
Dai-Ei TV Creation e-License 220062190 Bamboorest TD CERO BANDA KUSSSO A Eye (Corp) Japan Record Association NEC Shinkoms Bar Band Pty Products Labor Country P Banda Banaku KUSSO Night Country NEC Shinkoms Japan SOU Bar Band Pty NEC Son Copyright Affairs Department Products JOYSOUND “has detailed this product and G Bambo)+ e-License 220062190 Combined SOEXI 2 years ABK Formal Products NAL Rights – Asia and so on, according to RPR Sound Invitation to C Emperor is still being taken – Production Public Performance Rights Ship and Practical Book A De 2007 G 2007 Campest 2067 NTR-ASBJ-JPN
It’s Big Volfog!
Memories of endlessly hunting down Wufei who resurrects infinitely.
I like that skills and modifications are forcibly carried over from the second week onward.
The flavor of the content is rich, but the package art feels somewhat sparse, doesn’t it? Haha.
As expected, the Eber’s Reactor Voltecca is insane!
>>5
>>5
It’s strong, but since it’s joining the battle through a branching path, many people might not have noticed and used it, thinking it was just a new face like Tekkaman the First.
The difficulty is also relatively low.
I was so happy that the Astray group could be used.
I see… What is Tekkaman…! What is Organ…!
Double Gekigan Flare is great, it recreates the original.
>>9
“I’m doing everything I want to do, like surviving for ninety-nine lives.”
>>7
Moreover, it’s a designated impact type.
>>10
On top of that, the range is ridiculously wide.
It’s so good that it could be used as a textbook for common crossover elements.
>>11
Maybe I said too much…
There’s hardly any content from the original in Golion.
>>53
Well, this is good enough for a Showa-era supermarket…
>>11
I dislike guys like this.
It’s good, but…
If the DS works, the system will have a different texture, but let’s also do L.
I recklessly threw the Deathscythe into the front lines and let it counterattack over and over.
That guy is strong.
If Bonta-kun and the mass-produced Bonta-kun continued to persuade Kruz, they might have been able to make him a companion.
Terada said that every time a favorite Super Robot Wars survey is conducted, he is surprised to see it ranking high.
>>18
Is it the Alpha side story or D for the others?
>>24
I don’t understand that…
It seems to be popular, and every time we talk about it in surveys, it always comes out on top.
I wanted to use the double fermion cannon, but there was only Noar until the late game.
Isaac’s participation is too late compared to J.
It’s a shame that even though there is a bug where passionate energy and soul overlap, the damage cap is too low to be of any benefit.
I think there are quite a few works that have enough new developments to create W2.
But if W2 comes out, it seems like things like organ transplants will be at their limit…
By focusing on Astray, it means we can recreate the situation where the Archangel is isolated as in the original work.
The scenario is good, the anime is good, and the background music is good.
I have nothing to say.
It’s good that Kazuma-kun is happy despite being in a situation of difficulties with women.
Anyway, the crossover was too good.
I really thought Organ was a spin-off of Blade.
There are parts of the scenario I would like to comment on.
Overall, it’s tightly put together, so pointing out issues would be like nitpicking.
It leads to the conclusion that I like you.
When I was able to easily grind infinitely on the map of Mazinger’s first appearance, I thought, is this game really okay?
It’s pretty impressive that they are doing all of GaoGaiGar in one go.
I thought the combat anime was a rehash of J, but they showed their individuality with the defeat animations…
I still think it’s amazing that even if the Tekkaman characters are just riding their vehicles and get taken out, they can immediately return to action without any repair costs.
The Bandiria Travel Group is the only Super Robot Wars that flows at the best timing.
>>34
The recreation of Ougan’s final moments at the end of Part 1 is an extraordinary treatment.
I like that Gai’s face graphic looks like it’s from a movie version.
You’re not talking like that guy when I was being all cool!
>>36
I was doing it.
>>36
was doing
In the second round, it feels like too much is being put on the shoulders of some unknown old man with a bit of a villainous face, doesn’t it!?
>>39
Well, it’s a bit rough, but in order to save that family, we have no choice but to prepare a villain who is not a part of the family…
There are many allies in the team…
>>42
I love the comeback “You’re Yamada, right!”
When Leonard used to be the charming type.
It was amazing how they skillfully prepared the sequel using a two-part structure.
>>44
Aren’t Ruriruri growing too much?
>>50
It’s a growth period.
>>50
It’s a growth period.
Hee-haw!
I was surprised to recently find out that the scenario was quite a fabrication and that they seemed to be struggling with it.
