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[Monster Hunter Wilds] I didn’t know that…

Japan Otaku ReviewsYeahx1

We will fix the issue where you cannot immediately transition to a focused weak point attack after stopping movement while charging with the hammer.

https://info.monsterhunter.com/wilds/update/ja-jp/Ver.1.010.00.00.html

1: Japan Otaku ReviewsYeahx23

I wonder if it’s always like that…

2: Japan Otaku ReviewsYeahx9

Congratulations on the enhancement adjustment!

4: Japan Otaku ReviewsYeahx2

I’m grateful that Gore is fixing the camera distance.

I seriously couldn’t see it.

5: Japan Otaku Reviews

I recently learned that you can start charging during a concentrated attack, although I don’t really care.

13: Japan Otaku Reviews

>>5

Especially with veteran wounds, a down is guaranteed, so being able to immediately transition into a full concentration build-up is significant.

Even though I’m hitting hard, it’s just too counterintuitive to be charging up like that…

16: Japan Otaku Reviews

>>13

It’s something like a charged spinning attack…

6: Japan Otaku ReviewsYeahx7

Was that a bug!?

7: Japan Otaku Reviews

Is there something about the bow that hasn’t been adjusted properly?

At least the hammer wasn’t nerfed.

19: Japan Otaku ReviewsYeahx1

>>7

When viewed as a standalone hammer after the nerf to the eclipse attack, it’s a minor nerf.

Since the reliance on eclipse attacks was low, there is a slight relative enhancement compared to other weapons.

It may not be something to be happy about…

25: Japan Otaku ReviewsYeahx8

>>7

Rather, it seems to be wildly lost in a short period of time, from the guidance of Beta to the direct sale of Kazuya Man, and then to Go-Sha Man.

8: Japan Otaku Reviews

I thought the buddy’s hammer was strong, but not that much.

9: Japan Otaku ReviewsYeahx2

The flute is joyful.

10: Japan Otaku Reviews

What did Kazuya do…?!

12: Japan Otaku ReviewsYeahx20

Is it true that there’s no mobility, no defense, no damage, and even bugs?!

21: Japan Otaku ReviewsYeahx1

>>12

In the final version, if you count the nerfs and the negative effects added to the Arty weapons, the bullying towards the hammer is endless.

15: Japan Otaku Reviews

Kazuy weakened, strong rapid fire enhanced.

Well, it is reasonable.

20: Japan Otaku Reviews

>>15

It seems like Chichiya is getting stronger too, I wonder what it’s like…

17: Japan Otaku ReviewsYeahx1

Give me a cancel on performance evasion too!!!!!!!!!!

22: Japan Otaku Reviews

Is Kazuya Man dead?

23: Japan Otaku Reviews

The flute is delightful.

It depends on the weapon adjustments at the end of May.

24: Japan Otaku Reviews

It feels like mounted heavy attacks are not allowed.

I was enjoying using it, but it makes sense.

50: Japan Otaku Reviews

>>24

It can get tiring with things like Kematriss and Dosha, but I guess that’s when you should use close combat.

26: Japan Otaku ReviewsYeahx26

Why are you properly adjusting only the bow up and down?

In that case, couldn’t you have at least raised the numbers a bit randomly for the hammer?! It’s making me angry as I read this!!!!

36: Japan Otaku ReviewsYeahx1

>>26

The bow is favored because it comes with five or six effects from the magical cheat “Perceptive Step,” which has been powered up from the beta version to the final version with the addition of a perfect dodge distance cancel command; you should realize that by now.

27: Japan Otaku ReviewsYeahx1

Isn’t it also a bug that you can’t transition from a hammering finish to a full charge?

28: Japan Otaku Reviews

I wondered why they were only adjusting the bow.

29: Japan Otaku Reviews

I thought it would just be bug fixes, but there are quite a few substantial changes to the bow.

I’ve never used it, so I have no idea what it says.

43: Japan Otaku Reviews

>>29

Instead of nerfing the actions that deal the most damage, I’ll strengthen the other actions ♡, that’s the adjustment.

