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[Super Mario] Isn’t World 2 of Mario 3 overall difficult?

1: Japan Otaku ReviewsYeahx13

Was it that difficult?

The difficulty jumps up from three directions, but…

8: Japan Otaku ReviewsYeahx4

>>1

I’m finally getting to play Mario 3 for the first time now.

I’ve played 2D Mario since 1 and World.

It feels like I’ve only ever cleared it since New, but my skills are still lacking.

3 is already difficult with 2 faces!

At the point of the second side, I can’t believe it’s the same game as the first side anymore…

Is it going to go up more?

11: Japan Otaku ReviewsYeahx1

>>8

The second stage is still at the tutorial continuation level, huh…

2: Japan Otaku ReviewsYeahx7

There is still a lot of land and it is gentle.

3: Japan Otaku ReviewsYeahx5

17: Japan Otaku Reviews

I see, I’ll do my best.

It feels like a setting where you can get better by saving or repeating.

>>3

I don’t like this guy.

5: Japan Otaku ReviewsYeahx2

Fire snake, bouncing blocks, and Woof Woof.

I think it’s a stage where tricky enemies appear all at once, making it memorable.

9: Japan Otaku Reviews

>>5

🪈

13: Japan Otaku ReviewsYeahx2

>>9

🌪)))))

6: Japan Otaku ReviewsYeahx1

I was excited to find Fire Bros.

7: Japan Otaku Reviews

Manager Arino was also struggling.

10: Japan Otaku Reviews

The third surface has a lot of underwater areas, so it’s quite difficult.

12: Japan Otaku ReviewsYeahx4

Remaining lives and item stocks are important, you know.

86: Japan Otaku ReviewsYeahx3

>>12

Isn’t it better to use mushrooms, flowers, and plants more frequently? They just keep getting stocked up one after the other.

14: Japan Otaku ReviewsYeahx3

Compared to W1, W2 is certainly more difficult.

But W3 is coming to kill.

15: Japan Otaku ReviewsYeahx2

Try doing it on the 6 sides.

I’m going to fly.

16: Japan Otaku Reviews

The difficulty of W3 is outrageous.

You can place it either before or after W6.

18: Japan Otaku Reviews

The pyramid is quite impressive.

19: Japan Otaku Reviews

I think it’s enough if you can clear New Mario.

20: Japan Otaku Reviews

Has there already been underwater forced scrolling in the three-sided version?

21: Japan Otaku Reviews

I hate forced right scroll sections!

22: Japan Otaku ReviewsYeahx7

It feels like there are difficult stages mixed in when trying to clear everything on the map.

Level 4 is slightly milder in difficulty.

The first half of 5 is fun, the second half is tough.

From the 6th side onwards, it’s death.

23: Japan Otaku Reviews

⚓️←Convenient items you can obtain in World 2

32: Japan Otaku ReviewsYeahx1

>>23

With W5, you can traverse between the ground and the sky, so it’s definitely useful since you don’t have to go through the Ichi-Ichi Tower every time.

24: Japan Otaku ReviewsYeahx10

Got it? If you’re in trouble with Bros, don’t hesitate to use a Star.

Anyway, using a star outside of Bros doesn’t really make much of a difference.

29: Japan Otaku ReviewsYeahx8

>>24

The time for a 3-star is way too short, isn’t it?

25: Japan Otaku Reviews

I forgot which is ice, sky, and the pipe, but I want them all to die.

26: Japan Otaku Reviews

W3 has difficult stages and the boss, Kupa, is strong.

Don’t stay, don’t reflect.

27: Japan Otaku ReviewsYeahx1

The airship is prominent, but it mixes in Mario’s instant-launch flame cannon with a loose speed of the mole and turret’s bullet curtain.

28: Japan Otaku ReviewsYeahx1

I love how the difficulty suddenly spikes the moment you go from the fun feeling on the ground in the sky country to the sky itself.

I come to dislike Keronpa.

30: Japan Otaku Reviews

It feels like a game where you can really cheat if you try to cheat overall.

It’s not just the feathers; the course design is also…

31: Japan Otaku Reviews

Back then, the two-sided nature was a hurdle I didn’t understand how to overcome.

I was blowing it with a flute.

33: Japan Otaku ReviewsYeahx1

I think the stage that is played the least due to the flute system is stage 7.

