
High Seiko Masters
I tried searching for it.
“All I got were outdated tips like ‘Let’s train on the High Seiko Route to win the Masters Challenge!’ which were a month late and not helpful at all.”
How was it?
Windy-chan was defeated by Windy-chan.
It was a piece of cake with Ricky.
It’s a lie; I’ve remade about three people.
Windi-chan heard that Seiko is the weakest.
How was it?
Wendy-chan will use her specialty, the mud fight strategy.
The number of attempts is justice.
Ultimately it was the water barrel, but on average I think Ricky was better.
Since we’re going to create a masterpiece for dirt middle distance with LoH anyway, we should just break through with that.
If you don’t specify a time period properly in Google Search, you’ll mostly get old data.
If the individual that defeated the red demon is still around, can’t we defeat it?
The red demon from Seiko was amazing, wahaha!
If we’re talking about characters, anyone can do it as long as they have dirt suitability, right?
It will be considered without taking into account play history or assets.
What should I use to accelerate?
Is it okay to use the gold skill of Prince Gōjō?
>>11
If it’s a summer Tal, then it has its own gold acceleration.
>>13
If I were there, I wouldn’t be struggling.
>>19
It can be used as a substitute.
I was able to win with St. Light reused, and it seems like Su-san and Seiko-chan can win using the events from April and May, so I’m leaving them alone.
I won in a swimsuit resembling UC3.
I enjoy the feeling of full power because there is a singularity, and I quite like it.
I have more admiration and white acceleration, but I want a bit more external support.
>>15
This is why Ricky can give up running away…
If Sue doesn’t form a front in the spring, it’s pretty bad, wahaha.
You can counter 20 gold skills with 40 white skills.
Since I won against Seiko-chan, who was sinking on her own in mile specifications, there is a chance to win despite being in very poor condition.
It’s not that High Seiko is strong, but that the conditions for the 2000-meter dirt race are just special.
It’s difficult to defeat anything other than Swimsuit Talmach.
Seiko-chan was slow to start and got blocked by a mob, but it was easy with the water barrel repurposed from Milechimure.
If you just run normally, you’ll lose by a wide margin, so it’s too much of a luck game, wahaha.
I almost lost my cool after experiencing two consecutive instances where my top-notch mountaineer, Gobo, completely failed to finish the gold skill.
Orphe, you should get serious already.
If Ricky leads, I can make it green 4 with my own + Singularity.
It’s too easy to become complete.
Are you able to make UB? Windy-chan is UC9 with easy rotation using Mac-chan, wahaha.
Did you remember to use the report properly?
If Ricky leads, then leading〇Singular〇Exchange〇Perfect〇Right〇Spring〇If we combine.
Seiko-chan is also an old-timer.
It’s just pulling the core with factors either to the right or in spring.
>>28
Seiko-chan is it winter.
Acceleration is easy with water tanks or Cryogri, but other dirt groups also generally take the lead.
Pick up the admiration and hanging horse from Ai, bring it to the inheritance area with a direct approach, and you can just strike with the number of attempts.
Simply securing 1600 stamina is tough.
The Oi 2000 course is completely flat, but can it hold up with a style like 1200 + Rei?
The first three can be scary because they can end up not being included in the front half of the mob distribution and get sluggish.
That said, I can’t believe that I can properly escape in Oi 2000.
I don’t think we need as much burdock as you’re saying.
More importantly, have you completed the Chanmi individual?
Orpheus is complete.
I’m working on the cat, but my power isn’t increasing at all…
>>37
Is even Power Factor 18 not enough?
I was doing Rummma, but I haven’t seen Orfevre and occasionally Cat Maya winning from that side.
Could it be that Windy-chan doesn’t even have the right to challenge?
>>38
Rehearsal and the real performance are different.
>>45
“Rummas are at the stage where strong ones appear or Rummas are still in the playful stage.”
It can be heard in either meaning…
I easily won with the L I made for team rating.
The gorilla had the hardest time, what was that gorilla?
Funabashi was quite tough as well.
What is that guy?
I’ve decided on the cat and Orpheus, but I’m still struggling with one more person.
I started to think that since the double amount is tough, maybe a debuff would be good.
If you choose an option on Earth due to cognitive decline, your development will end, hahahaha.
After trying a few times, I was impressed that wins and losses can happen even with such immature status.
Perhaps because everyone has started with Orfevres, the rumor is that it is Orfe’s reign.
Windy-chan was defeated by the water Talmay that I made last summer.
It looks like neither the mileage nor the skills can win, so it’s all just luck, wahaha!
But the real performance is gradually getting closer to Ruma.
It’s quite common to fall behind even at the start and have all the pre-requisite skills fail, leading to a messy situation, so if you keep trying with High Seiko, you will eventually defeat it.
Even if you win, you won’t receive stones just for the title, so it’s fine to skip it.
I’m currently raising a rice girl, but which should I choose, a monster or a break?
