
Since I like Cross Ange, is T better?
Actually, there are more works I don’t know, but can I still enjoy it?
What is the appeal of Super Robot Wars?
Seriously!? I’m a huge otaku too!?
If you like Kuroan, V.
I don’t know much about 70s robots either, but I love them, so it’s all good.
The unnamed person who was doing things like i and mobile is slow…
I can’t handle all the series older than me.
I’m sorry for being a casual uncle.
>>5
Apologize for not being a high school girl (JK).
I’m sorry, there was no Switch available.
X looks great standing out like Salamandine.
Since the work is long, you should just do the one you like.
Cross Ange has been released more in V.
At that time, I didn’t know about Ikkaruga, Macross Frontier, or Linebarrels, but I had fun.
It’s scary that there are people who are answering.
I’m JC, but I’m so excited about Y that I can’t sleep.
I think it’s more enjoyable not knowing, as you can quickly get an overview of several unfamiliar works just by playing one game.
If it piques your interest, it’s a gateway to the original work.
T doesn’t have Cross Ange.
There’s a Switch version of V, right…?
>>13
Did it come out?
I didn’t know.
I’m not very familiar with Super Robot Wars, but if you like Salamandiné, it’s good in X, while the overall treatment of Cross Ange is better in V.
I’m curious about what will come out of Y’s Mazinger.
Sarakko was able to almost spam the strongest technique with one of those, right?
>>18
The performance of V and X is almost the same, so either one works.
I’m not very knowledgeable, but if you’re in trouble, it’s also good to decide based on the appearance of the main character’s machine or the main character!
>>19
This Angelica girl looks cute like Princess Anshi.
If it’s your first time with Spolobo, it’s fine to go with one that has a lot of works you like.
VTX has been released for both the PS4 and Switch versions.
The versions that are not out are the T’s VITA version and the STEAM version.
I haven’t played all the Super Robot Wars games, but I think the cutest female protagonist is Amari-chan from X.
If you find V interesting, then try X, and if you find X interesting, then try T, and if you find T interesting, I recommend 30!!!
Whether or not to buy Super Robot Wars depends on the participating titles.
It’s not a thread without a name, but I didn’t know that Crowan has appeared in so many Super Robot Wars titles… I had no idea.
I’m a former high school girl, but for now, if I play Super Robot Wars, I’ll learn about the works that participate.
I like it because it becomes a little easier to understand!
Recently, even when I read encyclopedias, I can’t understand what anything is, so that’s a disappointment.
But thanks to that, I was able to watch Majepuri, so it was good!
How many versions of Super Robot Wars have been released including remakes?
>>30
I wonder if it’s over 50.
I play Super Robot Wars with a lot of familiar works → I start to like completely unfamiliar works → I play Super Robot Wars featuring the new works I’ve come to like → …
But be careful, because if you try to join the conversation with your Super Robot Wars knowledge, you’ll get totally wrecked.
>>32
On the contrary, if someone in the Super Robot Wars thread only comments based on their knowledge of the original works, would they be respected?
>>41
If you’re not going to say things like “it’s crap” because it wasn’t done in Super Robot Wars even though it was in the original…
>>32
Recently, I realized that everyone is watching Raideen-chan.
>>43
Showa robot anime has become quite easy to watch recently due to streaming…
>>43
There are even those who can only talk using knowledge from videos about “Mecha” rather than “Super Robot Wars”…
I don’t like the feeling of “teammates holding hands and facing a big enemy together!” in Super Robot Wars after alpha.
>>34
Aren’t you being too contrarian?
>>36
>>34
Most of the series can’t be played.
>>37
You like the Super Robot Wars where allies are tense with each other due to the lack of sources on Z’s network.
>>88
It’s an OG, right?
The Steel Dragon’s military personnel are merely doing their job to save the world.
>>34
It seems like they’re praising the Z’s faction feud event.
>>39
I dislike that because it’s too manipulative.
Is there really a desire to team up to the point of twisting the original character’s personality?
Recently, characters from enemy organizations have been joining our side.
>>53
This has been around since a long time ago, hasn’t it?
>>53
In other words, it means that it has been a problem since the first Super Robot Wars.
>>58
I’m fed up with petty nitpicking like garbage.
>>66
While sharing bits about myself, “Understand me! You foolish ones who don’t understand…” should be graduated from by your mid-teens.
Just knowing about the previous Super Robot Wars makes you quite a nerd, right?
Is there no V collaboration for Super Robot Wars?
