
Isn’t it tough for this Siegfried Ax with only a range of 2…?
Is that so?
I just started the game and got an SSR! It’s Machu! Using it in the early stages is so crucial that it could make you cry.
I think there will be a lot of people who get beaten up first if they get involved with NWT.
Unit Data Limit Break LV Enhancement 60/90 LV LV Enhancement NEW GQuuuuuX (Zeek Axes) Armament 1-2 LV1 Ability Optional Parts Combat Power HP 50321 EN 233 Movement 5 Attack Power 6784 Defense Power 4757 Mobility 5275 Terrain Suitability Details Home Enhancement Development Stage My Base 1 Day Left Gacha
Are they distributed in a fully upgraded state?
The EW version of Deathscythe and Sandrock has been around since a long time ago…
>>5
I felt that the F’s Hell Custom, which can fly and move, is just right with its 1-3 configuration…
At that time, it was like telling us to go all out with super aggressive beam melee weapons.
In CrossRays, I felt that being pushed into a role is a sign of the times.
Short-range firepower types like this are not meant to be shot during the enemy phase.
I can only make them fight in a way that guarantees they take down the enemy with their own attack phase.
>>6
It’s almost impossible because there are too many enemies…
Even if you can take out a single enemy, they often stand out due to their short range and basically become a target.
>>8
It doesn’t even have the durability to withstand it together with the city…
>>8
In this case, unless you have excellent defensive abilities and a significantly high defense performance or can be used as a decoy for evasion, you’ll get immediately lynched.
>>42
Even if you can endure, having a short range diminishes the firepower you can generate in a counterattack.
>>43
If you’re going to do it, it’s effective to not think about counterattacks and to go all out backward at the last chance step, but this strategy is inefficient and not suitable for quick solutions at all…
>>45
Unlike in the past, this time it seems that a larger number of enemies will appear, so we may need firepower to quickly eliminate them.
If you’re going to be the one to go out front and act as bait, you might end up wanting more firepower and range to either weaken or take out the enemy.
>>45
It seems that Machu’s CS will be twice for this to happen.
Well, it’s true that it would definitely be stronger if mounted on another aircraft.
Even if the attack stats are high, it seems that without the ability to counterattack, there will ultimately be no firepower.
You might be able to perform well against the Halloween opponent for gaining experience points.
There is no system bonus even if the aircraft type and pilot type match.
Since the aircraft performance and pilot ability are designed to align, it is generally safer to match them.
Is that correct?
>>9
It’s a good idea to match the machine and pilot for slightly better performance.
>>15
Was there an agreement bonus?
>>16
It’s not to the extent that it hinders inconsistent operations, but there should have been something…
But I can’t seem to find a screenshot with clear numerical data right away… I’m losing confidence.
Is the attack type the one with the chance step?
It might operate in a way where you keep knocking it down until it runs out.
>>10
Didn’t everyone have at least one CS?
The attack type can be further increased by +1 or +2 with skills.
Zeke Axes is weak, but Machu is strong, so it seems like that one is stronger! I recommend switching to that one!
It probably means to let Sieg Ax play an active role in the serious mode after the broadcast, or in a stronger version, or in a successor machine.
I looked into it just in case, but I couldn’t find any descriptions suggesting that the status would increase.
I may have remembered something incorrectly since I didn’t actually play NWT… Sorry about that.
>>20
Well, I just couldn’t find any descriptions within the range I researched, so it might actually be correct.
I just wanted to be certain because I didn’t understand, so I didn’t mean to assert it was a mistake, I’m sorry.
Even if you put a support type on an attack type to provide support, the EN will run out.
If you place a defense type and make it support defense, it will be weak and fall.
The support type is a support machine rich in EN.
It feels like the defensive type should be placed on a hard defensive type.
This is my first G Generation.
I like AOZ.
Please take care of me when the stream starts.
>>23
I’m glad you came, just like the Titans.
>>24
⚡️
>>24
I like this.
Since it takes a lot of hits, it seems important to have a solid defense type, so I thought UR Gundam would be good, but if it’s just hard, it feels like it can be replaced with many other options.
>>25
Defense is based on large units.
The Galal-style parts are essential for the Big Zam that can be created in development.
I heard that tanks are quite important, and since Sandrock will likely be a defensive type, I think it might perform well this time! I’m a Sandrock-loving uncle.
I feel like the defense type is the role that takes the most hits, so there should be a UR for it…
(Sandrock somehow becomes a support type)
Big Zam had map weapons as well, so it was really strong.
Is it true that the first UR Amuro has a high number of support defense actions?
Well, if you’re choosing a defense type from the initial UR, Barbatos is better than Gundam.
