Home » G Generation » [G Generation] When watching NWT’s videos, I realize that counterattacks are quite important…

[G Generation] When watching NWT’s videos, I realize that counterattacks are quite important…

Japan Otaku Reviews+

Isn’t it tough for this Siegfried Ax with only a range of 2…?


1: Japan Otaku ReviewsYeahx13

Is that so?

2: Japan Otaku Reviews

I just started the game and got an SSR! It’s Machu! Using it in the early stages is so crucial that it could make you cry.

3: Japan Otaku ReviewsYeahx2

I think there will be a lot of people who get beaten up first if they get involved with NWT.

4: Japan Otaku Reviews

Are they distributed in a fully upgraded state?

Unit Data Limit Break LV Enhancement 60/90 LV LV Enhancement NEW GQuuuuuX (Zeek Axes) Armament 1-2 LV1 Ability Optional Parts Combat Power HP 50321 EN 233 Movement 5 Attack Power 6784 Defense Power 4757 Mobility 5275 Terrain Suitability Details Home Enhancement Development Stage My Base 1 Day Left Gacha

Are they distributed in a fully upgraded state?

5: Japan Otaku Reviews

The EW version of Deathscythe and Sandrock has been around since a long time ago…

39: Japan Otaku Reviews

>>5

I felt that the F’s Hell Custom, which can fly and move, is just right with its 1-3 configuration…

At that time, it was like telling us to go all out with super aggressive beam melee weapons.

In CrossRays, I felt that being pushed into a role is a sign of the times.

6: Japan Otaku Reviews

Short-range firepower types like this are not meant to be shot during the enemy phase.

I can only make them fight in a way that guarantees they take down the enemy with their own attack phase.

8: Japan Otaku Reviews

>>6

It’s almost impossible because there are too many enemies…

Even if you can take out a single enemy, they often stand out due to their short range and basically become a target.

12: Japan Otaku Reviews

>>8

It doesn’t even have the durability to withstand it together with the city…

42: Japan Otaku Reviews

>>8

In this case, unless you have excellent defensive abilities and a significantly high defense performance or can be used as a decoy for evasion, you’ll get immediately lynched.

43: Japan Otaku Reviews

>>42

Even if you can endure, having a short range diminishes the firepower you can generate in a counterattack.

45: Japan Otaku Reviews

>>43

If you’re going to do it, it’s effective to not think about counterattacks and to go all out backward at the last chance step, but this strategy is inefficient and not suitable for quick solutions at all…

46: Japan Otaku Reviews

>>45

Unlike in the past, this time it seems that a larger number of enemies will appear, so we may need firepower to quickly eliminate them.

If you’re going to be the one to go out front and act as bait, you might end up wanting more firepower and range to either weaken or take out the enemy.

58: Japan Otaku Reviews

>>45

It seems that Machu’s CS will be twice for this to happen.

Well, it’s true that it would definitely be stronger if mounted on another aircraft.

7: Japan Otaku Reviews

Even if the attack stats are high, it seems that without the ability to counterattack, there will ultimately be no firepower.

You might be able to perform well against the Halloween opponent for gaining experience points.

9: Japan Otaku Reviews

There is no system bonus even if the aircraft type and pilot type match.

Since the aircraft performance and pilot ability are designed to align, it is generally safer to match them.

Is that correct?

15: Japan Otaku Reviews

>>9

It’s a good idea to match the machine and pilot for slightly better performance.

16: Japan Otaku Reviews

>>15

Was there an agreement bonus?

18: Japan Otaku Reviews

>>16

It’s not to the extent that it hinders inconsistent operations, but there should have been something…

But I can’t seem to find a screenshot with clear numerical data right away… I’m losing confidence.

10: Japan Otaku Reviews

Is the attack type the one with the chance step?

It might operate in a way where you keep knocking it down until it runs out.

13: Japan Otaku Reviews

>>10

Didn’t everyone have at least one CS?

The attack type can be further increased by +1 or +2 with skills.

11: Japan Otaku Reviews

Zeke Axes is weak, but Machu is strong, so it seems like that one is stronger! I recommend switching to that one!

17: Japan Otaku Reviews

It probably means to let Sieg Ax play an active role in the serious mode after the broadcast, or in a stronger version, or in a successor machine.

19: Japan Otaku Reviews

I looked into it just in case, but I couldn’t find any descriptions suggesting that the status would increase.

