Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] (Are chase shots going to get better too…?)

[Monster Hunter Wilds] (Are chase shots going to get better too…?)

1: Japan Otaku Reviews

It probably won’t be recognized unless you officially send a letter or something…

2: Japan Otaku Reviews

I sent it through β…

3: Japan Otaku Reviews

While Heavy is important, we also need improvements in the usability of standard mode, specifically physical projectiles, and gauge recovery; otherwise, it would be problematic.

4: Japan Otaku ReviewsYeahx12

The shotgun is seriously getting out of hand.

5: Japan Otaku Reviews

Armor-piercing shells too…

8: Japan Otaku Reviews

>>5

Other than attribute bullets, everything else is being restricted.

6: Japan Otaku Reviews

With this recoil, the shotgun’s firepower should be increased threefold.

7: Japan Otaku Reviews

At least if you could increase the effect size of concentration.

9: Japan Otaku ReviewsYeahx1

The weakness of the shotgun is noticeable the moment you use it, which is amazing.

10: Japan Otaku ReviewsYeahx11

Ah… I understand, it’s the ammo used for recoil reduction!

Is there no recoil reduction!?! That was the first thought.

11: Japan Otaku ReviewsYeahx4

There are no particularly new elements, and what was previously possible is now restricted.

A weapon that only elicits a feeling of boredom.

12: Japan Otaku ReviewsYeahx10

I hope you consider not just punishing because they were strong, but also whether it’s fun to use.

If you’re a pro at making games, then…

16: Japan Otaku Reviews

>>12

Too strong! Boring! Nerf it!

17: Japan Otaku ReviewsYeahx1

>>12

Can the Monster Hunter developers really do something that difficult…?

13: Japan Otaku Reviews

I think it would have been ideal to differentiate between attributes and attribute penetration like in the SB era.

14: Japan Otaku ReviewsYeahx4

Wasn’t it supposed to be like a powerful bullet that is difficult to master due to its attributes?

15: Japan Otaku ReviewsYeahx1

In the open beta, it was expected that discussions would start after equipping the crossbow with recoil reduction and loading speed… so that’s how it was.

18: Japan Otaku Reviews

Destruction feels good, but everything else is a bit…

I want you to do something about that feeling.

19: Japan Otaku ReviewsYeahx4

Political discussions are prohibited on the bulletin board, but…

For balance adjustments, you need to engage in politics and send lots of feedback emails.

20: Japan Otaku ReviewsYeahx1

I would be happy if the gauge recovery rate and firepower increase, as using normal bullets is fun.

21: Japan Otaku Reviews

>>20

If the firing rate of the three-round burst increases, it will become even more fun!

23: Japan Otaku Reviews

>>21

Even if the damage doesn’t directly increase, if the rating goes up, the firepower will improve, so this seems good too.

22: Japan Otaku Reviews

I’ll definitely keep it from getting into the light.

It’s okay to risk your life as a hammer user.

24: Japan Otaku Reviews

The crossbow can be wicked right away, so it’s fine to punish it a bit.

What is heavy, what is heavy?

26: Japan Otaku ReviewsYeahx5

>>24

It’s not good!

27: Japan Otaku ReviewsYeahx1

It’s absolutely true that one can become stronger or weaker compared to the last time, and I can accept that.

But making it just boring is really not okay.

29: Japan Otaku ReviewsYeahx4

>>27

It’s the worst possible adjustment to put on shackles as a backlash. If you could shoot comfortably but the DPS was low, I could still understand that balance, but this is essentially saying “don’t use it.”

28: Japan Otaku Reviews

The gauge recovery is faster for Heavy, and Heavy is firing rapidly.

I wonder if the developers have experienced the emptiness of scatter shots when there are no gauges…?

30: Japan Otaku Reviews

It has surpassed the hammer in terms of no longer being interesting.

32: Japan Otaku Reviews

Heavy rapid-fire is hilarious.

33: Japan Otaku ReviewsYeahx1

There is no sense of enjoyment in development.

The feeling of wanting to punish is taking precedence.

