
What!
I consumed 30 items during my day off, haha!
Stop the wild events.
Stop the random events.
I thought long-distance training would make it easy to get a good rating in UB, but it turns out the evaluation value isn’t much different from mile training…
Unlike during Speed 3, if I don’t consciously push myself during speed training, both speed and power will become inadequate…
Orpheus easily leveled up, but Cat Maya’s status isn’t increasing…
Is it the difference between Dorija and Faluko?
The situation of the completion of the support card is strange.
Bond +2*2
Distance suitability S
A good feeling principle for the Seiko route.
It is a three-stage croon.
>>8
From there, I aim for a complete finish with the support card and to increase my status, hahaha.
The issue of distance S inheritance has become irrelevant in factor creation.
Right ◎ Spring ◎? Wahaha
If one aspect becomes easier, you have to put in more effort into another area to make up for the difference.
How long will this battle continue?
>>11
Since the conditions are the same for everyone, it never ends no matter how far you go.
The problem is that there are no other routes besides Seiko-chan that have a chance…
>>12
Centlight is quite acceptable.
Managing both my condition and my strengths is really challenging.
>>15
Is it possible to switch to the first generation route after failing to enter the Seiko-chan route and still have a good outcome?
It seems that if you struggle with inheriting the long-distance S right spring, you will never complete it in your lifetime, so it’s clear that the first important thing is how well you can create good factors.
I will go on the popular Kizuna 1 route.
>>14
What kind of maneuver will it be?
>>14
Is that the kind of thing you attract with spirit and charm?
Orpheus doesn’t seem to be a big deal.
It is a cat gimmick.
>>16
I wouldn’t say it’s nothing special, but it’s quite normal to see them losing.
UB is looking like it might just make it.
I don’t quite understand what it means to fight in the late middle of UB.
The high rating of miles wasn’t particularly scary, but long distances are extremely scary because there are no wasted stats…
Is it possible to keep going without losing your cool in the second half of UB?
I did 10 rentals and couldn’t get all the bonds x2, so I’m giving up.
Damn you, shitty scenario.
It’s quite a challenge to aim for SP5500 on the Bond 1 route…
Isn’t it too stupid to leave it up to you?
They only take weak resolutions.
What is currently popular for acquiring Star 2 knowledge?
>>29
I think with Seiko-chan, anything other than a perfect score of 200% is just a margin of error.
Why are you throwing such passionate handwritten notes in a place like this…?
Kizuna 2 has a good increase in the best friend gauge, making it easier to level up best friends, but even in Kizuna 1, it’s often possible to gather more best friends than in Kizuna 2 and get lucky.
No matter how much time you spend on the factors, a single stroke of luck in the finals can negate everything.
I want to set up guidelines for not taking.
I heard that 200% hints are weak.
To definitely follow the Seiko-chan route, it’s better to collect three pink ones.
I thought that if you have three or more friends, you would get an increase in hint level for the hint +1, but it turns out you receive the hint twice instead…
>>37
Actually, it’s a very strong mindset.
>>41
It’s more like it’s strong and suited for interpersonal situations.
Hint 200% is rather aimed at evaluation development.
If it’s not an increase in proficiency with pink, then I’ll just take it normally.
Recently, I’ve come to prefer Hint +1 over the increased hint rate.
>>39
The AI was automatically taking during the factor rounds, and it’s actually pretty strong with a lot of pings.
It looks like a troublesome monkey, not a tough guy.
The weakness of the legendary scenario’s intelligence training is holding it back…
If you focus on raising wisdom in long-distance training, it tends to affect other aspects…
An event where you choose between a simultaneous attack or a king’s call comes to mind and resonates deeply.
In Speed 3, I didn’t mind it at all, but in Speed 2, the power doesn’t increase at all.
I was thinking of using Orfe, but since I don’t have Taishin or Dorijya, it seems impossible.
For medium distances, it’s one thing, but for long distances, if we don’t use Star 2, it’s probably going to be tough, so we have no choice but to go with this policy.
I’m checking the mid-range straight, but the one with five options is giving me enough thrust, is it my environment?
>>50
Could it be that you’re not training any Donna or organizing any Donna support cards?
>>54
I haven’t done it.
If this continues, it will result in sending a letter.
>>58
I’m not sure, but how about trying to set up the middle straight’s gold skill too?
If it’s self-recovery, I think having Speed 3 and Stamina 1 for the base factors is fine.
I feel like it would be a bit easier to reach 1700 with a mech, but hitting 1600 in Legendary is quite precarious.
