
I want to spin the gacha quickly.
I want to fully upgrade Sazabi and Nu.
But I feel like it’s better to have two 1-copy characters lined up rather than one fully maxed character.
I wonder if I can beat the Psycho Gundam from the beginning in the official version.
I’ve heard that it’s a good idea to wait until the game progresses and you naturally start acquiring things like captures, but I definitely can’t resist jumping in.
I’ve also heard that it’s better to fill the Federation tree as quickly as possible and go for G-3.
That guy.
It was conveyed that I’m looking forward to it.
A G Generation with a rocket start in a capsule machine is an unknown entity.
>>3
If the fully maxed-out gacha UR isn’t the highest in performance, then it’s not a business!
I think that in the end, weaponry and unique abilities are more important than status.
>>5
Sorry, I forgot to add that it’s SSR.
I’ve rolled quite a bit in the gacha, and even with a decent number of SSRs at 3 stars, I wonder if I’ll end up relying on developing SSRs at 3 stars.
>>6
There will probably be events with restrictions on works, so I think we’ll have to rely on that.
The Eternal Road has series restrictions, so won’t just gacha SSRs be insufficient?
It seems like there’s no one in Zeta who could be released as a UR.
Certainly, the Zeta restriction seems to rely on the development of the Quebeley and Geo.
I wonder if they’re also in the gacha.
>>9
This time, everyone’s range is a bit limited, so it seems like there might be a chance for the Zeta Plus to shine as well.
The development unit and the gacha unit might have different attributes even if they are the same type, so it’s uncertain which one to rely on.
Awakening Geo will probably come out in UR…
I’m looking forward to being able to pilot Devil Gundam Kirishima from the start if I collect it in the pre-gacha; I can’t sleep at night just thinking about it.
Is Devigan a defense?
If you had HP recovery, you would definitely be strong in this game.
>>13
It depends on whether I have the DG cells (MAP weapons) that I had when I was in G Generation a long time ago.
If you can’t develop from gacha, then if you really want to develop, you’ll have to progress through the stages and train the ones you’ve pulled yourself.
G Generations has always been like that!
Can you produce multiple identical aircraft?
>>17
It seems I can deliver it.
So ultimately, stacking multiple UR 3-duplications from gacha is strong.
Exia with 3 duplicates of level 3.
The ceiling is 200, huh…
200 would actually be low, wouldn’t it?
I was prepared for 300.
>>20
Since you can arrange the same characters, I think if you’re aiming for an ideal formation, it might be the type that costs money.
For now, I secured the Leo, but I don’t know if I can develop the Tallgeese from the Leo.
>>21
I think it is possible to develop Tallgeese from Reo, but it is impossible with the secured Reo.
>>23
I see… well, I like Leo, so it’s fine.
A 3+1% maximum rarity with a pity of 200 is quite normal for non-Hoyoverse games.
As for the 10 consecutive draws, it’s probably around 3000 yen?
The units obtained from the gacha cannot be used for development.
Units obtained from the pre-gacha are also treated as gacha-produced.
The aircraft obtained from the gacha cannot be used for development.
Units obtained from the pre-event gacha are also considered gacha-produced.
The units obtained from the gacha cannot be used for development.
Units obtained from pre-gacha are also treated as gacha-produced.
The units obtained from the gacha cannot be used for development.
Units obtained from the pre-gacha are also considered gacha-produced.
The aircraft obtained from the gacha cannot be used for development.
Units obtained from the pre-event gacha are also considered gacha-produced.
Even now, there are videos being posted on YouTube that say things like “For development consideration, I recommend choosing Halloween SSR!”
Is it not okay for low rarity characters to be gacha-produced?
>>29
Yes
So basically, once it’s registered in the catalog, it becomes a non-winning slot.
I’m looking forward to seeing Devil Gundam Jr. after a long time.
So, what happens with the low rarity?
I wonder if there are any ways to utilize it.
>>32
They say they’ll hold a low rarity restriction event sometime in the future.
If you were going to give a vague due date like that, why did you hesitate so much…!?
>>33
Is it just because it wasn’t confirmed at that time…?
>>35
The feeling that it was already decided during the live broadcast but couldn’t be revealed due to orders from above was really strong.
If we can’t develop a pre-gacha machine, a dedicated machine might be fine.
Isn’t there any way to get points for unnecessary gacha units?
