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[This Communication] Just by switching from a sword to a gun, the results change drastically.

1: Japan Otaku ReviewsYeahx7

That might be the case.

2: Japan Otaku Reviews

Is it because a gun can attack from a surface?

3: Japan Otaku Reviews

Isn’t it because it has high lethality?

Because weapons like swords and spears don’t allow close encounters, the one who gets hit first ends up losing unilaterally.

4: Japan Otaku Reviews

Range and mobility! It’s all about range and mobility!

5: Japan Otaku Reviews

The Lanchester’s laws date back to World War I.

6: Japan Otaku Reviews

The gun has an excessively fast kill speed.

19: Japan Otaku ReviewsYeahx6

>>6

It’s like Chiba and COD.

66: Japan Otaku Reviews

>>19

It’s a battle of 50 to 100.

Chiba has no chance against 50, but in COD, I feel like there’s a small chance…

7: Japan Otaku ReviewsYeahx15

With a sword, you can only strike when you’re adjacent, but with projectiles, you can concentrate more attacks than just surrounding and striking with a sword.

So, even if it’s not a gun, at the point of a bow and arrow, it becomes second-order.

10: Japan Otaku ReviewsYeahx1

>>7

When I checked, it said “primary” for the bow and arrow, but which one is correct…?

8: Japan Otaku Reviews

But what if we launch a missile?

9: Japan Otaku Reviews

In primitive combat, would it be impossible for the side with fewer numbers to win unilaterally through encirclement and annihilation?

20: Japan Otaku Reviews

>>9

Does having a bow and arrow mean it is no longer primitive?

22: Japan Otaku Reviews

>>9

Military strength is a vector quantity, and since the army is proportional to the square of the speed, there are historical examples where battles fought by smaller, more mobile units have outmaneuvered and defeated larger forces, as wise people from the past have noted.

25: Japan Otaku Reviews

>>9

If you’re prepared for a siege extermination, it might actually lead to greater damage, and there’s no point in thinking too much about that part.

The commander says that since we’ll annihilate the encirclement, 90 out of 100 will survive in a 50 vs. 100 situation! Once they start executing the plan based on that assurance, I can only feel that we’re going to lose.

69: Japan Otaku ReviewsYeahx2

>>9

It seems quite difficult for the side with fewer troops to achieve complete annihilation; they would need to effectively divide the opponent in order to succeed.

In the past, there was a story where 100 people surrounded and defeated 5,000 in a siege attack! It was said that they won! That work received a lot of criticism.

In the first place, surrounding and attacking by the majority is what encirclement and annihilation is.

If the numbers are equal, surround; if it’s double or more, encircle. That’s the usual principle.

11: Japan Otaku Reviews

However, our army is different!

12: Japan Otaku ReviewsYeahx13

The assumption of the second rule seems to be about rifles and machine guns, so compared to that, a bow would be on the first side.

13: Japan Otaku Reviews

The firing rate differs by dozens of times between a bow and a machine gun, so it’s not even comparable.

14: Japan Otaku Reviews

When I look up “Lanchester,” there’s nothing but business-related topics, but are we fighting wars in business?

15: Japan Otaku ReviewsYeahx1

>>14

“Unless special factors (equipment, tactics, terrain, etc.) are considered, having more numbers will always lead to victory. Therefore, let’s identify and utilize the factors for winning.” This is used in situations where small and medium-sized enterprises win against large businesses in the business world.

26: Japan Otaku Reviews

>>14

Both will die if they lose…

16: Japan Otaku Reviews

Basically, it feels like when one person dies, they take another person with them…

17: Japan Otaku Reviews

But what if there were 100 John Wicks?

18: Japan Otaku Reviews

But if it’s led by Alexander the Great, the minority side will win decisively.

21: Japan Otaku ReviewsYeahx2

There are countless terrible books that claim to apply strategies from Sun Tzu’s Art of War or Clausewitz’s theories of war to business.

23: Japan Otaku ReviewsYeahx15

In a basic educational setting, models should be simplified.