34: Japan Otaku ReviewsYeahx4

In Mario 3, as you progress through the worlds

It felt like the difficulty was increasing exponentially, rather than just gradually.

40: Japan Otaku ReviewsYeahx2

>>34

(I set my readiness meter thinking that this game has this kind of atmosphere…) but I understand that when I go to the next world, I have to reset the meter.

36: Japan Otaku ReviewsYeahx6

Big countries are nice, right? The stage feels a bit broad as well.

41: Japan Otaku Reviews

>>36

Rather than difficulty, it feels more like I made the stage with one idea!

37: Japan Otaku Reviews

The entire 4th stage is generally easy, but the water surface athletics stage is normally tough.

38: Japan Otaku Reviews

W8 is pretty difficult too, but by warping and trying multiple times, and not hesitating to use items, I somehow managed to clear it.

W3 to W7 are difficult and there aren’t many chances to challenge them, so in the end, I couldn’t clear them consistently until the very end.

39: Japan Otaku Reviews

An enemy called Fire Bros that is so strong it is hardly ever placed.

42: Japan Otaku Reviews

The giant country is filled with the normal fun that I want to clear.

The shoe adjustment might just be too large.

44: Japan Otaku ReviewsYeahx5

>>42

The shoes belong to the land of the sky, don’t they…

48: Japan Otaku Reviews

>>44

I’m starting to lose my touch…

43: Japan Otaku Reviews

In Super Mario 3, which is 2D Mario, there are unusually no checkpoint points in any of the stages.

In fact, each stage is quite short.

They have cleverly designed it so that it doesn’t feel narrow by adding bonus zones and various hidden elements.

46: Japan Otaku Reviews

Bunbun isn’t strong, but there are many times when I become Small Mario before I get to him.

If I mess up, I’ll have to start all over again! That pressure was really tough, and I have strong memories of it.

Step before you fly!

47: Japan Otaku ReviewsYeahx2

I feel like I need to level up one gear after being welcomed by the enemy disguised as a block in 2-1 and the Fire Snake.

51: Japan Otaku Reviews

>>47

I still can’t accept that that block thing is called a Mame Kuribo.

56: Japan Otaku Reviews

>>47

Press the start button.

71: Japan Otaku Reviews

>>47

It feels like the difficulty level will rise by another two gears if we proceed from here.

50: Japan Otaku Reviews

It was fixed in the collection, but I liked the bug where enemies would glitch in front of the goal in 5-1.

52: Japan Otaku ReviewsYeahx4

The participation of Shoes and Tanuki Mario is bringing excitement to W5.

“Don’t mess with me in the second half of the stage.”

58: Japan Otaku ReviewsYeahx4

>>52

It’s not so much that it’s difficult to transfer to the Patamet, but rather that you give up first.

53: Japan Otaku ReviewsYeahx1

It’s a world where you can be surprised by things like super fast Toadette, agile Dog, and the sun on your first visit.

Furthermore, there are pyramids that you can’t advance without using shell kicks or tails, and stages like 2-3 in Super Mario where you can’t get power-ups; indeed, the number of frustrating stages increases.

54: Japan Otaku ReviewsYeahx5

Bunbun can be easily trapped and killed, but if you don’t trap it, it will move quite unpleasantly.

64: Japan Otaku ReviewsYeahx3

>>54

Are you going to fly…?

55: Japan Otaku Reviews

That big fish spitting out babies from its mouth is already a normal threat, so stop.

57: Japan Otaku ReviewsYeahx4

I think the order of W3 and W4 is reversed.

59: Japan Otaku Reviews

The hammer suit is amazing~

The difficulty is too high, and I’ve never been able to put it to use.

60: Japan Otaku Reviews

The underwater forced scroll and diagonal forced scroll are too harsh.

61: Japan Otaku Reviews

The sense of where to break rocks with a hammer to create shortcuts is being tested.

62: Japan Otaku Reviews

Aren’t there a lot of popular characters like Wanwan, Teresa, and Dossun Caron from the first appearance in 3?

72: Japan Otaku ReviewsYeahx2

>>62

The Bomb Soldier also comes from 3.

Unlike 1 and 2, which were mainly about the turtle tribe, I feel the range of the Mario family has expanded significantly from here.

