Home » Game » Fighting game » [Fighting game] A technique that is finished.

[Fighting game] A technique that is finished.

1: Japan Otaku ReviewsYeahx18

20 years of honed skills

2: Japan Otaku Reviews

Kanchō

3: Japan Otaku Reviews

A low posture gives a stupidly weak judgement.

4: Japan Otaku ReviewsYeahx2

Seeing the champion’s fall like this made me realize that it’s not an exaggeration.

5: Japan Otaku ReviewsYeahx5

If anyone comes up with a solution, I hope they will definitely leave a comment.

6: Japan Otaku ReviewsYeahx4

The one I saw in the Crap Character Chronicles.

7: Japan Otaku Reviews

“I’ve been doing this for 20 years, and even though I, as well as others, recognize that I’m the strongest, I wonder if a sudden insight will really come in the comments section.”

21: Japan Otaku Reviews

>>7

There might still be wild types like Mizoguchi-sensei.

8: Japan Otaku Reviews

It feels like the offset judgment in Ark games isn’t leading to anything good, but is it really necessary?

9: Japan Otaku Reviews

Flying weapon

Movement Technique

Striking the body (or body strike).

With such a resolutely clean lineup

Well… it’s a character for experts.

and

The short pants of the guy who was mentioned at the location test.

10: Japan Otaku Reviews

Are you balancing a huge refrigerator on your hand?!

11: Japan Otaku ReviewsYeahx1

In the biography, there are occasionally some outrageous judgment images, but the thread image made me laugh the most.

12: Japan Otaku ReviewsYeahx9

12: Japan Otaku Reviews

13: Japan Otaku Reviews

The small refrigerator is being taunted for its judgment contained within.

14: Japan Otaku Reviews

It’s the fault of the person who gets hit in the small pants.

15: Japan Otaku ReviewsYeahx1

Terrible.

16: Japan Otaku ReviewsYeahx1

Even Ray has the weakness of having a hitbox that is larger than it appears…

17: Japan Otaku Reviews

The pool in the garden of the 98 Krauser was also shocking.

18: Japan Otaku ReviewsYeahx4

I didn’t know Dungeons & Dragons had such a judgment…

22: Japan Otaku ReviewsYeahx3

>>18

It’s a judgment after locking, so it needs to be this big; otherwise, it would be a weak hit.

Well, that thing in the image is being forced to be a weak hit.

19: Japan Otaku Reviews

Due to the boost, a crazy sight appears where you can rapidly slide while repeatedly pressing this.

20: Japan Otaku Reviews

Nagi was supposed to have received feedback during the location test that this performance is pretty crazy, right…?

23: Japan Otaku Reviews

On the contrary, the bottom tier is really weak, so you can rest easy.

24: Japan Otaku Reviews

It’s good that the common system is strong enough to overcome character differences.

28: Japan Otaku Reviews

>>24

I wonder if this can be overturned.

32: Japan Otaku ReviewsYeahx4

>>28

From the looks of the tournament results, it’s been overturned repeatedly!

25: Japan Otaku Reviews

If you rub this small bread or hit, it opens up a route to an instant death combo, and it’s okay even if you drop it!

The counter death blow will blow the opponent to the edge of the screen, and you can also get three Big Dippers!

26: Japan Otaku Reviews

Isn’t it okay to just take a hit?

29: Japan Otaku Reviews

This is really crazy.

30: Japan Otaku ReviewsYeahx2

Isn’t the falling Nagi too crazy?

I was laughing loudly on the NicoNico Mugen wiki, but once the real examples came out, I suddenly couldn’t laugh anymore.

31: Japan Otaku Reviews

Aesthetically, it’s crazy that it could be used for ground-to-air, but it looks like it could also strike under the hand with a technique similar to a leg sweep.

…but how bad is it really in terms of surface-to-surface?

36: Japan Otaku Reviews

>>31

There are characters like Shin’s 2B that occasionally have moves that can counter, but that’s also based on the premise of using a boost to rush in, so when it’s fundamentally based on no gauge, the risk-reward ratio tends to favor Toki.

34: Japan Otaku Reviews

So, that means you can just crouch guard, right?

35: Japan Otaku Reviews

>>34

(Strong in throwing)

88: Japan Otaku Reviews

>>35

Depending on the situation, the possibility of dribbling from Funhaar is really awful.

37: Japan Otaku Reviews

I thought while watching, but wouldn’t it be confusing for the one using Nagi to manipulate things?

