
Was it that difficult?
The difficulty jumps up from three directions, but…
>>1
I’m finally getting to play Mario 3 for the first time now.
I’ve played 2D Mario since 1 and World.
It feels like I’ve only ever cleared it since New, but my skills are still lacking.
3 is already difficult with 2 faces!
At the point of the second side, I can’t believe it’s the same game as the first side anymore…
Is it going to go up more?
>>8
The second stage is still at the tutorial continuation level, huh…
There is still a lot of land and it is gentle.
☀
I see, I’ll do my best.
It feels like a setting where you can get better by saving or repeating.
>>3
I don’t like this guy.
Fire snake, bouncing blocks, and Woof Woof.
I think it’s a stage where tricky enemies appear all at once, making it memorable.
>>5
🪈
>>9
🌪)))))
I was excited to find Fire Bros.
Manager Arino was also struggling.
The third surface has a lot of underwater areas, so it’s quite difficult.
Remaining lives and item stocks are important, you know.
>>12
Isn’t it better to use mushrooms, flowers, and plants more frequently? They just keep getting stocked up one after the other.
Compared to W1, W2 is certainly more difficult.
But W3 is coming to kill.
Try doing it on the 6 sides.
I’m going to fly.
The difficulty of W3 is outrageous.
You can place it either before or after W6.
The pyramid is quite impressive.
I think it’s enough if you can clear New Mario.
Has there already been underwater forced scrolling in the three-sided version?
I hate forced right scroll sections!
It feels like there are difficult stages mixed in when trying to clear everything on the map.
Level 4 is slightly milder in difficulty.
The first half of 5 is fun, the second half is tough.
From the 6th side onwards, it’s death.
⚓️←Convenient items you can obtain in World 2
>>23
With W5, you can traverse between the ground and the sky, so it’s definitely useful since you don’t have to go through the Ichi-Ichi Tower every time.
Got it? If you’re in trouble with Bros, don’t hesitate to use a Star.
Anyway, using a star outside of Bros doesn’t really make much of a difference.
>>24
The time for a 3-star is way too short, isn’t it?
I forgot which is ice, sky, and the pipe, but I want them all to die.
W3 has difficult stages and the boss, Kupa, is strong.
Don’t stay, don’t reflect.
The airship is prominent, but it mixes in Mario’s instant-launch flame cannon with a loose speed of the mole and turret’s bullet curtain.
I love how the difficulty suddenly spikes the moment you go from the fun feeling on the ground in the sky country to the sky itself.
I come to dislike Keronpa.
It feels like a game where you can really cheat if you try to cheat overall.
It’s not just the feathers; the course design is also…
Back then, the two-sided nature was a hurdle I didn’t understand how to overcome.
I was blowing it with a flute.
I think the stage that is played the least due to the flute system is stage 7.
In Mario 3, as you progress through the worlds
It felt like the difficulty was increasing exponentially, rather than just gradually.
>>34
(I set my readiness meter thinking that this game has this kind of atmosphere…) but I understand that when I go to the next world, I have to reset the meter.
Big countries are nice, right? The stage feels a bit broad as well.
>>36
Rather than difficulty, it feels more like I made the stage with one idea!
The entire 4th stage is generally easy, but the water surface athletics stage is normally tough.
W8 is pretty difficult too, but by warping and trying multiple times, and not hesitating to use items, I somehow managed to clear it.
W3 to W7 are difficult and there aren’t many chances to challenge them, so in the end, I couldn’t clear them consistently until the very end.
An enemy called Fire Bros that is so strong it is hardly ever placed.
The giant country is filled with the normal fun that I want to clear.
The shoe adjustment might just be too large.
>>42
The shoes belong to the land of the sky, don’t they…
>>44
I’m starting to lose my touch…
In Super Mario 3, which is 2D Mario, there are unusually no checkpoint points in any of the stages.
In fact, each stage is quite short.
They have cleverly designed it so that it doesn’t feel narrow by adding bonus zones and various hidden elements.
Bunbun isn’t strong, but there are many times when I become Small Mario before I get to him.
If I mess up, I’ll have to start all over again! That pressure was really tough, and I have strong memories of it.
Step before you fly!
I feel like I need to level up one gear after being welcomed by the enemy disguised as a block in 2-1 and the Fire Snake.
>>47
I still can’t accept that that block thing is called a Mame Kuribo.
>>47
Press the start button.
>>47
It feels like the difficulty level will rise by another two gears if we proceed from here.
