Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] The condition of the toughness stock is strange.

[Uma Musume: Pretty Derby] The condition of the toughness stock is strange.

1: Japan Otaku Reviews

What!

2: Japan Otaku Reviews

I consumed 30 items during my day off, haha!

3: Japan Otaku Reviews

Stop the wild events.

Stop the random events.

4: Japan Otaku Reviews

I thought long-distance training would make it easy to get a good rating in UB, but it turns out the evaluation value isn’t much different from mile training…

5: Japan Otaku Reviews

Unlike during Speed 3, if I don’t consciously push myself during speed training, both speed and power will become inadequate…

6: Japan Otaku Reviews

Orpheus easily leveled up, but Cat Maya’s status isn’t increasing…

Is it the difference between Dorija and Faluko?

7: Japan Otaku Reviews

The situation of the completion of the support card is strange.

8: Japan Otaku Reviews

Bond +2*2

Distance suitability S

A good feeling principle for the Seiko route.

It is a three-stage croon.

10: Japan Otaku ReviewsYeahx3

>>8

From there, I aim for a complete finish with the support card and to increase my status, hahaha.

9: Japan Otaku Reviews

The issue of distance S inheritance has become irrelevant in factor creation.

Right ◎ Spring ◎? Wahaha

11: Japan Otaku Reviews

If one aspect becomes easier, you have to put in more effort into another area to make up for the difference.

How long will this battle continue?

23: Japan Otaku Reviews

>>11

Since the conditions are the same for everyone, it never ends no matter how far you go.

12: Japan Otaku Reviews

The problem is that there are no other routes besides Seiko-chan that have a chance…

15: Japan Otaku ReviewsYeahx2

>>12

Centlight is quite acceptable.

Managing both my condition and my strengths is really challenging.

21: Japan Otaku ReviewsYeahx1

>>15

Is it possible to switch to the first generation route after failing to enter the Seiko-chan route and still have a good outcome?

13: Japan Otaku Reviews

It seems that if you struggle with inheriting the long-distance S right spring, you will never complete it in your lifetime, so it’s clear that the first important thing is how well you can create good factors.

14: Japan Otaku Reviews

I will go on the popular Kizuna 1 route.

20: Japan Otaku Reviews

>>14

What kind of maneuver will it be?

22: Japan Otaku Reviews

>>14

Is that the kind of thing you attract with spirit and charm?

16: Japan Otaku ReviewsYeahx1

Orpheus doesn’t seem to be a big deal.

It is a cat gimmick.

27: Japan Otaku Reviews

>>16

I wouldn’t say it’s nothing special, but it’s quite normal to see them losing.

17: Japan Otaku Reviews

UB is looking like it might just make it.

I don’t quite understand what it means to fight in the late middle of UB.

18: Japan Otaku ReviewsYeahx1

The high rating of miles wasn’t particularly scary, but long distances are extremely scary because there are no wasted stats…

19: Japan Otaku Reviews

Is it possible to keep going without losing your cool in the second half of UB?

24: Japan Otaku Reviews

I did 10 rentals and couldn’t get all the bonds x2, so I’m giving up.

Damn you, shitty scenario.

26: Japan Otaku Reviews

It’s quite a challenge to aim for SP5500 on the Bond 1 route…

28: Japan Otaku Reviews

Isn’t it too stupid to leave it up to you?

They only take weak resolutions.

29: Japan Otaku Reviews

What is currently popular for acquiring Star 2 knowledge?

34: Japan Otaku Reviews

>>29

I think with Seiko-chan, anything other than a perfect score of 200% is just a margin of error.

30: Japan Otaku ReviewsYeahx5

Why are you throwing such passionate handwritten notes in a place like this…?

31: Japan Otaku Reviews

Kizuna 2 has a good increase in the best friend gauge, making it easier to level up best friends, but even in Kizuna 1, it’s often possible to gather more best friends than in Kizuna 2 and get lucky.

32: Japan Otaku Reviews

No matter how much time you spend on the factors, a single stroke of luck in the finals can negate everything.

33: Japan Otaku Reviews

I want to set up guidelines for not taking.

35: Japan Otaku Reviews

I heard that 200% hints are weak.

36: Japan Otaku ReviewsYeahx2

To definitely follow the Seiko-chan route, it’s better to collect three pink ones.

