
The sonar is holding us back too much, even though it was supposed to be enhanced…
It has become painful just to have a garbage SP because the environment has changed.
There was indeed a time when I could deceive with sonar, but now that’s impossible.
Back in the day, it was unimaginable that sharks would have such a high level of rule involvement ability.
>>3
When I use it, it doesn’t deal damage to enemies on a slight elevation.
The SP has an unreasonable hitbox where the enemy can go through the edge of the step, right?
The sonar doesn’t have an upper, you know.
How can I give the sonar the strength of something like a crab or a walrus?
>>5
Increase the number of waves by making it unbreakable.
>>9
I don’t care if it breaks, but if you don’t raise the wave’s killing intent, it seriously won’t be worth it.
I can’t fight without curling like Vincent, it’s tough!
In curling, the SP can’t compete with sonar!
Why is the sonar so low in kill performance even though it can’t be painted at all?
Let me customize Splatoon 4 with my favorite sub and favorite special!
When playing Turf War in losing streak mode, it’s obvious that the way both allies and enemies paint is peculiar.
So this is the rumored bot-filled rescue match…
>>10
What’s strange about it?
Shark, Shockwan, and the vacuum cleaner have really crawled up from the initial mess.
Since Teioh just doesn’t sync at all, I have no choice but to use sonar, but neither the main nor the special has been adjusted at all, so it’s clear how much of a struggle the barrel from 3 has become.
I won’t ask for anything extravagant, so just a Bomb Rush is fine.
Ulusho, crabs are the worst; even with 0 kills, they put pressure on the situation.
Sonar is full of things that don’t have wetness, pressure, or durability.
No, the issue with momiji is the main one, right?
>>17
The main has been strengthened, so I wonder if the topic is strong enough to fight, but when I actually dive in, the power difference in SP is quite difficult to handle.
The enhanced barrel pairs well with the sonar, but it’s frustrating that the sonar’s performance is just lacking.
At least the recovery inhibition could have been a feature.
Sonar has to be deployed in a dome shape even in misty conditions, otherwise it won’t work well.
Huh, is Shark Ride being rated that highly now?
>>20
In the area focused on role specialization, the troublesome SP leader remains the same.
A few days ago, there was a thread saying Shark Ride is trash, so you shouldn’t rely on it.
The Sonar Annoying Festival will probably start around tomorrow.
Sharks are better as long as they can be used in the area.
Somehow, sharks can be really annoying in Turf Wars.
The sonar might become strong if it hardens as tough as a barrier and reaches about wave 10.
It’s strange that fluids and gyms can be destroyed instantly, Sonar.
>>28
Everything is weak… I never thought I’d end up being less useful than a decoy.
I honestly can’t agree with just enhancing the shark’s area specialization.
I wanted you to raise your murderous intent, not your painting.
The final adjustment to the shark reduced the paint, which expanded the kill range, but in the end, its operation did not change at all.
It’s not that I’ve figured out the opponent’s location; you need to either get kills or cover the area with the special in order to turn the game around!
The one who paints the area wins!
I won.
Is the decoy flyer alive?
>>34
Quite annoying.
>>34
It can be annoying because the timing makes it difficult to go ahead.
I hate sonar.
Because I’m using a maneuver…
Finn’s ink efficiency was drastically enhanced in the past (I believe it increased to about twice as much from only being able to use the main about 8 times at first).
However, with the enhanced swing speed this time, the ink depletes at Mach speed, so regardless of how you use it, it’s better to stack at least a little on the main ink.
…I wonder what goals I should aim for with this weapon to reach the finish line…
Finn can be considered complete as it is now.
Finn will be tough unless SP’s sonar gets stronger in the end.
When the sonar gets stronger, the barrel and the littler become stronger too.
>>40
Even if you say the ritter is getting stronger, the current ritter will just end up using Teiou anyway.
>>40
Then when we strengthen the sonar, we need to weaken the barrel and the repeater to maintain balance…
It would be interesting if the weapons with Deco were more like Quads.
If you’re not going to adjust the SP considering some weapons, then please just make it a customization system where you can switch out any weapon from the start.
>>44
You can choose seals and colors to your liking, and even selecting from about five subs or SPs seems like it would be quite enjoyable, so I hope it turns out that way.
Looking back now, what was the initial Finn’s lack of motivation all about?
Was it that they were going crazy with the X-match gym group?
It also has a simple sensor function!
What? There’s a missile that can detect targets and, if it hits, guarantees a kill…?
It’s better to make it customizable and prohibit certain SP weapons in strong weapon adjustments. If you want people to use various weapons, then don’t create weapons that are already stuck at the sub SP level.
Many of the weapons with sonar are ones that caused trouble in my previous life.
Vincent’s birth is a sin.
