
I’ve already hit my limit at three, and the arrangements after that took the most energy I’ve ever used in my life, so it seems I’ve decided on a personal rule to limit myself to two arrangements per song.
SaGa Frontier™ 2 Remastered
Why don’t the others do it?
That’s tough, isn’t it!
>>1
Even the person who did it will never want to do it again…
Just decide on the motif and then you just have to arrange it, right? Easy peasy!
No way.
The variety of BGM arrangements creates a sense of unity in the story, which is amazing.
That aside, composing music is hell.
I have rarely heard stories of such things happening outside of the thread images.
>>5
I’m doing something similar in FF14, but I still think, “It’s more fun to create a new song!”
>>7
Well, for a game the scale of FF14, it might be worth putting everything on the line to play it…
The number of Roman arrangements is surprisingly huge, isn’t it?
I’m playing Saga Frontier 2 for the first time on the remaster, but is all of this an arrangement of one song?
>>9
The original song consists of 15 or 16 tracks, and nearly 70 tracks have been written through arrangements and combinations.
I think the arrangement of the now-defunct Megido 72 belongs to quite a few categories of main themes.
This remaster has strangely many additional scenarios…
>>11
I suspected there would be a lot of discarded scenarios in Saga, especially with Ansa.
>>13
I mean, at the very early stage.
The two-disc set has Will and Gustave on separate discs, and since they have the same volume, it is still far from the originally intended complete version even with the remaster.
>>13
I’ve felt this since Romancing SaGa 1, but there’s an image of strictly adhering to the release date and cutting off any unnecessary details. It’s divine.
It was written in the soundtrack booklet that they were really pushed to the brink of neurosis while making SaGa Frontier 2.
The fact that that masterpiece was finally born after pushing someone with Hamauzu-san’s level of talent to their limit…
>>12
Pollen is delicious! That’s how I feel.
But I really, really like it.
The melody line is unified in the work.
What kind of food makes you think of Todfeind and Bessenheit?
I think arranging the same song is the best way to express the changes in time, but I feel that the thread image has a touch of madness in it…
Roman is being used a lot, isn’t it?
Kawazu God: “We have an amazing talent who graduated from a European music academy and comes from a classical family, so we’ll make full use of them.”
>>21
Hamauzu is such a mysterious talent for coming into the gaming industry…
Not as much as Nadja, but…
>>25
That person is an extreme gamer.
All Edelritters have unique graphics and scenarios, which is quite a lot on its own, but because of that ending, there’s a sense of sadness.
Botschaft and Rosenkranz are almost the same.
Gustave is not in a position to keep on adventuring…
I wonder if they intended to incorporate a lot of country-taking SLG elements.
>>28
The settings have changed a lot, but it’s a good idea to buy and read the reprinted password.
Because I’m fighting way more than in the game.
I wonder how much the scenario has increased in the remaster.
I haven’t tried it yet because I’m playing Rebirth Saga.
>>29
It’s increased by about 15%.
Really
>>33
!?
Just being surprised that David is here is quite something.
>>29
There aren’t many in the first half, but there are many sub-characters and interactions that appear in the second half.
>>37
Well, that’s a part that was rich in content but wasn’t depicted in the game.
In FF14, if I create a normal song and add vocals to it, it will become two songs, hehehe.
They were saying something like that, but it’s still amazing…
It feels like there are a lot of arrangements from FF13, including Lightning and the Sunless Waterway.
It’s cool when familiar phrases come up during the final boss battle.
It’s crazy how both Itoken and Hamauzu, as well as Soken, are all producing nothing but eccentric people.
>>35
Right now, under the current regime, a lot of perverts are being nurtured, so I’m looking forward to about ten years from now.
I’m in trouble; the Quick Save at the Fountain of the Wilderness is sealed.
Do we have no choice but to do it with Hopper Dynasty?
I was just getting tired of collecting seeds in Dragon Quest 3, so the ruins marathon is a fun way to refresh myself!
I just found out that Hamauzu and Mitsuda are the same age, and I thought, “Wow, such amazing people are almost contemporaries!”
On the other hand, Itoken was bleeding from the hole while composing music for Saga Frontier 1.
>>43
Before that, I fell into the pond and was drowning.
It said in the ultimania… but it’s become quite a game like that.
Talking about Kelvin and his wife.
I forgot to hold on to Golden Axe…
I want to try again.
Just fixing the bugs alone would greatly increase the score, so I’m really grateful that they’re going this far.
64 Bug… I wanted to fight you again…
Ikoken is a guy who was told when he first joined the company, “Instead of making games here, how about doing pro wrestling?”
