
I wonder what this game is like…
Without any fuss, this UI doesn’t seem very interesting to me.
It’s not that you were headhunted or anything…
In recent years, I had the impression of someone who had retired, so I was surprised to see that they actually had the motivation to actively promote themselves and create IP.
Koji Okada was making games independently, but I wonder what he’s been up to since then.
>>4
About two years ago, I had an interview about Megami Tensei at 4gamer, and I don’t know what they are doing now.
This is someone who joined the company this month. If it said Kazuma Kaneko, I would definitely go and see!
There are people like this rolling around as career change agents.
I didn’t quit because I was headhunted; could it be that I really was fired…?
>>7
There is a possibility of voluntary resignation, so it’s hard to say for sure.
>>7
Isn’t it unreasonable to be fired for something that isn’t a scandal on the level of Kazuma Kaneko?
I can understand if someone feels the need to start fresh elsewhere because Persona has become more popular than the main series, MegaTen.
Colopl’s four letters overshadow Kazuma Kaneko.
I want you to recreate the moment when the person in charge found it, like in a BizReach commercial.
Atlas wouldn’t fire this uncle, so I think he voluntarily resigned because he wanted to try something new, just like Meguro.
Since I’m not free, I can’t draw even if ATLAS is going to release something new.
>>12
Even if a new Rideau is made, I won’t get involved.
>>12
But didn’t you occasionally draw outside even when you were at Atlas?
Super Robot Wars and such
Colopl… Colopl, huh…
Is it not a buy-to-own game but a gacha game?
Is it a game where AI generates illustrations in this style and collects them?
Kaneko is Colopl…
I’ll teach you how to defeat Nintendo, huh…
>>17
Such bad impressions tend to linger, don’t they?
It’s the result of your own actions…
Why are you wearing a wig?
I had resigned from Atlas.
You were trying to exploit rights and got defeated by Nintendo.
Game Content +50 points
Kazuma Kaneko +100 points
AI +0 points
Colopl -10000 points
>>22
I’m feeling this way too…
Recently, Colopl has really been doing poorly.
This person has been with Atlas for a long time, but the game industry has a high turnover rate.
Masayuki Doi is trying to steal the achievements of Kazuma Kaneko!!! I remember there were Atlas fans who were broadcasting that…
AI…AI!?
Fans have been wondering if he has stopped doing things like illustration since he became successful, but I wonder if he was actually dissatisfied.
Even though there were many offers, I could have gone to a bigger bank…
>>28
No…
>>28
Because it’s grandpa…
>>28
Wasn’t it the best for paying money?
>>28
In last year’s interview, I mentioned that I was told by various companies, “Is this for real!?” (laughs).
The one who put in the most money was probably Colopl.
The illustrator for Megaten has changed, but that might have caused some conflict.
Well, they hit it big with Dragon Quest Walk, and their main titles, Black and White, are still alive, so I think they’re doing pretty well among mobile game companies, Colopl…
Maybe the character design for Alice Gear will be done by a demon illustrator.
Kazuma Kaneko’s beautiful girl
>>34
I’ve been told that I’m not good with women, but I actually think little girls are just cute.
>>34
If you’re going to do something with Alice Gear, wouldn’t it be more about the gear side?
No matter what I make, it’s only referred to as “Megaten”, so it’s probably hard to use.
As expected, it’s an old man and the art… I don’t think young people will find it appealing.
Regardless of the quality of the games released, it seems that Kolopura pays better than Atlus.
Well, if you can do some work, I would be happy as a fan of Kaneko.
Don’t just say spring 2025, give us a specific release date…
It looks like generative AI is creating illustrations, but is this okay for fans?
>>43
What Kaneko Kazuma actually drew is treated as real within the work, so if you’re curious, wouldn’t it be better to use the real one?
Colopl is famous, but the quality is low, isn’t it?
>>44
This old man’s former workplace, well…
It’s not an environment where young people can easily become directors like in the old days, so experienced directors are in high demand, but young people are strong in illustration.
Aren’t most of the famous smartphone games with high quality mostly from latecomers?
What was the reason for Meguro’s resignation?
>>48
That person resigned because they wanted to be more agile and not just focus on making background music for big projects while staying at Atlas.