>>53
In reality, Legends has a balance that makes it difficult to increase your level because Star Trek is more down than up compared to mechs.
Thanks to the fact that guts can easily increase, the evaluation of “Shaka + Earth doesn’t increase guts enough, so I want the guts buster” from the mechanical era has reversed, and Shaka Earth, which only increases style, has become the pinnacle.
I want a hint in red or green.
Uma Musume Details [Yummy Dreamy Fairy] Rice Shower 48,324 Nickname Legend Connecting to the Future Change Speed Stamina Power Guts Intelligence 1894 1606 1494 1302 1287 Track Adaptability Turf A Dirt G Distance Suitability Short Distance E Mile C Middle Distance A Long Distance A Running Style Suitability Escape B Early A Sprint C Late G Skills Inheritance Training Information Aozora Cooking♪ Lv4 Radiant Star Vaudeville Happy Barcarolle Right Turn◎ Blessing of Tears Good Track◎ Spring Uma Musume◎ Lone Line Professor Ahead of the Storm Good Turn Breath Avoid Drooping Horse Final Sprint Long Distance Straight◎ Long Distance Corner〇 Early Straight◎ Early Corner〇 Top Itadakimasu Horse Preference Tail Up Good Position! Direct Showdown Shadow Strike True Value Unleashed Aiming Steadily Subtle Timing Strategic Edge Anticipation of Leap Shadow Following Strategy Approaching Steps Chain Reaction Legend Descending The Sound of Building a New Legend
I made a nice-looking rice ball! 🍙
The problem is that since I haven’t calculated my stamina properly, if I break through it, I might end up conserving it, wahaha.
Should Orphe aim for the Flying Leg at the cost of throwing away money in the early game?
>>59
The early part of spring is not particularly important, and there is a theory that one should rather not push forward too much.
Hint +1 is probably easier to use when it’s green rather than pink.
It’s a balance between ease of use and the weight of taking one green item at the timing of getting the two-star.
>>60
At that timing, if you take green, it’s questionable whether you can go for High Seiko, and that’s tough.
Cat Maya is quite strong in long distances herself and has a chance of cleverness that is several times higher compared to the other kids, so it’s difficult for mediocre ones to win against her.
I’m sacrificing my Chanmi to do the Legend Race, though.
I can’t even win against the second stage hurdle.
Is it impossible unless I develop and release the actual person in UC…?
If I couldn’t concentrate to the extreme, I would retry, but it was something that I could compromise on, wasn’t it?
>>64
It depends on the support card you’re using, but I don’t think you’ll probably complete it unless you make some compromises, wahaha.
I lost to the distance S gacha.
It’s a redo.
I realized that training for miles without building a support card formation to boost the stamina was still on the easier side.
The long-distance training of continuing to step on with a balance in strong practice while forming support cards was tougher, haha…
Well, to be blunt, it’s hard to deny that it’s not good if you’re training with three or fewer people on the Seiko route.
I wonder how much of a difference it will make before entering the route.
Hint 200% has the advantage of being able to collect skills from the beginning while easily raising your friendship level.
I just think that since there aren’t as many hints as I expected, Hint +1 seems to make it easier to collect skills more evenly.
>>71
Is priority given to Hint +1 over 200% of ☆2?
>>83
Regarding wanting to collect hints in the factor loop, that is how it is.
In this training, there is a problem with the friendship gauge, so it’s 200% stronger.
>>83
If it’s about handling the friendship with High Seiko, then it’s 200.
If you receive a strong skill from Dritja, it’s Hint +1.
It’s the story that having a hint +1 is not good because Skippo inevitably becomes too tight.
>>83
☆2 at 200% is one of the upward-triggering factors, so if it appears in the junior category, I definitely think it should be the top priority.
The runaway cat Maya is either escaping or contemplating whether to escape…
>>72
Since I’m reusing the big escape Palmer, Windy-chan will do the big escape and cat Maya.
The third person is hesitant.
In the early spring, it’s not that important, and I think it’s fine to choose the Flying Kick based on the size of the skill numbers.
It’s in a state like the Orpheus reception, which can also become a trigger for close combat.
I don’t understand the recent threshold for stamina at all.
What is the typical stamina and monetary recovery for mid-range and long-range champions?
>>75
Regarding spring, it’s either 2 golds and 1 white or 1 green in advance.
>>82
If you’re going to reach 1600 in Star Trek, isn’t a speed of 1850 quite tough?
