
The movement of the support card is terrible…
Seriously, if an event happens that lowers motivation in the later half of senior year, it’s all over.
They are sabotaging by making it impossible to train individuals that can barely participate in the event.
What is up with the fact that every time I think about the positive mindset granted by the legend, it feels like I want to just erase it and then suddenly a motivation-lowering event happens?
>>3
Did you go out?
Well then, I’ll lower my motivation.
When I just ran, the debuff rate was 150% except for Windy-chan, wahaha…
You’re scamming to encourage spending, aren’t you?
Whether the reset point is at the beginning or there are no reset elements in the latter half, it doesn’t mean there aren’t any, wahaha.
It goes down every time before the race.
“Are you ‘looking’?”
I always lose motivation after the senior summer camp.
Is it a fixed event?
>>9
I think it’s occurring at a level that can’t be dismissed as just a matter of feeling.
If anything, it’s been since the early days of the service.
The understanding for 2-star is fairly casual, and as long as you don’t draw a particularly bad 3-star early on, even if you make one mistake later, it can be managed depending on how the supports arrive.
I’m already looking at long distances, but is it okay to have Shaka while still using the second stamina card with Sound of Earth?
It seems that if I use one of the exchange tickets that is about to expire along with the current shards I have, I might be able to fully enhance it…
>>11
It’s totally fine.
But I can’t completely dismiss the possibility of new support coming out.
>>11
Since the long-distance demand is stamina 1600 and gold recovery 2, it is tough to reach max stamina while obtaining gold recovery 2 outside of Shaka and Earth.
Isn’t it rather that, no matter how bad your mindset is, and even if your support cards don’t progress at all, you shouldn’t feel that low?
Isn’t the understanding of the scenario insufficient before the support card?
The stamina requirements in spring seem strange.
As long as the ideal mindset is out there, that’s the only thing we can aim for, wahaha!
Surprisingly, not many people are training Speed 3.
>>18
It will become an indecent root due to Windy-chan’s factor.
Finally, the self-funded recovery 2 of Su-Hayahide shines?
If you can’t concentrate to the limit, the hint level seems strange.
Leave everything aside and proceed; you’ll surpass UD.
I think it will be filled with UB Orpheus, wahaha!
It’s strange; since the base has risen so much, recovery should be easier than before.
In the end, is High Seiko the correct answer?
>>25
There are people saying that if a junkie gets lucky, then it’s better for others, but normally, the reroll points are at the start.
I think that if you can compromise a little when it goes over the top, Seiko-chan would be the easiest option.
If it goes down, well, that’s still no good.
>>25
– Not affected by the turn progress in the target race.
– Friendship increases, making it easier to secure guidance gauges.
There is no reason to choose anything other than red with just these two points.
Even with a recovery of 2 gold, it’s not enough, so once again, Power Aldan has no chance to shine.
Well, before that, the advance itself had no chance to appear, wahaha!
It’s just that I don’t have even three top-tier Speed cards.
>>27
It’s just a matter of getting a rental slot for the iced tea, isn’t it?
I believe that unless we decide which understanding to take by rolling dice, we won’t break the UD.
I didn’t think the positivity that Earth gives would be so precious.
When you come when the legendary positive is still around, you feel like you’ve missed out on something.
It’s unprecedented to have a scenario that requires this much effort to maintain motivation.
>>32
I don’t want to draw, but is it too late to join Earth now…?
>>32
I have enough of my own resources now that I don’t even need a rental slot, so it’s “borrowing.”
There’s nothing to put in except for Buddha and Earth.
I don’t understand why they dislike Earth to that extent.
>>37
I still don’t have a fully maxed-out version, and I’m just afraid of it becoming outdated.
Windy-chan is a creek! Scary, huh?
>>42
Since the default is Bond +4 this time, isn’t Shaka essential, and Creek would be good as well?
>>53
The hints are bad, so that’s a bit of a problem.
The Earth is also a bit subtle, but the money you can get in the scenario will decrease.
That said, it’s only at the level of a strong superstar support that can max out with just one card.