31: Japan Otaku ReviewsYeahx4

Is the one in charge of the bow an incompetent hard worker?

Too many adjustments, but it’s going off-course too much.

32: Japan Otaku Reviews

>>30

Since the Basilisk flew in without any prior notice in Rise, it might be okay to expect some surprise announcements.

33: Japan Otaku Reviews

What is the purpose of adjusting it up and down?

What’s the intention?

34: Japan Otaku ReviewsYeahx10

I mean, is the strength of guns and one-handed swords intended?

42: Japan Otaku Reviews

>>34

If you can’t clear that area, please use this, right?

53: Japan Otaku Reviews

>>34

One hand is safe because it pulls back firmly from the corruption attack punishment.

Well, Gun, spring has finally come…

35: Japan Otaku Reviews

Was the large rockfall guard malfunctioning…

37: Japan Otaku Reviews

Could you make it so that the gauge fills up without needing to attack with the light?

38: Japan Otaku Reviews

Only the bow gets adjusted, seriously… seriously… are they looking down on us…?

39: Japan Otaku Reviews

I’ve never used a hammer before, but will anything change with this adjustment?

So what is the bow?

45: Japan Otaku ReviewsYeahx1

>>39

The serious preparation of the weak and reputed hammer is in May.

Before that, I’ll make some adjustments to my favorite bow, which is still really strong in development.

51: Japan Otaku Reviews

>>39

Not much has changed.

I’m glad because the flute was quite stressful.

40: Japan Otaku Reviews

Thinking that there will be about 30 correction items for the hammer at the end of May already makes my brain juices flow non-stop.

41: Japan Otaku Reviews

41: Japan Otaku Reviews

44: Japan Otaku ReviewsYeahx2

Is it a bug that there are no counters against charged attacks?

49: Japan Otaku Reviews

Composition of looking at a bow.

52: Japan Otaku ReviewsYeahx1

How did that woman kill the Great Ape faster than me…?

54: Japan Otaku ReviewsYeahx1

I heard that the serious adjustments will start in May!

56: Japan Otaku Reviews

The Zoshia hammer might be extremely strong, to the point of being bug-level, just as a hammer…

57: Japan Otaku Reviews

The fact that the hammer’s concentrated weak point attack misses all the time is not a bug, but a feature…?

58: Japan Otaku Reviews

This time, I’ve only made simple adjustments as indicated in the prior information, and the hammer will likely undergo bigger adjustments.

I hope for things like additional derivatives and improved motion speed.

59: Japan Otaku Reviews

The flute’s number one stress factor was fixed immediately, so it’s very helpful.

Let’s dance a lot.

60: Japan Otaku Reviews

In the update at the end of May, it’s fine to balance things out, but please increase the attack power a bit for the Mitsune weapons, Zosia weapons, and any other weapons that will definitely receive additional upgrades.

Please.

61: Japan Otaku Reviews

Are you serious about raising the break time?

62: Japan Otaku Reviews

Alchemy probably wants to relatively lower the value of currency vouchers.

63: Japan Otaku ReviewsYeahx1

Isn’t the Purely Archery Team’s footwork light and excellent?

76: Japan Otaku Reviews

>>63

It seems that around three people who like bows are composed in the weapon adjustment version 6.

64: Japan Otaku Reviews

It’s going to get even easier to dance!

65: Japan Otaku ReviewsYeahx1

The secret heavy won’t forgive me…

75: Japan Otaku Reviews

>>65

Hmm hmm

Let’s practice standing shooting, okay?

82: Japan Otaku ReviewsYeahx1

>>75

Well, to be honest, it’s fun, but whether it’s strong or not… I’m not sure. So that’s fine, I guess.

I want them to leave behind enough numbers that I can still enjoy it.

94: Japan Otaku Reviews

>>82

I wonder if it will be at a position similar to the current penetrating bullets.

97: Japan Otaku Reviews

>>94

Well, that’s pretty close to dying!