63: Japan Otaku ReviewsYeahx2

I think W3 is difficult, but I also believe that the Koopalings are the strongest.

81: Japan Otaku ReviewsYeahx4

>>63

That ring is clearly stronger than a gem.

65: Japan Otaku Reviews

I’m too used to the left side of the map and don’t remember the right side very well.

66: Japan Otaku Reviews

>>65

There is a pyramid and a Fireblossom at the tip of the rock.

67: Japan Otaku Reviews

I think the Switch version is raising the difficulty with the giant Blooper and the huge Pukupuku.

70: Japan Otaku Reviews

>>67

The jellyfish sting is tough too!

68: Japan Otaku Reviews

At this rate, you’ll go insane in the land of ice and the land of pipes.

76: Japan Otaku ReviewsYeahx2

>>68

I feel that even if those two countries are doing well, they could easily go crazy.

84: Japan Otaku Reviews

>>68

You can go crazy early with the moving Fuhufapakun and the slippery platform in 6-1.

69: Japan Otaku Reviews

Also, the overall color tone is a bit strange, isn’t it?

It feels like one color is missing.

73: Japan Otaku Reviews

Special terrain stages are exciting, but the pyramid and desert are not exciting at all…

77: Japan Otaku Reviews

>>73

Huh!?

74: Japan Otaku ReviewsYeahx4

I think there’s a part of them that’s given up, thinking W7 probably won’t come to a stage like this properly anyway.

75: Japan Otaku Reviews

I love walking.

I hate lies.

78: Japan Otaku Reviews

The difficulty is lower in the Marikore version, so you can play that one instead.

94: Japan Otaku Reviews

>>78

It’s just an excuse if you take damage as tail Mario and don’t turn into small Mario.

79: Japan Otaku Reviews

The land of pipes has a stage where you cross over Black Pakkun with continuous stars, and the final fortress is insane.

80: Japan Otaku Reviews

The land of ice is simply long.

There are three fortresses.

82: Japan Otaku Reviews

If you struggle in W2, there’s no doubt you’ll go bald in W7.

83: Japan Otaku Reviews

I wasn’t the only one sinking in W3…

It suddenly becomes really difficult from there, so I don’t remember much about levels 4 to 7.

85: Japan Otaku ReviewsYeahx3

The excitement of getting the hammer suit in the land of ice.

Too difficult to use; it comes off immediately.

96: Japan Otaku Reviews

>>85

I think one reason it’s difficult to use the hammer suit is that it’s too valuable.

It’s a crazy guy who can kill both Dossun, Teresa, and cookies.

107: Japan Otaku Reviews

>>96

Wasn’t cookies a no-go…?

111: Japan Otaku Reviews

>>107

I feel like it was just Jizo.

115: Japan Otaku Reviews

>>107

It feels like if I hit it, I could take it down, even though it’s hard to hit.

It can also be crushed with a Jizo.

87: Japan Otaku Reviews

The reason I came to dislike big fish is all because of W3.

88: Japan Otaku Reviews

In Mario 3, you can sink anywhere except for World 1.

So I’ll use the whistle…

90: Japan Otaku Reviews

The revival after a game over is quite tough.

W3 and W6 have very tough fortifications.

91: Japan Otaku Reviews

I remember W5 being relatively easy.

The last part of the obstacle course was difficult.

92: Japan Otaku Reviews

While I was practicing something I wasn’t good at in W3, I got used to the frog suit and it became really fun all of a sudden.

93: Japan Otaku Reviews

I have a memory that the ice was difficult to deal with.

If you don’t dash while holding the shell, you won’t be able to reach the goal.

108: Japan Otaku Reviews

>>93

That stage is a puzzle, so once you understand how to do it, you can collect items infinitely, making it easy.

Rather, the pure action was tough, especially the stage with the iron balls that spit fire.

95: Japan Otaku Reviews

I was making a lot of money with neurosis, but then I couldn’t carry any items anymore.

I just found out there is a possession limit.

97: Japan Otaku Reviews

Don’t underestimate me, I’m a man who has cleared all stages!

I thought I was stuck in W8… was it really this difficult?

98: Japan Otaku Reviews

The 5th side has no impression of the stage other than the poop tower…

104: Japan Otaku Reviews

>>98

The stage of shoes and heaven or hell left a strong impression.