Shaka Earth is enough.
In the end, it’s a scenario of luck-based game × luck-based game, so if you don’t have good luck with either the skill gacha or trading luck, you’ll just end up auto-playing midway.
I wouldn’t know if a stronger version of the old Stummack comes along.
That was Shakyamuni.
Why can’t I get three guides for my target race?
The fields were still kinder.
There are many moments where being saved by Earth’s positive thinking is not to be taken lightly.
Uma Musume Details [Back Column] Orfevre Golden Tyrant Change 47,918 UZ Speed Stamina Power Guts Wisdom US1906 U31630 U21314 U21322 Ue3046337 Track Condition Grass Dirt Distance Adaptability Short Distance Mile Middle Distance Running Style Adaptability Escape Front UUFSBSE Training Information Skills Inheritance Training Information Support Card First Person Renk Friend Total Record 13 Races 12 Wins Close
Well, isn’t it okay?
>>48
Where did they suffer their first defeat?
>>56
I lost to Ai with my skills all empty, wahaha!
Water Mac seems stronger than Ninja Creek.
Being first place and not being unique is just trash.
It feels like Ofuigo is being used most effectively by Hiseiko.
In other words, it’s a big deal that I can stabilize my training, so I know how to gather myself for training after taking a break…
If I have Ice Still Shakar, I can manage even if some powerful long-distance support card comes by just “borrowing.”
Is this quite a lot for my wife?
CreeQ gives up on the hints and wonders what to do about SP.
>>54
There is a talented person over there.
In long distances, Still’s gold skill is questionable, so it’s better to focus on speed according to the running style.
As mentioned earlier, what stands out in Earth is the positivity.
Having this makes me feel really relaxed.
>>60
Every time I overlap with the legendary person, it ends up being a waste of shots, wahaha.
By the way, it seems that Creek’s terrible training event isn’t present in this scenario.
If I thought it was the best just by gathering with you in the shining harmony chance, it ended without completing a single support card scenario… Wah… Wahaha…
>>65
It’s quite common to repeatedly experience a failure rate in the single digits, wahaha…
>>64
You’ve already come, huh? Haha…
Who is the third escape, after Haromaya, Akakita-san, and who else?
>>67
It’s a dance, isn’t it?
In other words, Kita-chan’s goal is way too harsh.
If the recovery is sufficient, it’s tasty since both the Sushval and the hints are lined up.
Isn’t there only cat Maya who has enough stamina among the strong ones in spring?
Is it better to fully level up a legend?
It is now 3.
>>70
If possible, it would be better to do it, but honestly, I think it’s at a level where it’s not necessary.
There are various things like motivation boosts and training effects, but in the end, isn’t increasing friendship the top priority?
It’s easier to raise and stronger than Dance Unus from Akakita.
It’s tough that I have to take the worst maestro without almost any discount…
It’s good that everything collapses when my motivation drops from being in great shape, even though I’ve come this far with an ideal mindset as a senior… it’s fine… it’s fine…
>>71
Next, I wonder if I can pull an S.
If your stamina is tough in spring, does lining up three Stagry holders have an effect?
>>78
I worry about the win rate of those who have that stacked.
>>78
Recover the insurance money in one go and withstand five hits of Stugri and White Star debuffs.
Aren’t there many rules about trash?
What the hell is going on that I have a full gauge but not a single bond +2?
It is impossible to train for the senior three races with a victory inbred boost.
I’ve had one instance where I jumped a lot during the additional training, but there’s no reproducibility.
It seems like it’s time for Toporo, but isn’t this senior goal a bit tough…?
Zephyr, who failed twice in practice, is the strongest! Wahaha…
I am not inclined to develop with speed 2 and stamina 2 when there is no speed adjustment and there is a stamina adjustment.
The more children there are in senior races, the more the scenario is finished…
>>89
That is always the case…
Adding training participants is quite useful.
Even if you’re good at sticking with your best friend MAX, it can still help with business trips or be a bit useful for gaining best friend gauge with a clone.
