
Attack: 110 Special Attack: 81 Attack: 115 Special Attack: 115
So what?
It means it’s a higher compatibility.
So, what about speed and technique?
>>3
This guy doesn’t seem to have a special attack of 115 either.
>>4
Is there really someone with a special attack?
Special attack mount is creepy.
It has begun to be revealed that Masquerain’s Pokémon ability is strong if its base stats are good.
It’s like saying Derteng’s base stats are bad.
>>7
That guy recently got some good traits…
76-110-70-81-70-123 (530)
70-115-60-115-60-55 (475)
>>8
Delete.
I love how Duskull’s skills and traits are wildly exaggerated.
You’re making fun of Noctus, but if you guys get chased in the desert, you’re finished.
It’s good to be thankful for being born on an island nation.
>>12
S55 is saying something.
“Even in travel parties, I won’t use slow, paper durability.”
That early-rising delinquent tengu, huh…
Do that! The thing called Needle Arm.
It’s no longer usable, huh? LOL!
But no matter how slow S is, if I’m chased by Nattorei, I think I would cry.
During a match, you can’t turn your back! It’s tough for those who can’t escape no matter how low the S is in face-to-face situations.
Why did this happen in Hoenn, where Shinotik, Lunapop, and even Claydol were produced…?
>>19
I had the impression that there were more Pokémon like this in Hoenn.
>>22
I mean, even in the thread, sharks and tengu are mentioned, but Hoenn has been strengthened a lot due to various adjustments, so there are many strong ones.
At first, Gassa had hardly any skills and was thought to be a weak fighting type with more weaknesses, while Lunpa had terrible level-up moves, and Yureidool feels like it was complete with its ability to summon water.
Don’t you want to become a master of hot winds, freezing winds, vacuum waves, tailwinds, and storms?
>>20
The tengu, who has found a unique path, is amazing to the point that they aren’t even referred to as anything but “not Runpappa.”
Mr. Noctus is amazing, isn’t he?
Even just A has 115, and C also has 115, so it can deal high damage in both physical and special attacks, and it can be a hybrid as well, combining A and C gives a total of 230, which means high damage and hybrid capability.
>>21
Isn’t it just firepower?
Embodiment of Hoenn
A sorrowful existence that even had its once-exclusive technique taken away.
Noctus, your self-portrayal is pathetic.
Just admit it already.
The low-durability dual blades are the flower of Hoenn.
The Sharkrider, which has proper speed, is still one of the better ones.
I feel like I just heard some badmouthing about Bakuda and Habunake.
When trying to dual-wield with low base stats, it usually ends up being a disaster.
I can’t sleep with my feet facing towards Senior Swampert, who is slow but has high durability and wields two blades.
Sharky has been working hard since receiving the boost.
What’s with that durability and shark skin from the Hoenn era, huh?
>>33
Moreover, in that version,-type matching moves are both special moves!
>>35
Well, the evil types all have high attack stats to begin with, but they also had this strange characteristic of being special.
(I see there’s no firepower…)
>>34
Absolutely not.
I am a fragile low-power dual-wielding Grass-Dark type with A85C95 like this…
There is no way I am weak.
The species value of Arablutake is extremely strong, but what is the reality like?
>>38
It’s quite fun to be able to play rock-paper-scissors forever with surprise attacks, spores, and grass splitting.
Dual-wielding is weak in terms of status because it spins.
>>39
Solrock has arrived…
There are many people who look like they would use water techniques against the Fire Terrace Nocturne God.
The only one who was really strong with dual blades was Mega Rayquaza.
>>43
How is Tetsunobu Jin?
Dual-wielding, dull speed, and average durability.
It feels like a representative of Hoenn’s base stats.
It’s quite sad that Blaziken looks that way but is actually soft.
>>45
It seems quite useful if it has a unique type of Fire/Ground and high durability…
>>54
Mega Barzakk was indeed strong.
The number of superficial characters gives the impression that Hoenn is the most in the series.
I want those with a Mega form that have not reached a base stat total of 500 to have their base stats increased significantly.
Just a little like a Cacnea.
Isn’t it better than Maracachi?
Maracatsu is cute, after all.
Honestly, I think the Scoville level of this latest work is more tragic.
>>51
That guy definitely looks like he’s relying on chlorophyll and inconsistencies…
Noctus is cute, but don’t mess with me.
Marakacchi is so hopeless that there’s a possibility that it could receive an evolution or Mega Evolution in future generations along with Masukippa.