40: Japan Otaku ReviewsYeahx2

>>37

To deceive the enemy, you must first deceive your allies.

43: Japan Otaku ReviewsYeahx1

>>37

The demon can predict Nagi’s trajectory and respond accordingly.

38: Japan Otaku Reviews

The 2A is bad, but the kancho is seriously terrible.

42: Japan Otaku Reviews

>>38

There used to be talks about how if 2D couldn’t be canceled, it wouldn’t be aligned.

39: Japan Otaku Reviews

Is it almost impossible for the Ujō-Danjinken to escape into the sky…?

46: Japan Otaku Reviews

>>39

Since it’s a judgment after the hit, the judgment of the Danzinken itself isn’t particularly strong.

The charging part is completely invulnerable, and just by being able to get a counter against moves that other characters can’t, it allows for some strange usages.

44: Japan Otaku Reviews

Why can characters like Heart and Jagi win against someone like this?

47: Japan Otaku ReviewsYeahx7

>>44

The result of accumulated training.

52: Japan Otaku Reviews

>>47

It’s really a game where things like getting killed unexpectedly or the combo side messing up and dying happen quite often…

K.I also lost to Jaggy.

53: Japan Otaku Reviews

>>44

It’s a lack of countermeasures against the rare character, I suppose…

When I was active, because there were no hearts in Kansai, I could compete not only with Toki but also with Ray Yuda in big tournaments.

Well, it’s often the case that we get pushed around just by character power, hehe.

58: Japan Otaku Reviews

>>53

Did you not participate in the martial arts tournament?

45: Japan Otaku Reviews

In reality, if you do it, you’ll end up hitting the opponent on the ground quite a bit.

Seriously, if we don’t think properly about this, we’ll just get chained with attacks and it’ll be annoying up close.

I was actually shocked when it happened.

48: Japan Otaku Reviews

Did you insert it after checking the statistics!?

55: Japan Otaku ReviewsYeahx9

>>48

This jaggy is quite good, isn’t it? (laughs)

49: Japan Otaku Reviews

“Become the one who can only swing 2B, Toki.”

50: Japan Otaku Reviews

Toki laughed as Raoh used a ridiculously strong punch with a little weak tap character.

The character’s performance is completely different from the image.

51: Japan Otaku Reviews

Sekka-kko Haa-n

54: Japan Otaku Reviews

I wonder if it’s true that just relying on judgment makes you weak.

56: Japan Otaku ReviewsYeahx1

It’s really mysterious that Toki’s 2B has the grave attribute.

57: Japan Otaku Reviews

In a world where being a strong character means being constantly taunted for losing while using Toki.

59: Japan Otaku Reviews

>>57

Better than okra.

67: Japan Otaku Reviews

>>59

I think it’s at the level of giving up if you can’t win against someone using okra anymore.

60: Japan Otaku Reviews

The person explaining uses creepy tactics, and Nagi will probably be able to master them too…

61: Japan Otaku Reviews

Recently, it has been found that in the home version, the 2P has a stronger hit detection, and what should have been a trade ends up being a one-sided win.

62: Japan Otaku Reviews

It’s not often said, but its performance is surprisingly high even with just one strike…

78: Japan Otaku Reviews

>>62

What’s up with the fact that some guys can be killed with a down attack but not with a town attack?

82: Japan Otaku Reviews

>>62

They will shoot you down with anti-air!

63: Japan Otaku Reviews

It is said that even the weakest character can dominate in a well-mannered fighting game, as the game has a different level of intensity.

64: Japan Otaku Reviews

Isn’t it the worst that Nagi’s judgment properly catches her own projectiles?

192: Japan Otaku ReviewsYeahx1

>>64

The projectile counter will grant invincibility for a short time when executed, so Nagi will come at you aggressively.

Mamiya and that makes things really tough for Toki.

66: Japan Otaku Reviews

Even though the Shatter Fist should be incredibly strong, it’s strange that it doesn’t get much action because Danjin and Sekkatsu are so crazy.

74: Japan Otaku Reviews

>>66

If it’s guarded, it’s a guaranteed punish.

85: Japan Otaku Reviews

>>74

First of all, it’s too crazy that Sekakko has guard advantage.

68: Japan Otaku Reviews

In terms of how casually little techniques can win, I feel like Rei was on another level.

69: Japan Otaku Reviews

Haganken hits from far away, right? Do you shoot it randomly?