I wonder how they’ll actually close the rotation gap.
Everyone talks about autumn seniors, but there are two races right before the classical summer camp and three races after the summer camp until the New Year.
In the spring, there are three races for seniors, and in the autumn, there are three races for seniors as well, which is just overall so incredibly tough, Kita-chan.
If Windy-chan’s 2-star legend becomes fully maxed out, will her finishing change?
>>93
Legends start to gain training effects from +3, so +3 is necessary.
>>93
It would be good to compare using another support character with the same setup, renting a 4-tuple and your own 2-tuple.
It’s a bit late to ask, but should we have groundwork and initiative for this round’s Chanmi sprints or late runs?
>>94
The effectiveness of groundwork is uncertain as to how much effect it still has.
It is definitely better to have a head start.
>>96
Thank you.
I was scared of reverse thrust, but it often gets placed in the back, and I suddenly became interested in it.
My motivation has dropped! …I’m going out for you!
…it has gone down again! It has…
The disparity in the number of target races in the latter half of senior categories and the presence or absence of decisive events.
Which one has a larger difference?
>>99
Ultimately, since everyone has the possibility of getting a clean finish, it’s an unavoidable target number of races.
I like Earth because it is reliable even in mid-distance races.
Is it okay to use it every session once it becomes available, take note of the breaks, and then make sure to take breaks in the latter half?
>>101
I’m saving the last outing until after the senior camp.
At that time, it’s probably because my motivation drops, wahaha.
>>104
Well, Windy-chan is doing the same thing, but she loses motivation after the outing, haha!
>>101
If you want to stabilize the guidance, use it three times before the training camp, follow up with the fourth time right after the camp, and then make it the fifth time before the senior camp.
>>106
Well, if that’s the case, then it’s time to start the motivation management luck game, wahaha.
The current scenario and target race are not in alignment at all.
I think it would have been fine even without a target race.
It was fine to participate in a race at least once before the next scenario race.
It’s not fully upgraded, but it can reach about the latter half of UC.
When motivation declines, several spirits die.
>>110
Not only will it be adversely affected by increased motivation effects outside of optimal conditions, but rather than just a few dying, the entire training will die.
The firepower of the few hits with Saint Light is treated as just a few hits.
Even though I’m well above my peak and basically have a passive mindset, if I manage to pull a high number, I’ll think “I’ve won, hahahaha!”
The anger towards the motivation down event becomes more intense than usual.
Right after the summer camp, there’s a pretty good chance that my knowledge gauge is insufficient, so I often end up with some crappy knowledge.
I want to keep all +3 remaining.
If it looks like I’m going to use it all up while going out, I might as well pick up some kindness elsewhere.
Daughters who have more than two races in the season before the classic training camp (sixth mindset) should not hold back and, at the very least, should go out twice.
It’s amazing how the mechanical horse girl didn’t complain much about losing motivation despite having no friends.
>>117
There was a motivation-boosting event with a fixed occurrence period, after all.
>>117
The mecha has motivation buffs for OD, so if we can make it to the second half of the senior year, we should be able to manage somehow.
This will die when it falls in the latter half of seniority.
Uma Musume Details [Smile my way!] Gran Alegría 42,038 Nickname UC RANK Absolute Queen of the Mile Change Speed Stamina Power Guts Wisdom UG^5 1854 SS 1110 UC^1 1617 SS 1137 UG^9 1292 Track Suitability Turf Dirt A D Distance Suitability Short Distance Mile Medium Distance Long Distance A S A G Running Style Suitability Escape Early Run Squeeze Come-from-behind F A A B Skills Inheritance Training Information ¡Qué alegría! Lv4 Victory Pulse Shadow Break Let’s Anabolic! Budding, Blooming Right Turn ◎ Spring Uma Musume ◎ Lone Line Professor Ahead of the Gale Avoiding Fall Horses Mile Straight ◎ Squeeze Straight ◎ Squeeze Corner ◎ One Hundred Thousand Vigor Horse-Loving Tail Waterfall Climbing Good Entrance! The Play is Over! Jumping Ahead Battle of Wits Blending Feelings I will push!! Release of Instinct Boldly Ahead High Pitch Legendary Descend Resound to the Great Cheers Step Up Essence of the Race・Body Those Who Build a New Legend
I thought it went well, but my determination slightly interrupted… However, since it’s my personal best, I’ll go with this one…
Isn’t it the case that if you do it without two smartness cards, the drop in physical strength after the senior training camp is so severe that you often have to take a break? What should I do about that?
