
FINAL FANTASY XIII
The image of it being difficult is still strong.
The fast machine Falke is strong.
I really think the combat is outstanding.
I won’t allow you three to take too long to enjoy the party; don’t casually get all tense and split up.
Despite being difficult to understand, the story isn’t interesting, and the main part is almost all a movie.
“FF that everyone is playing is on the edge of 12.”
Since there are fewer people doing it after that, I think there simply aren’t enough players to even talk about it.
I remember that everyone was nodding along with this and there were only replies like “FF is dead” and giggling excitedly.
429: Game Lover: 2010/05/24 (Mon) 18:59:18 ID: VVp4Blw90
The combat in FF13 is at a kindergarten level.
They say that the abilities you can use change depending on the job, but it doesn’t mean your appearance changes.
Furthermore, because I lost MP, I can use magic infinitely, so if I line up an attacker and a healer and keep fighting, I can win against any enemy just by casting Cure.
Still, to make it difficult, the enemies’ HP is all set to ten thousand or a hundred thousand from the beginning.
It’s common for unavoidable trash battles to take 20 minutes.
Moreover, the level cap is stuck according to the progression of the story, so you can’t make yourself stronger.
>>7
It’s definitely a feeling you wouldn’t get while playing…
>>13
If you say something like that, you’ll get beaten up all at once by the employees and believers saying “die” and “kill.”
I never thought this kind of vibe would spread on the internet for over ten years.
>>22
Well, the idea that the gaming community can be annoying is already well established, so for now…
>>22
I still see similar rhetoric here and there.
For a while, it seemed to disappear, but then it explosively increased again…
The vibe of the chaotic threads and places is personally both amusing and puzzling, as it leans towards the old-fashioned jar.
If there weren’t any off-putting pretentiousness, I thought both the character and the scenario would be quite relatable while actually playing.
Also, music is really good.
>>8
Personally, I like the field BGM as much as the Eternal Wind at Sunless Waterside.
I like it the most among FF.
I wasn’t using the internet back then, but that’s amazing…
Combat is interesting.
The graphics and background music are good.
The story is hard to leave an impression.
The growth system gives the impression of a degraded sphere board.
The vast plains are so wide that I have no desire to take a detour.
The pulse falcie is purging in Cocoon, haha, totally nonsensical, lol, so lame!
It was a good time when writing things like this could make everyone smile.
>>14
The type of person who stumbles over those words probably has questionable comprehension of fiction; those words were the kind that could be handled in any way.
>>23
That’s not what I meant.
>>14
A time when guys like this were just making a ruckus and having a great time.
Is 13 the one from the noble gravity knight?
I really love the gradual buildup of Blaze Edge reaching its peak.
>>16
I think it’s truly wonderful how the battle system, which builds up the gauge, breaks it, and then launches a rapid offensive, aligns perfectly with the structure of the song “Blaze Edge,” which starts heavy and then brightens up dramatically during the refrain.
At that time, it was called a button-mashing game, but I was wondering if people really played it.
I remember that although it had a lot of unique terms in the story, what it was doing was quite standard for a Final Fantasy game.
I don’t know about the sequel.
>>18
What are you talking about with unique terminology?
Are you really thinking that Fal’Cie and l’Cie are for real?
If we talk about the tightness throughout the game, it takes more than 15 hours before you can freely form a party, which is selective.
“Flash is among my top favorite series battle songs.”
It’s a similar feeling to FF7R, where you build up a gauge to trigger a burst.
It might not be a good thing that the conversation is progressing without fully understanding the terms, and it’s creating some tension.
I like the rough story, the setting, the worldview, and the strange mythology that serves as a premise.
There are some aspects of character movement and the scenario that I’m curious about, but once I understand them, it’s quite interesting. However, due to the lack of explanations and poor hook, someone like me who is willing to stick with it is rare.
A honestly troublesome era where the criticism of Square Enix, the heated activities in the gaming community, the praise for Western games, and the disorganized internet culture were all mixed together.
LRFF13 is a quite perfect game aside from the strange costumes, and I think the ending is great, but the barrier to playing it is too high.
It’s a bit late for the release of the three Optimus in chapter 10.
I think it was criticized like a linear JRPG regarding the wonderful open fields abroad.
>>35
I’m fully aware that this is coming in hindsight, but considering the current situation, it’s still amusing.
Due to a sudden change in direction, it’s said in Ultimania that they made it multi-platform with XBOX and cut down the content by about one game’s worth.