103: Japan Otaku Reviews

>>97

If you use it well and choose your enemies, it can deal firepower that’s not much different from a machine…

If someone says, “Is that all you’ve achieved after going that far?” I would reply, “Yeah.”

66: Japan Otaku Reviews

Those who only focus on the increase of necessary points should read everything properly.

67: Japan Otaku Reviews

I’ve never used a cursed equipment… I should have tried it at least once.

74: Japan Otaku Reviews

>>67

There’s still time!

68: Japan Otaku Reviews

Kazuya… are you going to die…

Well, it’s understandable since the penetration was just weird.

69: Japan Otaku Reviews

Kazuya Man is a good example of what happens when you increase the damage output of certain attacks.

71: Japan Otaku ReviewsYeahx5

How much do you dislike repeatedly taking breaks?

Then make it so that one quest takes a day.

72: Japan Otaku ReviewsYeahx2

Is it technically difficult to simply place an item box for item exchanges at the supply station?

73: Japan Otaku Reviews

I wonder if the strict simultaneous pressing of the flute has been improved.

77: Japan Otaku ReviewsYeahx3

The stop hammer requires a full-body modification surgery, so it takes time.

84: Japan Otaku ReviewsYeahx3

>>77

It would have been nice if they had at least increased the motion values for horizontal slashes and vertical swings.

78: Japan Otaku Reviews

I thought the risk of not being able to move while activated was balanced by its firepower, but if it gets weakened, there’s no point in using it.

79: Japan Otaku ReviewsYeahx2

Using points to take a break feels like work.

81: Japan Otaku Reviews

The adjustment of the mounted attack for the crossbow means making it stronger, right?

86: Japan Otaku Reviews

>>81

I feel it’s kind of pointless if it loses its purpose.

83: Japan Otaku ReviewsYeahx1

The cost of living while on break isn’t free, you know, teacher.

85: Japan Otaku ReviewsYeahx12

Hey, was there a part of the bow that could be teased like that?

Was there really something to tweak compared to the hammer?

93: Japan Otaku Reviews

>>85

Isn’t the firepower too high? Isn’t the evasion kind of cheating? There were parts like that.

Isn’t this an overall enhancement?

87: Japan Otaku Reviews

Some of the motion is too strong, but there are many types of flesh that clearly kill the bullet resistance…

Since the octopus skeleton and the usual arrows that hit the legs are penetrating with Zuy, the damage per hit was different by about three times…

If it strengthens the zero-distance chijya that was dead due to that influence, then that’s fine…

88: Japan Otaku Reviews

Is the problem with Alma walking unchanged?

89: Japan Otaku Reviews

For now, it seems that Gansu is good to be out of the Gunlance state as it is.

90: Japan Otaku ReviewsYeahx3

Is the rest point price going up?????????

Hmm?????

91: Japan Otaku ReviewsYeahx7

I feel a strong determination to make the bow stronger at all costs.

92: Japan Otaku Reviews

I keep taking breaks to get Zossia out, so it seems like it’s going to run out quickly.

95: Japan Otaku Reviews

The bow adjustment team must be excellent.

96: Japan Otaku Reviews

When it comes to secrets while fishing…

99: Japan Otaku Reviews

>>96

They also touched on the behavior of the secret.

105: Japan Otaku ReviewsYeahx1

>>99

It doesn’t seem like there is any.

98: Japan Otaku Reviews

There is even a visible intention to make the bow boring.

100: Japan Otaku Reviews

It’s great that the adjustment makes it easier to hit the finish after Lance’s wound attack.

Spider-type monsters are not hitting very much…

101: Japan Otaku Reviews

The wave of recession has even reached breaks…

102: Japan Otaku ReviewsYeahx1

Is the buff to Kazuya really that strong when you enhance the strong rapid fire and the Chichiya?

107: Japan Otaku ReviewsYeahx3

>>102

I don’t mind whether it’s a buff or a nerf.

Why is it just this guy?

