
It probably won’t be recognized unless you officially send a letter or something…
I sent it through β…
While Heavy is important, we also need improvements in the usability of standard mode, specifically physical projectiles, and gauge recovery; otherwise, it would be problematic.
The shotgun is seriously getting out of hand.
Armor-piercing shells too…
>>5
Other than attribute bullets, everything else is being restricted.
With this recoil, the shotgun’s firepower should be increased threefold.
At least if you could increase the effect size of concentration.
The weakness of the shotgun is noticeable the moment you use it, which is amazing.
Ah… I understand, it’s the ammo used for recoil reduction!
Is there no recoil reduction!?! That was the first thought.
There are no particularly new elements, and what was previously possible is now restricted.
A weapon that only elicits a feeling of boredom.
I hope you consider not just punishing because they were strong, but also whether it’s fun to use.
If you’re a pro at making games, then…
>>12
Too strong! Boring! Nerf it!
>>12
Can the Monster Hunter developers really do something that difficult…?
I think it would have been ideal to differentiate between attributes and attribute penetration like in the SB era.
Wasn’t it supposed to be like a powerful bullet that is difficult to master due to its attributes?
In the open beta, it was expected that discussions would start after equipping the crossbow with recoil reduction and loading speed… so that’s how it was.
Destruction feels good, but everything else is a bit…
I want you to do something about that feeling.
Political discussions are prohibited on the bulletin board, but…
For balance adjustments, you need to engage in politics and send lots of feedback emails.
I would be happy if the gauge recovery rate and firepower increase, as using normal bullets is fun.
>>20
If the firing rate of the three-round burst increases, it will become even more fun!
>>21
Even if the damage doesn’t directly increase, if the rating goes up, the firepower will improve, so this seems good too.
I’ll definitely keep it from getting into the light.
It’s okay to risk your life as a hammer user.
The crossbow can be wicked right away, so it’s fine to punish it a bit.
What is heavy, what is heavy?
>>24
It’s not good!
It’s absolutely true that one can become stronger or weaker compared to the last time, and I can accept that.
But making it just boring is really not okay.
>>27
It’s the worst possible adjustment to put on shackles as a backlash. If you could shoot comfortably but the DPS was low, I could still understand that balance, but this is essentially saying “don’t use it.”
The gauge recovery is faster for Heavy, and Heavy is firing rapidly.
I wonder if the developers have experienced the emptiness of scatter shots when there are no gauges…?
It has surpassed the hammer in terms of no longer being interesting.
Heavy rapid-fire is hilarious.
There is no sense of enjoyment in development.
The feeling of wanting to punish is taking precedence.
It’s not about punishing you because you were strong; it’s about making all weapons and monsters strong!
Release me from stick inputs + R2 + rapid button pressing.
…It seems like as a result of being freed, I won’t be able to do anything.
The difficulty in handling it hits like a slow-acting poison.
I’m currently bullying Gravimos in the current environment.
Just turn the rapid-fire speed of the rapid-fire step into standing rapid-fire.
It was a weapon that wasn’t even used in the nameless room.
>>39
I saw someone using it and I was using it too!
>>39
Aren’t you just not noticing it when you look at lights other than Megildoshu?
That stands out unusually, doesn’t it?
I’m using a shotgun, and I understand that the chase shot is stronger than other bullets because of the strong recoil.
I understand, but with this recoil, it can’t be loaded like the other bullets!
It’s not fun and it doesn’t feel good.
I want at least a recovery speed similar to when I’m always wearing the eclipse gear.
Ah, penetration rounds are fun!
The only opponents that are better suited for regular bullets are really small ones, right?
>>43
When the meat quality has a poor compatibility with penetration, it’s usually acceptable, but enemies like that are often quite weak to attributes…
I think it’s a weapon that gets boring at an incredible pace.
It’s a weapon carried by three officially certified streamers…
Make sure that the crossbow custom parts can be properly viewed on the production screen.
Don’t add random things on the production screen.
For enemies that are hard to penetrate because their whole body is stiff, it’s easier to aim for surface weaknesses with rapid-fire shots.
Unlike penetration, there’s no need to awkwardly distance, so you can safely circle around while keeping close.
The clicking sound of switching to honest mode doesn’t feel good either.
The tempo is bad even though there’s a reload.
It has become a weapon that simply charges and fires rapidly, for better or worse.
>>51
Well, that’s…
I hope they can do something about the balance that is not weak but has no meaning other than being able to fire through.
Well, they will probably nerf the penetration while they’re at it in this development.
Penetration doesn’t feel good.
Why did you stop using the one where the damage hit detection goes through?
I thought they were shooting shotgun pellets because it displays in a radial pattern.
The lack of pleasure that matches the special feeling of gauge consumption makes rapid fire useless.