Is there anyone who complains that middle school physics assumes air resistance can be ignored?

24: Japan Otaku Reviews

If you think seriously, you can say that if you can defeat one person in close combat, you can create a situation of one against many from there, which makes my brain hurt.

28: Japan Otaku Reviews

>>24

Any big man can be killed by three people if they charge at him together! The Romans who came up with this idea are clever.

27: Japan Otaku Reviews

H-Hmm.

29: Japan Otaku ReviewsYeahx3

There are many examples of military-related books being disguised as business books because they don’t sell well.

31: Japan Otaku Reviews

>>29

There are many business books that say things like “Learn from Sun Tzu!”

32: Japan Otaku Reviews

>>29

In overseas, what is the title of this category like the Book of Five Rings?

30: Japan Otaku ReviewsYeahx5

If we assume that the strength of the two people is exactly the same, is this okay?

33: Japan Otaku Reviews

14 people died in a 100 to 50 situation.

It’s 86 to 50, which means 17 deaths.

134: Japan Otaku ReviewsYeahx1

>>33

Of course, the attack power decreases because the number of people has decreased.

34: Japan Otaku Reviews

Is it the case that the difference in the number of casualties increases sharply when the difference in numbers is greater because guns have a higher lethality?

35: Japan Otaku Reviews

>>34

Isn’t it because the casualty rate was low when they faced each other?

122: Japan Otaku ReviewsYeahx1

>>34

The key is not the killing ability, but the ability to coordinate and unleash rapid-fire attacks, which can be close to a frontal assault.

129: Japan Otaku Reviews

>>122

The expression “can be killed probabilistically” makes it a bit unclear, doesn’t it?

A sword is a weapon that the user uses to kill a target, but a gun or cannon can kill anyone within that range.

36: Japan Otaku Reviews

I think the above was more like a primitive situation, as if we were repeating a one-on-one duel a hundred times.

If it’s okay to surround and beat someone up in a club fight, it should have become the following formula.

49: Japan Otaku ReviewsYeahx1

>>36

There is also covering, you know.

If we split into an attacking team and a defending team with a 2:1 ratio, the losses on the side with 2 would likely be smaller.

37: Japan Otaku Reviews

With the current performance of weapons, will it go cubic? Or will it become independent of the number of troops?

38: Japan Otaku Reviews

Nico has this face, but probably completely understands.

Yomi doesn’t understand at all.

39: Japan Otaku Reviews

How accurate is this calculation?

40: Japan Otaku Reviews

>>39

It has been used since 1914 until now.

41: Japan Otaku Reviews

Let’s make sure to prepare at least this many people, or let’s not engage in battle from the start, since it leads to this situation based on a simple formula.

42: Japan Otaku Reviews

Mirror Duel

There’s no excuse not to use tactics like this.

43: Japan Otaku Reviews

Why am I giving this lecture to the Huntress…

51: Japan Otaku ReviewsYeahx3

>>43

I am here to explain that since your fighting style is primary, you need to properly utilize tactics and terrain to win.

53: Japan Otaku Reviews

>>51

I thought the Huntress was tier three, but considering her durability, she might be tier one.

44: Japan Otaku Reviews

The calculations were all included in the milk clam.

Thankful.

45: Japan Otaku Reviews

If you really want to win consistently, gather more than your opponent.

46: Japan Otaku Reviews

In modern warfare, isn’t a preemptive strike overwhelmingly advantageous?

50: Japan Otaku Reviews

>>46

It’s advantageous, but if things go wrong, nuclear weapons could come flying from nowhere.

47: Japan Otaku Reviews

But in close combat games in Chiba, it’s common for A2 vs B4 to have zero damage for B.

48: Japan Otaku ReviewsYeahx3

>>47

It is something that cannot be directly applied as it is greatly influenced by individual capabilities.

52: Japan Otaku Reviews

The fewer people there are, the more it depends on individuals.

Exchange ratio problem

54: Japan Otaku Reviews

If we can successfully divide the enemy’s power according to the second law as per some professor’s complete copy of the milk shell, then…

It said that you can win even with a small number of troops.