It was fixed in the collection, but I liked the bug where enemies would glitch in front of the goal in 5-1.
The participation of Shoes and Tanuki Mario is bringing excitement to W5.
“Don’t mess with me in the second half of the stage.”
>>52
It’s not so much that it’s difficult to transfer to the Patamet, but rather that you give up first.
It’s a world where you can be surprised by things like super fast Toadette, agile Dog, and the sun on your first visit.
Furthermore, there are pyramids that you can’t advance without using shell kicks or tails, and stages like 2-3 in Super Mario where you can’t get power-ups; indeed, the number of frustrating stages increases.
Bunbun can be easily trapped and killed, but if you don’t trap it, it will move quite unpleasantly.
>>54
Are you going to fly…?
That big fish spitting out babies from its mouth is already a normal threat, so stop.
I think the order of W3 and W4 is reversed.
The hammer suit is amazing~
The difficulty is too high, and I’ve never been able to put it to use.
The underwater forced scroll and diagonal forced scroll are too harsh.
The sense of where to break rocks with a hammer to create shortcuts is being tested.
Aren’t there a lot of popular characters like Wanwan, Teresa, and Dossun Caron from the first appearance in 3?
>>62
The Bomb Soldier also comes from 3.
Unlike 1 and 2, which were mainly about the turtle tribe, I feel the range of the Mario family has expanded significantly from here.
I think W3 is difficult, but I also believe that the Koopalings are the strongest.
>>63
That ring is clearly stronger than a gem.
I’m too used to the left side of the map and don’t remember the right side very well.
>>65
There is a pyramid and a Fireblossom at the tip of the rock.
I think the Switch version is raising the difficulty with the giant Blooper and the huge Pukupuku.
>>67
The jellyfish sting is tough too!
At this rate, you’ll go insane in the land of ice and the land of pipes.
>>68
I feel that even if those two countries are doing well, they could easily go crazy.
>>68
You can go crazy early with the moving Fuhufapakun and the slippery platform in 6-1.
Also, the overall color tone is a bit strange, isn’t it?
It feels like one color is missing.
Special terrain stages are exciting, but the pyramid and desert are not exciting at all…
>>73
Huh!?
I think there’s a part of them that’s given up, thinking W7 probably won’t come to a stage like this properly anyway.
I love walking.
I hate lies.
The difficulty is lower in the Marikore version, so you can play that one instead.
>>78
It’s just an excuse if you take damage as tail Mario and don’t turn into small Mario.
The land of pipes has a stage where you cross over Black Pakkun with continuous stars, and the final fortress is insane.
The land of ice is simply long.
There are three fortresses.
If you struggle in W2, there’s no doubt you’ll go bald in W7.
I wasn’t the only one sinking in W3…
It suddenly becomes really difficult from there, so I don’t remember much about levels 4 to 7.
The excitement of getting the hammer suit in the land of ice.
Too difficult to use; it comes off immediately.
>>85
I think one reason it’s difficult to use the hammer suit is that it’s too valuable.
It’s a crazy guy who can kill both Dossun, Teresa, and cookies.
>>96
Wasn’t cookies a no-go…?
>>107
I feel like it was just Jizo.
>>107
It feels like if I hit it, I could take it down, even though it’s hard to hit.
It can also be crushed with a Jizo.
The reason I came to dislike big fish is all because of W3.
In Mario 3, you can sink anywhere except for World 1.
So I’ll use the whistle…
The revival after a game over is quite tough.
W3 and W6 have very tough fortifications.
I remember W5 being relatively easy.
The last part of the obstacle course was difficult.
While I was practicing something I wasn’t good at in W3, I got used to the frog suit and it became really fun all of a sudden.
I have a memory that the ice was difficult to deal with.
If you don’t dash while holding the shell, you won’t be able to reach the goal.
>>93
That stage is a puzzle, so once you understand how to do it, you can collect items infinitely, making it easy.
Rather, the pure action was tough, especially the stage with the iron balls that spit fire.
I was making a lot of money with neurosis, but then I couldn’t carry any items anymore.
I just found out there is a possession limit.
Don’t underestimate me, I’m a man who has cleared all stages!
I thought I was stuck in W8… was it really this difficult?
The 5th side has no impression of the stage other than the poop tower…
>>98
The stage of shoes and heaven or hell left a strong impression.
>>98
I can’t forget the shoe cribo, patamet crossing, and the forced diagonal scrolling in mid-air.
