
But everyone seems to be feeling let down because they were expecting too much from a godly game. Do they understand the story?
I want a card roguelike mode.
Do the stress test.
>>1
I cleared a20h and it was satisfying.
It’s a game that’s evaluated with its atmosphere in mind.
First of all, the main thing is not a card game.
Was there an element of the story that was that difficult to understand?
The story is just an analysis as an analysis, and I don’t understand anything.
Think about the price, the price.
I don’t think it resonates as much when you hear the reputation that it’s a masterpiece.
Doing it without knowing anything resonates the most.
The previous work of the person who made this had a huge impact on me without knowing anything at all.
On this side, due to prior information that the latest work of that game’s creator is receiving good reviews,
I could mostly predict it, so it didn’t resonate that much.
It’s about enjoying riddles and gimmicks, including those that are more real than the story itself.
Why now?
If you raise the hurdle too high, that’s what happens.
It happened to me too in Baldur’s Gate 3.
I think it’s fine to just quickly look up the external puzzle elements from now on and go “hmm.”
I obtained it with a duel disk.
Didn’t the rogue mode from kaceysMOD come out after clearing?
Do it before you see the spoilers!!!
It’s already like a spoiler, so I tend to brace myself oddly at that point.
They say card games are just a bonus, but I love the place where I can create the strongest cards I’ve conceived.
>>19
Cost 0! Three-way attack! Come back even after dying! Offense and defense are super strong! I was really excited when I accomplished that!
Because it’s focused on using surprise attacks and metafiction for direction.
The preliminary information isn’t very good.
Ah, I can’t say more than this out of consideration for those who haven’t played! Just this kind of vague talk really diminishes its charm.
>>21
The author of Pony Island is just information, huh…
It’s small, but the card game part is interesting, so you should give it a try for now.
The best way to recommend.
Among Daniel Mullins Games, Pony Island has my favorite atmosphere.
Inscryption has a high point for being playable.
The hex makes me sleepy.
The fact that there are many evaluations saying it didn’t match is a side effect of being excessively recommended under the guise of no spoilers.
The card’s balance is terrible.
It’s too tough to surpass the enemy enhancement tiles.
Well, it’s a balance where you counter lawlessness with lawlessness.
It’s a game that’s fun to watch in videos.
MOD is surprisingly fun, but I wanted to create original cards here too.
I was really happy when I got the skull storm.
Sometimes it’s talked about as if decoding is the main focus, but from the previous games, it’s not like there are any significant answers.
It’s just an incredibly elaborate Easter egg.
It can change depending on whether you usually engage with meta creations or not.
It has a feeling that people who like Undertale prefer.
Kaycee’s Mod is the game itself.
>>34
It’s really interesting, but when it gets to a high difficulty level, you can’t survive without creating infinite resources through cockroaches and Ouroboros synthesis…
>>34
The pirate ship’s BGM is really good and fun.
In the end, I really liked it because I was able to enjoy that part and felt good about finishing it.
Is it that the robot game is boring or dull because the GM’s ability seems low, or is it an intentional design?
As soon as the duel disk came out, I absolutely love TCGs (especially Yu-Gi-Oh)!!!! Let’s have fun dueling together, even if we come from different generations!!!!
It was just a game that wanted to say that… I’m convinced and impressed by the overflowing passion, and for me, it’s a complete game.
I want you to wait a moment.
There is a possibility that it has only been defeated once.
I really like the development that ends with a handshake, so I can forgive a bit of sluggishness…
>>39
Let me shake hands with the Yu-Gi-Oh guy…
It was fun just being able to play with Reshi, so that’s good enough.
Anonymous users are probably wandering around looking for new threads anyway, right? I get it.
As a card game, it’s really about on par with the very early days of Yu-Gi-Oh.
I liked the scenario of the previous work, The Hex, better.
The GM of the stoat is trash…
They’re all guys who seem to be written in a manga, but they share the common point of being fans of card games.
I wanted to play with robots in a state not intertwined with great transcendence.
0 energy 0/1 energy acceleration self-destruction self-explosion immortality!
I don’t quite understand the backstory, but I’m playing around with the pony and I’m looking forward to the panda as well.
I know people say bad things about Okokyo-kun, but I don’t dislike him that much.
They say the first card game was the most fun.
The mixed 4 rules are indeed a bit chaotic.
It’s a misplay.
What exactly is being counted as the number of mistakes?
Reliable Black Goat Moos Deck
>>57
If I can just get rid of the mole, everything will be super stable.
Stop it, mole! You’re getting stronger and stronger!
The most fun is looping in card games.
Basically, it has an unreasonable difficulty level, but if the balance is broken with a resummon, it suddenly becomes an easy game.
Isn’t it only after it’s over that you can tell if it was a premium or not? That’s what I think.
I remember that the Robo Stage was boring from a gaming perspective.
Actually, the miss play judgment and the number of times are random, no matter what you do.
I like that the early game is dull, but as the deck gets stronger, you can do crazy things.
I think moving on the map after the second section is absolutely unnecessary.
Putting aside the considerations, the cards are fun.
It’s nice that the reshi has disabled the self-harm rule…
Because of that, I didn’t think I could kill myself with something else for a while.
I also like the video part.
Let’s shake hands.
The mech game was boring and was on the brink of getting stuck.
I did it because it became a topic of discussion, so I won’t say it’s a masterpiece, but I do think it turned out well.
Reshi is just too good of a GM…
That’s why it felt sluggish with the robot, and the story, or rather the external mystery’s resolution, wasn’t for me.
It was just plain sad that the protagonist (live action) gets killed in the ending after parting ways with such a great in-game character.
I wonder if I’m alive in the so-called true ending that only a handful of people in the world can see.
I think it’s a bit questionable that the puzzles outside of the game, which absolutely cannot be touched in Japan, are included.
Mantis God is too strong!
Ouroboros is too strong!
Since the clothes have changed, wasn’t there a theory that the video of the murder is fake?
😄Meta performance
😭ARG
I wanted to shake hands one last time.
Didn’t the official say that the change in clothing was a mistake during the shoot?
People who say this was interesting only refer to the game from act 1.
>>79
I quite like the demake-like feel of act2.
When I caught that thing at the robot temple, I was like, “Huh? Huh? Huh?”
Act 3 is… boring.
The live-action parts aside, the characters in the game were good.
There were some drawings of Slime-kun that touched my heart.
It was a good game.
I gave it a low rating because I hate that it’s overwhelmingly well-received due to that ending and I feel like saying “Don’t trust reviews telling you to just go for it without seeing anything!”
It’s interesting, but the card part lets the opponent arrange them too freely.
>>83
They are probably thinking, “What is up with that card you just placed, like you’ve already won?”
In the early stages, it’s boring just to place double gunners and hold on, but I think it gets pretty fun after the card upgrades progress.
I can tolerate something like TUNIC, but… ARG