55: Japan Otaku Reviews

No matter how primitive the weapons are, you can fight two against one.

Is it possible to get hit so neatly, just halfway like that?

57: Japan Otaku Reviews

>>55

It’s a brawl that ignores tactics…

58: Japan Otaku ReviewsYeahx13

>>55

When there’s someone who just wants to argue against everything, the discussion stagnates.

56: Japan Otaku Reviews

There are countless cases where tactics or individual skills can be overturned.

It must be primitive because it doesn’t take that into account.

59: Japan Otaku ReviewsYeahx5

It’s just a matter of thinking about it in terms of calculations with this kind of model.

Even if I’m told that it’s different in reality, I can only think that’s how it is.

72: Japan Otaku Reviews

>>59

Soldiers with exactly the same abilities don’t just face each other and brawl head-on.

That said, it would serve as a basis for calculation.

60: Japan Otaku ReviewsYeahx6

It’s referred to as a simplification model, but…

Defeating all 100 people once, defeating 50 people twice, or defeating one person 100 times are all the same.

When we’re told that the result is mutual annihilation, it goes against our intuition, doesn’t it?

61: Japan Otaku Reviews

It’s like a middle schooler who keeps saying it’s impossible even though the question states to ignore resistance.

62: Japan Otaku Reviews

But I feel like I often see stories set in the past where a large group defeats a small one individually! Is this Alterios calculation really correct?

63: Japan Otaku ReviewsYeahx1

>>62

There must be a proper reason for defeating a large number of people with a small force.

64: Japan Otaku Reviews

The division of forces was not a foolish strategy.

75: Japan Otaku Reviews

>>64

In short, if having a larger number wins, why is reducing the number not considered a foolish strategy?

78: Japan Otaku Reviews

>>75

Whether you distribute it or not, in the end, the one with the higher total wins, so doesn’t that mean the result doesn’t change?

82: Japan Otaku Reviews

>>78

Napoleon during his generalship won consecutive victories by localizing and dividing an enemy of 60,000 with his own 40,000 troops, turning them into a majority.

83: Japan Otaku Reviews

>>82

One of them is either wrong or exaggerating!

106: Japan Otaku Reviews

>>83

Isn’t it because guns had already appeared during Napoleon’s time?

108: Japan Otaku Reviews

>>106

The opponent wanted to surround Napoleon, so they crossed the mountain to divide the soldiers. As a result, they left about 6,000 in the rear, bringing Napoleon’s forces to 34,000 against the enemy’s 30,000, and won.

The enemy in the rear retreated upon hearing that the main force was pushed back.

65: Japan Otaku Reviews

First of all, do you not know that it’s assumed both sides’ soldiers have the same abilities as the enemy?

68: Japan Otaku Reviews

There is indeed a phase where arrows are shot in a flurry between groups, and while it may be secondary at that time, that phase won’t last forever.

70: Japan Otaku Reviews

In the first place, even if it’s surrounded, the actual part that faces it won’t turn into a one-to-many situation.

73: Japan Otaku Reviews

There are many heroes in history who have anecdotes of defeating a larger number of opponents with a small force, but…

The calculation in the thread image is based on the premise of the same ability.

76: Japan Otaku Reviews

To win 100 vs 5000, one side would need to have a super weapon or something at that level.

77: Japan Otaku Reviews

>>76

Lanchester ray!

79: Japan Otaku Reviews

>>76

Chest Infinite Gatling!

80: Japan Otaku Reviews

If the abilities are the same, having a greater number is advantageous.

You’re explaining the effectiveness of tactics and strategies, right?

81: Japan Otaku ReviewsYeahx1

It feels like the damage is less than 50 when it’s 100 to 50, intuitively.

If you do it, there will be damage of about 50, so the strategy is that the training level of the soldiers is important, that’s the story.

84: Japan Otaku ReviewsYeahx1

>>81

It means that if you don’t think about anything, the advantage of numbers is weak.