34: Japan Otaku ReviewsYeahx1

It’s not about punishing you because you were strong; it’s about making all weapons and monsters strong!

35: Japan Otaku Reviews

Release me from stick inputs + R2 + rapid button pressing.

…It seems like as a result of being freed, I won’t be able to do anything.

36: Japan Otaku ReviewsYeahx1

The difficulty in handling it hits like a slow-acting poison.

37: Japan Otaku Reviews

I’m currently bullying Gravimos in the current environment.

38: Japan Otaku Reviews

Just turn the rapid-fire speed of the rapid-fire step into standing rapid-fire.

39: Japan Otaku Reviews

It was a weapon that wasn’t even used in the nameless room.

44: Japan Otaku Reviews

>>39

I saw someone using it and I was using it too!

121: Japan Otaku Reviews

>>39

Aren’t you just not noticing it when you look at lights other than Megildoshu?

That stands out unusually, doesn’t it?

40: Japan Otaku Reviews

I’m using a shotgun, and I understand that the chase shot is stronger than other bullets because of the strong recoil.

I understand, but with this recoil, it can’t be loaded like the other bullets!

42: Japan Otaku Reviews

It’s not fun and it doesn’t feel good.

I want at least a recovery speed similar to when I’m always wearing the eclipse gear.

43: Japan Otaku Reviews

Ah, penetration rounds are fun!

The only opponents that are better suited for regular bullets are really small ones, right?

48: Japan Otaku Reviews

>>43

When the meat quality has a poor compatibility with penetration, it’s usually acceptable, but enemies like that are often quite weak to attributes…

45: Japan Otaku Reviews

I think it’s a weapon that gets boring at an incredible pace.

46: Japan Otaku Reviews

It’s a weapon carried by three officially certified streamers…

47: Japan Otaku ReviewsYeahx3

Make sure that the crossbow custom parts can be properly viewed on the production screen.

Don’t add random things on the production screen.

49: Japan Otaku Reviews

For enemies that are hard to penetrate because their whole body is stiff, it’s easier to aim for surface weaknesses with rapid-fire shots.

Unlike penetration, there’s no need to awkwardly distance, so you can safely circle around while keeping close.

50: Japan Otaku ReviewsYeahx4

The clicking sound of switching to honest mode doesn’t feel good either.

The tempo is bad even though there’s a reload.

51: Japan Otaku Reviews

It has become a weapon that simply charges and fires rapidly, for better or worse.

53: Japan Otaku Reviews

>>51

Well, that’s…

52: Japan Otaku Reviews

I hope they can do something about the balance that is not weak but has no meaning other than being able to fire through.

Well, they will probably nerf the penetration while they’re at it in this development.

54: Japan Otaku ReviewsYeahx2

Penetration doesn’t feel good.

Why did you stop using the one where the damage hit detection goes through?

I thought they were shooting shotgun pellets because it displays in a radial pattern.

55: Japan Otaku Reviews

The lack of pleasure that matches the special feeling of gauge consumption makes rapid fire useless.

56: Japan Otaku Reviews

It’s only natural that if you can properly aim and use something like a slashing attack, it would be strong, so I hope they don’t weirdly nerf it and just let it be used normally…

It seems like AP shells look really strong, but they’ve kind of felt like degraded auxiliary rounds that only stun for quite some time now.

57: Japan Otaku Reviews

The development said they removed the lights that can shoot slicing shots because slicing shots are strong, so I don’t trust them at all.

58: Japan Otaku Reviews

I think it must have been difficult to adjust the slicing and piercing ammunition.

It’s just too harsh that there isn’t even a usable light bowgun, let alone a rapid-fire one.

59: Japan Otaku Reviews

I didn’t want to use elemental shots, so I went with pierce for the Gravios, but I was surprised how quickly it broke.

60: Japan Otaku Reviews

All crossbow users should properly throw letters into the pouch.

61: Japan Otaku Reviews

>>60

I’ve replenished all the usable ammo!

64: Japan Otaku ReviewsYeahx4

>>61

Don’t put in bullets that you won’t even use.