104: Japan Otaku Reviews

I really don’t want to encounter a situation where I can’t take a break when I’ve run out of points…

106: Japan Otaku ReviewsYeahx2

No, it wasn’t fun because Kazuya was the strongest.

All you have to do is shoot that.

163: Japan Otaku Reviews

>>106

Is it area-of-effect attack magic or what!? Because the hit detection was quite large…

There was no meaning in aiming at it.

108: Japan Otaku ReviewsYeahx8

If they’re going in a direction that doesn’t allow actions like Kazyaman, then make it so that the Switch Axe can fight in ways other than just full releases!

115: Japan Otaku Reviews

>>108

Understood, I will fully relinaf it with other items unchanged.

116: Japan Otaku Reviews

>>108

Sure! Just lower the firepower of Full Riri and leave everything else as is!

109: Japan Otaku ReviewsYeahx3

Why is it that only the bow has been practically adjusted in advance…?

110: Japan Otaku Reviews

I don’t know of any examples where adjustments like lowering this and raising that actually resulted in a real nerf.

111: Japan Otaku ReviewsYeahx1

It’s not a powerful shot, it’s an enhancement of rapid-fire, is that okay?

132: Japan Otaku Reviews

>>111

The charge master will also enhance the powerful shot.

145: Japan Otaku ReviewsYeahx2

>>132

It would be strange if you weren’t on it from the beginning…

Well, in the current environment, it doesn’t seem to matter much since it’s against Albedo-kun anyway…

112: Japan Otaku Reviews

I really want to see the shotgun and the armor-piercing shells dead.

Just delete it.

113: Japan Otaku Reviews

Kazuya is easy to hit and has a lot of returns, plus he can easily follow up with a scar shot…

114: Japan Otaku ReviewsYeahx3

Hehe.

I’m starting to get really scared of everything…

117: Japan Otaku Reviews

Should the hammer increase its damage? It feels like it’s not really a damage issue since with Weakness Exploit 5 and Critical Boost 3, I can hit 300 on a Rathian with the Albedos hammer, so it’s complicated.

If we compare it to a great sword, the discussion changes, but I wonder what we should do.

119: Japan Otaku ReviewsYeahx23

>>117

If you think Leia is strong at 300, then that’s not a problem, right?

125: Japan Otaku Reviews

>>119

Even the charged slash of a one-handed sword can produce such numbers…

129: Japan Otaku ReviewsYeahx9

>>117

I didn’t realize that hammers are more serious than I thought…

146: Japan Otaku ReviewsYeahx4

>>129

In the first place, it takes about 6 seconds to fully unleash the finishing move’s power, so realistically, the damage that can be dealt in a gap of 2 to 3 seconds is at best around 100 damage.

169: Japan Otaku ReviewsYeahx7

>>129

The misfortune of the hammer is worse than you can imagine, at least three levels below the worst.

134: Japan Otaku ReviewsYeahx1

>>117

I think the problem is that the damage from the size of the motion is low, which results in taking more time to defeat it.

135: Japan Otaku Reviews

>>117

It’s the same for any weapon; having versatile skills makes you strong.

Although the tasks themselves are simple, the severity of various aspects such as “reach” and “offset” can clearly be described as unfortunate.

118: Japan Otaku Reviews

🎶🎷🕺📯🎶

120: Japan Otaku Reviews

I’m glad I finished filling in the smallest gold crowns!

121: Japan Otaku Reviews

Um… by the way, what about the bug where the Escanight gold crown doesn’t drop…?

122: Japan Otaku Reviews

I’m being greedy, but I want to have the indictment for free.

126: Japan Otaku Reviews

>>122

I’ll do it as much as you want.

Show me your neck.

123: Japan Otaku Reviews

It’s a story mission, isn’t it?

133: Japan Otaku ReviewsYeahx1

>>123

The fact that they are bringing it up in the story means they will provide a reason for the revival.

124: Japan Otaku Reviews

Isn’t it common to enhance things in a way that leaves a good impression, at least for the first update?

I’m going to lower your rating, you know?

