
I was really surprised that the music for the new game from the developers of Azur Lane is by Kenji Kawai.
Unlike Azur Lane, it seems like I can’t do anything lewd…
>>1
Depending on sales.
If sales are bad, they’ll quickly shift to a more seductive line.
>>1
In this type of game, being a latecomer, simply releasing it as is has little chance of success, so they might differentiate it through erotic content.
The child on the right looks like a long wind-class destroyer.
I have horns…
Azul something! I wonder how the progress is going.
If an erotic scene plays with Kenji Kawai’s BGM, I might lose my composure.
>>7
If that’s what makes you crazy, then Collector Yui and Fate/Stay Night would have already made you insane long ago.
I feel like the ones in front and the ones chasing behind are both mostly leaning towards eroge, but I wonder how it is.
Azur Lane is relatively easygoing, but I wonder how this will turn out. Will it be something like Hoyoverse?
If they’re able to do erotic 3D in Azur Lane, I feel like it might be possible, but I wonder how they get that approved in their home country.
They’re making buns, but is Yostar not involved?
>>11
There shouldn’t be anything at the moment.
Hurry up and use the know-how from Azur Lane 3D to launch an assault on FANZA.
I’m somewhat looking forward to it, but there isn’t enough information coming out.
>>14
I think there will be something released at the experience event in the home country on the 15th or 16th.
It would be nice if I could play with a relaxed spending like in Azur Lane.
It’s tough to increase the number of mobile games…
In the first place, having a dark void or leggings under a skirt in a 3D game can be considered a betrayal to the users.
I think the Pokémon elements are quite differentiated.
Genshin Impact hasn’t leaned this much towards the pop style either.
I don’t know which work is close to Kenji Kawai, but if it’s Kenji Kawai incorporating folk vocal elements like in Ghost in the Shell, I think it would become an unforgettable piece.
I like Patlabor 2 and Kenji Kawai from GIS, so I don’t know what will happen…
I’m really looking forward to the Pamie tribe, so make it KAWAII!
Is it unrelated to the development of Ether Gazer?
>>23
For now, Yonsi is not credited, so yes.
Over there is a Yongxi, and over here is a bun, so are they considered different?
It looks like a beautiful girl version of Palworld from the overview.
I wonder who is making the lewd 3D for Azur Lane.
Speaking of no updates, it’s about Azur Lane’s new CS spin-off.
In the end, what was it that “you can’t become a commander──”!
>>30
There hasn’t been any announcement, but I think that has already fallen through; it seems like I’ve cut ties with that meetup.
It’s a world setting like Avalon…
I’m a type that wants to interact with characters, so it’s a bit disappointing that there doesn’t seem to be a player avatar.
>>32
You can’t freely customize your character, but the protagonist’s character design is well-defined.
>>34
I heard that the male protagonist disappeared after being talked about a lot, but is he okay?
There are times when I think that the cute loli characters in Azur Lane are in charge of the dumplings and that the bouncy ones might be Yongshi-kun.
Honestly, I think the hit in Japan is primarily due to Yoastar, but I wonder if it was right not to ask for it.
>>37
I think it all comes down to the timing being right and successfully catching the ship-girl game critics.
Also, it’s a bit concerning that Yopiku is only making the weird original anime and the Arknights anime, while outsourcing the Azur Lane-related anime to an external studio.
Since Arknights is tough, let’s leave the erotic stuff to Azur Lane and go with something decent over here, right?
To be honest, I don’t know what Yostar is doing.
>>39
If we’re talking about Azur Lane specifically, the collaborations and merchandise development are probably led by Yostar.
I wonder how the game Yostar is currently making is.
I wonder if Yostar will also handle Project RX…
Honestly, I can’t shake the feeling that it will take at least another three years until the launch.
Yostar is basically a publisher.
Are there any other games selling on eroticism besides Azur Lane and Nikki?
There’s not that many images like that.
>>44
Dolphin Wave!
>>45
It’s all come together… Japan, China, and South Korea…
>>44
Snow Blue
>>53
Bradas
>>56
Which country is this game from?
That blatant eroticism seems to be allowed in China.
>>60
I think that was Korea.
This guy smells weird.
It’s obvious, but not involving a third-party operation means profits come in directly, so if you have a plan for in-house management, that is definitely better.
Direct operation of development has been increasing for a few years now, and it’s a trend, right?
Yostar’s strength is definitely in their translation efforts, so if we were to operate independently without going through Yostar…
I am worried about how the translation will turn out.
Yostar is not about whether their own developed Stella Sora will be accepted or not.
I haven’t heard of any particularly strange translations from places that were directly operated or became independent through transfer of operations, so there must be people over there who can translate properly.
Is the thread image of a specific type with a certain main character?
I have no idea what part of the development each team is responsible for, including translation, so I can’t say anything.
If Yostar doesn’t make a sound and just flies like Ether Gazer, I’ll immediately purge it.
>>59
It’s similar to Gadeteru, but probably you’ll first sign a two-year contract, and if things go well, you’ll continue the contract.
It seems like they would just stop the operation without extending it if it looks bad.
>>59
It’s not a charity.
Sharing small profits isn’t good for either of us.
Well, I don’t know when the thread image will start service.
It’s at the stage of testing experience events in the home country, but it probably still has a long way to go.
The strengths of Yostar as a publisher may be diminishing.
>>63
It seems like the answer is that neither the thread image nor the end field is operated by Yostar.
Yostar has recently started handling cookie-themed mobile games…
The loli here looks really delicious, so I’m hoping for the best.
Huh, did Ether Gazer die?
Well, I think it’s reasonable since I didn’t really listen to what was being said at all.
>>67
I’m living normally, but…
>>67
The management has just changed to the development company.