Originally, I could have explored more various maps and gone back the way I came.
In the Ultimania, there were screenshots of Nora’s base located at the back of the tavern and the fifth holy relic that was planned to be added as DLC.
I want a remake that includes all of this.
>>37
The Fifth Ark is somewhat completed and is in the game, right?
If it originally had a higher density, that’s such a waste.
Rather, the minor battles end too quickly, and the flashiness of the music is so amazing, but it ends at the intro, and it’s like aaaaaaaah!!!!!!!
The battle against Bart Anderson was fun.
I really liked the tag team of Lightning and Hope.
The combat is completely different when there are only one or two people compared to when all three are together.
This one is often referred to as a linear path, but if you don’t consciously take detours while being aware of FF9, it felt pretty much like a linear experience until you actually reach the stage where you can freely roam around Terra.
>>42
In the first place, both 4 and 10 are essentially single-path roads.
It’s just a matter of whether it feels like a straightforward path or if there are playful elements along the way.
Lightning is naughty.
Overall, the characters are thin.
I was really pushing Lightning, but in the main story, she’s just a regular girl and not very interesting.
>>44
It’s good because Light is just an ordinary sister like that…
It’s not much different in terms of composition from the chosen warriors of light in Crystal, but I’m using different words because the expression doesn’t fit the world view.
>>48
I’ve been thinking for a long time about where I saw the story, originally the design for the Fal’Cie was supposed to be like living crystals.
So I thought, “Is that why they applied a unique skin effect?” and at the same time, I realized the meaning of the statement, “This time, the crystal is not just a stone.”
>>50
So that means Fal’Cie is a l’Cie, a warrior of crystal.
I understand that the setting is an escape, so it’s natural to feel a sense of constriction, but it would have been better if it had been designed to feel a bit less stressful.
It’s unavoidable due to the structure of the story, but there is quite a bit of a negative atmosphere among the members…
When the glasses-wearing woman, who was in a position like a close confidant of the enemy’s leader, was ruthlessly betrayed by the leader, I laughed so hard I couldn’t hold my stomach.
>>53
It was nice to see this person and Lightning’s boss fighting in 13-2.
It mentions “light bulb pudding (with a filament glowing inside a transparent body)” which was discarded due to hardware limitations in the Ultimania.
I think the original design for the falci was intended to be a transparent character model like that, but it probably got scrapped and completely changed when it became a box and multi.
After killing my mom and taking over the world, I realized the world is finite, so I had three daughters to search for my mom.
One person resembled my mom, so I didn’t give them any power.
I like that foolish myth.
The summoned beasts are strong, but I wasn’t quite sure how to input the commands to make them strong.
>>56
It feels like getting closer with a technique to shorten the distance and swirling around in close proximity.
An enemy that appears when you’re not careful, it’s easier not to aim for a break.
>>57
The Sahagin group from Rasdan, perhaps?
If you fight relatively, you’ll quickly be trapped and wiped out because the rushing attacks that blow you away are everywhere.
In fact, if I repeatedly use techniques that can be launched in an area like Aeroga or Ruinga, I can instead trap and completely shut down the opponent.
Isn’t the bomb of the weak enemy the strongest in the series?
The problem of Ruinga being too strong.
I have memories of it being really tough in team battles if I didn’t use this.
The arm of the skeleton, resembling Cars’ radiant blade, was incredibly strong.
I can’t forget the scene where, after shaving it down to the millimeters, I collided with Snow at the same time, only to lose by a narrow margin. It felt just like the clichés of a battle manga.
>>63
The one from the last stage?
>>66
That’s right.
There are similar types of guys in the five major sub-stories, but in the last dungeon, every battle with the weak enemies was a real struggle.
It was a bit funny how Light-san ended up acting like a Showa-era dad when his daughter brought her boyfriend home.
This and 15 tend to be disliked, which was a bit unpleasant.
>>65
It’s fine if you hate me, but when it reaches a point where it feels weird not to hate me, I can’t really keep up.
Lightning is a character that has an infinitely enjoyable taste for me.
It’s lonely that once Versus became 15 and ceased to be Fabula Nova Crystallis, only 13 and Type-0 share the same mythos.
>>70
But the upper existence’s wickedness is undoubtedly Fabulanova…
I still love watching the movie where I return to the cocoon, summon a beast, and cause a ruckus at the race venue.
I thought that with a game this crunchy, weak players would definitely be defeated.