>>55
Maracachi, it’s a win.
Orga Pon has a nice feeling of being a rare complementary combination.
Scovillain is quite strong under the premise that it’s sunny, even though there are many flaws.
>>59
Is there some kind of resentment or concern regarding the emergence of this concept or combination?
Even though there were Pokémon like Lunatone, Gyarados, and Druddigon, they couldn’t thrive at all in the weather during the fifth generation.
I think I can defeat Noctus with my bug moves.
>>60
I wonder if I will jump at it…
Watch closely.
The day will come when a technique that refers to the total value of attack special attacks will be implemented and dominate.
>>63
Then I might use Salamence or something…
It was all bad that I had decided on physical special based on type.
>>64
Noxus was treated as special at the time, so I wish it had just been special enough… Why was that?
However, you see…
If you have reading abilities on par with a Newtype, wouldn’t the pressure be higher for Noctus due to its higher firepower?
>>67
Have you ever used a surprise attack punch type with Noctus?
The firepower is less than I expected.
>>89
I used to use a surprise attack type back in the day, but well, that’s that.
I feel like I was compromising on the fighting category with Kawanokawari.
Noctus has good moves like water storage, anchorage, and counters, so it shouldn’t be treated as something to be made fun of.
It’s just that they are not at the top level.
>>68
Pokémon and Yu-Gi-Oh!
There are surprisingly many people who want to mock those who don’t know much about content with player-versus-player battles.
It would be fine if it’s as sharp as Scizor and only has firepower.
The system is flawed because, while damage has randomness, the one with higher speed can act first even if their speed is 1.
>>70
If randomness occurs in speed, that would really be crap.
However, not everyone can become Samayoeru…
>>71
Yinwal is being sacrificed, isn’t it?
It was an additional evolution that wasn’t very strong even back then.
I wish they would reconsider the uselessly high base stats of Hoenn soon.
The counter is quite high among the minor ones, with things like reckless surprise attacks, anchor dragging, and switching them out.
The recent three royal families have unfair exclusive techniques that are ridiculous.
Pass the substitute for Maji Fure.
It has firepower, but if it’s just extremely slow, then I guess in a story, you might be able to create opportunities for it to shine with some ingenuity.
>>77
Well, I can at least do that, yeah.
It’s not as bad as the Umi Trio, which has low firepower and is overly fragile, making it quite difficult.
>>77
If it’s based on the third generation standards, isn’t it good enough to handle the often-appearing Esper Ghost in the latter part?
I want you to remember to chew it up.
Yinb cannot be considered bad, but the only differentiation point is that it has a higher A.
That A is not particularly expensive either.
>>78
And despite being durability-focused, the H is low.
>>79
It is the same for Samayoor.
>>79
For now, if you put effort values into H, you can at least do the minimum work, so it might be suitable for beginners?
I thought it might be due to the connection between type and physical-special stats in Hoenn, but Grass-Dark is special for both, isn’t it?
There’s no way a spiky guy like this can win.
It has been squeezed out above.
If it’s grass type, Zarude is amazing!
Even though it’s a 600 base stat Pokémon, its stats are all perfectly lacking and it looks unreliable.
The characteristics are terrible, and Noctowl is actually stronger than Meowscarada.
>>87
Look, there’s that Jungle Heel.
Do you have time to use such a technique in double?
At that time, having only the trick of a sneak attack as an available bad move is just too much.
If anything, the only moves that can be used without any quirks and have the same power of 60 are Needle Arm and Gigadrain.
>>88
Even though the Ruby-Sapphire era was all mismatched and chaotic, do you really want to bring that up just to make fun of Noctus…?
What? Did someone kill your parents??
>>92
If a nameless person goes missing in the Tottori Sand Dunes, it’s unfortunate for the parents…
>>92
I just put into words something I was surprised to find out just now.
At that time, I knew that the villains in Hoenn had generally come to an end.
>>100
Don’t make careless remarks when you haven’t even done it.
The power of Grass Attack level 60 is the highest hitting level.
>>101
Well, the only general-purpose technique you can use is Giga Drain.
One reason for Sceptile’s high evaluation is that Leaf Blade is easy to use at level 70 and has no drawbacks.
>>102
S-Solar Beam…
>>109
Solar Beam, you know! It can’t be used properly outside of legendary battles!
It must be unavoidable due to the specifications of the technique at that time.
There are too many slow, low-durability dual-wielders in Hoenn.