>>52
Isn’t it supposed to be a breakthrough because it’s a mid-game neck?
I pray that you will fully demonstrate your abilities and load up with enthusiasm during the festival.
I want there to be more Rummas that allow for one head.
I’m still wondering whether to borrow a Dorija for a first-clear on Taishin or just go without the Dorija altogether.
I feel that the difference is the hardest in that there are so many Orpheus who cannot do anything.
Is it true that in Ohi 2000, Water Talisman, Rikki, and Donna are still the strongest contenders?
>>57
It looks strong, but it’s too much hassle to make it with a goal of Platinum 4.
>>59
I will do my best with the power of genes.
I think two gold recovery support cards will come just before the championship.
If it’s two gold coins, it’s probably only used for long distances.
>>58
Even if two Gold Recovery Stages come, I’ll just get one from Shakaar anyway…
If I get two gold recovery items thinking about it, I can get Retsuka from Shakaar, so if that happens, it would be too much of a favor for Orfe.
I just realized that dirt has surprisingly good recovery.
If I made it without Dorija and Taishin, I could only make something weak and flimsy.
It is spicy.
I heard there is a chance for Furioso to shine.
With so few effective accelerations up to this point, new dirt variants will inevitably come with different costumes.
I want the default rental count to increase and also for the default TP consumption to be lowered to match the auto settings.
I can no longer afford to use the TP that seems likely to be left over halfway in the event.
Well then, we will add a gold skill that recover 7.5% but is limited to advance, escape, and long-distance only.
>>67
“Administration: ‘Add it… but do it with guts!'”
I want to try it because the awakening skill seems good, so I’m going with the swimsuit Golshi.
If the approaching shadow explodes, I won’t know what to do.
I thought a small turn and LoH would be good for fleeing, but in that case, it’s bothersome to catch the tailwind and create the factors.
LOH can handle Platinum 4 easily without special preparations, so it can just ignore whatever comes out.
Speaking of recovery, I think that for the regular Creek, it’s fine to keep the inheritance as it is, but I want it to have a huge recovery in the second half of the race without rank conditions only when the main body uses it.
I realized I had three duplicates of the support card for the gambling event when I slipped through, haha this is great!
I got the dirt middle distance.
It’s one thing for Chanmi, but making a dirt G transformation in LoH is just too tough, wahaha.
The previous version of the Calm and Collected skill, which recovers 7.5% in the rear, could very well be released.
Seeing Orphe raging on the unsuitable course makes me gloomy about the unique connection course from now on.
Is it not on par with Criollo?
The barrier to dirt modifications seems to have lowered significantly compared to before.
Especially when all ancestral lines have dirt genes, the dirt suitability increases to a laughable extent during the spring inheritance.
If a horse that finished second in the Arc de Triomphe can reach this level, what would it be like if a horse that truly wins the Arc de Triomphe is born in this country, if such behavior is permitted?
I want to add a lot of useful white factors as well as Legends scenario factors for long distances.
Isn’t the completion rate of this scenario weirdly low for support cards?
After training 10 times, more than half of them do not finish.
>>81
I feel it’s better than machinery.
>>82
I remember that whether or not you include friends greatly changed the completion event rate.
The legendary event is ongoing, so it’s better than the mecha.
That day when Selepi had Taishin and announced the Dori Jaga gacha was a turning point where options were presented.
The longer time passes, the narrower the choices become; this is the way of the world.
>>85
Due to the login issue that occurred recently, some gacha events will be re-held starting from the 10th.
However, when it comes to whether developing this scenario or the mechanics was easier, it was overwhelmingly the mechanics…
Idol Reje Shakar Earth Stycin
Everyone must have gold skills, so completing it all is a must.
Windy-chan used a mech to control the chairman, so it felt like the mech was better since it didn’t become a 4-stage moon.
If the continuous event isn’t fully completed, I want support character events to always occur except during character or scenario-specific event turns.
I feel that not finishing the event is the most pointless thing, so I want something to be done about it.
It seems that there won’t be a fundamental solution since they are bringing out support cards like the second-tier big success or Bright.
Even though it’s long-distance S, the senior event finally starts for the first time in October, haha…
When I was in Miles, I hadn’t played enough to understand, but isn’t this scenario really a terrible scenario…?
There are various opinions, but the time it took to complete TS was shorter.
Bright’s super compression blows when it appears in the wild.
It actually feels really comfortable, so I have a feeling that if there were a bit of physical recovery in the content, I would be satisfied.
Do we need burdock as well as a bag?
>>97
There’s no reason not to take it since my older sister is giving it to me.
Huh? Could it be that the despairing Endy-chan, who was last seen with the final stage of the step gacha, is going to be saved?
>>98
I don’t know at all why this is happening again, but I feel saved.
Wahaha
>>100
It feels like a level of sadness where my heart or stomach might tighten if it were my own situation, even though it’s someone else’s.
