
I may have never seen such an intense amount of corrections and additions before…
>>1
It reminds me of Monster Farm, including the enthusiasm of the fans.
>>148
Holly or Colt said there are 100 corrections needed, right?
“Because there was a trigger.”
The limited edition has sold out, it seems.
>>3
Oh no… I missed making a reservation.
I’m such a failure, huh…?
The design of the hanafuda is too good.
I want more of Sugita’s voice.
I don’t want to get close to Sugita Koyasu’s detective agency…
Just enough customization to be able to call it a remaster.
It might be the biggest thing that I understood how much Atlas-chan loves Raido.
>>8
As long as the sales keep coming in, we can expect new works from King Abaddon as well…
Kodoku no Marebito is available for free up to volume 3 to celebrate the announcement.
I ended up buying the entire series.
The old Super Power combat system was seriously lackluster…
>>11
Cut three times and then repeatedly do a forward roll.
I was sad that there wouldn’t be any color in the Marebito paperback.
For now, I don’t have any bad feelings like with Soul Hackers 2, so I have no choice but to buy it.
>>13
Unlike the time of SH2, I had a really good feeling after watching the first stream.
>>30
Hackers 2 was originally a project and promotion that didn’t really have a clear direction.
It was said that it sold surprisingly poorly, but it managed to make a comeback well.
>>14
I’ve been told by various people that everything except the system is great…
>>17
At that time, it was clearly tough for the director, and his serious tone was no good.
>>14
To be honest, it seems that whether something sells or not, as particularly mentioned by Persona fans, is not necessarily a guiding principle in the production process.
>>36
Both Shin V and VV have been allocated resources due to their niche quality, which means they are somewhat difficult for casual players.
There’s a tendency to be aware of the route where an anonymous person is saying this won’t sell like Persona.
I would like to see various developments like manga and Soul Hackers trips, but that might be a bit greedy.
Nostalgic!
I remember watching a video of a commentator shouting “Pishacha!”
It’s amazing that you completely recreated the background.
It’s almost the same as the new work I created.
The method of capturing allies feels forced, and I prefer the superpower approach.
With a voice like this, there’s no way I can avoid being cheated in mahjong…
Remakes and remasters of classic works are flooding in like a tsunami!
>>23
Our golden way is long…
With this, the seeds for the remaster of Demon Sword X have finally sprouted.
Is the new work “Kodoku no Marebito”?
Since Mr. Yamai left during Shin Megami Tensei V, I haven’t really understood the activities within Atlus.
Maybe they have been working on the Super Power Remake project all along…
I listened to the opening BGM for the first time in a long time during the Nintendo Direct.
So cool…
Everyone overseas! With this, you can understand Japanese history!
It’s nostalgic, isn’t it?
The package that was remarkably conspicuous at Book Off
There are too many anonymous people doubting whether it’s an illusion since the announcement…
The old superpower couldn’t even use guns, so they just swung their swords around.
If this sells well, the figma Raido will also be re-released.
Macross will also be released as a MODEROID.
I wonder if you could use the data to create the next new work…
I wonder where the development is.
Next, I’ll have something around Abachu…
The Hanafuda cards are sold out!
Well, the design is nice.
Swat!
Can I expect a sequel or a new work?
>>43
It’s really a tiny bud, but I can no longer say that it definitely doesn’t exist.
Next is Abatchu.
As for the tempo, it shouldn’t get worse than it already is.
>>46
Isn’t it unfair that the original is too low?
>>49
That argument generally applies to most Atlas game remakes and remasters…
The cooking machine is good, but the system… that’s why I brought various things from King Abaddon! You’re a bit too much of a master at being considerate.
Isn’t this more of a remake than a remaster? I’m surprised by how many additional elements there are.
This has to be fully voiced, right?
Remaster… Is this a remaster…?
>>51
It’s a remake, right?
Please create a new work that includes the aftermath of the Marabito.
Also, Oomitinu is the same size as in the manga.
Come to think of it, I feel like P4 and Abaddon were really close to each other.
>>53
It was definitely the same year… It’s crazy.
>>62
I remember that I played both of them on the PS2, so it stuck with me.
It turns out Bancho has been overused since PS2…
>>53
The designs of Amenosagiri and Shinado are so intentional that it seems like it was done on purpose.
>>53
The team that made it was probably a different one.
The fact that composer Meguro is handling both is just monstrous.
>>53
Ame no Sagiri and Lord Shinado really love big spheres in Atlas, don’t they?
I have a memory of clearing zombies or military police at the start with a spinning slash because there were few spawn patterns.
The blonde young man introduced by King Abaddon.
>>55
“Since the ‘trigger’ has been created!”
