
Gacha isn’t as bad as people say, you know…?
Are you going on again with that old recycled image?!
>>1
Even unnamed people have responsibilities.
If the anonymous user had thought a bit more about how to create the thread, the thumbnail would probably be something completely different by now… what even is this?!
If it’s a buy-to-own game, it’s true that weekly new events are impossible.
>>2
I started a mobile game for its story, but it kept running events without updating the main story and eventually ended with everything left hanging.
>>29
Did I not spend enough on in-game purchases…?
I honestly think it should be regulated.
Even without thinking too much, spending 3,000 yen for 10 pulls is crazy.
>>3
Our game has 11 pulls for about 1800 yen.
I still think it’s a bit expensive, though.
>>3
Everywhere you go, it’s 10 consecutive draws for 3000 yen in the same way as others.
Can it at least be reduced to about one-third?
It’s said that you spend around 10,000 to 50,000 yen on normal hobbies, but I feel like it’s quite rare for someone to only have social games as their hobby.
>>4
It seems that there are quite a few people who, after pouring tens of thousands of yen into mobile games each month, don’t have the luxury to engage in other hobbies.
If it becomes a subscription model, the number of users will be less than one hundredth.
>>6
Isn’t that appropriate?
>>8
In that case, there’s no reason not to do the gacha that gives you power above the standard!
I mean, it’s still about the system of charging.
It’s unfair that someone who’s bad at it pays to make it easier to clear.
I have that feeling, you know.
If characters could be bought for 3000 yen, then that’s another story.
It’s just too brutal that you can only buy the right to pull the gacha 10 times with a hit rate of a few percent…
A man who worries about gacha in social games is not a customer, so we shouldn’t listen to the voices of such people.
It’s the same as the feminists who criticize and complain that it’s outrageous for bathing suit beautiful girls to appear in games!
People who are not even customers are making noise from the sidelines and just bothering the actual customers.
It’s probably about RO, but you have to put in around 500,000 a year for that…
Way cooler than social games.
>>13
As expected, reaching the 500,000 class in RO must be for hardcore players, I guess…
And sometimes, it’s terrifying because 500,000 can go to waste.
>>13
I didn’t know that…
>>13
If it can be done for 40,000 yen a month, isn’t it more reasonable than mobile games?
If you spend an average of 50,000 yen each month, you should be able to get all the new gacha items.
It’s probably impossible to fully max out everything, but…
Well, if you’re someone who earns money, you should be able to make around 40,000 yen a month…
Gacha games are better because you can play them for free.
In Chinese social games, it’s often required to have five fully maxed out characters, and it’s hard to keep up with that…
Korean online games often have stronger monetization pressure than in their home country for some reason…
The person who decided on 3000 yen for 10 consecutive times
Maybe a demon
I feel like it’s not good for the economy that young people’s earnings are being spent on things like mobile games.
Since it’s someone else’s issue, I don’t feel inclined to take any active steps.
When a DLC costs 3000 yen, it feels expensive compared to the software.
It’s laughable how old and worn out it is until the reply.
Don’t you think that ordinary games are too cheap?
I keep saying that gacha is a bad system while rolling the gacha.
I’ve reduced the money I spend on gacha, but since I started using that money to buy food and purchase complete games, my expenses haven’t changed.
It’s my fault.
Honestly, gacha is just gacha, so I don’t really think about whether it’s good or bad…
It’s not like I can’t have fun without spinning it anyway…
It might also be because I haven’t played that kind of game.
It seems like it would be tough to manage financially if they don’t charge money unless they can keep it going with 3000 yen per turn.
Even from an amateur’s perspective, the more I think about it, the more I realize that costs are piling up for things like voice actors, server expenses, modeling, and staff rewards…
>>31
When it comes to whether such additional services can be provided for a one-time purchase, well…
Is Monster Hunter an online game? I bought Wilds for the first time, but it seems like there will be updates.
There are quite a few users who like the fact that they can be strong because they’ve invested money.
People supporting games like Chuka Castle.
It’s the same composition as someone who lost at pachinko making a fuss.
Whether it’s the right price or not, there are some people who are satisfied with it.
