Home » Game » Social game » [Social game] There were a lot of opinions, but the demon illustrator just used a regular recruitment agency to get hired, huh…

[Social game] There were a lot of opinions, but the demon illustrator just used a regular recruitment agency to get hired, huh…

1: Japan Otaku ReviewsYeahx17

I wonder what this game is like…

Without any fuss, this UI doesn’t seem very interesting to me.

2: Japan Otaku Reviews

It’s not that you were headhunted or anything…

3: Japan Otaku ReviewsYeahx16

In recent years, I had the impression of someone who had retired, so I was surprised to see that they actually had the motivation to actively promote themselves and create IP.

4: Japan Otaku Reviews

Koji Okada was making games independently, but I wonder what he’s been up to since then.

52: Japan Otaku Reviews

>>4

About two years ago, I had an interview about Megami Tensei at 4gamer, and I don’t know what they are doing now.

5: Japan Otaku ReviewsYeahx49

This is someone who joined the company this month. If it said Kazuma Kaneko, I would definitely go and see!

6: Japan Otaku ReviewsYeahx9

There are people like this rolling around as career change agents.

7: Japan Otaku Reviews

I didn’t quit because I was headhunted; could it be that I really was fired…?

10: Japan Otaku ReviewsYeahx12

>>7

There is a possibility of voluntary resignation, so it’s hard to say for sure.

153: Japan Otaku Reviews

>>7

Isn’t it unreasonable to be fired for something that isn’t a scandal on the level of Kazuma Kaneko?

I can understand if someone feels the need to start fresh elsewhere because Persona has become more popular than the main series, MegaTen.

8: Japan Otaku ReviewsYeahx21

Colopl’s four letters overshadow Kazuma Kaneko.

9: Japan Otaku Reviews

I want you to recreate the moment when the person in charge found it, like in a BizReach commercial.

11: Japan Otaku ReviewsYeahx23

Atlas wouldn’t fire this uncle, so I think he voluntarily resigned because he wanted to try something new, just like Meguro.

12: Japan Otaku ReviewsYeahx2

Since I’m not free, I can’t draw even if ATLAS is going to release something new.

21: Japan Otaku ReviewsYeahx2

>>12

Even if a new Rideau is made, I won’t get involved.

29: Japan Otaku Reviews

>>12

But didn’t you occasionally draw outside even when you were at Atlas?

Super Robot Wars and such

13: Japan Otaku ReviewsYeahx17

Colopl… Colopl, huh…

14: Japan Otaku Reviews

Is it not a buy-to-own game but a gacha game?

15: Japan Otaku Reviews

Is it a game where AI generates illustrations in this style and collects them?

16: Japan Otaku Reviews

Kaneko is Colopl…

17: Japan Otaku ReviewsYeahx6

I’ll teach you how to defeat Nintendo, huh…

93: Japan Otaku ReviewsYeahx8

>>17

Such bad impressions tend to linger, don’t they?

It’s the result of your own actions…

18: Japan Otaku Reviews

Why are you wearing a wig?

19: Japan Otaku Reviews

I had resigned from Atlas.

20: Japan Otaku ReviewsYeahx9

You were trying to exploit rights and got defeated by Nintendo.

22: Japan Otaku ReviewsYeahx51

Game Content +50 points

Kazuma Kaneko +100 points

AI +0 points

Colopl -10000 points

27: Japan Otaku ReviewsYeahx5

>>22

I’m feeling this way too…

Recently, Colopl has really been doing poorly.

23: Japan Otaku Reviews

This person has been with Atlas for a long time, but the game industry has a high turnover rate.

24: Japan Otaku Reviews

Masayuki Doi is trying to steal the achievements of Kazuma Kaneko!!! I remember there were Atlas fans who were broadcasting that…

25: Japan Otaku Reviews

AI…AI!?

26: Japan Otaku Reviews

Fans have been wondering if he has stopped doing things like illustration since he became successful, but I wonder if he was actually dissatisfied.

28: Japan Otaku Reviews

Even though there were many offers, I could have gone to a bigger bank…

32: Japan Otaku Reviews

>>28

No…

37: Japan Otaku Reviews

>>28

Because it’s grandpa…

38: Japan Otaku Reviews

>>28

Wasn’t it the best for paying money?

