
Not again.
I wonder if that’s been trending lately.
>>2
CyberAgent can only make copycat games from China, that’s all.
>>54
You’re making other things too, right?
They are properly copying from KONAMI as well.
Is it at a level where you can’t play properly because it’s full of ads?
Isn’t it a lot better to just receive it normally compared to Chiikawa, which requires advertising just to receive rewards?
>>4
The comparison target is just too much.
It seems like there are more ads that monetize lately.
>>5
Isn’t everyone doing gacha?
>>10
Unless the IP is really strong, mass-produced games with a skin over them…
I’ve never played a game that shows ads in-game.
>>7
Even Puzzle & Dragons is putting in advertisements these days.
The small cute class probably won’t happen so soon…
Oh, I found out that there was a puzzle…
I don’t like it when they suddenly show me the payment options.
Is CA shifting its focus to advertising games?
>>12
First of all, CA is an advertising company…
>>12
That’s originally the kind of company it is.
The release of Jujutsu has been delayed, and Kimetsu hasn’t even launched its app yet, so it feels like we should strike while the iron is hot.
Mashle’s mobile game is also a puzzle.
>>15
Fan parades tend to rank high in spending when limited characters are released, so I wonder how that will go.
Jujutsu has been quite successful as a mobile game adaptation of existing content.
>>17
There wasn’t any plan to make a compilation movie of Kyouran Kazoku Nikki, but I heard they’re going to do it with the funding from in-game purchases.
>>19
If they put in proper effort, everyone would spend money, but the CA series this year feels like they’re just cutting corners to make money, and it’s really terrible…
Fanparle was supposed to take the form of a game and offer experiences of the story, so isn’t it rude to compare?
It seems that neither anime nor mobile games were kind to you.
I don’t know what kind of game it will be to properly make Chikawa…
>>23
It’s fine with Neko Atsume.
Since Demon Slayer never even launched and ended up failing, the popularity of the work has nothing to do with the quality of the mobile game.
>>24
Demon Slayer has a strict image of not allowing characters that haven’t appeared in the anime to be featured, even in collaborations.
GOODROID Inc. Main Development and Management Works Editing
Blue Demon Online
Blue Demon X
Gather round, Morukar! PUIPUI Puzzle
Osomatsu-san’s NEET Talent Agency!
Osomatsu-san’s NEET Sugoroku Wandering Trip
Kemono Friends FESTIVAL
【Idle Game】My Life Changed When I Did a “Wall Slam” – Wall Slamming with the Characters of Grimore!?
Tokyo Revengers Puzzle! The Road to Nationwide Domination
The Witch’s House
Mafumafu Alarm
The Promised Neverland: Escape from the Hunting Grounds
The fact that the Chikawa game could have still made money even on a low budget as long as the concept direction wasn’t missed is impressive in a way.
>>27
I think it would have been completely different if it had full voice.
Recently, there have been a lot of random puzzle games taking advantage of anime…
>>29
For now, we can secure the rights and quickly release it.
If we keep dragging our feet, the boom will be over.
>>29
Wasn’t there a boom like that in the past?
>>37
There have been quite a few licensed puzzle games released for consumers.
Also, mahjong.
>>29
100 Kano is also releasing a puzzle game, you know.
FanPare has a solid original story, and everything is fully voiced with all new recordings, including re-experiences, but what’s commendable above all is the excellent UI from the start, the absence of bugs affecting game progression, and its lightness—these fundamental aspects are outstanding.
Cygames has also fallen.
I know about the one where watching ads increases your daily free stones.
Well, at least there have been games where you can watch ads as a substitute for in-game purchases, and generally, those games have a system where paying removes the need to watch ads.
Is this also a mushroom legend?
>>36
Puzzle & Dragons
Something other than gacha… something!
>>39
That’s why if it’s something other than a gacha, it will be heavily criticized!
In the end, it’s just the people who pull the gacha and get a bad result who are the fools, but if it’s something other than gacha, everyone gets involved!
Companies blinded by short-term profits are too many…
Aren’t you aware that you’re giving a bad impression of the industry yourselves?
>>42
Even so, I thought that if there was IP power, they would blindly invest money.
I was made to realize through Chiikawa, but
>>42
Don’t doubt the lack of manpower over profits and such.
It’s not that we are choosing to keep costs low; rather, for titles where we could secure only a very limited number of personnel, there are no options other than to keep costs low.
Fanparade has a different level of commitment, as even the mob characters in the event story are fully voiced.
I think FURYU often made these types of derivative puzzle games.
Did ChiiKawa really need to be covered in advertisements like that…?
>>48
It’s the opposite; it’s because it’s Chiikawa that they think they can just flood it with ads and make a fortune.
In short, users are being underestimated to an extreme degree.
>>49
It’s common for the original content to be strong.
>>48
I was supposed to play without complaining, just like Michikawa.
>>48
It’s just that the game’s progress speeds up a bit if you watch, so you don’t have to watch it if you don’t want to.
It didn’t work.
It’s been common for quite some time now, actually.
Which is better, G123 or the other?
>>56
It seems that G123 isn’t overly filled with ads.
If the reward upon receipt is doubled, then I think it’s fairly within the range of what is common in advertising games.
In other words, the Chikawa users are just being looked down upon.
It seems Nagano is enjoying Chii Poke, isn’t it?
>>60
I’m glad you seem to be having fun.
CA has a mountain of subsidiaries, and the only one that has really blossomed there is Cygames, that’s all there is to it.
>>61
I think the Qualia Arts of GakuMas is in a superior position now.
They were praising it a lot even during the financial results.
>>61
Having a mountain of it means you’re earning quite a bit.
It’s not like this is a world where getting hit once means instant death or anything.
In the first place, both Shadowverse and Hearthstone are not limited to China and Korea.
I wanted to see more of this kind of thing in the original work, and they’re doing it in the sub-scenario, but I wonder if it’s difficult to do this kind of thing.
The small one didn’t even have any color, which suggests a lot of things.
Even without that, there is an image that jump social games have a short lifespan.
It seems like they got stuck in Nagano, but I wonder if they won.
Appbot has a deficit of about 1.2 billion, so it’s not making a profit…
Did someone bring up the topic of little Pokémon? Delete that?
Kata Mizuki Shigeru’s Fuha!
Chii-po-ke is a game that you can’t start doing anything without first watching an ad, but is this also the case?
Isn’t a double reward just a common style?
Demon Slayer hasn’t even started as a social game yet.
The One Piece and Dragon Ball franchises have had quite a long lifespan.
When it comes to serious mobile games from the Jump series, I think of World Trigger.