37: Japan Otaku Reviews

I thought that if you have three or more friends, you would get an increase in hint level for the hint +1, but it turns out you receive the hint twice instead…

41: Japan Otaku Reviews

>>37

Actually, it’s a very strong mindset.

51: Japan Otaku Reviews

>>41

It’s more like it’s strong and suited for interpersonal situations.

Hint 200% is rather aimed at evaluation development.

38: Japan Otaku Reviews

If it’s not an increase in proficiency with pink, then I’ll just take it normally.

39: Japan Otaku Reviews

Recently, I’ve come to prefer Hint +1 over the increased hint rate.

46: Japan Otaku Reviews

>>39

The AI was automatically taking during the factor rounds, and it’s actually pretty strong with a lot of pings.

40: Japan Otaku ReviewsYeahx1

It looks like a troublesome monkey, not a tough guy.

42: Japan Otaku Reviews

The weakness of the legendary scenario’s intelligence training is holding it back…

If you focus on raising wisdom in long-distance training, it tends to affect other aspects…

45: Japan Otaku Reviews

An event where you choose between a simultaneous attack or a king’s call comes to mind and resonates deeply.

47: Japan Otaku ReviewsYeahx1

In Speed 3, I didn’t mind it at all, but in Speed 2, the power doesn’t increase at all.

48: Japan Otaku Reviews

I was thinking of using Orfe, but since I don’t have Taishin or Dorijya, it seems impossible.

49: Japan Otaku Reviews

For medium distances, it’s one thing, but for long distances, if we don’t use Star 2, it’s probably going to be tough, so we have no choice but to go with this policy.

50: Japan Otaku Reviews

I’m checking the mid-range straight, but the one with five options is giving me enough thrust, is it my environment?

54: Japan Otaku Reviews

>>50

Could it be that you’re not training any Donna or organizing any Donna support cards?

58: Japan Otaku Reviews

>>54

I haven’t done it.

If this continues, it will result in sending a letter.

63: Japan Otaku Reviews

>>58

I’m not sure, but how about trying to set up the middle straight’s gold skill too?

52: Japan Otaku Reviews

If it’s self-recovery, I think having Speed 3 and Stamina 1 for the base factors is fine.

53: Japan Otaku Reviews

I feel like it would be a bit easier to reach 1700 with a mech, but hitting 1600 in Legendary is quite precarious.

57: Japan Otaku Reviews

>>53

In reality, Legends has a balance that makes it difficult to increase your level because Star Trek is more down than up compared to mechs.

Thanks to the fact that guts can easily increase, the evaluation of “Shaka + Earth doesn’t increase guts enough, so I want the guts buster” from the mechanical era has reversed, and Shaka Earth, which only increases style, has become the pinnacle.

55: Japan Otaku Reviews

I want a hint in red or green.

56: Japan Otaku Reviews

I made a nice-looking rice ball! 🍙 The problem is that since I haven't calculated my stamina properly, if I break through it, I might end up conserving it, wahaha.

Uma Musume Details [Yummy Dreamy Fairy] Rice Shower 48,324 Nickname Legend Connecting to the Future Change Speed Stamina Power Guts Intelligence 1894 1606 1494 1302 1287 Track Adaptability Turf A Dirt G Distance Suitability Short Distance E Mile C Middle Distance A Long Distance A Running Style Suitability Escape B Early A Sprint C Late G Skills Inheritance Training Information Aozora Cooking♪ Lv4 Radiant Star Vaudeville Happy Barcarolle Right Turn◎ Blessing of Tears Good Track◎ Spring Uma Musume◎ Lone Line Professor Ahead of the Storm Good Turn Breath Avoid Drooping Horse Final Sprint Long Distance Straight◎ Long Distance Corner〇 Early Straight◎ Early Corner〇 Top Itadakimasu Horse Preference Tail Up Good Position! Direct Showdown Shadow Strike True Value Unleashed Aiming Steadily Subtle Timing Strategic Edge Anticipation of Leap Shadow Following Strategy Approaching Steps Chain Reaction Legend Descending The Sound of Building a New Legend

I made a nice-looking rice ball! 🍙

The problem is that since I haven’t calculated my stamina properly, if I break through it, I might end up conserving it, wahaha.