63: Japan Otaku Reviews

It seems like I can’t not replenish bullets that I don’t use, right?

It’s okay if you don’t display it.

65: Japan Otaku Reviews

Which one do you like better, the one that sticks to landmines?

I won’t use it, though…

66: Japan Otaku ReviewsYeahx2

>>65

I dislike both of these.

73: Japan Otaku Reviews

>>65

I was using the stick-on ones, but since both are weak, considering the hassle of reloading, it’s better to just set them up…

67: Japan Otaku Reviews

The balance adjustments in Monster Hunter vary too much depending on the person in charge, so please announce them every time.

84: Japan Otaku ReviewsYeahx2

>>67

This time it’s just too much.

69: Japan Otaku ReviewsYeahx3

I’ve never thought of mines as fun, but they still remain.

70: Japan Otaku ReviewsYeahx3

What am I supposed to do with one landmine?

75: Japan Otaku Reviews

>>70

I wonder what kind of use they’re envisioning for that.

If I could operate like Rise, that would be one thing.

71: Japan Otaku Reviews

The landmines were reduced from three to one, yet their power is still unusually low. What’s up with that?

If it explodes twice, it disappears, and isn’t that more of a loss than just shooting regular bullets?

72: Japan Otaku Reviews

I can no longer play around by saying I’m setting up three landmines and raw meat to create a magic circle!

74: Japan Otaku Reviews

There aren’t many opponents who shoot attribute bullets, right?

Even if you remove the neutral attribute enhancement, it still leans towards physical.

76: Japan Otaku Reviews

I want the usual enhancement jewels and the penetration enhancement jewels that I’ve finally obtained, but their effect is so minimal that they aren’t worth equipping to be improved.

77: Japan Otaku ReviewsYeahx1

Perhaps recoil reduction and reload speed are planned to be added to the master.

So, I think the trend will be that opinions like “thank you for getting stronger compared to the past” will become the majority.

78: Japan Otaku Reviews

It’s amazing that landmines can no longer be used like a first move against those tough guys who are barely holding onto their anger.

79: Japan Otaku Reviews

In the end, the landmine was strong, so it probably wasn’t meant as punishment.

80: Japan Otaku Reviews

I’m glad that the maximum charge of the damage-dealing attack can be negated.

81: Japan Otaku Reviews

Dealing with reordering looks messy, and it’s annoying to have the physical projectile displayed when I don’t even use it; let me choose whether to show or hide it.

Also, link the my set.

82: Japan Otaku Reviews

No matter how much you rampage with World and Sunbreak, it’s foolish balancing to make almost everything other than normal penetration abnormal ammo pointless.

83: Japan Otaku ReviewsYeahx1

Let’s make it simple by consuming the stored gauge with step shooting without switching.

85: Japan Otaku Reviews

Because it was strong, I’ll turn various bullets and skills into garbage and remove them from the options! And then the only remaining touch attack is too strong, making it not a good single choice… I’m going to nerf it! That’s too high in artistic value.

86: Japan Otaku Reviews

>>85

The hammer upper adjustment will be in two months!

91: Japan Otaku Reviews

>>85

Just erase the crossbow itself already…

87: Japan Otaku ReviewsYeahx3

It’s lame that the ability to shoot abnormal bullets has been reduced!

88: Japan Otaku Reviews

I absolutely have to wear a single ball, and that’s lame, so I hate that too.

At least change the model for each weapon or something…

99: Japan Otaku ReviewsYeahx1

>>88

It’s really annoying that the cool Redau crossbow has that attachment.

89: Japan Otaku Reviews

Why narrow down the choices when it was originally a weapon that was difficult to differentiate from other crossbows!

It can only be thought that the adjustments were made by the anti-fans.

90: Japan Otaku ReviewsYeahx4

I want to beat up the guy who unified the recoil reload.

92: Japan Otaku Reviews

>>90

Even putting aside the fact that there are currently some waste-like bullets, I really liked how they made it easier to use with parts and skills, and how the weapons had their own personalities.

Well, the shake was… it was fun to use life hacks to add some wild shots with a slight shake.