>>98
Remember the Goomba’s shoes.
Also, the Patamet connection surface and the Keronpa are annoying with the diagonal scroll.
With my arms, a W4 is just right.
Is there anywhere else to use the P Pata besides the vertical area with Keronpa, the transfer with Patamet, and the high-speed airship?
Mario 3 isn’t so difficult that it feels impossible, but you can’t clear it easily, and your lives steadily decrease…
Relying on the flute, I’ve somehow managed to clear it by timing the P feather’s deployment just right…
It must be saying to use the frog suit! But it’s one of the top classes in terms of slow movements underwater throughout the series.
Keroroppa’s movements are too strong.
Why do you use a strong attack and self-destruct after dodging?!
What’s tough about being underwater is that even using a frog suit similar to stage effects, the controls are difficult and it comes off quickly.
>>103
It wasn’t good that I was trying to swim by pressing A due to my habits in a neutral state.
Swimming smoothly with just the D-pad is very comfortable.
I still get startled when underwater stages appear in various action games, but I think it’s because of stage 3.
>>116
The underwater stages in 1 and 2 were pretty difficult…
If you can continue to collect stars with the goal card, you’ll accumulate a decent number of extra lives.
If we can continue to align…
>>117
If you can dash in, you’ll mostly become a star.
Sometimes the slot starts moving before I dash, and it gets messed up.
There was also a course where most of the scaffolding was made of chikuwa.
I have memories of not being able to clear the part where the torpedo comes out in World…
It was fun to be able to do Hammer Rampage right after taking off the hammer suit at the fortress.
Both Dossun and Walk are dying one after another.
I didn’t notice it while playing because I was tired, but when I watched the gameplay video, I started to like the atmosphere of Stage 7.
It’s nice to have a fortress where we have to catch Netchies underwater…
The unfortunate nature of the frog suit.
It’s more stable to shoot wildly with Fire than to struggle while swimming in a frog suit…
I think if the tail is sealed, it will suddenly become impossible to clear, just like with the World cloak.
The hammer is strong, but I’m slightly not used to its trajectory…
First, you can take it off before you get used to it.
One of the advantages of the frog is that it can access secret rooms through pipes that have bubbles coming out of them.
I came to dislike underwater stages and forced scrolling in this game…
The tail, too.
After playing World, the comparison with the cape makes it feel really disappointing!
>>131
The cloak is too lawless…
Isn’t this game a bit short?
>>132
It’s designed in such a way that there’s no save option despite being long, so please use the whistle.
>>132
Just blow the flute…
>>132
If all goes well, you can clear the entire course in about 3-4 hours, which is just right.
>>155
I just checked the current 100% RTA record, and it’s about an hour long.
…I knew it, it’s too cramped!!
I tested the fire resistance of the Fire Bup-Bup-Kun with a hammer, and it spewed flames continuously, making it impossible to stand for a lifetime.
I want to kill the creator of W7-4.
Placing a Dekapuku is unfair, isn’t it…!
The frog that missed its turn will be used as a substitute for mushrooms in a stage where it can reliably power up while still small.
In the Marikore version, you can become a super even if you take damage, so you can use it more carelessly.
The difficulty of the place where you have to jump while holding a block on an icy stage is crazy.
>>138
Stop with the blocking, please.
Clearing the airship in a frog suit, a strangely high-difficulty play that is called “Mr. Frog.”
If you suddenly jump to the latter half of the world with a flute, you can’t clear it because your skills haven’t developed.
After all, it’s better to play in an orderly manner first.
I broke my heart while racing through the stage while collecting star Black Pac-Man.
>>141
(A star flying away in the back)
>>149
Isn’t the behavior of the three items a bit unreasonable?
>>149
Hit the left side!
Don’t take the star until the invincibility runs out!
>>152
I think there have been over a thousand Marios who tried to take it by jumping just at the right moment, missed, and ended up getting eaten by the Black Spiny.
When you progress properly, the W8 tank is actually quite easy.
On the contrary, the few regular stages are super tough!
I wonder why people want to become Shoe Mario…
>>146
I think there’s no one who wouldn’t be excited by that kind of gimmick.
>>154
And Kirby also uses the UFO in Dream Land.
I can’t remember the route in the W7 maze no matter how many times I try, and I get lost every time I challenge it.
The four sides are great, right? I love big things.
If you don’t hit the continuous star properly from the left side of the block, the star will go in the opposite direction and you’ll run out of time.
