
were borne
It’s bad that the SFC version doesn’t even teach you the concept of attributes.
It’s fine to go all out on magic power with electric shock!
I think the remake has greatly improved its usability.
In the original, it’s unclear whether it’s worthwhile to allocate a slot just to play normally.
With SFC, it will be filled with the cool Geno and the freshness of Bowser that can be used as an ally…
It has a weird name like “Mara.”
What are you thinking? There’s a role to be played…
The rival Peach as a healing character is just too overwhelming.
Unfortunately, it starts from when Bowser becomes an ally.
It’s terrible that I won’t be able to contribute significantly to the enemy’s structure for a long time.
There are probably many people who have only done it once.
It’s not that I’m weak, but because the new members coming in excel too much in one particular skill, I end up not getting any chances.
The strong offensive magic is difficult to use because I don’t understand its compatibility.
If you’re going to recover, peach is fine.
Weak in physical strength.
When it comes to one trick, the thread image that allows for easy crowd control with a short electric effect is one of a kind.
>>11
I don’t have enough firepower to scatter it so easily.
>>14
I guarantee you there is, from my recent experience playing.
It’s generally possible to defeat even large enemies that are clearly set with high durability.
I don’t know if the bonus was being distributed in a strange way.
>>14
That’s exactly what a remake is; having Maro in the party boosts magic attack with combo bonuses, which is an enormous tailwind.
With the combination technique of the flapping medal, the enemy is blown away in a single shot.
>>21
I don’t know anything about remakes.
It’s not like the most efficient way is the only way to enjoy the game…
>>12
If you’re not aiming for maximum efficiency and just want to have fun, then it’s definitely the stylish Geno! This time, I’m on your side, Bowser! I want to use Peach too!
That’s why there isn’t even a chair for Maro.
>>42
It’s exactly because it happened to an elementary school student’s heart that it’s difficult to argue against it.
Regarding the remake, Maro being cute has rather positively motivated me to use it.
The soundtrack is only a week away.
It’s nice that with remakes, it’s become easier to swap things out.
>>15
This is really affecting the character evaluation, isn’t it…?
Not having Peach or the starting members is really significant.
>>15
More than anything, I’m happiest that we went from only being able to use three characters to being able to fight with all five of them, especially after the build-up of “Now let’s fight with all five against the Kajio battle!”
I can understand the trigger frog, but I didn’t really get the Malo misfortune joke.
It’s a big deal that item management has become easier with the remake.
I’ll save the capsules and recover as much as I want!
It’s not such a severe difficulty, so you can clear it with any formation, so you can use your favorite characters.
>>20
I think it’s interesting that while Peach is clearly the strongest character, the gameplay doesn’t necessarily make her essential.
The remake’s replacement system is too reliable.
The remake was interesting, but I’m hoping the SFC version will come to Switch Online.
I actually want to get rid of Mario.
I started to dislike it a bit because it has become almost essential for completing the Pokédex in the remake.
>>28
🌧️
The shared FP is a bit of a headwind.
If I had been fuller of FP like a magician, I might have been stronger.
For now, the most convenient thing is that you can instantly change it with a remake.
Since Bowser focuses too much on the main body’s performance and the equipment isn’t that great, it ultimately ends up being removed.
The moment we became companions, I could rely on you…
The first move with Billy, Hyra, Fire Big Bomb is just too lawless.
Lord Bowser is an easy-to-understand Jagen-like presence.
It’s really convenient just to scatter weaklings with Biri Biri, but around the time Bowser joins, a lot of electric-resistant enemies start showing up.
Thanks to the visualization of weaknesses, it’s incredibly easy to use.
Dengeki Biribiri is difficult to match for a remake.
Enemies that can target weaknesses will only arise from around the sunken ship.
>>38
🪼🪼
The four attributes of this game are fire, ice, lightning, and jump.
Mario does a fire jump while Malo uses ice and thunder, completing the elemental set together.
Why are there only two attribute members when there are five people, and one of them is the protagonist?
>>40
Gino has high firepower with no attributes and buffs!
Bowser is physics and status abnormalities!
Peach has recovery, physical attacks, status ailments, and high non-elemental damage!
Even in SFC, everyone is strong, so it won’t be a struggle with any party, unless you’re doing a challenge playthrough.
Bowser’s weapon is weak!
It has a holy attribute as well.
It can only be used with purified water.
At that time, I was teamed up with the familiar members of Bowser Peach, but now I want to use the original group.