>>38
If it’s a VOCALOID collaboration, then it’s Hatsune Miku.
>>38
Here it is, take a look at this Feiyuen HD.
>>38
There will probably be in the latest work, Combattler V.
You should definitely do it… The UX with Hatsune Miku is…!
The feeling of being hastily made with X and T.
I’m a super otaku!
I have all the materials for the selected works and I really love them!!
>>48
Response from Terada SV
V is good, Yamato.
Sometimes when I watch old robot anime that I learned about from Super Robot Wars, I regret the way they end.
It’s fun to do it while having someone knowledgeable about robot anime explain it, and it’s also enjoyable to watch it later by myself.
I recently watched Gun Sword, but is Eldora V really that overpowered? Was it causing a ruckus in the original? Is that so…
The rival organization characters are usually hidden flags.
Well, I understand what you’re trying to say if it’s about Char being all over the place.
Isn’t it basically not suited for an All-Star thing?
Year Title Platform Winky BB Series Tose AI Sazanami Others
1991 Super Robot Wars GB ●
2nd Super Robot Wars FC ●
1993 3rd Super Robot Wars SFC ●
1994 Super Robot Wars EX SFC ●
1995 4th Super Robot Wars SFC ●
2nd Super Robot Wars G GB ●
New Super Robot Wars PS ●
1996 Super Robot Wars Gaiden: THE LORD OF ELEMENTAL SFC ●
4th Super Robot Wars S PS ●
Super Robot Wars F SS ●
1998 Super Robot Wars F Conclusion SS ●
SDX Super Robot Wars PS Layup
Super Robot Wars Compact WS
1999 2nd Super Robot Wars COMPACT WS ●
Super Robot Wars 64 N64 Unknown
Mobile Super Robot Wars Compact 2 Part 1: Ground Shock Edition WS ●
2000 Super Robot Wars α PS ●
Atelier Sai Super Robot Wars α Gaiden PS ●
Atelier Sai 2nd Super Robot Wars COMPACT2 Part 2: Space Shock Edition WS ●
2nd Super Robot Wars COMPACT2 Part 3: Galactic Battle Edition WS ●
Super Robot Wars A GBA ●
Smilepit Super Robot Wars α for Dreamcast DC ●
2001 Super Robot Wars COMPACT3 WS ●
Super Robot Wars R GBA ●
Ector System 2nd Super Robot Wars α PS2 ●
Ector System
2002 Super Robot Wars IMPACT PS2 ●
Super Robot Wars ORIGINAL GENERATION GBA ●
Super Robot Wars ORIGINAL GENERATION2 GBA ●
Super Robot Wars J GBA ●
Atelier Sai Super Robot Wars Scramble Commander PS2 ●
Super Robot Wars MX PS2 ●
3rd Super Robot Wars α PS2 ●
2004 Super Robot Wars MX PORTABLE PSP
Super Robot Wars DS DS ●
Ector System Super Robot Wars OG ORIGINAL GENERATION2 PS2
Monolith Soft
2006 Super Robot Wars XO Xbox360
2007 Super Robot Wars OG ORIGINAL GENERATIONS PS2 ●
Ector System Super Robot Wars Scramble Commander the 2nd PS2
Monolith Soft
Super Robot Wars OG Gaiden PS2
2008 Super Robot Wars Z PS2 ●
Monolith Soft
Super Robot Wars APORTABLE PSP ●
2009 Super Robot Wars L DS ●
Ector System Super Robot Wars NEO Wii ●
Monolith Soft
2010 Super Robot Wars X-Ω Smartphone
Super Robot Wars EXCEED
Super Robot Wars OG Saga
Masou Kishin: THE LORD OF ELEMENTAL DS ● ●
Super Robot Wars Z Revival Edition PS3
2011 Super Robot Wars UX DS
Masou Kishin 2: Conspiracy of the Ring
Everything except Y is here.
I was wondering how to incorporate Destiny into Super Robot Wars.
I think so.
Do you like the combined attacks of Combattler, Voltus, and Daimos?
>>64
I like it, but I think Combattler’s Voltus combining attack is cooler, so I want you to do it again and brush it up.
>>67
I understand that it’s really cool and I love it, but on the other hand, the way it’s constructed prioritizes differentiation from the Super Electromagnetic Spin V Slash, and there are parts that feel like it’s catering to Daimos, right?
>>64
Equip Armor Down Level 3.
The evaluation of Super Robot Wars varies by work, and simply saying it was better in the past doesn’t apply to this series.
