
In movies and dramas, it is often said, “Revenge is just empty,” but that is just a pretentious nonsense. There is nothing more refreshing, stress-relieving, and restoring to one’s dignity than clearing a game that one couldn’t complete in the past and deeply engaging with it.
I see.
I’ve been hooked since the days of Zubat.
>>1
It’s not just about Goro Asuka; Hayakawa is always seeking revenge.
This bald guy definitely doesn’t look like someone from a generation that plays games.
You must be around the age when the Famicom was released after becoming an adult.
>>2
In the Discovery Story, I was 42 years old, but in real-time, I would be 67, so that’s just too much.
At most, they are in their sixties, the same age as the original author.
I belong to a generation that easily encountered the Famicom during my high school years.
It’s great that even though I cleared it, I can understand the depth of the game better when I research the systems I was playing around with and go back to play it again.
That’s a pathetic revenge!
This bald guy’s revenge is getting so serious that it’s a bit unsettling…
And I cannot reach the place that I could not overcome in the past.
I feel like there aren’t many games nowadays that you can’t clear even if you go back about 10 years.
Since user-friendliness that guides most players to the ending has long been taken for granted.
>>7
However, recently games like “Tsu-bo Ojisan” and other similar super difficult games have become relatively popular with some frequency.
Since it’s from the generation of things like Space Invaders, it should be just right.
I’m not clear on it, but…
>>8
Since it’s from the era of games like Dragon Buster, it’s likely that many couldn’t clear it back then.
A long time ago, I bought a simulation game without knowing anything about it, and after being overwhelmed by its difficulty, I gave up. Now, when I tried playing it again, it was still difficult, and I quickly gave up again.
There really aren’t many revenge stories that are as satisfying as they say in fiction, are there?
>>10
Being driven to revenge is stressful in itself.
>>12
It’s not just revenge that feels good to be liberating from stress.
>>10
I felt incredibly refreshed when I blasted a shotgun into Handsome Jack’s face.
>>10
The Crab and the Monkey
>>10
The Akō Rōshi themselves die, and Yoshitsune is also destroyed by his brother, who dies with unfulfilled ambitions.
If the difficulty is high, that’s fine, but things like badly designed or luck-based games are a bit…
I feel like about 70% of kung fu movies are revenge stories.
>>15
Like drunken fist, there are also vested interests involved.
As you get older, your energy and various other things weaken, so revenge is better when you’re young…
In the past, games that could be easily cleared at the highest difficulty level can no longer even clear a somewhat difficult level…
It’s Osugi, the anonymous user who responds without looking at the image properly!
I’m tired of it because even if I fight back, I just get met with anger.
It’s like a disaster, so the only solution is to create absolutely no involvement at all.
I’m fully enjoying the mood of the thread in the SaGa Frontier 2 Remaster.
A bald man mumbling to himself on a dark street.
I can now clear the Armored Core series that I couldn’t complete when I was a teenager.
I felt refreshed.
When high-difficulty games become popular, I can’t help but wonder if everyone is a masochist.
It’s nice to settle the regrets that my past self couldn’t achieve.
It feels great to clear a game that someone with a bald head struggled with, but…
I feel like Serizawa was playing Invaders.
In general, it’s extremely rare for things to come to a one-sided end, and they tend to escalate and involve others, so you need to be prepared for that, or it can be tough.
I wonder if they are so resentful to the point of being mindless or not.
I’ve never played Invaders, but is there a way to clear it?
What a wholesome revenge…!
>>35
It would be the best if I could turn the faces of those who hate weak enemies into something else with a MOD…
It’s often seen that a hero, or at least a character that the audience can cheer for, defeats the villain, which provides a refreshing feeling, and in most cases, revenge is viewed as just “that kind of situation.”
When I see a game I used to play in the past available on Switch Online, I end up playing it.
And I used to be unable to clear it, but I like going back in time and clearing it.
It feels good to win, even if you’re being looked down upon.
Redoing things you couldn’t do in the past is not so much revenge as it is a very beneficial act of overcoming complexes.
>>38
“Couldn’t you even do something this simple?”
“If you know how to do it, it’s easy.”
It feels like anger is starting to well up towards something.