Mario is weak against Bowser, you know.
>>48
Huh? Isn’t Mario weak to Bowser?
It’s fine as long as Gino is with me.
>>50
🤜
>>50
✊
In the old version, it was almost fixed, but in the remake, it feels like everyone uses things more evenly.
>>49
Now that we can switch during battle and there’s a reason to do it, it makes sense that it would turn out this way.
Just being constantly buzzing is strong.
But I can’t get caught up in using the characters that kids want to use.
The remake created a gap in the chain, and you can freely switch during combat…
The dance during the level-up of the remake is super cute.
The normal attack seems way too weak.
The most disappointing point for a child who only performs normal attacks.
>>57
The particularly long duration of being bare-handed gives a bad impression.
>>68
If you don’t have information, you’ll miss out on the Frog Sage’s staff too.
>>57
In that respect, Bowser’s attack motions are all flashy…
Feeling weak is probably due to being too fragile in the first Croco battle.
>>58
Not having weapons is too much of a war crime.
Well, it’s not particularly good-looking, so I think many people will take it out of their party.
At that time, I was too stingy with FP, so I only used regular attacks.
Thanks to the remake movie, Mallow became cuter, but Geno kind of made me think, “Is this guy more naked than I expected?” just a little.
>>62
I didn’t expect my body to be so lazy… that’s what I thought.
Bowser isn’t really that strong, but at the time, just being able to use Bowser was an advantage…
Gino’s rough dots were boosting the coolness, huh?
Peach is definitely strange.
It’s fine to equip with a healing role for a fatman patter, or you can invest in physical or magical abilities, as you’ll have top-tier attacks.
Why does Peach, who’s supposed to be a healer, end up breaking even with normal attacks?
It wasn’t something that elementary school boys who don’t tolerate anything uncool would use.
Thanks to being able to switch during combat, it’s now possible to use it so that Peach only comes out when recovering…
I wonder how much the current elementary school students who started with the remake are using it.
Overall recovery is strong, Peach.
Bowser often fights just with the satisfaction of landing a perfectly timed normal attack.
>>75
I’m not really a fan of the motion for the strongest weapon around Gino…
Well, basically I’ll just have them wave or attack the whole area, so it doesn’t really matter much.
>>75
I like the sound of the spiky dog.
It would have been enough to have either Gino Blast or Gino Flash…
And it’s better for Gino Blast to be the strongest technique…
At the very least, it would be nice if the recovery shower had some abnormal recovery effects.
Bowser’s normal attack right after joining is overwhelmingly strong.
The child is constantly being pulled by the strong Bowser at that time.
The final weapon is just a bit subtle, but during the Woof Woof era, it was still really strong.
The final technique is like the two original characters from this work exchanging their special moves, Gino Flash and Glitter Drop.
It would have been nice if there were events to memorize something like this, right?
In the initial encounter, it’s difficult for the advantages of having an area magic user to come into play while conserving FP as you progress.
By the time there is some leeway in the second half of the FP, Gino will learn a cool non-elemental area magic, so he won’t be used after all.
It’s likely to happen.
The thread image may look like a monk class, but aside from the recovery shower, it’s all attack magic, so that’s definitely not the case.
The coolness of Drill Claw and Spiked Iron Ball surpasses everything.
The cost performance of Lightning Bolt Biri is really great, isn’t it?
I had a feeling that, without any strange twists, Bowser should be the strongest in normal attacks until the end.
If you have awesome dog gear, isn’t your attack power at the top?
>>88
When it was specialized for ATK, didn’t both Gino and Bowser reach exactly the maximum attack power with the additional weapons?
>>88
Isn’t it about an old work?
I feel like in the past, even Peach equipped with a frying pan was outpaced in firepower, let alone Fat Mario.
Since Peach has a superior ability with full recovery and status ailment recovery, it would have been nice if Malo had learned full resurrection instead…
>>89
Rainbow has a complete resurrection, including the rear, so it can be said that it has indeed become that way in the remake.
In the remake, I didn’t know you were this strong…
This design is not meant for kids, leaving aside Gino Kuppa.
In the early game, Morrow is unreliable, so he tends to disappear from the party.
When asked whether to remove one or the other after Bowser has joined, well…
I didn’t use Maro because I’m stingy, so I felt like it was a waste to use FP.
When you do a remake, there are recovery treasure chests at key points.
It was a balance where even if you proceed normally, FP doesn’t deplete easily.