59: Japan Otaku Reviews

Should Orphe aim for the Flying Leg at the cost of throwing away money in the early game?

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>>59

The early part of spring is not particularly important, and there is a theory that one should rather not push forward too much.

60: Japan Otaku Reviews

Hint +1 is probably easier to use when it’s green rather than pink.

It’s a balance between ease of use and the weight of taking one green item at the timing of getting the two-star.

66: Japan Otaku Reviews

>>60

At that timing, if you take green, it’s questionable whether you can go for High Seiko, and that’s tough.

61: Japan Otaku Reviews

Cat Maya is quite strong in long distances herself and has a chance of cleverness that is several times higher compared to the other kids, so it’s difficult for mediocre ones to win against her.

62: Japan Otaku Reviews

I’m sacrificing my Chanmi to do the Legend Race, though.

I can’t even win against the second stage hurdle.

Is it impossible unless I develop and release the actual person in UC…?

64: Japan Otaku Reviews

If I couldn’t concentrate to the extreme, I would retry, but it was something that I could compromise on, wasn’t it?

70: Japan Otaku Reviews

>>64

It depends on the support card you’re using, but I don’t think you’ll probably complete it unless you make some compromises, wahaha.

67: Japan Otaku Reviews

I lost to the distance S gacha.

It’s a redo.

68: Japan Otaku Reviews

I realized that training for miles without building a support card formation to boost the stamina was still on the easier side.

The long-distance training of continuing to step on with a balance in strong practice while forming support cards was tougher, haha…

69: Japan Otaku Reviews

Well, to be blunt, it’s hard to deny that it’s not good if you’re training with three or fewer people on the Seiko route.

I wonder how much of a difference it will make before entering the route.

71: Japan Otaku Reviews

Hint 200% has the advantage of being able to collect skills from the beginning while easily raising your friendship level.

I just think that since there aren’t as many hints as I expected, Hint +1 seems to make it easier to collect skills more evenly.

83: Japan Otaku Reviews

>>71

Is priority given to Hint +1 over 200% of ☆2?

87: Japan Otaku Reviews

>>83

Regarding wanting to collect hints in the factor loop, that is how it is.

In this training, there is a problem with the friendship gauge, so it’s 200% stronger.

94: Japan Otaku Reviews

>>83

If it’s about handling the friendship with High Seiko, then it’s 200.

If you receive a strong skill from Dritja, it’s Hint +1.

It’s the story that having a hint +1 is not good because Skippo inevitably becomes too tight.

96: Japan Otaku Reviews

>>83

☆2 at 200% is one of the upward-triggering factors, so if it appears in the junior category, I definitely think it should be the top priority.

72: Japan Otaku Reviews

The runaway cat Maya is either escaping or contemplating whether to escape…

74: Japan Otaku Reviews

>>72

Since I’m reusing the big escape Palmer, Windy-chan will do the big escape and cat Maya.

The third person is hesitant.

73: Japan Otaku Reviews

In the early spring, it’s not that important, and I think it’s fine to choose the Flying Kick based on the size of the skill numbers.

It’s in a state like the Orpheus reception, which can also become a trigger for close combat.

75: Japan Otaku Reviews

I don’t understand the recent threshold for stamina at all.

What is the typical stamina and monetary recovery for mid-range and long-range champions?

82: Japan Otaku ReviewsYeahx1

>>75

Regarding spring, it’s either 2 golds and 1 white or 1 green in advance.

88: Japan Otaku Reviews

>>82

If you’re going to reach 1600 in Star Trek, isn’t a speed of 1850 quite tough?

Even a Speed 1850 with Speed 3, Stamina 1, and Power 1 is barely manageable.

Especially for those without speed correction.

100: Japan Otaku ReviewsYeahx1

>>88

The rice ball stuck above is indicating that it’s possible, wahaha!

86: Japan Otaku Reviews

>>75

If you want to avoid running out of stamina, activate 2 Gold Stamina 1600 completely.

If you have a stamina consumption skill, then stacking recovery white is advantageous…

76: Japan Otaku Reviews

I feel that I am being pampered by Dorijia when it comes to turning right.

77: Japan Otaku Reviews

If you want to deal the highest possible damage with the New Year CB, it seems that it’s better to increase healing.