85: Japan Otaku Reviews

In reality, if you had overwhelming numbers, you wouldn’t suffer equal losses to the enemy in primitive combat, but this is an analogy to show the superiority of numbers in modern weaponry…

87: Japan Otaku Reviews

In actual battles, the majority side tends to naturally surround, so it would likely be more advantageous than calculated.

Perhaps there are not many people researching the first principles that rarely occur in modern warfare.

90: Japan Otaku Reviews

>>87

Just like in Black Hawk Down, even modern weapons would get overwhelmed if there are too many enemies.

88: Japan Otaku Reviews

The value of the denominator makes a big difference, so it’s not very reliable.

89: Japan Otaku Reviews

If we surround them, we’ll be strong! Honestly, I don’t really believe that.

In the end, neither side has engaged the enemy outside of the front lines, so I think it’s almost a one-on-one situation.

But there may be an effect of intimidating the enemy army.

92: Japan Otaku Reviews

>>89

I think it’s a disadvantage that the military has to be forcefully divided into multiple facets when it fundamentally faces forward.

It seems that motivation is quite important; it’s said that without it, you will definitely collapse.

93: Japan Otaku Reviews

>>89

In response to such questions, the concepts of internal and external operations were born.

96: Japan Otaku Reviews

>>89

Sieges in large-scale battles change the number of troops at the front line.

Basically, the one being surrounded cannot fight back, and multiple people from the surrounding side will end up beating one person.

Ordinary people, when faced with a two-to-one situation, can only quietly take a beating without being able to mount any significant counterattack.

97: Japan Otaku Reviews

>>96

Isn’t the side with 2 against 1 really outnumbered?

98: Japan Otaku ReviewsYeahx1

>>97

If it starts as a two-to-one situation, over time, the number of people on the advantageous side will increase.

127: Japan Otaku ReviewsYeahx1

>>89

You can really feel this when playing FPS games.

Even if outnumbered, those who surround their opponent will win decisively.

132: Japan Otaku Reviews

>>127

The ability to respond to movements changes depending on whether you can see what’s happening behind you while moving forward simply or if you can keep all opponents in your line of sight.

Even if you don’t hit the one you aimed for, you might hit the one next to it.

136: Japan Otaku Reviews

>>127

Isn’t that a discussion about the second law?

138: Japan Otaku Reviews

>>89

Sieges are often used with the purpose of cutting off supply routes.

If you have the advantage, the basic straightforward approach is the strongest.

142: Japan Otaku Reviews

>>138

Siege is the correct approach.

91: Japan Otaku ReviewsYeahx2

In a situation where there are significant differences in the skill levels of individual soldiers, if they are picked off one by one, the side with the larger numbers must utilize their advantage; otherwise, they could be reversed.

95: Japan Otaku Reviews

>>91

Alpha and beta in the thread image include that.

94: Japan Otaku Reviews

Destruction from a complete encirclement and pursuit after leaving a partial escape route.

I wonder which one is more efficient.

126: Japan Otaku Reviews

>>94

It depends on what the strategic objectives are.

The first thing that must be made clear in army tactics is whether the objective is to crush the enemy’s fighting strength or to seize territory.

99: Japan Otaku Reviews

What was born from creating a numerical advantage in the situation is Goryokaku.

100: Japan Otaku Reviews

Simply surrounding it won’t guarantee a win.

It ends up being like offering your neck to an opponent in a square formation.

101: Japan Otaku Reviews

But there are no heroes in the world of guns, but in the world of swords and spears, heroes will clear everything away.

102: Japan Otaku Reviews

If you use a bow and arrow properly, you can achieve results equivalent to a gun.

As expected, guns are overwhelming.

104: Japan Otaku Reviews

>>102

The difference in the duration of training…

105: Japan Otaku Reviews

>>104

Burst fire and accuracy are on a different level…

103: Japan Otaku Reviews

If you don’t think about anything, it will turn out this way, so let’s strategize wisely to gain an advantage.

107: Japan Otaku Reviews

Since Napoleon is not reproducible, I will not think about it!