>>34
As expected, it’s strong… nanolaminate armor!
I think that even though it’s SSR, the X Divider is quite capable.
Not only supporting and defending allies, but also responsible for inflicting attack debuffs—it’s a defensive type.
For some reason, the Psycho Gundam that can be used in the Z frame in the Z scenario is also strong in defense.
>>36
The source is Z, so it’s safe.
>>38
I wonder… maybe so…
Anyway, the total amount of HP is notably high, Gundam.
In this game, since HP recovery is probably all percentage-based, having a high maximum value is impressive by itself.
I’m not sure if it’s SSR, but I want Mercurius or Vaieito to come as a defense type.
It’s fine to use Virgo too.
I would like you to publicly announce the top 10 selected rates for each rarity after the pre-gacha ends.
I want to see the trend.
If I can get Zeke Ax’s character fully leveled up, it might be convenient at the beginning due to its overwhelming stats… I’m thinking of it as just a slot.
Wasn’t there something like Iron Wall or Concentrated Spirit Command? Even so, it would be tough if I got beaten up badly.
No matter how excellent the status is, it means nothing if you can’t hit.
Since it’s a beginner mission slot for Jiek Ax-Kun…
>>50
Isn’t that an aerial?
Unable to endure comes somewhat second.
That’s something to think about even with a normal attack type, and it’s the theory to cover it with a defense type.
The problem with Jikax is that it cannot deal damage because it cannot chip away at opponents during counterattacks, despite being an attack type.
You can use SSR GQuuuuuuX (Ziek Ax) right from the start! When you begin this game, you will receive GQuuuuuuX (Ziek Ax) (SSR) as a start dash gift, but that’s not all. By clearing beginner missions, you can also get materials for limit breaking as rewards. Wh-what’s that…!? GET Ziek Ax TAP TO NEXT In this game, rarity is divided into 5 levels: N, R, SR, SSR, and UR, and the GQuuuuuuX (Ziek Ax) you receive as a start dash gift is SSR. Even though it’s not UR, having the second highest rarity available from the beginning is impressive.
Characters of this kind cause chaos during the chance step and return to their side with about two turns left.
I know there’s no helping it, but the distribution Sieg Axes only have axes.
Machu seems like they will be riding various aircraft.
When the phase of the CS infinite era comes, it’s good that those who return alive…
>https://news.denfaminicogamer.jp/kikakuthetower/250327u
Isn’t there an aerial you can get from the constant beginner missions that were available during the time of the so-called “now you can get it!” Siek Axes and NWT?
Well, it’s all just speculation, so we won’t know anything until we open the lid…
Energy is disappearing more easily than expected in the recent G Generation.
>>60
In the past, it was considered good fuel efficiency if you could manage to act 4 to 5 times.
>>60
It is relatively original there.
Since battleships do not exist as units this time, the cycle of immediate return and resupply cannot be used, so the gameplay experience will likely feel completely different.
I want to use UR Epion if it comes, but I wonder if the Reiwa version of Epion won’t have an extended heat rod or something.
It seems that even without using the Zika axes, Machu will probably be made to look stronger that way.
>>62
If the aircraft can be partially covered by development, then it seems that a strong pilot is more valuable.
Hey, why are you using real bullets to consume energy!?
>>65
I can only say it’s because it’s G Generation.
>>65
You can understand that real bullets run out, right!?
I’m not really sure about things like “Iron-Blooded Bludgeon.”
>>65
“It’s simpler and easier to understand if we standardize what resources are needed to attack…”
This time, is there a certain amount of energy recovery at the start of each machine’s turn?
>>69
Yes
If there’s no mother ship, then energy needs to recover automatically, or I’m in trouble.
Since it’s in combat movement, it’s going to decrease!
I’m not just standing still and shooting!
It’s a game, so you can’t complain that the enemies are weak just because you’re using the same unit in G Generation.
>>74
Normally, the enemies have the same specs, and that fixed damage like Thunderbolt is really annoying.
Speaking of which, I wonder what will happen to the Dutron beam.
Also, since my ultimate goal is to turn Gardiru into a battleship every time, it’s a bit lonely that it’s not there…
>>75
If you’re going to make it a Guardian fleet, then the Deutron Beam doesn’t matter unless you use an external OP, right!?
>>82
Sorry, the first and second lines are unrelated!
I got excited and ended up talking a lot.
Everyone looks so cool boosting in the combat scenes that it leads to such a lack of energy!
I’m not really into play impressions, but battleships have a broad-area energy recovery ability.
I’m pretty sure it’s 3 squares both horizontally and vertically, so if it’s not dense, some will overflow.
If range is important, could it be that the Glowsbile I plan to take over is also going to become waste…?
