Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I understand about adjusting the hammer, but what about the other things?

[Monster Hunter Wilds] I understand about adjusting the hammer, but what about the other things?

1: Japan Otaku ReviewsYeahx6

Besides the thread image, maybe the switch axe too.

I would also like the effective range of crossbows to be reviewed.

2: Japan Otaku ReviewsYeahx5

The charge axe seems to be left alone because it can deal decent firepower.

3: Japan Otaku ReviewsYeahx4

The firepower is above average, but having a boring weapon is troublesome in situations like this.

4: Japan Otaku ReviewsYeahx4

It’s not as bad as a hammer, so it’s fine.

5: Japan Otaku ReviewsYeahx19

The gun-sword is overly strong, but I don’t really see a reason to weaken it either.

36: Japan Otaku ReviewsYeahx5

>>5

Since high difficulty and strong monsters will keep appearing from here on out anyway.

If you’re going to nerf it now, the timing is off.

If they don’t balance multiple weapons after a certain amount of end content is released, the double whammy of a broken boss and a nerf will be really disappointing.

6: Japan Otaku Reviews

If the slack pants’ full release-less firepower output loop is confiscated, it will ultimately become an existence only for full release.

7: Japan Otaku ReviewsYeahx12

It is more important to bridge the gap within gun types rather than comparing them to other weapons.

9: Japan Otaku ReviewsYeahx9

>>7

Seriously, abolish the bombardment level…

11: Japan Otaku ReviewsYeahx1

>>9

It was abolished.

8: Japan Otaku ReviewsYeahx5

The simultaneous button press for the flute is more of a system issue than a weapon adjustment, so… hmm.

19: Japan Otaku ReviewsYeahx4

>>8

I feel like it’s a bit strict regarding things like simultaneous button presses and accepting inputs for actions like entering △△ during 〇〇 motion.

10: Japan Otaku Reviews

Chucks, make it so I can use the pizza cutter by myself.

12: Japan Otaku Reviews

Strengthen the dual-wielding concentrated attack.

13: Japan Otaku Reviews

The flute is fine… no, I want the simultaneous pressing to be fixed.

16: Japan Otaku ReviewsYeahx11

>>13

I want them to do something about how weak the normal combat is.

It’s pretty silly to always move to the front during the chance time and then set up the sound orb.

14: Japan Otaku ReviewsYeahx1

Please also take care of the usability of the insect glaive…

18: Japan Otaku ReviewsYeahx5

>>14

Please get used to it.

24: Japan Otaku ReviewsYeahx5

>>18

It seems like there’s a saying that you should endure for about two or three years after joining a company!

15: Japan Otaku ReviewsYeahx1

It seems that as long as the mobility of the dual swords is increased for now, it will be satisfactory.

20: Japan Otaku ReviewsYeahx6

>>15

If they properly dash in their demon transformation, I’ll actually be satisfied.

17: Japan Otaku ReviewsYeahx5

The flute and the stick are primarily about reducing the difficulty of operation!

25: Japan Otaku Reviews

>>17

The flute isn’t that difficult except for playing simultaneous notes.

If you mess up the simultaneous button press, it goes “Hokyakko!”

21: Japan Otaku Reviews

Is it difficult to play the flute?

23: Japan Otaku ReviewsYeahx4

>>21

Simultaneous input is required within 2 frames.

22: Japan Otaku Reviews

I wouldn’t say it’s a complete counter, but I’d like something like a perfect evade.

There’s nothing new in Wiles’ elements.

26: Japan Otaku ReviewsYeahx2

The two types of crossbows need a bit more enjoyment factor rather than just strength.

27: Japan Otaku ReviewsYeahx14

I feel like Wiles is saying that the input reception operability of all weapons is bad.

28: Japan Otaku Reviews

What’s with the gauge recovery rate that seems like a prerequisite for light’s eclipse attack?