199: Japan Otaku Reviews

>>28

In last year’s interview, I mentioned that I was told by various companies, “Is this for real!?” (laughs).

The one who put in the most money was probably Colopl.

31: Japan Otaku Reviews

The illustrator for Megaten has changed, but that might have caused some conflict.

33: Japan Otaku ReviewsYeahx8

Well, they hit it big with Dragon Quest Walk, and their main titles, Black and White, are still alive, so I think they’re doing pretty well among mobile game companies, Colopl…

34: Japan Otaku Reviews

Maybe the character design for Alice Gear will be done by a demon illustrator.

Kazuma Kaneko’s beautiful girl

36: Japan Otaku Reviews

>>34

I’ve been told that I’m not good with women, but I actually think little girls are just cute.

54: Japan Otaku Reviews

>>34

If you’re going to do something with Alice Gear, wouldn’t it be more about the gear side?

35: Japan Otaku ReviewsYeahx4

No matter what I make, it’s only referred to as “Megaten”, so it’s probably hard to use.

39: Japan Otaku ReviewsYeahx3

As expected, it’s an old man and the art… I don’t think young people will find it appealing.

40: Japan Otaku ReviewsYeahx8

Regardless of the quality of the games released, it seems that Kolopura pays better than Atlus.

41: Japan Otaku ReviewsYeahx2

Well, if you can do some work, I would be happy as a fan of Kaneko.

42: Japan Otaku ReviewsYeahx1

Don’t just say spring 2025, give us a specific release date…

43: Japan Otaku Reviews

It looks like generative AI is creating illustrations, but is this okay for fans?

60: Japan Otaku Reviews

>>43

What Kaneko Kazuma actually drew is treated as real within the work, so if you’re curious, wouldn’t it be better to use the real one?

44: Japan Otaku Reviews

Colopl is famous, but the quality is low, isn’t it?

45: Japan Otaku ReviewsYeahx4

>>44

This old man’s former workplace, well…

46: Japan Otaku Reviews

It’s not an environment where young people can easily become directors like in the old days, so experienced directors are in high demand, but young people are strong in illustration.

47: Japan Otaku Reviews

Aren’t most of the famous smartphone games with high quality mostly from latecomers?

48: Japan Otaku Reviews

What was the reason for Meguro’s resignation?

55: Japan Otaku Reviews

>>48

That person resigned because they wanted to be more agile and not just focus on making background music for big projects while staying at Atlas.

I should be doing various things independently now.

49: Japan Otaku ReviewsYeahx4

Honestly, looking at the announced UI and game screen, I get a strong feeling that this might not work out…

50: Japan Otaku ReviewsYeahx2

I might want this metal card a little.

I might want this metal card a little.

51: Japan Otaku Reviews

When it is said to be a project led by character design, the expectations don’t get higher.

56: Japan Otaku ReviewsYeahx4

>>51

Isn’t it true that the devil painter has been doing it occasionally since the Atlas era?

That’s exactly how it was with the newly announced remastered Raidou.

59: Japan Otaku ReviewsYeahx3

>>51

This project was conceived by Raidou and this person.

53: Japan Otaku ReviewsYeahx3

The recruiter who saw Kazuma Kaneko’s name at the job agency must have been quite surprised.

57: Japan Otaku Reviews

Is it a mobile game instead of a console game?

Even if the concept art is good, what about the quality of the people making the game at Colopl…?

58: Japan Otaku Reviews

Even if it’s a miss, it doesn’t hurt Colopl too much, so it’s fine to play to your heart’s content.

61: Japan Otaku Reviews

I thought you were wearing a weird wig again, but it turns out it’s a character cosplay; they did that in Persona 2 as well.

62: Japan Otaku Reviews

I’m not sure about the position at Atlas, but as a game staff member, the art director might be the best role, right?

63: Japan Otaku Reviews

Is it something like StS?

64: Japan Otaku Reviews

I understand monster design, but if you let me design people, won’t it just be a sellout?

72: Japan Otaku Reviews

>>64

No way… Persona 2, which also had character design, should be extremely popular among the nameless.

