Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] When Windy-chan works hard to create UC1, there are many UC9s or UBs in room matches…

[Uma Musume: Pretty Derby] When Windy-chan works hard to create UC1, there are many UC9s or UBs in room matches…

1: Japan Otaku ReviewsYeahx19

It doesn’t help to refer to gaming addicts.

2: Japan Otaku Reviews

I no longer go to Rumm as the level is just too different…

Even if you can’t win in Rummage, you can still normally get Platinum.

3: Japan Otaku Reviews

I don’t see UB that often, but there are just too many Grans.

Even after Orfe and the new support cards, everyone is amazing.

4: Japan Otaku ReviewsYeahx2

Well, things like composition and skills are helpful for reference.

5: Japan Otaku Reviews

If the opponent has inherited five or six unique ones, there’s no way to win at all.

6: Japan Otaku ReviewsYeahx5

Even though there are 15 rentals, they all suddenly disappear in the bond gacha.

7: Japan Otaku Reviews

Whoa, I thought I did it, but Ai-chan hasn’t finished.

8: Japan Otaku Reviews

Speed ​​Tower can be borrowed a lot.

9: Japan Otaku Reviews

I’m leisurely circling around the factors.

Reacquiring all three times often makes it meaningless to have skills.

10: Japan Otaku Reviews

Can we fight in UD9 too?

11: Japan Otaku Reviews

>>10

It depends on the skill.

12: Japan Otaku Reviews

Long-distance is where the evaluation battle begins.

13: Japan Otaku Reviews

Sometimes, in between automatic training and dirt rotation, there are times when I enter a race casually and end up losing.

14: Japan Otaku ReviewsYeahx2

I want the factor confirmation blue and red to be fixed…

15: Japan Otaku Reviews

Is the long-distance blue prioritized for speed?

I’m feeling like I want to go with power because it seems like I’m going to get discouraged.

16: Japan Otaku Reviews

>>15

Even if I fully invest in speed, I can reach around 1400, so it doesn’t matter which one for long distances.

17: Japan Otaku Reviews

I tried training Kitasan, but it didn’t even make it to UC, let alone UB.

There’s the issue of race participation, but the adjustments and the “wasshoi” inheritance are really tough.

18: Japan Otaku Reviews

Miles had an important root tenacity factor, but…

It seems that anything other than stamina and intelligence works well for long distances.

19: Japan Otaku Reviews

>>18

I feel that since it’s automatically possible to increase endurance with level 2, I don’t want to use endurance traits.

20: Japan Otaku Reviews

I thought it was a terrible scenario, but then I started to think that it’s easy to just reset it with a makeup debut, right?

Ah, please stop only lining up weakly before the summer training camp.

21: Japan Otaku ReviewsYeahx3

Finally, I started the main training and tried each route.

Isn’t this just a choice of High Seiko…?

24: Japan Otaku Reviews

>>21

Yes, it is.

But thanks to that, in what order should we take the pink ones?

I have been thinking that the question of where to discard good knowledge of blue or green could be a nice element of gameplay.

26: Japan Otaku ReviewsYeahx3

>>21

Since the first day, I’ve been told that, and it hasn’t particularly changed even now.

It’s a scenario where I don’t understand why there are three people.

22: Japan Otaku Reviews

So far, I’ve only been able to create UC5, but I feel like I might be able to win with this.

30: Japan Otaku ReviewsYeahx1

>>22

If you properly acquire the sub-acceleration skills, you can normally lose to kids of that rank.

In other words, just because someone has strong willpower and stamina doesn’t necessarily mean they are strong, so the evaluation isn’t very reliable.

23: Japan Otaku Reviews

If it’s from junior and it’s rough, it’s quick to redo, so it’s compassionate.

25: Japan Otaku ReviewsYeahx4

In long-distance races, since the focus is on speed, stamina, and wisdom with a legendary build to maximize stats, the lack of variety in team composition makes it easy and convenient.