It’s only natural that if you can properly aim and use something like a slashing attack, it would be strong, so I hope they don’t weirdly nerf it and just let it be used normally…
It seems like AP shells look really strong, but they’ve kind of felt like degraded auxiliary rounds that only stun for quite some time now.
The development said they removed the lights that can shoot slicing shots because slicing shots are strong, so I don’t trust them at all.
I think it must have been difficult to adjust the slicing and piercing ammunition.
It’s just too harsh that there isn’t even a usable light bowgun, let alone a rapid-fire one.
I didn’t want to use elemental shots, so I went with pierce for the Gravios, but I was surprised how quickly it broke.
All crossbow users should properly throw letters into the pouch.
>>60
I’ve replenished all the usable ammo!
>>61
Don’t put in bullets that you won’t even use.
It seems like I can’t not replenish bullets that I don’t use, right?
It’s okay if you don’t display it.
Which one do you like better, the one that sticks to landmines?
I won’t use it, though…
>>65
I dislike both of these.
>>65
I was using the stick-on ones, but since both are weak, considering the hassle of reloading, it’s better to just set them up…
The balance adjustments in Monster Hunter vary too much depending on the person in charge, so please announce them every time.
>>67
This time it’s just too much.
I’ve never thought of mines as fun, but they still remain.
What am I supposed to do with one landmine?
>>70
I wonder what kind of use they’re envisioning for that.
If I could operate like Rise, that would be one thing.
The landmines were reduced from three to one, yet their power is still unusually low. What’s up with that?
If it explodes twice, it disappears, and isn’t that more of a loss than just shooting regular bullets?
I can no longer play around by saying I’m setting up three landmines and raw meat to create a magic circle!
There aren’t many opponents who shoot attribute bullets, right?
Even if you remove the neutral attribute enhancement, it still leans towards physical.
I want the usual enhancement jewels and the penetration enhancement jewels that I’ve finally obtained, but their effect is so minimal that they aren’t worth equipping to be improved.
Perhaps recoil reduction and reload speed are planned to be added to the master.
So, I think the trend will be that opinions like “thank you for getting stronger compared to the past” will become the majority.
It’s amazing that landmines can no longer be used like a first move against those tough guys who are barely holding onto their anger.
In the end, the landmine was strong, so it probably wasn’t meant as punishment.
I’m glad that the maximum charge of the damage-dealing attack can be negated.
Dealing with reordering looks messy, and it’s annoying to have the physical projectile displayed when I don’t even use it; let me choose whether to show or hide it.
Also, link the my set.
No matter how much you rampage with World and Sunbreak, it’s foolish balancing to make almost everything other than normal penetration abnormal ammo pointless.
Let’s make it simple by consuming the stored gauge with step shooting without switching.
Because it was strong, I’ll turn various bullets and skills into garbage and remove them from the options! And then the only remaining touch attack is too strong, making it not a good single choice… I’m going to nerf it! That’s too high in artistic value.
>>85
The hammer upper adjustment will be in two months!
>>85
Just erase the crossbow itself already…
It’s lame that the ability to shoot abnormal bullets has been reduced!
I absolutely have to wear a single ball, and that’s lame, so I hate that too.
At least change the model for each weapon or something…
>>88
It’s really annoying that the cool Redau crossbow has that attachment.
Why narrow down the choices when it was originally a weapon that was difficult to differentiate from other crossbows!
It can only be thought that the adjustments were made by the anti-fans.
I want to beat up the guy who unified the recoil reload.
>>90
Even putting aside the fact that there are currently some waste-like bullets, I really liked how they made it easier to use with parts and skills, and how the weapons had their own personalities.
Well, the shake was… it was fun to use life hacks to add some wild shots with a slight shake.
I think you should be able to do it even if it causes a lot of recoil because it’s really strong.
It’s too standardized.
Isn’t it quite tough during the month between the touch attack nerf and the weapon adjustments?
>>94
The monsters are still not very strong.
It’s about time they fixed the fact that only the crossbow has its dragon attribute taken away.
What does it mean?
>>95
I want it to have the same specifications as normal attribute bullets, or I want the charged shot from Rise.
Just having that allows for some use in situations like with Dragon Shot or with those who have poor ammo capacity.
There are too many crossbows that have no bolts other than the main ones.
It would be nice if they could at least use one of paralysis, poison, sleep, or piercing shots like with Artia.
If this rapid fire shooting system allows for the fastest firing by holding down the shoot button…
It’s just right that the disadvantages of a reactive wild horse tend to come out easily.
I’m unusually weak against landmines, but did I do something bad?
>>98
Is it a bashing crossbow?
It’s fine because I deleted it by hitting!
The game balance is only adjusted based on strength and weakness, without much consideration for fun.
The charged shot was fun, right? I did wonder what you were charging up though.