Is it the first time for the demon illustrator who went to Colopl to do work for Atlas? Or rather, is it itself a long time since there has been new artwork from a demon illustrator for Atlas?
I’m humble, so just an anime adaptation is fine with me…
A game with a great atmosphere and scenario, but a terrible combat system!
If you’re going to significantly change the system, wouldn’t it be better to honestly call it a remake?
Many people might overlook it thinking that apart from the graphics, there’s nothing else different in the remaster.
There were many opinions about the system.
When I revisited ‘Super Robot Wars’ with the remaster, I thought, “Huh?”
– Industry insiders and people from overseas specifically said that “there are many fans of the characters and world of Raido.”
I thought it might be clearer to push Ride as the title instead of Devil Summoner.
>>64
It really is a lost cause, but that’s how it is, right?
>>64
Selling things is tough, isn’t it…?
Remaster Abachu 1+2
I feel like the background music had a similar vibe as well.
The updates like making recovery free and the no-death mode are really modern and show a lot of effort.
I’ve really never seen anyone praise the superpower combat system before.
Abaddon King only guards against the enemy’s special moves and endures, which is so uninteresting.
I quit halfway back then.
I didn’t buy the second one either.
I don’t even remember the feelings or the story from that time, so I guess I’ll buy it.
Since Magic Sword X→Gou was already in a state of “nn-nn” from the start, I wasn’t expecting much from the super power action, so I was able to enjoy playing it.
Ugh, the hanafuda set is already sold out!?
I should have booked right away.
“Superpower can only unleash one demon at a time, visually speaking…”
Is it a game where you dodge and shoot attribute bullets while hitting?
Cooking appliances are really boring in battle.
I think it would have been good as a regular command RPG.
They are saying they are considering a re-release of the limited edition.
I was curious about it visually, but I hadn’t been able to play it, so I’m looking forward to it.
A game with an atmosphere where the visuals and main theme give you change back at that level.
I already made a reservation on Steam.
I couldn’t buy the hanafuda! What a disappointment.
Is there really this many fans…? I’m so happy!
>>87
Ten thousand concurrent viewers late at night.
Where have these guys been hiding?
Hanafuda is just printed paper, so there are additions, right?
Aim for Raifoo-kun’s companion.
In terms of the story, I like the Super Robot Wars more because it has more flair.
The battle…
Soul Hackers 2, which is being talked about so negatively here, is also…
I think there was quite a bit of feedback as a cautionary tale regarding marketing or selling methods.
>>90
“It’s an obvious but important insight that it’s better to clearly sharpen the target demographic and theme for selling.”
King Abaddon has the strongest combo attack, and even Shiva was breathing some green breath.
>>91
Shoot a beam to grant Rideau an attribute and then fire the spear repeatedly.
The opponent will die.
I’m looking forward to shady mahjong.
You have finally become a worthy ally.
Indeed, we are in an unprecedented Hanabi card boom!
…There’s no way that’s true. What’s going on? Please let me make a reservation, I’m begging you.
Abaddon also loves stories.
The second half lacks a few refreshing scenes, doesn’t it?
Looking back now, the battle with King Abaddon wasn’t that great, but after the superpower, it seemed like a huge leap.
>>97
The battle starts with a super pumped-up intro.
The moment when it starts with “Bang Bang!” as two bodies are summoned was moving…
>>107
Alright! Next is the simultaneous summoning of 8 bodies!
>>118
I think if we leverage the insights from Koei Tecmo that we’ve been building up little by little, it might be possible to have 8 allied demons move simultaneously.
I’ve heard that there was a game like this on PS2, but there hasn’t been a remake, so I never had the chance to play it. I’m thinking about buying it.
>>98
Atlus is recommended because they often fix many grievances in sequels and complete editions.
There wasn’t a tone like Tamlin or Angel in Superpower, so that has increased too.
There are some lines from demons during battles that I’ve never seen in Chō-Riki.
I was most surprised by the level of enthusiasm in the development, which exceeded my expectations.
>>101
The developers seem to have a strong desire to revive content and directions that users consider obsolete, which they often can’t hide.
Huh? It’s totally a remaster, though?