I think the recent ones are stable and good.
I hope D’Artagnan will reappear soon.
I didn’t know there was a hardware called WonderSwan Color.
>>71
!?… No, it’s not that I have it, but it’s from a generation I don’t know…
Since we are already using most of the alphabet,
There is an inescapable fate from Super Robot Wars H.
>>72
It seems like there are words like HYPER or POWER remaining among the letters.
>>72
Let’s escape to Greece like α.
Combinations of two characters or numbers are also possible, so the possibilities are endless.
The old Super Robot Wars was good.
The span was short.
>>78
The PS2 and GBA era was indeed a golden age…
Let’s release the first Super Robot Wars HD and recover H.
The hurdle for the Sun and Moon bird attack, which seems like that, is currently raised against the super electromagnetic.
March 4, 1999 WonderSwan
December 9, 2000 WonderSwan Color
July 12, 2002, Swank Crystal
Hmm, the release date is approaching…
The old Super Robot Wars was good.
It wasn’t just an SRPG.
>>84
When asked if Super Robot Shooting or Super Robot Pinball was fun, the answer is a bit uncertain…
I like two 3DS games.
I won’t be greedy, but I want to see more crossovers like WUXV.
Which one is the most erotic?
>>87
The Second α of the Breast Shaking Revolution
>>87
Kusha and Zeora from Super Robot Wars Alpha 2
>>87
I think being erotic will make me an OG.
>>87
A UX with nipple tickets.
It would be troublesome if it’s exactly like the original, but it would also be problematic if it’s overly rearranged.
I also love collaborations like T’s outlaw group crossover, Zonder metal, DG cells, and Invader.
It seems that the gaming industry had a harsh working environment in the past, so it’s not possible to release games on the same schedule.
I think so, and in fact, the later entries in the VTX series ended up being worse.
It feels like you should take your time making it.
>>94
Mr. Terada’s memories are all hell.
In a turn-based SRPG, having over 60 episodes can honestly feel heavy at times.
>>95
If it’s a format with multiple protagonists, around 40 episodes might be safe.
>>95
The Super Robot Wars that I remember the most is IMPACT, which has over 100 episodes.
Is there any additional Fafner for Y?
There are definitely some people looking for a sequel to OG, but I’ve pretty much given up on it ever happening.
I want the old hardcore Super Robot Wars back for us high school girls!!
>>104
Winky Soft is great, isn’t it?
>>104
Sometimes there are people who call strange game balance “hardcore.”
It seems like I’ll have a hard time with the interface if I play the older ones after playing the latest Super Robot Wars…
>>107
When I played the first generation alpha, I realized I couldn’t go back to the previous titles anymore.
>>107
Skipping feels sluggish! Or it’s inconvenient to use mid-save, and the mental command management is a bit off, causing comfort to keep decreasing!
The data on the memory card that saved the mid-match against Sabath is gone.
Since then, it has become a game that I can never clear in my lifetime.
The nameless one who circled every year is a monster.
I didn’t know anything about Getter Robo or Combattler until I played Super Robot Wars, but now I love them.
Even if there are unfamiliar works participating, it can sometimes serve as an entry point.
>>109
It’s interesting how there are works where acquaintances who know the original tell me that it’s okay not to watch the original…
I didn’t even know about BrenPowered until I played Nilfa, but now I’m an antibody fan.
It’s Watanabe-san who designed Y’s original character, isn’t it?
A naughty one?
>>113
The fact that I was drawing that chunky character before Liza.
During the Winky era, there was room to play with the characters, but lately, everyone is just focused on adhering to character settings, making them too much of a goodie-goodie, which is way too boring.
>>115
The past is easygoing!
I tried playing the old XO… whoa, it’s tough…
I think that the battles around the F area of PS and SS, where enemies act twice without a combat skip, have long disks, with voice acting and loading times, are the most painful.
The current combat demo is too long.
Winky’s short lines aren’t that bad for the tempo.
The combat demonstration is really long and there are no patterns for the lines.
The IMPACT series is dreadfully long, with each episode packed with endless reinforcements, and on top of that, the enemies are tough, making it a nightmarish amount of content.
>>121
There is nothing more suitable as an example of great cost performance and terrible time performance!
>>121
I only know about Morizumi’s products like Namcap and PXZ, but Impact was kind of like that too…
>>140
I can’t gain proficiency without knowing the location of the reinforcements’ appearance.
I can’t believe there was no combat skip until the end of F.
I want you to return the Getter Beam that comes out of my fingers.