95: Japan Otaku Reviews

>>64

Motion Bow is so cute!!! It was a monster…

65: Japan Otaku Reviews

What you’re saying sounds interesting, but I wonder if it will end up being a disappointment when I try it.

66: Japan Otaku Reviews

I wish they had done it with Atlas instead of Colopl…

82: Japan Otaku Reviews

>>66

Since Mr. Kaneko hasn’t been selling much even when he’s out front, it seems like he won’t be able to move while he’s at Atlas, which looks like it’s lacking in confidence.

67: Japan Otaku Reviews

“I often see employees from companies saying, ‘Once you become important, you end up in management, so there’s no time to draw!'”

Maybe I still wanted to draw various things and be light on my feet.

68: Japan Otaku ReviewsYeahx1

People keep talking about Raido, but SJ is also led by Kaneko, isn’t it?

Well, that’s why it would become such a package.

69: Japan Otaku Reviews

Payment game?

70: Japan Otaku Reviews

I see you still have the motivation to make games.

71: Japan Otaku Reviews

Playing a roguelike in a tower apartment sounds a bit interesting…

73: Japan Otaku Reviews

When it’s the season of Kaneko’s old man festival, I throw my work aside and go to the Sanja Matsuri…

74: Japan Otaku Reviews

Even someone at this level can be easily cut off, huh…

75: Japan Otaku Reviews

I think it’s amazing that I don’t feel any sales potential other than Kazuma Kaneko!

76: Japan Otaku Reviews

There are people at Colopl who know Kazuma Kaneko…

77: Japan Otaku ReviewsYeahx5

Well, I feel like Colopl probably wanted creators with name value.

78: Japan Otaku Reviews

Well, they might have wanted to be the main illustrator for things like Megaten 5…

I was told it’s impossible, so I went somewhere else.

85: Japan Otaku ReviewsYeahx8

>>78

It seems like they were dedicated to nurturing the next generation so that we wouldn’t be needed, so I don’t think it’s for that reason.

79: Japan Otaku Reviews

It has a low-budget feel, but I wonder if it will be enough to kill some time.

80: Japan Otaku Reviews

The PV didn’t seem interesting at first glance, but the system looked kind of interesting.

Having an AI learn from the paintings of a demonic artist and then getting the artist themselves to refine the artwork.

81: Japan Otaku Reviews

I create interesting works, but they don’t gain public acceptance.

83: Japan Otaku Reviews

It’s not like starting my own company like Eio Minaha, but joining a company, huh…

86: Japan Otaku ReviewsYeahx2

>>83

While working at Atlas, I might have realized that I’m not suited for management or executive roles.

84: Japan Otaku Reviews

I wonder if I want to make my art style something that permeates the world, rather than a unique one.

91: Japan Otaku Reviews

>>84

If you’re only using the AI model within a game and not publicly releasing it, I don’t think it contradicts the branding of the art style.

194: Japan Otaku Reviews

>>91

As mentioned in the interview, if we thoroughly filtered out everything that was legally problematic and could create a training dataset according to our company’s guidelines, then…

It’s like the fully green, clean AI that anti-AI activists have been waiting for.

Well, it’s Colopl, so it must be pretty random.

87: Japan Otaku ReviewsYeahx2

Release a remaster of the Demon Sword Shao on current hardware…

88: Japan Otaku ReviewsYeahx4

It might have been an unwanted promotion for him because being appointed as an executive at Atlas could have made it difficult for him to move freely.

Since there are no comments from that area, it doesn’t go beyond the realm of speculation.

89: Japan Otaku ReviewsYeahx2

I’m supporting you, but I can see a future where it ends in failure.

90: Japan Otaku Reviews

Well, you won’t know until you try.

92: Japan Otaku Reviews

In the end, the core roguelike card game part will be made by Colopl.

It will probably end up feeling like the settings and design are good, but…

94: Japan Otaku Reviews

Please create a game similar to the Persona series that was fun when I teamed up with Satomi Tadashi.

96: Japan Otaku Reviews

I’ve recently realized that gacha games are generally terrible no matter where you go.

97: Japan Otaku ReviewsYeahx1

To be honest, can this person be of any help besides being a fan of Megaten?