I should be doing various things independently now.
Honestly, looking at the announced UI and game screen, I get a strong feeling that this might not work out…
When it is said to be a project led by character design, the expectations don’t get higher.
>>51
Isn’t it true that the devil painter has been doing it occasionally since the Atlas era?
That’s exactly how it was with the newly announced remastered Raidou.
>>51
This project was conceived by Raidou and this person.
The recruiter who saw Kazuma Kaneko’s name at the job agency must have been quite surprised.
Is it a mobile game instead of a console game?
Even if the concept art is good, what about the quality of the people making the game at Colopl…?
Even if it’s a miss, it doesn’t hurt Colopl too much, so it’s fine to play to your heart’s content.
I thought you were wearing a weird wig again, but it turns out it’s a character cosplay; they did that in Persona 2 as well.
I’m not sure about the position at Atlas, but as a game staff member, the art director might be the best role, right?
Is it something like StS?
I understand monster design, but if you let me design people, won’t it just be a sellout?
>>64
No way… Persona 2, which also had character design, should be extremely popular among the nameless.
>>64
Motion Bow is so cute!!! It was a monster…
What you’re saying sounds interesting, but I wonder if it will end up being a disappointment when I try it.
I wish they had done it with Atlas instead of Colopl…
>>66
Since Mr. Kaneko hasn’t been selling much even when he’s out front, it seems like he won’t be able to move while he’s at Atlas, which looks like it’s lacking in confidence.
“I often see employees from companies saying, ‘Once you become important, you end up in management, so there’s no time to draw!'”
Maybe I still wanted to draw various things and be light on my feet.
People keep talking about Raido, but SJ is also led by Kaneko, isn’t it?
Well, that’s why it would become such a package.
Payment game?
I see you still have the motivation to make games.
Playing a roguelike in a tower apartment sounds a bit interesting…
When it’s the season of Kaneko’s old man festival, I throw my work aside and go to the Sanja Matsuri…
Even someone at this level can be easily cut off, huh…
I think it’s amazing that I don’t feel any sales potential other than Kazuma Kaneko!
There are people at Colopl who know Kazuma Kaneko…
Well, I feel like Colopl probably wanted creators with name value.
Well, they might have wanted to be the main illustrator for things like Megaten 5…
I was told it’s impossible, so I went somewhere else.
>>78
It seems like they were dedicated to nurturing the next generation so that we wouldn’t be needed, so I don’t think it’s for that reason.
It has a low-budget feel, but I wonder if it will be enough to kill some time.
The PV didn’t seem interesting at first glance, but the system looked kind of interesting.
Having an AI learn from the paintings of a demonic artist and then getting the artist themselves to refine the artwork.
I create interesting works, but they don’t gain public acceptance.
It’s not like starting my own company like Eio Minaha, but joining a company, huh…
>>83
While working at Atlas, I might have realized that I’m not suited for management or executive roles.
I wonder if I want to make my art style something that permeates the world, rather than a unique one.
>>84
If you’re only using the AI model within a game and not publicly releasing it, I don’t think it contradicts the branding of the art style.
>>91
As mentioned in the interview, if we thoroughly filtered out everything that was legally problematic and could create a training dataset according to our company’s guidelines, then…
It’s like the fully green, clean AI that anti-AI activists have been waiting for.
Well, it’s Colopl, so it must be pretty random.
Release a remaster of the Demon Sword Shao on current hardware…
It might have been an unwanted promotion for him because being appointed as an executive at Atlas could have made it difficult for him to move freely.
Since there are no comments from that area, it doesn’t go beyond the realm of speculation.
I’m supporting you, but I can see a future where it ends in failure.
Well, you won’t know until you try.
In the end, the core roguelike card game part will be made by Colopl.
It will probably end up feeling like the settings and design are good, but…
Please create a game similar to the Persona series that was fun when I teamed up with Satomi Tadashi.
I’ve recently realized that gacha games are generally terrible no matter where you go.
To be honest, can this person be of any help besides being a fan of Megaten?
I know it’s none of my business, but…
It feels like a real waste to create something that resembles MegaTen after going through the effort of changing jobs.
