
We will fix the issue where you cannot immediately transition to a focused weak point attack after stopping movement while charging with the hammer.
https://info.monsterhunter.com/wilds/update/ja-jp/Ver.1.010.00.00.html
I wonder if it’s always like that…
Congratulations on the enhancement adjustment!
I’m grateful that Gore is fixing the camera distance.
I seriously couldn’t see it.
I recently learned that you can start charging during a concentrated attack, although I don’t really care.
>>5
Especially with veteran wounds, a down is guaranteed, so being able to immediately transition into a full concentration build-up is significant.
Even though I’m hitting hard, it’s just too counterintuitive to be charging up like that…
>>13
It’s something like a charged spinning attack…
Was that a bug!?
Is there something about the bow that hasn’t been adjusted properly?
At least the hammer wasn’t nerfed.
>>7
When viewed as a standalone hammer after the nerf to the eclipse attack, it’s a minor nerf.
Since the reliance on eclipse attacks was low, there is a slight relative enhancement compared to other weapons.
It may not be something to be happy about…
>>7
Rather, it seems to be wildly lost in a short period of time, from the guidance of Beta to the direct sale of Kazuya Man, and then to Go-Sha Man.
I thought the buddy’s hammer was strong, but not that much.
The flute is joyful.
What did Kazuya do…?!
Is it true that there’s no mobility, no defense, no damage, and even bugs?!
>>12
In the final version, if you count the nerfs and the negative effects added to the Arty weapons, the bullying towards the hammer is endless.
Kazuy weakened, strong rapid fire enhanced.
Well, it is reasonable.
>>15
It seems like Chichiya is getting stronger too, I wonder what it’s like…
Give me a cancel on performance evasion too!!!!!!!!!!
Is Kazuya Man dead?
The flute is delightful.
It depends on the weapon adjustments at the end of May.
It feels like mounted heavy attacks are not allowed.
I was enjoying using it, but it makes sense.
>>24
It can get tiring with things like Kematriss and Dosha, but I guess that’s when you should use close combat.
Why are you properly adjusting only the bow up and down?
In that case, couldn’t you have at least raised the numbers a bit randomly for the hammer?! It’s making me angry as I read this!!!!
>>26
The bow is favored because it comes with five or six effects from the magical cheat “Perceptive Step,” which has been powered up from the beta version to the final version with the addition of a perfect dodge distance cancel command; you should realize that by now.
Isn’t it also a bug that you can’t transition from a hammering finish to a full charge?
I wondered why they were only adjusting the bow.
I thought it would just be bug fixes, but there are quite a few substantial changes to the bow.
I’ve never used it, so I have no idea what it says.
>>29
Instead of nerfing the actions that deal the most damage, I’ll strengthen the other actions ♡, that’s the adjustment.
Is the one in charge of the bow an incompetent hard worker?
Too many adjustments, but it’s going off-course too much.
>>30
Since the Basilisk flew in without any prior notice in Rise, it might be okay to expect some surprise announcements.
What is the purpose of adjusting it up and down?
What’s the intention?
I mean, is the strength of guns and one-handed swords intended?
>>34
If you can’t clear that area, please use this, right?
>>34
One hand is safe because it pulls back firmly from the corruption attack punishment.
Well, Gun, spring has finally come…
Was the large rockfall guard malfunctioning…
Could you make it so that the gauge fills up without needing to attack with the light?
Only the bow gets adjusted, seriously… seriously… are they looking down on us…?
I’ve never used a hammer before, but will anything change with this adjustment?
So what is the bow?
>>39
The serious preparation of the weak and reputed hammer is in May.
Before that, I’ll make some adjustments to my favorite bow, which is still really strong in development.
>>39
Not much has changed.
I’m glad because the flute was quite stressful.
Thinking that there will be about 30 correction items for the hammer at the end of May already makes my brain juices flow non-stop.
Is it a bug that there are no counters against charged attacks?
Composition of looking at a bow.
How did that woman kill the Great Ape faster than me…?
I heard that the serious adjustments will start in May!