Even a Speed 1850 with Speed 3, Stamina 1, and Power 1 is barely manageable.
Especially for those without speed correction.
>>88
The rice ball stuck above is indicating that it’s possible, wahaha!
>>75
If you want to avoid running out of stamina, activate 2 Gold Stamina 1600 completely.
If you have a stamina consumption skill, then stacking recovery white is advantageous…
I feel that I am being pampered by Dorijia when it comes to turning right.
If you want to deal the highest possible damage with the New Year CB, it seems that it’s better to increase healing.
I feel like the people who bet on Orfe are dying when the big runaway cat Maya overlaps.
Aren’t they just characters chosen for evasion, imagining there are countless escapes?
You have to stack the early long-distance skills thickly enough not to lose to the middle and late stages.
Rumma, are you all still incomplete? You can win even without going to UB, wahaha!
I feel that the blueprint of revolution is stronger than bonds.
If we can achieve increased motivation effects and harmony for 2, that would be great.
Even if you can only get one bond, don’t give up and give it a try.
Junior rerolling can lead to mental illness.
>>84
It’s better to give up on being a junior instead.
It’s definitely better than rerolling during the classical period…
>>90
Whether you have two bonds or one, the subsequent experience gacha will not change.
Even after finishing the rerolling for the junior, it still ends up being rerolling.
When it comes to a big escape with three cats Maya, it’s interesting because the cat Maya can’t activate its unique ability and ends up sinking.
Before summer, there’s a route where you can get Harmony and, if lucky, continue training with three people.
I used my ticket on Cat Maya, but it’s insane to have a guaranteed genius.
If you’re not motivated to make a UB, then you can’t do that.
This time, the role of leading the big escape is the cat Maya’s, so it’s fine to reuse Arima’s Pama-chan.
>>93
Since it’s a rare opportunity, I want to create a perfect rabbit filled with all kinds of anxiety, restraint, and hesitation…
Ninja Taishin 1 copy, Legendary no copies, without S Dori-Ja.
Is it possible to train a legendary character with no dupes using a borrowed Drijja?
Who is the current trend in long-distance stamina support cards?
I only have something like a Shakar.
>>99
It is fixed with Shaka Earth.
>>99
If you want recovery, Shaka Earth is good enough.
>>99
Shakaru Earth is solid.
It is a creek one step down.
>>105
The lifespan of the star support is too long.
It’s better to think of hints as compromises…
I couldn’t get the +2 bond, so I whimsically did the Central Route, but I don’t understand the reasoning behind making it so that you consume “Super Excellent Condition” in target races. Wahaha!
>>103
I want you to make some adjustments… I want you to stop with even one of the races…
I intend to talk about wanting to get 200% of hint 2 for Junior.
After classical music, naturally, I’m aiming for a ☆3.
Some people say you can just take skills from factors.
Even if the distance factor and white factor on the 6-sided die are assumed to activate 90% with just one training,
By aiming for distance, right, and spring, you get 0.9^3 ≒ 73%.
Naturally, the more skills you want to inherit, the lower the probability becomes.
If you underestimate the hints for support cards, the training situation becomes strange…
Whether the unique recovery cat uses Shuva instead of Earth is about 90% Shaka Earth.
The temporary training of Orphe has resulted in two gold recovery items, which is good, but it’s surprisingly hard to get white recovery items.
>>111
Orpheus is restored to “Fear, and then kneel in worship.”
I believe that any additional white recovery beyond that is unnecessary.
Around the 10th, something like a step-up will resurrect from the depths of hell.
I want to honestly prioritize training enhancement over hints; the early training enhancement should not be underestimated.
It’s impossible to get all hints from the support cards, and it’s also impossible to get them all from the traits.
What’s important is balance.
I hope they never have the double stamina campaign again.
I will raise Uns and Maya in Stashuval.
Hint +1 says that being strong means looking towards the future.
It’s difficult to continue balancing hint collection and training with three or more people, as the priority of the chain of inspirations is about two levels lower.
Don’t the developers realize that you can only get 3 items through friendship, making Seiko-chan’s route the only choice?
It is the unique split and trickery of Cat Maya.
“` Uma Musume Details Skill Details HOP STEP♪LOCK ON! Lv5 If you are in the lead or trying to overtake while in 3rd place or better during the middle of the race, stamina will be greatly recovered and you will continue to move slightly forward. Close “`
>>119
It is effective as a sub-recovery for early stages.
If there’s a runner, it’s definitely going to be a dud…
Maybe there’s no room to escape from this?