35: Japan Otaku ReviewsYeahx3

>>28

“Everyone is using the Eclipse Attack… This is unbalanced… We need to nerf it…”

29: Japan Otaku ReviewsYeahx1

The Charge Blade becomes a terrible manner when used in multiplayer, so please do something about it…

30: Japan Otaku ReviewsYeahx17

No need for downward revision.

37: Japan Otaku Reviews

>>30

It’s fine to have a nerf, but I want it to be released at the same time as an upper.

40: Japan Otaku Reviews

>>37

Isn’t that the case with everything except for candlelight?

44: Japan Otaku ReviewsYeahx9

>>30

I don’t understand why my teammates just get weaker even though there’s no PvP.

31: Japan Otaku Reviews

It’s already difficult for Light, and it’s sad that even his invasion is being taken away from him.

32: Japan Otaku Reviews

Is Chuck’s promotion of status as an axe when it’s not a pizza cutter?

33: Japan Otaku Reviews

I think the firepower will increase significantly if the issue with pressing the flute simultaneously is resolved.

45: Japan Otaku ReviewsYeahx4

>>33

To be honest, it doesn’t really have much to do with firepower.

It’s just that I missed one resonant frequency during the chance time.

That’s frustrating, though.

34: Japan Otaku ReviewsYeahx2

If you can’t voluntarily strengthen the axe, then I’ll just launch a super attack as it is.

Let me unleash the super output to increase its power.

41: Japan Otaku ReviewsYeahx2

>>34

The counter mechanics like Just Guard ultimately require waiting, so there is a desire to voluntarily enhance or change modes.

38: Japan Otaku Reviews

It’s not that it was absolutely unintentional; it’s just that they implemented it for now and didn’t have the time to make adjustments, right? Corruption attack…

46: Japan Otaku Reviews

>>38

The chain blade and the scorching heat are just not strong, but they’re still in the same category.

That’s a bug, isn’t it?

39: Japan Otaku ReviewsYeahx4

There is nothing in particular regarding Lance.

42: Japan Otaku Reviews

>>39

The drawback is that there are always few users.

43: Japan Otaku Reviews

>>39

If I had to say, it feels like I’m working when I’m hitting Jin-kun, so maybe it’s a new special move I can use on opponents like that.

52: Japan Otaku ReviewsYeahx5

>>43

There are places like Lanse that are at the opposite end of that.

48: Japan Otaku Reviews

For simultaneous button presses, I’ll handle it with the rear buttons here, so please increase the firepower and make it possible to evade even during the motion.

59: Japan Otaku ReviewsYeahx1

>>48

I want to assign avoidance checks to the performance.

49: Japan Otaku Reviews

Lance has no weaknesses other than being plain…

54: Japan Otaku Reviews

>>49

The camera is spinning!

108: Japan Otaku Reviews

>>49

I’m not sure if it’s fair to call it dissatisfaction, but since it’s counter-based, when it becomes multi-target, my DPS decreases and it can cause trouble for the party.

I’m sorry for my low contribution…

50: Japan Otaku Reviews

If you’re going to nerf it for one hand, then I think you should increase its power accordingly, right?

57: Japan Otaku Reviews

>>50

I don’t think it’s necessary to forcefully adjust it; there’s no need for a nerf to the firepower as it is.

As a weapon for beginners, it has become one of the top two weapons in the series.

61: Japan Otaku Reviews

>>57

So it’s said that the other firepower increasing weapons that are getting nerfed are not one-handed.

67: Japan Otaku Reviews

>>50

I’m not saying it has to be a JR game, but I want more benefits to using JR.

78: Japan Otaku Reviews

>>67

But it’s hard to get the jasura out…

80: Japan Otaku Reviews

>>50

If we’re going to nerf one-handed weapons, it would probably be things like just guards or sliding.

If you heavily nerf that aspect and then increase the firepower, it will just become an ordinary weapon and won’t be suitable for beginners anymore.

51: Japan Otaku Reviews

Please strengthen the axe as well when strengthening the shield.

53: Japan Otaku ReviewsYeahx2

The lack of trust in development.

55: Japan Otaku ReviewsYeahx1

You can just buy a back button for simultaneous pressing of the flute, right?