There’s a part of me that tries hard not to skip five levels because shoes are fun.
Tanks and flying boats have predetermined gimmicks to deal with along the way.
It will become a battle against easy mistakes due to concentration rather than the difficulty level.
Tank-like elements don’t respawn even when you game over, so it’s easier to get to Bowser’s castle in W8 even if you game over.
Now, if I do it, each stage is packed with ideas.
Of course, it’s something you get hooked on as a child!
🔴🔴🔴🟢🔴🔴🔴
I dislike this.
>>160
>>160
Isn’t it a grateful presence that provides stock leaves in front of the high-speed airship?
>>160
The type that becomes a seesaw due to weight and the one that rotates regularly looking the same is also quite tricky.
Was the flying boat always this slow…?
When I tried it for the first time, it was an image so quick that my eyes couldn’t keep up.
The high-speed flying boat is easy to divide and pattern due to its fast scrolling, making it fun.
It’s great to have a friendship-destroying game that you can only play in two-player mode.
Give me back my card, that’s not cool.
>>165
The most anger arises when the match ends while the card is still off.
Fufu Pakun and Fire Puchi Pakun.
There are too many lewd packuns.
>>166
In other words, there are a lot of variations of enemies, including Pakkun.
A tiny Packun that spits fire!?
It was a bundle of excitement with treasure ships, shoes, raccoons, and more.
When you think of World 3, you think of underwater, right?
>>168
It’s a tradition, but the timing is great!
Sometimes there are bros who move way too long, but what’s that all about?
>>171
The mood of the random number.
>>176
I once cried because I felt like I would never stop moving during a fire emergency.
>>181
Rest in peace.
>>181
If you cleverly open the space where the bros cannot stop, you can trap them in an infinite loop.
>>171
It’s the one where the movements of multiple bros are synchronized.
Trying to land on the same square but not finishing.
>>171
The biggest enemy of Mario 3 RTA has arrived…
>>171
Shakashakashakashakashakasha
When you look at strategy guides, there are items that you can’t obtain without the P feather, and that’s something I didn’t know.
If it’s just about reaching the goal, I suppose it’s doable.
It’s tough to clear the conditions to get the treasure ship and the white mushroom.
If I play now, I think I’ll be about 50% satisfied with clearing the first level, and then I’ll probably just play by picking out memorable stages with the whistle.
>>178
Using the flute on world 1-1 allows you to choose world 1-3, but using the flute on world 2-1 only lets you choose from 4-6, which is a subtle trap that catches you off guard.
I learned that if you kick the shell while leaving a gap of one block from the wall, you can pass through it, from a strategy guide.
The way to upgrade from version 1 and 2 is amazing, isn’t it?
Children back then must have been happy about this.
>>182
The picture is completely different, and the music is gorgeous; I was saying it was amazing, amazing.
I really like the graphics of the two-player battle stage; they look so beautiful.
Conquering all stages is really tough.
I genuinely think we did well in an era without saves.
I remember it being really tough to clear without the flute.
Is it different now that I’ve become an adult?
>>187
It depends on how old you are, but with aging, you may start to experience things not going well…
>>187
With the dynamic vision of someone in their 20s, I was able to manage a death game without a whistle by organizing patterns somehow.
I don’t know now.
The boss airship stage looks flashy, but it’s actually boring as an action stage, isn’t it?
It feels like the only way to earn difficulty is through the wrench or the killer turret, and everything is just monotonous scrolling.
You can easily increase your remaining lives quickly in 1-3.
>>191
The feeling of despair when you have used up all your lives on stage 8.
I’m dying way too much!!!
It’s nice to feel that stock items remain the same even after a game over.
The completely black background of the 8 faces was scary when I was a child.
It’s the part where you need to perform operations while flying with the shell on the 6th side, right?
That was the most difficult.
I like the airship sunk in World 3.
The fatigue from multitasking is intense when you’re an adult.
The thing I dislike the most about forced scrolling underwater sections isn’t the big puffers or the stunned jellyfish, but the fact that the squids stay on screen forever because they can’t be defeated.
Once you get used to it, it’s not a big deal, but the sun gimmick and the tornado gimmick are probably too scary for kids.
Compared to level 1, the difficulty increases significantly, but it’s not that much compared to levels 3 or 5.
But I hated the sun.
When you look at it as an adult, it’s impressive to see stylish tanks and battleships made out of things like tubes and flat tiles.