The Zoshia hammer might be extremely strong, to the point of being bug-level, just as a hammer…
The fact that the hammer’s concentrated weak point attack misses all the time is not a bug, but a feature…?
This time, I’ve only made simple adjustments as indicated in the prior information, and the hammer will likely undergo bigger adjustments.
I hope for things like additional derivatives and improved motion speed.
The flute’s number one stress factor was fixed immediately, so it’s very helpful.
Let’s dance a lot.
In the update at the end of May, it’s fine to balance things out, but please increase the attack power a bit for the Mitsune weapons, Zosia weapons, and any other weapons that will definitely receive additional upgrades.
Please.
Are you serious about raising the break time?
Alchemy probably wants to relatively lower the value of currency vouchers.
Isn’t the Purely Archery Team’s footwork light and excellent?
>>63
It seems that around three people who like bows are composed in the weapon adjustment version 6.
It’s going to get even easier to dance!
The secret heavy won’t forgive me…
>>65
Hmm hmm
Let’s practice standing shooting, okay?
>>75
Well, to be honest, it’s fun, but whether it’s strong or not… I’m not sure. So that’s fine, I guess.
I want them to leave behind enough numbers that I can still enjoy it.
>>82
I wonder if it will be at a position similar to the current penetrating bullets.
>>94
Well, that’s pretty close to dying!
>>97
If you use it well and choose your enemies, it can deal firepower that’s not much different from a machine…
If someone says, “Is that all you’ve achieved after going that far?” I would reply, “Yeah.”
Those who only focus on the increase of necessary points should read everything properly.
I’ve never used a cursed equipment… I should have tried it at least once.
>>67
There’s still time!
Kazuya… are you going to die…
Well, it’s understandable since the penetration was just weird.
Kazuya Man is a good example of what happens when you increase the damage output of certain attacks.
How much do you dislike repeatedly taking breaks?
Then make it so that one quest takes a day.
Is it technically difficult to simply place an item box for item exchanges at the supply station?
I wonder if the strict simultaneous pressing of the flute has been improved.
The stop hammer requires a full-body modification surgery, so it takes time.
>>77
It would have been nice if they had at least increased the motion values for horizontal slashes and vertical swings.
I thought the risk of not being able to move while activated was balanced by its firepower, but if it gets weakened, there’s no point in using it.
Using points to take a break feels like work.
The adjustment of the mounted attack for the crossbow means making it stronger, right?
>>81
I feel it’s kind of pointless if it loses its purpose.
The cost of living while on break isn’t free, you know, teacher.
Hey, was there a part of the bow that could be teased like that?
Was there really something to tweak compared to the hammer?
>>85
Isn’t the firepower too high? Isn’t the evasion kind of cheating? There were parts like that.
Isn’t this an overall enhancement?
Some of the motion is too strong, but there are many types of flesh that clearly kill the bullet resistance…
Since the octopus skeleton and the usual arrows that hit the legs are penetrating with Zuy, the damage per hit was different by about three times…
If it strengthens the zero-distance chijya that was dead due to that influence, then that’s fine…
Is the problem with Alma walking unchanged?
For now, it seems that Gansu is good to be out of the Gunlance state as it is.
Is the rest point price going up?????????
Hmm?????
I feel a strong determination to make the bow stronger at all costs.
I keep taking breaks to get Zossia out, so it seems like it’s going to run out quickly.
The bow adjustment team must be excellent.
When it comes to secrets while fishing…
>>96
They also touched on the behavior of the secret.
>>99
It doesn’t seem like there is any.
There is even a visible intention to make the bow boring.
It’s great that the adjustment makes it easier to hit the finish after Lance’s wound attack.
Spider-type monsters are not hitting very much…
The wave of recession has even reached breaks…
Is the buff to Kazuya really that strong when you enhance the strong rapid fire and the Chichiya?
>>102
I don’t mind whether it’s a buff or a nerf.
Why is it just this guy?
I really don’t want to encounter a situation where I can’t take a break when I’ve run out of points…
No, it wasn’t fun because Kazuya was the strongest.
All you have to do is shoot that.
>>106
Is it area-of-effect attack magic or what!? Because the hit detection was quite large…
There was no meaning in aiming at it.
