
It doesn’t help to refer to gaming addicts.
I no longer go to Rumm as the level is just too different…
Even if you can’t win in Rummage, you can still normally get Platinum.
I don’t see UB that often, but there are just too many Grans.
Even after Orfe and the new support cards, everyone is amazing.
Well, things like composition and skills are helpful for reference.
If the opponent has inherited five or six unique ones, there’s no way to win at all.
Even though there are 15 rentals, they all suddenly disappear in the bond gacha.
Whoa, I thought I did it, but Ai-chan hasn’t finished.
Speed Tower can be borrowed a lot.
I’m leisurely circling around the factors.
Reacquiring all three times often makes it meaningless to have skills.
Can we fight in UD9 too?
>>10
It depends on the skill.
Long-distance is where the evaluation battle begins.
Sometimes, in between automatic training and dirt rotation, there are times when I enter a race casually and end up losing.
I want the factor confirmation blue and red to be fixed…
Is the long-distance blue prioritized for speed?
I’m feeling like I want to go with power because it seems like I’m going to get discouraged.
>>15
Even if I fully invest in speed, I can reach around 1400, so it doesn’t matter which one for long distances.
I tried training Kitasan, but it didn’t even make it to UC, let alone UB.
There’s the issue of race participation, but the adjustments and the “wasshoi” inheritance are really tough.
Miles had an important root tenacity factor, but…
It seems that anything other than stamina and intelligence works well for long distances.
>>18
I feel that since it’s automatically possible to increase endurance with level 2, I don’t want to use endurance traits.
I thought it was a terrible scenario, but then I started to think that it’s easy to just reset it with a makeup debut, right?
Ah, please stop only lining up weakly before the summer training camp.
Finally, I started the main training and tried each route.
Isn’t this just a choice of High Seiko…?
>>21
Yes, it is.
But thanks to that, in what order should we take the pink ones?
I have been thinking that the question of where to discard good knowledge of blue or green could be a nice element of gameplay.
>>21
Since the first day, I’ve been told that, and it hasn’t particularly changed even now.
It’s a scenario where I don’t understand why there are three people.
So far, I’ve only been able to create UC5, but I feel like I might be able to win with this.
>>22
If you properly acquire the sub-acceleration skills, you can normally lose to kids of that rank.
In other words, just because someone has strong willpower and stamina doesn’t necessarily mean they are strong, so the evaluation isn’t very reliable.
If it’s from junior and it’s rough, it’s quick to redo, so it’s compassionate.
In long-distance races, since the focus is on speed, stamina, and wisdom with a legendary build to maximize stats, the lack of variety in team composition makes it easy and convenient.
>>25
In miles, I was feeling like I was just coasting at max speed and struggling to improve at rank UC, so I’m looking forward to long-distance training.
>>32
I tried creating a few prototypes to see which one to inherit, and suddenly I was able to perform a UB.
Next month’s rumor seems like it will be terrible.
You can create about UC5 to UC8 even without spending money.
>>27
He is someone who only feeds on the information from the master.
>>31
Well, I can really make it… that’s how it is.
I just pray that I can draw a good omen every time.
Even though I’m using the latest support cards, I’m only able to reach UC3 at most…
I want to go to the High Seiko Route, but there are often misses with pink, so I’ll be drawing lots there.
According to the lab, they are recommending the stamina cuisine, but it feels like a trap.
>>33
It’s easy, so I’m using Ken2, but when I put in the effort, the stats become balanced, so it doesn’t feel bad.
If you have maxed out your skills and speed and power, then the rest is just a margin of error.
Konjou Shichi has strong skills, but the skill points are too weak, which is a major drawback.
If you can’t use Chris S for long distances, you’ll end up taking nothing from the ancient cafe.
When seriously training, I feel the malice of development in the abundance of useless abilities.
>>39
The guidance of Aunt Blue and Sister Green is the right way to understand that.
It’s not malice, it’s simply a lack of adjustment.