The fact that it was not supported now means it will not be supported anymore.
The Shaka Earth is too stable, and the state of the gaps in the Dantz is strange…
>>122
Even if there is a role for long distances, it will be Stashuval.
>>122
There is no point in raising a mid-range style in a long-distance battle.
Next month will probably be Dantsu or Talmage.
>>122
Shakaar and Earth are too versatile.
Only the Seiko route has an increased hint rate, so at the junior level, it takes priority over training-up systems.
I’m enduring it with a stomachache from the Earth, wahaha.
Danzu is the top priority for medium-distance escape runners, so the distance is different.
Just taking both the idol step below 2 stars and the wonderful harmony makes quite a difference, surprisingly.
>>130
I want to prioritize pink, so that aspect has a high priority.
Personally, the only thing that might take priority over those is Hint 200%.
If the fundamental system doesn’t change, there’s nothing that can be done unless something with outrageous performance like Gold 2 comes along.
Stamina Talmae can still be used on dirt?
The purposes of styles that can recover gold and those that cannot are quite different, so you should use them skillfully and appropriately.
From what I saw in the Ruma, it seemed like Maya was in a runaway state.
Also, Turbo was always used as a pawn.
Since I’ve prepared the Doryujitaisin myself, I’ll aim for the next month’s championship in the middle distance.
Moreover, I’m counting on you, Cygames, to release a stamina support card gacha that I want too.
The cat Maya Kurokita has inherited the basics of escape.
Hey, can the Taishin main body fight?
>>139
The waves of the era are great…
Despite being a ☆1, the Idol Step is actually quite good.
The reason I’m strong is that I can stack two fastest accelerations, but since Cat Maya evolves to effectively get two gold accelerations, it’s definitely powerful.
When the finished escape increases, the escape game accelerates.
Bonds x2 + Ultimate Concentration + Wonderful Harmony
I think this is the strongest.
>>143
I can’t control the guide gauge that well right from the beginning.
>>143
It’s only when I’ve lined everything up that my chance of pulling a 3-star goes down.
>>148
Did you call?
>>158
Please take it away…
>>143
This is the best option, but considering that I have to draw another pink later.
Instead of extreme concentration, it’s fine to have vitality or lesson tips.
I think a chain of inspiration would be good for Windy-chan as well.
I tried it several times in Rumma, but Cat Maya can fight with this Starmie thanks to its uniqueness, haha!
Uma Musume Details [Rockin’☆MewMeow] Mayano Top Gun Legend Connecting to the Future 48,685 Speed U5A 1857 Stamina U6E 1465 Power UD 1509 Guts U6 1364 Wisdom UF 1322 Track Suitability Turf A Dirt E Distance Suitability Short Distance A Mile C Middle Distance A Long Distance S Running Style Suitability Escape A Early A Skill HOP STEP♪LOCK ON! Lv5 Victory Celebration! Blessing Bacchus Do Ya Breakin! Joy to the World Spring Uma Musume ○ Lone Line Professor Hayate Ichimonji Good Turn Breath Tired Horse Avoidance Last Burst Pioneer of Dreams Hasty Foot Long Distance Straight ○ Escape Straight ○ Escape Corner ○ Danger Avoidance Top Runner Escape Skills ○ Horse Lover Firming Up Tail Up Slipstream Playtime is Over! Shadow Strike Time of Wonder Colleague’s Battle Finale After You ☆ Tailwind Cockpit Magician As You Wish Chain Reaction Decided Resolve Charge Leader Legend Descends Aoharu Ignition – Wisdom Those Who Build New Legends
>>129
Orphe is concerned about the various things that are stopped at ◯.
To be honest, it’s better to stack extra white healing on CB.
>>145
Even with two gold recovery at ST1600, it’s not enough… It’s scary Russia’s.
>>157
It’s more about needing more stamina; if you increase it by about two white recovery items, you can use CB’s unique attack more powerfully.
Star 2 is the 60% proficiency faction.
>>147
Seikoruuto stays in its specialty training when its gauge is full.
It’s the number one unbreathing principle of the Seikoru.
During the junior period, obtain two bonds +1 including pink.
I want the blue 200% and a random second pink.
The next challenge will go like this.