98: Japan Otaku Reviews

I know it’s none of my business, but…

It feels like a real waste to create something that resembles MegaTen after going through the effort of changing jobs.

99: Japan Otaku ReviewsYeahx2

The Tales game was seriously crap, so I can’t have any expectations for the development of that.

100: Japan Otaku ReviewsYeahx5

The way to defeat Nintendo is GREE, right!?

108: Japan Otaku ReviewsYeahx3

>>100

Right?

Colopl really had a dispute with Nintendo.

101: Japan Otaku Reviews

There are people in every world who want to return to the field after becoming executives.

Kawazu, who returned to the site from the board of directors, etc.

107: Japan Otaku Reviews

>>101

But is the person who drew the picture that type who wants to do that kind of fieldwork or wants to draw it?

112: Japan Otaku Reviews

>>107

Well…?

Was there a time about 10 years ago when you only sold art books, and did your thinking change around that period?

102: Japan Otaku Reviews

They are one of the people who have created the feel of Megaten.

103: Japan Otaku Reviews

If you’re going to let it go, can’t you just let them participate freely, Atlas?

104: Japan Otaku ReviewsYeahx1

There are also other demon swords like X… right!

105: Japan Otaku ReviewsYeahx3

After finishing the pixel art of demons in SFC Shin Megami Tensei, there’s an episode about how I created the image illustrations based on that.

I thought this person might be the type who will die if they don’t move their hands.

106: Japan Otaku Reviews

If you’re going to do it, you might as well go to Cygames and create a Demon Max.

109: Japan Otaku Reviews

I will teach you how to defeat it on GREE.

Colopl was defeated while trying to engage in patent trolling.

114: Japan Otaku ReviewsYeahx9

>>109

That’s even worse.

110: Japan Otaku ReviewsYeahx1

Colopl was one that attempted to put into practice how to defeat Nintendo.

111: Japan Otaku Reviews

When it comes to hiring someone as famous as this old man, the hiring side needs considerable courage or a thick skin.

113: Japan Otaku Reviews

When I watch the main game, the Persona Club, or the Shin Megami Tensei comic adaptations, I wonder if I’m the type of person like Nabeshin who wants to appear in the work itself.

117: Japan Otaku Reviews

>>113

Tadashi-kun said later that when he was harshly criticized over Tamaki-chan’s situation, he didn’t want to participate in the game.

115: Japan Otaku Reviews

The last time I worked on-site was probably for Megami Tensei IV Final.

116: Japan Otaku Reviews

Colopl just tried to take some money from other game companies.

123: Japan Otaku ReviewsYeahx5

>>116

It’s too dark…

118: Japan Otaku Reviews

No matter how amazing someone is, if it’s Colopl, it will soon become a terrible game anyway.

127: Japan Otaku Reviews

>>118

But this applies to all manufacturers.

119: Japan Otaku Reviews

Well, this is a story unrelated to the end developers, so it’s fine in this thread.

120: Japan Otaku Reviews

There isn’t really any evidence regarding Colopl’s patent allegations.

121: Japan Otaku Reviews

Since it’s an NFT game, the game part is just a clone of this and that!! That’s all that comes out.

122: Japan Otaku Reviews

Honestly, I’m not that great at drawing catchy pictures, so it’s impossible.

124: Japan Otaku Reviews

It feels like an ancient social game.

125: Japan Otaku Reviews

The company is crap, and most of the games they make are also crap, but it’s not definitively confirmed that it’s crap again.

131: Japan Otaku Reviews

>>125

It will become garbage due to inflation within a few months after release.

126: Japan Otaku Reviews

Are there any cases where new chemical reactions have occurred through job changes or independence?

I can only remember things I’ve seen somewhere before.

133: Japan Otaku Reviews

>>126

Dragon Quest Builders or

The next thing that turned further from there hasn’t come up yet.

128: Japan Otaku Reviews

To be honest, it’s a bit questionable whether someone can still be considered a writer separate from Shin Megami Tensei and Persona at this point.

129: Japan Otaku Reviews

That popular Persona series!?

130: Japan Otaku Reviews

The design honestly feels like the usual, and I don’t sense the power to drive a new IP forward.