32: Japan Otaku Reviews

>>25

In miles, I was feeling like I was just coasting at max speed and struggling to improve at rank UC, so I’m looking forward to long-distance training.

41: Japan Otaku Reviews

>>32

I tried creating a few prototypes to see which one to inherit, and suddenly I was able to perform a UB.

Next month’s rumor seems like it will be terrible.

27: Japan Otaku ReviewsYeahx2

You can create about UC5 to UC8 even without spending money.

31: Japan Otaku ReviewsYeahx4

>>27

He is someone who only feeds on the information from the master.

35: Japan Otaku ReviewsYeahx2

>>31

Well, I can really make it… that’s how it is.

I just pray that I can draw a good omen every time.

28: Japan Otaku Reviews

Even though I’m using the latest support cards, I’m only able to reach UC3 at most…

29: Japan Otaku Reviews

I want to go to the High Seiko Route, but there are often misses with pink, so I’ll be drawing lots there.

33: Japan Otaku Reviews

According to the lab, they are recommending the stamina cuisine, but it feels like a trap.

36: Japan Otaku Reviews

>>33

It’s easy, so I’m using Ken2, but when I put in the effort, the stats become balanced, so it doesn’t feel bad.

34: Japan Otaku Reviews

If you have maxed out your skills and speed and power, then the rest is just a margin of error.

37: Japan Otaku Reviews

Konjou Shichi has strong skills, but the skill points are too weak, which is a major drawback.

38: Japan Otaku Reviews

If you can’t use Chris S for long distances, you’ll end up taking nothing from the ancient cafe.

39: Japan Otaku Reviews

When seriously training, I feel the malice of development in the abundance of useless abilities.

45: Japan Otaku ReviewsYeahx3

>>39

The guidance of Aunt Blue and Sister Green is the right way to understand that.

It’s not malice, it’s simply a lack of adjustment.

51: Japan Otaku Reviews

>>39

Blue, motivation down, dead.

Green: Strong despite having lenient conditions.

Pink small fish

I feel like I’m maintaining balance because I have to take pink for guidance.

56: Japan Otaku ReviewsYeahx1

>>51

Harmony and Chance Smile are strong.

To be precise, it’s just too rare to hit, wahaha.

61: Japan Otaku Reviews

>>56

Ah, those two are a must.

Having practice with five people at the same time is just unnecessary.

67: Japan Otaku Reviews

>>56

If I aim for pink just for this, I keep getting trash ×3, so I give up, I give up.

40: Japan Otaku Reviews

Even if the needle master comes in the middle to late game, choosing the charm is a subtle element of upward fluctuation.

42: Japan Otaku Reviews

How weak is UC1’s support card?

43: Japan Otaku Reviews

Something is strange about Skippo…

Something is strange about Skippo...

Number of fans: 307,625
Status: Skills
Base abilities:
Intelligence: U
Stamina: A
Speed: U
Stamina: SS
Power: U
Track suitability:
Turf: A
Dirt: F
Distance suitability:
Short distance: A
Mile: F
Middle distance: B
Long distance: G
Running style suitability:
Escape: F
Early: A
Sashi: B
Chase: B
Skills:
Skill Points: 5573
Training complete zone: “Skill My Way!!”
Gran Alegría
Confirmation of training completion for Uma Musume

46: Japan Otaku Reviews

>>43

As expected, they lack too much grit.

44: Japan Otaku Reviews

Because I turned the prototype ruby into a sharp-edged one, it seems like I won’t be able to update unless I draw a sharp item, and it will quickly disappear from the rental.

47: Japan Otaku Reviews

Next month is a UB-centric room match.

48: Japan Otaku Reviews

I don’t know about next month, but this time’s Championship match, I think the disparity between the Room Match players and the others is even more significant than usual.

I will think of it as an accident if it hits the estimated rumma player.

50: Japan Otaku Reviews

>>48

It’s just the usual thing.

49: Japan Otaku Reviews

Long-distance Luma is currently filled with UBs.