64: Japan Otaku ReviewsYeahx11

>>55

That’s not even funny as a joke.

56: Japan Otaku Reviews

In the battle of Dahad in Lance, if you play it safe, there really aren’t any elements that put you in danger.

58: Japan Otaku Reviews

I don’t use it much, but it seems pretty fun that Lance, lacking super skills, can slip in during small openings.

If it’s dangerous, I can guard myself.

60: Japan Otaku Reviews

The enhancement for outfits other than Shokko is coming on the 4th, right?

62: Japan Otaku Reviews

The hammer has truly become a political weapon in the right sense.

66: Japan Otaku Reviews

>>62

Even if you hit it, it won’t produce any firepower…

63: Japan Otaku Reviews

It’s not said much, but the timing for the hammer’s charged attack is also bugged with simultaneous pressing.

There are times when you can’t definitely access it even if you press it when the notation appears in the upper right.

65: Japan Otaku ReviewsYeahx5

The flute should at least give a perfect dodge; this guy is rolling around without any guard while everyone else is fine.

75: Japan Otaku Reviews

>>65

The dual swords’ just evade results in unnecessary rotations and taking extra damage, doesn’t it?

You’re going to go crazy.

68: Japan Otaku Reviews

I might want an accent like a soaring thrust.

69: Japan Otaku Reviews

I want adjustments, but I think the thread images are those that can’t be fixed with just a little tweaking, so serious adjustments will probably come after the MR addition…

70: Japan Otaku Reviews

It’s a gun.

For now, I’m fine with being punished, so please adjust the Artya weapons.

82: Japan Otaku Reviews

>>70

If you come up to the higher level, it will just turn into trash anyway.

71: Japan Otaku Reviews

To be honest, the only thing getting nerfed is guns.

It’s about guns, specifically the dragon cannon.

72: Japan Otaku Reviews

There are various types of crossbows, but I really want them to increase the types of ammunition that can be shot.

87: Japan Otaku Reviews

>>72

I don’t understand why they’re so limited with support ammunition…

73: Japan Otaku ReviewsYeahx1

First of all, if you can’t perform a Just Guard, it’s pointless, and even when you do, your guard is so weak that you’ll take chip damage and get crushed by multi-hit moves, so you can’t strengthen the axe as much as you’d like with the Charged Axe.

74: Japan Otaku Reviews

Before the super output, the high output is in a relationship that prevents me from doing it unless the five bottles exceed and the axe is enhanced…

Even if I think about playing super flashy with a specialized artist, it’s really restricting that I can’t shoot comfortably unless I upgrade the axe.

76: Japan Otaku ReviewsYeahx13

This is a PvE game, but they seem to want to nerf things a lot.

Even after being nerfed, the balance is still not right.

77: Japan Otaku ReviewsYeahx2

I have a feeling that with the original, you couldn’t assign keys to the back button…

79: Japan Otaku ReviewsYeahx1

The sword and shield first needs to fix the specifications of various buffs.

It’s strange that all damage multipliers are based on attack power multipliers or additions.

81: Japan Otaku ReviewsYeahx4

With the Charge Axe becoming able to actively use the pizza cutter, it inevitably becomes like a degraded version of the great sword’s draw attack…

If you can’t do anything with the original motion…

96: Japan Otaku Reviews

>>81

I’ve been covering it up with external flying bug parts, but I think a lot of work is needed from the foundation.

It’s not the time to be adding bin enhancements.

83: Japan Otaku Reviews

Michi, can’t you do something about this a little more…?

84: Japan Otaku Reviews

I want to be allowed to use JR when I get a down.

85: Japan Otaku ReviewsYeahx6

It’s fine to adjust it downwards, but eliminate the firepower for the future.

What was the point of getting rid of the artillery level then…?

91: Japan Otaku Reviews

>>85

It’s just a change of notation; it hasn’t disappeared…

86: Japan Otaku ReviewsYeahx2

You can erase Jasura with its current performance.

If you’re not at least as strong as IB, I want you to disappear.

