
Super Mario Brothers SUPER MARIO BROS.™ 3
Let’s blow the flute and do our best again tomorrow.
>>1
Isn’t there a lot of stages starting halfway through…?
No warp is quite tough, isn’t it?
I panic when I can’t get Bump.
>>4
When it starts to rampage, it’s surprisingly strong…
I can only unlock the White Toad’s house in World 1.
Isn’t this a volume that shouldn’t be released without save data or a password?
I forgot about the flute in the desert until Peach mentioned it in a letter after such a long time.
I played 2-player online with a friend, but we both kept dying and were sent back to the starting point many times.
But I feel like there’s not much enjoyment in recent games where I think, “I need to unlock the shortcut before I get a game over…!”
Personally, if the original Mario is worth 100 points, this one is around 1000 points.
Warp pipes and flutes are effectively a system for saving and continuing…
I can’t understand the goal at first glance while flying with a shell!
I’m already satisfied with just 1 or 2.
I can’t believe you can do this much on a Famicom.
>>14
The graphics of the late Famicom games are surprisingly beautiful and stunning.
It’s a memorization game, but back then, kids didn’t have that much time to spare.
We can release the huge Puku a little later.
I like the one that was ported to Advance because it can save, has voice, and also vibrates.
It took me 10 years to clear the original Mario.
I still can’t clear it even after 35 years.
It’s really easy if you just don’t do unnecessary things and pay attention to the right, but when you try to reach for some gimmicks, it gets confusing.
If you try to clear all eight stages properly, it really takes a lot of time.
If it’s difficult, you can use the save feature anywhere online.
When watching RTA, the stages are short, but it doesn’t feel like that at all.
If Bros comes down the road across the sea on the third side, prepare for death.
>>24
Death!
If there had been a save feature, it would undoubtedly have been a masterpiece that would be remembered for generations to come.
>>25
Even if I don’t have it, I’m leaving it!
I can no longer do forced scrolling.
The one in the Super Famicom Mario Collection can be saved, and that’s how I was finally able to clear it.
Is that a whistle precisely because there’s no save or password?
It might be a problem with the controls, but it’s really difficult.
I thought Mario Wonder was quite easy.
It’s disappointing when a valuable suit comes off in seconds.
There are only three flutes in total, so it’s quite rare.
It’s strange that once you get used to it and think of it as a memorization game, it suddenly becomes easy.
The jumping transfer on top of Technical Element 5 is the best, but everything else seems rather insignificant.
I think it was six sides, but I once saw the bros take a walk for about 30 seconds after clearing the stage.
I only remember pages one and eight.
>>37
(You used a flute, huh…)
It’s playful to do a backflip if it’s bigger than Super Mario only between the stars.
Warp and play only on the giantization side of the enemy.
If you try to fill everything in, it ends up being quite a lot of volume.
And I get sluggish.
I had no choice but to turn off the game before clearing it every time.
I only have memories of endlessly leveling up in the first stage, going to the eighth stage with a flute, dying repeatedly, and ultimately not being able to clear it…
It’s death to suddenly go to stage 8 without any equipment or extra lives.
It’s tough to infinitely 1-up on one side.
There hasn’t been a title where this group of stages has turned into 3D as it is, right?
I want to do it.
No matter how many flapping wings there are, it’s never enough.
But blindly flying off the screen won’t lead to progress.
They say the flute serves as a save point.
Not having any item stock is tough…
From around chapter 3, enemies that could become traumatic will appear.
Dekapuku and the sun.
I was bad at running over the black piranha plant with a star.
I’m anxious because it’s too short and unbeatable.
High level of completeness and abundant volume.
It might be too much.
>>52
It’s got a little bit of the non-super Mario Brothers too.
When we play together, it always becomes that.
When I was a child, I thought World was more fun than 3, but now that I’m an adult, 3’s level of completion is amazing and it’s really interesting.
I don’t remember clearing the Ice World or anything until the end.
The ground in the land of pipes was full of black Pakkun flowers, and for some reason, it was scary.
Looking at it now, it really has a theatrical awareness.
Even the title screen is like that.
It’s a volume based on a flute, isn’t it?
Doing all the stages in one go is really long.
I have a memory of being inexplicably afraid of the sun on the second surface.
I had my sister do just that part.
>>58
Since I learned that I can defeat it with the shell, I no longer feel scared.
Stop rushing in when you don’t have a shell!
The structure of the 8 pages is stressful.
If I could at least understand where the stage is, I would feel a bit more at ease.
It feels like we have done everything possible with the specs of the FC because the capacity and development technology have improved.
Yet during the late stage of the Famicom, what was that Dream Spring thing that surpassed everything? How was it made?
If you have one flute, you can play 234, and with another one, you can also play 567 and 8.
I know it’s better not to hold back on items, but I can’t help but hoard the tanuki suit and P feathers…!
✋🔲🔲🔲🔲
It’s a short loop, but all the field music is great…
When sealing the shortcut that falls into the quicksand on stage 8, the error rate increases dramatically.