77: Japan Otaku Reviews

>>69

I feel like I saw a video where someone was sitting cross-legged and using the Anti-Air Breaking Face Fist against an opponent diving in from the air.

97: Japan Otaku Reviews

>>69

It can hit during a reversal, but using it outside of guaranteed situations is very risky, so it’s more like a flashy play or a condescending play.

70: Japan Otaku Reviews

The Toki’s strike can be caught in a way that can’t be picked up anywhere else, so it’s definitely a bad idea.

71: Japan Otaku Reviews

It must be the difference in recognition, but Mouri doesn’t get mentioned much, does he?

83: Japan Otaku Reviews

>>71

It’s the same end-of-century balance, but it’s terrible that people are saying it’s really boring to watch over there.

92: Japan Otaku Reviews

>>71

Okra has probably been talked about a lot too!

72: Japan Otaku Reviews

I can’t break through the upper and middle sections in both 2A and 2D, so please forgive me.

73: Japan Otaku Reviews

Why is Souther such a frail person…?

76: Japan Otaku Reviews

>>73

Because Toki spread the word about Souther’s weakness to everyone.

75: Japan Otaku ReviewsYeahx5

When listed like that, I definitely think that in terms of Super Hits, Rei from Kirisake Danko is clearly way worse.

79: Japan Otaku Reviews

It’s bad to fly in front of Toki who has the gauge…

104: Japan Otaku Reviews

>>79

Because I have a hard-on, I want to attack from above, but being told this is terrible.

80: Japan Otaku Reviews

It’s just that among the people living at the end of the century, various studies are being conducted and it has become a competition.

Among them, this one is said to be a lump of awful judgment, so I guess it’s pretty amazing, or at least that’s all I understand…

81: Japan Otaku Reviews

The additional effect of Sekkakko~ is that it can make recovery impossible.

It was so unimportant that it was omitted from the explanation in the “Crap Character Chronicles,” which was disappointing.

86: Japan Otaku Reviews

>>81

What effects do you have when you self-critique with no chance of recovery?

100: Japan Otaku Reviews

>>86

The power of specific techniques increases, allowing you to earn additional stars with those techniques.

103: Japan Otaku Reviews

>>86

When you collect stars, you can get +1 for the stars, making one-hit combos really easy.

Somehow, Toki’s☆3 one-hit is quite difficult.

84: Japan Otaku Reviews

Due to this judgment and the slightly high attack level, it generally wins against other characters’ quick moves.

87: Japan Otaku Reviews

There may be times when you shoot, but you don’t really see it in competitive matches, and that’s exactly why small techniques are easier to connect…

89: Japan Otaku Reviews

It seems that this has become even stronger on the 2P side.

90: Japan Otaku ReviewsYeahx2

It’s so obscure that I can only recall it when someone mentions it: a self-enhanced version of Sekkatsu.

107: Japan Otaku Reviews

>>90

It was a technique that would make you powerful but almost die, yet it only makes you powerful…

109: Japan Otaku Reviews

>>90

But even when Nagi transforms, if you connect combos with the follow-up, the stars disappear at an incredible rate.

114: Japan Otaku ReviewsYeahx2

>>90

Thanks to the self-enhancement technique, the feature that allows all actions to complete during a blackout has been carried over to the opponent’s version of the Sekkatsu, making it a crappy technique, so in that sense, it can be considered important.

119: Japan Otaku Reviews

>>114

Why is the specification for damage-dealing techniques the same as that for self-enhancement techniques…?

128: Japan Otaku ReviewsYeahx3

>>119

It’s an element from the original work!

142: Japan Otaku Reviews

>>119

“Please use this as the specifications for my version of the Sekkatsu.”

“Yes! The (both) setups are in this specification!”

It seems there was a misunderstanding like that…

121: Japan Otaku Reviews

>>90

I feel like I see it better than the upper due to a typing error.

91: Japan Otaku Reviews

Let BASARA get excited…

93: Japan Otaku Reviews

Judas is somewhat capable of crushing this, which is better than nothing, but it still gets knocked down quite badly.

94: Japan Otaku Reviews

Regarding okra, it’s significantly stronger than Toki, but the next contender is a gorilla at around the level of Raoh, and Sanada is only at the level of Kenshiro, which is unfortunate.

The Big Dipper without the Judarai for Toki.

95: Japan Otaku Reviews

Since KI uses Judas, Rey ended up with JKing’s impression.

96: Japan Otaku Reviews

I think Mouri has gained quite a bit of recognition since his profile came out before the thread image.