127: Japan Otaku Reviews

I thought there would be at least a slight enhancement… I think this is the first time I’m writing a message.

128: Japan Otaku ReviewsYeahx5

>>127

Send me a letter!

Send as much as you want, seriously.

131: Japan Otaku ReviewsYeahx2

>>127

Send it with polite words.

138: Japan Otaku ReviewsYeahx3

>>127

I want to say “👺”, but it’s not too late even now.

130: Japan Otaku Reviews

I told you it’s the end of May!

142: Japan Otaku ReviewsYeahx12

>>130

Then make the bow by the end of May! The impression is terrible!

153: Japan Otaku Reviews

>>142

The dragoon will also be weakened.

I can’t trust the update at the end of May at all…

137: Japan Otaku ReviewsYeahx5

Rather, it only deals 300 damage with Weakness Exploit 5 and Critical Boost 3…

Vertical 3?

150: Japan Otaku Reviews

>>137

Stamp of “Rumi 3”

I guess, since I probably don’t use many other weapons and I’m not really good at skill builds or positioning, I feel like I’m saying something careless from the perspective of someone who actually uses the hammer well…

166: Japan Otaku ReviewsYeahx3

>>150

Are you possibly thinking that the Tamashii 3 stamp is a high-damage move?

The charged 3 stamp has a lower motion value than the great sword’s charged 1, you know…? (101 and 95)

188: Japan Otaku ReviewsYeahx5

>>166

Don’t you know? The hammer user who only uses a hammer insists that the charge step, which is just a simple charge while rolling, is a convenient and powerful technique.

That pathetic and miserable charge step that makes me embarrassed to even compare it to the bow’s charge step.

167: Japan Otaku Reviews

>>150

Vertical 3 has no good performance, so I won’t use it at all.

In that case, it’s better to charge fully and release it immediately.

193: Japan Otaku Reviews

This time, I thought the great sword was already strong at charge level 1, so I viewed it as an exception.

>>167

The fact that I can’t move from that spot while charging it with all my strength and that the motion is quite long makes it tough, and I can only hit during chance times like when the monster is down, roaring, or breathing fire…

If I remember more motions, it seems like I can do a lot more.

141: Japan Otaku ReviewsYeahx11

Wait a minute, if you can adjust the bow quickly, wouldn’t it be okay to just fiddle a bit with the hammer’s multiplier?!

144: Japan Otaku Reviews

The current hammer is a flute that has taken up the melody.

147: Japan Otaku Reviews

The hammer is at a level that can’t be improved just by tweaking the numbers anymore, so we have no choice but to take our time adjusting it until the end of May.

165: Japan Otaku Reviews

>>147

But I also want you to understand the feeling of thinking it’s ridiculous to just ignore all the free updates that come out at first.

It’s completely unfinished before even being insufficiently adjusted.

148: Japan Otaku Reviews

I think it’s quite tough that you can’t execute a charged step at the beginning of the charge.

149: Japan Otaku Reviews

It’s fine to get stronger, isn’t it!

151: Japan Otaku Reviews

I felt frustrated when I saw the adjustments to the bow and realized that only the promising ones among my brothers were getting attention.

152: Japan Otaku ReviewsYeahx8

It seems that there isn’t a weapon that requires urgent adjustments more than the hammer at the moment.

154: Japan Otaku Reviews

300 for Leia is probably an upper number.

The power charge is indeed not that low.

155: Japan Otaku ReviewsYeahx1

Kazuya being lowered while others are raised is exactly the same as the nerf at the end of May, but why was the bow adjusted first?

Isn’t this what was announced as the nerf?

156: Japan Otaku ReviewsYeahx1

They were probably busy adjusting other weapon types and put the hammer on the back burner.

And maybe it was just forgotten like that.

157: Japan Otaku Reviews

I wonder if there will be a motion change before the unprecedented large update for the hammer.

160: Japan Otaku ReviewsYeahx7

>>157

There is none! It’s absolutely nonexistent!