105: Japan Otaku ReviewsYeahx1

>>98

I can’t forget the shoe cribo, patamet crossing, and the forced diagonal scrolling in mid-air.

106: Japan Otaku Reviews

>>98

Remember the Goomba’s shoes.

Also, the Patamet connection surface and the Keronpa are annoying with the diagonal scroll.

99: Japan Otaku Reviews

With my arms, a W4 is just right.

100: Japan Otaku Reviews

Is there anywhere else to use the P Pata besides the vertical area with Keronpa, the transfer with Patamet, and the high-speed airship?

101: Japan Otaku ReviewsYeahx4

Mario 3 isn’t so difficult that it feels impossible, but you can’t clear it easily, and your lives steadily decrease…

102: Japan Otaku Reviews

Relying on the flute, I’ve somehow managed to clear it by timing the P feather’s deployment just right…

109: Japan Otaku ReviewsYeahx1

It must be saying to use the frog suit! But it’s one of the top classes in terms of slow movements underwater throughout the series.

112: Japan Otaku Reviews

Keroroppa’s movements are too strong.

Why do you use a strong attack and self-destruct after dodging?!

113: Japan Otaku Reviews

What’s tough about being underwater is that even using a frog suit similar to stage effects, the controls are difficult and it comes off quickly.

114: Japan Otaku Reviews

>>103

It wasn’t good that I was trying to swim by pressing A due to my habits in a neutral state.

Swimming smoothly with just the D-pad is very comfortable.

116: Japan Otaku Reviews

I still get startled when underwater stages appear in various action games, but I think it’s because of stage 3.

123: Japan Otaku Reviews

>>116

The underwater stages in 1 and 2 were pretty difficult…

117: Japan Otaku Reviews

If you can continue to collect stars with the goal card, you’ll accumulate a decent number of extra lives.

If we can continue to align…

129: Japan Otaku Reviews

>>117

If you can dash in, you’ll mostly become a star.

Sometimes the slot starts moving before I dash, and it gets messed up.

118: Japan Otaku Reviews

There was also a course where most of the scaffolding was made of chikuwa.

119: Japan Otaku ReviewsYeahx1

I have memories of not being able to clear the part where the torpedo comes out in World…

120: Japan Otaku Reviews

It was fun to be able to do Hammer Rampage right after taking off the hammer suit at the fortress.

Both Dossun and Walk are dying one after another.

121: Japan Otaku Reviews

I didn’t notice it while playing because I was tired, but when I watched the gameplay video, I started to like the atmosphere of Stage 7.

122: Japan Otaku Reviews

It’s nice to have a fortress where we have to catch Netchies underwater…

124: Japan Otaku Reviews

The unfortunate nature of the frog suit.

125: Japan Otaku Reviews

It’s more stable to shoot wildly with Fire than to struggle while swimming in a frog suit…

126: Japan Otaku Reviews

I think if the tail is sealed, it will suddenly become impossible to clear, just like with the World cloak.

127: Japan Otaku ReviewsYeahx2

The hammer is strong, but I’m slightly not used to its trajectory…

First, you can take it off before you get used to it.

128: Japan Otaku Reviews

One of the advantages of the frog is that it can access secret rooms through pipes that have bubbles coming out of them.

130: Japan Otaku Reviews

I came to dislike underwater stages and forced scrolling in this game…

131: Japan Otaku Reviews

The tail, too.

After playing World, the comparison with the cape makes it feel really disappointing!

137: Japan Otaku ReviewsYeahx5

>>131

The cloak is too lawless…

132: Japan Otaku ReviewsYeahx2

Isn’t this game a bit short?

136: Japan Otaku ReviewsYeahx3

>>132

It’s designed in such a way that there’s no save option despite being long, so please use the whistle.

143: Japan Otaku Reviews

>>132

Just blow the flute…

155: Japan Otaku Reviews

>>132

If all goes well, you can clear the entire course in about 3-4 hours, which is just right.

159: Japan Otaku Reviews

>>155

I just checked the current 100% RTA record, and it’s about an hour long.

…I knew it, it’s too cramped!!

133: Japan Otaku Reviews

I tested the fire resistance of the Fire Bup-Bup-Kun with a hammer, and it spewed flames continuously, making it impossible to stand for a lifetime.