98: Japan Otaku Reviews

Isn’t the Buppakō too low risk and high return?

106: Japan Otaku Reviews

>>98

The reach is short…

99: Japan Otaku Reviews

It seems that it might only be for home use, but due to the relationship with the attack level, Ken’s far D can apparently beat Toki in the state shown in the thread when on the 2P side.

101: Japan Otaku Reviews

First of all, the system where damage accumulates with each wall bounce makes wall combos really strong, so why is it that only this character has a wall bounce on their throw?

143: Japan Otaku Reviews

>>101

Wasn’t it just canceling with NAGI and connecting to the wall bounce technique?

170: Japan Otaku Reviews

>>143

If it’s not a technique to peel off, then whether it’s a small punch or anything else, it can all be turned into a wall bounce.

163: Japan Otaku Reviews

>>101

The throw is originally a normal blast away.

In the case of Toki, the pursuit can reach with Nagi.

When you apply a kancho there, the blowing continues and it turns into a wall slam…

102: Japan Otaku Reviews

There are various 2D games similar to Hokuto, but there aren’t any 3D games like Hokuto, right?

111: Japan Otaku Reviews

>>102

I was going to say it should be like Musou, but what does this game-like 3D game look like…?

124: Japan Otaku Reviews

>>102

One Punch Man was pretty much that.

145: Japan Otaku Reviews

>>124

Team games are a bit different, right? Even with instant kills, you need to go through three times to win.

105: Japan Otaku Reviews

BASARA is interesting because it includes both the main story of Date and additional content.

108: Japan Otaku Reviews

I heard that even if the Sekkakko is removed, it still somehow gets a buff.

110: Japan Otaku Reviews

The fact that a counter technique has almost no recovery time after it activates at frame 1 is just not acceptable, no matter how you think about it!

112: Japan Otaku Reviews

I haven’t heard anything about the Hokuto location test, but was the rebound really that bad back then?

122: Japan Otaku Reviews

>>112

I participated in the first location test, but at that time, Toki, Mamiya, and Yuda weren’t there.

113: Japan Otaku Reviews

There are quietly irreversible things, you know.

The End of Century Stamina Gauge (official name) has an incredibly fast recovery speed, so it can recover significantly during the dungeon’s blackout.

115: Japan Otaku Reviews

It’s better to take a Saika hit than to get hit by a Sekakko.

116: Japan Otaku Reviews

What kind of game is like Hokuto? BASARA?

117: Japan Otaku Reviews

Well, if you have human performance, there are things you can do that are at least as good as Jaggi, right, Oshu Hittou…?

126: Japan Otaku ReviewsYeahx17

>>117

Isn’t it somewhat disrespectful to equate Jaggi with the head of Oshu?

138: Japan Otaku ReviewsYeahx5

>>117

Such a person is definitely stronger without using a pen.

141: Japan Otaku Reviews

>>117

If I hit the Rising Dragon, I would die instantly without any difficulty (it was Date-san).

118: Japan Otaku Reviews

A powerful instant kill beam that reaches the edge of the screen in an instant is coming at an opponent who is unable to guard, while they are already being hit by a counter attack and their death sign is lit up!

120: Japan Otaku Reviews

The Super Move with half-baked performance that leaks and interferes when you keep spinning the Rising Dragon gacha would be better off not existing at all.

125: Japan Otaku Reviews

Bird Tokyo Cloud

130: Japan Otaku Reviews

>>125

And Foxy.

162: Japan Otaku Reviews

>>130

Can I add shiitake mushrooms?

127: Japan Otaku ReviewsYeahx1

Kenshiro has such a huge hitbox that he’s carrying sadness.

137: Japan Otaku Reviews

>>127

On the contrary, there are basic combos (instant kill combos) that won’t connect because Kenshiro is hit too much due to being too fat!

129: Japan Otaku Reviews

Isn’t this guy’s jump attack hitbox pretty strong?

If it’s Kenshiro, I almost always lose.

131: Japan Otaku Reviews

The offset specification is finished.

132: Japan Otaku Reviews

Well, after making the opponent guard in 2D, it’s advantageous for Toki to do a self-kill.

133: Japan Otaku Reviews

Is there any other technique with such a thin self-harm hitbox at the feet with a small punch!?

134: Japan Otaku ReviewsYeahx3

Mouri is at a level where it is said that no matter how much other research progresses, this one strong entity will not waver.

Toki is on a different level in a bad way.

148: Japan Otaku Reviews

>>134

It seems like even a beginner pressing buttons could win.