>>39
Blue, motivation down, dead.
Green: Strong despite having lenient conditions.
Pink small fish
I feel like I’m maintaining balance because I have to take pink for guidance.
>>51
Harmony and Chance Smile are strong.
To be precise, it’s just too rare to hit, wahaha.
>>56
Ah, those two are a must.
Having practice with five people at the same time is just unnecessary.
>>56
If I aim for pink just for this, I keep getting trash ×3, so I give up, I give up.
Even if the needle master comes in the middle to late game, choosing the charm is a subtle element of upward fluctuation.
How weak is UC1’s support card?
Something is strange about Skippo…
Number of fans: 307,625
Status: Skills
Base abilities:
Intelligence: U
Stamina: A
Speed: U
Stamina: SS
Power: U
Track suitability:
Turf: A
Dirt: F
Distance suitability:
Short distance: A
Mile: F
Middle distance: B
Long distance: G
Running style suitability:
Escape: F
Early: A
Sashi: B
Chase: B
Skills:
Skill Points: 5573
Training complete zone: “Skill My Way!!”
Gran Alegría
Confirmation of training completion for Uma Musume
>>43
As expected, they lack too much grit.
Because I turned the prototype ruby into a sharp-edged one, it seems like I won’t be able to update unless I draw a sharp item, and it will quickly disappear from the rental.
Next month is a UB-centric room match.
I don’t know about next month, but this time’s Championship match, I think the disparity between the Room Match players and the others is even more significant than usual.
I will think of it as an accident if it hits the estimated rumma player.
>>48
It’s just the usual thing.
Long-distance Luma is currently filled with UBs.
Is there some kind of adjustment for this month since the championship is at the end of the month? It seems like the finals and the Paka Live were usually around the 25th.
>>52
Originally, it was done at the end of the month, but it was changed to the middle of the month, though it has gradually shifted and recently it has become around the end of the month again.
I don’t understand the intention.
There is a game-like aspect to how to suppress green and blue while increasing the number of pinks.
Aren’t you planning to do anything other than High Seiko from the beginning?
>>53
Well, I think it’s just a lack of adjustment.
I want to say that trying to create something with such a difficult balance in just four months is unreasonable, but it probably would have been a high success even in six months, wahaha.
>>64
I think Windy-chan’s concept is also falling apart.
With this, it would be too much trouble to flexibly choose between 3 routes and change the knowledge tier for each route, wahaha.
Long-distance racing has always been a competition based on support card assets, so it can’t be helped.
Pink represents both extremes of being a hit and being trash, which is terrible.
I just realized that this time the stamina growth in the stamina training is lower than that of the mechanical horse girls.
Hey, I want this legend change, you know?
I want you to erase all thoughts about taking a break and so on…
>>60
Going out is also applicable, but there are still too few opportunities for it to activate…
Once you surpass senior March, just having something come around the beloved child would be considered lucky.
It’s troublesome to train debuffs, so is it okay to just leave it to the automatic setting?
>>65
You can leave debuff training to me.
It feels similar to skill-focused factor farming.
I’m sorry.
What are the recommended support card compositions for Blue Ruby?
Is it true that there are better legends than the one about Chairman Amoi Still Borikirishichii?
>>66
Shoot.
Long-distance training seems to be easily evaluated, so I feel like the training goals are balanced.
>>68
The dirt group is also terrible this autumn for seniors…
If the colors are equal in number, if I take pink before the summer camp, Seiko is guaranteed.
The talk about the blue’s great condition is that when I can’t recover my motivation, it feels like a complete miss in training, so I feel incredibly strong.
Training a horse like McQueen for a break can lead to an amazing evaluation…
>>73
I started to think that Jordan not finishing the designated race in the senior Autumn Ten is not so bad after all.
Did the person who tested whether the blue guidance is consumed during the target run turn think nothing of it?
It’s a waste to have three gimmicks lined up like separate scenarios and end up with just one choice.