52: Japan Otaku ReviewsYeahx1

Is there some kind of adjustment for this month since the championship is at the end of the month? It seems like the finals and the Paka Live were usually around the 25th.

63: Japan Otaku Reviews

>>52

Originally, it was done at the end of the month, but it was changed to the middle of the month, though it has gradually shifted and recently it has become around the end of the month again.

I don’t understand the intention.

53: Japan Otaku Reviews

There is a game-like aspect to how to suppress green and blue while increasing the number of pinks.

Aren’t you planning to do anything other than High Seiko from the beginning?

64: Japan Otaku Reviews

>>53

Well, I think it’s just a lack of adjustment.

I want to say that trying to create something with such a difficult balance in just four months is unreasonable, but it probably would have been a high success even in six months, wahaha.

71: Japan Otaku ReviewsYeahx1

>>64

I think Windy-chan’s concept is also falling apart.

With this, it would be too much trouble to flexibly choose between 3 routes and change the knowledge tier for each route, wahaha.

54: Japan Otaku Reviews

Long-distance racing has always been a competition based on support card assets, so it can’t be helped.

55: Japan Otaku Reviews

Pink represents both extremes of being a hit and being trash, which is terrible.

57: Japan Otaku Reviews

I just realized that this time the stamina growth in the stamina training is lower than that of the mechanical horse girls.

58: Japan Otaku Reviews

Hey, I want this legend change, you know?

60: Japan Otaku Reviews

I want you to erase all thoughts about taking a break and so on…

78: Japan Otaku Reviews

>>60

Going out is also applicable, but there are still too few opportunities for it to activate…

62: Japan Otaku Reviews

Once you surpass senior March, just having something come around the beloved child would be considered lucky.

65: Japan Otaku Reviews

It’s troublesome to train debuffs, so is it okay to just leave it to the automatic setting?

77: Japan Otaku Reviews

>>65

You can leave debuff training to me.

It feels similar to skill-focused factor farming.

66: Japan Otaku Reviews

I’m sorry.

What are the recommended support card compositions for Blue Ruby?

Is it true that there are better legends than the one about Chairman Amoi Still Borikirishichii?

70: Japan Otaku Reviews

>>66

Shoot.

68: Japan Otaku Reviews

Long-distance training seems to be easily evaluated, so I feel like the training goals are balanced.

74: Japan Otaku Reviews

>>68

The dirt group is also terrible this autumn for seniors…

69: Japan Otaku Reviews

If the colors are equal in number, if I take pink before the summer camp, Seiko is guaranteed.

72: Japan Otaku Reviews

The talk about the blue’s great condition is that when I can’t recover my motivation, it feels like a complete miss in training, so I feel incredibly strong.

73: Japan Otaku Reviews

Training a horse like McQueen for a break can lead to an amazing evaluation…

114: Japan Otaku Reviews

>>73

I started to think that Jordan not finishing the designated race in the senior Autumn Ten is not so bad after all.

75: Japan Otaku Reviews

Did the person who tested whether the blue guidance is consumed during the target run turn think nothing of it?

76: Japan Otaku ReviewsYeahx5

It’s a waste to have three gimmicks lined up like separate scenarios and end up with just one choice.

79: Japan Otaku Reviews

Practicing continuously is smart; friendship → normal friendship, practicing goes well, so it can naturally progress.

80: Japan Otaku Reviews

I think it’s okay to make adjustments for green and blue for those who are less fortunate with support cards.

81: Japan Otaku Reviews

I just realized that Satono Diamond has never run in the Tenno Sho Autumn, so why is it listed as a target race?

82: Japan Otaku Reviews

It’s terrible that the two pink ones are exceptionally strong while the others are all garbage…

87: Japan Otaku Reviews

>>82

Let’s shine together, but I was truly taken aback by the trash.

83: Japan Otaku ReviewsYeahx1

It’s very difficult because, depending on the character, it’s almost impossible to get strong no matter how hard you try, so it’s not worth racing.