Leaf Guard should be able to negate all status conditions by default, don’t you think?
If it clears up, I’ll add even more value.
Don’t underestimate Noctus!
It has an advantage against Kyogre and other Pokémon!
>>96
You’re getting easily hunted by the sub-weapon ice beam, aren’t you!?
The one with the erased Egg Move is different.
105-120-105-70-95-105(600) Grass Evil
Hmm… Hmm…?
>>99
It’s bad that I’m giving off the impression that I can at least manage with s105.
>>99
It’s not weak, but it’s too ordinary to be a phantom.
>>108
I think it’s good that you are significantly reducing unnecessary C.
Why is this a recovery-type exclusive technique?
I have the impression that old Pokémon generally don’t have good moves unless they use TMs.
That’s why the secret technique Surf is incredibly strong in every aspect…
Well, Noctus has Needle Arm after all.
At the point of having a slow, durable dual-wield weapon, it’s already disappointing, and on top of that, there’s the added problem of status effects.
It can’t be helped, but when mixed with grass, the number of weaknesses tends to become quite significant.
It was an era where we were struggling with cross chops in fighting.
>>112
Hearing about the tragic situation of grass techniques makes me feel like it’s a pretty strong move that can easily hit critical points with a power of 100.
>>115
Well, if you can hit the weakness consistently, then it’s probably a technique that can deal enough power to take down an opponent in one hit.
>>115
It’s generally the same as Stone Edge.
It’s not that it’s completely slow, but the Hoenn base stats are quite something.
But there’s something endearing about slow, durable paper.
Only Pokémon like Ninetales and Mega Charizard Y can claim Solar Beam as a versatile move.
>>192
Bakuuda can still manage with its slow speed and paper-like durability…
It was a time when everyone was doing the swallow return without knowing the drill beak.
In the past, all the bad techniques were special, but I feel like most of them weren’t physical attacks based on the vibe of their names.
Wasn’t it only Groudon that could master Solabi during the Ruby and Sapphire era?
>>122
Nassy and Darten…
Please stop fighting!!!
Mascarine of Speed
Offensive Noctus
Since the GBA era, Sunny Nassy has been quite good, hasn’t it?
There is also a final resort of a big explosion from a not low attack using chlorophyll solar beams.
I understand that being weak and having many vulnerabilities is still understandable.
Was it necessary to slow down?
A bold breed of stats that relies entirely on the Tusk.
>>128
There is no tasuki in the third generation…
There is a theory that Noctis still has things he can do, which makes it better, and there is also a theory that it’s obvious what he can do, which makes it bad after all.
When it comes to Noctus, I still have the image of a spirited punch.
If I can get a Grass-type version of Focus Punch, it should increase power with the same-type attack bonus.
The sad present of Sceptile, who is only handed physical techniques…
>>134
It’s genuinely sad that I can’t use Leaf Blade effectively.
>>136
Your Leaf Blade.
It suits me well.
Despite having a design and motif that strongly suggests durability, what is up with these base stats?
Both Kotas and Pelipper received a massive boost.
They wait for the traveler in the desert to become exhausted and unable to move, following them in a group.
>>138
Ms. Savonea, you’re running late!
Pelipper gets a major boost while keeping its original type intact.
The water techniques, of course, the storm of flying techniques never misses.
It looks like someone who tries to mock a novice is being countered more than they expected and only appears to be stubbornly struggling in a pathetic way.
There isn’t anyone who knows a lot about minor Pokémon but hasn’t touched Noctus.
It has a performance that feels like a minor Pokémon in a good way.
A sandstorm wears down the tassel.
Even in a sandstorm, the sash doesn’t wear down.
In the third generation, many Pokémon have high C or A that may seem contrary to their appearance due to consideration for types and physical/special distinctions.
For some reason, the evil type is rated highly in A.
>>143
At that time, the bad tactics were ambushes, biting, and surprise attacks.
It is highly likely that Game Freak had the misunderstanding that Dark types are physical.
Jukain has a lot of physical moves despite its special-oriented base stats, so it might be good for it to receive something like Mega Charizard X too.
Isn’t it fine to just bring a hard nail as it is?
>>146
Isn’t the addition of cutting techniques making the clarity worse?
>>150
I realized right after responding that that’s better.
If a physical-oriented mega evolution is added, it seems like it could showcase its strengths if it has a holy sword, martial arts, and an appealing move set.
If Jukain had come out a little later, it definitely would have been higher than A.
>>147
How about it?