If there were a defense-type DG cell map weapon, it would instantly become one of the strongest in SR…
I wish someone would show me the performance of the Devil Gundam somewhere.
Rarity = level cap, and there are items to increase rarity.
Is that correct?
Or does leveling up increase the level cap?
I don’t really get that part.
>>40
Over here
>>42
That’s not right…
>>42
The only thing that changes is the stat boost for leveling up.
“There is a significant gap between ‘the estimate is roughly decided but not yet confirmed’ and ‘confirmed matters.'”
https://gget.ggame.jp/jp/blog/article_vol06/
The difference based on rarity is reflected in the level cap.
In order to avoid differences in training difficulty due to each individual’s unique “attachment to their MS,” we have decided to add a function for “SP conversion,” which allows any unit of SSR rarity or lower to be leveled up to LV100 by establishing rarity for each unit in this regard.
As a result, as long as you have the SP items, all units implemented in the game can be leveled up to LV100 without any differences in the required materials.
>>43
I’m worried that the specs other than the MS’s armaments will be the same.
In another game, even if you level up to the same level 100, a character with high rarity starts with an attack power of 12,283, while a character with low rarity that you level up to 100 using items has an attack power of only 8,479.
>>65
It won’t do.
I guess there will be some strange people who clear all the scenarios in one day…
>>45
Since it’s a mobile game, isn’t there stamina or something to advance the story?
>>49
Stamina can be bought with money.
>>58
You can recover with diamonds, but there is a limit.
The basic system is a bonsai game.
The level cap increases with rarity, and the stats are adjusted with enhancement.
The number of participating works will steadily increase, so if you want to level up the early units, you need to roll the gacha while you can.
It was posted on the jar, but it seems that the gacha machine parts can be dismantled into special medals, and with 1000 of them, you can enhance your favorite UR.
One piece from the R unit disassembly.
>>48
For the demolition, we need 1000 sheets for 1 sheet.
>>50
It’s a bonus, isn’t it?
There’s a ceiling elsewhere too.
>>48
If you can exchange infinite credits and experience points items with these rare medals, in theory, can you buy them infinitely with money?
It stands out from other bonsai games…
>>118
It’s very typical of Bandai Namco, isn’t it?
>>118
Well, for development and such, we can only get together and gather.
It is certainly unconventional for a garden simulation game to allow players to max out all character levels through in-game purchases at the start.
Development products are about 30% weaker than gacha products, right?
Development and capture will likely become a hobby even if you fully enhance them.
>>51
Since there are restrictions on the work, it’s not that way.
>>51
If the difference is as much as 30%, it means that by fully enhancing the gacha-produced R Zaku and leveling it up to UR, you can defeat the Gundam that was developed and upgraded to UR.
>>54
The difference in stats between RLv100 and URlv100 is definitely more than 30%.
>>56
Was the step difference showing somewhere?
>>51
You’re saying something incredibly outrageous with such ease…
>>55
If it’s possible to aim for starting with 3 UR units in an hour of rerolling, it seems worth doing.
>>62
Considering the acquisition of the pilot, I wonder if it would be better to spread out rather than overlap.
>>67
But the effect of a single enhancement is significant too.
If you get 1 card from R dismantling and 2 cards from SR dismantling, you might get 3 or 4 cards from SSR or UR.
Still, 1000 sheets would be tough, wouldn’t it?
It’s pretty scary that my favorite machine might only be available in the development version.
It seems that Z and ZZ are difficult spots, so for just clearing them, maybe preparing beforehand with Johnny, returning to Gaplan, or something like that?
>>61
Is that going to be a Z judgment?
>>61
The performance of the Johnny’s Return Main MS is based on standards just before 0093, so I don’t think it’s possible…
It seems like it would be understandable if you compare them at level 1.
I feel like there’s a screenshot of Blossom included in the fixed squad from the 1st era.
>>68
Well, it’s closer to the era of the first generation.
Even if you level R to 100, it will only have stats equivalent to a level 100 R.
Well, even if the levels are the same, there’s still quite a difference in skills for URs…
I’m more curious about what SSRs are there compared to the already revealed URs…
I wonder if there’s a Pezubutara or Kwabaze around.
I haven’t grasped it at all so far, so I probably won’t fully understand it unless I actually get hands-on experience.