I can’t get out of the stone quarry because the water mirror isn’t appearing.
They say it’s the game industry, but getting hired at Square back then was an incredibly elite path.
This is a rare work where only the game system is disastrously awful, so if the system were decent, it would definitely be easier to play.
No, I’m sorry, it’s a bit difficult to recommend it to others.
I mean, I’m the ace who graduated from music college and joined a game company.
>>52
Being able to have my name as the composer for a single game means I’m truly one of the chosen ones.
Hamawazu is a hardcore music elite, which makes it interesting that Itoken graduated from a vocational school.
It’s not that one is better than the other; the process of making music is completely different.
At this time, Square was really on a roll.
SaGa Frontier 2 and Unlimited SaGa are too compatible with Hamauzu’s style.
I like Ito Ken as well, but I don’t think it suited the atmosphere of the game.
For Ito Ken, the most hellish part was up to Saga 2 and Romancing Saga 3, but Saga Frontier 1 became easier with the increased sound sources.
But there was blood.
It must have been that the pen was flowing, but the number of songs in SaGa Frontier 1 is quite a product of madness, isn’t it?
It’s interesting that Itoken is actually not good at intense songs.
Wasn’t Hamauzu doing a lot of arrangements of the same song in FF10 as well?
>>60
If anything, I’ve played Chocobo’s Mystery Dungeon even before Saga Frontier 2.
>>60
That’s why I said I’m not doing it anymore!
It’s funny how Kawazu-san is always cold towards Itoken.
Despite that, the games where Hamauzu does the music alone are all…
>>62
Finally, I was able to create a work that stands alongside SaGa Frontier 2, but when I answered in an interview for FF13, it didn’t go well.
I like the overture and battle theme 1 of An Saga.
Considering the number of tracks they can produce and their recognition, it’s understandable that game music from well-known companies is so strong.
We have multiple people in charge of composing, but the music for FF7 Rebirth was also good.
It is true that Hamauzu was a composer and gamer to the extent that he applied for a public competition for Lagrange points and won a prize.
>>69
The phenomenon of talented people being able to do anything, here too…
They are good at singing too.
The person named Soken mentioned above graduated from a science university and for some reason entered the game sound industry; that’s a bit strange in itself.
>>70
It might just be that I couldn’t escape my bloodline because my parents are thoroughbred musicians.
This person’s music has a lively, cheerful feel to it, and even though the sound is vibrant, it’s not unpleasant at all—it’s a beautiful and amazing song.
>>71
I really love how the music for the final boss’s second form has beautifully layered different melodies.
Is Masayoshi Soken going to be the ace composer of Square Enix now?
It’s rare for viewers to remember the name of the composer for the drama’s background music, like Tanaka Kohei.
You said that anime and games can make people aware.
Despite being a time of low bitrate in terms of capacity and processing power, it’s really amazing.
I didn’t really get caught up in things like “ara ara,” but I like all of Saga Frontier 2.
The background music of Hamawazami has a certain elegance, doesn’t it?
>>78
At the time we were playing, Ito Ken was a hamburger and Hama Uzu was a stylish soup, that was the impression.
>>78
I kind of understand.
Listening to game music and feeling a sense of elite-like elegance is something only this person seems to experience.
And when I learned about their background, it made a lot of sense.
That’s what a high-class classical education is all about…
Since Tashiro from FF7 is participating as a vocalist, he really can do anything.
After that, I have also involved my wife and daughter.
I’ve never played arcade games, but I love the medley arrangement of LoV too much.
I want an official opportunity to ask over there.
I loved the music from Legend of Legacy.
Besides Saga Frontier 2, I like “Wings of Dreams” and “The People of the Far North.”
Even the person in the chorus of the rhythm of passion is multi-talented like a mom…
>>84
Is that Hamauzu’s mother?
>>95
The voice actress for the mom who falls from the cliff.
>>103
It was just a rumor, so it should have been unclear.
The OP has a really orchestral feel to it.
It might feel like I’m saying something strange, but it’s not just that the sound source is an orchestra; it feels like everything has an orchestral vibe… I hope it gets across.
If it’s a game composed by Hamauzu, Sigma Harmonics and WOFF are also good.
Hamawazu is a refined song, I understand.
Uematsu and Itoken have a tendency towards rock, so it’s understandable that their style can be considered more mainstream.
Is it true that the Ultimania stuff is included in the additional scenario?
It’s not related to games, but here is a sample of Hamauzu’s new album.
The fact that Benimatsu, who was writing in the Ultimania, is the one writing this additional scenario doesn’t mean that Bender will appear.
>>92
I see… It seems I jumped to conclusions, almost believing the rumors about you.