132: Japan Otaku ReviewsYeahx1

Well, only the hardcore fans will remain, but they are the ones who will be passionate about it.

134: Japan Otaku Reviews

The persona would sell better if it weren’t this person…

135: Japan Otaku Reviews

Will the new character in White Cat have a bold design?

136: Japan Otaku ReviewsYeahx6

They don’t need this person anymore in Persona or Megaten.

It can’t be helped.

137: Japan Otaku Reviews

Is it Dragon Quest Walk or Colopl?

138: Japan Otaku Reviews

NFT games gather people and money, and in the beginning, you can make some easy cash, so fools keep recommending them to those around them.

It’s a system where they gradually restrict withdrawal methods, so that those who fall behind end up looking foolish, and the game part doesn’t really matter.

140: Japan Otaku Reviews

Colopl’s recent game looks beautiful at first glance, but the gameplay was tough…

141: Japan Otaku Reviews

I never see any talk about otherworldly social games.

142: Japan Otaku ReviewsYeahx1

Is that the real crap called another world, served by that Colopl!?

143: Japan Otaku Reviews

I don’t have the image of people gathering for a game that’s tough in terms of graphics and gameplay.

144: Japan Otaku Reviews

I can feel the spirit of challenge in things like tower defense roguelikes or creating my own art with AI, but it seems like there’s a lack of substance in the core content…

145: Japan Otaku Reviews

People who start their own companies are amazing in many ways.

146: Japan Otaku Reviews

The more successful the series, the more boldly they change the illustration style.

147: Japan Otaku Reviews

There are indeed people who are really bad at choosing their work partners, even though artists like Yoshitaka Amano create amazing art.

148: Japan Otaku ReviewsYeahx5

Even though it’s possible to get by just providing illustrations for free, the motivation to join a new company at this age and create something from scratch is admirable.

149: Japan Otaku Reviews

Isekai, I wonder if they ever thought while making that, “Isn’t this kind of strange?”

150: Japan Otaku ReviewsYeahx3

It’s not so much that I like or dislike Colopl, but rather that their recent new releases have a low success rate.

164: Japan Otaku ReviewsYeahx1

>>150

Eugene failed.

The failure of the farthest Babel.

Festival battle failed.

In another world, I’m failing at everything.

184: Japan Otaku Reviews

>>150

Digging caves for data mining! You can also earn money in the game!

151: Japan Otaku Reviews

Even if it’s interesting, it’s clear that I’ll quit because of the intense inflation anyway.

152: Japan Otaku Reviews

While motivation is appreciated, the actual part is not good in the Balance Wonder World route…

156: Japan Otaku Reviews

>>152

It’s always like that with Raido, nothing changes, nothing changes.

159: Japan Otaku Reviews

>>156

So in the end, does it mean it was commercially a failure?

154: Japan Otaku ReviewsYeahx1

I thought you had established your own office independently a long time ago.

I was an employee…

155: Japan Otaku Reviews

The festival battle had a lot of enthusiasm with its unique live-streaming SNS, but now it’s completely dead…

157: Japan Otaku Reviews

I felt a little sad when I glimpsed a future where Kaneko’s model god would be mocked if it failed.

158: Japan Otaku ReviewsYeahx1

Kaneko’s female character looks like a mannequin and isn’t attractive at all…

161: Japan Otaku Reviews

It seems like with four protagonists, a clear estimate of about 7 hours per person doesn’t offer much volume…

162: Japan Otaku Reviews

I wonder if they had no place in the company even though they were involved with hit titles.

163: Japan Otaku Reviews

Let’s stop talking about the other world!!

It won’t become a positive topic!

165: Japan Otaku Reviews

It might be okay for individual fans if they can make a living from it.

If you’re going to be ambitious, I hope you get involved with companies and projects that are likely to succeed commercially.

166: Japan Otaku ReviewsYeahx2

I don’t have a good feeling about it becoming a MegaTen mobile game.

168: Japan Otaku Reviews

>>166

There’s a D2!

I wonder who’s doing that.

176: Japan Otaku Reviews

>>166

D2 Megaten 7th Anniversary! I don’t know why I’m still alive, but I haven’t been playing.