As long as it’s not useless to the point where even the story can’t be used, it’s fine no matter how much you nurture it.
It feels like there’s a theory that even at level 100, there are differences, and it seems to be based on other games or speculation…
Well, complete equality is an absolutely impossible game, and being able to close the gap in stats to some extent is good enough.
>>77
The service hasn’t started yet, so everything is just speculation.
It might have changed from the specifications in the test.
It seems that the usefulness of rerolling depends more on how many valuable pilots you can obtain rather than just acquiring UR mechs.
Please let there be a pilot who surpasses the NWT Gallar type.
Rather, the current situation is that the official information only states that the maximum level for SP-type chips will be 100.
The theory that it will be equivalent to UR is nothing more than a baseless assumption.
If the officials haven’t denied it, then anything is possible.
Even if the stats are completely the same, it definitely won’t change that aircraft capable of flying or equipped with an I-field have the advantage.
I want to play with Diahiza, riding on freedom and justice.
It seems like it’s going to be tough to aim for these two machines precisely with rerolls.
I understand that it makes sense to think that if there were hints in the text suggesting such specifications existed in past G-standard generations, even if the official sources haven’t stated it.
The fact that status adjustments with SP chips would become equivalent to UR level is really just a wishful thinking…
If the mental command hasn’t changed, Gallar style with a perfect defensive type stands as a high wall.
It’s just a prediction that it won’t reach the equivalent of UR.
Well, I guess we just have to wait.
>>86
It seems a bit different to make predictions based on the premise that there are no features that the official has announced or declared.
>>86
Proof of the Devil
The difference in rarity has been confirmed with the pilot.
>>87
The rank of character abilities and the maximum level cap are different.
That and the issue of the aircraft being SP-ified are completely different matters.
One of the thrills of G Generation is to knock things away with a mass-produced machine that’s been finely tuned, so that’s why we have the gasha R as well.
I am a beta user.
The dialogue on the expedition screen is a must-see!
>>90
They said they would nerf the MAP weapon because it was too strong, but I wonder to what extent.
There’s no reason for MAP weapons to get weaker, but I wonder if it’s adjustments like increasing their consumption more.
Well, if the official hasn’t explicitly denied it, then the probability isn’t zero.
“It’s only natural to be called out for saying something like ‘any rarity of a mech will be equivalent to UR,’ since that’s not how it works.”
It’s said to be stronger than just hitting normally, and I think the firepower might be nerfed, MAPW…
In this adjustment where we are forced to fight, just being able to attack unilaterally is already an extraordinary advantage.
>>96
No matter what happens, you’re still strong in the end.
Even a MAP weapon like a single-target sniper is strong in simulation games…
There is a possibility that a rarity higher than UR may come, even if it hasn’t been announced yet.
etc.
There is a possibility that characters or units from a different work may suddenly appear.
That’s on the same level of basis as saying that.
In the end, since I don’t understand anything, let’s stop this conversation!
In the traditional G Generation, map weapons were hardly ever used.
>>99
Airstrikes being taken out by the enemy’s Gaw is the worst!
>>99
The MAP weapons in G Generation have fixed damage values.
HP inflation in Eternal normally applies to pilot stats and isn’t fixed.
>>99
It’s quite difficult because I couldn’t gain experience points by involving allies.
>>116
That’s why Syflash was strong.
>>116
It’s a bit reduced, but is the experience points obtained from Genesis?
Up to here
In past games, it dealt fixed damage, so it was a bit underwhelming on higher difficulties, but in NWT’s range, it increases damage like in Super Robot Wars.
I read the message about the disassembly above, but with this, even paying 1 million, it seems impossible to collect the monthly UR breakthrough materials, no matter how hard I try.
Does the amount of rare medals obtained jump up with SSR and UR?
>>104
I wonder if anyone has checked the dismantling of SSR or higher units because I’m curious about this.
Anyway, the fact that you get experience points just for clearing stages is too favorable for MAPW.
If the weapons are garbage, no matter how high the stats are, I think it’s a game that can’t be used.
>>106
If you have defensive type or support skills, that’s not the case.
>>106
Well, that’s how the game has been since ancient times up to Cross Raise… like Korrell…
This time, it seems like there might be a machine that can shine in support defense, so it feels a bit better.
Isn’t there someone in the story who is clearly in the R category, but if you just line up their weaponry and abilities, they would definitely be strong in the game?