Changes/Power-up Elements from the Original Version
Revamped Combat System
Introduction of Experience and Council System
Graphics Remastering
Increase in Types of Companion Demons
Automation of Light Titles
Introduction of Symbol Encounter
Addition of Base Fusion in Demon Fusion
Rescue Method to Remember Parameters with Companion Demons
Introduction of IMAG Events
Introduction of Special Move “Spirit Sword”
Addition of Character Voices
Destruction Prevention when Using Same Type of Demon Equipment
Ability to Carry a Servant and Engage in Hand-to-Hand Combat with Companion Demons
Ability to Change Demon Equipment on the Spot
Continuous Information on Ground Characteristics
Dual-purpose Integration
Introduction of Lock-on Functionality during Combat
Introduction of Quick Save Feature
All Titles Excluding Depth
Introduction of Mini-map and Destination Display
Walking Functionality
Skills Usable during Fusion Can Be Inherited
Skills Usable in the Toilet Automatically Changed
Patent for Announcements during Combat
Introduction of Auto Save Feature
Lightening of “Telehop Parker”
Addition of Dash Function
Introduction of Continue Feature
Speeding Up “Kisasasaya”
Superpower has a strong impression of Moko-san.
A reward for the veteran members who have been working hard.
I felt an atmosphere from Raido and SJ that it’s okay to create what we like even if it doesn’t sell.
>>104
SJ sold well above passing marks, didn’t it!
The combat system was such that it was a bit of a hassle to progress in the old game.
The atmosphere, the story, and the ride are cool! For the intended person, it’s perfectly fine to dive down multiple times and keep pushing forward!
I think everyone bought it just for that super cool opening movie.
Everyone is laughing, saying that no matter how many fixes are made, the game is still boring.
It’s nice that the system aspects like demon fusion are well-developed…
Can I warp to the gold ball shop!?
I remember thinking, “This guy was saying somewhere that the producer thought it wouldn’t sell, but it really didn’t sell in the end, hehe…”
I remembered feeling something was off; it’s not for exorcism.
If this sells well, then the Avatar Tuner too…
I remember that even Abaddon had poor usability with anything other than a spear, but I wonder if that has been fixed.
You can separate them for watching the motion and practicality since you can bring along a demon with the same name.
Powerful attacks and charging attacks have different motions from regular attacks, and the Hawk Circle shot cannot be inherited without a weapon.
I liked the lines when Zantman was summoned and taken around.
Can I look forward to Abachu as well?
>>121
…
The title of Raido has a more exaggerated, dubious Taisho-like vibe, which is great!
>>126
I want to appeal to foreigners, so let’s do it again sometime.
Sit down!
Remaster… to improve and modify the original recordings or videos and reproduce them.
That’s pretty much right!!
I don’t think I’ll forget the sight of everyone on TL here and at X suddenly going “!” during the intro of that theme song at the Nintendo Direct for a while.
In Abaddon, it seems like they might reduce the number of times Rideau will quit…
It’s a Olympic-level remaster!
Abaddon King gathering demons through conversations and merging them to form a party was a significant improvement in a Megaten-like way.
That was what the original Super Powerful Brigade could not do…
Raidu would never do that, but it’s okay to unleash my demon partner like a madman!
>>134
The icon to return to the top of the official website is…
It’s true that there are limitations because the game design itself is not interesting.
>>135
Everyone says they won’t buy it after expressing their negative opinions, but I find it really funny.
>>142
I seriously hope that Raido can become a money-making star like Banchou or Joker.
Traveling through various countries, dance… Raido…
Please take this opportunity to sell an offline version of Shin Megami Tensei Imagine as well…
If that doesn’t work, at least release the soundtrack for streaming…
Remakes and remasters of works like Abachu and others.
It probably depends on whether this will sell worldwide…
I haven’t played the original game, but I’m looking forward to it.
Recently, there has been an increase in remasters that address complaints and aim to provide a more comfortable experience, which is appreciated.
I wonder if they have come to understand some know-how from other manufacturers to a certain extent.
It’s already fun just to walk around with my partner from behind…
I wonder if they will also do something like Devil Survivor eventually.
>>141
I would rather have something like a collection, similar to the World Tree…
>>141
I think that just by making Devil Survivor 3D, the gameplay experience will change significantly and become more enjoyable.
Especially 1
>>168
If I’m going to be greedy, I want them to remake it like Persona, but considering the original sales, that’s quite a high hope…
I liked Victor who gets his mood down without jewels.
Can you curse and spit on the Switch too?
There are some parts that aren’t interesting, but I just love the atmosphere anyway.
Shoboo and Moko-san are good, but Aunt Azumi is nice too…
The Door Mars Heroine Taisho Romance Edition is coming too!
I might go crazy and do a DSJ remaster or something.
It’s been significantly revamped, basically like a remake in remaster form…
Last year, we released big titles like P3R, Shin Megami Tensei V, and Metaphor that Atlas has been building up to.
I was thinking about what I should do this year… but I feel convinced now.
>>155
It’s impossible…! Getting through this entire year with just Raido…!
>>155
By the way, next year is the 30th anniversary of Persona, so I think P6 will be announced around this summer.