>>123
Taraku will appear in Super Robot Wars Y, right?
I’ve been scolded by the rights holders for being too lenient.
The recent combat demo feels quite short and ends abruptly, right?
The thread feels like an old people’s association without any jokes!
>>127
That’s rude.
Everyone is a high school girl.
>>134
A high school girl who’s played all the Super Robot Wars.
If you get the conditions wrong, you won’t achieve proficiency.
It’s fine to have a good graph.
The fact that the character’s face graphics are poorly done is definitely concerning.
>>129
It’s the DC version α…
Devil Gosteuro would definitely be impossible right now…
Morizumi’s game has tough reinforcements!
Everyone acts like an old folks’ club, but most of their knowledge comes from the internet, and they don’t have any real gameplay memories left.
The old Super Robot Wars was good.
It was flourishing.
>>133
Well, those who are playing couldn’t really relax.
There was a warmth in the pixel art.
My memory of the new spa is just fighting Droma with the Shurak team on a terrible ocean map.
>>138
Somehow, my memory is becoming exceptionally hazy.
Remember more about the truck and suffer.
Recently, it has become more common to prepare for new Super Robot Wars by watching recent robot anime rather than going back to the old titles.
Back in the days of α, was it Gundam? That SD one.
Mazinger? Getter? The one from the dodgeball game.
Other? I barely know anything.
Since I started chasing the series from here, I don’t really understand it.
During the Winky era, the hit rate was so terrible that missing attacks often led to resets, making the perceived time even longer.
Only for Zeorymer, you can talk about it using Super Robot Wars knowledge, and there won’t be any issues with the storyline mixing in at all.
>>146
I watched the anime, but I didn’t really understand the main story…
>>146
But just the game icon makes Ritsu look like a girl? Huh?
You should definitely watch anime.
Despite Mr. Terada’s strong opposition, the new spa was forcibly implemented.
I wonder if the Compatible Hero series will make a comeback soon.
Didn’t Compachi revive about ten years ago and then die instantly?
For some reason, IMPACT has never been officially announced as a remake of COMPACT2.
When I first played Super Robot Wars, I had almost no knowledge of robots except having heard of the Gundam title, but it was fun.
Amuro was in the Re-GZ until the end, and Kamille was in the Super Gundam until the end.
When I remembered my first experience with Super Robot Wars, I realized that I wanted to see the co-starring of Kikaider and Metalder, which started with Super Hero Operation and led to α…
Games like Super Robot Shooting, Real Robot Frontline, and Tokusatsu Wars 2001 are not even worth discussing.
>>155
Isn’t the tokusatsu war brought up relatively regularly…?
The first one I played was the Nier game I borrowed from a friend.
It was interesting, so I borrowed IMPACT next, but it’s tough!
The stage that is being talked about online as difficult, difficult, was cleared by users at the time by resetting after removing it.
There are also things that were not considered particularly difficult.
I really liked WonderSwan’s Gather Beat, it felt like a Gundam-only Super Robot Wars.
Is this the last of the Lost Heroes assembled with Ultraman Zero Double O’s?
My first Super Robot Wars was IMPACT.
Since I went through FE and FFT, Gog is not that impressive, but I have a strong image of East Buster being incredibly powerful.
Urube is a sandbag that allows for unlimited big moves.
The distant battle, I like the version of IMPACT the most.
I was looking at the morning MX thread and listening to the soundtrack, but I generally like the BGM of IMPACT.
There’s also the nostalgia factor.
In the old Super Robot Wars, you could complete a full four rounds, one for each main character.
The current Super Robot Wars… I don’t have time and quit after one round.
What made IMPACT easy to approach was that it could be bought for just a little over 1000 yen used.
1 map is 10 yen.
I liked the main character team theme from Muji α, but I remember it disappearing after just one game.
I watched a video of someone clearing IMPACT in 500 turns during their student days and thought, “I’ll give it a try too.”
I bought a strategy guide and a game at a used shop and played, but isn’t it hard to defeat Gato?
People who like to properly calculate the overall flow and think about the process are really great, right?
When I dug into my old memories that don’t rely on internet trends, I found that Raideen and Voltes were no longer used because the background music was uncool.
The Showa robot was often shunned due to the background music.
Since there was no one without a PS2, the sinfulness of IMPACT has ranked up.
The BGM of Voltes is uncool!?
I wonder why they changed the theme of Char’s Counterattack in the PS version.
>>174
The sound source was trash compared to SS, so I couldn’t replicate it.