
Is the Ryzen 3600 CPU the problem?
I wonder if the PS5 has frame generation?
Moves smoothly in a strangely WQHD way.
>>1
Even in pro, frame generation is not done.
Isn’t the Ryzen 3600 PCIe 3.0?
It’s too low-level.
Teach me at a high level.
Is the 4060 weaker than the PS5?
>>4
In terms of hardware, the 4060 is better.
The performance is better on PS5.
Direct X just can’t compare to dedicated APIs.
It’s fine to say I’m weak.
Get a PS5.
The PS5 has a wide bus width and is optimized to function properly.
Even if top-class graphics are impossible, it has been made comfortable to play.
The 4060 isn’t showcasing its performance.
I’m playing on PS5, but I don’t think its performance is good.
The background texture of the oil valley was really wobbly and distorted.
There is no problem at all just to play.
Try changing it to 5700.
Simply put, the PC version of Wilds is really heavy.
In Wiles’ case, it seems that the GPU performs better FPS with Radeon.
I wonder how the 9070xt is.
>>12
If we evaluate based only on what we hear, the cost performance is good, and reducing power consumption will also improve efficiency.
If you don’t have any particular preference, it seems better to buy the 9070 rather than the 50 series.
>>14
It’s a 9070, but with a high setting native FHD, it runs at 80-110fps, and with AFMF2 on, the fps is about twice that.
I think it’s quite comfortable for playing.
I wonder what I compared it to that made me think that.
Are you spending 19,800 yen to line them up and play?
>>13
My younger brother is playing on the PS5 while I’m on the 4060, but I’m frustrated that I’m not even hitting 60 FPS.
>>19
What if we lower the image quality?
>>22
If I have to go that far, then it’s fine to just lose.
It just feels like I’m losing, that’s just how I feel.
Do you want me to say that you’re not losing?
The 4060 is a good graphics card in its own right.
Isn’t it the case that the low native performance is causing severe delays in frame generation?
4060 is ultimately just 60.
Even if the average is higher, it’s definitely more comfortable to have a stable average than an unstable FPS, so maybe try setting an FPS cap.
>>20
Are you saying to try playing with cap 30 when frame generation is ON?
>>21
Rather, it would be better to set the upper limit for frame generation to 30 or 40.
To elaborate briefly, if the frame generation does not reach at least a native 60, it will compromise comfort.
Games aren’t meant to be developed with Direct X…
Poor people should quietly endure with low specs, you junk.
The latest games are no good with only 8GB of memory anymore…
Those who say 8GB is enough don’t understand what a graphics card is.
>>27
But it seems that the 5060 will also have 8GB…
>>29
If the 12GB version isn’t coming out, then I’ll go with something other than the 8GB 5060ti or the RX9060XT.
Either way, it seems like the yen is going to strengthen, so wouldn’t it be better to buy around the end of the year?
Monster Hunter can run reasonably well on 8GB, but the fans go really loud.
The PS5 only has the performance of a 2060.
It’s my fault for not buying a Radeon that Monster Hunter favors.
The PS5’s frame rate priority significantly reduces the mesh.
I think if you drop around the same amount with 4060, you could get around 60.
You’ve brought quite an old generation, haven’t you…
The PC environment requires running anti-cheat, and I’ve heard that Wiles is heavy on that.
>>32
I’m already being cheated on normally, you know.
Monster Hunter really puts a load on the CPU…
I was also 3600, but I put together 9700x with a scream on the bench.
I can somewhat understand that the cheat countermeasures are not very effective, considering it’s based on home consoles.
It’s about time to stop having hit detection for penetrating shots and game logic being affected by frame rate; it’s already 2025.
>>37
It’s a game where the simultaneous press detection for the flute has only a 1-frame grace period, and it’s recommended to be fixed at 30FPS.
It was resolved in last week’s update, but…
There were also knives in Bio that increased firepower in FPS, wasn’t there?
I think there are specifications for the RE engine as well.
The PC version of Rise of the Sunbreak had that graphics but had an unusually high CPU load.
This time, if there’s a drop in processing, the hit count will actually go up, so it’s the opposite.
If it’s 4060, isn’t 60fps a piece of cake?
It can be done even with a 3060.
