
It’s a cute Vulpix.
It’s for long-distance preparation.
It comes out as the most random individual ever.
It is a good thing that it has become easier to get distance S.
I’ve been sticking with a sharp one for a long time, but I still haven’t managed to create a satisfying blue ruby.
I want to make it in time for the finals.
I will go all-in with debuffs included.
I will go.
I think my suitability for S is good while I’m circling around, but it’s just when a sharp player comes in and I can gather hints thoroughly that it doesn’t turn into an S, wahaha.
This time, something inconvenient must have happened somewhere, preventing me from achieving satisfactory development…
I feel like there are quite a few strong ones at this time.
Is there anyone who hasn’t finished yet!? There can’t be, right!?
Here we go!!
It might be because it’s lunchtime, but it has a leg quality balance like Rumma.
>>11
It’s still round 1, but there are a lot of blue rubies, huh…
The line craft of the distance S-cutters has finally been completed.
I’m going to go with uc1 or 2…
How is it looking?
The TP double campaign is probably starting soon, so I’m rushing to do next month’s factor farming, but I can’t get the essence of the Heavenly Dragon Gate’s true spirit with the energy I have.
It seems like I could use some skills, but do I have what it takes here?
>>18
As long as there is the essence of a true mountaineer in the right spring, that’s all that matters.
In other words, do you plan to use it even in CB for that purpose?
>>37
I’m thinking of using New Year CB and Orpheus.
Orpheus has his own vitality, but it’s better if it can be obtained cheaply.
>>18
I was thinking it would be nice to at least have burdock and a dragon gate, and if there’s something else that feels good like a long straight line in white.
In the first place, both burdock and the dragon gate are basically very challenging due to the inheritance lottery and the white factor lottery.
Right now, Windy-chan is a burdock farmer, wahaha!
No, I really want skill level 35 even if it’s just to aim for a nice butt, right? Isn’t that not a joke or anything?
>>19
If raised normally and completed, it would result in about 36 to 40 skills.
>>28
Normal (even at the surface level of Rummu)
Seriously, it’s the worst finish ever.
It’s only the third match, but out of the six opponents, four are in the latter half of the UC.
Is it Rumman?
This time it’s right after the anniversary, so there are many motivated people.
Hmm, I was able to achieve five consecutive wins even at this time.
I am satisfied.
434
Hey, isn’t Zephyr pretty strong…?
>>24
When the escape from the environment decreases, the Babzephyr with the Unski mounted under the current conditions is incredibly strong.
For now, I’ve quickly decided to advance to A.
>>24
I thought it was from tomorrow…
>>12
Yes
How the randomly created UC1 turns out will determine how much I can cut corners in this scenario.
UB… I wonder if it’s an individual with enhanced stamina and evaluation value.
There’s someone with a max power skill count of 39, whoa!!? That’s awesome!
It’s becoming clear that even if I were to do a handstand, I can’t win against Aorubi and Gran…
You will definitely be caught in the final straight…
>>30
Are you putting on unski?
>>30
It would be good to configure it so that comparisons can be made in front.
>>12
The fact that a senior is feeling demotivated means that some barrier has broken down somewhere, and it’s just that they don’t care about anything other than being a senior.
It’s still early.♠
Platinum is no longer an environment where you can manage just with your favorites.
If A can be carried out, that’s good, haha.
I feel that the number of skills is being exaggerated.
I want to take a look.
>>35
People who behave like this are usually just contrarians who don’t honestly boast about their own good fortune, but instead say, “Oh, it’s nothing special, just normal.”
As expected, Round 1 is all about leading.
From here on, I’m scared to see how much the gap will increase in Round 2.
Positive thinking peels off really quickly, wahaha…
>>40
Sometimes it holds up until the end and helps when it really matters, saving my life.
However, with spring development, it seems likely that I will encounter the problem of the legendary and earth abilities overlapping and not being able to be stocked…
Are you earning skill points without making green or direct connections excellent?
The white factor of spring can’t be discussed unless it’s attached to the right spring first.
>>43
It’s as if Windy-chan is from Sunday Racing.
The upper layer of Rummma is around 40 to 42, and all of the right Haru Choku are excellent.
35 to 40 is average in Rummo.
The fact that Rummma is originally at a high level is true.
>>44
What Windy-chan sees in the room match is different…
I really think you should stop exaggerating everything.
In long-distance running, the right spring is really important.
