
I am an esper whose predictions often come true.
Who is this?
>>1
An unknown evil god unrelated to the series of Lotto.
A pixel art character that’s far smaller and more pathetic than the final boss Magalgi.
A guy whose strategy is purely brute force.
>>4
I have a memory that it basically turned into a brawl involving muscle-headed characters, including the caravan.
In the Monsters series, there are many bosses with HP over 10,000, which is rare (the one in the image has 30,000).
I remember it took about 30 minutes to defeat it the first time I saw it.
A monster with a stamina of 30,000 during that era.
It seems like parasitism is the main ability…
The combat balance is rough, isn’t it? Caravan Heart.
>>8
I think it’s seriously bullshit that there’s no difference in abilities between adults and children.
>>8
It’s too unreasonable to balance the combat with 3 companion monsters and 12 caravan members, even just in battle…
A forum with a strong fan of Gizburg constantly discussing stamina with a 1-resistance difference.
An ultimate showdown where we both use the Bakiruto and fight each other.
Since the attack spell stops at Gigadein, it tends to get boring after defeating Magarugi.
For some reason, the cold weather is being removed, so really stacking Baikilt and hitting is the best option.
Master swordsman! Master swordsman! Master swordsman!
Well, it’s not something that can be packed casually just because of its weight.
It’s too rough for a carriage to be covered in children.
A carriage that ultimately has only shota and loli.
You’ve changed the system too much; how dare you carry the name of Monsters.
When you cast “Bailkilt,” it makes both enemies and allies act as if they’ve gone berserk, only performing normal attacks.
>>20
Most of the offensive skills have been removed, so the only option for attacks is at most magical sword.
Since the special skill slots for that magic sword have been reduced to six, there’s no room to separate the attributes.
Walking around the stages of past works in the Monsters format was exciting, and in that regard, it was actually fun.
>>21
I have fond memories of the fact that the personalities of the companion monsters were fixed.
I remember that progressing through the story was quite tedious because the enemies were normally strong and there were a lot of them until I cleared it.
Since there’s no freeze status, we keep using Buff and just punch each other.
At that time, Magalugi was struggling because the caravan was lackluster and there were too many issues with the overhauling of Castle Ladatome.
Compared to past Monsters and Jokers, is there more content?
>>25
The number of monsters is a bit low.
Even though there are especially strange ones, there are no demons or anything like that.
The limit on the number of people in the caravan was really not good.
The system is a bundle of possibilities, so a sequel or a remake…
>>26
A former colleague I’ve fired keeps bothering me with nagging comments…
Don’t bring out a boss with 30,000 damage when the damage is deflated compared to something like Terriwan!
>>27
The personnel in the carriage are systemically enhancement parts for monsters.
The damage you can deal will be higher than in Terawanza.
If we connect it to Caravan Heart, we might be able to hit the Master Dragon.
Ultimately, overweight adults will become unnecessary.
When it became 3D, it looked really uncool.
>>32
Isn’t it just that this pose is the problem rather than being 3D?
The BGM is also risking death, isn’t it?
The loli dancer wasn’t useful in battles, but I kept her as a regular until the end.
I wanted character-specific events.
It’s sad that we have no choice but to expel unique characters for the sake of space since they have no growth potential at all.
>>36
The early characters like Dexon and Alex are great, but it’s tough to separate the brothers, the cartographers…
There was a perverted one among the phantom demons, right?
I remember being able to perform alchemy with the Staff of Tramana.
Kusharami-sama is a precious female boss monster.
When I was a child, managing food was harder than combat.
For now, I need to recruit a sage and learn the teleportation spell; otherwise, playing through the game will be really tedious.
Even if I’m hungry, I can just sacrifice the monster’s health and use Heal.
What’s going on?
There are several lost techniques in Caravan Heart, you know.
I remember it could actually be used and there was also an anime.
They nerfed the appearance of Kushala Daora…
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I feel like there was a concept called false metal.
A carriage full of girls.
I really liked 〇〇’s seirei.
I didn’t know there were things like metal orbs, dragon orbs, and hidden orbs…
In the end, the dungeon boss could only steal the heart of Watabou.
I want to become a Kakarotto food.
I think it had a name like a kiss mark, but I forgot.
>>54
Gisvarg! It’s all Gisvarg without any dakuten!
My personal memory of losing to the thread image once at first and then grinding like crazy to power through.
I was just going around the area near the eye (mountain) of Slime Island, constantly defeating Golden Slimes.