>>41
Bus width, huh…
What’s up with those who are using a 4060 now?
>>42
It’s not weird or anything.
They were selling BTO for about 130,000 yen.
>>42
The 4060 isn’t a graphics card to put down, you know.
It’s just that optimization on the game side is much more important than the performance of the parts.
It’s not just a story limited to Monster Hunter.
Don’t feel frustrated about something like the 4060, regardless of its actual performance.
It’s not just about hardware, the OS is important too.
Some titles see a 5% increase in frame rate when upgrading from Windows 10 to 11.
If I replace the CPU with a 5700x, it should get a little better.
The 4060 is probably only up to full HD.
>>48
I’m playing WQHD with a 3060.
If you try to run it at 60fps even at the lowest quality in 2060, the PC will go crazy.
If you’re going to buy a 4060 PC just for Monster Hunter, you’ve always been told to buy a PS5, or if possible, a Pro instead.
If it’s something like Wiles, a 4060 PC can handle it easily, but if it’s not hitting 60fps, then you’re being too greedy with the graphics settings.
Generating frames with a duck fixed at FPS30.
If it’s a 4060, it should be able to achieve 60 frames without frame generation, which is better than the PS5…
>>54
Well, it has been said many times that the official recommendation for high settings is 4060 with 60fps including generation, so anyone who just takes this at face value and upgrades their PC might end up having a sad experience…
I switched to 572 from 4060, but the fps dropped drastically, so I reverted back to 566.36.
I’m using a CPU5900 with a 2070 Super, but I’ve already lowered the graphics settings as much as I can.
Even so, it’s not always running at 60 FPS.
I can’t help but think that Capcom made an optimization mistake, but saying that won’t change anything.
It’s my first time playing Monster Hunter, but the camera settings are so terrible that my frustration about that is much bigger than anything else.
I want a refund because I don’t even know what’s happening or where I am.
>>56
Well, the field of view is narrow, but the camera controls have always been like this.
When the monster gets buried and becomes invisible, you have no choice but to judge based on the player line while managing with the free camera and the target camera.
>>84
Terrible
It was decided that there won’t be any playing around with Wiles in frame generation.
>>58
It’s not something meant to barely secure 60fps in action games…
>>58
It increases input lag, doesn’t it?
It’s not suited for action games, is it?
Even if I set it to Full HD in the game settings, why does it output in 4K if my monitor is 4K?
I’m playing on PS5, but it’s prone to crashing, which is a hassle.
It gets shaky right away.
I’ve never had a crash on my PS5.
>>65
I crashed right after the addition of Zoshia and Mitsune.
I’m playing with the pro version, but I have no complaints at all.
>>66
It must be the optimal solution… I used to think it was expensive, but now that I think about it, it’s not expensive at all.
You can play comfortably SCORE 14179 Average 43.02 FPS Resolution Graphic preset CPU GPU RAM GPU driver version 2560×1440 High AMD Ryzen 5 3600 6-Core Processor NVIDIA GeForce RTX 2060 16GB 560.94 You can play very comfortably SCORE 35756 Average 105.41 FPS Resolution Graphic preset CPU GPU RAM GPU driver version 2560×1440 Ultra AMD Ryzen 7 9800X3D 8-Core Processor NVIDIA GeForce RTX 5070 Ti 62GB 572.83 Return to Steam Store title Exit benchmark
I upgraded my PC and it’s become quite comfortable.
It’s as if the quality is now at PSP level.
>>68
I totally get it… When you lower the image quality a lot, the pixels become huge!
>>74
As long as you lower the rendering scale, it shouldn’t get that bad even at HD quality!!
>>81
The objects in front of the transparent ones are too dirty…
It has become a time where being able to obtain a 4060 for around 40,000 yen last year would be considered good…
I think 120,000 yen for the PS5 Pro is cheap these days.
In the first place, it’s not something to generate frames for a situation that is originally low fps.
On Steam, the 4060 is currently the second most used.
>>75
It was cheap and there was quite a bit produced.
>>75
The first place is 3060.
Did PS5 users lose again…?
>>79
Isn’t my little brother winning?
If you have a graphics card around there, you can pretty much play it.
Those who purchased 4060 by last year are lucky!