78: Japan Otaku Reviews

I feel like the people who bet on Orfe are dying when the big runaway cat Maya overlaps.

79: Japan Otaku Reviews

Aren’t they just characters chosen for evasion, imagining there are countless escapes?

You have to stack the early long-distance skills thickly enough not to lose to the middle and late stages.

80: Japan Otaku Reviews

Rumma, are you all still incomplete? You can win even without going to UB, wahaha!

81: Japan Otaku Reviews

I feel that the blueprint of revolution is stronger than bonds.

If we can achieve increased motivation effects and harmony for 2, that would be great.

84: Japan Otaku ReviewsYeahx2

Even if you can only get one bond, don’t give up and give it a try.

Junior rerolling can lead to mental illness.

90: Japan Otaku Reviews

>>84

It’s better to give up on being a junior instead.

It’s definitely better than rerolling during the classical period…

95: Japan Otaku Reviews

>>90

Whether you have two bonds or one, the subsequent experience gacha will not change.

Even after finishing the rerolling for the junior, it still ends up being rerolling.

85: Japan Otaku Reviews

When it comes to a big escape with three cats Maya, it’s interesting because the cat Maya can’t activate its unique ability and ends up sinking.

89: Japan Otaku Reviews

Before summer, there’s a route where you can get Harmony and, if lucky, continue training with three people.

91: Japan Otaku Reviews

I used my ticket on Cat Maya, but it’s insane to have a guaranteed genius.

92: Japan Otaku ReviewsYeahx1

If you’re not motivated to make a UB, then you can’t do that.

93: Japan Otaku Reviews

This time, the role of leading the big escape is the cat Maya’s, so it’s fine to reuse Arima’s Pama-chan.

97: Japan Otaku Reviews

>>93

Since it’s a rare opportunity, I want to create a perfect rabbit filled with all kinds of anxiety, restraint, and hesitation…

98: Japan Otaku Reviews

Ninja Taishin 1 copy, Legendary no copies, without S Dori-Ja.

Is it possible to train a legendary character with no dupes using a borrowed Drijja?

99: Japan Otaku Reviews

Who is the current trend in long-distance stamina support cards?

I only have something like a Shakar.

102: Japan Otaku Reviews

>>99

It is fixed with Shaka Earth.

104: Japan Otaku Reviews

>>99

If you want recovery, Shaka Earth is good enough.

105: Japan Otaku Reviews

>>99

Shakaru Earth is solid.

It is a creek one step down.

108: Japan Otaku Reviews

>>105

The lifespan of the star support is too long.

101: Japan Otaku Reviews

It’s better to think of hints as compromises…

103: Japan Otaku ReviewsYeahx1

I couldn’t get the +2 bond, so I whimsically did the Central Route, but I don’t understand the reasoning behind making it so that you consume “Super Excellent Condition” in target races. Wahaha!

109: Japan Otaku ReviewsYeahx1

>>103

I want you to make some adjustments… I want you to stop with even one of the races…

106: Japan Otaku Reviews

I intend to talk about wanting to get 200% of hint 2 for Junior.

After classical music, naturally, I’m aiming for a ☆3.

107: Japan Otaku Reviews

Some people say you can just take skills from factors.

Even if the distance factor and white factor on the 6-sided die are assumed to activate 90% with just one training,

By aiming for distance, right, and spring, you get 0.9^3 ≒ 73%.

Naturally, the more skills you want to inherit, the lower the probability becomes.

If you underestimate the hints for support cards, the training situation becomes strange…

110: Japan Otaku Reviews

Whether the unique recovery cat uses Shuva instead of Earth is about 90% Shaka Earth.

111: Japan Otaku Reviews

The temporary training of Orphe has resulted in two gold recovery items, which is good, but it’s surprisingly hard to get white recovery items.

121: Japan Otaku Reviews

>>111

Orpheus is restored to “Fear, and then kneel in worship.”

I believe that any additional white recovery beyond that is unnecessary.

112: Japan Otaku Reviews

Around the 10th, something like a step-up will resurrect from the depths of hell.

113: Japan Otaku Reviews

I want to honestly prioritize training enhancement over hints; the early training enhancement should not be underestimated.

114: Japan Otaku Reviews

It’s impossible to get all hints from the support cards, and it’s also impossible to get them all from the traits.