84: Japan Otaku Reviews

Isn’t it enough to have a clear differentiation like green is more likely to grow in power and peach is more likely to grow in tenacity?

85: Japan Otaku Reviews

The evaluation score for running in the dirt rotation with full auto was highest for blue.

Maybe that’s because it restores motivation.

89: Japan Otaku ReviewsYeahx2

>>85

Even if I hit rock bottom in motivation from continuous racing, I can instantly recover, and it feels great.

86: Japan Otaku Reviews

It might have been interesting if choosing the blue-green route was stronger than the pink one in races when there are many seniors.

Well, since there is no adjustment anyway, I will raise a child without any races.

88: Japan Otaku Reviews

Give me unconditional friendship 22% in blue!

90: Japan Otaku Reviews

It seems that after unlocking star 3, Unison is also good from the mid-game onward.

91: Japan Otaku Reviews

The field was simple… but this scenario has become a waste.

There seems to be a place that shines.

93: Japan Otaku Reviews

I feel like it would get better if race participation was added as a condition for activating time off.

94: Japan Otaku Reviews

Green is a safe bet, but when a race comes in between, it gets reset, so it’s not necessarily that simple.

The condition of being in great condition for blue is strong, but if you take a break, there’s a chance of failure.

Unconditional friendship +22 and training efficiency +20 are the best hits; in card games, the shorter the effect, the stronger it is.

95: Japan Otaku ReviewsYeahx1

When doing factor rounds, it becomes “give me a hint +1.”

101: Japan Otaku Reviews

>>95

I want it in this training as well.

96: Japan Otaku Reviews

The green challenge zone is like a specialized zone in a slot machine.

Is there a slot version of Uma Musume?

99: Japan Otaku Reviews

>>96

It’s off-topic, but I heard you got permission.

It might be an anime stage, but…

97: Japan Otaku Reviews

I don’t want to do the Zion factor rerun anymore because I’ve had too many accidents.

98: Japan Otaku Reviews

The field likes the last 3 turns of URA.

The G1 plate looks delicious.

100: Japan Otaku ReviewsYeahx1

The lack of a method to raise motivation without consuming turns is increasing the reliance on the last prayer.

102: Japan Otaku Reviews

The return is too low compared to the prayers for green, which is quite disappointing.

103: Japan Otaku Reviews

The performance of the seniors focusing on their target races is terrible…

110: Japan Otaku Reviews

>>103

The dirt horses are really terrible… 3 out of the last 4 turns are part of the race…

117: Japan Otaku Reviews

>>110

There are also recommended Uma Musume with a loose rotation in the dirt category.

119: Japan Otaku Reviews

>>117

Who on earth is that incredibly cute Uma Musume?!

120: Japan Otaku Reviews

>>117

There’s no red demon, so it’s Trun-chan’s turn!

104: Japan Otaku Reviews

I think that at least for the target race, they should give us points for all colors.

That color is not needed right now…

105: Japan Otaku ReviewsYeahx6

If there were three guiding goals for the race, I wouldn’t have been told this much.

106: Japan Otaku Reviews

Orfe is grateful for the two autumn senior races.

107: Japan Otaku ReviewsYeahx1

There are too many cases where seniors lose motivation in early October.

I’m doing this, aren’t I?

115: Japan Otaku Reviews

>>107

If you progress smoothly through training and support card events, the only events that can occur are random support card events or repeated training events.

In other words, it’s the lack of motivation from things like laziness events, hahaha…

129: Japan Otaku Reviews

>>107

Rather, it is customary to take away the positive thinking that was rapidly instilled during the junior period.

It’s not just a rumor that you’re told to save legendary outings.

108: Japan Otaku ReviewsYeahx2

It’s starting to feel like participating in a race is one of the options, after all.

I was trying to make you think, but what happened, Saige-kun?

109: Japan Otaku Reviews

Hey, isn’t this lacking balance without a target race…?

116: Japan Otaku Reviews

>>109

If that happens, no one will race, so I think some preferential treatment is necessary for the target races.