134: Japan Otaku Reviews

I want to kill the creator of W7-4.

Placing a Dekapuku is unfair, isn’t it…!

135: Japan Otaku Reviews

The frog that missed its turn will be used as a substitute for mushrooms in a stage where it can reliably power up while still small.

In the Marikore version, you can become a super even if you take damage, so you can use it more carelessly.

138: Japan Otaku Reviews

The difficulty of the place where you have to jump while holding a block on an icy stage is crazy.

142: Japan Otaku Reviews

>>138

Stop with the blocking, please.

139: Japan Otaku Reviews

Clearing the airship in a frog suit, a strangely high-difficulty play that is called “Mr. Frog.”

140: Japan Otaku Reviews

If you suddenly jump to the latter half of the world with a flute, you can’t clear it because your skills haven’t developed.

After all, it’s better to play in an orderly manner first.

141: Japan Otaku Reviews

I broke my heart while racing through the stage while collecting star Black Pac-Man.

149: Japan Otaku ReviewsYeahx2

>>141

(A star flying away in the back)

151: Japan Otaku ReviewsYeahx1

>>149

Isn’t the behavior of the three items a bit unreasonable?

152: Japan Otaku ReviewsYeahx1

>>149

Hit the left side!

Don’t take the star until the invincibility runs out!

163: Japan Otaku Reviews

>>152

I think there have been over a thousand Marios who tried to take it by jumping just at the right moment, missed, and ended up getting eaten by the Black Spiny.

144: Japan Otaku ReviewsYeahx3

When you progress properly, the W8 tank is actually quite easy.

On the contrary, the few regular stages are super tough!

146: Japan Otaku Reviews

I wonder why people want to become Shoe Mario…

154: Japan Otaku ReviewsYeahx6

>>146

I think there’s no one who wouldn’t be excited by that kind of gimmick.

204: Japan Otaku ReviewsYeahx3

>>154

And Kirby also uses the UFO in Dream Land.

147: Japan Otaku Reviews

I can’t remember the route in the W7 maze no matter how many times I try, and I get lost every time I challenge it.

148: Japan Otaku Reviews

The four sides are great, right? I love big things.

150: Japan Otaku Reviews

If you don’t hit the continuous star properly from the left side of the block, the star will go in the opposite direction and you’ll run out of time.

153: Japan Otaku Reviews

There’s a part of me that tries hard not to skip five levels because shoes are fun.

156: Japan Otaku Reviews

Tanks and flying boats have predetermined gimmicks to deal with along the way.

It will become a battle against easy mistakes due to concentration rather than the difficulty level.

157: Japan Otaku ReviewsYeahx3

Tank-like elements don’t respawn even when you game over, so it’s easier to get to Bowser’s castle in W8 even if you game over.

158: Japan Otaku ReviewsYeahx2

Now, if I do it, each stage is packed with ideas.

Of course, it’s something you get hooked on as a child!

160: Japan Otaku ReviewsYeahx2

🔴🔴🔴🟢🔴🔴🔴

I dislike this.

162: Japan Otaku Reviews

>>160

170: Japan Otaku Reviews

>>160

Isn’t it a grateful presence that provides stock leaves in front of the high-speed airship?

172: Japan Otaku Reviews

>>160

The type that becomes a seesaw due to weight and the one that rotates regularly looking the same is also quite tricky.

161: Japan Otaku ReviewsYeahx1

Was the flying boat always this slow…?

When I tried it for the first time, it was an image so quick that my eyes couldn’t keep up.

164: Japan Otaku Reviews

The high-speed flying boat is easy to divide and pattern due to its fast scrolling, making it fun.

165: Japan Otaku Reviews

It’s great to have a friendship-destroying game that you can only play in two-player mode.

Give me back my card, that’s not cool.

169: Japan Otaku Reviews

>>165

The most anger arises when the match ends while the card is still off.

166: Japan Otaku Reviews

Fufu Pakun and Fire Puchi Pakun.

There are too many lewd packuns.

177: Japan Otaku Reviews

>>166

In other words, there are a lot of variations of enemies, including Pakkun.

A tiny Packun that spits fire!?

167: Japan Otaku Reviews

It was a bundle of excitement with treasure ships, shoes, raccoons, and more.

168: Japan Otaku Reviews

When you think of World 3, you think of underwater, right?