90: Japan Otaku Reviews

>>86

It’s great when a seasoned boss lands a critical hit while you’re suddenly flailing around in a panic…

94: Japan Otaku ReviewsYeahx2

>>86

I don’t like IB’s Jasu game, so I want it to be removed either way.

88: Japan Otaku ReviewsYeahx3

To be honest, nerfing the sliding mechanism in one hand and increasing other firepower doesn’t really have that much of an impact.

A person who can use it properly…

92: Japan Otaku Reviews

>>88

I’ll just use other loops.

113: Japan Otaku Reviews

>>88

Why do they want to change the specifications of the one-handed technique, which is said to be for beginners, to suit experienced users?

123: Japan Otaku Reviews

>>113

I removed that sign.

89: Japan Otaku ReviewsYeahx1

The firepower can be fixed based on rarity.

Don’t mess with it any further, don’t raise or lower it.

93: Japan Otaku ReviewsYeahx1

One-handed sliding is just easier to maintain with full effort, so maybe the invincibility time offers greater benefits?

99: Japan Otaku ReviewsYeahx1

>>93

It’s a big advantage to be able to forcefully stab during enemy attacks, but it’s also perfectly fine to manage without it.

95: Japan Otaku ReviewsYeahx1

If I had to say, I want to be able to reload while on the Sekreto with the gun.

97: Japan Otaku ReviewsYeahx7

Make adjustments to all weapons with the same level of seriousness as the great sword.

104: Japan Otaku Reviews

>>97

It’s no longer a matter of adjustment; it’s at the level of needing a complete redo.

136: Japan Otaku ReviewsYeahx1

>>97

I was searching for a sub-weapon, but I really had fun with the great sword, katana, and one-handed sword. I understand the feelings of that anonymous person who said the action in this game is the best.

98: Japan Otaku Reviews

I think it’s not great that people are saying that the light bowgun is fine as a separate secret weapon.

100: Japan Otaku ReviewsYeahx3

If there are weapons without a Just Guard, wouldn’t it be good to give them all Just Evades?

The just guard is too strong, but since just guard itself is interesting, it would be a waste to nerf it.

101: Japan Otaku Reviews

Weapons with some individuality or superiority are good at the master level.

There is nothing in the hammer.

102: Japan Otaku Reviews

I want a one-handed weapon that doesn’t fly with the backstep charge slash from before World.

103: Japan Otaku Reviews

The clumsiness of axe mode stands out, but sword mode is also quite sluggish, and on top of that, the single-handed gunner is better at using attacks with guard properties, you know, with Charge Blade.

The motion itself has been left behind by the times too much.

107: Japan Otaku Reviews

>>103

Stop it, because a weak guy has no position compared to weapons that have been left behind.

105: Japan Otaku ReviewsYeahx1

Since the declaration to reassess resistance was made at the end of May, the Charge Axe will probably be done there.

Even though it’s specialized for wall-hitting, it has decent firepower, but if it loses the ability to hit the wall, it’s game over.

106: Japan Otaku Reviews

I wonder if there’s any way to deal with the scrap metal from the shotgun…

In regard to that, it’s completely unfair to Light.

112: Japan Otaku ReviewsYeahx1

>>106

The shotgun was also rampaging because of the light.

142: Japan Otaku Reviews

>>112

Well, they were strong, but I guess they were at a level that made them unusable…

109: Japan Otaku Reviews

The Jaskah of Chaks is difficult, you know.

With a great sword, I don’t really fail much.

110: Japan Otaku Reviews

The artillery level has been removed and artillery power has been added! It’s terrible.

111: Japan Otaku Reviews

I managed to do secret shooting for now, but I can’t help but think it will definitely become a fatal element in the future and end poorly.

114: Japan Otaku Reviews

For now, it’s a mystery why the Charge Blade doesn’t have a just frame in GP.

You can tell right away that it hasn’t been properly adjusted.

115: Japan Otaku Reviews

It’s obvious that with one hand, if you reload casually while guarding, weapons like guns and Charge Axes are crying out for a Just Guard.