122: Japan Otaku Reviews

>>116

It would have been better to have a method like Lark where only a few matches have set goals.

111: Japan Otaku ReviewsYeahx1

I’ve been able to color the target race since GM, so why can’t I do it in the latest scenario?

112: Japan Otaku Reviews

Having three types of gauges with eight markings each is too much…

If you step on passion twice, it will be filled, but it’s common for the desired color not to come, or for you to be in a position where you don’t want to step, or not even be practicing at all.

113: Japan Otaku Reviews

It’s best to think of this scenario as effectively the end of the training at the senior camp.

118: Japan Otaku Reviews

When I do Speed 3, my stats become unstable.

If I try to follow the depressed area, my SP will drop and the meaning of Speed 3 will be lost.

I feel like this is better for Windy-chan since I can earn 5300 by putting in power roots…

132: Japan Otaku ReviewsYeahx2

>>118

In the end, the optimal solution changes based on the support characters you have and the adjustments, so those who say that any method other than this is garbage are to be taken with a grain of salt.

121: Japan Otaku Reviews

It feels like they changed GM, but I don’t understand why they got rid of the last five turns…

123: Japan Otaku Reviews

Windy-chan was also updating her team, but it would be better to abandon the dirt characters and raise Taiki or something.

124: Japan Otaku Reviews

I can’t forget the softness of the mechanical horse.

133: Japan Otaku ReviewsYeahx2

>>124

If the stat distribution for the mecha horse were to be random, it would have been tough.

125: Japan Otaku Reviews

The dirt race will be aimed at being sparse with Mabu, Zephyr, Bamboo, and Yukino.

126: Japan Otaku Reviews

It seems that making the factor rounds easier has only made the main training tougher.

127: Japan Otaku Reviews

Isn’t it strange that Falco, despite being a scenario link character, doesn’t align with the scenario at all?

128: Japan Otaku Reviews

Aren’t the Arima Kinen and the Japan Cup unnecessary?

136: Japan Otaku Reviews

>>128

The prize money kept increasing, and both first places reached 500 million.

130: Japan Otaku Reviews

From the camp, I mainly take green with green-pink dye.

There are some strong pink ones, so I occasionally take pink too.

Blue is generally unnecessary.

131: Japan Otaku Reviews

If the rotation is loose, Nakayama Festa has it easy in the Senior 2 races.

134: Japan Otaku Reviews

I’ve been thinking for a while, but isn’t it not good to only have no turn consumption for the target race and wake up after practice?

135: Japan Otaku Reviews

I started raising North Flight after all this time, and I heard that having 1 Speed, 2 Guts, and 2 Wisdom is recommended, so I tried it and my Power and Stamina dramatically decreased. Wahaha!

137: Japan Otaku Reviews

To be honest, I didn’t think I would be doing a reroll during the junior development phase, so it’s actually interesting in a way.

141: Japan Otaku Reviews

>>137

It is rather inconceivable that it hasn’t happened in the scenarios so far.

146: Japan Otaku Reviews

>>137

It’s fine for now, but when the TP doubling campaign comes, it will be hell, wahaha.

138: Japan Otaku Reviews

The Speed 1 formation seems to get tested every time a new scenario comes out, and in the end, it feels like it’s not working, huh? Wahaha.

143: Japan Otaku Reviews

>>138

Speed is the strongest support card, so it’s only natural.

139: Japan Otaku Reviews

Normally, with the foresight skill, Shichi can stack stamina consumption skills without worry, making it easy.

140: Japan Otaku ReviewsYeahx2

I’m training my Mabu, but the junior stage is just too much of a hurdle.

When short distances are selected, the clock melts away…

142: Japan Otaku Reviews

Well, putting aside the jokes, I think it’s highly unlikely that Speed 1 will still be good at this stage, which is the most important.

144: Japan Otaku Reviews

Once I started this training, the mindset gacha is just too tough… what is going on?

145: Japan Otaku Reviews

The kids who have many races to run are guaranteed to be strong in the field, so they were able to become relatively strong.