Practicing continuously is smart; friendship → normal friendship, practicing goes well, so it can naturally progress.
I think it’s okay to make adjustments for green and blue for those who are less fortunate with support cards.
I just realized that Satono Diamond has never run in the Tenno Sho Autumn, so why is it listed as a target race?
It’s terrible that the two pink ones are exceptionally strong while the others are all garbage…
>>82
Let’s shine together, but I was truly taken aback by the trash.
It’s very difficult because, depending on the character, it’s almost impossible to get strong no matter how hard you try, so it’s not worth racing.
Isn’t it enough to have a clear differentiation like green is more likely to grow in power and peach is more likely to grow in tenacity?
The evaluation score for running in the dirt rotation with full auto was highest for blue.
Maybe that’s because it restores motivation.
>>85
Even if I hit rock bottom in motivation from continuous racing, I can instantly recover, and it feels great.
It might have been interesting if choosing the blue-green route was stronger than the pink one in races when there are many seniors.
Well, since there is no adjustment anyway, I will raise a child without any races.
Give me unconditional friendship 22% in blue!
It seems that after unlocking star 3, Unison is also good from the mid-game onward.
The field was simple… but this scenario has become a waste.
There seems to be a place that shines.
I feel like it would get better if race participation was added as a condition for activating time off.
Green is a safe bet, but when a race comes in between, it gets reset, so it’s not necessarily that simple.
The condition of being in great condition for blue is strong, but if you take a break, there’s a chance of failure.
Unconditional friendship +22 and training efficiency +20 are the best hits; in card games, the shorter the effect, the stronger it is.
When doing factor rounds, it becomes “give me a hint +1.”
>>95
I want it in this training as well.
The green challenge zone is like a specialized zone in a slot machine.
Is there a slot version of Uma Musume?
>>96
It’s off-topic, but I heard you got permission.
It might be an anime stage, but…
I don’t want to do the Zion factor rerun anymore because I’ve had too many accidents.
The field likes the last 3 turns of URA.
The G1 plate looks delicious.
The lack of a method to raise motivation without consuming turns is increasing the reliance on the last prayer.
The return is too low compared to the prayers for green, which is quite disappointing.
The performance of the seniors focusing on their target races is terrible…
>>103
The dirt horses are really terrible… 3 out of the last 4 turns are part of the race…
>>110
There are also recommended Uma Musume with a loose rotation in the dirt category.
>>117
Who on earth is that incredibly cute Uma Musume?!
>>117
There’s no red demon, so it’s Trun-chan’s turn!
I think that at least for the target race, they should give us points for all colors.
That color is not needed right now…
If there were three guiding goals for the race, I wouldn’t have been told this much.
Orfe is grateful for the two autumn senior races.
There are too many cases where seniors lose motivation in early October.
I’m doing this, aren’t I?
>>107
If you progress smoothly through training and support card events, the only events that can occur are random support card events or repeated training events.
In other words, it’s the lack of motivation from things like laziness events, hahaha…
>>107
Rather, it is customary to take away the positive thinking that was rapidly instilled during the junior period.
It’s not just a rumor that you’re told to save legendary outings.
It’s starting to feel like participating in a race is one of the options, after all.
I was trying to make you think, but what happened, Saige-kun?
Hey, isn’t this lacking balance without a target race…?
>>109
If that happens, no one will race, so I think some preferential treatment is necessary for the target races.
>>116
It would have been better to have a method like Lark where only a few matches have set goals.
I’ve been able to color the target race since GM, so why can’t I do it in the latest scenario?
Having three types of gauges with eight markings each is too much…
If you step on passion twice, it will be filled, but it’s common for the desired color not to come, or for you to be in a position where you don’t want to step, or not even be practicing at all.
It’s best to think of this scenario as effectively the end of the training at the senior camp.
When I do Speed 3, my stats become unstable.
If I try to follow the depressed area, my SP will drop and the meaning of Speed 3 will be lost.