162: Japan Otaku ReviewsYeahx1

>>157

I want you to close the distance with an Asuka culture attack after the offset.

170: Japan Otaku Reviews

>>162

It’s fine if you become Iceborne.

182: Japan Otaku ReviewsYeahx1

>>170

I really want an Asuka Cultural Attack because it’s really stupid that I can’t reach the full charge after getting a cancel down.

158: Japan Otaku ReviewsYeahx2

It’s fine that I have no complaints about the current strength, but please stop saying that there’s no need to get stronger…

159: Japan Otaku ReviewsYeahx1

What is 300? Is it a vertical slash with a great sword without charging or something?

161: Japan Otaku Reviews

Mr. Olivier is becoming stronger and stronger.

164: Japan Otaku Reviews

It’s still early.

168: Japan Otaku Reviews

I feel like the left side of the flute was around 120 or so.

171: Japan Otaku Reviews

Let’s just stop thinking about the details and make the hammer deal 1.3 times more damage for now.

Well, 1.5 is fine too.

178: Japan Otaku ReviewsYeahx5

>>171

It’s fine at double the amount.

172: Japan Otaku Reviews

The current hammer’s power is lacking, and it’s particularly tough because the skills that can slip in during fine gaps are just not powerful enough.

How long are you going to keep doing 1-2 hits and scratching? The motion value is good.

173: Japan Otaku Reviews

Why are you so weak, Hammer!

174: Japan Otaku ReviewsYeahx7

>>173

The possibility that Tsuji P is disliked.

181: Japan Otaku ReviewsYeahx9

>>174

It’s a bit too realistic, so it’s no good.

175: Japan Otaku Reviews

This hammer is so terrible that it doesn’t have anything that surpasses other weapon types.

176: Japan Otaku Reviews

Isn’t there a way to make it hit twice in one strike?

183: Japan Otaku ReviewsYeahx1

>>176

Brave Hammer: “I was doing that in Sunbreak, but no one acknowledged it.”

186: Japan Otaku Reviews

>>183

Honestly, I had more fun with Brave Hammer.

Because I was able to step naturally.

177: Japan Otaku Reviews

Is the fix for the weird hit detection of the great sword’s turn guard finally coming?

179: Japan Otaku Reviews

What kind of something is like a hammer from Wiles that makes you assertively say “This is no good!” even after enduring 4G and rises?

180: Japan Otaku Reviews

I’ve been using the Gunlance in Sunbreak the whole time, so I’m confused that the developers are properly listening to user feedback and making adjustments.

184: Japan Otaku Reviews

Actually, the attribute value of the spinning attack is quite high, so the hammer might be an attribute weapon.

185: Japan Otaku Reviews

I didn’t know because I haven’t tried other weapons, but a charged shot deals 140 damage, and it fires three shots – that’s exceptional.

187: Japan Otaku ReviewsYeahx5

I can only think of two possible reasons: either no one had tried the hammer or they intentionally bullied it.

189: Japan Otaku ReviewsYeahx2

>>187

Or both…

190: Japan Otaku ReviewsYeahx3

If you’re going to make adjustments at this timing, it might be good to tweak the hammer a bit and see how it goes, right? Come on!

191: Japan Otaku Reviews

It’s sad to feel that the hammer’s cancellation, which was meant to be entirely for show, feels like it was abandoned halfway through serious adjustments.

192: Japan Otaku Reviews

The hammer is properly adjusted, so that’s probably why it leads to the next response, but if nothing has been done, it leaves a bad impression, doesn’t it?

194: Japan Otaku Reviews

It’s definitely the most fun I’ve had in the past.

The new elements can only be considered as almost non-existent, and the firepower of the current hammer has dropped about three levels compared to others.

195: Japan Otaku Reviews

Isn’t it a bug that the L2 + L3 sword-drawing slinger doesn’t come out sometimes?

196: Japan Otaku Reviews

The charged level 3 stamp has a lower motion value than the charged level 2 → return motion, so it’s a penalty motion for overcharging.

Of course, everyone knows.

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