Uma Musume Details 49,895 [Radiant] Orfevre Nickname Golden Tyrant Speed Stamina Power Guts Wisdom U GRADE 1893 U GRADE 1600 U GRADE 1464 U GRADE 1469 U GRADE 1224 Track Suitability Turf A Dirt D Distance Suitability Short Distance E Mile F Middle Distance A Long Distance S Running Style Suitability Escape F Lead B Pursuit A Late Charge S Skills Inheritance Training Information My Path, Unhindered by Darkness Lv5 :: win Q.E.D. Sturdy Allegro Vivace Volare Stamina Keep Right Turn〇 Spring Uma Musume〇 Knowledge Professor Good Turn of Events Heavy Horse Avoidance Last Spurt Excellent Tactics Approaching Shadow Inner Strength for Home Track ◎ Poor Track Corner ◎ Mountaineer Tail Up Slipstream Subtlety during Race Unbeatable Usurping My Scheme, the Principle of Victory Complete Combustion Fuji Flight No Clear Sky Flash Heavy Reaction Seizing the Opportunity Legendary Inheritance A Handful, Then No Burial Dragon Gate Capture Establishing a New Legend and Declaration
The straight corner of the distance running style should be made as good as possible.
It’s much stronger than a poorly executed white skill.
There is a possibility that the next-generation stamina will be released next week.
I haven’t seen Orpheus being too strong lead to New Year’s CB being in first place yet.
It’s difficult to get the targeted ☆2, so I am compromising on that.
Kizuna + 2 × 2 cannot be compromised.
The hint rate system is more important than you think.
Even that Orpheus, when he gets a big lead and the horse group stretches out, is mostly unable to catch up.
Maya is the strongest.
It is better for those who can exchange to do so.
Sometimes I compromise and take the pink skill +1, but it’s not bad.
The feeling of despair is great because I can roughly understand the gist from the icon.
>>163
I can only trust the dumbbell icon…
>>167
Seiko-chan will stop making training appointments.
>>163
When the time comes for the confident display of overflowing charm to be confirmed, despair will set in.
Self-made baldness has been almost completely weakened in its evolution.
It is limited to external devices.
For stars 2 and below, there’s the discussion about whether to prioritize buffs or hints aside from bonds, but it is understood that the importance of buffs increases the longer the distance.
It’s not that Cat Maya is strong; if you keep repeating the escape-overlapping mode, anyone can be strong.
Although anyone can be considered, there aren’t many candidates.
If I focus on green for the first two ☆3, it has the least chance of failing, so I want to get more ☆2 in pink.
If possible, I don’t want to take the bonds and green. Can you understand this feeling of Windy-chan?
Knowing whether or not you understand the additional effects when stepping on hints in the Seiko route greatly changes your strategy.
If you don’t have the understanding of the hint rate, you’ll end up acquiring a lot of skills that haven’t been reduced by paying a large amount of SP.
In the first place, I don’t have enough good skills, so it’s not good to be rude.
When Mejiro is at maximum firepower, I believe the effect continues even after acceleration is finished when connected.
Fixing the dominance of the Seiko route will only lead to having to choose another route.
Monster Chance
It makes me happy to be able to draw miles.
Orpheus has a 3.5% recovery from evolution, so is 1600 stamina + 2 gold recoveries + evolution good?
I remember that I also did a color gacha while going out, wahaha.
The chain of inspiration tends to be weak before obtaining guidance by stepping on hints, which is quite concerning to me.
A horse that can’t show charm before debuting will retire.
>>182
If I keep selecting sharp-witted characters like this, I feel like I’ll end up using more stones than the rewards from the championship.
What kind of mile is Monster Chance Mile? I was thinking about it seriously at first, and when I pulled the gacha, I got Mile-chan, so similar ones are drawn to each other.
Considering the current environment where you can smoothly consume TP in expeditions and auto-play, a 50% discount on training TP is just right.
Is it necessary to restrict the training with rental counts and TP?
Isn’t it good to be infinite?
So far, if I haven’t obtained any training-related skills, the priority of the pink ☆3 skills is…
Smile > Bond Harmony > Let’s shine together.
I think so.
Once you get the Smile and Bond Harmony, just focusing on increasing friendship will ensure your safety.
I heard that it’s not good for the proficiency rate to rise because I want you to practice something other than your specialty when the friendship gauge isn’t full.
It seems that everyone has Orpheus…?
Because everyone keeps saying mile mile.
The person himself started to say he’s Monster Chan.
There may be cases where the trades with a “!” are not matched with trades involving three or more people.
I feel that there are quite a few gaps in my inspiration.
It’s not like the gauge for my best friend is always full, so it’s not the case that my ☆2’s proficiency rate skill isn’t working at all.