20: Japan Otaku ReviewsYeahx1

I may have remembered something incorrectly since I didn’t actually play NWT… Sorry about that.

21: Japan Otaku Reviews

>>20

Well, I just couldn’t find any descriptions within the range I researched, so it might actually be correct.

I just wanted to be certain because I didn’t understand, so I didn’t mean to assert it was a mistake, I’m sorry.

22: Japan Otaku Reviews

Even if you put a support type on an attack type to provide support, the EN will run out.

If you place a defense type and make it support defense, it will be weak and fall.

The support type is a support machine rich in EN.

It feels like the defensive type should be placed on a hard defensive type.

23: Japan Otaku Reviews

This is my first G Generation.

I like AOZ.

Please take care of me when the stream starts.

24: Japan Otaku ReviewsYeahx11

>>23

I’m glad you came, just like the Titans.

26: Japan Otaku ReviewsYeahx2

>>24

⚡️

28: Japan Otaku ReviewsYeahx2

>>24

I like this.

25: Japan Otaku Reviews

Since it takes a lot of hits, it seems important to have a solid defense type, so I thought UR Gundam would be good, but if it’s just hard, it feels like it can be replaced with many other options.

27: Japan Otaku Reviews

>>25

Defense is based on large units.

The Galal-style parts are essential for the Big Zam that can be created in development.

29: Japan Otaku Reviews

I heard that tanks are quite important, and since Sandrock will likely be a defensive type, I think it might perform well this time! I’m a Sandrock-loving uncle.

30: Japan Otaku Reviews

I feel like the defense type is the role that takes the most hits, so there should be a UR for it…

31: Japan Otaku Reviews

(Sandrock somehow becomes a support type)

32: Japan Otaku Reviews

Big Zam had map weapons as well, so it was really strong.

33: Japan Otaku Reviews

Is it true that the first UR Amuro has a high number of support defense actions?

34: Japan Otaku ReviewsYeahx2

Well, if you’re choosing a defense type from the initial UR, Barbatos is better than Gundam.

44: Japan Otaku ReviewsYeahx1

>>34

As expected, it’s strong… nanolaminate armor!

35: Japan Otaku Reviews

I think that even though it’s SSR, the X Divider is quite capable.

Not only supporting and defending allies, but also responsible for inflicting attack debuffs—it’s a defensive type.

36: Japan Otaku Reviews

For some reason, the Psycho Gundam that can be used in the Z frame in the Z scenario is also strong in defense.

38: Japan Otaku Reviews

>>36

The source is Z, so it’s safe.

55: Japan Otaku Reviews

>>38

I wonder… maybe so…

37: Japan Otaku Reviews

Anyway, the total amount of HP is notably high, Gundam.

In this game, since HP recovery is probably all percentage-based, having a high maximum value is impressive by itself.

40: Japan Otaku Reviews

I’m not sure if it’s SSR, but I want Mercurius or Vaieito to come as a defense type.

It’s fine to use Virgo too.

41: Japan Otaku ReviewsYeahx2

I would like you to publicly announce the top 10 selected rates for each rarity after the pre-gacha ends.

I want to see the trend.

47: Japan Otaku ReviewsYeahx1

If I can get Zeke Ax’s character fully leveled up, it might be convenient at the beginning due to its overwhelming stats… I’m thinking of it as just a slot.

48: Japan Otaku Reviews

Wasn’t there something like Iron Wall or Concentrated Spirit Command? Even so, it would be tough if I got beaten up badly.

49: Japan Otaku Reviews

No matter how excellent the status is, it means nothing if you can’t hit.

50: Japan Otaku Reviews

Since it’s a beginner mission slot for Jiek Ax-Kun…

51: Japan Otaku Reviews

>>50

Isn’t that an aerial?

52: Japan Otaku Reviews

Unable to endure comes somewhat second.

That’s something to think about even with a normal attack type, and it’s the theory to cover it with a defense type.

The problem with Jikax is that it cannot deal damage because it cannot chip away at opponents during counterattacks, despite being an attack type.

53: Japan Otaku Reviews

53: Japan Otaku Reviews

You can use SSR GQuuuuuuX (Ziek Ax) right from the start! When you begin this game, you will receive GQuuuuuuX (Ziek Ax) (SSR) as a start dash gift, but that’s not all. By clearing beginner missions, you can also get materials for limit breaking as rewards. Wh-what’s that…!? GET Ziek Ax TAP TO NEXT In this game, rarity is divided into 5 levels: N, R, SR, SSR, and UR, and the GQuuuuuuX (Ziek Ax) you receive as a start dash gift is SSR. Even though it’s not UR, having the second highest rarity available from the beginning is impressive.