150: Japan Otaku Reviews

>>134

For some reason, it’s receiving super special treatment even among the ultra-strong common systems.

You can aim for a guard break with movement.

You can win rounds with wake-up pressure guard break loops.

For some reason, a practical one-hit combo that should be difficult according to the game’s specifications is possible.

It is certainly a different dimension.

135: Japan Otaku ReviewsYeahx1

The farmers don’t think the game is bad; it’s simply that the fundamental performance is too low.

136: Japan Otaku Reviews

It’s overly stated that the development of combo routes is prohibited in order not to make the Mori any stronger.

149: Japan Otaku Reviews

>>136

It’s fine to just ban it with regulations…

139: Japan Otaku Reviews

I think farmers are not strong enough to compete against even the peak level of Rugarl.

140: Japan Otaku Reviews

It’s Kenshiro who is to blame for using Falco.

144: Japan Otaku Reviews

It’s already quite something at this point in the thread, but there are stories that can balance it out…

147: Japan Otaku Reviews

>>144

Why is this little shorts character rated one rank higher than the others?

152: Japan Otaku Reviews

>>147

Since my small foot is slow, I made the small kick a little stronger instead.

146: Japan Otaku Reviews

I think the degree of ending is definitely different when generic soldiers charge in with Nagi no Motion.

I don’t think there is an answer to the okra that’s rubbing against the reinforcements, beyond the fact that I can’t find a response in the thread.

171: Japan Otaku Reviews

>>146

How should I break through the reinforcements, boss?

Basically, the answer that it can’t be broken was terrible.

151: Japan Otaku Reviews

The games that Okra should participate in are Arcana Heart and UMVC3.

153: Japan Otaku Reviews

Should I turn it into a prize problem, like a math proof…?

154: Japan Otaku Reviews

I can understand that only for the other person, but…

I really can’t understand why they created a version that strengthens itself and also a skill that attacks the opponent.

156: Japan Otaku Reviews

>>154

Amiba element

159: Japan Otaku Reviews

>>156

But this is Toki!

167: Japan Otaku Reviews

>>159

If I lose, it’s Amiba.

155: Japan Otaku Reviews

What characters lose when using the wave rising dragon strategy?

165: Japan Otaku Reviews

>>155

Because with that rising dragon instant kill setup, you’ll get hit by a counter…

157: Japan Otaku Reviews

The most dangerous thing is the airborne eating hitbox.

166: Japan Otaku Reviews

>>157

Due to the lack of judgment below the knees, it’s common to drop combos and things like that…

180: Japan Otaku Reviews

>>166

It’s often the case that even without it, you’re already the strongest, so why do you have it?

158: Japan Otaku Reviews

This guy is not only good at basketball, but also can take away stars like crazy, which is sneaky.

The trauma of getting beaten up at the arcade resurfaces.

161: Japan Otaku Reviews

I wonder when Kensuu will come, the shitty character.

164: Japan Otaku Reviews

Jagi can easily win against a typical fighting game opponent, but the disparity in performance is such that Ōshū Hittō can generally lose to a typical fighting game opponent.

198: Japan Otaku Reviews

>>164

If Kojuro can take it, then I think we can probably do quite well.

168: Japan Otaku Reviews

When I see this thread, it makes me want to watch the best bound collections.

169: Japan Otaku Reviews

I tried to get into Hokuto because it was a hot topic, but it was really difficult, so I quit right away…

173: Japan Otaku ReviewsYeahx2

>>169

I heard that it’s a game where you can’t really use any skills, even within the Arc.

172: Japan Otaku ReviewsYeahx7

Comparing a tokis to okra is disrespectful to the okra.

Comparing Jaggi to a farmer is disrespectful to Jaggi.

174: Japan Otaku Reviews

I think I could probably explain the crazy elements of Jaggy and Heart-sama in a “Crappy Character Chronicles,” but I wonder how that would turn out.

178: Japan Otaku Reviews

>>174

It seems like both of them are strange enough to create terrible characters while pretending to be about weak character legends.

181: Japan Otaku Reviews

>>174

I can explain with weak characters, but on the other hand, there are also a lot of terrible character aspects with these two.

185: Japan Otaku Reviews

>>174

I don’t understand why Jaggi’s grave is considered mid-level.

175: Japan Otaku Reviews

I came to see the nostalgic thread.

The development is still ongoing… and there still isn’t a response to the opening boo 2A… it’s that kind of game.