If they’re going in a direction that doesn’t allow actions like Kazyaman, then make it so that the Switch Axe can fight in ways other than just full releases!
>>108
Understood, I will fully relinaf it with other items unchanged.
>>108
Sure! Just lower the firepower of Full Riri and leave everything else as is!
Why is it that only the bow has been practically adjusted in advance…?
I don’t know of any examples where adjustments like lowering this and raising that actually resulted in a real nerf.
It’s not a powerful shot, it’s an enhancement of rapid-fire, is that okay?
>>111
The charge master will also enhance the powerful shot.
>>132
It would be strange if you weren’t on it from the beginning…
Well, in the current environment, it doesn’t seem to matter much since it’s against Albedo-kun anyway…
I really want to see the shotgun and the armor-piercing shells dead.
Just delete it.
Kazuya is easy to hit and has a lot of returns, plus he can easily follow up with a scar shot…
Hehe.
I’m starting to get really scared of everything…
Should the hammer increase its damage? It feels like it’s not really a damage issue since with Weakness Exploit 5 and Critical Boost 3, I can hit 300 on a Rathian with the Albedos hammer, so it’s complicated.
If we compare it to a great sword, the discussion changes, but I wonder what we should do.
>>117
If you think Leia is strong at 300, then that’s not a problem, right?
>>119
Even the charged slash of a one-handed sword can produce such numbers…
>>117
I didn’t realize that hammers are more serious than I thought…
>>129
In the first place, it takes about 6 seconds to fully unleash the finishing move’s power, so realistically, the damage that can be dealt in a gap of 2 to 3 seconds is at best around 100 damage.
>>129
The misfortune of the hammer is worse than you can imagine, at least three levels below the worst.
>>117
I think the problem is that the damage from the size of the motion is low, which results in taking more time to defeat it.
>>117
It’s the same for any weapon; having versatile skills makes you strong.
Although the tasks themselves are simple, the severity of various aspects such as “reach” and “offset” can clearly be described as unfortunate.
🎶🎷🕺📯🎶
I’m glad I finished filling in the smallest gold crowns!
Um… by the way, what about the bug where the Escanight gold crown doesn’t drop…?
I’m being greedy, but I want to have the indictment for free.
>>122
I’ll do it as much as you want.
Show me your neck.
It’s a story mission, isn’t it?
>>123
The fact that they are bringing it up in the story means they will provide a reason for the revival.
Isn’t it common to enhance things in a way that leaves a good impression, at least for the first update?
I’m going to lower your rating, you know?
I thought there would be at least a slight enhancement… I think this is the first time I’m writing a message.
>>127
Send me a letter!
Send as much as you want, seriously.
>>127
Send it with polite words.
>>127
I want to say “👺”, but it’s not too late even now.
I told you it’s the end of May!
>>130
Then make the bow by the end of May! The impression is terrible!
>>142
The dragoon will also be weakened.
I can’t trust the update at the end of May at all…
Rather, it only deals 300 damage with Weakness Exploit 5 and Critical Boost 3…
Vertical 3?
>>137
Stamp of “Rumi 3”
I guess, since I probably don’t use many other weapons and I’m not really good at skill builds or positioning, I feel like I’m saying something careless from the perspective of someone who actually uses the hammer well…
>>150
Are you possibly thinking that the Tamashii 3 stamp is a high-damage move?
The charged 3 stamp has a lower motion value than the great sword’s charged 1, you know…? (101 and 95)
>>166
Don’t you know? The hammer user who only uses a hammer insists that the charge step, which is just a simple charge while rolling, is a convenient and powerful technique.
That pathetic and miserable charge step that makes me embarrassed to even compare it to the bow’s charge step.
>>150
Vertical 3 has no good performance, so I won’t use it at all.
In that case, it’s better to charge fully and release it immediately.
This time, I thought the great sword was already strong at charge level 1, so I viewed it as an exception.
>>167
The fact that I can’t move from that spot while charging it with all my strength and that the motion is quite long makes it tough, and I can only hit during chance times like when the monster is down, roaring, or breathing fire…
If I remember more motions, it seems like I can do a lot more.