>>180
Is the Persona 2 remake still not out yet?
>>195
Hmm… I guess I’ll do it eventually, but maybe 4 should come first…
The three pillars are the Modern Academy series, the Taisho and Meiji Nostalgic series, and the Post-Apocalyptic series.
This!
MF2 has too many bugs in the original version!!
I wonder if they will re-port games that were only ported to PSP and 3DS… like Soul Hackers…
I think it will still be rated as a bit of a bad game, even taking into account the adjustments made in the live broadcast.
I’ll buy it.
I can’t get similar ingredients from other games, Raido.
Well, it’s Atlas, so I think it’s understandable if it’s somewhat of a bad game.
Please use this as a draft to create something better.
I’ll buy it.
I also want something like Abachuu following Raido.
It’s probably the 40th generation to pair with the 14th generation Raido.
It’s only been about 100 years, but without thinking too much, there have been too many deaths in that history of Raido.
>>164
Considering the history that followed, there may have been many who died during the war due to various conspiracies.
>>164
It’s impressive that there was no loss of transmission even in such an unusual transition with so many handovers in a short period.
>>177
At that pace, there will be a change of generations by the 40s, and the previous Rideou must be furious.
I’ve always thought that Koetecurin should make an action game with a Nioh-like feel.
I never expected the original to come back so strongly.
>>165
Well, I actually want to do it, like Nioh or like Raido.
I was using fetal movement as a topic, and then I got hit.
Well, I hope the fetal movement will end soon.
Why do we need to dance up to Raido?
Is the battle music also exciting?
Speaking of which, Rideau is unusually the protagonist of Law, isn’t he?
>>171
Since they belong to Yatagarasu, they are a staunch part of the establishment.
In other words, they are clearly treated as heroes who protect people, so even as a protagonist in a derivative work, they are quite rare.
The only Megaten protagonist who grapples with a yakuza completely naked is Raidou!
>>173
(I don’t take off my hat)
Abachu was as sharp as the Meguro Sound and the demon illustrator during the time of the demon sword.
What’s amazing about this game is that King Abaddon has quite a bad side too.
No growth…!
>>175
I am growing.
The luck system, which was implemented somewhat in accordance with the scenario, is bad.
I wasn’t too dissatisfied with King Abaddon’s battle, so it seems like I could enjoy it normally if it’s leaning that way this time.
The boss gimmick of Abaddon had me exhausted immediately by the poverty god, and was focused solely on attribute swords or beam attacks.
The components of Raido can only be obtained from Raido itself, it’s really that limited…
No matter how many times I watch the video, the Ride Kick keeps creeping up on me and it’s amazing.
I want to do it quickly.
Oh no!
I wonder if we could do a challenge play like having two Yakubyōgami with 0 experience points when remaking King Abaddon someday.
I think this is the only RPG that I’ve played to the end just because of its good atmosphere.
Neither Kaneko nor Meguro are at Atlas anymore, but who is the substitute?
I hadn’t forgotten about it because I was consistently making appearances as a guest.
The remnants within the company must have been operating behind the scenes all along.
I liked being able to take my allies around, but the battles didn’t seem to continue well, so maybe I’ll get revenge with the remaster.
I think the biggest hurdle for the Devil Survivor remake is securing the schedule of the artist…
I’m currently serializing a manga…
>>189
Is the night sakura still not over yet?
>>194
It’s already over there.
What I’m doing now is the new one.
By the way, it’s more consistently serialized than during the time of the night cherry blossoms.
Recently, I’ve been seeing various media where I think, “Oh, this person got burned by this when they were young.”
In the battle against King Abaddon, it has recovered to about 20 points out of 100.
But the specifications are no good…!
>>192
There are only those who say, “You haven’t even playtested the battle compatibility and such, have you?” in this game!
Is the system where you can take your allies along in Atlas series works called Raidou?
>>196
NINE
>>196
NINE came first, and they are also doing things like inquiries using demons over there.
The one who inflated it in the form of operation is Raidou.
The protagonist of Devil Summoner is surrounded by anti-social elements.
That’s quite unconventional, isn’t it, Raido?
Does that mean there’s a possibility of appearing in the DLC’s BGM?
I’ve only played Devil Summoner, Packers, and SH2, but will I enjoy it?
It feels like a hero of justice, doesn’t it, Raidou?
You could say this is the main character’s Taisho-era drama.
There are various opinions, but being able to take Motionbo with you is really great…
When you cook from the cooking device, giving Abaddon the King makes Abaddon the King’s battle look divine—life hack.
I cleared it before coming back to my senses because it becomes really tough once I do.