>>47
It’s the same with MX, but isn’t it true that the scenarios tend to be better when the development team is in chaos during production?
>>91
F Final Chapter…
Isn’t the situation in this series often too chaotic?
>>97
There’s no reason it wouldn’t become a complete mess just by thinking about the rights relations…
Founding Ancestor Aiba
Lion King Gao!
Sōun Katsu!
Daigoji Guy!
Ed the Ripper tried to sign his shirt, but because he was thrashing around, the “d” turned into an “r,” right?
I really like the protagonist, they are so cute.
There are no issues other than the size disregard correction bug and plagiarism.
This is about the only Super Robot Wars I stopped playing because the protagonist’s personality was too intense.
More tiring than K.
The protagonist who introduces themselves with the names of characters from the opposing series when mingling in a copyright organization.
I thought selling the aircraft was a hassle and that there was little profit in mostly mass-produced models, so it seems that was the end of it with AI.
If we recreate Voltron, the Earth will be destroyed…
Of all names, the alias “Kaito.”
I was happy to have the chance to see Fullmetal and Gundam Wing collaborate, as they likely have a high affinity for each other.
>>63
Was it when we talked about Calorie Mate?
>>63
I was thinking, they’ve been reusing the same material in the Z series, but it’s just going to be a second-rate version, so they should stop…
It’s about advancing Blade and 2 simultaneously.
It felt like that’s how it came.
>>67
The fact that the D in D-boy, which stood for “Dream,” turned into a true saying is amazing.
I still love the fighting battle anime of Falque.
The way the organ is used in the scenario is really skillful.
>>69
Dad is… the founder of Ibaluder, right!?
The number of participating works is just right for comfortably including supporting characters.
Recently, even focusing only on the main characters, there’s not enough room.
The tech lancer of the blade changes with the seasons.
Having just the Getter is the best way to participate.
I mean, it’s champon.
Since around the late Heisei period, there have been more robot anime with a two-part structure that show the passage of time within the story, so I would like to see more scenarios that take advantage of this two-part structure.
Combat anime is fine just like this.
>>75
Is this why the anime production is almost done by one person?
The handling of the organ was good, but Tomoru was a bit ambiguous.
Blade first half → Blade 2 → Blade second half!
Sprinkle the organ over it from above!
Are you crazy…?
The first half of Blade → Blade 2 → The second half of Blade has too many shocking developments.
The scenario is interesting, but if I do it now, the internet memes are a bit harsh.
>>81
Mobile devices occasionally insert clear traps or otaku-like jokes.
I was surprised to see that the first part of W uses the first few minutes of the Organ main story in its entirety!
The character graphic shows the true Getter Robo from the Changeling series riding in the anime version of Getter Robo.
…Why?
The term “Prime Ancestor Aiba” or something like that is a term from the original Super Robot Wars regarding Organs.
I hate that Kazuma and Aria don’t get together.
>>86
That said, it’s still me and myself…
I feel that way, but I think Kazuma also had a desire for flowers.
>>86
It’s like a version of myself from a different dimension, isn’t it? It’s the mother’s fault for saying that.
I wonder if Tekkaman will make it to consoles as well.
>>87
I want to listen to Koyasu-kun’s Evil now.
>>87
Come to Y.
Looking back now, the sub-hero’s pre-fusion unit can be used normally, and with a barrage of special attacks and fusion attacks, it’s incredibly extravagant and surprising.
Well, the entire GaoGaiGar is an exceptional case of favorable treatment.
There are many things that shine, but I don’t think they are the ideal form.
I came to think that after realizing the obvious fact that every work has fans for every character.
Kazuma has someone important very close to him.
If by some mistake Blade and Organ join Y, I’m going to buy the most expensive one.
>>98
Dude… I’m planning to release a super-sized Raiden of the same size too!
>>103
No good! This is a work that is only being talked about here!
>>98
I want to see the serious story of the founding ancestor Aiba discussed in a console environment.
I want to see an organ that exhibits an unusual synergy with another story.
What kind of production environment allows for plagiarism issues to arise and then plagiarize again in the next work?!
The scene where the TDD battle BGM changes to a south wind is really nice…
I am… I am not alone!
I have important people in my life!!
I am no longer D-Boy or Aiba Takaya…!
I am Tekkaman Blade!
But it’s the Tekkaman Blade of Noi Velter!
Gaogaigar peaked relatively early, and after this, the number of units and various aspects started to deteriorate increasingly…
>>102
GaoGaiGar was so satisfying that I think it’s fair to say they really accomplished everything with W…
Later on, the Universe King appeared, but since the one from 30 was somewhat half-hearted in various ways, there’s a possibility that more will be added in the future.