However, the legendary scenario has many races to compete in = it’s a death sentence for the scenario…

147: Japan Otaku ReviewsYeahx3

I’ve quickly confirmed the red and, since I’ve been focusing on green since classic, it doesn’t really feel like a game of chance once I surpass the bond gacha.

148: Japan Otaku ReviewsYeahx1

The legend came with a terrible design, but now it makes me wonder how simple and gentle the mechanics were instead…

149: Japan Otaku Reviews

If the speed correction is 20 or higher, you can normally reach the cap even with speed 1; beyond that, I don’t know what to do.

150: Japan Otaku Reviews

I get a little irritated when I see legendary figures who only work during outings.

151: Japan Otaku Reviews

The one who has done the most junior rerolling so far is Lark.

152: Japan Otaku ReviewsYeahx3

>>151

A woman who cannot greet others…

158: Japan Otaku Reviews

>>152

It’s typical of bosses from the baby boomer generation! Hahaha!

153: Japan Otaku Reviews

The fact that the mechanism could reallocate points was also easy.

I want the person who created the mech scenario to be in charge of the new scenario.

154: Japan Otaku Reviews

If anything, Lark was resetting even during the factor farming when Junior was being terrible.

155: Japan Otaku Reviews

The mecha had a scenario that seemed to fix the criticisms it had faced so far, but the legend has a scenario that seems to gather all the criticisms it had faced until now.

156: Japan Otaku Reviews

Reducing speed support and decreasing the number of speed training sessions tends to also reduce skill points.

157: Japan Otaku Reviews

Since we are discarding unique scenarios, wouldn’t it have solved the complaints if we made the target race common?

159: Japan Otaku Reviews

I have 3 character exchange tickets left, but I don't really want anything at the moment.

List of育成ウマ娘 & Unlocks育成Lv.5育成Lv.5育成Lv.5育成Lv.5育成Lv.5 Unlocked育成ウマ娘 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.1 AwakeningLv.4 Filter: OFF Acquisition Order Back Campaign Story Home Race Gacha

I have 3 character exchange tickets left, but I don’t really want anything at the moment.

163: Japan Otaku ReviewsYeahx2

>>159

Why don’t you pull Windy-chan?

165: Japan Otaku ReviewsYeahx1

>>159

The cute one in the upper right is recommended.

166: Japan Otaku Reviews

>>165

Hayahide is cute.

173: Japan Otaku Reviews

>>159

I would like to recommend Tachyon for the factor circuit.

The handsome Atuma girl in the upper right at the back is also recommended!

160: Japan Otaku Reviews

If you can achieve your ideal mindset, you’ll reach around 5500 skip points.

This understanding gacha is quite important.

169: Japan Otaku ReviewsYeahx1

>>160

Since some degree of double friendship is guaranteed, the difference will come down to the gacha skill.

161: Japan Otaku Reviews

It’s a terrible scenario that leaves behind target races without individual scenarios.

The dirt group and the senior triple crown group are finished.

162: Japan Otaku Reviews

It seems that both players and operators agree that having strong speed support is the safest option during milestones like Annivahafuba, and I think that speed support is likely to become a strong category overall.

164: Japan Otaku Reviews

I should have just allowed training for target race turns instead.

167: Japan Otaku Reviews

If the target races are clustered behind, it will be tough for both the driver and the mechanics.

If we have a goal, we must not separate the practice performance from junior to senior, otherwise this problem will not be resolved.

168: Japan Otaku ReviewsYeahx1

It’s fine as long as it’s just the mindset gacha.

To be honest, it’s quite fun as a training experience.

The growth in stats when you achieve a good mindset is impressive.

It has become a terrible game because the factor gacha and event gacha overlap there.

170: Japan Otaku Reviews

I encountered a situation where three escapees completely shut down both the front runners and the chasers… I have seen a frightening world.

178: Japan Otaku Reviews

>>170

If the situation unfolds well, the escape 3 can take down even UB Gran Ruby.

