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[Super Mario] I played after a long time and found it harder than I expected; I got exhausted after clearing level 3.

Super Mario Brothers SUPER MARIO BROS.™ 3

1: Japan Otaku Reviews

Let’s blow the flute and do our best again tomorrow.

7: Japan Otaku ReviewsYeahx7

>>1

2: Japan Otaku ReviewsYeahx2

Isn’t there a lot of stages starting halfway through…?

3: Japan Otaku ReviewsYeahx3

No warp is quite tough, isn’t it?

4: Japan Otaku ReviewsYeahx3

I panic when I can’t get Bump.

47: Japan Otaku Reviews

>>4

When it starts to rampage, it’s surprisingly strong…

5: Japan Otaku Reviews

I can only unlock the White Toad’s house in World 1.

6: Japan Otaku ReviewsYeahx1

Isn’t this a volume that shouldn’t be released without save data or a password?

8: Japan Otaku Reviews

I forgot about the flute in the desert until Peach mentioned it in a letter after such a long time.

9: Japan Otaku Reviews

I played 2-player online with a friend, but we both kept dying and were sent back to the starting point many times.

But I feel like there’s not much enjoyment in recent games where I think, “I need to unlock the shortcut before I get a game over…!”

10: Japan Otaku ReviewsYeahx7

Personally, if the original Mario is worth 100 points, this one is around 1000 points.

11: Japan Otaku ReviewsYeahx2

Warp pipes and flutes are effectively a system for saving and continuing…

12: Japan Otaku Reviews

I can’t understand the goal at first glance while flying with a shell!

13: Japan Otaku Reviews

I’m already satisfied with just 1 or 2.

14: Japan Otaku Reviews

I can’t believe you can do this much on a Famicom.

15: Japan Otaku ReviewsYeahx5

>>14

The graphics of the late Famicom games are surprisingly beautiful and stunning.

16: Japan Otaku Reviews

It’s a memorization game, but back then, kids didn’t have that much time to spare.

17: Japan Otaku Reviews

We can release the huge Puku a little later.

18: Japan Otaku Reviews

I like the one that was ported to Advance because it can save, has voice, and also vibrates.

19: Japan Otaku Reviews

It took me 10 years to clear the original Mario.

I still can’t clear it even after 35 years.

20: Japan Otaku Reviews

It’s really easy if you just don’t do unnecessary things and pay attention to the right, but when you try to reach for some gimmicks, it gets confusing.

21: Japan Otaku ReviewsYeahx1

If you try to clear all eight stages properly, it really takes a lot of time.

22: Japan Otaku Reviews

If it’s difficult, you can use the save feature anywhere online.

23: Japan Otaku Reviews

When watching RTA, the stages are short, but it doesn’t feel like that at all.

24: Japan Otaku Reviews

If Bros comes down the road across the sea on the third side, prepare for death.

27: Japan Otaku ReviewsYeahx4

>>24

Death!

25: Japan Otaku Reviews

If there had been a save feature, it would undoubtedly have been a masterpiece that would be remembered for generations to come.

30: Japan Otaku ReviewsYeahx5

>>25

Even if I don’t have it, I’m leaving it!

26: Japan Otaku Reviews

26: Japan Otaku Reviews

28: Japan Otaku Reviews

I can no longer do forced scrolling.

29: Japan Otaku Reviews

The one in the Super Famicom Mario Collection can be saved, and that’s how I was finally able to clear it.

31: Japan Otaku Reviews

Is that a whistle precisely because there’s no save or password?

32: Japan Otaku Reviews

It might be a problem with the controls, but it’s really difficult.

I thought Mario Wonder was quite easy.

33: Japan Otaku ReviewsYeahx1

It’s disappointing when a valuable suit comes off in seconds.

34: Japan Otaku ReviewsYeahx1

There are only three flutes in total, so it’s quite rare.