In the end, it’s ultimately one’s own responsibility.
That’s not it.
It’s not just that I want a character.
Somehow… when the rainbow-colored light becomes fluffy, my brain tingles.
It’s like buying DLC, so let’s just spend money within a reasonable range that we can accept.
>>37
If I’m going to buy a 3000 yen support ticket every few months, I used to like it because it gave me a sense of support for Granblue Fantasy.
I started to dislike it after they introduced high-difficulty quests.
Do you not know anything about the history of shooting games or fighting games?
>>40
In shooting games, there aren’t many people who play the same title for over 10 years, so if it’s still ongoing, it seems like it’s correct as it is.
I’m grateful that they’ve been continuing to update the same system for years, so I don’t really think it’s a bad thing.
Because a girl with big breasts is in the hot spring, I’ll pay thirty thousand.
As far as I’m concerned, it’s nothing but healthy.
I have played a social game that was left untouched for over a year without any updates.
It was strange that without updates, it would gradually become empty.
If you want to do it, there are still various elements left, like saving up to max out.
I thought they were making a lot of money in a shady way, but it turns out they end service quite easily, so I can’t figure that out either.
In the end, it’s all about service.
It’s not about being expensive or cheap.
We need to do something about that emission rate.
>>43
I really want you to operate here.
Even if it’s a 3,000 yen gacha, just give me something good.
It’s a relief that mobile games don’t cost much because it’s not fun to spend money and roll for gacha.
I’m spending about 5000 yen a year.
>>44
Honestly, the value pack you get when you make your first purchase is the most satisfying, isn’t it?
I love that moment when the world changes all at once.
Regarding price setting
Users are also to blame.
I think it’s not the system, but the user who is at fault.
People who do events with low rarity restrictions and make videos about them are amazing.
Supply exists only because there is demand…
Don’t provoke the desire for gambling? Yeah…
>>49
The pachinko industry, which is also applied to gacha, continues to refine its methods for producing brain juice effects.
Everyone loves the shiny, sparkling “gyuiiin” sound, right?
>>49
I think communities like SNS or this one are quite bad…
I started to avoid looking right after the gacha update, and my self-control improved quite a bit.
>>63
I’ll peek at the thread if it gets closed.
If you can’t pull back, just ignore it.
I’ve played a decent amount of gacha games, but the only one I thought was a terrible gacha that made me want to die and felt completely insane was that awful mushroom one.
It’s a mystery to me why everyone plays even though they can’t play infinitely even after paying.
It’s often said that 10 rolls cost 3,000, but most games distribute them for free in-game.
There are things like discount passes and season passes, so I’m wondering how that works.
>>52
Most social games are not structured to allow players to fundamentally cover their needs with free stones and value passes.
Well, there are some people who can manage it, but they are a very small minority.
I have mixed feelings about Border Break becoming a gacha, but if it weren’t for the gacha system, it would have likely died off much sooner.
I’m enjoying it just because there are frequent updates.
If you keep playing, you’ll eventually get bored of all the game mechanics.
>>55
Everything gets boring, doesn’t it?
Whether to continue or not is decided by the girl’s cuteness.
Because erotic elements remain, erotic social games have a well-preserved structure compared to general ones, making them a good deal.
I was thinking that, but what do you think? I need to save screenshots of my favorite scenes before it ends.
>>58
The conscientious places were considerate enough to be seen locally.
I play games for the characters, so if I can’t get my favorite character, I’ll quit.
The source of income for the group I’m supporting is digital trading card gachas.
If you complete a set, you can get a special trading card (2 types random)! I’m going to do the gacha for it.
Honestly, it’s tough, but it’s cute, so I’ll buy it…
>>60
Wasn’t the comp gacha regulated a long time ago…?
>>66
It’s unregulated because it’s a foreign group…
Ero social games only give off an impression of low-quality text.
It might have just been the social game I happened to play.
The gacha is crazy, but I think the era when paid items would burn if you failed to enhance them was even worse.
>>64
There’s a ticket that prevents items from disappearing even if the enhancement fails, so please buy it!