I’m really glad it was good… no, it was really good…
According to Windy-chan’s research, there are more laps where not a single one finishes than usual!
I will have to put on aluminum foil…
Orfe is fine with passing everyone, but capturing is the strongest skill.
I thought that with only one event, Bright might have too little bond and slow friendship.
It assumes 5×3, so it increases by 15 all at once, which feels quite good.
It seems that Ooi 2000 will be led by Ice Till Earth Ardan Ricky?
I have temporarily made it, but I don’t feel like completing the CB.
>>106
The presence or absence of senior Aki-ten is really huge… Wahaha…
Once you experience Bright’s thing, you can’t help but want to say that the current support cards that don’t guarantee a gold outcome need to be adjusted to fit the environment.
I’m putting in a Stacafe for the climbers and doing factor farming, but this guy doesn’t raise his bond in the first round of the consecutive event, and on top of that, he ends up staying up late in the second round. Wahaha.
Bright is good in the wild because the stats are tasty, so I want all existing events to be this strong.
I just want you to definitely finish it before that.
The mountaineer receives it from Wisdom Bon.
I also want a good horse.
The blue ticket cafe allows you to earn long kona through continuous events, and since it has mountain climbers and long straight skills among the white skills, it sometimes leads to staying up late, but it’s not bad for factor farming.
It’s unfortunate that the individual that missed the capture hint is the masterpiece.
Isn’t there still plenty of time until the Changmi?
Will the environment never change again?
>>115
It depends on what comes in the next gacha.
>>115
I think it’s just a matter of what will happen when the phenomenon comes.
It seems there’s a possibility that Mamechin might come if we wait for the implementation and align it with Haruten.
Since Mamechin is a frontrunner, it seems that the only change is whether Mamechin is strong or weak, rather than a strong or weak enhancement to the frontrunner.
Mamechin has won the Spring Tensai twice, so it seems quite strong.
If something with extremely strong intelligence comes along, there might be a change, but I can’t say for sure.
Even if it’s said to be strong in long-distance leading, can it win against a cat?
There are just a little over two weeks until the event, so I would like to have at least a few provisional individuals ready by now.
It’s tough that I can’t go too wild with TP30 consumption…
I think Meno is the type who is only strong himself.
As for support, it seems there isn’t a specific support that’s wanted right now, so it doesn’t look like there will be much movement.
Even if a new support that can dash like a rabbit comes, it’s not necessarily that strong.
I hope the legend ends soon…
The one responsible for the Spring Ten is Mamechin, a part of that generation that won the G1 consecutively.
What happens when the legend ends?
I don’t remember if there will be half-price TP during GW.
I want you to tell me how it was.
>>128
I think I’ve come.
Since the scenario has changed to a 4-month cycle, it feels like campaigns come every 2 months.
What I want right now is either a rabbit that runs away or the stamina from SP Bo2 that gives vibes??
>>129
Why did you give a name that seems like only a gal who can run long distances could bring, regardless of the fleeing rabbit?
I will throw Akina at Seiko.
It is common sense.
Without the mechanical geta, Shakka is strong, but it clearly feels like he is at a mediocre level.
The event is not strong at all…
>>132
In the first event, there’s a motivation boost and a large bond increase (with probability), and in the second round, there’s a significant recovery included, which is quite a recent feature of the event.
It’s true that random is less impressive.
>>132
I like front-running styles, so if there are no scenario links for rear-running styles, it’s just a 2.4-second speed recovery with a slight gold boost… that’s how it turned out.
Since Shaka doesn’t have the “Long Range” in his gold skill, it could be considered a somewhat general stamina skill.
With the long-distance gold skill, even if a high-performance stamina comes, you can still “borrow” due to the presence of Dorijatai Shin.
Please teach me about the inheritance of chasing recommendations.
First, I can’t defeat Level 1 Orphe.
I hate TP30 consumption…
I can’t say that Stashaka is weak, but the gold skills and white skills aren’t satisfactory, so it’s a strange feeling.
Not having a support card that allows for unfinished long distances is more painful than I imagined…
It’s impressive that Stashaka, who plays the friend role in the actual mechanical scenario, can be used at a normal level in other scenarios as well.
I can’t do factor grinding because I’ve used up my rental.
I want you to take me back to the 15th time.
Since there are long corners, I won’t complain.
When the vibes hit, it turns into a gal vibe.
The evolution chain reaction was good, but without evolution, I end up forming a Stashaka team and take the chain reaction, but it still feels very unsatisfying.
A new Palmer support is being sought.
Long-distance general-purpose skills are overall weak, so it seems surprisingly difficult to have a long-distance general-purpose support.
What I want for general-purpose long distance is something like a straight-line kabuki.
Shadow Punch Lock-On is somewhat okay.
First, I can’t even defeat Donna at level 1.
If Mamechin comes with a super strong unique ability limited to a specific running style, will the environment change?