In the end, since you need SP to turn the board, it’s frustrating when garbage mixes in the precious SP slots. I’m happy to have one Enerasta as a companion.
Why is it that while they are increasing things like okimono and stickers, they do not implement decorations that can be reflected in the in-game environment?
I wonder if they’ll implement it in 4 after all.
It’s strange that there are subs or SPs as a form of punishment.
Using a megaphone turns out to be quite convenient…
>>53
It’s more than enough strength; I can move quickly and it’s easy to get kills.
The megaphone has binding power, but the sonar doesn’t, so you just get thrown around and receive damage with life.
It seems that if we can customize the combinations of subspecies, it will quickly become uniform.
>>56
It’s better than the current situation of mountains of garbage being produced.
>>56
The original adjustment is to prevent that from happening…
Even if some of the strongest template equipment circulates, an environment where the meta evolves is healthier.
Splatoon is not an environment where the meta revolves around strong weapons; it’s an environment where weak mirrors are eliminated, and only strong weapons are allowed to exist.
I haven’t upgraded Momiji to level 5 yet, so I’m using it, but the SP is really poor.
It’s tough that there’s little value in spinning SP.
>>60
As long as the SP is strong, it’s powerful, but… I can’t turn the board around with just sonar.
Stop adding new problems by doing new things, Ika Research.
You probably thought it would be good to implement the mirror, but in the end, it just created weaker players and turned it into a weapon that’s even more miserable.
The decoy flyer is 100 times stronger than the sonar.
So rude that it would be disrespectful to mention names.
There is an SP that is 100 times stronger than a decoy flyer, which is a problem.
Sonar, you are awful.
I want the ones who can’t paint or get kills to take a lesson from the Spray Sensor in 1.
Doing an overly strict mirror means you’ll never match forever.
Not even a proper mirror, just a loose match.
Which is better?
>>68
the latter
>>68
Remove the mirror.
Vincent is trash even without sonar.
>>69
If the problem was only the sonar, then Finhew should have been able to achieve results.
There’s probably only a difference in whether Charo has a scope or not when comparing decoys and sonars.
Well then, let’s have 4 Litters fight against 4 Sushis.
Is the flyer possibly strong?
It’s been happening more and more often that I get really annoyed!
Well, the decoy is just annoying and a useless special. It’s just that sonar is annoying too.
A salvation for Kyuuinki…
>>76
As long as it’s strong enough in the upper tier, it should be impossible.
I don’t really think it’s strong when used at a lower level.
I don’t use it and I don’t really feel threatened by it being used, but wasn’t the cueing machine considered relatively strong?
Curling itself makes up for Finn’s weaknesses, so if you could just change the special…
>>80
The reason why Hugh is unable to produce results is largely due to the poor quality of the substitutes.
Kyuuin is like a shark, with strong rule involvement ability; in other words, it’s the ability to forcefully push the count.
It feels like the ones using Finn have the same mindset as those who dominate with Clabra in the lower ranks.
There are few weapons suitable for flyers, and my understanding of flyers has gradually improved.
I think I would have understood faster if I had been using weapons that are more aggressive rather than focusing on defensive ones.
It’s too sad that once the sonar or flyer is attached, it’s almost certain to be garbage.
If the main is strong, the environment isn’t such that you can manage even if the SP is weak, so it’s tough as soon as the SP is rubbish.
So what will happen to Trusco, which is just handing out flyers in the back?
>>87
“I’m just offering SP to the enemy.”
Kyu-Inky is strong, seriously.
When you’re being constantly sucked on top of the yagura, it’s game over.
On top of that, Ulusho is coming flying in.
When Kyuuinki is paired with an understanding ally, it becomes unbeatable, but when that is not the case, it can be managed to some extent.
>>90
Aside from the times when carrying is impossible during the match, it can be reasonably useful in the tower.
I think it’s a terrible effect that sonar forcibly prompts movement in stage 3, where there are few obstacles.
In the midst of SPs scattering certain kills from a distance, placing a pickled stone that is neither from afar nor a certain kill is just futile.
Although stamps can now achieve results comparable to a Urusho, there has never been a time when something called sonar was strong.
In the very early stages, the position of the sonar wasn’t bad at all.
The problem is that the completely useless character was left behind because it received increasingly reckless upgrades.
When using the menu, the sonar is quite properly annoying.
When the sonar is broken, it creates an explosion and coverage about twice the size of a nice bomb.
Well then, let’s do this.
15-second marking for the one who broke the sonar.
>>98
It’s really fine to have at least this much.
Sharks are terrible, but at least they get kills and generate ink, so they’re a slightly better kind of terrible.
The sonar doesn’t cause kill paint to occur, so it’s tough.