I think stamina systems are worse than gacha.
Let me play as I like.
>>67
When you first start, your level keeps rising and your stamina recovers quickly, but there are definitely people who will find that really annoying…
>>74
It was midnight when I first tried it, so I had trouble consuming it.
It’s fine to collect stones for free and brag on social media only when you get lucky.
It would be healthy if more games with skin purchases like Azur Lane increased, but that’s unlikely.
Bragging about gacha is murder of the soul.
I’m going to do some gachas in the sky during the New Year’s holidays, but spending 3000 yen each time is crazy, isn’t it?
No, stamina is justice.
Because I have stamina, I end up thinking I can barely play.
What happens when you run out of stamina?
They say that when you say you’ll do it next time, you end up never doing it again.
>>72
That’s a good thing!
“A very small number of people are somehow spending money to roll on a gacha that they don’t need to pay for.”
The Last Origin, as officially stated…
Something different… something! There have been various mobile games I played.
I roughly died.
>>76
What we have here are only beasts driven by the desire for luck.
The player who can respond to something else has long since escaped.
“Gen, become a premium user.”
I really like how it turns into a personal grudge from the middle.
Well, to be honest, the game you often hear about can pretty much be managed with free stones and such…
I have no grudge against GungHo.
It exists at Nexon.
The demon hunter only gets erotic illustrations by rolling the gacha when it’s a specific artist, but fortunately, I’ve been able to collect the desired artwork without spending money, which is a relief.
If the form of eroticism remains, then I guess it’s okay to pay for it.
Gacha is just a feature to draw for free, solely to hype up the nameless at the moment.
To play efficiently without spending money.
Honestly, I think it’s completely missing the point to endlessly grind or do something like a painful chores.
No matter how many times I see it, it’s something completely different… I can’t help but laugh.
It’s become a gacha because there’s none of that.
Wasn’t it because someone died from overdoing the stamina system?
A season pass is the best for wide and shallow content.
Isn’t it rather the ones who spend money that are the ones who do it a lot?
To be honest, I don’t want to spend money, so I hope everyone else spends a lot so that we can have more free gacha and distributions.
I’d rather see you wear cute clothes and show some sexy moments than wear extreme outfits with no important scenes…!
I used free stones to do 200 rolls in a certain game, but I only got one SSR.
If I think that I would have paid 60,000 yen for this, it’s scary.
There are games that I quit because they were boring since I hardly hit anything until I got close to the ceiling.
>>97
I think if you talk about things like flow, people might call it occult, but I really believe that when things aren’t coming together, it’s better not to force it to continue as it is!
I’ve gotten used to social games.
I have become quite self-controlled regarding my obsession with strength.
I can’t resist breasts.
It’s fine if others draw.
I only make paid purchases during certain limited-time events.
I wonder why I’m paying 3200 yen a month for a season pass in a free-to-play game.
Regardless of the price for one gacha pull, there are those who will spend 50,000 yen a month.
With skin purchases that have almost no impact on gameplay… only those who are good or can have fun will remain…
>>103
A game that can survive solely on skin purchases is truly among the top popular games.
I mean, even if you spend a lot of money, you do 200 pulls and don’t get a single one.
The motivation for the game itself disappears quietly, rather than just the gacha.
To put it simply, I’m a valued customer, so treat me well.
I’ve only been playing side games lately, so I have no idea what the talk about repeated playthroughs is even about.
I’m looking at the scary idea of spending a lot on games, but I guess the fundamental culture is probably different.
Because I’m from a home gaming background, I don’t like paying for in-game purchases, but in the arcade gaming world, it’s natural to pay for games, so I have no hesitation about spending money.
>>107
Even arcade gamers hesitate, but…
In Mahjong Soul, if you subscribe monthly, the favorability gained from daily matches increases, so I feel this is essential in a different sense.
Even if you continue without spending money, you can still draw characters, but the final unlock is too far away. If spending money can cut that in half, it’s definitely worth paying during the first few tries.
I think it’s evil that you can’t earn rewards unless you fully commit to the season pass.
I only play games where I can easily obtain all characters with minimal spending.
