
Looks good…
It has transformed from a system like horse racing into a triathlon.
An open-world racing game, huh…?
>>3
That’s quite common.
It looked really interesting.
I want to know the details quickly.
Like Mario Kart the crew.
In short, it’s Steel Ball Run.
>>6
Obtain the corpse of a saint.
>>6
We’ll make it impossible for them to recover and disqualify them before the next starting point…
In other words, it’s a Choro-Q, right?
Is 8 Deluxe finally going to be released?
>>9
In the existing system, it felt like 8DX was almost in its final form.
It feels like I’ve changed the root.
>>11
Well, there will probably still be people who like 8DX from now on.
But evolution is necessary too.
>>9
Rather, it feels like 8DX can coexist as well.
I had 18 coins!
Is it the Mario Kart version of Forza Horizon?
It pierces the guy who went to Peach’s Castle in 64 and got run over by a train in the desert.
>>13
I was running along the railway in the desert.
>>13
In the first generation’s battle mode
I remember jumping with my wings and landing in a puddle inside the wall.
It seems like there were also new actions like running on handrails and kicking walls.
I’m not a fan of racing games and I’ve never played Mario Kart, but Free Run looks really fun, so I’m going to buy it.
There might be something like a scenario mode.
It seems like it’s similar to Riders Republic.
It’s impressive to think of such an idea and bring it to a product level.
I want to run aimlessly through the wilderness.
Yoshi Burger? It would be nice if I could buy that too.
I remembered Choro Q HG2.
>>20
Do not lick the river.
I had anticipated the idea, but I didn’t expect them to really turn it into a world.
A cow I didn’t know was running.
That’s not playable, it’s just lively.
>>24
Since it’s a 24-character run, there’s really a possibility of it being playable.
It seems that people are starting to feel the taste of UBI.
I wonder if there will be more vehicles.
Open-world racing games are quite common, but it’s rare to see one that packs this many tightly designed gimmicks into a single course.
Isn’t this the type of thing where the fun increases significantly when new characters are added through DLC?
>>29
I’m glad that the skin change has finally been implemented.
Did you find Poihana with the driver?
It seems like there won’t be any retro courses with illegal modifications that you think you know but actually don’t this time, right?
Is that a cow from Moo Moo Country?
>>33
Hmm.
I was surprised by the price of the physical version.
It’s definitely the bundled version!
I’m looking forward to seeing what kind of mischief Kamek will get up to.
A tremendous amount of hate seems likely to be directed.
The mode where you can drive carefree is nice…
Mario is a “kart,” so it’s still a game even if we don’t race…
I can’t believe we can do rally competitions in Mario Kart.
I remembered how I used to play Test Drive during the XBOX360 era.
I don’t know anything about traffic safety.
Will the problem of characters ultimately becoming a single optimal choice when continuing to run be resolved this time?
I wonder if they’re collecting parts as a freelancer.
I understand that it’s surprising for Mario Kart to become an open world, but being surprised by an open world in a racing game is just too outdated.
>>46
Many people seem to have first encountered open-world racing games with Test Drive.
From now… huh, 19 years ago…?
It seems that the day will come when the off-road tires, which hardly saw the light of day, will finally see the light of day…
Just fix the tire balance, okay?!
It’s scary how the Spiky Shell homes in no matter where you run.
Running from one end of the map to the other, the frequency of running on the central course is probably very high.
>>50
I feel like the course route can be navigated in any way.
It sounds fun to leisurely go around different places.
It resonates with someone like me who used to wander off the course and closely observe the details of the stage during childhood.
Is there also an exploration mode?
Alternatively, you can stamp at a roadside station.
The free run feature is nice.
It feels even more free than a time attack.
It’s nice that both the rally type and the usual course type seem to be able to compete actively.
It seems that an update for 8DX is coming for Switch 2.
I was surprised by how cute Peach is.
>>58
Have you been closing your eyes until now?
Even those who bought a Switch from version 2 can play 8DX… Is this freedom?
The character design has been subtly updated this time, hasn’t it?
Overall, it became comically touched.
I wonder if I can have fun just by running around the world.
It’s expressive, or rather, since the movie, isn’t it?
The gorilla’s face moves, moves.
This connects the DX while leading up to the end of Switch 2.
The BGM of the PV was just so good, and it really gave a sense of grandeur.
>>66
The background music of the main theme is nice… makes me want to listen to it again.
It seems to have such a high degree of freedom that I can’t imagine what will happen.
Is the survival one continuous thing?
Playing for a long time is tough for me…
>>69
Even Teresa has no legs…
>>71
There is!
>>72
Is there?
>>69
Who was it again?
Sambo, huh?
Does a distinction exist between tour types and circuit types?
If it’s SBR, I want to ride Yoshi and race.
The giant mushroom is back!
I liked that item.
It seems there was a first-generation crab.
>>77
Well then, I wonder if the enemies from the ignored land will also appear in 3D Land.
There are likely a lot of weird characters…
>>78
It shouldn’t be strange, but the cow feels the most out of place…
There were many machines that didn’t seem to just be a combination of parts, but I wonder how it will turn out.
What the heck is that cow…?
>>81
Cows of Moo Moo Country
>>86
What the heck was that…?
I don’t play racing games much, but free run looks interesting.
The free run pierces through me as I explored every corner in the city trial.
I was thinking thank you Mario Kart when I got stabbed by a new release from the side.