What’s important is balance.

115: Japan Otaku Reviews

I hope they never have the double stamina campaign again.

116: Japan Otaku Reviews

I will raise Uns and Maya in Stashuval.

117: Japan Otaku Reviews

Hint +1 says that being strong means looking towards the future.

It’s difficult to continue balancing hint collection and training with three or more people, as the priority of the chain of inspirations is about two levels lower.

118: Japan Otaku Reviews

Don’t the developers realize that you can only get 3 items through friendship, making Seiko-chan’s route the only choice?

119: Japan Otaku Reviews

It is the unique split and trickery of Cat Maya.

It is the unique split and trickery of Cat Maya.

“` Uma Musume Details Skill Details HOP STEP♪LOCK ON! Lv5 If you are in the lead or trying to overtake while in 3rd place or better during the middle of the race, stamina will be greatly recovered and you will continue to move slightly forward. Close “`

134: Japan Otaku Reviews

>>119

It is effective as a sub-recovery for early stages.

If there’s a runner, it’s definitely going to be a dud…

Maybe there’s no room to escape from this?

120: Japan Otaku ReviewsYeahx3

The fact that it was not supported now means it will not be supported anymore.

122: Japan Otaku Reviews

The Shaka Earth is too stable, and the state of the gaps in the Dantz is strange…

124: Japan Otaku Reviews

>>122

Even if there is a role for long distances, it will be Stashuval.

126: Japan Otaku Reviews

>>122

There is no point in raising a mid-range style in a long-distance battle.

Next month will probably be Dantsu or Talmage.

128: Japan Otaku Reviews

>>122

Shakaar and Earth are too versatile.

123: Japan Otaku Reviews

Only the Seiko route has an increased hint rate, so at the junior level, it takes priority over training-up systems.

125: Japan Otaku Reviews

I’m enduring it with a stomachache from the Earth, wahaha.

127: Japan Otaku Reviews

Danzu is the top priority for medium-distance escape runners, so the distance is different.

130: Japan Otaku Reviews

Just taking both the idol step below 2 stars and the wonderful harmony makes quite a difference, surprisingly.

136: Japan Otaku ReviewsYeahx1

>>130

I want to prioritize pink, so that aspect has a high priority.

Personally, the only thing that might take priority over those is Hint 200%.

131: Japan Otaku Reviews

If the fundamental system doesn’t change, there’s nothing that can be done unless something with outrageous performance like Gold 2 comes along.

132: Japan Otaku Reviews

Stamina Talmae can still be used on dirt?

133: Japan Otaku ReviewsYeahx1

The purposes of styles that can recover gold and those that cannot are quite different, so you should use them skillfully and appropriately.

135: Japan Otaku Reviews

From what I saw in the Ruma, it seemed like Maya was in a runaway state.

Also, Turbo was always used as a pawn.

137: Japan Otaku Reviews

Since I’ve prepared the Doryujitaisin myself, I’ll aim for the next month’s championship in the middle distance.

Moreover, I’m counting on you, Cygames, to release a stamina support card gacha that I want too.

138: Japan Otaku Reviews

The cat Maya Kurokita has inherited the basics of escape.

139: Japan Otaku Reviews

Hey, can the Taishin main body fight?

152: Japan Otaku Reviews

>>139

The waves of the era are great…

140: Japan Otaku Reviews

Despite being a ☆1, the Idol Step is actually quite good.

141: Japan Otaku Reviews

The reason I’m strong is that I can stack two fastest accelerations, but since Cat Maya evolves to effectively get two gold accelerations, it’s definitely powerful.

142: Japan Otaku Reviews

When the finished escape increases, the escape game accelerates.

143: Japan Otaku ReviewsYeahx5

Bonds x2 + Ultimate Concentration + Wonderful Harmony

I think this is the strongest.

146: Japan Otaku ReviewsYeahx1

>>143

I can’t control the guide gauge that well right from the beginning.

148: Japan Otaku Reviews

>>143

It’s only when I’ve lined everything up that my chance of pulling a 3-star goes down.

158: Japan Otaku Reviews

>>148

Did you call?

161: Japan Otaku ReviewsYeahx2

>>158

Please take it away…

171: Japan Otaku Reviews

>>143

This is the best option, but considering that I have to draw another pink later.

