
Holding the potential for growth.
There’s no need to choose anyone other than Seiko-chan…
It’s a mouth that looks like a slime.
The step itself can be extended by two other people, but the skill points are not stable at all, so I only want to do the thread image.
Even if it’s said that Sue is actually super strong, I don’t want to do it.
High Seiko takes two bonds +2 in the early game.
In the middle stage, Seuntlight gains +1 motivation twice.
There’s no essential mindset needed, but if you lose motivation during the intensive training, it will end the Speed Symbol.
It’s gotta be High Seiko, right?
Since both Saint Light and Spiboli need to have the hint rate and skill rate boosted heavily in the early game, it results in being unable to fill the bond gauge and delays the friend training.
In the first place, there isn’t much I want during junior years, so two bonds are fine; besides Seiko-chan, there are no other options.
>>6
If I had to choose, the other two aren’t able to get at least 60 (hint 80) during their junior period, regardless of before their debut, which makes the subsequent developments drag on too much. Also, even before debuting, if you don’t get at least one bond +2 and overwrite it at the end of the senior period, friendship will be delayed…
Sue has a weak fixed rise.
Sent Light is too affected by goals, and the mindset gacha is tough.
The most stable and most likely to outperform is High Seiko.
Also, well, there’s the fact that Seiko-chan is the cutest among the three, right?
>>8
…Huh?
The fact that the mobs also provide a significant buff for practice is one of the strong reasons, isn’t it, Seiko-chan?
It seems that Sen-chan has a decent theoretical value, but it’s really tough to get the necessary ★3s early on.
To put it in terms of the “Gacha,” if you don’t get mileage and harmony from the mostly useless ☆3, Seiko-chan’s stats will clearly drop, and honestly, it’s no different…
Beginning
Seiko ×4
After that
Basic Symbol Sister
If there’s a monster-chan smile, I’ll take it.
Like this
>>14
Aiming for extreme concentration?
In other words, once Seiko-chan is activated, picking a lot of green ones is a sure bet, right?
Both blue and pink have too many misses.
If you can connect the pink and green bonds to the extreme with three moves, the image of the universe will expand.
Taking a break and gaining motivation +1 is admirable.
Seiko-chan is really cute.
It seems that after various evaluations, everyone ends up returning to Seiko-chan.
>>21
I think Centlight is definitely viable depending on the character (or rather, the training goals), as the incredible adjustment for being in superb condition is impressive.
Sent Light has explosive potential, but it’s about the same as a peaked Seiko-chan, and since it’s more of a luck-based game than Seiko-chan, there’s not much point in using them.
As for Sue, there isn’t even any explosive power…
>>23
If all the experiences are the same, it will become the route of the experiences taken just before the training camp, so at worst, I can include two experiences for Seiko-chan.
>>25
Thanks, Shirasan!
The reset point keeps attacking repeatedly from just ahead…
Even after entering Seiko-chan’s route, I was still aiming for Seiko-chan’s mindset, but I was just a useless nameless trainer…
But the number of times I give up on entering Seiko-chan’s route is better than the number of times needed to increase the chances in the central route…
Because it can be given up on in the early stages of the junior period, High Seiko Route.
The explosive power is impressive, but more than anything, the stability is incredible on Seiko-chan’s route.
Seiko-chan’s idol pose? It’s super cute!
>>32
The pose is incredibly simple yet eye-catching, showcasing a remarkable sense of professionalism from the idol.
Chance Smile and Harmony, please.
Honestly, when the TP consumption double campaign starts
I don’t have confidence that I can endure it.
If you want to aim for an upswing on the Seiko-chan route, you’ll need to take charm, acquire one bond, and progress with Idol Step.
>>36
It’s fine if it’s someone who can give me a 3-star bond, but honestly, I think the difference in power increase from any of the junior’s strategies is negligible.
You can take something blue in Junior and aim for two ☆3 with green 2 in Classic as an option.
I want to take the monster chance as early as possible if I can…
Well, that often leads to classic accidents when aiming for red…
I’m doing it with Seiko, but it doesn’t surpass the mechanics at all.
In three days, it’s Chan-mi.
>>40
Is the choice of character support card traits strange, or is it that the way to acquire knowledge is fundamentally wrong?
To be honest, even a support card from a while ago could perform steadily in the early part of UC, Seiko-chan.
>>42
Seriously…? I’ll take a look at the training theory again…
>>40
First, after obtaining two bonds +2, adjust to enter Seiko-chan’s route by the summer of junior year.
All that’s left is to pray that I can pull a good skill.
In juniors, accelerating the formation of friendships affects both the stage and the early game’s understanding of the lottery count, so there’s no reason to discard it as a stable option.
I drew a high roll and was able to reach UC6.
The distance S was not attached, wahaha.
Hey, nameless.
What should I do about Falco?
No matter how hard I try, I just can’t do any photo editing.
Can’t something be done about this late senior race?
The mindset for gaining bonds with the bond-up for earning gauges after summer is also useful for raising bonds with early support cards, so there’s a high synergy.
After confirming the route, you will raise Seiko-chan’s gauge to ensure you can still achieve harmony, right?
>>48
Green >>> Peach >> Blue level of sensation
It’s best to take it before it’s finalized.
I mean, stop mixing in miss rates with the ★3s…
Let’s shine with Harmony and Chance Smile! There’s nothing else we can do.
If you pull out even one before the route is confirmed, there will only be 2 out of 8 left as prizes.