54: Japan Otaku Reviews

Characters of this kind cause chaos during the chance step and return to their side with about two turns left.

56: Japan Otaku Reviews

I know there’s no helping it, but the distribution Sieg Axes only have axes.

Machu seems like they will be riding various aircraft.

57: Japan Otaku Reviews

When the phase of the CS infinite era comes, it’s good that those who return alive…

59: Japan Otaku Reviews

>https://news.denfaminicogamer.jp/kikakuthetower/250327u

Isn’t there an aerial you can get from the constant beginner missions that were available during the time of the so-called “now you can get it!” Siek Axes and NWT?

Well, it’s all just speculation, so we won’t know anything until we open the lid…

60: Japan Otaku Reviews

Energy is disappearing more easily than expected in the recent G Generation.

63: Japan Otaku Reviews

>>60

In the past, it was considered good fuel efficiency if you could manage to act 4 to 5 times.

64: Japan Otaku ReviewsYeahx1

>>60

It is relatively original there.

Since battleships do not exist as units this time, the cycle of immediate return and resupply cannot be used, so the gameplay experience will likely feel completely different.

61: Japan Otaku Reviews

I want to use UR Epion if it comes, but I wonder if the Reiwa version of Epion won’t have an extended heat rod or something.

62: Japan Otaku Reviews

It seems that even without using the Zika axes, Machu will probably be made to look stronger that way.

66: Japan Otaku ReviewsYeahx1

>>62

If the aircraft can be partially covered by development, then it seems that a strong pilot is more valuable.

65: Japan Otaku Reviews

Hey, why are you using real bullets to consume energy!?

67: Japan Otaku ReviewsYeahx3

>>65

I can only say it’s because it’s G Generation.

68: Japan Otaku Reviews

>>65

You can understand that real bullets run out, right!?

I’m not really sure about things like “Iron-Blooded Bludgeon.”

70: Japan Otaku ReviewsYeahx2

>>65

“It’s simpler and easier to understand if we standardize what resources are needed to attack…”

69: Japan Otaku Reviews

This time, is there a certain amount of energy recovery at the start of each machine’s turn?

71: Japan Otaku Reviews

>>69

Yes

72: Japan Otaku ReviewsYeahx2

If there’s no mother ship, then energy needs to recover automatically, or I’m in trouble.

73: Japan Otaku Reviews

Since it’s in combat movement, it’s going to decrease!

I’m not just standing still and shooting!

74: Japan Otaku Reviews

It’s a game, so you can’t complain that the enemies are weak just because you’re using the same unit in G Generation.

77: Japan Otaku Reviews

>>74

Normally, the enemies have the same specs, and that fixed damage like Thunderbolt is really annoying.

75: Japan Otaku Reviews

Speaking of which, I wonder what will happen to the Dutron beam.

Also, since my ultimate goal is to turn Gardiru into a battleship every time, it’s a bit lonely that it’s not there…

82: Japan Otaku ReviewsYeahx1

>>75

If you’re going to make it a Guardian fleet, then the Deutron Beam doesn’t matter unless you use an external OP, right!?

84: Japan Otaku ReviewsYeahx1

>>82

Sorry, the first and second lines are unrelated!

I got excited and ended up talking a lot.

76: Japan Otaku ReviewsYeahx3

Everyone looks so cool boosting in the combat scenes that it leads to such a lack of energy!

78: Japan Otaku Reviews

I’m not really into play impressions, but battleships have a broad-area energy recovery ability.

I’m pretty sure it’s 3 squares both horizontally and vertically, so if it’s not dense, some will overflow.

79: Japan Otaku Reviews

If range is important, could it be that the Glowsbile I plan to take over is also going to become waste…?

80: Japan Otaku Reviews

>>79

It has been more of a hobby for a long time…

83: Japan Otaku Reviews

>>79

The range of the large heat saber might be up to 3…

85: Japan Otaku Reviews

>>83

It has thrusters, so I wonder if it can be thrown.

81: Japan Otaku Reviews

I don’t remember which series it was, but I have a painful memory of being shot at repeatedly by a Gelgoog J.