In MTG Arena
It’s tough to earn gold by winning 15 times every day with the same deck, so please get rid of this daily mission.
The anonymous person saying that is someone I’ve seen before.
All you have to do is to simply quit, no matter how you think about it.
>>112
Isn’t 15 battles too much?
>>119
There’s no need to force yourself to do it.
Four wins would be enough, but I still think it’s heavy.
>>119
I don’t know MTG, but if it’s 15 rounds of Mahjong, that’s already impossible.
>>119
In reality, it’s quite tough to keep going.
Moreover, it’s not 15 battles but 15 victories.
The management understands, so rewards are given for each win.
After winning about 5 times, the rewards you receive become negligible and can be ignored.
Has there ever been a social game that became interesting with added elements?
Isn’t it unnecessary for events to keep happening?
I can’t think of anything other than the tier list of Barefoot Gen.
Games that even feel like a hassle for daily activities can simply be discarded, but I wonder if it’s the Concorde effect after all.
>>117
Even if it’s just a few hundred yen, once you’ve paid, it becomes harder to cut ties, right?
That type that tends to develop bases in those damn ads.
By paying a few hundred yen to create a little itch, it becomes this convenient!
They are effectively creating a billing process.
>>120
Once you get past the paywall, they’ll just get hooked from there…
Services are things you should receive in exchange for fair compensation.
If you got an SSR early in the gacha.
I have to buy several volumes of Manga Time Kirara with the remaining money.
>>121
Just drawing one card isn’t enough.
I need to stack five sheets.
>>121
Justifiable…?
Playing 15 matches of the card game in one day is too heavy, but is that how it is with MTG?
>>123
To be honest, it’s just an extra for heavy users.
I don’t think there are many people doing that.
Sometimes there are.
Isn’t it something that you leave when you get tired of it and come back when you feel like it…?
The good thing is that you can play anytime as long as the service continues.
>>125
Just seeing the updates piled up like an idiot makes me immediately drop the app.
>>125
Not everyone is that skillful.
The majority of people who are worried about the losses they have been away from do not come back.
It’s wicked to implement a character with altered costume and performance as a new character in the gacha…!
It’s unfortunate that they only have development power equivalent to the player’s spending amount…
A system that makes you feel like you would lose something if you leave is no good anymore.
“I often find myself getting swayed by the persuasion to spin characters with a poor, undesirable chest just because they are strong!”
It’s good if I can really play for free, but it’s sad that the quality is often sacrificed.
The panel of someone laughing at a person who died in a blast is so jarringly different from the original that it makes me laugh every time I see it.
If there are irretrievable elements for that limited period, then I have no motivation to start following up.
I think the influence of this negative effect is significant in why new players rarely join social games.
When the daily logins and dailies become a routine, if you forget to do it even once, you suddenly lose interest and quit.
Is a game with gacha fun?
>>141
It’s not fun…
>>141
It’s fun to have topics continuously supplied and to chat lively on the bulletin board.
I feel like there’s quite a lot of emphasis on that part, but it is enjoyable.
>>141
The fun doesn’t really change whether there’s a gacha or not…
MTG is better because you can finish it quickly by just building a deck for daily use.
About 3 minutes per match.
A person aiming for 15 wins every day is just a madman.
In a Gundam smartphone game
I woke up after hearing a story on the phone about someone putting in a million or five hundred thousand and decided to quit.
A game like Clash Royale that involves player versus player.
I think it’s a community where there are many opportunities to feel like you’re too aware of the players around you, rather than just focusing on the game…
>>146
Because it’s a social game.
>>148
In that sense, it’s not that social games are attached to that.
>>146
First of all, who are the people around me?
Recent mobile games are mostly easy enough with just a season pass.
I’m not doing it because of the gacha, but because the thread is exciting.
Ah, if you’re still clinging to a mobile game out of attachment, you’ll eventually reach a point where you can decisively let go, but just seeing it will accumulate a level of hatred that’s twisted. It’s better to cut it off completely.
I’m thinking of trying out a mobile game for the first time in Chiikawa.
The meaning of social games has changed now, but it is certainly a social game…
As expected, communities on the internet are strong!