>>110
Apolly
>>110
Apollon, who had a range +1, was one of the NWT gods.
>>110
I heard that Apolly is strong.
>>110
There are quite a few units like that in ZZ, and there were actually some strong ones in G Generation as well.
It seems like there aren’t many other mechs aside from the pre-gacha ones, but G-Reco seems to have a lot of those too.
>>127
There are many anonymous users who worship the Zusa from G Generation, aren’t there?
>>129
It’s just that you like it!
If the weapon is like that for the attack type, yeah…
Gelgoog J “Sniping”
If there is a defense-type machine with maximum hardness, I think it can be utilized to the fullest with a defense-type pilot, even if the weapon is trash.
It’s probably because they changed it since fixed values like barriers can’t handle inflation.
What about Roberto!? How is Roberto!?
It would be nice to have support characters that provide significant boosts for a unit composed entirely of close-range fighters.
The number of enemies doesn’t seem to have changed much, and it probably won’t get any easier without MAP weapons.
I have never used it outside of Apolly and G Generation DS.
Once it actually starts, it seems I will find myself staring at the scout list, looking for the yet unseen Apollyon tribe.
>>128
You will be searching for the Apollyon tribe and the Gyararu-style tribe, right?
Back in the day, multi-stage missiles were incredibly strong…
Has there ever been a Gundam game where the name Apolly is called out this much?
I have a memory of the Air Master being quite strong because the rifle is multi-hit in the world.
With the adjustments in this work, the range boost can surely be called a skill of the gods.
I wonder if there was a reason why Air Master became a rapid-fire character…
>>140
I think it’s probably because they’re holding two rifles.
Still, a decision of four knockdowns was quite rare.
I have a memory of Virgo and Flat being strong.
>>141
Virgo is always strong…
You don’t have to train your character with AI equipped.
A fool with no reading comprehension is still pushing back and further exposing their shame.
SR Rambarell (High in martial arts)
SSR Enil (Skill increases critical rate by +30%)
SSR Carta (the strongest defensive character)
R Apolly (Range +1)
SR Hamaan (Range +1 and Newtype)
The strong characters from NWT that I was taught here before.
>>147
I don’t want to do a reroll just to get these guys…
I really can’t imagine Apolly having range plus; it’s truly unpredictable who has it…
Up to here.
I’m still a weak otaku who is undecided about the gacha I want to get.
Even though I’ve achieved the completion, only Life Re is decided.
>>153
Me too.
I’m trying to choose the Pale, but I’m struggling with the thought that it’s meant for ground use only, which makes it difficult to use.
>>153
I made a mass-produced Qubeley and Capool.
For now, if we use the funnel machine and the amphibious MS, we should be able to manage somehow.
It’s really funny that back in the NWT thread, they said Enil and Gyarar Shikibu were too strong.
Should I entrust the Zik Axis to Apolly? I wonder if they’re interested in the sparkle.
It’s possible that anything that was too strong in NWT has been nerfed, so we won’t know anything until the service starts.
They were really much stronger than the UR pilots, so I wonder what’s going on.
When it comes to tagging and categorizing by era, 0083 seems to stand out.
0080 is just the One Year War, but 0083 is hard to categorize as either the original or Z.
If I had to say, there is a possibility that Quell and Gymkhana 2 can be used in Z.
>>164
Since both Jony and D Gundam are set in the time between ZZ and Char’s Counterattack, I wonder what will happen.
…No, the specification during CBT was like this, but it was changed in NWT…
Wow, there really are people who can’t read Japanese text…
Because it was too strong, Gyararusikibu has been nerfed! If that happens, I am confident I can laugh just from the text alone.
>>169
It would be hilarious if people started saying that putting it on the Devil Gundam with its original performance is a good idea, and the Devil Shikibu became popular.
It looks like I’ll finish the first day searching for strong aircraft and strong skills.
>>171
It’s the best time.
Ah, is it before the remake?
I was wondering what it was.
I was wondering what the basis was for the response that any plane that occasionally appears can be made into a UR step, but… I understand now.
I started up Genesis for the first time in a while, but isn’t the performance of the Hot Scramble Gundam kind of insane?
I don’t know why, but there are a lot of people in the Eternal thread who are really aggressive.
It’s a thread about the app before the service launch.