93: Japan Otaku Reviews

I think you should be able to do it even if it causes a lot of recoil because it’s really strong.

It’s too standardized.

94: Japan Otaku Reviews

Isn’t it quite tough during the month between the touch attack nerf and the weapon adjustments?

101: Japan Otaku ReviewsYeahx3

>>94

The monsters are still not very strong.

95: Japan Otaku Reviews

It’s about time they fixed the fact that only the crossbow has its dragon attribute taken away.

What does it mean?

102: Japan Otaku ReviewsYeahx1

>>95

I want it to have the same specifications as normal attribute bullets, or I want the charged shot from Rise.

Just having that allows for some use in situations like with Dragon Shot or with those who have poor ammo capacity.

96: Japan Otaku Reviews

There are too many crossbows that have no bolts other than the main ones.

It would be nice if they could at least use one of paralysis, poison, sleep, or piercing shots like with Artia.

97: Japan Otaku Reviews

If this rapid fire shooting system allows for the fastest firing by holding down the shoot button…

It’s just right that the disadvantages of a reactive wild horse tend to come out easily.

98: Japan Otaku Reviews

I’m unusually weak against landmines, but did I do something bad?

100: Japan Otaku Reviews

>>98

Is it a bashing crossbow?

It’s fine because I deleted it by hitting!

103: Japan Otaku ReviewsYeahx1

The game balance is only adjusted based on strength and weakness, without much consideration for fun.

104: Japan Otaku ReviewsYeahx1

The charged shot was fun, right? I did wonder what you were charging up though.

105: Japan Otaku Reviews

If the landmine can be triggered more than twice by monster attacks, it can earn more DPS than shooting during the setup time…

Well, I won’t make any moves that significantly increase the risk of getting hit.

106: Japan Otaku Reviews

What kind of behavior does the Dragon Destroyer Cannon have now?

It feels like it’s stopping with a bang.

114: Japan Otaku Reviews

>>106

It feels like an attribute bullet that penetrates with more hits than usual.

If only I had more bullets… The reload is slower than other attribute bullets, though.

It’s good to shoot wounded areas in between the reloads of Paramedes’ electric projectile.

107: Japan Otaku Reviews

I knocked him out about four times during the Sunbreak.

108: Japan Otaku Reviews

If four people use it, it’s four times.

109: Japan Otaku Reviews

This crossbow is designed for using shot! They’ve obviously prepared something like that, so it would be nice if they just reduced the recoil for those types.

110: Japan Otaku Reviews

Currently, the shotgun is in a position where the gunner’s durability is akin to that of a swordsman, but it’s terrible that it is so weak.

112: Japan Otaku ReviewsYeahx1

>>110

I thought it would be strong to do a chase shot while downed, but even when I hit the head of the Chatakabra, it didn’t deal even half the damage in training mode; this is a scam.

111: Japan Otaku Reviews

I wanted to rapidly fire spreading shots with the mobility of the light.

113: Japan Otaku ReviewsYeahx8

First, after killing those trash who are saying it’s for laps, I want you to calmly adjust.

115: Japan Otaku Reviews

>>113

It’s faster with other weapons even for circling around…

At least this time it’s a weapon I like to use.

116: Japan Otaku ReviewsYeahx4

It’s not good for only those who like using it to have a bad experience due to adjustments.

117: Japan Otaku Reviews

It seems like I’m trying to shoot level 2, but is there really any advantage to using level 2 bullets?

118: Japan Otaku ReviewsYeahx1

>>117

The recoil and reload speed are the same, so there’s nothing at all.

The single-shot power is, of course, lower than level 3.

119: Japan Otaku Reviews

>>117

Quick reload.

I feel like the recoil is small too?

120: Japan Otaku Reviews

Level 1 shotguns are seriously trash, which is ironically amazing.

122: Japan Otaku ReviewsYeahx3

“Come back after you fix the mode switch to avoid accidental triggers during Chase Shot.”

123: Japan Otaku Reviews

Isn’t Lv1 shotgun usually worthless?

124: Japan Otaku Reviews

I wonder why, just for playing games, I have to face baseless punishment from those who create them.