116: Japan Otaku Reviews

It feels like I’ve been doing archery for a long time, so why doesn’t anyone say anything?

122: Japan Otaku Reviews

>>116

Few users.

127: Japan Otaku Reviews

>>122

?????

124: Japan Otaku Reviews

>>116

It is said that there is a possibility that the dragon’s single arrow might normally be disregarded.

117: Japan Otaku ReviewsYeahx1

Honestly, messing around with the flute and the input relaxation for pressing the secret melody at the same time is about it.

135: Japan Otaku ReviewsYeahx3

>>117

The slow movement has no choice but to roll, and it’s tiresome to place the resonating ball in a narrow area during chances, as well as limited options for countering, so there are many complaints.

118: Japan Otaku Reviews

The Charge Axe was already too late by the time it was born in 4!

Why are you making it even slower with the pizza cutter…?

119: Japan Otaku ReviewsYeahx6

I mean, what’s the point since they added a level 8 at the end of May?

Those who are motivated have probably already finished making their Artia weapons.

128: Japan Otaku Reviews

>>119

A higher-grade Artia material drops.

130: Japan Otaku Reviews

>>119

I seriously have nothing to do…

Honestly, I’ll just casually pick at 4/4 and end it there.

133: Japan Otaku Reviews

>>119

Unlike the tempered elder dragons, there are no special movements or added armor, so I think those who have no use for it will find it completely useless.

141: Japan Otaku Reviews

>>119

It’s just that various numbers and rewards for the other party simply increase.

Even so, it would only reach the current Alshubeld level, and I don’t think the gameplay experience would change that much.

It’s good that the targets for hunting for rewards are lined up, but the end of May is a bit too late to arrive.

148: Japan Otaku ReviewsYeahx3

>>141

Seriously, I have nothing to say other than that this should have been prepared at the time of release…

120: Japan Otaku Reviews

I really don’t hear anything about this light work…

121: Japan Otaku Reviews

The insect glaive is mostly about handling, but the most important thing that needs to be fixed is that firepower fluctuates in FPS.

What does it mean that there can be a power difference of 1.5 to 2 times between models?

126: Japan Otaku Reviews

I’m honestly not expecting much from Chucks.

What’s up with Overheat being left untouched since its first appearance? Seriously?

129: Japan Otaku Reviews

I’m sad because the dual blades and sword and shield that were strong in Rise are now considered weak in Wiles.

131: Japan Otaku Reviews

I can’t see the future of the full release stick, but I don’t know how to upper it.

140: Japan Otaku Reviews

>>131

Even if you add a skill gauge, please just honestly return the wire step.

144: Japan Otaku Reviews

>>131

First, prioritizing the restoration of the specifications for the strong attack strong attribute jar and the high-speed transformation specifications seems to be the most important.

At this rate, we will be left behind by inflation in numerical terms as well.

132: Japan Otaku Reviews

It seems I’m still dragging the old habit with me; I want to do a quick reload, but I end up reloading instead, gun.

134: Japan Otaku ReviewsYeahx2

Once I use up the accumulated login bonus tickets, it’ll be over for the new monster, right?

137: Japan Otaku Reviews

Get rid of the strange delay in Iai with the sword.

138: Japan Otaku ReviewsYeahx4

The fact that the flute’s cancel action is external is really incomprehensible.

139: Japan Otaku ReviewsYeahx3

I didn’t think Jasura would become such a negative legacy.

Just increasing the multiplier to make it stronger isn’t interesting at all, so there’s nothing that can be done.

146: Japan Otaku ReviewsYeahx3

>>139

The motion looks like it’s dancing and it’s lame, so you can really delete it.

154: Japan Otaku Reviews

>>146

The handling of otagei is not to be taken lightly.

143: Japan Otaku ReviewsYeahx1

The sword’s red loop is trivial and boring, so I want it to be improved in a more interesting way.

149: Japan Otaku ReviewsYeahx1

>>143

Crispy… crispy…

145: Japan Otaku Reviews

When it comes to the insect rod, I can’t help but be more concerned about the input delay and the poor collision detection than the charge.