Master Dragon
HP50000
>>57
This guy not only does Benediction on top of this, but also defends, making him purely focused on delaying…
Slime Island was created because it was unfortunate for metal hunting, but in the end, it is used for hunting Gold Slimes.
Dasssssssss!
Skill “Dazzling Flash” Deals random damage of the Lightning type to all enemies & lowers their Lightning resistance! Skill “Dark Armor!” Increases the agility, defense, spell defense, and breath defense of all allies! Gisvarg Max Level: 80 HP: 758 MP: 371 Attack Power: 341 Defense Power: 383 Agility: 390 Wisdom: 401 PICK UP! Leader Trait: Increases all maximum HP and maximum MP by 20% © 2014-2018 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.
>>60
I thought this guy had eyes in both hands and one eye, but is that not the case?
>>60
This guy was like this… well, it might be true that he’s like this, but he was like this…
Back when it was Magalgi, it had a really erotic impression, but now that I look back on it, it doesn’t seem that way.
I thought this guy had huge and gross nostrils, but it turns out that was the eye area.
I’m not that fond of Caravan Heart, but I appreciate that it made the appearances of demons and spirits clearer.
It feels rare to have a hidden boss after reaching the ending that turns out to be the root of all evil.
It has a design that looks like a mixture of Estark and a cockroach.
I think the fact that the dot is about the size of a random weak enemy is the worst part.
If the design were to take a pose that spreads out a bit more on both ends, it would change even more.
I thought they were crossing their arms, but it was actually a stance for breast squeezing.
How nostalgic!
Caravan Heart had many rewards with turn limits, which was tough.
The adventure truly began after I brought in the one who can reincarnate monsters as my ally.
I thought it would be nice if they could do it like Master Dragon, who has enemy and ally graphics.
I have memories of characters that are just boring and I couldn’t get through them, so I stopped before clearing; they were just bad games.
The food consumption when hiking is intense.
I learned a few years after clearing the game that if you collect all the spirit orbs, you can challenge the battle again.
Memories from when I was looking up strategies on Wazap… A reward turn limit, huh…
As a matter of fact, there was also a plan for a remake of Caravan Heart after the IruRuka remake.
As expected, let’s go ahead and create a completely new work, so we’re moving on to Joker 3.
Your defeat was caused by being born into a world without the chilling wave.
Also, the food system was really unnecessary…
There is definitely a sense of traveling, but it’s not interesting.
>>80
(Item inventory flooded with fish)
Gran Estark is similar to this guy, but are they designed by the same person?
I thought it was a bug where the boss battle BGM becomes Sidon when using the thread image.
The post-clear dungeon feels like it’s just time-consuming and not particularly difficult, which makes me feel the passage of time.
>>84
Recover and use Baikiruto to strike.
Recover and use the Buff spell to attack.
Recover, cast Baikyuruto, and then attack.
My companion sage used Zoom, my companion sage cast Minadin, and my companion sage used Beho Mizun.
What are those things like Asurazoma?
Is there something that looks like the final boss from Caravan Heart in the thumbnail…? Turns out it really is.
How nostalgic…
I just learned that Gisvarg has a black eye instead of just one eye…
The appearance of the phantom demon has been unified since then, but…
I don’t understand why the spirit is designed as 6 but looks completely different in the 7 remake.
I think it would have been nice if you had made it easier to relax my heart.
Before clearing, there were about two monster tamers that you could have as allies, right?
>>91
I only remember the corpse bride…
After clearing, it’s a cycle of gathering orbs and diving into dungeons, right?
>>92
At the end, the one waiting is Master Dragon.
It’s a damn slow delay while I give my heart to Clear Turn.
>>92
Looking at the map, using Zoom to gather orbs, matching the colors of the orbs, exploring dungeons… talking about the orbs of the carriage and so on… I have memories of just going around and doing those things while collecting seeds of strength.
If you’re going to remake the human NPC allies, please make it possible to enhance them.
The heart system is a hassle…
It’s more like an orb or a Dragon Ball…
I think it was to gather four reincarnation teachers before starting after clearing it.
>>100
It’s really tough if you can’t use Rula even after gathering the sages!!
Adults are heavy, so they inevitably become a little carriage team.
I don’t dislike it, but there are just too many things that bother me…
It had an Estark motif appearance.
The drawback of Caravan Heart is the Heart System…
I feel that if Caravan Heart were to be brushed up, it could become an amazing masterpiece.
Looking at the discarded data, it seems like there were a lot of things they wanted to do, like the sea or balloons…
None of the new systems are working, and there’s been no improvement or anything.
Lukani and Sukuruto shine the most in all of Dragon Quest.