109: Japan Otaku Reviews

Napoleon’s military and soldiers were stronger than those of other countries at the time, aside from Napoleon’s own brilliance, because the exceptions were too great.

110: Japan Otaku ReviewsYeahx2

The study of war is about figuring out how to defeat that incomparable genius Napoleon.

Ordinary people find that much more helpful.

111: Japan Otaku Reviews

It’s an army built on nationalism…

The general is also excellent, so of course they are strong.

112: Japan Otaku ReviewsYeahx2

In the case of armies, it’s not really necessary to kill 50; if you reduce their number by around 20, it becomes clear that they are at a disadvantage and will flee.

113: Japan Otaku Reviews

There’s no way we would fight until we both are truly wiped out.

114: Japan Otaku Reviews

People who feel like they are playing a one-to-many battle game.

120: Japan Otaku Reviews

>>114

A weakling that is as strong as the difficulty level of Dynasty Warriors!

115: Japan Otaku Reviews

Isn’t it a discussion about battles between ships?

116: Japan Otaku Reviews

“Can we really trust what this intellectual guy is saying? We can do it.”

121: Japan Otaku Reviews

>>116

(Deruha continues to win consecutively at a 1:6 ratio due to the difference in skill level.)

118: Japan Otaku Reviews

Are cavalry vs infantry calculated including the number of horses?

123: Japan Otaku Reviews

In SLG games, it becomes boring when the long-range units are the strongest and can attack unilaterally without receiving counterattacks.

124: Japan Otaku Reviews

The Gundam wars involve close-quarters combat with visual range, so both sides are inflicting significant damage on each other…

125: Japan Otaku Reviews

>>124

After all, it’s best to annihilate by firing stakes unilaterally from a distance!

128: Japan Otaku Reviews

In primitive combat, where there is no difference in skill, it becomes a one-for-one exchange, while in modern combat, probability theory gains prominence.

139: Japan Otaku Reviews

>>128

So, as a premise, we need to assume we have the same strength for now.

130: Japan Otaku Reviews

I don’t really understand, but wouldn’t it be fine to just kill everyone I see?

131: Japan Otaku Reviews

Side attacks are really strong, right?

Shooter T thinks that if it’s a fight to the death, just recognizing that there are enemies on the side will greatly limit movement.

133: Japan Otaku Reviews

>>131

Especially in the era of dense formations, even if the front line was desperately fighting, those in the middle or back could only gather information to the extent of saying, “Oh, it seems like the people in front are doing their best…”

If you are suddenly attacked from the side or from behind, even though you don’t really understand what’s happening, you might feel like you’ve been suddenly assaulted! This can cause mental turmoil to spread…

135: Japan Otaku Reviews

First, it becomes crowded, and it’s difficult to move, resulting in simple movements.

If an attack aimed at an ally is redirected at me, I cannot evade it.

On the other hand, the side that is enclosing can take evasive actions, and they are in a state where any attack can hit the opponent.

137: Japan Otaku ReviewsYeahx1

Napoleon and his SSR generals advance dispersedly to reduce logistical burdens while simultaneously appearing at the designated battlefield to join forces, making it not useful as a reference.

140: Japan Otaku Reviews

>>137

It is so unhelpful that they assume all fighter pilots are aces.

141: Japan Otaku Reviews

Because it’s a simple model, each person will have stable output until death, regardless of whether there are many or few people.

143: Japan Otaku Reviews

If all that’s going to happen is annihilation, it feels like engaging in a primitive battle is just a waste.

145: Japan Otaku Reviews

>>143

By the time it reaches that point in modern times, it is already too late.

144: Japan Otaku Reviews

Bringing in unfounded elements in this kind of discussion can lead to serious problems, right?

My ship is not heavily damaged, so it won’t be critically damaged.

So, since we can attack, the assumption is that we can sink the opponent!!

Like those that actually get sunk…

146: Japan Otaku Reviews

I thought this was about the community, but it turned into a serious discussion about something else.

147: Japan Otaku Reviews

>>146

Is it something like a secondary rule?

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