If the landmine can be triggered more than twice by monster attacks, it can earn more DPS than shooting during the setup time…
Well, I won’t make any moves that significantly increase the risk of getting hit.
What kind of behavior does the Dragon Destroyer Cannon have now?
It feels like it’s stopping with a bang.
>>106
It feels like an attribute bullet that penetrates with more hits than usual.
If only I had more bullets… The reload is slower than other attribute bullets, though.
It’s good to shoot wounded areas in between the reloads of Paramedes’ electric projectile.
I knocked him out about four times during the Sunbreak.
If four people use it, it’s four times.
This crossbow is designed for using shot! They’ve obviously prepared something like that, so it would be nice if they just reduced the recoil for those types.
Currently, the shotgun is in a position where the gunner’s durability is akin to that of a swordsman, but it’s terrible that it is so weak.
>>110
I thought it would be strong to do a chase shot while downed, but even when I hit the head of the Chatakabra, it didn’t deal even half the damage in training mode; this is a scam.
I wanted to rapidly fire spreading shots with the mobility of the light.
First, after killing those trash who are saying it’s for laps, I want you to calmly adjust.
>>113
It’s faster with other weapons even for circling around…
At least this time it’s a weapon I like to use.
It’s not good for only those who like using it to have a bad experience due to adjustments.
It seems like I’m trying to shoot level 2, but is there really any advantage to using level 2 bullets?
>>117
The recoil and reload speed are the same, so there’s nothing at all.
The single-shot power is, of course, lower than level 3.
>>117
Quick reload.
I feel like the recoil is small too?
Level 1 shotguns are seriously trash, which is ironically amazing.
“Come back after you fix the mode switch to avoid accidental triggers during Chase Shot.”
Isn’t Lv1 shotgun usually worthless?
I wonder why, just for playing games, I have to face baseless punishment from those who create them.
Conversely, the only light weapons that can perform Level 3 rapid fire and shoot plenty of support Level 2 status abnormality shots are Megiddo Shuu and Rei A Light.
If Dosharlight had some kind of support shots, it would have been rated much higher.
>>125
Please include Gravi too.
Still, it’s too little.
I don’t get why using the chase shot decreases the ammo count, and just firing regular bullets in rapid succession feels stronger.
I’m using Reda and Gosha interchangeably.
Is it better to have a Level 3 Critical Boost jewel than a Level 3 Attack Boost jewel?
Can the light enhance the shotgun and cause trouble?
I understand what you’re afraid of, Heavy.
>>129
I want to say that even just getting rid of the direct shot trash in that area should be enough to manage it…
>>139
What is it about wanting to weaken something so much that you absolutely don’t want to use it?
Bullet enhancement was a super strong skill that increased to level 2 for a 1.2 times boost during the IB era, but now it’s only 1.05 times at level 1, so it’s really a terrible skill.
The Chain Blitz and Spirit with a high number of rounds can be useful even at Penetration Level 2.
Usually, shotgun shells have a fast reload, so I prefer the bullet level over the magazine capacity.
I think it’s fairly strong, but it’s really a weapon that has the potential to be the most boring right now, so I want it to have more variety.
In addition to enhancements other than penetration, if my touch attack is taken away, I would at least like an armor that maintains the firepower but only charges the gauge.
I thought light bowguns were easier to handle than heavy ones, but since there are no just dodges, heavy guns are actually easier to use because of the just guard.
If the Devourer is nerfed, the winter era will really begin.
The effective range of the light is closer than that of the heavy, so the usability of penetration might change.
It changes normally, but it’s too close and difficult to use.
Shotgun is a shotgun.
I feel like I’m missing out on the fun and being deprived of it.
I want to save bullets with a mysterious power.
It’s okay if the rapid fire gauge doesn’t decrease.
It’s a small detail, but I want the tempo of the mode switch to be faster.
The response feel is somewhat lacking.
>>138
I have no choice but to switch to rolling in a place with nothing…
The recoil and reload are so terrible that I don’t feel like using it.
This adjusted idiot should die.
Heavy is having fun riding around on the Secret.
>>143
It’s fine if there is something else, but it’s not acceptable when the distance is too close and I seriously think about this sometimes.
>>147
It’s not “nearby,” but if it’s “close,” that’s no good; it’s completely the opposite.
It might be that during development, the weapon usage rate is visualized and needs to be averaged out no matter what.
>>144
It’s really biased, you know.
>>145
In the previous series, there were too many lights.
>>144
In that case, they probably won’t hand over the Lance β performance.
I think that if it weren’t for the bowgun with poor handling like a recoil effect, I would be even more fired up.
I don’t need you to use an easy weapon; just have fun while using it.
I’m struggling right now.
Basically, it’s impressive that it can be done in a boring way now, compared to the past when all you did was adjust the position and tap it.