>>79
It has been more of a hobby for a long time…
>>79
The range of the large heat saber might be up to 3…
>>83
It has thrusters, so I wonder if it can be thrown.
I don’t remember which series it was, but I have a painful memory of being shot at repeatedly by a Gelgoog J.
In G Generation, they balanced things by having energy run out quickly so that players couldn’t become overpowered.
In this work, it doesn’t have the kind of performance that would dominate, so I don’t know how it will turn out.
The Dom has an image of dealing around 4000 damage with its bazooka, so I didn’t expect it to rely only on a knife and a large blade…
>>87
That guy specializes in close combat while the other one can also handle ranged combat.
In this game, it seems like the only way to restore the reduced energy is by using some sort of mental command?
>>88
Automatic recovery per turn
Recovery Ability
Supporter’s Support Abilities
>>93
Oh, there’s no battleship storage or anything.
>>96
Battleships do not come out onto the field.
Guest appearances include the White Base and the enemy Zanzibar, but they are treated completely as large units.
When I watched the NWT stream, there was a level 10 Phoenix with about 150 EN and around 47 EX.
The recovery from the support collaboration was incredibly difficult to use…
The GN Arms comes out as a unit on its own, huh?
>>92
You’ve been showing up all along, haven’t you!?
>>94
I don’t know because it’s my first time.
>>97
Then what were you surprised about?
>>99
“Aren’t you surprised like when Exia appeared with GN-Arms equipped!? That’s a strange thing to say.”
>>102
That will be renamed to GN Armor.
>>102
Please take care of the G Generation series, where you can use support machines that don’t even appear after fusion in other games!
I’m constantly torn between opting for stable weapons and terrain suitability with the pre-event gacha Halphas, or going for personal preference with Freyja.
I seem to remember being excited about whether that Gloosebile’s large heat saber had a long range, but I wonder if there was a place to view the status screen.
Watching the NWT broadcast, it felt like there was quite a challenge when playing without spending money.
I thought I could just go on autopilot, but I ended up getting beaten by the underwater Aggai and Zock in Jaburo and lost.
>>101
The swimming club in the water is strong, you know…
Stop having conversations that assume knowledge is used to one-up each other or to make comments.
Eternal hasn’t been released yet.
So we’re training the swimming club too!
Looking at the recent excitement in the threads, I don’t want to rain on the parade, but I think it’s good to be somewhat moderate in expectations.
>>106
It’s really just a response that only puts a damper on things.
>>106
It seems like you often get told that you can’t read the room in real life too.
>>106
It’s a reply often said by those who don’t even try.
>>106
Someone who hasn’t even done a beta test is saying something.
>>122
That response affects me too.
If you want to form a team as you like, you’ll have to consider the swimming club separately.
It was definitely said that they would fix the stupid things about the auto.
Thinking of a composition that can reliably be run on auto is one of the joys of a bonsai-style farming game, so I hope the auto feature is somewhat smart.
I won’t let my guard down while I plan to take Kapur with R!
I think the biggest concern after the official service starts is whether ads will appear in gameplay without spending money.
>>110
It didn’t come out in NWT, so it won’t come out.
>>110
I don’t want little ones!
>>110
Normal, proper manufacturers typically don’t release social games!
There’s no monthly pass or anything, and it’s already clear that it’s not a game with an ad-based style…
It seems I’ll come to rely on Apolly again.
The range is incredibly strong to the point of dying.
You’re probably saying that after watching Chii-Poke, but that’s actually a bot doing it on its own.
Those who are being supervised by outsiders are at least doing things properly.
Character Data LV 1/90 LV Upgrade Character Skill SP 5 LV 30 Ability CS LV 10 LV 45 Support NONE Amate Yuzuriha Combat Power 481 Shooting Value 82 Martial Arts Value 112 Awakening Value 82 Defense Value 50 Reaction Value 77 SP 15 Chance Step CS CS Home Upgrade Development Stage My Base Gacha Menu 52,200 453,120 Details
It’s the ability icon, I wonder.
>>125
It looks like a funnel… and what could this other one be?
It seems there are stages where you can deploy without consuming stamina, but I wonder if you can still receive some rewards there.
In that case, it seems like they’ll be earning endlessly there at first.
It looks like one with excellent range and defense… is it a Crossbone type?
Range and defense… it’s forbidden!
When I actually played it, it really is exactly like G Generation, this system in this game.
So I at least want to do it on my PC, because it’s too small on my smartphone.
>>130
I wonder if it can be done well with something like a Google emulator.
>>134
I think you can do it with a decent emulator without necessarily being skilled.
>>137
That one has the best performance, you know.