>>120
It’s okay to take a break.
Take off we go.
If we’re talking about Kizuna 2, starting with the legend…
If the legendary event doesn’t occur in the next phase, isn’t it almost impossible to gain bonds?
>>121
This is really tough.
>>121
Because of that, even if an event occurs during the legendary phase, I will give up, wahaha.
>>127
All you have to do is ignite your passion.
>>131
The text is empty. Please provide the text you would like translated.
>>121
Isn’t it good to just reset it?
>>121
In the second phase, focus on one color and hit it while trying to generate bonds without triggering the outing event, if possible.
Please bring me a feast.
When Windy-chan has gathered enough of the friend qualities for training, she will want an Off We Go.
This month, if endurance preservation comes out, it’s like I’m dead! My stamina tends to be boosted a lot.
Even with just over 700, it was enough to win.
>>129
I think it’s because I’m starting to stack skills that consume stamina instead of conserving it.
>>137
The minimum threshold is around 500, so there’s no way to die from that, and just because you conserve doesn’t mean you’ll die either.
>>129
Since I had a full throttle high pitch setup on Gran’s true form and it was at 800, I thought it would be really tight…
Not only did the burst fail to materialize, but there wasn’t even any preservation, wahaha!
>>139
If Hanshin has the stamina to make the fastest sprint, then it’s a course where you can disregard stamina consumption in the final stage.
So there are just two things to think about: full throttle and high pitch.
For the 5th and 6th slots, I want to aim for ☆3 green twice or aim for green once and pink once, so I’d prefer not to take green affinity if possible.
After the 15 rentals are over, it’s questionable whether I can properly train, wahaha.
I want “Here We Go” at the best timing.
Currently, the default is 10 rental times.
Gurusabo dislikes it when passion fades quickly.
I just want you to leave it as it is, either as a rental or TP.
Due to taking on aggressive tasks without fearing the aftermath of the core essence, I ended up having to significantly boost my stamina.
They should just make the TP cost 20 already.
The most difficult part of this scenario is to gather the two principles of Bond 2.
>>145
Once I crossed that point, the stability was not lower than I had imagined.
If I go back to TP and train 10 every day, it seems like my toughness will just disappear.
Long-distance training isn’t going as well as I thought, and it’s tough…
I want ultimate concentration.
The completed version was covered by luck, but I want at least one hint-related insight.
If you don’t take hints, your skills will become all empty ❤️.
Is it the eye of the mind or the blueprint of revolution that I am confused about?
I don’t really understand the hints.
>>155
If you prepare all the hints with factors, you don’t need to worry about hint knowledge when assembling support, just focus on SP boosting performance.
>>162
No, it’s not that. It’s about which one is better for filling the Seiko-chan gauge with hints.
>>162
The moment you misunderstand the value of hints and insights, it is out of the question.
Stop repeatedly pressing the null turn without events happening.
The support cards didn’t come out too much in the beginning, so there’s no advantage to the bonds at all.
It’s really frustrating when only a terrible mindset comes up in a situation where you absolutely need to take red in the first half of the classic.
>>157
It’s my fault for not getting three red ones in junior.
>>158
When you aim for extreme concentration in juniors, can’t you get three red ones?
Is everyone collecting hints with classic style?
>>157
National idol Uma Musume
Great success with the appeal!
Training Promise
You three, huh?
Since the power-up for ☆2 is close to a negligible difference, I would like to have extreme concentration on hint rates with ☆2 and an additional hint as green pink (more or less pink due to the relationship before the route is confirmed) if possible.