I was so moved by how well Sanresu Water Village fit into the game.
I think those who like Hamauzu also like the Sakimoto-Iwata duo.
>>94
Fans of the Sakimoto-Iwata duo will also come to like Sakaguchi’s FF16.
That green person is not a vendor…
The track “FeldschlachtⅤ” included in the artist’s album was, as expected, not a battle song but rather a moist and delicate arrangement.
But I like Uematsu’s ethnic and pastoral-like music.
There seems to be a difference in style between Mitsuda, Hamaura and Uematsu, Itoken.
The first time I came across a TS character was in Beender.
Are there all the shape changes of eggs?
The background music in AnSaga is unified, isn’t it?
>>105
There are many arrangements of the main theme and the wings soaring through the sky.
It’s still quite a lot, but not as much as Saga Frontier 2.
However, there are about 20 battle songs in Anseraga to begin with…
What Lightda seems to like is the soundtrack of Octopath Traveler.
Tell the story of Chocobo’s Mystery Dungeon 9999 times.
Wasn’t this thread about the SaGa Frontier 2 remaster…?
>>108
It looks very similar, but it’s a comprehensive thread for Square Enix BGM…
The flash is perfectly timed to coincide with when our allies launch a full-scale offensive, which is just too good.
This is the mom, huh?
If we’re talking about Saga and someone says “ka-chan,” it can only refer to “ka-chan” and nothing else.
Soken has a rock uncle vibe, but his versatility and ability to do anything is his strength…
>>114
I think it’s impressive that they are properly nurturing the next generation, even though collaborations have increased recently.
When it comes to Hamauzu, in my mind it’s images and AnSaga.
FF10 is a collaboration, so it’s difficult, but you can tell immediately when an impressive medley comes.
I haven’t played FF13… I’ve bought all the games in the 13 series, though…
>>117
The “final battle” of the Ebonju war, while it may feel like an event battle, has a nice, not flashy but melancholy vibe to it.
>>117
A dream that ends someday is nice, isn’t it…?
I feel like there were a lot of arrangements in FF9’s BGM as well.
I still think the theory that my mom’s voice actor is a passionate person is a lie because I’ve never seen any source for it.
I found it!
Hamawave lives a life like a hermit, while Itoken actively participates in events and holds concerts; the contrast is interesting.
I wish these two would have a conversation.
It’s just too aligned that Itoken formed an arrangement rock band while Hamauzu is having a solo piano concert.
When Zokun came out with an Indian-style BGM with English lyrics, I thought how on earth does this guy come up with such things?
I picked up Valeria Heart and came to brag, but all we’re talking about is the music!
>>125
It’s a music thread! It’s a music thread! Anonymous Gustave!
>>126
A tremendous amount of sound anima is gathering!
>>125
If you pick that up, you’ll have an achievement.
I thought the release had a 1% unlock rate after one day, which is way too high.
You’re only doing strange things, right?
>>135
Getting that far on the first day is either for someone with way too much enthusiasm or a madman.
Feldschlacht IV is great! I love it too!
Who was in charge of the BGM for the 18+ erotic game?
>>128
Did you work with Sasai at AliceSoft?
>>128
It’s Kikuta from Secret of Mana 2… If I remember correctly, he was in charge of the colors of the sky and water.
That person made their own games and ran headlong down a unique path, but eventually made their way back around.
Since Hamawazu isn’t often the center of attention, let me talk about it!
Destiny8 (Not even 8 people)
I honestly thought it was a hot pot for a long time, completely unaware of what kind of person it was.
After listening to the music from SaGa Frontier 2, if you listen to the heart-stirring “Kyuuso no Kagura” from Sigma Harmonics, you’ll definitely feel a strong sense of familiarity!
I wonder how strong the added boss is.
I don’t think it has turned out like the ninja from SaGa Frontier Remastered, to be honest.
Thread created by the sound sorcerer.
I thought all the songs in FF13 were done by Taro Hakase.
>>141
Isn’t it just impressive because of the string instruments?
>>141
That’s FF12… it’s also FFT’s person, but…
For some reason, I thought it was a hamabe for a while.
>>137
That still seems to be something that can be sensed.
It seems like many people would go “uhh…” when asked to say their first name.
I remember Golden Axe, but I forgot where Valeria Heart is.
>>145
Wasn’t that a drop from the enemy over there from the well in the ancient battlefield?
Vague memory
>>145
A slime-like enemy from the night city or an ancient battlefield becomes a rare peg at 5%.
That thing’s super rare drop.
>>165
It’s impossible…
>>172
The reading speed is faster, and because the current machine has its own speed, the number of trials is no longer comparable to the original, so please rest assured.