I feel like this is better for Windy-chan since I can earn 5300 by putting in power roots…
>>118
In the end, the optimal solution changes based on the support characters you have and the adjustments, so those who say that any method other than this is garbage are to be taken with a grain of salt.
It feels like they changed GM, but I don’t understand why they got rid of the last five turns…
Windy-chan was also updating her team, but it would be better to abandon the dirt characters and raise Taiki or something.
I can’t forget the softness of the mechanical horse.
>>124
If the stat distribution for the mecha horse were to be random, it would have been tough.
The dirt race will be aimed at being sparse with Mabu, Zephyr, Bamboo, and Yukino.
It seems that making the factor rounds easier has only made the main training tougher.
Isn’t it strange that Falco, despite being a scenario link character, doesn’t align with the scenario at all?
Aren’t the Arima Kinen and the Japan Cup unnecessary?
>>128
The prize money kept increasing, and both first places reached 500 million.
From the camp, I mainly take green with green-pink dye.
There are some strong pink ones, so I occasionally take pink too.
Blue is generally unnecessary.
If the rotation is loose, Nakayama Festa has it easy in the Senior 2 races.
I’ve been thinking for a while, but isn’t it not good to only have no turn consumption for the target race and wake up after practice?
I started raising North Flight after all this time, and I heard that having 1 Speed, 2 Guts, and 2 Wisdom is recommended, so I tried it and my Power and Stamina dramatically decreased. Wahaha!
To be honest, I didn’t think I would be doing a reroll during the junior development phase, so it’s actually interesting in a way.
>>137
It is rather inconceivable that it hasn’t happened in the scenarios so far.
>>137
It’s fine for now, but when the TP doubling campaign comes, it will be hell, wahaha.
The Speed 1 formation seems to get tested every time a new scenario comes out, and in the end, it feels like it’s not working, huh? Wahaha.
>>138
Speed is the strongest support card, so it’s only natural.
Normally, with the foresight skill, Shichi can stack stamina consumption skills without worry, making it easy.
I’m training my Mabu, but the junior stage is just too much of a hurdle.
When short distances are selected, the clock melts away…
Well, putting aside the jokes, I think it’s highly unlikely that Speed 1 will still be good at this stage, which is the most important.
Once I started this training, the mindset gacha is just too tough… what is going on?
The kids who have many races to run are guaranteed to be strong in the field, so they were able to become relatively strong.
However, the legendary scenario has many races to compete in = it’s a death sentence for the scenario…
I’ve quickly confirmed the red and, since I’ve been focusing on green since classic, it doesn’t really feel like a game of chance once I surpass the bond gacha.
The legend came with a terrible design, but now it makes me wonder how simple and gentle the mechanics were instead…
If the speed correction is 20 or higher, you can normally reach the cap even with speed 1; beyond that, I don’t know what to do.
I get a little irritated when I see legendary figures who only work during outings.
The one who has done the most junior rerolling so far is Lark.
>>151
A woman who cannot greet others…
>>152
It’s typical of bosses from the baby boomer generation! Hahaha!
The fact that the mechanism could reallocate points was also easy.
I want the person who created the mech scenario to be in charge of the new scenario.
If anything, Lark was resetting even during the factor farming when Junior was being terrible.
The mecha had a scenario that seemed to fix the criticisms it had faced so far, but the legend has a scenario that seems to gather all the criticisms it had faced until now.
Reducing speed support and decreasing the number of speed training sessions tends to also reduce skill points.
Since we are discarding unique scenarios, wouldn’t it have solved the complaints if we made the target race common?
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I have 3 character exchange tickets left, but I don’t really want anything at the moment.
>>159
Why don’t you pull Windy-chan?
>>159
The cute one in the upper right is recommended.
>>165
Hayahide is cute.
>>159
I would like to recommend Tachyon for the factor circuit.
The handsome Atuma girl in the upper right at the back is also recommended!
If you can achieve your ideal mindset, you’ll reach around 5500 skip points.