If you can achieve a long-distance straight-line overtaking in the right spring, you will be satisfied.
Hmm, as expected, since the status difference is not significant, it is more important than ever to focus on skills and leveling up to S rank.
I finally had 40 skills with my ideal support card combination, using 3 speed and 2 intelligence, and with an SP of 6000 and a keen mind.
I don’t think there are many people like this.
You don’t really see players above level 40 even in casual matches.
Chapter 4 is done, but everyone was a tough opponent, wahaha!
Where did the auto-training crowd go?
I never cared about the number of skills, but when I counted them now, it was 38.
It’s not good to exaggerate that there were individual cases like that, as there were many such individuals.
All of Miharu’s skills are ◎, so the number of skills is no problem, wahaha!
Anski’s lead can be highly affected not only by others’ selections but even by the lead of one’s own selections, but if it fits well, it can be very strong.
>>60
It’s not really a burden to add just one unski on top of not being a loh, so it’s a gain to add it.
Data Analysis UC⁴ RANK Smile, My Way! Gran Alegría Name Absolute Queen of the Mile Change 43,701 Speed 1873 Stamina 937 Power 1516 Guts 1304 Wisdom 1376 Track Adequacy Turf A Dirt G Distance Adequacy Short Distance A Mile S Mid-Distance C Long Distance G Running Style Adequacy Escape F Forward A Difference A Chase B Total Record Skills Inheritance Training Information Champions Meeting MILE Grade League Currently gathering results from the ongoing Champions Meeting! 1st Place 14 2nd Place 5 3rd Place 0 Out of Rankings 1 Number of Races 20 Win Rate 70% Place Rate 95% Show Rate 95% Close
It’s laughable how the strongest miler is just too strong of a miler.
For some unknown reason, it’s an incredibly warm and cozy match…
>>62
I understand.
Is it possible that more people are coming to Grade A?
>>67
Is it possible that there are individuals that are not automatic? I’ve seen some that seem like they might not be.
It has a similar smell to the guy who had over 5000 skill points right after the start of the Robo Scenario.
I often run into UB, but I can normally win even in the first half of UC.
Is there not much of a difference around here?
>>65
In other words, there is no such thing as a maxed-out stamina in mile races, so often there is not much difference above a certain level.
Of course, while it’s strong to stack skills with cuts at 1900/1000/1500/1500/1300, it’s still a one-turn strategy.
>>65
After UC, it depends on the skills acquired, but there isn’t much difference.
Windy-chan raises her evaluation value to intimidate, wahaha!
I am starting to feel anxious about what will happen if a distance Chanmi of the level of Gran Alegria is implemented right before the event.
I haven’t run yet, but it’s the same composition as Windy-chan’s, poiwa!
As expected, the Gran Blue Ruby debuff is a given, huh?
I think the successful individuals in Speed 3 have about 34 to 8 skill points.
Speed 2 is around 30 to 32.
>>70
If there’s such a difference, isn’t it stupid not to do Speed 3…?
The anonymous indie girl is really into Ruby, Gran, and Bubble this month, but it’s understandable since there are only characters that make those enjoying the environment feel good.
During weekdays at lunch, there are many people who only log in to use their participation tickets for lunch, so it should be easier to earn wins. Powa…
I think there are various theories about breaking one unique inheritance to unskill.
Windy-chan cannot compete in the Grand Allegri and Ruby due to religious reasons.
Fight with the busty older sister of the pearl taiki grass.
>>79
Something is strange…
I think Anski might be strong in the lead if it’s a bubble.
>>80
Unless there is a development where the causal relationship is reversed or something similar to an unski happens, the bubble cannot win.
Since Bubble and Zephyr have strong developments after taking the lead, I wanted to include Unskilled.
With the remaining bullets, it seems that the ones that look strong in the Tenno Sho(Spring) are the 12th generation G1 consecutive winners, particularly Mamechin who has also won consecutive Tenno Sho titles.
Mirako hasn’t been made yet…
Which Zephyr are you referring to?
>>84
This time, it’s the Valentine’s side that is strong.
>>84
Of course, it’s about Valentine’s Day.
>>84
I think it’s the side that is not in the Northern Hemisphere.
For now, it was good that I did it once and won 4 times.
I think it’s better to stack Unski first with something like Babzefer and focus on Tsubomi for everything else.
Isn’t Zephyr a predecessor?