…Well, Quinpeg and Knightpeg are really strong…
>>165
I saw someone easily getting it in an old TAS video and took it seriously when I thought, “Is this the place?” and ended up experiencing pain…
When I bought the soundtrack back in the day, weren’t you just showing off by using German song titles?
I was thinking that, but when I found out that they were a returnee child born in Munich, I felt embarrassed!
>>147
Germany!?
Legerega and Alalara are kind of small and compact, which makes me feel a bit…
The combat tempo has increased several times, but since there’s probably no fixed randomization, it’s unclear which version makes it easier to collect Valeria, the remake or the original.
Most of the ones doing remakes are holed up in the ruins of Han, so not much information about what’s coming next has surfaced yet.
Many songs have an elegant feel and a melody that evokes a sense of mild sadness and loneliness, creating a deep impact.
It’s amazing how you can just get into that work.
I was hit hard by Chocolate Dungeon 1, Saga Frontier 2, and Final Fantasy 10.
I love the SaGa Frontier 2 medley that Yasuchika Nishiki did in lova, so I’m really hoping for a music release…
Mr. Sakimoto doesn’t really have the image of a Square person.
>>154
I haven’t been in the company for that long, so I have a stronger impression of doing various things as a freelancer.
It might be because I was playing DQ6 earlier, but…
At that time, I thought I couldn’t read the song titles in German!
I still think about it.
Cooperation has become something you can know about before it happens, like in Saga Frontier.
It was just that I couldn’t keep up with the loading in the first place.
>>156
Maybe if we revert the battle tempo from modern to classic, it will go back to how it used to be.
I was surprised to see that he was a Kansai dialect old man because I had the image of a moody artist.
>>158
An excited grandpa like Nobiyo and the Square series often have that pattern…
I was so influenced by the stylish BGM in SaGa Frontier 2 that I was taken aback when the battle music for the Egg was played.
“Felt shura ha to? I can barely read it.”
Miβgestalt… Huh? What?
What I think when I buy a soundtrack and look at the track list.
Which song is which? I can’t even read it.
I can’t read a twisted title, and vague titles at the level of Saki Motoharu are also problematic.
Being a composer is tough, isn’t it…?
>>164
It’s a long story.
>>164
The remaster was just released for Xenoblade Chronicles X.
A newcomer who bought the soundtrack is receiving the baptism of Hiroyuki Sawano…
>>164
I respect that person as a musician, but I’ve always thought “hmm…” regarding their sense of titles.
>>185
Ajora-san’s big spin.
>>192
Sometimes I get more into it than the soundtrack title…
>>164
I don’t know how it is recently, but I heard that for 14, someone else gave it the title, so they don’t remember it.
If you could set it to Field Battle 1, it would be easier to shoot.
Valeria Hart was the rare encounter type Peg from Tyler’s night city, wasn’t it… I vaguely remember.
>>167
Depending on which event Peg is participating in, the ease of obtaining Peg Heart or Valeria Heart changes.
Miβgestalt → Aberrant Monster
Angel of Death → Angel of Death
>>169
Now that you mention it, it does seem like that, but no matter how you look at it, it’s just bean sprouts.
I really love the battle music from FF, and I liked when Nobuyo said in the Theatrhythm commemorative broadcast that the battle music should be intense.
(Well then, shall we have some fun by turning the album song titles into a code?)
After all, Battle Theme 1 is a masterpiece…
I like Vorspiel!
FFT reminds me of Sakimoto’s milk episode and the rich taste of Calpis, a milk drink.
I love the structure where the familiar phrase from todfeind’s chorus comes in.
Has the drop rate been improved in the remaster?
The phrase that was sneak peeked in Todfeind flows heroically in Missgestalt, which is really good…
There probably aren’t any fixed random numbers, but the quick load is fast, and the encounter rate for rare pegs has probably increased from 5% to 10%.
It’s a gut feeling, but it’s probably right.
Because Uematsu-san is at the root of the composers at Square, the composer lineup doesn’t seem very strict.
I hear there are people who say it’s scary while working.
After leaving Square Enix, I have an image of also working in anime.
It’s fine for game song titles to be something like Battle 1.
>>194
Ito Ken is also posting on the bulletin board.
Girls don’t have sentimental feelings.
It’s fine like that.
In FF7R, in a sense, it’s a return to the origins with many vocal performances.
Filler and LOVELESS.
It’s a background music from an ordinary place that doesn’t get mentioned much, but I really like Zufall.
It may just be that I was completely impressed by the combination of the piano and the scenery of GranVare.
Battle5 is awesome, but it still feels a bit dull.