The Tales game was seriously crap, so I can’t have any expectations for the development of that.
The way to defeat Nintendo is GREE, right!?
>>100
Right?
Colopl really had a dispute with Nintendo.
There are people in every world who want to return to the field after becoming executives.
Kawazu, who returned to the site from the board of directors, etc.
>>101
But is the person who drew the picture that type who wants to do that kind of fieldwork or wants to draw it?
>>107
Well…?
Was there a time about 10 years ago when you only sold art books, and did your thinking change around that period?
They are one of the people who have created the feel of Megaten.
If you’re going to let it go, can’t you just let them participate freely, Atlas?
There are also other demon swords like X… right!
After finishing the pixel art of demons in SFC Shin Megami Tensei, there’s an episode about how I created the image illustrations based on that.
I thought this person might be the type who will die if they don’t move their hands.
If you’re going to do it, you might as well go to Cygames and create a Demon Max.
I will teach you how to defeat it on GREE.
Colopl was defeated while trying to engage in patent trolling.
>>109
That’s even worse.
Colopl was one that attempted to put into practice how to defeat Nintendo.
When it comes to hiring someone as famous as this old man, the hiring side needs considerable courage or a thick skin.
When I watch the main game, the Persona Club, or the Shin Megami Tensei comic adaptations, I wonder if I’m the type of person like Nabeshin who wants to appear in the work itself.
>>113
Tadashi-kun said later that when he was harshly criticized over Tamaki-chan’s situation, he didn’t want to participate in the game.
The last time I worked on-site was probably for Megami Tensei IV Final.
Colopl just tried to take some money from other game companies.
>>116
It’s too dark…
No matter how amazing someone is, if it’s Colopl, it will soon become a terrible game anyway.
>>118
But this applies to all manufacturers.
Well, this is a story unrelated to the end developers, so it’s fine in this thread.
There isn’t really any evidence regarding Colopl’s patent allegations.
Since it’s an NFT game, the game part is just a clone of this and that!! That’s all that comes out.
Honestly, I’m not that great at drawing catchy pictures, so it’s impossible.
It feels like an ancient social game.
The company is crap, and most of the games they make are also crap, but it’s not definitively confirmed that it’s crap again.
>>125
It will become garbage due to inflation within a few months after release.
Are there any cases where new chemical reactions have occurred through job changes or independence?
I can only remember things I’ve seen somewhere before.
>>126
Dragon Quest Builders or
The next thing that turned further from there hasn’t come up yet.
To be honest, it’s a bit questionable whether someone can still be considered a writer separate from Shin Megami Tensei and Persona at this point.
That popular Persona series!?
The design honestly feels like the usual, and I don’t sense the power to drive a new IP forward.
Well, only the hardcore fans will remain, but they are the ones who will be passionate about it.
The persona would sell better if it weren’t this person…
Will the new character in White Cat have a bold design?
They don’t need this person anymore in Persona or Megaten.
It can’t be helped.
Is it Dragon Quest Walk or Colopl?
NFT games gather people and money, and in the beginning, you can make some easy cash, so fools keep recommending them to those around them.
It’s a system where they gradually restrict withdrawal methods, so that those who fall behind end up looking foolish, and the game part doesn’t really matter.
Colopl’s recent game looks beautiful at first glance, but the gameplay was tough…
I never see any talk about otherworldly social games.
Is that the real crap called another world, served by that Colopl!?
I don’t have the image of people gathering for a game that’s tough in terms of graphics and gameplay.
I can feel the spirit of challenge in things like tower defense roguelikes or creating my own art with AI, but it seems like there’s a lack of substance in the core content…
People who start their own companies are amazing in many ways.
The more successful the series, the more boldly they change the illustration style.
There are indeed people who are really bad at choosing their work partners, even though artists like Yoshitaka Amano create amazing art.
Even though it’s possible to get by just providing illustrations for free, the motivation to join a new company at this age and create something from scratch is admirable.
Isekai, I wonder if they ever thought while making that, “Isn’t this kind of strange?”
It’s not so much that I like or dislike Colopl, but rather that their recent new releases have a low success rate.
>>150
Eugene failed.
The failure of the farthest Babel.