This understanding gacha is quite important.
>>160
Since some degree of double friendship is guaranteed, the difference will come down to the gacha skill.
It’s a terrible scenario that leaves behind target races without individual scenarios.
The dirt group and the senior triple crown group are finished.
It seems that both players and operators agree that having strong speed support is the safest option during milestones like Annivahafuba, and I think that speed support is likely to become a strong category overall.
I should have just allowed training for target race turns instead.
If the target races are clustered behind, it will be tough for both the driver and the mechanics.
If we have a goal, we must not separate the practice performance from junior to senior, otherwise this problem will not be resolved.
It’s fine as long as it’s just the mindset gacha.
To be honest, it’s quite fun as a training experience.
The growth in stats when you achieve a good mindset is impressive.
It has become a terrible game because the factor gacha and event gacha overlap there.
I encountered a situation where three escapees completely shut down both the front runners and the chasers… I have seen a frightening world.
>>170
If the situation unfolds well, the escape 3 can take down even UB Gran Ruby.
On the contrary, it is extremely difficult to overturn a bad development.
I can’t say it’s strong, but it’s fun to use.
Not having Windy is a greater sin than boasting about gacha.
It’s about 5100 for an average performance.
When I hit 5500, the performance is generally satisfactory.
If a legend does not appear by the eighth turn after starting training, it’s a reset, which in a way makes for a clear training process!
>>175
At least let me do it until my makeup debut.
>>179
If you don’t come, the gauge won’t fill up, and anyway, the desire to draw won’t come out.
>>188
In other words, if a legend appears on turns 1-6, it’s more likely to be a dud episode.
>>175
I feel like it’s okay if it doesn’t come until the 8th turn.
If you don’t come by the debut match, a reset is highly likely.
It’s quite a serious scenario for the real Windy-chan, as there’s a tailwind! Wahaha!
First, gather two bonds by the junior phase, then before the training camp, prepare the motivation and friendship effects under the red advantage, and from there on, you will be forced to manage your peak condition while continuously drawing strong buffs.
It’s just this much, so there’s nothing difficult about it, wahaha.
Rather, I don’t want a legend to come during the first 6 turns.
I want you to come in the next six turns.
It’s not that the escape is strong, but rather that players who can create a winning escape are strong, wahaha.
It would be nice if you could come before junior.
>>180
There is not enough escape S.
I often want a probability of success of 60 in a modest way.
Having that changes the stability of Seiko as well.
>>186
I was told that since the Seiko route is a fixed specialty training, the specialty rate isn’t needed, but if the base specialty rate is too low, the gauge doesn’t fill up at all…
It’s best to come when we haven’t developed much of a bond yet after debuting.
The second bond is better obtained through gacha, as it makes it easier to draw good 2-star characters after debut.
If they step on it suddenly in the next turn, it’s not so bad because after that, they could land on a good spot and enter the passion zone again.
Before making my debut, I want to stabilize at Gauge 4 or higher, so it’s a problem if the legendary event comes too early or too late.
Why is there only a halfway goal race in this scenario?
>>191
There is nothing but CyberAgent’s harassment.
>>191
If you want to use it for factor rotation, it’s fine without a goal.
Half-heartedly cutting the character scenario but unable to enter the hot spring.
Perhaps it was created in a state of having two hearts.
Kizuna x2 can be reasonably pulled even without going out.
The second time doing the Heart Gacha, pulling for bond upgrades is just too difficult.
If you’re going to talk about roguelikes, I want you to let me reroll.
I’m gathering primarily blue and pink until my makeup debut, ignoring hints and going for a style that aims to make legendary strides.
If the legend comes early, go out to recover the gauge!
Ah, my motivation has dropped, but I still have to go out.
The legend of the junior period ultimately hinges on whether friendship can shine brighter than going out, so it doesn’t make much difference where you come from.
If the passion can be carried over to the next turn when going out in the first 6 turns, then things will work out somehow.
Stop coming on the turn after the first step.