Instead of extreme concentration, it’s fine to have vitality or lesson tips.

I think a chain of inspiration would be good for Windy-chan as well.

144: Japan Otaku Reviews

I tried it several times in Rumma, but Cat Maya can fight with this Starmie thanks to its uniqueness, haha!

I tried it several times in Rumma, but Cat Maya can fight with this Starmie thanks to its uniqueness, haha!

Uma Musume Details [Rockin’☆MewMeow] Mayano Top Gun Legend Connecting to the Future 48,685 Speed U5A 1857 Stamina U6E 1465 Power UD 1509 Guts U6 1364 Wisdom UF 1322 Track Suitability Turf A Dirt E Distance Suitability Short Distance A Mile C Middle Distance A Long Distance S Running Style Suitability Escape A Early A Skill HOP STEP♪LOCK ON! Lv5 Victory Celebration! Blessing Bacchus Do Ya Breakin! Joy to the World Spring Uma Musume ○ Lone Line Professor Hayate Ichimonji Good Turn Breath Tired Horse Avoidance Last Burst Pioneer of Dreams Hasty Foot Long Distance Straight ○ Escape Straight ○ Escape Corner ○ Danger Avoidance Top Runner Escape Skills ○ Horse Lover Firming Up Tail Up Slipstream Playtime is Over! Shadow Strike Time of Wonder Colleague’s Battle Finale After You ☆ Tailwind Cockpit Magician As You Wish Chain Reaction Decided Resolve Charge Leader Legend Descends Aoharu Ignition – Wisdom Those Who Build New Legends

145: Japan Otaku Reviews

>>129

Orphe is concerned about the various things that are stopped at ◯.

To be honest, it’s better to stack extra white healing on CB.

157: Japan Otaku Reviews

>>145

Even with two gold recovery at ST1600, it’s not enough… It’s scary Russia’s.

164: Japan Otaku Reviews

>>157

It’s more about needing more stamina; if you increase it by about two white recovery items, you can use CB’s unique attack more powerfully.

147: Japan Otaku Reviews

Star 2 is the 60% proficiency faction.

178: Japan Otaku Reviews

>>147

Seikoruuto stays in its specialty training when its gauge is full.

It’s the number one unbreathing principle of the Seikoru.

149: Japan Otaku Reviews

During the junior period, obtain two bonds +1 including pink.

I want the blue 200% and a random second pink.

150: Japan Otaku Reviews

The next challenge will go like this.

The next challenge will go like this.

Uma Musume Details 49,895 [Radiant] Orfevre Nickname Golden Tyrant Speed Stamina Power Guts Wisdom U GRADE 1893 U GRADE 1600 U GRADE 1464 U GRADE 1469 U GRADE 1224 Track Suitability Turf A Dirt D Distance Suitability Short Distance E Mile F Middle Distance A Long Distance S Running Style Suitability Escape F Lead B Pursuit A Late Charge S Skills Inheritance Training Information My Path, Unhindered by Darkness Lv5 :: win Q.E.D. Sturdy Allegro Vivace Volare Stamina Keep Right Turn〇 Spring Uma Musume〇 Knowledge Professor Good Turn of Events Heavy Horse Avoidance Last Spurt Excellent Tactics Approaching Shadow Inner Strength for Home Track ◎ Poor Track Corner ◎ Mountaineer Tail Up Slipstream Subtlety during Race Unbeatable Usurping My Scheme, the Principle of Victory Complete Combustion Fuji Flight No Clear Sky Flash Heavy Reaction Seizing the Opportunity Legendary Inheritance A Handful, Then No Burial Dragon Gate Capture Establishing a New Legend and Declaration

151: Japan Otaku Reviews

The straight corner of the distance running style should be made as good as possible.

It’s much stronger than a poorly executed white skill.

154: Japan Otaku Reviews

There is a possibility that the next-generation stamina will be released next week.

155: Japan Otaku Reviews

I haven’t seen Orpheus being too strong lead to New Year’s CB being in first place yet.

156: Japan Otaku Reviews

It’s difficult to get the targeted ☆2, so I am compromising on that.

Kizuna + 2 × 2 cannot be compromised.

159: Japan Otaku Reviews

The hint rate system is more important than you think.