Why does Deathscythe Hell have a MAP weapon…?
>>105
It’s good, isn’t it? I’m the King of the Underworld.
I wonder if there were any people who noticed the double Gekigan Flare of Black Sarena on their first playthrough.
>>106
For the time being, I want to see the animation, so I’ll use all my equipment and, since there’s a bonus, I’ll place Guy next to it, so there’s probably some kind of combined attack… I think it’s relatively easy to discover.
I really like the relationship between Radam and Zonder.
(A powerful weapon that has unexpectedly increased to include the Dragon Siblings)
>>110
(All self-destruct techniques)
>>110
This is self-destruction!
Give up!
A work from the heyday of flashcards that was said to have not sold well despite its reputation.
The first round is easy, but the second round is extremely unfair.
The Red Frame is transforming into the next form before it even properly uses the machine…
Overall, the ally units are too strong!
>>120
It’s wonderful, isn’t it?
>>120
That might be true. One reason why it’s easier to strategize is that when you modify one unit, the modifications carry over and affect many of the allied units.
It’s originally a game where the difficulty is just a facade, but putting that aside, the shared modification stages of the SEED series are at a comically lawless level.
I didn’t even notice that it wasn’t the blue frame’s tactical arms.
>>122
I don’t understand how the combined attack changes with the Tactical Arms and Flight Unit!
Limiting Gundam to only EW, the original Seed, and Astray is quite challenging, isn’t it?
The difficulty is low, and as you play through it multiple times, the difficulty decreases at an incredible rate, but if you raise the enemy’s modification value too much, you won’t do enough damage in the event battle against the Dark General, and it will freeze.
It is likely that everyone knows that Organ and Tekka Man Blade joined hands to protect humanity.
At the time of the Third α, there was no wind or thunder…
The mid-game Gaulun is a bit crazy, but there aren’t any particularly tricky parts.
I think it’s good that it can be done easily.
The difficulty of Super Robot Wars is just right, mostly easy, with the occasional tougher one like Gaoulun popping up.
I like the lawlessness of the protagonist’s machine.
>>131
A lot of people say this, but honestly, I just think Valguard and Famicom Robo are really weak.
>>134
Are you dissing Varkazard?
>>141
That’s something you can finally use at the very end.
In a game where GaoGaiGar is strong from start to finish, calling something that is only strong in the late game “unlawful” doesn’t make sense…
>>151
It’s no longer a game where you play as a strong robot.
I think this is a game where you can enjoy the cool robots that this character fights!
In that sense, I think the Valhawk family is unlawfully strong.
>>131
I’m in a state where I’m taking quite a bit of damage from a powerful combination, so I’m significantly below the intended full specs, and that’s really concerning.
Even in its normal state, the aircraft’s specs and armament are tuned to a level that can be possessed by civilians.
>>138
It’s not just about strength, but especially the combat cut-ins.
Huh? Something that looks like letters is shining, but I can’t see anything!
What’s crazy about Gaulun isn’t its combat power, but its very existence.
I was truly mesmerized by the brave figure of Tekkaman Lance, challenging the hot-blooded Gaulun and being countered.
Astreis does put in a lot of effort to make the animations and combination attacks slightly different for each form…
There are ineffective bug techniques, but the difficulty is such that you won’t have trouble even without using them, as your allies are too strong.
It’s amazing that you can arrange that blade like this…
The final form of the species is a rare configuration that likely won’t appear again, featuring Rouge IWSP along with Lightning Strike, in addition to freedom and justice.
>>140
Muu’s final machine, the X Astray, was strong, wasn’t it?
It’s the Valza card.
>>143
I’m embarrassed for making a typo.
As long as you have a DS or 3DS console, even beginners can easily be recommended to try Super Robot Wars.
Astraea is not only doing Tokitada but also doing Toda Astraea and X Astraea, which is really impressive, too impressive.
>>147
Is there someone whose cut-in art style is different from everyone else’s…?
>>147
It’s impressive and commendable that you have compiled the entire multi-faceted development series.
However, it’s not good when the lines become strange when becoming Powered Red.
>>159
Slash!
>>159
Yeah
The power loader is regular, isn’t it?
Like a javelin… throw!
Honestly, it’s an easy game, but there were quite a few really tedious maps in J, so that might be it.
The maps for the Fullmetal Panic and Mazinkaiser factions were generally annoying.
>>148
It’s fine if the boss comes out after defeating all the enemies, but there are too many patterns where weak enemies appear in the second wave.
I felt like playing Namco.