147: Japan Otaku Reviews

>>145

Why is there a compensation here!?

Sca!

150: Japan Otaku Reviews

Is it another adjustment by Capcom for high school graduates?

151: Japan Otaku Reviews

Even if you say you’re going to add an 8-star monster now, it doesn’t really matter…

I mean, increase the variety of accessories.

152: Japan Otaku Reviews

This time, the weapon that gets the most nerf from the armor is the Light Bowgun, but since no one is talking about it, I guess it doesn’t matter.

155: Japan Otaku Reviews

>>152

It’s probably just the TA crowd making a fuss.

157: Japan Otaku Reviews

>>152

The feeling of operation is already like a wake.

153: Japan Otaku Reviews

In other words, according to the official wording, the new star 8 character coming later will likely have better resistance values than the existing star 8 Albedo…

If you don’t increase the albedo value, Albedo will become the weakest star 8.

156: Japan Otaku ReviewsYeahx1

If the limit for Artia increases, I’ll have to reselect, which means Zosia weapons will become useless, and that feels a bit off to me…

160: Japan Otaku Reviews

>>156

There is a possibility that weapons like guns may be useless from the start!

166: Japan Otaku Reviews

>>160

It seems like they’re going to adjust it stronger than Gungho.

161: Japan Otaku Reviews

>>156

By the way, the Zoshia weapon is probably of the dragon attribute…

158: Japan Otaku Reviews

Isn’t it better to increase the proportion of upper adjustments for all weapons that are currently underperforming?

159: Japan Otaku ReviewsYeahx6

Even though there are big moves, I think it’s an adjustment issue that using regular attacks during opportunities has a higher DPS.

163: Japan Otaku ReviewsYeahx1

>>159

Is it Chucks?

164: Japan Otaku Reviews

>>159

Can you stop? I’m actually using the full charge drop move properly!

165: Japan Otaku ReviewsYeahx9

>>159

Having a weapon that just spams big moves is boring.

It’s called a “sword and shield.”

173: Japan Otaku Reviews

>>159

Are you saying that the slacks from 3 to Sunbre have been unadjusted for 15 years?

176: Japan Otaku Reviews

>>159

There are many weapons like the red blade loop greatsword or one-handed sword from Kabuto Musou, and the shield axe from the release loop of Super Out.

Well, since it’s partly due to the erosion attack, if the erosion attack decreases, I think these combos will also change.

180: Japan Otaku Reviews

>>176

In terms of one-handed weapons, normal attacks have been the strongest attack since long ago, so it’s just JR that is the odd one out!

162: Japan Otaku Reviews

The Akahane Ondo looks pretty terrible, so to be honest, I think it’s fine if it gets nerfed.

167: Japan Otaku Reviews

Great techniques are strong.

Regular combos are strong too.

Is there no such weapon?

170: Japan Otaku Reviews

>>167

Great sword

171: Japan Otaku Reviews

>>167

Great sword

168: Japan Otaku ReviewsYeahx5

The most boring thing is being in an environment where you can equip anything.

177: Japan Otaku Reviews

>>168

It feels like a group of skills that wasn’t thought out at all in terms of balance.

Especially Albedo armor

It seems like the number was set arbitrarily, thinking that it wouldn’t be used unless it reached 100% for a critical hit.

172: Japan Otaku Reviews

In the initial beta of dual swords, it was said to be boring but have high DPS, but is the final version both boring and weak?

174: Japan Otaku Reviews

>>172

The firepower has increased.

The movement is even more boring.

175: Japan Otaku Reviews

Indeed, the great sword is the hero’s weapon…

178: Japan Otaku Reviews

The old sword loop of the Charge Blade was fun.

The red blade loop of the Wiles sword is just not that great.

I seriously wonder what the difference is.

192: Japan Otaku Reviews

>>178

The sword loop, setting aside the attribute release thrust, is one of the goal points for DPS that has existed since the sword and shield axe was created.