There are already physical and special splits, and even though it’s a sword character, there are cases like Daisenki having a higher C.
>>151
If it’s single water, having a higher C is more convenient, and to be honest, the physical firepower is also high, so that’s within the margin of error.
>>154
Well, it’s turned out to be something that’s like the ultimate half-hearted effort with neither side having much firepower…
Come back, Oiuchi-kun.
>>152
It seems like bugs are going to come along.
I like the way it looks, but… Noctus.
Jukain is often treated as if it only has around 60 in Attack, but it actually has 85, so by old standards, it’s definitely within the range of a dual-type attacker…
If Jukain is just going to send physical moves based on its appearance, then maybe it wouldn’t hurt to give it around 20 or 30…
The lineup of special techniques is not lacking, and including options for physical stacking makes it somewhat similar to Charizard.
>>159
Well, the range of special techniques isn’t very wide…
>>160
What are you going to do without even a hit-and-run technique? There are people who want to read this C…
>>160
At first glance, it doesn’t seem bad, but when you create a virtual enemy and calculate the damage, it feels like there aren’t any sub-weapons that are really useful.
The characteristics and type change of Mega Rayquaza matched up well here.
The Hoenn base stats have a sad past and present…
I was just wondering, are there any patterns to Pokémon species’ stats that don’t end in 0 or 5?
>>163
I don’t understand.
Even the three main families do not have a unified total value.
>>163
I don’t think there’s such a thing because the era and the people involved are likely different.
If I had to say something, it’s that UB has a prime number restriction or something like that.
The three starters from XY have completely become 530.
(For some reason, the total is high for Lurag)
In terms of base stats, ancient paradoxes are odd numbers while future paradoxes are even numbers.
Koridon and Miraidon do not apply.
Were you already in the special attack and special defense mode at the time of Gold and Silver?
Junaiper has a clumsy combination of dual wielding and technique, along with a lack of speed, giving it a shaky feeling like a bundle of mistakes.
>>172
It must be an adjustment made out of fear of the inability to switch the shadow stitching.
I wish the special attack and speed were reversed.
Actually, there were no special moves in the level-up moves at all.
>>176
I don’t even remember the Lifestream up to Ultra…
With this stat distribution, it can learn Swords Dance and Nasty Plot, so it becomes strong when setting up.
The most efficient distribution among the three grand families is probably Gorillander.
Its physical durability is on par with Swampert, but it’s significantly faster.
There are all sorts of them, from high to low, because even classic fossils of the generation have different strengths and weaknesses in their characteristics.
Thanks to acceleration, there are Pokémon like Blaziken that can reduce waste.
Noctus has the potential to hunt refined water Laos and Russia.
Recently, there have been a lot more snow avalanches than earthquakes in Rasha, which is annoying.
Don’t give Ice moves to Water types other than Ice Water types; take them away.
So it’s a complete superior version under Trick Room…
>>180
It’s too hopeless to do anything about it, but there’s a possibility that Masquippa and others will evolve in the next generation, as they may become prominent in the megalithic era.
Absol’s Bite was really weak…
>>181
I feel like it stopped at biting.
It would be great if there were some strengths other than the fact that remote interaction becomes contactless.
Absol has a rather unimpressive strength despite its blessed appearance and setting…
The fact that Tasuki is so seriously maxed out in AC is kind of amusing.
>>187
If you’re just going to swing around priority moves with a scarf, it seems like Scizor would be easier to use.
Over there, the technique’s damage is high when it can normally take the initiative due to its characteristics, and it doesn’t require reading the priority moves.
What is that sharpness?
It’s a sharp comeback, isn’t it? But do you really want to say that…?
Those who only think about Pokémon battles all say that.
There are people whose job is to fill in the encyclopedia.
>>189
At least say it’s not a problem if it’s just a trip.
Filling the encyclopedia is just abuse, right…
Even back then, I wrote “Runpagudoraduryu.”
I feel like most of the techniques were ones that wouldn’t be bad to add as cutting techniques, right?
Malicious cropping!
But there’s something endearing about slow-moving paper endurance.
I was just a bit curious, but isn’t Pokémon’s 0 and 5 a stop?
There may also be a large explosion as a last resort from an attack that is not low to chlorophyll solar beams.
It seems that most of the species values that are easy to use in a story include water types, especially in Hoenn.
If a Pokémon has weak base stats and a narrow move range, using it on a journey just ends up being… disappointing.
I like the way it looks.