Can you do it in advance?
With a smartness of 2, you can max out speed and smartness, while also consistently exceeding around 1300 stamina.
When you set it to Stamina 2, the stamina value often doesn’t even reach 1400, let alone max out, and you can’t raise the wisdom either.
Am I doing something wrong?
If Auto-kun only inflates the numbers, it is quite excellent, and the high performance of support cards is also accelerating.
Many players may be participating in the grade due to the fact that the step cannot fit into the open UE.
Windi-chan’s bubble is betting everything on Ansuki and hasn’t even put in a bud.
I will start running after finishing work.
Umamusume Details [Flowing Blue] Daiwa Scarlet Emperor’s Protection Skill Inheritance Training Information Lv5 Avalanche Ahead of Others Rush Spirit Core Distance Sunny Day Too Hasty Herbivorous Enough Deep Response Caution Race Preparation – Body Brave Advancement Sashi Concept Crisis Power Fighting Spirit’s Dignity Burn Slightly Heavy Track △ Short Distance ▲ Surroundings: Short Teeth Wigglers Bundled Kill Dark Cedar Gland Wall Riding Army
Mr. Ramos didn’t run, so I had to deal with the chain reaction, but I was really angry and ended up with just 40 items.
I dropped it with my heart racing, so I’m suffering from going too far ahead.
>>95
I’ve never seen anyone insert Shaka into mile training before…
In other words, on nights with many auto-enjoyers, it’s hunting time…?
Durandal is scary…
That guy is above me in rank, but he’ll still come to run me over without hesitation…
Blue Ruby has a better win rate than Oh My Mile.
The correction for intelligence in this scenario is terrible.
If you don’t understand the character’s growth rate and the strength of the support card, wisdom will seriously become garbage.
Windy-chan, who thinks that serious training over there is manual!
Even just manually adjusting the skills can lead to a really good level of development!
From now on, I’m going to start raising the blue ruby.
While researching the original work, take your time to savor the story.
For now, the only individual I can bring out is Windy-chan, and it can only do the Holy Sword.
The blue ruby is in a bad mood and won’t finish at all, wahaha.
Thank you, Mile~
Race Results Connecting Race 1 Hanshin Turf 1600m (Mile) Right/Out Spring Good WIN 1st 6th 2nd Race 2 Hanshin Turf 1600m (Mile) Right/Out Spring Good WIN 1st 3rd 5th Race 3 Hanshin Turf 1600m (Mile) Right/Out Spring Good WIN 1st 7th 4th Race 4 Hanshin Turf 1600m (Mile) Right/Out Spring Good WIN 1st 5th 4th Race 5 Hanshin Turf 1600m (Mile) Right/Out Spring Good WIN 1st 2nd 4th
The blue ruby doesn’t win…
Since it’s a special occasion, I will remake it until it breaks.
It’s just that only the rear-running type wins too much, making me wonder about the time spent training Windy-chan for a front-running style…
I guess I should proceed with the restructuring and maybe apply some debuffs, wahaha.
Chiyonoo wasn’t good enough.
Haha…
Since I’ve only completed two so far, I used Helios that I trained in last year’s Chanmi Mile.
It comes out with the child made automatically.
The self-made skills alone have turned into a remarkable phenomenon for Ohamile.
If I’m adding one more debuffer to the Maillu and Aoi Ruby composition, it would be good to use the fleeing bride Flower for bullying Bab Zephar, right?
It’s surprisingly strict.
I feel like I can make it to the Grade A finals, but I don’t think I can win.
I don’t feel like I can win in the real competition.
We have no choice but to land a hit with Durandal.
I couldn’t hold back and came running.
I quickly became anxious after losing once.
Isn’t Ohamaile strong?
>>117
👺
I thought it was definitely strong, so I pulled the PU North Flight.
I couldn’t win at all and just became a cute and stylish girl.
>>118
Our Huu-chan wins often, so it’s a difference in finishing touches.
I pulled both Red Helios and Bubblegum Fellow in the step-up, but I haven’t used either of them, haha!
What kind of support card composition should I go with for Mile-chan in the end?
>>121
I can only say it depends on what you have on hand…
It’s not being mean; it’s really like that.
>>121
Speed 3, Wisdom 2, Legend
Or it’s a legendary with speed 2, power 1, and wisdom 2.
The factor is a tenacity pull.