The red blade loop has other new big techniques, so it’s clearly unnatural for it to be stronger than those.

I think there is also a strong sense that the feeling of operation is quite different from what the previous swords have had.

179: Japan Otaku Reviews

Rather, strong weapons are generally strong in any action.

Isn’t it true that weak weapons remain weak no matter what action you take?

181: Japan Otaku Reviews

As a result of overcoming powerful techniques and prayers, it has become a strong weapon that can deal high damage.

The result is that powerful moves get nerfed and we enter a punishment period where we’re forced to use other motions.

And that motion is slow and sluggish, so it can’t be used properly in MR.

183: Japan Otaku Reviews

>>181

It is unsettling that King Ledau is already using the great sword killer.

182: Japan Otaku Reviews

If JASRA gets strengthened, it’ll turn into something like a one-handed version of IB!

184: Japan Otaku ReviewsYeahx2

Since the hammer incident, all the weapon threads are just asking for upgrades, it’s boring.

188: Japan Otaku Reviews

>>184

So should I ask for a nerf?

194: Japan Otaku ReviewsYeahx1

>>184

Well, if you’re doing it, it’s only natural to have complaints.

I don’t think Wiles is boring at all and I’m enjoying it, but I can’t defend the adjustments around the weapons.

185: Japan Otaku Reviews

The great sword is the only weapon that has strong big techniques and strong canceling, so it’s no wonder it becomes the hero’s weapon.

186: Japan Otaku Reviews

If you make the big techniques stronger, they will just become weapons that only increase your praying power, so it’s difficult to say how that would work out.

A weapon that has strong maneuverability and can unleash big techniques only during chance time… well, there is one, the great sword.

187: Japan Otaku Reviews

Isn’t there quite a few people saying that those who use the Charge Axe are strong?

I’ve heard there’s a lot of talk about some parts being questionable due to input accumulation?

193: Japan Otaku Reviews

>>187

I’m not weak; I can produce a lot of power.

If that strength relies on paralysis and stun for its strategy, it’s over, and it’s just too monotonous and boring.

189: Japan Otaku Reviews

Even so, there’s stability and other factors besides damage, right?

190: Japan Otaku Reviews

Please keep the camera further away from the monster.

191: Japan Otaku Reviews

It’s fine that the prayer full rally is the best for TA, but it’s a bit harsh that fighting seriously while countering is too weak, and it often ends up being faster to just spam a rough full rally, even if I miss a lot.

  • Related Posts

    [Xenoblade] Now! Melt your time away with weapon selection!

    The blog covers experiences and thoughts on gameplay in Xenoblade, including quests, characters, and strategies.

    Read more

    [Nintendo Switch] For now, I’m curious about what kind of software will be released.

    Japan Otaku Reviews discusses anticipated gaming titles, hidden gems, and hopes for sequels like Breath of the Wild and Xenoblade.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Xenoblade] Now! Melt your time away with weapon selection!

    • April 2, 2025
    [Xenoblade] Now! Melt your time away with weapon selection!

    [Heisei Haizanhei Sumire-chan] I want to eat the strawberry daifuku from Sushi Cal.

    • April 2, 2025
    [Heisei Haizanhei Sumire-chan] I want to eat the strawberry daifuku from Sushi Cal.

    [Nintendo Switch] For now, I’m curious about what kind of software will be released.

    • April 2, 2025
    [Nintendo Switch] For now, I’m curious about what kind of software will be released.

    [Kengan Ashura] Chapter 301 review: Raian… he’s completely become a good-natured guy now.

    • April 2, 2025
    [Kengan Ashura] Chapter 301 review: Raian… he’s completely become a good-natured guy now.

    [Manga] If I were to reincarnate in another world, I would definitely want to aim for a return to my original world.

    • April 2, 2025
    [Manga] If I were to reincarnate in another world, I would definitely want to aim for a return to my original world.

    [Sakamoto Days] The smartphone game of Sakamoto Days that started today.

    • April 2, 2025
    [Sakamoto Days] The smartphone game of Sakamoto Days that started today.