Festival battle failed.
In another world, I’m failing at everything.
>>150
Digging caves for data mining! You can also earn money in the game!
Even if it’s interesting, it’s clear that I’ll quit because of the intense inflation anyway.
While motivation is appreciated, the actual part is not good in the Balance Wonder World route…
>>152
It’s always like that with Raido, nothing changes, nothing changes.
>>156
So in the end, does it mean it was commercially a failure?
I thought you had established your own office independently a long time ago.
I was an employee…
The festival battle had a lot of enthusiasm with its unique live-streaming SNS, but now it’s completely dead…
I felt a little sad when I glimpsed a future where Kaneko’s model god would be mocked if it failed.
Kaneko’s female character looks like a mannequin and isn’t attractive at all…
It seems like with four protagonists, a clear estimate of about 7 hours per person doesn’t offer much volume…
I wonder if they had no place in the company even though they were involved with hit titles.
Let’s stop talking about the other world!!
It won’t become a positive topic!
It might be okay for individual fans if they can make a living from it.
If you’re going to be ambitious, I hope you get involved with companies and projects that are likely to succeed commercially.
I don’t have a good feeling about it becoming a MegaTen mobile game.
>>166
There’s a D2!
I wonder who’s doing that.
>>166
D2 Megaten 7th Anniversary! I don’t know why I’m still alive, but I haven’t been playing.
I love the robots drawn by this person.
D2 was overall sluggish and I didn’t feel motivated to play.
A company whose activities since White Cat are not well understood.
>>170
They’re releasing new games quite frequently.
It’s just that nobody is talking about it because it bombed.
>>170
Recently, the top earner is Dragon Quest Walk, isn’t it?
>>178
It was selling quite well, wasn’t it?
It’s the one I regretted not buying stocks.
Is D2 still alive?
In the latter part of the Atlas era, there was a sense of being stifled, so I understand wanting to change jobs to do something new.
Is the future of the location-based game Megaten GO also gone…?
The HR person must be surprised to see on my resume that I, Kazuma Kaneko, was a demon illustrator…
Well, if you’re not involved in the production, you won’t be able to earn.
In the last interview, there were some remarks that sounded a bit resentful, so I wonder if there were various complaints.
Ah, that’s Colopl.
I can’t think of a place where this person can thrive right now.
I wonder if they will release something new with Atlas.
Well, it was because I had become too important…
In the first place, the way to defeat Nintendo is a rumor, so nobody is saying that!
The attribute of a demon artist is unique and unparalleled, but it’s so unique that its usage is quite limited…
>>185
If you have everything designed for you, it would be resolved! But you’re older now, so it must be tough.
>>185
I really think that the fully realized Abachu was the best.
Original characters and main avatars created in Indian mythology!
Mikami-san said in an interview that the reason he quit tango was because he lost motivation after being absorbed and losing his authority.
It seems that the demon painter feels the same way.
Is Kaneko Kazuma’s last demon illustration the mother of Strange Journey?
I liked what Kaneko created.
Kaneko itself is, um…
I’m reading it, but it’s true that AI Kaneko is too challenging to do with Atlas…
Wow, this really got through well.
AI, Megaten, and Nintendo, it’s all over the place; I wonder if it’s a good idea for controversy marketing.
Since the NFT game that Kaneko was painting didn’t become a topic at all, the promotion for this one is comparatively quite good.
I feel that the era has changed now that games that fully utilize generative AI are starting to come out.
>>195
AI impostors have already existed since one or two years ago.
Being forgotten means that being an AI is not a very important factor.
So far, there are only various landmine elements.
In the interview where it was revealed for the first time that I had changed jobs to Colopl, there seemed to be quite a lot of implication regarding Atlas.
It was a level of comment that indicated I won’t be disturbed here.
>>197
It’s at the level where you might as well quit your job and become independent…
I’m handling it like, well, I’m changing jobs and doing it at Colopl.
When I tried to use AI Kaneko on Atlas, it got really chaotic, didn’t it…
I think what Colopl should be gathering are not illustrators, but scenario writers, capable game directors, and level designers, those kinds of people.
>>200
It’s typical of Colopl to care so much about appearances.