Even though we had a fast chase comparison with three leading horses, Gran surged ahead at the moment when it was just a little bit more.
What in the world is this guy’s insane acceleration…?
The red helicopter is indeed strict for the person themselves and is a gacha-produced skin as well as an inheritance for early-mile usage.
I occasionally see a counterclockwise ◎ Chimure individual.
I momentarily feel anxious that Windy-chan might have made a mistake.
It was more stable to use an unski type pin insertion rather than releasing multiple ahead.
I have won five consecutive matches with a runaway strategy.
It is stable because there are few debuffs.
Is it okay to start the training soon with Debuff 2?
I’m poor in characters and I’m playing in craft mode, but I’ve only been able to win once, so I’m done now 🐱.
I’m feeling depressed about the race because I got beat up badly in last night’s room match.
The qualifiers are chaotic, mixing evaluation values like auto training and UB.
Apart from Spirit and Wisdom, as long as you don’t stack them, it’s really free, so it varies from person to person.
It seems that a fleeing strategy could be quite good if one can train strongly.
The skip will be roughly around 4700 to 4800.
It’s impossible to exceed 5000.
I envy the fact that once you unleash a runaway 3, you can crush the lead without question.
I keep getting blue rubies.
It really is tough, isn’t it?
I don’t think it’s helpful, but it feels smooth.
I think it’s a configuration that can be assembled with just support cards.
Uma Musume Details UC6 RANK 【Smile My Way!】 Gran Alegria 44,797 Absolute Queen of the Mile Nickname Change Speed Stamina Power Guts Wisdom UA1850 SS1155 UC1613 U5G1254 UE1408 Track Suitability Turf A Dirt G Distance Suitability Short Distance A Mile S Middle Distance C Long Distance G Running Style Suitability Escape F Early A Sash A Chase A Skills Inherited Training Information Support Cards SSR Lv50 SSR Lv50 SSR Lv500 SSR Lv50 SSR Lv50
I only have support cards for escape training, so I’ll go with escape 3.
I’m sorry for blocking those who are ahead.
Recently, I have finally been able to accumulate 1300 points in Chairman.
What the hell, isn’t it super important that the second level mindset is weak?
It’s stacking up and transforming into UB to intimidate.
Surprisingly, it hasn’t turned into a blue ruby competition.
>>145
It wasn’t that way even a year ago.
>>145
Round 1 is always like that.
It is 11 wins out of 20 matches.
Windi-chan’s finishing move is due to the fact that I drew a Bolikuri, so I’ve opted for Bolikuri and not Orfe.
Even though I had them all set up with Blue Ruby Grand in the second half of UC, I only got 2 wins.
I don’t want to match at this time anymore.
I have raised it with this.
Uma Musume Details 45,112 [Smile My Way!] Gran Alegría Speed U$^4 1940 A^+ – Turf A Short Distance A Escape F Stamina A^+ 910 Power U^4C 1641 UG6 1369 Mile S Early A Splash A Guts UG6 1264 Dirt G Middle Distance C Chase B Wisdom Absolute Queen of the Mile Change Skill Inheritance Training Information Support Card SSR Lv50 SSR Lv50 SSR Lv45 SSR Lv50 SSR Lv50 Friend Inherited Uma Musume 1st Person UF^7 RANK Rental UF^7 RANK UE^2 RANK 2nd Person UB^1 RANK UE^2 RANK Record Total Record 13 Races 13 Wins Close
No one is saying it, but could it be that Unison Performance is actually quite strong?
>>150
Is it a matter of prioritizing one over the others? I think it’s more about the skills on the upper layer.
>>150
If there’s nothing better, then it’s valid.
When it goes up, it’s amazing.
We will assume that the probability of an upside is not considered.
>>150
If I can pick up a unison in the sixth slot, it’s strong enough for me to do a victory pose.
Well, it’s lower than something like chances, but…
>>150
I don’t think it’s something I need to prioritize, but if there aren’t any better options, I personally feel it’s a compromise I can accept.
>>150
If the training to master replication aligns well, it becomes strong.
Is it better for morning risers to be late bloomers?
If you participate in races during weak training periods in junior ranks, you can increase your skip by about 100 to 150.
It’s just a small trick that you don’t really need to do, as the difference is only enough to be affected by senior fluctuations.
For now, 16 wins are an A.
With a stamina of 800, the blue ruby sometimes loses.