On the contrary, it is extremely difficult to overturn a bad development.

I can’t say it’s strong, but it’s fun to use.

171: Japan Otaku Reviews

Not having Windy is a greater sin than boasting about gacha.

174: Japan Otaku ReviewsYeahx1

It’s about 5100 for an average performance.

When I hit 5500, the performance is generally satisfactory.

175: Japan Otaku Reviews

If a legend does not appear by the eighth turn after starting training, it’s a reset, which in a way makes for a clear training process!

179: Japan Otaku Reviews

>>175

At least let me do it until my makeup debut.

188: Japan Otaku Reviews

>>179

If you don’t come, the gauge won’t fill up, and anyway, the desire to draw won’t come out.

193: Japan Otaku ReviewsYeahx1

>>188

In other words, if a legend appears on turns 1-6, it’s more likely to be a dud episode.

181: Japan Otaku Reviews

>>175

I feel like it’s okay if it doesn’t come until the 8th turn.

If you don’t come by the debut match, a reset is highly likely.

176: Japan Otaku Reviews

It’s quite a serious scenario for the real Windy-chan, as there’s a tailwind! Wahaha!

177: Japan Otaku Reviews

First, gather two bonds by the junior phase, then before the training camp, prepare the motivation and friendship effects under the red advantage, and from there on, you will be forced to manage your peak condition while continuously drawing strong buffs.

It’s just this much, so there’s nothing difficult about it, wahaha.

182: Japan Otaku ReviewsYeahx12

Rather, I don’t want a legend to come during the first 6 turns.

I want you to come in the next six turns.

183: Japan Otaku Reviews

It’s not that the escape is strong, but rather that players who can create a winning escape are strong, wahaha.

184: Japan Otaku Reviews

It would be nice if you could come before junior.

185: Japan Otaku Reviews

>>180

There is not enough escape S.

186: Japan Otaku Reviews

I often want a probability of success of 60 in a modest way.

Having that changes the stability of Seiko as well.

198: Japan Otaku ReviewsYeahx2

>>186

I was told that since the Seiko route is a fixed specialty training, the specialty rate isn’t needed, but if the base specialty rate is too low, the gauge doesn’t fill up at all…

187: Japan Otaku Reviews

It’s best to come when we haven’t developed much of a bond yet after debuting.

The second bond is better obtained through gacha, as it makes it easier to draw good 2-star characters after debut.

189: Japan Otaku Reviews

If they step on it suddenly in the next turn, it’s not so bad because after that, they could land on a good spot and enter the passion zone again.

190: Japan Otaku Reviews

Before making my debut, I want to stabilize at Gauge 4 or higher, so it’s a problem if the legendary event comes too early or too late.

191: Japan Otaku Reviews

Why is there only a halfway goal race in this scenario?

195: Japan Otaku ReviewsYeahx1

>>191

There is nothing but CyberAgent’s harassment.

200: Japan Otaku Reviews

>>191

If you want to use it for factor rotation, it’s fine without a goal.

Half-heartedly cutting the character scenario but unable to enter the hot spring.

Perhaps it was created in a state of having two hearts.

192: Japan Otaku Reviews

Kizuna x2 can be reasonably pulled even without going out.

194: Japan Otaku Reviews

The second time doing the Heart Gacha, pulling for bond upgrades is just too difficult.

If you’re going to talk about roguelikes, I want you to let me reroll.

196: Japan Otaku Reviews

I’m gathering primarily blue and pink until my makeup debut, ignoring hints and going for a style that aims to make legendary strides.

197: Japan Otaku Reviews

If the legend comes early, go out to recover the gauge!

Ah, my motivation has dropped, but I still have to go out.

199: Japan Otaku Reviews

The legend of the junior period ultimately hinges on whether friendship can shine brighter than going out, so it doesn’t make much difference where you come from.

201: Japan Otaku Reviews

If the passion can be carried over to the next turn when going out in the first 6 turns, then things will work out somehow.

Stop coming on the turn after the first step.

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