86: Japan Otaku Reviews

In G Generation, they balanced things by having energy run out quickly so that players couldn’t become overpowered.

In this work, it doesn’t have the kind of performance that would dominate, so I don’t know how it will turn out.

87: Japan Otaku Reviews

The Dom has an image of dealing around 4000 damage with its bazooka, so I didn’t expect it to rely only on a knife and a large blade…

89: Japan Otaku Reviews

>>87

That guy specializes in close combat while the other one can also handle ranged combat.

88: Japan Otaku Reviews

In this game, it seems like the only way to restore the reduced energy is by using some sort of mental command?

93: Japan Otaku Reviews

>>88

Automatic recovery per turn

Recovery Ability

Supporter’s Support Abilities

96: Japan Otaku Reviews

>>93

Oh, there’s no battleship storage or anything.

100: Japan Otaku Reviews

>>96

Battleships do not come out onto the field.

Guest appearances include the White Base and the enemy Zanzibar, but they are treated completely as large units.

90: Japan Otaku Reviews

When I watched the NWT stream, there was a level 10 Phoenix with about 150 EN and around 47 EX.

91: Japan Otaku Reviews

The recovery from the support collaboration was incredibly difficult to use…

92: Japan Otaku Reviews

The GN Arms comes out as a unit on its own, huh?

94: Japan Otaku Reviews

>>92

You’ve been showing up all along, haven’t you!?

97: Japan Otaku Reviews

>>94

I don’t know because it’s my first time.

99: Japan Otaku ReviewsYeahx5

>>97

Then what were you surprised about?

102: Japan Otaku Reviews

>>99

“Aren’t you surprised like when Exia appeared with GN-Arms equipped!? That’s a strange thing to say.”

111: Japan Otaku Reviews

>>102

That will be renamed to GN Armor.

116: Japan Otaku Reviews

>>102

Please take care of the G Generation series, where you can use support machines that don’t even appear after fusion in other games!

95: Japan Otaku Reviews

I’m constantly torn between opting for stable weapons and terrain suitability with the pre-event gacha Halphas, or going for personal preference with Freyja.

98: Japan Otaku Reviews

I seem to remember being excited about whether that Gloosebile’s large heat saber had a long range, but I wonder if there was a place to view the status screen.

101: Japan Otaku Reviews

Watching the NWT broadcast, it felt like there was quite a challenge when playing without spending money.

I thought I could just go on autopilot, but I ended up getting beaten by the underwater Aggai and Zock in Jaburo and lost.

104: Japan Otaku Reviews

>>101

The swimming club in the water is strong, you know…

103: Japan Otaku ReviewsYeahx6

Stop having conversations that assume knowledge is used to one-up each other or to make comments.

Eternal hasn’t been released yet.

105: Japan Otaku Reviews

So we’re training the swimming club too!

106: Japan Otaku Reviews

Looking at the recent excitement in the threads, I don’t want to rain on the parade, but I think it’s good to be somewhat moderate in expectations.

112: Japan Otaku ReviewsYeahx13

>>106

It’s really just a response that only puts a damper on things.

115: Japan Otaku ReviewsYeahx3

>>106

It seems like you often get told that you can’t read the room in real life too.

118: Japan Otaku ReviewsYeahx4

>>106

It’s a reply often said by those who don’t even try.

122: Japan Otaku ReviewsYeahx1

>>106

Someone who hasn’t even done a beta test is saying something.

123: Japan Otaku ReviewsYeahx2

>>122

That response affects me too.

107: Japan Otaku Reviews

If you want to form a team as you like, you’ll have to consider the swimming club separately.

108: Japan Otaku Reviews

It was definitely said that they would fix the stupid things about the auto.

Thinking of a composition that can reliably be run on auto is one of the joys of a bonsai-style farming game, so I hope the auto feature is somewhat smart.

109: Japan Otaku Reviews

I won’t let my guard down while I plan to take Kapur with R!

110: Japan Otaku Reviews

I think the biggest concern after the official service starts is whether ads will appear in gameplay without spending money.

113: Japan Otaku Reviews

>>110

It didn’t come out in NWT, so it won’t come out.

114: Japan Otaku Reviews

>>110

I don’t want little ones!

121: Japan Otaku Reviews

>>110

Normal, proper manufacturers typically don’t release social games!