>>67
It’s just that the management is changing; it’s not like they are ending the service or anything.
>>72
Even though it’s still being operated for now, it hurts to be so blatantly excluded from the April Fools’ feature for games operated by Yostar’s official account!
>>67
I’m not dead.
It’s not even popular.
It’s surprising that both Etegeza and Gadeter are still alive, so I can’t blame Yosta too much.
>>70
There were threads about GadeTeru on the bulletin board for a while, but is it really in a bad situation now?
>>73
I’m still standing here!
It seems like they’re causing a ruckus in another thread.
Well, Etgeza wasn’t selling at all, huh?
>>75
Recently, the rankings have dropped to the 1000s…
It seems like you’re complaining by yourself.
>>77
Who are you?
Well, the only one that really ended immediately was our in-house developed game Nono from another world…
I wonder if there is some kind of connection to Azur Lane.
I feel like the Yostar vibe in Arknights has been diminishing recently.
>>84
Aren’t they a publisher in the first place, and not involved in the actual content of the game?
>>84
Since there’s already a PV, let’s go find the common Yosta vibe between Stella Glow and Arknights!
The thread image, the end, and Infinity have all taken quite a while until release.
>>86
Recent mobile games tend to be focused on big projects, and the development probably takes a considerable amount of time, right?
Isn’t it that Arknights has strong development power and Yostar can’t keep up?
>>87
Rather, since I’ve been involved from the launch, I have quite a bit of influence.
>>87
I didn’t get the rights to operate the next work, you know.
>>91
Isn’t that unrelated to power balance?
>>87
It is only natural that development is stronger overall.
Unless the management is strictly holding onto rights and such
The developers are starting to operate directly one after another.
I can understand why Yostar would want to create Stella Sora.
Something strange suddenly popped up…
>>96
The Yostar faction has some pretty intense stickiness going on…
>>101
Just recently, there have always been sticklers popping up in the Azur Lane thread…
>>101
You say it as if there aren’t any like that in other games.
>>106
Does it matter whether they are here or not in this thread?
Etgeza, huh… The model quality is below that of Dolphin Field 2, the eroticism is below that of Snow Blade, the action is below that of Narukaze, and as a genre, it’s just a second-rate version of Panic Gre, so it has no unique strengths at all. No wonder it’s not popular.
>>97
It’s a sad game where Yostar spent a ridiculous amount on advertising at Comiket, which marks its peak period.
Did anyone whose parents were killed by the Ether Gazer come here?
It’s already a ghost town as it is, and now there’s a weird adhesive stuck to it, like an otter…
Since it’s clear that Yostar Pictures can’t produce anything particularly good, there’s no longer any benefit to collaborating as an IP business. If game development can gain advantages, it would be better to move towards a type of joint development like Cygames and Mihoyo.
The initial negative campaign from collapse fans hit hard when Etegeza was here.
Still, quietly but unfazed, the thread continues to be created, which is quite impressive.
>>105
Is there a thread up… I’ve never seen it…
>>105
Don’t blame it on the collapse.
>>109
At least here, it’s alive.
Because whenever we tried to talk about it, you kept making sarcastic remarks comparing it to the collapse, didn’t you?
>>118
Well, I don’t know.
Don’t keep whining about those typical provocative replies from the early days of the opening; it’s just bringing others down.
>>131
It’s really bad character to double down when the problem is actually the one making inflammatory comments.
Is there a reason why Yostar’s reputation isn’t as good as it used to be?
>>107
I think the biggest turning point was the failure of the Blue Archive anime, although there were instances where we were scolded during development on projects like Etegeza Episebu and Gadetei, which led to losing management rights.
>>121
Is it that the development team got angry or that Yostar is a heartless management that abandoned it? It would be better if the claims were unified.
>>107
Not only Arknights, but the management of Sureg also got removed, so it’s probably not going well in the home country either.
If talking about the current situation of Etegeza becomes obsessive.
Officially, Yostar, who was left out, becomes the most sticky one, right?
It seems like there are some strange people in this thread where Etegaza gets frequently posted, and I don’t want to share the keywords here.
>>112
Well, I don’t really want you to tell me, but…
Recently, I’ve started seeing some ancient-level trolls posting grotesque images in Azur Lane threads…
In threads discussing Yostar works, it’s irrelevant to pay attention to trolls who are fixated on anything other than Yostar.
Etegeza was initially stuck with something weird, and threads weren’t being created, but since about a year ago, they have been regularly appearing.
That’s why I want to talk about Azpro.
I don’t want to talk about Yoastar!
>>117
I don’t even know what kind of game it is!
>>117
How can you expect me to talk about it when there are no updates at all?
>>117
At this stage, there is no information, so there’s nothing to discuss.
Is it not okay to say that Yostar is a problematic company that has issues with the management of D4DJ?
>>120
It’s the story of how the D4DJ development team skipped town and Yostar nearly went bankrupt.
>>120
If I say something inconvenient, I’ll be treated as a clingy hater, so it’s no good.
>>120
I’m really relieved that Girls’ Frontline 2 was able to succeed without any interference.
I played around with the character a bit, and I thought the character was cute.
It was a hassle to operate it each time.
Just you wait and see.
Yostar’s self-developed Stella Sora is going to be a big hit.
Data
It might have been better to differentiate by bringing in famous artists from outside rather than using the same illustrators as Azur Lane…
All continental games tend to have a similar atmosphere…
Wow…
Etege is looking down on the collapse, huh…
There have been those who hate Ether Gazer and want to bash it for no reason, even on forums where it’s not popular.
I saw it in another thread, but it seems that about 10 anonymous players are quietly playing Etegeza, so I hope they can be left alone.