160: Japan Otaku Reviews

Even that Orpheus, when he gets a big lead and the horse group stretches out, is mostly unable to catch up.

Maya is the strongest.

It is better for those who can exchange to do so.

162: Japan Otaku Reviews

Sometimes I compromise and take the pink skill +1, but it’s not bad.

163: Japan Otaku ReviewsYeahx2

The feeling of despair is great because I can roughly understand the gist from the icon.

167: Japan Otaku Reviews

>>163

I can only trust the dumbbell icon…

181: Japan Otaku Reviews

>>167

Seiko-chan will stop making training appointments.

173: Japan Otaku Reviews

>>163

When the time comes for the confident display of overflowing charm to be confirmed, despair will set in.

165: Japan Otaku Reviews

Self-made baldness has been almost completely weakened in its evolution.

It is limited to external devices.

166: Japan Otaku Reviews

For stars 2 and below, there’s the discussion about whether to prioritize buffs or hints aside from bonds, but it is understood that the importance of buffs increases the longer the distance.

168: Japan Otaku Reviews

It’s not that Cat Maya is strong; if you keep repeating the escape-overlapping mode, anyone can be strong.

Although anyone can be considered, there aren’t many candidates.

169: Japan Otaku Reviews

If I focus on green for the first two ☆3, it has the least chance of failing, so I want to get more ☆2 in pink.

If possible, I don’t want to take the bonds and green. Can you understand this feeling of Windy-chan?

170: Japan Otaku Reviews

Knowing whether or not you understand the additional effects when stepping on hints in the Seiko route greatly changes your strategy.

172: Japan Otaku Reviews

If you don’t have the understanding of the hint rate, you’ll end up acquiring a lot of skills that haven’t been reduced by paying a large amount of SP.

In the first place, I don’t have enough good skills, so it’s not good to be rude.

174: Japan Otaku Reviews

When Mejiro is at maximum firepower, I believe the effect continues even after acceleration is finished when connected.

175: Japan Otaku ReviewsYeahx2

Fixing the dominance of the Seiko route will only lead to having to choose another route.

176: Japan Otaku Reviews

Monster Chance

It makes me happy to be able to draw miles.

177: Japan Otaku Reviews

Orpheus has a 3.5% recovery from evolution, so is 1600 stamina + 2 gold recoveries + evolution good?

179: Japan Otaku Reviews

I remember that I also did a color gacha while going out, wahaha.

180: Japan Otaku ReviewsYeahx1

The chain of inspiration tends to be weak before obtaining guidance by stepping on hints, which is quite concerning to me.

182: Japan Otaku Reviews

A horse that can’t show charm before debuting will retire.

183: Japan Otaku ReviewsYeahx1

>>182

If I keep selecting sharp-witted characters like this, I feel like I’ll end up using more stones than the rewards from the championship.

185: Japan Otaku Reviews

What kind of mile is Monster Chance Mile? I was thinking about it seriously at first, and when I pulled the gacha, I got Mile-chan, so similar ones are drawn to each other.

186: Japan Otaku Reviews

Considering the current environment where you can smoothly consume TP in expeditions and auto-play, a 50% discount on training TP is just right.

187: Japan Otaku Reviews

Is it necessary to restrict the training with rental counts and TP?

Isn’t it good to be infinite?

188: Japan Otaku Reviews

So far, if I haven’t obtained any training-related skills, the priority of the pink ☆3 skills is…

Smile > Bond Harmony > Let’s shine together.

I think so.

Once you get the Smile and Bond Harmony, just focusing on increasing friendship will ensure your safety.

189: Japan Otaku Reviews

I heard that it’s not good for the proficiency rate to rise because I want you to practice something other than your specialty when the friendship gauge isn’t full.

190: Japan Otaku Reviews

It seems that everyone has Orpheus…?

191: Japan Otaku Reviews

Because everyone keeps saying mile mile.

The person himself started to say he’s Monster Chan.

192: Japan Otaku ReviewsYeahx1

There may be cases where the trades with a “!” are not matched with trades involving three or more people.

I feel that there are quite a few gaps in my inspiration.

193: Japan Otaku Reviews

It’s not like the gauge for my best friend is always full, so it’s not the case that my ☆2’s proficiency rate skill isn’t working at all.

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