35: Japan Otaku Reviews

It’s strange that once you get used to it and think of it as a memorization game, it suddenly becomes easy.

The jumping transfer on top of Technical Element 5 is the best, but everything else seems rather insignificant.

36: Japan Otaku Reviews

I think it was six sides, but I once saw the bros take a walk for about 30 seconds after clearing the stage.

37: Japan Otaku Reviews

I only remember pages one and eight.

41: Japan Otaku ReviewsYeahx1

>>37

(You used a flute, huh…)

38: Japan Otaku Reviews

It’s playful to do a backflip if it’s bigger than Super Mario only between the stars.

39: Japan Otaku Reviews

Warp and play only on the giantization side of the enemy.

40: Japan Otaku Reviews

If you try to fill everything in, it ends up being quite a lot of volume.

And I get sluggish.

42: Japan Otaku Reviews

I had no choice but to turn off the game before clearing it every time.

43: Japan Otaku Reviews

I only have memories of endlessly leveling up in the first stage, going to the eighth stage with a flute, dying repeatedly, and ultimately not being able to clear it…

44: Japan Otaku Reviews

It’s death to suddenly go to stage 8 without any equipment or extra lives.

45: Japan Otaku Reviews

It’s tough to infinitely 1-up on one side.

46: Japan Otaku Reviews

There hasn’t been a title where this group of stages has turned into 3D as it is, right?

I want to do it.

48: Japan Otaku Reviews

No matter how many flapping wings there are, it’s never enough.

But blindly flying off the screen won’t lead to progress.

49: Japan Otaku Reviews

They say the flute serves as a save point.

Not having any item stock is tough…

50: Japan Otaku Reviews

From around chapter 3, enemies that could become traumatic will appear.

Dekapuku and the sun.

51: Japan Otaku Reviews

I was bad at running over the black piranha plant with a star.

I’m anxious because it’s too short and unbeatable.

52: Japan Otaku Reviews

High level of completeness and abundant volume.

It might be too much.

67: Japan Otaku Reviews

>>52

It’s got a little bit of the non-super Mario Brothers too.

When we play together, it always becomes that.

53: Japan Otaku Reviews

When I was a child, I thought World was more fun than 3, but now that I’m an adult, 3’s level of completion is amazing and it’s really interesting.

54: Japan Otaku Reviews

I don’t remember clearing the Ice World or anything until the end.

55: Japan Otaku Reviews

The ground in the land of pipes was full of black Pakkun flowers, and for some reason, it was scary.

56: Japan Otaku Reviews

Looking at it now, it really has a theatrical awareness.

Even the title screen is like that.

57: Japan Otaku Reviews

It’s a volume based on a flute, isn’t it?

Doing all the stages in one go is really long.

58: Japan Otaku Reviews

I have a memory of being inexplicably afraid of the sun on the second surface.

I had my sister do just that part.

59: Japan Otaku ReviewsYeahx1

>>58

Since I learned that I can defeat it with the shell, I no longer feel scared.

Stop rushing in when you don’t have a shell!

60: Japan Otaku Reviews

The structure of the 8 pages is stressful.

If I could at least understand where the stage is, I would feel a bit more at ease.

61: Japan Otaku Reviews

It feels like we have done everything possible with the specs of the FC because the capacity and development technology have improved.

Yet during the late stage of the Famicom, what was that Dream Spring thing that surpassed everything? How was it made?

63: Japan Otaku Reviews

If you have one flute, you can play 234, and with another one, you can also play 567 and 8.

64: Japan Otaku Reviews

I know it’s better not to hold back on items, but I can’t help but hoard the tanuki suit and P feathers…!

65: Japan Otaku Reviews

✋🔲🔲🔲🔲

66: Japan Otaku Reviews

It’s a short loop, but all the field music is great…

68: Japan Otaku Reviews

When sealing the shortcut that falls into the quicksand on stage 8, the error rate increases dramatically.

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