>>51
I think 22% friendship is also on the positive side.
>>53
Let’s shine together!
>>54
It’s true, if you look closely, it was that kind of story. I’m sorry.
Seiko-chan performs the worst during the second half of the classic.
The blue break series is hopeless…
I’m inevitably troubled by the comforting notion of friendship due to the habits formed from past scenarios.
In the first place, there is no progress in research other than High Seiko, so there’s no motivation to do it.
If we can secure “Off We Go” before the classics, it has the potential to be a significant boost by itself.
I can’t take it…!
It’s already difficult and confusing to balance and manage the desired legendary gauge in relation to the statuses I want to raise through regular training and the insights I want.
I still don’t understand it well even after watching the explanatory video.
That is precisely the crux of the scenario, I suppose.
Even if you do calculations with just numbers on the desk without any research or anything.
When the regular training collaborator has significant training effects, don’t the other two have no chance of winning even in theory?
>>61
It’s wrong to trust someone without a name.
>>63
I accidentally believed it, that was close…
It’s troublesome to take a break early.
I want to make it a point to go and use up the things I need to take out as soon as possible.
The guidance in the case of the same number of insights should have been completely random.
Isn’t it decided by the number of stars if the experience points are the same?
I don’t really understand.
>>66
Even so
If the number of stars is Seiko-chan 5, Light 4, and Sue-san 3, then it would be strange if Seiko-chan is not chosen, right?
I think it’s random after all…
Sent Light is strong with Machan.
I feel that if the schedule for the target race isn’t good, I won’t be able to effectively utilize the system.
>>67
If it’s a Uma Musume that can be effectively used, it seems that Sue can also overlap the sixth challenge zone with the target race.
It seems safe to keep all three of Seiko’s skills, including Bond +2, during junior level.
Since Haiseiko often misses, I want to make sure to secure it at the junior level if possible…
I’ll prioritize learning speaking techniques during my junior years, but I’ll think about the rest later.
If you can get two bonds +2 in the first two rounds, it’s strong because the support bond gauge will increase by +5 with one Seiko in the Passion Zone.
By stepping that way, it will naturally become easier to acquire the mindset of Seiko during the junior period, so it’s killing two birds with one stone.
There’s a design mistake in the training scenario, isn’t there?
It’s obvious that even if you say you can choose from three types, only one type of training will be chosen.
You can finally differentiate according to your distance suitability by getting the gold skills.
I think the hint +1 for Ore★2 is really good…
I wanted guidance for racing…
This clearly shows a difference because of the goal.
In other words, evaluations can become quite strict depending on the character’s goals.
>>77
I don’t feel like I can achieve UC with a dirt character that runs a lot in the summer training camp and in the senior autumn.
There might be room for research on the other two routes as well.
I won’t research anything other than the advantageous route within the limited time.
I thought again that the dirt group is really unfortunate.
The target race is in a terrible position and the number of fans is unusually low.
>>80
Around December, the senior Talmay loses consciousness.
It’s really tough that you only get one guidance gauge even when you participate in the race.
This is causing a really suffocating scenario.
I think it’s okay to have a target race with a lead of about +1 or 2.
This is definitely insufficiently adjusted.
It’s too tough from the end of the 6th turn of the opening legend until the debut.
I can’t take it anymore if an event doesn’t happen that allows us to go out on legendary outings here.
While it’s incredibly fun to combine looking toward the future and extreme concentration during hint fever time, it has made it harder to go down the Seiko route and has somewhat impacted the growth of stats due to not taking stat upgrades, which is quite troublesome.
Farewell, High Seiko.
The experience of the timing for euthanasia is the earliest in the scenario so far.
>>88
In that regard, it’s better than the machine, but there is also a farewell timing before the classical training camp…
In other words, even with both red and green at MAX, they suddenly attack.
>>88
Using the gauge early feels wasteful, so it’s common to fail after forcing practice and end up with a quick death.
Sue performs better with fixed value increases when their own hand is weak, so it’s an intentional adjustment.
Although lacking in insight and not succeeding overseas, Sue, who brought back insights and remained strong domestically after returning home, has emerged.
Honestly, I think it’s fine if the target race is even +3.
If you make the colors random, just that alone is a disadvantage.
>>91
I want about 1 type + 3 or all types + 1…
The ending of Lark’s senior camp was well-crafted, even if it was coincidental.
When the races are packed in the latter half of the senior series, it gets overwhelming, doesn’t it?
Autumn! JC! Arima Kinen!!
Whoa!!!
>>96
At least let the hidden goal remain hidden…
While it is a common scenario, it has a rather eerie distortion of having unique goals, which means that the drawbacks of the unique goal system are inherited as they are.
During the training camp, races or senior multiple races.
We didn’t need a specific goal in this scenario.
During mile training, the latter half of the senior stage is just a turn to earn skip points while overflowing with stats, and it doesn’t change whether there are goals or not.
You can at least gain skipo without consuming any physical strength.
Isn’t it that I’ve received too much training, and the benefits of race skill points are diminishing?
I’m doing long-distance CB, but it’s tough because robots have been getting better.
Being able to make a comeback in the last 3 turns was huge.
In the Sprinters’ Stakes in late September, if you use Karen for the scenario clear, her stats will clearly stand out compared to others…
I long for green juice and cake.
I experienced despair today in the final target race of the race mentioned above, exactly at Tarmare.
>>106
Well, the dirt horse girls are basically the same, so it’s just a margin of error.