When Demon’s Souls was released, there were definitely a certain group of people who criticized it harshly, saying things like that invaders should be exposed for being rude or that it was difficult and therefore worthy of criticism.
I couldn’t defeat the group of mechas that appeared in the cave in the middle of the plains for a while.
The shock of finally being able to defeat it after spamming area attacks.
I actually really like bike Shiva and Gatling Hecaton.
I just couldn’t accept the system where you don’t gain experience points in battles, so I quit early on.
I think Shiva bikes are really cool.
When you look closely, it has a normal face and makes you go “huh?”
It was indeed too long until everything was ready…
The world where the god (Fal’Cie) is completely terrible.
Even Etro’s lack of understanding of Yule and Caius is hopeless.
The people who were criticizing the thread images through fabrication back then seem to be doing the same thing now.
I like Bob because he is both sensible and someone who has worked hard.
I reach my limit at the amusement park, but I also like to endure it.
Vanilla, who is trying to mend the rather hostile atmosphere of the party but is unable to do so.
I thought that since I did 13 first and then 10, 10 is quite linear as well, right?
>>85
In 10, you could still adjust your party midway, but in 13, there are level caps until everyone is gathered, and the party consists of fixed members going back and forth, which creates a significant sense of confinement.
I think there will always be people who hate Square Enix and Konami like they are the enemy of their parents.
I remember being criticized for things like the text being too small to read at that time.
As you might have guessed, the punchline is that he was playing on a CRT monitor.
The Zero model was quite vicious too, seriously, don’t mess with me, bouquet garni.
Lightning should have played a crappy mini-game too.
>>89
I’m going to eat it, nyan! 😡
What are the people who were attacking the thread images back then targeting now?
>>92
Isn’t it Square Enix, Hololive, or Uma Musume?
>>92
It’s not 14 or 16.
>>92
I have a feeling it’s probably Assassin’s Creed.
>>97
Assassin’s Creed is completely a case of its own doing, isn’t it?!
>>92
Even now, I’m still here energetically bashing Square Enix and Yoshida.
It’s nice how Bob is casually called “Bob”…
I thought he was a cheerful Black person, but he can actually be the most gloomy.
Isn’t it quite talked about, including the points of dissatisfaction? 13.
It was just a time when there was a strong trend that games like Oblivion and FO3 represented the correct way of next-generation gaming.
>>99
I think it’s true that console Japanese games were being somewhat overshadowed by Western games at that time.
From there, I made a strong comeback.
If you played on a CRT and finally couldn’t read the characters in Baldanders and decided to buy a new TV, then you know.
Well, that person was more of a pretty big fan rather than someone who would criticize.
Back then, it was the times, so there were players who were using PS3 but not using HDMI, or had CRT TVs.
When I looked down at the behemoth scattering the familiar wolves upon arriving at the vast plain, the titanic creature that picked up and swallowed it whole was an unimaginable size; this truly felt like next-generation gaming.
Most of what is talked about in 16 is related to the story or characters.
Isn’t it that 13 is thin there or particularly has little to speak about?
Most of the praise is generally about the battle system.
When domestic manufacturers were struggling to cope with the HD environment.
Capcom was doing well, but Square Enix was particularly struggling.
When Yoshida was criticized, he started playing the victim when it was touched upon in “Jonetsu Tairiku,” so those guys are just hopeless…
It was really a transitional period in terms of the screen.
I have a memory that connecting it to a PC monitor was not very common.
>>107
I will never forget the excitement of connecting my PS3 to HDMI for the first time.
It looks rough now, but at the time, I really felt the evolution.
I’m still annoyed that 14 and 16 are still being criticized.
>>108
I don’t see it at all, but where is it being criticized?
I think Lightning is quite a strange protagonist too.
The protagonist of FF is too strange.
It must have been a really difficult and challenging time when we were struggling with our in-house developed engine.
>>110
In other words, the PS3, which Square Enix initially focused on, was not a hardware suitable for game development.
I hope they will remaster 1, 2, and 3 all together soon.
It seems possible that a remaster will happen for Switch2.
Honestly, even now, I think the graphics of Muji 13 are quite beautiful.
Is it that 11 and 13 can’t be played on current consoles, even though they’re available on Steam?
If it’s remastered, let me wear the additional elements and eat them in 13, meow!
14 is neglecting support for the extraction tool, so it’s needless to say.
Regarding drumming, it seems to be more active next door than here…