
Is it Cat Maya Orphe +1?
YouTube will soon recommend something, so just wait.
There is a possibility that a character on par with Ohama Mile will be implemented.
Please come again tomorrow.
A super strong Phenomenon will be announced.
The cat Maya, which I raised with a compromise on support cards, has about a 20% win rate in the room match, so this is the end of it.
Moderation is fine.
Without Drija and Taishin, UB2 Orphe gets beaten up badly.
It’s lacking in impact.
As expected, approaching someone without hair can only be described as rude…
It’s just my prediction, but if the new outfit is Sirius, I’ll laugh.
The number of Rummas has increased significantly, while the number of Deba Deba Orphes has decreased in exchange.
>>10
Back in the days when stamina debuffs were at their peak, it was still somewhat effective, but debuffs are not very effective in long-distance races.
In my experience, there are more well-prepared individuals of Orfe.
Why is it that the difficulty is clearly higher than Maya?
>>11
The answer is above.
Orpheus is fine alone, but the escape needs other escapes.
I’m not really sure if debuffs have any effect this time.
It seems like there will be a debate until the end of this month about whether it will be Orc or Cat Maya.
>>15
I mean, if we exclude not having it and not finishing, isn’t it a runaway cat?
I dove into a room match with a big escape debuff and a cat Maya dance.
I ran 20 times and lost to Orfe three times.
I have decided on a strategy to counterface Orpheus’s escape.
In the first place, it’s an environment where escape strategies are strong.
Even if you make such a video, the view count won’t increase.
In the next gacha, even if I don’t get anything, I’ll start making escape videos, so there will be videos like “Actually, the escape team was strong!”
I and the cat are not exclusive, you see.
Neither Maya nor Orpheus is here.
I dislike long distances.
If you make a big escape, it’s exclusive.
I will first become unable to win.
>>21
As expected, with a big escape and one cat, I can’t be stopped, can I?
I want to escape from face-to-face interactions as much as possible.
There is a theory that since the long-distance positioning battle is weak, it’s best to go with the escape strategy.
The plan of relying on me because the escape behavior is weak is acceptable.
If you’re bad at escaping behavior in face-to-face situations, then the match is over.
I’m seriously contemplating whether to create a red helicopter factor.
If there are any users of Windy-chan, I would like to hear about your experience using it.
Isn’t it tough to go ahead at any distance?
>>25
The next LOH is a leading tier 1.
>>25
It depends on Donna.
>>25
Have you already forgotten that the previous environment was one of early leading?
If we’re just talking about running style, then if you work hard in the lead, it’s better to work hard in escaping because there’s a chance of winning on any course.
The good thing about being in the lead is that there are many kids I like.
>>29
In miles, it’s clear that running away from the front is stronger than leading.
You can ignore things like fleeing 3 in terms of the denominator.
Is the 2 of the first leg stronger than the 3 of the front leg?
Maya lifted her face after eating four servings of Studebaker.
Depending on the course, a breakaway can sometimes be weak due to a lack of acceleration, so I don’t think a breakaway is always greater than a forward position.
I want to go with a pursuit type 3 for my held support card, but I’m having a hard time choosing between Orfevre, New Year CB, and one more.
The truth is that I really wanted to have Daria, but upon coming here, I became one of the people who can’t use support cards…
>>32
Still, I believe that giving it is love, so I am nurturing it.
I don’t think there’s anything that can’t be done.
It seems that Zion will stabilize.
Both Donna and Mizu Taru were slightly inferior to Clear Yabe and Mizu Fura Aoru, so it’s likely that being ahead is only the strongest in short distances.
If you like being pushed that far, Shion probably has her own, so isn’t that good enough?
How is Inari with the new evolution skill?
The only thing that didn’t work while I was doing the escape race was the short distance.
If you can’t keep your distance, it’s really not good.
By just focusing on escaping, you can refine both support characters and the main character.
Factors are also easy to reuse.
I believe that the recent environment is not about certain running styles being strong, but rather about specific characters being strong.
How many times do I have to say it for you to understand?
Windy-chan has repeatedly said not to include races with the same timing that aren’t even G1 in the mission.
>>41
This time, since it’s around March, it seems like a bad time for training, so I’ll just finish the mile for now.
When the leader is strong, the ranking condition for the acceleration skill is when it’s in 3rd or 4th place.
>>42
In such cases, Escape 3 will act as a false lead and fill the 1st to 3rd places.
The differentiation between fleeing and leading can only be achieved when one is not extremely weak in either aspect.
If you can create a strong escape type, you can completely shut down Orfe and the front-running crowd, so those who can make it will end up that way.
I want to stack up on recovery since Rumma is covered in studeva.
There are absolutely fewer live performances, so it’s a matter of patience.
I’m glad that my own shadow can learn the Evolution Flying Kick from Taishin.
The runaway behavior is causing trouble.
It’s like stretching the group too far, like an idiot.
I lost once to the sleek structure of Rice Spideba 2.
I feel the intention to adjust there because there are often strong early support cards.
>>50
Even if it’s adjusted there, we can’t get it ready here, wahaha!
>>51
You must pay up!!!!
The front-runner has a weak running style, but favoring support cards will lead to more users, and it can be managed through a final push.
Such a picture can be seen.
>>52
Since the type of runner that comes out in the middle of the race will take advantage of that chasing comparison, it doesn’t become an advantage, wahaha.
>>57
If the contest is a numbers game, it would be 6 in front and 3 behind.
The rear position doesn’t even have the right to contest.
In long-distance races, it’s not just that the leader doesn’t accelerate well, but also that it’s hard to compare speeds, leading to a disadvantage for the front runner.
Changing just one skill can completely alter the environment—could it be that this game has good balance???
>>53
I think it’s quite something that discussions about what is strong and what is strong enough to trigger a response are happening.
I have too little experience of success outside of dirt, so I don’t feel like developing for escape or championship.
I just can’t stand the cold shock right after the start.
In long-distance races, since you can’t use powerful support for leading, it gets tough unless at least a star support that focuses on dedication and gives the results of effort arrives.
It’s the fault of the other leading characters, who are lackluster except for Donna.
I want them to learn from other racing styles that are also releasing overpowered characters, not just the limited ones.
Without a chase comparison, running on the inner rail is too strong.
On courses where the period from the start of the final stage to the beginning of the last straight is long, those in the rear have enough time to move up to a position where they can compete, so it’s not very hopeful to block them from behind with a strong front formation.