The third and fourth slots are honestly just a margin of error, and I’m prioritizing Momo.
The advantage of being able to aim for blue-green without worrying about the 5th and 6th slots is significant.
To consistently enter the High Seiko√, one option is to rely on the chain of insights from hints, but compared to looking toward the future, it’s weaker.
The reason is that the effects can be fully realized since the training camp we derived is afterwards.
It’s a bit less practical when it doesn’t show effectiveness during a time when hints can be prioritized rather than strong trades.
When the colors of friendship become skewed and you can only fill one gauge, or conversely, they become so scattered that none of the gauges reach max, it makes you really frustrated.
Windi-chan hates color matching.
If you have three in junior, you just need to be careful not to have three blue-green ones.
Is it possible that the Uma Musume that appear in the training are getting stronger?
>>167
Once you reach a senior level, the training efficiency gained from experience tends to become somewhat saturated, so there are cases where having more people can be stronger.
>>167
Yes, that’s right.
I believe that if it’s a unison performance, it should be strong enough to be prioritized if it appears in the sixth slot.
If there’s motivation, the story will be different, wahaha!
>>167
The basic points for training and support are calculated separately from the additional rising points of the usual scenarios and gimmicks, so in situations where the gimmick points hit the ceiling before the regular rising points, it can be more advantageous to aim for the regular rising points using duplicates.
Although I was going to say this earlier, sometimes when you’re at MAX friendship, you can pull someone else out to avoid business trips, and it can occasionally help raise the friendship gauge as well.
It’s not something to treat with disdain.
It is not a top priority.
So taking the red bond is important, isn’t it?
Please provide the Japanese text you would like translated.
No matter how dirty it is, I have no choice but to take this blue bond…
About half of the pink star 3 is really tough garbage.
>>169
Yet, the ones that hit are incredibly strong, which is also infuriating.
Since there are also chances for pink and blue, it would be best to go with green 8 while also being able to set either blue or pink to 8, and if the contents look good, to choose from blue or pink, but it doesn’t always go that smoothly.
From Windy-chan’s perspective, if she sees a future together at the senior training camp, she’ll take it.
Stop playing this trash game from a company that is engaging in such fraudulent financial statements and start playing Blue Archive instead.
Regarding number 2, there is no hit in the green level.
I think even 80 peaches are enough, but I’ll take them if I encounter a limit.
Isn’t it too tough that there are no stamina reductions or recoveries at the end of this scenario? Especially without URA?
Increasing the number of people while having sufficient effects of training, friendship boost, and motivation effect is the best.
In most cases, something usually gets dropped.
I only focused on the stat increase, but should I have taken the hint-type ones too?
>>182
There are hints to collect, but the current mainstream training involves the Seiko-chan gimmick of accumulating the gauge and aiming to hit a double.
This gauge rises when stepped on and with hints.
Kizuna 2 reaches its maximum value when you collect two of these, which is why it is like that.
>>184
What????? I didn’t know I could raise it with hints!!!!!!
It’s a hint-addition type, isn’t it? I’ll take it…
>>182
When you are in a state where you can constantly step on the hint, the best friend gauge doesn’t run out, so it’s quite important.
Is everyone in unison? Isn’t the future we carve out together stronger?
>>183
I hate cooldowns.
>>183
The cooldown period is a bit tough.
When the cooldown ends and it coincides with the target race, I feel like I’ve lost something.
I think it’s because we naturally keep stepping up together as a unison group.
Even if we try to match the rhythm, it seems that it still won’t fit.
Increasing the number of people can simply be seen as effective for accumulating gauge.
The number of people is three times, but since it’s every three turns, the efficiency is the same as Unison.
Instead of rest or racing, cooldown time advances, so the future of training turns is more efficient than regular turns.
I am thinking so.
It would be nice to have one Hint Rate Knowledge and one Hint +1 Knowledge.
When it comes to where to place it, it would likely fall around ☆1☆2, which means the candidates would be things like the extreme limit.