Winning rate of 70% in Round 1 is pretty concerning, ha ha!
Sashi 2 Deba 1 is incredibly strong.
But I wonder what Debauma-ko is running for…
Isn’t the reason for being a Uma Musume that you want to run and win?
I did it with this.
Data Analysis Smile My Way! Grand Allegriya Absolute Queen of the Mile Change 45,939 Speed Stamina Power Grit Wisdom Speed 1906 Stamina 1056 Power 1625 Grit 1128 Wisdom 1453 Turf Suitability A Dirt Suitability G Distance Suitability Short Distance A Mile S Middle Distance C Long Distance E Running Style Suitability Escape F Front A Difference A Follow A Total Record Skills Inheritance Training Information Support Card Lv50 Lv50 Friend Lv50 Lv50 Lv50 Inherited Uma Musume
Round 2 is the Ohamaile Festival!
I feel like it’s a mile exhibition.
Suzuka will be caught.
Blue Ruby, the two opponents with Mile debuffs are making the race a complete mess…
Windy-chan is a blue Ruby Durandal Buff Flower.
I won all the matches, but that’s simply because my opponents haven’t practiced that much.
There are many stamina and spirit-licking men, even though there are only blue ones and perverts, wahaha.
>>167
Hehe, I have completed Windy-chan’s blue ruby with a tenacity of around 900.
Is it scary…?
In the first half, the clone type is strong if you’re going to take something weird, and in the second half, the rest type is strong.
By fixing support with stamina or guts and then boosting after a break, the stats will be adjusted.
I’m not planning to use Karen-chan, but since it’s a short distance, I can’t help but think it would be nice to have a concert.
The blue ruby was completed by obtaining the Otomo Mailer.
Well, my companion is stronger, wahaha.
Rau 1 is really a mixed bag.
Sometimes, it seems that even kids from UF show up because I mistakenly chose the participation level.
And the main event is in two days at ROU 2…
Miles are “discarded.”
Windy-chan gives her all in long distances.
The difference between the top and bottom is always severe.
Suzu Zuka, Tai Ki, and Flower formation are so cute!
I’m playing with Gran, Linecraft, and Durandal, but Gran is the only one that wins.
I want the chairman and the glass to be prepared in advance.
With a cleverness level of 2, I immerse myself in practice with almost no breaks.
By combining the clones, it becomes even more intense.
I like using the speed to activate and entering a clone to step on wisdom and tenacity in unison.
I see.
I thought breaks were unnecessary, but in the second half, they shine.
When I tried running without inheriting the buds, I couldn’t win at all, wahaha!
I’ve been pondering whether to go for 2 ahead and 1 behind, 1 ahead and 2 behind, or just 3 ahead.
>>182
It is an unski type with one insert and two differences.
Is it just me, or does it feel like putting a true essence body with less than 800 stamina is asking for death…?
As expected, it’s dead, haha.
>>183
I am a slave to the support function, wahaha!
I put in the escape debuff wife Nishino, but I feel like the chasing debuff might be more stable.
Windi-chan has always thought that unison is strong and she goes for it without hesitation, but there’s no point in confessing that here, so she doesn’t talk about it.
Since Choberigu isn’t here, I’m having them run really pretty, but it feels like either the mile will catch up or our Blue Ruby will catch it, or the previous really pretty or Shake will remain.
By the way, the speeds are Mabu 1952 green 1, Shake 1883 green 1, and Blue Ruby 1978 with no green.
I don’t understand why Craft, who wasn’t doing well in the room, is winning one after another!
Even if you train Intelligence 3 or 4 times, it can be wiped out with just one training in anything other than Intelligence, so it might be fine to focus on training Intelligence to the point of overflowing.
Without something like “Here we go,” I probably won’t have enough stamina after the senior camp.
Rumman is another world.
Could it be that the composition is subtly affected by the differences?
>>193
At a mile sprint distance, it’s a gamble.
I want full throttle and high pitch, so I need a certain amount of stamina.
When I was doing spin 3, I felt an upsurge when the future I was opening up conveniently activated.
If you’re going to chase, isn’t it better to catch up and be in a leading position where you can accelerate?
When we switch players during a match and try various things, it gets messy with win rates and becomes even more incomprehensible, that’s Windy-chan for you, Wahaha!
Previous difference
Debuff difference
I think this is stable, but of course, there is a difference that stirs things up, and that’s the Otomo Milu.