119: Japan Otaku Reviews

There’s no monthly pass or anything, and it’s already clear that it’s not a game with an ad-based style…

120: Japan Otaku Reviews

It seems I’ll come to rely on Apolly again.

The range is incredibly strong to the point of dying.

124: Japan Otaku ReviewsYeahx3

You’re probably saying that after watching Chii-Poke, but that’s actually a bot doing it on its own.

Those who are being supervised by outsiders are at least doing things properly.

125: Japan Otaku Reviews

It's the ability icon, I wonder.

Character Data LV 1/90 LV Upgrade Character Skill SP 5 LV 30 Ability CS LV 10 LV 45 Support NONE Amate Yuzuriha Combat Power 481 Shooting Value 82 Martial Arts Value 112 Awakening Value 82 Defense Value 50 Reaction Value 77 SP 15 Chance Step CS CS Home Upgrade Development Stage My Base Gacha Menu 52,200 453,120 Details

It’s the ability icon, I wonder.

129: Japan Otaku Reviews

>>125

It looks like a funnel… and what could this other one be?

126: Japan Otaku Reviews

It seems there are stages where you can deploy without consuming stamina, but I wonder if you can still receive some rewards there.

In that case, it seems like they’ll be earning endlessly there at first.

127: Japan Otaku Reviews

It looks like one with excellent range and defense… is it a Crossbone type?

128: Japan Otaku ReviewsYeahx1

Range and defense… it’s forbidden!

130: Japan Otaku ReviewsYeahx1

When I actually played it, it really is exactly like G Generation, this system in this game.

So I at least want to do it on my PC, because it’s too small on my smartphone.

134: Japan Otaku Reviews

>>130

I wonder if it can be done well with something like a Google emulator.

137: Japan Otaku Reviews

>>134

I think you can do it with a decent emulator without necessarily being skilled.

141: Japan Otaku ReviewsYeahx1

>>137

That one has the best performance, you know.

The downside is that it’s been in beta for a long time and the lineup hasn’t increased.

149: Japan Otaku Reviews

>>141

They say that they will have the beta available by the end of this year, and that almost all apps will be usable…

138: Japan Otaku ReviewsYeahx1

>>130

The development of the Steam or DMM version is eagerly awaited.

Both developers have experience, so they have the know-how, and I want to have high expectations.

142: Japan Otaku Reviews

>>138

I don’t think Bandai Namco will release it on other companies’ sites.

154: Japan Otaku ReviewsYeahx5

>>142

They’re normally releasing stuff from the Idolmaster series…

131: Japan Otaku Reviews

Gem… it was you… who took Yanase-kun’s MS design virginity…

132: Japan Otaku ReviewsYeahx1

No matter when I see it, the status is so barbaric that it makes me laugh.

133: Japan Otaku Reviews

>>132

When I think that way, it looks like my face has dilated pupils.

136: Japan Otaku Reviews

As usual, if you start with Phoenix! Zero-One! Tornado! it might be relatively easy…?

139: Japan Otaku Reviews

I don’t need any protection! I’ll just punch and kill!! It’s that kind of status, right?

140: Japan Otaku Reviews

There’s no point in going out of my way to take avoidance measures.

I think it will work normally with MOX or Bluestack.

143: Japan Otaku Reviews

I want the FANZA version too.

144: Japan Otaku Reviews

>>143

Kishiria and Haman’s bedroom is a bit…

145: Japan Otaku Reviews

Shikibu’s bedroom, huh…

147: Japan Otaku ReviewsYeahx7

Could you please talk about Chika somewhere else?

148: Japan Otaku ReviewsYeahx1

When “Forbidden” becomes a game, it becomes a child too loved by the system.

151: Japan Otaku Reviews

It’s been an out-range game since a long time ago, G Generation.

Melee weapons have a relatively low consumption rate and decent power.

157: Japan Otaku ReviewsYeahx1

>>151

Well, I think the disparity has decreased compared to before because there aren’t any characters with overwhelmingly long range in this game.

I’m sure Sandrock will be fine too.

153: Japan Otaku ReviewsYeahx4

Let’s stop here.

155: Japan Otaku Reviews

“Close combat doesn’t fit with the counterattack system.”

It is strong against a small number of bosses.

156: Japan Otaku ReviewsYeahx6

I don’t need to hear about other games, so don’t start a brawl outside of this.