176: Japan Otaku ReviewsYeahx1

According to KI

They were saying that it was really cut down a lot during the competition, and that was no good.

177: Japan Otaku Reviews

It’s hard to tell what Jaggy’s strengths are just by watching.

What do people find fun about using this character?

184: Japan Otaku Reviews

>>177

It feels good to defeat a strong character with a weak character, right?

193: Japan Otaku ReviewsYeahx1

>>177

The usable ones are great wizards.

202: Japan Otaku Reviews

>>177

Character love

The exhilaration when I won with a wall combo after a counter hit from Air A is amazing.

179: Japan Otaku ReviewsYeahx3

It was really perfect timing that you did the “Crap Character Chronicles” before that tournament.

182: Japan Otaku Reviews

I learned that flying while spamming moves with the opening boo, which I sometimes see in those commentary videos, is incredibly strong.

183: Japan Otaku Reviews

Despite being a fatal technique, the judgment for the Hokuto Ujō Hadanken is way too broad.

191: Japan Otaku Reviews

>>183

Since the original work has characters being instantly killed by mystery beams…

186: Japan Otaku ReviewsYeahx4

The explanation video about okra is packed with “Why does it have such performance?” from start to finish, and it’s amazing, isn’t it?

187: Japan Otaku Reviews

Other characters’ normal throws will simply result in an aerial state, even for those that allow follow-ups, so Toki’s throw, which immediately leads to a wall bounce follow-up, is seriously effective.

188: Japan Otaku Reviews

I need to master it to a level like Heart and Motodate, but I can handle the conqueror.

189: Japan Otaku Reviews

I wonder if they were also recording explanations about putting the statistics aside and doing their own thing…

190: Japan Otaku Reviews

I think Jaggy is quite better since he can at least play basketball in an actual game.

194: Japan Otaku Reviews

Oshu’s top is like, why does it have such performance in a game like this?

195: Japan Otaku ReviewsYeahx3

Jaggy is weak, but has enough basic specs to be able to perform my own.

196: Japan Otaku ReviewsYeahx3

Hokuto itself is that kind of game, but a single mistake is not allowed = if you don’t make that one chance mistake, it means you can achieve a comeback victory or a good result.

Watching, every match has tension until the very end.

197: Japan Otaku Reviews

I heard that without a Nagi, it’s finally around the level of Shinken Shirou.

199: Japan Otaku Reviews

I’m not very familiar with fighting games, but what is the significance of the hitbox being included in the hurtbox?

200: Japan Otaku Reviews

It’s so funny that Oshu Hittou is weak even as an assist.

203: Japan Otaku Reviews

The lord of Oshu probably thinks he can easily win against characters like BB or others.

  • Related Posts

    [Xenoblade] I can’t let go of my dual swords.

    Players discuss skills and strategies in Xenoblade Chronicles X 2, highlighting fun combat techniques and character roles.

    Read more

    [Fire Emblem] Isn’t it the case that most people who aimed for domination in FE ended up in ruin? Has there ever been anyone from the protagonist’s side who pursued domination?

    A discussion on powerful characters in games, with a focus on Roy’s conquests and friendship’s role in challenges.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Xenoblade] I can’t let go of my dual swords.

    • April 1, 2025
    [Xenoblade] I can’t let go of my dual swords.

    [Hyakkano] Today, April 1st, is my earlier birthday. 🐱

    • April 1, 2025
    [Hyakkano] Today, April 1st, is my earlier birthday. 🐱

    [Make the Exorcist Fall in Love] Episode 88 thoughts: The meat is bad, yet they’re getting carried away…

    • April 1, 2025
    [Make the Exorcist Fall in Love] Episode 88 thoughts: The meat is bad, yet they’re getting carried away…

    [Fire Emblem] Isn’t it the case that most people who aimed for domination in FE ended up in ruin? Has there ever been anyone from the protagonist’s side who pursued domination?

    • April 1, 2025
    [Fire Emblem] Isn’t it the case that most people who aimed for domination in FE ended up in ruin? Has there ever been anyone from the protagonist’s side who pursued domination?

    [Buddha’s birthday is next week.]

    • April 1, 2025
    [Buddha’s birthday is next week.]

    [Granblue Fantasy] I got the Vickra performance without it showing up, but I have no regrets about getting it with the Lynx ticket.

    • April 1, 2025
    [Granblue Fantasy] I got the Vickra performance without it showing up, but I have no regrets about getting it with the Lynx ticket.