Well, if there were no gacha and everything was just rewards from the battle pass, I think most mobile games would lose a lot of motivation due to the lack of content.
Since there are gacha tickets and stones as rewards, it’s like we’re participating in the event.
>>155
My motivation drops significantly even with gacha.
>>159
Well, if that were the case, you probably wouldn’t be getting into mobile games now and would be playing more console games since they’re well-stocked, right?
>>163
Ah, that’s why most people are free-to-play.
Social games are games that make players compete against each other and engage in spending battles.
>>156
?
When it comes to talking about fully immersing oneself, I only listen halfway, but when I hear about the weekly Google Play points level, I can’t help but think that they must be discussing something quite advanced.
And before I knew it, I ended up buying things and became a Platinum member—what a fool I am…
You need a sense of money when it comes to hobbies, right?
I think it’s a problem that can be solved if oil spills from the garden.
In gacha games, drawing from the gacha is ultimately the most enjoyable part, regardless of the game.
It’s just my personal feeling, but it feels like I’m spending more time compared to buy-to-play games.
In reality, buy-to-play games have a longer playtime.
I don’t play mobile games anymore, so it’s fine.
The number of social game TV commercials is astonishing.
Moreover, during prime time.
Since I’m playing something with quite a bit of content, I feel like it’s great that I can enjoy it for free.
But training is a hassle, so honestly, just leave me alone.
The mobile game of World Trigger was a gathering place for unfulfilled feelings…
The gacha is stingy → casual players stop spinning → the gacha becomes stingier in a vicious cycle…
I think there are fewer mobile games these days that are as blatant as to say, “If you want to win against others that much, then put your money where your mouth is,” while making a ring with their fingers.
I think it’s just a difference between a con artist who approaches while hiding their intentions and one who approaches without hiding them.
I think it’s the management that is most affected by the magic of gacha.
We should provide games for free!
>>175
I’m sorry, but it seems there is no text to translate. Please provide the Japanese text you’d like me to translate.
>>175
Characters should be distributed for free! I can’t tolerate this!
You’re relying too much on gacha.
I think having a paid one-time purchase with a short return policy on Steam is a good business.
It’s from a game site article I just read.
When PUBG, which has consistently increased its player count with a one-time purchase model, went free-to-play, the concurrent players doubled immediately afterward but quickly returned to normal and have since continued to slightly decline.
I want to make sure I don’t misjudge the suitable business model.
It will only be monthly subscriptions and skin purchases!
It’s about time that online games that charge for packages, monthly fees, item purchases, and even time-saving charges start to die off.
Well, there are only a few left who are drawing out life force for extended survival from zombies that have nowhere else to go.
It’s really a devilish business tactic to cost more than gaming consoles and software.
I still don’t play social games at all.
The system really doesn’t fit, and I can’t continue.
>>184
Does the system of obtaining characters randomly not suit you?
Is the daily task not fitting?
Is the timed event not suitable?
If you don’t pay, the balance doesn’t work.
There are various reasons for not getting along.
I’m playing mobile games, but it’s not because I want to roll the gacha… I’d prefer to buy characters outright, but that’s not an option.
It’s nice to have a balance where new stories and events are added regularly, making you feel like you’re enjoying the game.
It seems like something is happening…! But the fact that that something isn’t appearing means that…
That thing never existed in the first place, and it would have turned out this way sooner or later.
>>186
There are games that profit from live events or mainly sell skins, so hasn’t the market expanded a bit more?
The scary thing about social games is when existing games and characters appear in social games.
A significant portion of the information available online about that game and its characters is overshadowed by mobile games.
>>187
Search contamination exists regardless of social games.
The 10 consecutive premium gacha for 30,000 yen was fun.
>>190
Are all of them SSRs?
In every game, the premise of the ceiling is too established, so there aren’t any half-hearted pulls that result in a disastrous failure.
It’s fun to spend time and money on rounds, meow.
I feel somewhat sorry for the heroic spirits.
I finally graduated from mobile games about a year ago.
I really felt that not only money, but also my spare time was being wasted and consumed.