I mean, it seems like people with a 3060 are going to have a hard time transitioning quietly.
Saying this determines the win or loss is just plain foolish, isn’t it?
>>83
Certainly, the anonymous poster seems foolish, but their language is vulgar.
I tried frame generation not in Monster Hunter but in Tarkov, and the input delay was visibly noticeable, making me realize that the technology hasn’t caught up yet.
>>85
Recently, in threads about Switch 2, while frame generation can indeed boost the displayed fps, I often want to say it’s not some magical technology.
I think those who bought a graphics card by last autumn were lucky.
First, write what a CPU is.
It’s also the memory.
The criteria for judging game experiences as wins or losses are trivial.
>>88
Honestly, I think it’s better to play games than to be here.
I thought the DLSS frame generation on the 5080 didn’t have much noticeable latency, but it seems that’s not the case with the 40 series.
>>89
If it’s originally around 60, then I don’t mind if it doubles or triples.
It’s pretty bad when you go for FG even though it’s around 30 or even lower.
>>115
I see, it’s not just a simple generation delay, but the delay rate also changes with the original fps.
I don’t feel any delay with the FSR in Monster Hunter.
>>94
Well, it’s likely that there are few moments to actually feel the invincibility frames in this game since any action has a longer duration.
There are many recommended actions to avoid moving.
>>94
Well, that’s true.
I defended! There’s no way I wasn’t guarding! It’s not just a matter of one frame or anything like that…
>>94
I have a setup with a 4090 and a 7800XT at home, but with the 4090’s DLSS and frame generation, there’s a stutter during scene transitions, which doesn’t happen with the 7800XT. So, it’s likely that DLSS users and FSR users are seeing different things.
Rather than saying which is better, something about Monster Hunter feels off.
I definitely feel that Monster Hunter is lacking in optimization for PC.
>>96
It’s been like that since the world, so it’s really not good.
I buy it knowing what I’m getting into.
>>96
Well, to be honest, this is it.
>>101
It’s terrible to the point that it seems like nothing has been optimized at all…
Well, the term optimization is difficult because it means to allocate costs to PCs without limit.
>>107
Seriously, the environment is incredibly diverse, or rather, it’s practically infinite, so there are limitations, you know…
CAPCOM is a big company, and Monster Hunter is a major revenue source, so I can’t help but have high expectations!
>>96
Both World and Dogma are like this, and since the main focus is on PS, there’s nothing we can do about it.
>>106
It’s obvious that if you focus on optimization, it will naturally incur costs, and I can understand that.
Putting that aside, I want you to try a little harder to enjoy it in a more beautiful and higher-rated way.
The results improve with respect to performance through optimization.
CS has a strength due to its uniform performance.
Consultation-style Geha thread
I wonder if Wyles at normal PS5 settings with frame rate priority is around the mid preset level on PC.
That being said, I don’t think Koei or FromSoftware are particularly good at optimization either.
In the end, that’s the overwhelming advantage of standardized consoles.
If you don’t play Monster Hunter, there are no problems at all!
>>109
It would be best to do it after a year or so when it gets cheaper.
Seriously.
>>109
There’s no problem since we can play normally.
I wish a game that makes me want to buy a PS would come out.
Comparing game consoles and PCs, which have completely different architectures, is foolish to begin with.
Buying 5080 will solve the problem!
Please also include the X3D system!
I think it’s probably because of the 3600.
The Zen 2, especially the 6-core version, struggles with heavyweight games.
I at least want the 5700X.
No matter how strong the specs are, crashes can happen at any time.
If you don’t have the right mindset, you shouldn’t buy a game’s expansion.
Well, that aside, there are really some patterns that are optimized poorly.
Well, the PS5 isn’t even reaching 60 FPS, right?
>>122
If it’s pro, it should be out there, right?
>>122
It seems to be around 40fps at balance.
The Assassin’s Creed I bought around the same time was lighter than Monster Hunter.
Even at the highest quality, the transparency will still be mesh-like.
>>126
I really hate that processing… Couldn’t there have been a more visually appealing way to do it?
I’ve heard that it’s better to use FSR even with green.
Originally, Monster Hunter is a game that is traditionally played at a fixed 30fps.