125: Japan Otaku Reviews

Conversely, the only light weapons that can perform Level 3 rapid fire and shoot plenty of support Level 2 status abnormality shots are Megiddo Shuu and Rei A Light.

If Dosharlight had some kind of support shots, it would have been rated much higher.

128: Japan Otaku ReviewsYeahx1

>>125

Please include Gravi too.

Still, it’s too little.

126: Japan Otaku Reviews

I don’t get why using the chase shot decreases the ammo count, and just firing regular bullets in rapid succession feels stronger.

127: Japan Otaku Reviews

I’m using Reda and Gosha interchangeably.

Is it better to have a Level 3 Critical Boost jewel than a Level 3 Attack Boost jewel?

129: Japan Otaku Reviews

Can the light enhance the shotgun and cause trouble?

I understand what you’re afraid of, Heavy.

139: Japan Otaku ReviewsYeahx2

>>129

I want to say that even just getting rid of the direct shot trash in that area should be enough to manage it…

142: Japan Otaku Reviews

>>139

What is it about wanting to weaken something so much that you absolutely don’t want to use it?

130: Japan Otaku Reviews

Bullet enhancement was a super strong skill that increased to level 2 for a 1.2 times boost during the IB era, but now it’s only 1.05 times at level 1, so it’s really a terrible skill.

131: Japan Otaku Reviews

The Chain Blitz and Spirit with a high number of rounds can be useful even at Penetration Level 2.

Usually, shotgun shells have a fast reload, so I prefer the bullet level over the magazine capacity.

132: Japan Otaku Reviews

I think it’s fairly strong, but it’s really a weapon that has the potential to be the most boring right now, so I want it to have more variety.

In addition to enhancements other than penetration, if my touch attack is taken away, I would at least like an armor that maintains the firepower but only charges the gauge.

133: Japan Otaku Reviews

I thought light bowguns were easier to handle than heavy ones, but since there are no just dodges, heavy guns are actually easier to use because of the just guard.

134: Japan Otaku ReviewsYeahx1

If the Devourer is nerfed, the winter era will really begin.

135: Japan Otaku Reviews

The effective range of the light is closer than that of the heavy, so the usability of penetration might change.

It changes normally, but it’s too close and difficult to use.

Shotgun is a shotgun.

136: Japan Otaku Reviews

I feel like I’m missing out on the fun and being deprived of it.

137: Japan Otaku ReviewsYeahx1

I want to save bullets with a mysterious power.

It’s okay if the rapid fire gauge doesn’t decrease.

138: Japan Otaku Reviews

It’s a small detail, but I want the tempo of the mode switch to be faster.

The response feel is somewhat lacking.

140: Japan Otaku Reviews

>>138

I have no choice but to switch to rolling in a place with nothing…

141: Japan Otaku Reviews

The recoil and reload are so terrible that I don’t feel like using it.

This adjusted idiot should die.

143: Japan Otaku Reviews

Heavy is having fun riding around on the Secret.

147: Japan Otaku Reviews

>>143

It’s fine if there is something else, but it’s not acceptable when the distance is too close and I seriously think about this sometimes.

152: Japan Otaku Reviews

>>147

It’s not “nearby,” but if it’s “close,” that’s no good; it’s completely the opposite.

144: Japan Otaku Reviews

It might be that during development, the weapon usage rate is visualized and needs to be averaged out no matter what.

145: Japan Otaku Reviews

>>144

It’s really biased, you know.

149: Japan Otaku Reviews

>>145

In the previous series, there were too many lights.

146: Japan Otaku Reviews

>>144

In that case, they probably won’t hand over the Lance β performance.

148: Japan Otaku Reviews

I think that if it weren’t for the bowgun with poor handling like a recoil effect, I would be even more fired up.

150: Japan Otaku ReviewsYeahx2

I don’t need you to use an easy weapon; just have fun while using it.

I’m struggling right now.

151: Japan Otaku Reviews

Basically, it’s impressive that it can be done in a boring way now, compared to the past when all you did was adjust the position and tap it.

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