The downside is that it’s been in beta for a long time and the lineup hasn’t increased.
>>141
They say that they will have the beta available by the end of this year, and that almost all apps will be usable…
>>130
The development of the Steam or DMM version is eagerly awaited.
Both developers have experience, so they have the know-how, and I want to have high expectations.
>>138
I don’t think Bandai Namco will release it on other companies’ sites.
>>142
They’re normally releasing stuff from the Idolmaster series…
Gem… it was you… who took Yanase-kun’s MS design virginity…
No matter when I see it, the status is so barbaric that it makes me laugh.
>>132
When I think that way, it looks like my face has dilated pupils.
As usual, if you start with Phoenix! Zero-One! Tornado! it might be relatively easy…?
I don’t need any protection! I’ll just punch and kill!! It’s that kind of status, right?
There’s no point in going out of my way to take avoidance measures.
I think it will work normally with MOX or Bluestack.
I want the FANZA version too.
>>143
Kishiria and Haman’s bedroom is a bit…
Shikibu’s bedroom, huh…
Could you please talk about Chika somewhere else?
When “Forbidden” becomes a game, it becomes a child too loved by the system.
It’s been an out-range game since a long time ago, G Generation.
Melee weapons have a relatively low consumption rate and decent power.
>>151
Well, I think the disparity has decreased compared to before because there aren’t any characters with overwhelmingly long range in this game.
I’m sure Sandrock will be fine too.
Let’s stop here.
“Close combat doesn’t fit with the counterattack system.”
It is strong against a small number of bosses.
I don’t need to hear about other games, so don’t start a brawl outside of this.
Using support defense to mitigate damage in battle means that it would operate in its intended way, like Mercury.
The current maximum range is 6, perhaps?
I don’t know if the enemy will use skills.
Ah, I see.
If you hit at the very edge of 6, will you definitely not get countered?
>>160
On the other hand, when the opponent can’t counterattack, they may defend or evade, which can lead to situations where you think you can defeat them, but they end up surviving.
I’m curious about what rerolling is like.
I might start once I pull 2 URs.
>>161
Only account deletion is available.
The diamonds for a guaranteed UR reroll of 10 pulls plus 20 pulls are confirmed.
Skipping the tutorial takes a few minutes for one round.
The UR probability is 4% (Unit 3% Supporter 1%).
>>165
The UR drop rate is quite high, isn’t it?
Should I stick it out until I can pull 3 characters?
>>172
As a note, the UR probability for a re-draw of 10 consecutive pulls only allows for one UR unit to appear.
So if you look at it in terms of the number of URs secured, the target for rerolls is the one worth 20 pulls.
>>161
You can choose one of the initial implementation UR units, so I guess a capable support slot and the UR unit you want to enhance become the goals.
In G Generation, it tends to become overpowered with the strongest units, but since there are restrictions within the story, it seems like it’ll be a game where you need to train at least to some extent and use a variety of machines in a balanced way, so I’m looking forward to it.
Isn’t it pretty tough that the Striker Custom, despite being a close-range unit, has a movement power of 4?
Don’t reduce the mobility just because it’s a machine from the One Year War.
The brokenness varies depending on the series, like in Chance Step games or Battleship Multi-Lock games.
It seems that either attack, support, or defense might be considered unnecessary.
It’s true that account deletion is appreciated, even though it’s a basic feature of recent social games.
>>168
I feel like there was something that said you can’t be here anymore.
Machu seems to have a bit icon and it looks good to have an awakened weapon that can fight.
Is it going to be something like a quanta?
>>171
According to the Cross Raise standard, the Lupus Rex’s tail looks promising, but it requires Araya Shiki Level 3.
Should I grow three connectors on my spine…
There are also units for space and ground combat, so I thought it would be better to choose based on versatility, but I can choose my favorite unit instead.
>>174
Anyway, there are restrictions on the works, so using development units is probably part of the balance, and I think it’s fine to use your favorite unit.
>>174
Well, whether to prioritize strength for game progression or personal preference is entirely up to the individual, so there’s no reason it should be a problem.
It’s fine to choose a favorite machine that is clearly weaker.
Even if it makes the game progress difficult, I’m aware that it’s my own responsibility and I’ve accepted it.
>>178
As expected, at least at the beginning, regulars like Fenizero should be able to manage.
To be honest, there’s no point in seeking efficiency in G Generation.
It’s understandable that a non-counterable range 5 Sazabi is strong.
But my G Generation is Phoenix and Mark Gilder!
It’s like that.
Bonsai games are most efficient when you take your time and go at a leisurely pace…
After all, SSR is equivalent to SR in other games, right?
I don’t think it will be a problem.