158: Japan Otaku ReviewsYeahx1

Using support defense to mitigate damage in battle means that it would operate in its intended way, like Mercury.

159: Japan Otaku Reviews

The current maximum range is 6, perhaps?

I don’t know if the enemy will use skills.

160: Japan Otaku Reviews

Ah, I see.

If you hit at the very edge of 6, will you definitely not get countered?

164: Japan Otaku ReviewsYeahx2

>>160

On the other hand, when the opponent can’t counterattack, they may defend or evade, which can lead to situations where you think you can defeat them, but they end up surviving.

161: Japan Otaku Reviews

I’m curious about what rerolling is like.

I might start once I pull 2 URs.

165: Japan Otaku ReviewsYeahx1

>>161

Only account deletion is available.

The diamonds for a guaranteed UR reroll of 10 pulls plus 20 pulls are confirmed.

Skipping the tutorial takes a few minutes for one round.

The UR probability is 4% (Unit 3% Supporter 1%).

172: Japan Otaku Reviews

>>165

The UR drop rate is quite high, isn’t it?

Should I stick it out until I can pull 3 characters?

173: Japan Otaku ReviewsYeahx2

>>172

As a note, the UR probability for a re-draw of 10 consecutive pulls only allows for one UR unit to appear.

So if you look at it in terms of the number of URs secured, the target for rerolls is the one worth 20 pulls.

166: Japan Otaku Reviews

>>161

You can choose one of the initial implementation UR units, so I guess a capable support slot and the UR unit you want to enhance become the goals.

162: Japan Otaku ReviewsYeahx1

In G Generation, it tends to become overpowered with the strongest units, but since there are restrictions within the story, it seems like it’ll be a game where you need to train at least to some extent and use a variety of machines in a balanced way, so I’m looking forward to it.

163: Japan Otaku ReviewsYeahx1

Isn’t it pretty tough that the Striker Custom, despite being a close-range unit, has a movement power of 4?

Don’t reduce the mobility just because it’s a machine from the One Year War.

167: Japan Otaku Reviews

The brokenness varies depending on the series, like in Chance Step games or Battleship Multi-Lock games.

It seems that either attack, support, or defense might be considered unnecessary.

168: Japan Otaku Reviews

It’s true that account deletion is appreciated, even though it’s a basic feature of recent social games.

170: Japan Otaku Reviews

>>168

I feel like there was something that said you can’t be here anymore.

169: Japan Otaku ReviewsYeahx6

It’s become the ideal lineup.

It's become the ideal lineup.

Favorite Unit Settings You can register one SSR unit, one SR unit, and one R unit that you obtained from the gacha as your favorites. If you want to change the settings, please select the icon for each rarity. SSR SR R

171: Japan Otaku Reviews

Machu seems to have a bit icon and it looks good to have an awakened weapon that can fight.

Is it going to be something like a quanta?

177: Japan Otaku Reviews

>>171

According to the Cross Raise standard, the Lupus Rex’s tail looks promising, but it requires Araya Shiki Level 3.

Should I grow three connectors on my spine…

174: Japan Otaku Reviews

There are also units for space and ground combat, so I thought it would be better to choose based on versatility, but I can choose my favorite unit instead.

175: Japan Otaku ReviewsYeahx1

>>174

Anyway, there are restrictions on the works, so using development units is probably part of the balance, and I think it’s fine to use your favorite unit.

176: Japan Otaku ReviewsYeahx1

>>174

Well, whether to prioritize strength for game progression or personal preference is entirely up to the individual, so there’s no reason it should be a problem.

178: Japan Otaku ReviewsYeahx3

It’s fine to choose a favorite machine that is clearly weaker.

Even if it makes the game progress difficult, I’m aware that it’s my own responsibility and I’ve accepted it.

181: Japan Otaku Reviews

>>178

As expected, at least at the beginning, regulars like Fenizero should be able to manage.

179: Japan Otaku ReviewsYeahx3

To be honest, there’s no point in seeking efficiency in G Generation.

180: Japan Otaku ReviewsYeahx1

It’s understandable that a non-counterable range 5 Sazabi is strong.

But my G Generation is Phoenix and Mark Gilder!

It’s like that.

182: Japan Otaku ReviewsYeahx1

Bonsai games are most efficient when you take your time and go at a leisurely pace…

183: Japan Otaku Reviews

After all, SSR is equivalent to SR in other games, right?

I don’t think it will be a problem.

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