>>148
The map is unnecessarily large, and the sea only extends partway, so Tuatha Dé Danann can only get about halfway across the map, rendering Dr. Hell’s castle ineffective…
Recently, the OG model kits have been progressing, so I wonder if they’ll make a fully transformable and combined Valzark model kit.
The heroine gets captured and is on the verge of being brainwashed, and there are so many developments like that that I felt a strong sense of urgency to go save her quickly.
I was sad that Brother Guy became downcast.
Honestly, everyone is so strong that I can’t really feel that anyone is particularly strong.
Thanks to Moderoid, it’s become much easier to collect 3D objects related to W, and I’m grateful for that…
There are too many works that I would want to see in two parts, or otherwise I won’t be able to fully digest them.
>>160
In AGE, I barely got to experience the main storyline during my first participation…
Let only those who did not beat Aria with the hero robots throw stones.
>>161
Since it was a one-punch counterattack, they just came to die on their own…
At the time of Vargaard, it was already quite strong and had a performance leaning towards lawlessness, right?
I only got a truly terrible and lawless machine like Iberu.
I like the animation of Sandrock from the DS series.
I was happy that the ridiculously long tech lancer pickup motion in J had changed.
That was seriously too long.
>>169
Since both the Slow Lancer and the Voltekka Lancer are gone, it has become more focused on close range, hasn’t it?
Duo is Kaito’s best friend.
In the subsequent Super Robot Wars, they are secretly corresponding with each other.
Other than the efficiency gained through MAP weapons, it doesn’t matter what you do; the opponent dies on their own anyway, so it’s just a margin of error.
The strongest technique can be compensated with a combination attack, so the red strike has a hidden impression of not being taken too often.
>>173
It’s a choice between Tekkamann and the other option…
>>177
Balzac and the Red Strike, huh…
>>179
There’s also a rapier!
It’s nice that you can still use machines like Savage or SEEDMSV.
I’m pretty sure the red strike is a branch in the seed scenario, right?
Is it just me, or has Ruri-chan gotten bigger?
Every time, the protagonist machine is hugged by Mama (who is not really Mama).
Considering what Z, who did the split work, is thinking, it would be better to do a two-part structure if we do it.
There are quite a few people who are dissatisfied with the absence of “you get to burning.”
How many face graphics of Balzac were there again…?
Which work portrayed the evasion shield again…?
Blade?
>>185
You don’t need that kind of concept when your allies are that strong.
If Gaogaigar charges in, the enemy will be completely destroyed…
What are we supposed to do about the wealthy second division team joining at that timing and Estebaris?
>>186
In regard to this, the development side is to blame.
I don’t need a guy, so prepare for the combined attack with Akatsuki.
>>186
Even if I use it, I will switch to X immediately.
>>186
I’m watching with my knees hugged.
A Jupiter lizard, raised on the sacred texts of Showa-era robot anime, will readily charge in if asked by a princess from Showa-era robot anime.
Super Robot Wars tends to meander throughout the journey, suddenly wrapping up the story at the end like a series that got canceled.
It’s better to have boss battles at key points, like in Masoukishin, the two-part structure of W, or the early modern Neo Granzon in Alpha Gaiden.
>>192
The work that has its climax in the first half is not good because there are fans of it.
>>192
I’ve never seen a Jupiter lizard survive until the middle of the play during the theater battle.
Aren’t they being treated like the boss?
>>204
Super Robot Wars R…
>>204
I realized I was dead and had withdrawn from the front lines.
It’s a bit of a drawback that Nadesico B can’t shine much in an era when battleship strength is still lacking in Super Robot Wars.
I’m a bit concerned that when Ougan’s beautiful sword comes out, the cut-in disappears and the heroine points decrease dramatically compared to the original.
The key to the United Nations Secretary-General is taken out every turn.
I think Golion could have been more chaotically strong.
Why does D’Artagnan make things so subtly?
Tekkaman Lance > Attack > Tech Lancer
> Plan 1058 Kodar i
Before thinking about avoidance, you can just push through with violence.
The main character’s machine is really strong, you know…
One of the drawbacks is that terms like “species” and “organ” appear much later in the latter half.
The period during which I could actually use the PlayStation was really quite short…
The issue of GaoGaiGar’s finishing move being too favored.
But I confess that it felt incredible when I killed Palparepa.
I have memories of enjoying it, but I don’t remember the game content at all, so it’s hard to say I like it.
I don’t particularly expect high difficulty in Super Robot Wars, so it’s fine if there are just a lot of unlawfully strong characters.
>>203
It’s good to have characters that are illegally strong.
Why is it that the protagonist’s machine is really lackluster?