I don’t really expect much from the sonar’s abilities, so make its durability 1200.
Sharks have a ridiculous demand for specific traits, right? But since there’s pressure applied just from the gear being tight with those specific traits…
>>102
The silver model is surviving as Shark Man… in that main role…
I’m not being picky, but it would be great if you could make the object recognition magnification for the Char-type wipers about three times.
It’s okay to take your time with securing the shark, but putting pressure on the other side by saying “We have a shark here” is important.
It’s basically weak to just have sharks spit in the area.
Silver mode has a strength of area interference even if the main is garbage, since it’s the only rule where you can win without getting kills.
No, seriously, if the sonar had durability like a shield, we could do it, Vincent.
Right now, they are being erased without even having the luxury of creating room for a prior gap.
I really think that if Vincent had been a curling decochi, he would have been super strong.
Vincent and Curling are best friends, but Sonar is a hated enemy.
It was around 2000 for a long time, but when I held the Spusupi, it became 2500.
When I look back at the battle history, it doesn’t seem that they were particularly strong; it feels like their close-range capability just improved.
But I like it when it’s wet and has good mobility.
No matter how much the sonar is enhanced, if it’s a fin, it can’t influence the opponent’s backline at all.
It’s fine to believe that you can do it, but I don’t want that weapon to come to my side.
Bathing and club frame.
Given the current situation, it’s a bit hard to say, but I want Ame to be strengthened a bit more…
There are too many weak off weapons compared to the total number of weapons.
A game where those below 2500 just keep repeating a gacha that only guarantees the loser ends up befriending the ones who bring them.
Why are these guys carrying trash on X…? It’s too much!
I want to say, do you have any intention of winning with silver models outside of the area or with brushes outside of tower control?
Finfu is strong in breakthroughs and maintaining control in the center.
It’s a type of weapon that looks like a roller or a brush, but charges into enemy lines and dies.
By supporting with poison and missiles, you can win by surviving anyway.
The fact that Va can win is Yeah…
Recently, everyone has become so strong that not only can I no longer maintain a score of 20, but my level has dropped to 13.
Having a green badge at 13 is too embarrassing, so I took it off the plate and my self-esteem has vanished.
>>118
🦦…
>>118
Is it someone within the top 3000?
I can understand some parts because my power has also decreased.
In the midst of losing due to bad luck, before I realize it, my movements start to become distorted.
Even if I say it with a split mouth, I can’t say it’s strong, but compared to Sonar, it really isn’t a comparison at all.
Which do you like more, the slug or the mud snail?
I hate both.
>>120
I quite like Sumi.
I wish Ame would take a little slower pace…
When asked if they are strong, both…
The rain slug and the sea snail are at least better since they have a role, even though they’re weak.
I’ve just been using my favorite weapons during my favorite competitions at the Bunkara Open.
I think Sumi is more on the trashy side, but there are times when it shines on maps where Hoko’s route is mostly fixed, so I can’t bring myself to dislike it.
I have only seen Suminaga being thrown by Hydra occasionally, causing a nuisance.
Which is stronger, Hokusai or Hokusai-Hyou?
>>127
Even if it’s rotten, Hokusaï has a good compatibility with Cuban and Shokuwan.
>>127
If it’s a stray, it’s probably an unmarked one. Without bombs, short range just can’t do anything.
Ame can only be described as the bare minimum, but they can still create paints and move enemies from high places.
Seriously, it’s the bare minimum, but…
Hokusei’s shock one can be taken roughly from above and splash, so surprisingly strong.
But whether it’s strong depends too much on the stage.
There really isn’t a place for weak attachments like fish sauce or dragon glass.
It’s bad that Shokuwan hasn’t practiced, but I don’t feel like I’ll be able to master it.
It might not be my strong suit, but it’s impressive that the green badge dropped to 13.
Even skilled people can fall into a rut and end up declining like that.
The balance is better with Normal Hokusai, or rather, it’s unpleasant to have it as an opponent.
The existence of Cubans is significant.
Simply put, the things you should do in this game are different depending on the bandwidth.
If you fall into a situation where you have to do everything at once, you won’t be able to use weapons with poor ink efficiency.
Because there is not enough ink to do everything.
Despite having a well-equipped sub-spec, the Clabra had a sad past of receiving the lowest ratings, even its specs fell in evaluation.
Beyond long range, the power seriously drops below 2000, you know…
Hokuhyu is too dependent on allies for all main, sub, and special skills.
There’s nothing I can do alone.
I don’t need the sonar anymore, just let me launch two torpedoes, Momiji.
Please stop throwing until one disappears.
How do you open it?
My teammates all charge in like wild boars, die, get turned around, and lose, or they get knocked out by just one Kuaman.
>>141
I’ll do it by myself!