This bald guy reads “revenge” as “rebirth”!
There was a cave where you could name your enemies after people you dislike, and as their HP decreased, they would come apologizing in a pitiful manner, but their popularity would sharply decline.
As I get older, I can no longer keep up with recent games, but I can make new discoveries in older games, which brings me new enjoyment.
I think it’s time for the new generation to take charge while we explore the classics.
That’s ridiculous… You’re saying that action games are harder for me now because my reflexes have declined compared to the old days?!
I couldn’t clear Pikmin 1 when I was in elementary school.
The exhilaration I felt after clearing Pogo in 40 hours and finishing the second round in 15 minutes was incredible.
If you seek revenge, you’ll start to worry about getting paid back instead!
>>49
Therefore, it’s become common to anonymously hit and run.
The jerk up there who’s stirring things up in the freezing cold is exactly that.
There are remastered RPGs where you can reach level 99 with official cheats.
It’s great to instantly defeat a boss that used to give you a hard time like that.
I gradually stopped reading because the stress of the revenge prelude in “Uramiya Honpo” became too much.
When playing games from the PS era that had terrible loading times on an emulator, it makes me feel like saying, “Serves you right!”
I’m surprised at how bad I was at games back in the day.
Why is this guy stuck on the village quests in Monster Hunter?
>>54
I feel like P2G was really difficult…
The command-style adventure that I got stuck on when I was a kid.
If I could start over around high school age, I would have acquired knowledge, so I could easily solve the parts where I got stuck.
Alright, as I was excited to enter unexplored territory, I cleared it without running into any particular difficulties afterwards.
I remembered feeling like it was different from what I had imagined…
The future of the character in the thread seems to be becoming an old man who struggles against opponents he never had trouble with in his youth, realizing, “I see… I have aged…” and willingly taking his own life.
I don’t have the confidence that a game like SEKIRO will be released in 30 years.
>>57
Isn’t SEKIRO still quite doable even for those in their 50s and 60s?
I can understand wanting to restore one’s dignity, but when it comes to playing a game that I couldn’t clear in the past, I can’t help but think that it’s just balancing out the negatives to zero.
I think it’s more beneficial to enjoy new games rather than seeking revenge, but that’s probably just because I’m not cut out for revenge.
There is nothing as refreshing and exhilarating as replaying an RPG that I should have remembered from the past and realizing that I had forgotten more of the story than I expected.
When I was a child, I couldn’t clear 3D dungeon RPGs because I would always get lost.
Since I didn’t have the intelligence to map things out, I couldn’t go anywhere!
The puzzle game that I couldn’t clear in the past still cannot be cleared at all.
It’s painful.
There are even 80-year-old Dark Souls grandpas who became a topic of discussion in the past, so it all depends on yourself.
Even as an adult, when I play the Soul series, I often don’t know where to go, so I look up the map. Is that scary?
Revenge on the games I used to play is settled by watching streaming videos.
In today’s world, it’s revenge outsourcing.
Even if I try to take revenge on God Eater Burst now, I’ll probably be killed by four monkeys, so I won’t do it.
I might be able to clear SIREN now, which I threw away when I was a child.
>>68
Childhood…?
>>71
Even if they were elementary school students at the time of release, they are now in their thirties.
When I was a kid, I often cleared 3D games without a lock-on feature…
When I replay old games that I once gave up on through remakes or virtual console, I usually finish with a sense of nostalgia in the beginning and a realization of why I gave up due to the difficulty.
Old games were more tough on the UI than the difficulty…
It’s actually not as interesting as I thought… and even if I can clear it easily, I often feel frustrated.
I finally cleared Hydlide 3, which I couldn’t complete in the past, and it feels great.
The most ugly thing is the bald man’s desire for revenge.
Don’t forget that you felt relieved after the revenge was over, and don’t let just the resentment remain, trying to seek revenge again.
>>75
Memento mori.
>>78
The chronological order is really terrible.
When I was a child, we didn’t have Nintendo consoles at home, so playing games like Zelda, Mario, and Pokémon feels like a kind of revenge.
>>76
I also have that feeling of revenge buying retro games that I couldn’t play as a child.
In a remake version where the system becomes more user-friendly, it might become something difficult to call revenge, right?