
I feel that there are surprisingly few works that delve into their origins or purposes.
DELICIOUS IN DUNGEON RYOKO KUI Dungeon Meal 1
It’s rare for a mere adventurer, who is the protagonist, to touch upon such fundamentals.
It would be nice if there were unexplored places that can be visited for a day trip conveniently near a relatively civilized city.
>>2
Rather, I think the city was built for that uncharted place.
>>5
The thread also depicted that when there is a dungeon, the nearby town flourishes.
>>7
Because there is treasure, people gather for that purpose, and a business catering to them can be established; that’s the mechanism.
>>44
The ones who made the most profit during the gold rush were the jeans sellers.
>>44
“The Labyrinth of the World Tree is recruiting participants for exploration, and once they have plenty of resources, they…”
Was it something like repeatedly defeating the dead in the dungeon and confiscating their money and possessions?
>>44
Elf: “Seriously, don’t mess with me…”
>>5
Made in Abyss!
>>42
When you think about it, the Abyss is kind of like a dungeon.
>>46
The fact that artifacts can change the power balance between nations is quite serious.
I think that works like Narou have a more proper reason for it.
If there is no definition of a dungeon within the work
Isn’t it just humans calling it a dungeon on their own?
Compared to other works, the dungeon in the thread image is quite high in danger level, isn’t it?
>>8
It’s a dungeon that definitely feels like it’s going to kill you, like one that has elements of Wizardry or Dungeon Master…
>>8
Those types that change the terrain on their own are the worst.
It seems to be about underground prisons or earthen pits.
>>9
Is the narrow one in Minecraft actually correct?
>>17
I didn’t know this before, but in Western games, they would translate it as a dungeon like in XX castle, and I would think, “Dungeon! Alright, let’s conquer it!” only to find out it’s just a prison… and that’s what happened.
A city that spreads around a mysterious, unexplored dungeon is really nice, isn’t it?
>>10
Generally, towards the end of the story, the dungeon itself becomes a serious problem.
I love stories where the protagonists must solve things to prevent the town from being destroyed.
>>33
Is it a PS1 game…?
I think there are a lot of settings that involve facilities or technology from ancient civilizations.
Isn’t there a lot normally?
Without a convenient existence like a dungeon, I guess the profession of an adventurer wouldn’t be viable, huh?
There is also the setting where the dungeon itself is a living creature.
The fact that Dungeon Meal also had the characteristics of a “dungeon” was nice.
I wouldn’t say it’s absolutely necessary, but it would be nice to have, right?
I really can’t think of a work that features a dungeon without touching on the setting…
>>20
Freren also came out of the dungeon without any particularly detailed explanation.
Eliminating simplistic game-like elements makes it difficult to understand the adventurers’ lifestyle and sources of funding…
>>21
Are large organizations like nations requesting surveys to seek resources in unexplored territories?
The only thing I know about the world ending when it grows up is the thread image.
>>22
Don’t you often see invasion device patterns from other worlds?
If you think about it, that’s what the thread image says too.
The Labyrinth of Minos
It became a vast labyrinth when it was turned into a computer game.
Originally, it’s the kind of facility that can be completed in a single session of a TRPG.
There are quite a few dungeons where the world gets messed up if left unattended.
On the contrary, there are also scenarios where the world will perish if the dungeon disappears.
To ascend, I will continue to dive in search of the amulet.
There are many stories where leaving a dungeon unattended causes monsters to overflow and the world to be destroyed.
I like dungeons that go deep and have monsters like those from Norse mythology, or local high-status monsters, no matter how you think about it.
It sounds strange to say “dungeon,” but…
I think it’s quite common for people to gather in a land with some sort of resource, resulting in the formation of a town.
The person inside the dungeon…
>>39
I think it’s rare for recent ones to not have an explanation.
Ah, it’s a repost thread in that direction.
The origin is rather something we often see, right?
I can’t really delve into who created it or the purpose; it just ends up being something that’s only known through hearsay or books, and it’s almost like the creator has passed away.
I like settings where the biology is as detailed as in something like “Made in Abyss” or the thread images.
It’s a lot of work because you have to think about how they made those kinds of building-type dungeons…
If it’s like a mine where ores come out infinitely
I think it’s amazing that the economy and demand of another world can accept something like that.
>>53
When you think about it, regular mines are really dangerous too…
In a world where defeating the final boss causes the dungeon to collapse.
I wonder what will happen to the town that’s aimed at dungeon resources.
There was something that the locals were interfering with because it would be a problem if it were to disappear.
In the Mystery Dungeon series, it feels almost like it spontaneously occurs and there is no purpose at all.
An image that fantasizes a coal mine.
>>59
An adventurer is a miner, huh…
It’s completely a matter of personal preference, but I find stories about adventurers who don’t move from one base to another boring.
Go on more adventures.
>>61
The adventure in that game is just one page of the adventures he has achieved in his life.
Isn’t it like Adol from Ys?
In the first place, since DnD is based on war games that have been turned into fantasy, it feels like dungeons don’t need to have more value than fortresses.
Let’s read together!
Is it because of the demon’s box in Torneko 2?
Works that feature dungeons usually revolve around dungeon exploration or uncovering the origins of the dungeon, but the previously aired series about being alone suddenly shifted to dungeon exploration around episode six, as if it were just one chapter among many, which left me confused.
Recently, there has been too much of a stampede in the final episodes of dungeon anime.