Wait a minute, if you can adjust the bow quickly, wouldn’t it be okay to just fiddle a bit with the hammer’s multiplier?!
The current hammer is a flute that has taken up the melody.
The hammer is at a level that can’t be improved just by tweaking the numbers anymore, so we have no choice but to take our time adjusting it until the end of May.
>>147
But I also want you to understand the feeling of thinking it’s ridiculous to just ignore all the free updates that come out at first.
It’s completely unfinished before even being insufficiently adjusted.
I think it’s quite tough that you can’t execute a charged step at the beginning of the charge.
It’s fine to get stronger, isn’t it!
I felt frustrated when I saw the adjustments to the bow and realized that only the promising ones among my brothers were getting attention.
It seems that there isn’t a weapon that requires urgent adjustments more than the hammer at the moment.
300 for Leia is probably an upper number.
The power charge is indeed not that low.
Kazuya being lowered while others are raised is exactly the same as the nerf at the end of May, but why was the bow adjusted first?
Isn’t this what was announced as the nerf?
They were probably busy adjusting other weapon types and put the hammer on the back burner.
And maybe it was just forgotten like that.
I wonder if there will be a motion change before the unprecedented large update for the hammer.
>>157
There is none! It’s absolutely nonexistent!
>>157
I want you to close the distance with an Asuka culture attack after the offset.
>>162
It’s fine if you become Iceborne.
>>170
I really want an Asuka Cultural Attack because it’s really stupid that I can’t reach the full charge after getting a cancel down.
It’s fine that I have no complaints about the current strength, but please stop saying that there’s no need to get stronger…
What is 300? Is it a vertical slash with a great sword without charging or something?
Mr. Olivier is becoming stronger and stronger.
It’s still early.
I feel like the left side of the flute was around 120 or so.
Let’s just stop thinking about the details and make the hammer deal 1.3 times more damage for now.
Well, 1.5 is fine too.
>>171
It’s fine at double the amount.
The current hammer’s power is lacking, and it’s particularly tough because the skills that can slip in during fine gaps are just not powerful enough.
How long are you going to keep doing 1-2 hits and scratching? The motion value is good.
Why are you so weak, Hammer!
>>173
The possibility that Tsuji P is disliked.
>>174
It’s a bit too realistic, so it’s no good.
This hammer is so terrible that it doesn’t have anything that surpasses other weapon types.
Isn’t there a way to make it hit twice in one strike?
>>176
Brave Hammer: “I was doing that in Sunbreak, but no one acknowledged it.”
>>183
Honestly, I had more fun with Brave Hammer.
Because I was able to step naturally.
Is the fix for the weird hit detection of the great sword’s turn guard finally coming?
What kind of something is like a hammer from Wiles that makes you assertively say “This is no good!” even after enduring 4G and rises?
I’ve been using the Gunlance in Sunbreak the whole time, so I’m confused that the developers are properly listening to user feedback and making adjustments.
Actually, the attribute value of the spinning attack is quite high, so the hammer might be an attribute weapon.
I didn’t know because I haven’t tried other weapons, but a charged shot deals 140 damage, and it fires three shots – that’s exceptional.
I can only think of two possible reasons: either no one had tried the hammer or they intentionally bullied it.
>>187
Or both…
If you’re going to make adjustments at this timing, it might be good to tweak the hammer a bit and see how it goes, right? Come on!
It’s sad to feel that the hammer’s cancellation, which was meant to be entirely for show, feels like it was abandoned halfway through serious adjustments.
The hammer is properly adjusted, so that’s probably why it leads to the next response, but if nothing has been done, it leaves a bad impression, doesn’t it?
It’s definitely the most fun I’ve had in the past.
The new elements can only be considered as almost non-existent, and the firepower of the current hammer has dropped about three levels compared to others.
Isn’t it a bug that the L2 + L3 sword-drawing slinger doesn’t come out sometimes?
The charged level 3 stamp has a lower motion value than the charged level 2 → return motion, so it’s a penalty motion for overcharging.
Of course, everyone knows.