167: Japan Otaku Reviews

I love the robots drawn by this person.

169: Japan Otaku Reviews

D2 was overall sluggish and I didn’t feel motivated to play.

170: Japan Otaku Reviews

A company whose activities since White Cat are not well understood.

175: Japan Otaku Reviews

>>170

They’re releasing new games quite frequently.

It’s just that nobody is talking about it because it bombed.

178: Japan Otaku ReviewsYeahx3

>>170

Recently, the top earner is Dragon Quest Walk, isn’t it?

203: Japan Otaku Reviews

>>178

It was selling quite well, wasn’t it?

It’s the one I regretted not buying stocks.

171: Japan Otaku Reviews

Is D2 still alive?

172: Japan Otaku ReviewsYeahx5

In the latter part of the Atlas era, there was a sense of being stifled, so I understand wanting to change jobs to do something new.

173: Japan Otaku Reviews

Is the future of the location-based game Megaten GO also gone…?

174: Japan Otaku ReviewsYeahx3

The HR person must be surprised to see on my resume that I, Kazuma Kaneko, was a demon illustrator…

177: Japan Otaku Reviews

Well, if you’re not involved in the production, you won’t be able to earn.

179: Japan Otaku Reviews

In the last interview, there were some remarks that sounded a bit resentful, so I wonder if there were various complaints.

180: Japan Otaku Reviews

Ah, that’s Colopl.

181: Japan Otaku Reviews

I can’t think of a place where this person can thrive right now.

I wonder if they will release something new with Atlas.

182: Japan Otaku Reviews

Well, it was because I had become too important…

183: Japan Otaku ReviewsYeahx5

In the first place, the way to defeat Nintendo is a rumor, so nobody is saying that!

185: Japan Otaku Reviews

The attribute of a demon artist is unique and unparalleled, but it’s so unique that its usage is quite limited…

189: Japan Otaku Reviews

>>185

If you have everything designed for you, it would be resolved! But you’re older now, so it must be tough.

192: Japan Otaku Reviews

>>185

I really think that the fully realized Abachu was the best.

Original characters and main avatars created in Indian mythology!

186: Japan Otaku Reviews

Mikami-san said in an interview that the reason he quit tango was because he lost motivation after being absorbed and losing his authority.

It seems that the demon painter feels the same way.

187: Japan Otaku Reviews

Is Kaneko Kazuma’s last demon illustration the mother of Strange Journey?

188: Japan Otaku ReviewsYeahx1

I liked what Kaneko created.

Kaneko itself is, um…

190: Japan Otaku ReviewsYeahx1

I’m reading it, but it’s true that AI Kaneko is too challenging to do with Atlas…

Wow, this really got through well.

191: Japan Otaku Reviews

AI, Megaten, and Nintendo, it’s all over the place; I wonder if it’s a good idea for controversy marketing.

193: Japan Otaku Reviews

Since the NFT game that Kaneko was painting didn’t become a topic at all, the promotion for this one is comparatively quite good.

195: Japan Otaku Reviews

I feel that the era has changed now that games that fully utilize generative AI are starting to come out.

201: Japan Otaku Reviews

>>195

AI impostors have already existed since one or two years ago.

Being forgotten means that being an AI is not a very important factor.

196: Japan Otaku ReviewsYeahx1

So far, there are only various landmine elements.

197: Japan Otaku Reviews

In the interview where it was revealed for the first time that I had changed jobs to Colopl, there seemed to be quite a lot of implication regarding Atlas.

It was a level of comment that indicated I won’t be disturbed here.

204: Japan Otaku ReviewsYeahx1

>>197

It’s at the level where you might as well quit your job and become independent…

198: Japan Otaku Reviews

I’m handling it like, well, I’m changing jobs and doing it at Colopl.

When I tried to use AI Kaneko on Atlas, it got really chaotic, didn’t it…

200: Japan Otaku ReviewsYeahx1

I think what Colopl should be gathering are not illustrators, but scenario writers, capable game directors, and level designers, those kinds of people.

202: Japan Otaku Reviews

>>200

It’s typical of Colopl to care so much about appearances.

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