173: Japan Otaku Reviews

>>168

It’s a tradition, but the timing is great!

171: Japan Otaku ReviewsYeahx1

Sometimes there are bros who move way too long, but what’s that all about?

176: Japan Otaku Reviews

>>171

The mood of the random number.

181: Japan Otaku Reviews

>>176

I once cried because I felt like I would never stop moving during a fire emergency.

183: Japan Otaku Reviews

>>181

Rest in peace.

202: Japan Otaku Reviews

>>181

If you cleverly open the space where the bros cannot stop, you can trap them in an infinite loop.

179: Japan Otaku Reviews

>>171

It’s the one where the movements of multiple bros are synchronized.

Trying to land on the same square but not finishing.

198: Japan Otaku ReviewsYeahx1

>>171

The biggest enemy of Mario 3 RTA has arrived…

199: Japan Otaku ReviewsYeahx5

>>171

Shakashakashakashakashakasha

174: Japan Otaku Reviews

When you look at strategy guides, there are items that you can’t obtain without the P feather, and that’s something I didn’t know.

175: Japan Otaku Reviews

If it’s just about reaching the goal, I suppose it’s doable.

It’s tough to clear the conditions to get the treasure ship and the white mushroom.

178: Japan Otaku ReviewsYeahx2

If I play now, I think I’ll be about 50% satisfied with clearing the first level, and then I’ll probably just play by picking out memorable stages with the whistle.

195: Japan Otaku Reviews

>>178

Using the flute on world 1-1 allows you to choose world 1-3, but using the flute on world 2-1 only lets you choose from 4-6, which is a subtle trap that catches you off guard.

180: Japan Otaku Reviews

I learned that if you kick the shell while leaving a gap of one block from the wall, you can pass through it, from a strategy guide.

182: Japan Otaku Reviews

The way to upgrade from version 1 and 2 is amazing, isn’t it?

Children back then must have been happy about this.

194: Japan Otaku Reviews

>>182

The picture is completely different, and the music is gorgeous; I was saying it was amazing, amazing.

185: Japan Otaku Reviews

I really like the graphics of the two-player battle stage; they look so beautiful.

186: Japan Otaku Reviews

Conquering all stages is really tough.

I genuinely think we did well in an era without saves.

187: Japan Otaku Reviews

I remember it being really tough to clear without the flute.

Is it different now that I’ve become an adult?

189: Japan Otaku ReviewsYeahx3

>>187

It depends on how old you are, but with aging, you may start to experience things not going well…

190: Japan Otaku Reviews

>>187

With the dynamic vision of someone in their 20s, I was able to manage a death game without a whistle by organizing patterns somehow.

I don’t know now.

188: Japan Otaku Reviews

The boss airship stage looks flashy, but it’s actually boring as an action stage, isn’t it?

It feels like the only way to earn difficulty is through the wrench or the killer turret, and everything is just monotonous scrolling.

191: Japan Otaku Reviews

You can easily increase your remaining lives quickly in 1-3.

205: Japan Otaku Reviews

>>191

The feeling of despair when you have used up all your lives on stage 8.

I’m dying way too much!!!

192: Japan Otaku Reviews

It’s nice to feel that stock items remain the same even after a game over.

193: Japan Otaku Reviews

The completely black background of the 8 faces was scary when I was a child.

196: Japan Otaku Reviews

It’s the part where you need to perform operations while flying with the shell on the 6th side, right?

That was the most difficult.

197: Japan Otaku Reviews

I like the airship sunk in World 3.

200: Japan Otaku Reviews

The fatigue from multitasking is intense when you’re an adult.

201: Japan Otaku Reviews

The thing I dislike the most about forced scrolling underwater sections isn’t the big puffers or the stunned jellyfish, but the fact that the squids stay on screen forever because they can’t be defeated.

203: Japan Otaku Reviews

Once you get used to it, it’s not a big deal, but the sun gimmick and the tornado gimmick are probably too scary for kids.

206: Japan Otaku Reviews

Compared to level 1, the difficulty increases significantly, but it’s not that much compared to levels 3 or 5.

But I hated the sun.

207: Japan Otaku Reviews

When you look at it as an adult, it’s impressive to see stylish tanks and battleships made out of things like tubes and flat tiles.

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