Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] I can’t defy this girl.

[Uma Musume: Pretty Derby] I can’t defy this girl.

Japan Otaku ReviewsYeahx18

Holding the potential for growth.

1: Japan Otaku ReviewsYeahx6

There’s no need to choose anyone other than Seiko-chan…

2: Japan Otaku Reviews

It’s a mouth that looks like a slime.

3: Japan Otaku Reviews

The step itself can be extended by two other people, but the skill points are not stable at all, so I only want to do the thread image.

Even if it’s said that Sue is actually super strong, I don’t want to do it.

4: Japan Otaku ReviewsYeahx3

High Seiko takes two bonds +2 in the early game.

In the middle stage, Seuntlight gains +1 motivation twice.

There’s no essential mindset needed, but if you lose motivation during the intensive training, it will end the Speed Symbol.

It’s gotta be High Seiko, right?

5: Japan Otaku Reviews

Since both Saint Light and Spiboli need to have the hint rate and skill rate boosted heavily in the early game, it results in being unable to fill the bond gauge and delays the friend training.

6: Japan Otaku Reviews

In the first place, there isn’t much I want during junior years, so two bonds are fine; besides Seiko-chan, there are no other options.

10: Japan Otaku Reviews

>>6

If I had to choose, the other two aren’t able to get at least 60 (hint 80) during their junior period, regardless of before their debut, which makes the subsequent developments drag on too much. Also, even before debuting, if you don’t get at least one bond +2 and overwrite it at the end of the senior period, friendship will be delayed…

7: Japan Otaku Reviews

Sue has a weak fixed rise.

Sent Light is too affected by goals, and the mindset gacha is tough.

The most stable and most likely to outperform is High Seiko.

8: Japan Otaku ReviewsYeahx3

Also, well, there’s the fact that Seiko-chan is the cutest among the three, right?

9: Japan Otaku ReviewsYeahx17

>>8

…Huh?

11: Japan Otaku ReviewsYeahx2

The fact that the mobs also provide a significant buff for practice is one of the strong reasons, isn’t it, Seiko-chan?

12: Japan Otaku Reviews

It seems that Sen-chan has a decent theoretical value, but it’s really tough to get the necessary ★3s early on.

13: Japan Otaku ReviewsYeahx1

To put it in terms of the “Gacha,” if you don’t get mileage and harmony from the mostly useless ☆3, Seiko-chan’s stats will clearly drop, and honestly, it’s no different…

14: Japan Otaku Reviews

Beginning

Seiko ×4

After that

Basic Symbol Sister

If there’s a monster-chan smile, I’ll take it.

Like this

17: Japan Otaku Reviews

>>14

Aiming for extreme concentration?

15: Japan Otaku ReviewsYeahx5

In other words, once Seiko-chan is activated, picking a lot of green ones is a sure bet, right?

Both blue and pink have too many misses.

16: Japan Otaku ReviewsYeahx9

I like this.

I like this.

18: Japan Otaku ReviewsYeahx1

If you can connect the pink and green bonds to the extreme with three moves, the image of the universe will expand.

19: Japan Otaku Reviews

Taking a break and gaining motivation +1 is admirable.

20: Japan Otaku Reviews

Seiko-chan is really cute.

21: Japan Otaku ReviewsYeahx1

It seems that after various evaluations, everyone ends up returning to Seiko-chan.

22: Japan Otaku ReviewsYeahx1

>>21

I think Centlight is definitely viable depending on the character (or rather, the training goals), as the incredible adjustment for being in superb condition is impressive.

24: Japan Otaku ReviewsYeahx1

Sent Light has explosive potential, but it’s about the same as a peaked Seiko-chan, and since it’s more of a luck-based game than Seiko-chan, there’s not much point in using them.

As for Sue, there isn’t even any explosive power…

25: Japan Otaku ReviewsYeahx4

>>23

If all the experiences are the same, it will become the route of the experiences taken just before the training camp, so at worst, I can include two experiences for Seiko-chan.

27: Japan Otaku ReviewsYeahx7

>>25

Thanks, Shirasan!

26: Japan Otaku ReviewsYeahx3

The reset point keeps attacking repeatedly from just ahead…

28: Japan Otaku Reviews

Even after entering Seiko-chan’s route, I was still aiming for Seiko-chan’s mindset, but I was just a useless nameless trainer…

29: Japan Otaku Reviews

But the number of times I give up on entering Seiko-chan’s route is better than the number of times needed to increase the chances in the central route…

30: Japan Otaku Reviews

Because it can be given up on in the early stages of the junior period, High Seiko Route.

31: Japan Otaku Reviews

The explosive power is impressive, but more than anything, the stability is incredible on Seiko-chan’s route.

32: Japan Otaku ReviewsYeahx2

Seiko-chan’s idol pose? It’s super cute!

35: Japan Otaku Reviews

>>32

The pose is incredibly simple yet eye-catching, showcasing a remarkable sense of professionalism from the idol.

33: Japan Otaku Reviews

Chance Smile and Harmony, please.

34: Japan Otaku Reviews

Honestly, when the TP consumption double campaign starts

I don’t have confidence that I can endure it.

36: Japan Otaku Reviews

If you want to aim for an upswing on the Seiko-chan route, you’ll need to take charm, acquire one bond, and progress with Idol Step.

38: Japan Otaku Reviews

>>36

It’s fine if it’s someone who can give me a 3-star bond, but honestly, I think the difference in power increase from any of the junior’s strategies is negligible.

37: Japan Otaku Reviews

You can take something blue in Junior and aim for two ☆3 with green 2 in Classic as an option.

39: Japan Otaku Reviews

I want to take the monster chance as early as possible if I can…

Well, that often leads to classic accidents when aiming for red…

40: Japan Otaku Reviews

I’m doing it with Seiko, but it doesn’t surpass the mechanics at all.

In three days, it’s Chan-mi.

42: Japan Otaku Reviews

>>40

Is the choice of character support card traits strange, or is it that the way to acquire knowledge is fundamentally wrong?

To be honest, even a support card from a while ago could perform steadily in the early part of UC, Seiko-chan.

45: Japan Otaku ReviewsYeahx1

>>42

Seriously…? I’ll take a look at the training theory again…

47: Japan Otaku Reviews

>>40

First, after obtaining two bonds +2, adjust to enter Seiko-chan’s route by the summer of junior year.

All that’s left is to pray that I can pull a good skill.

41: Japan Otaku Reviews

In juniors, accelerating the formation of friendships affects both the stage and the early game’s understanding of the lottery count, so there’s no reason to discard it as a stable option.

43: Japan Otaku Reviews

I drew a high roll and was able to reach UC6.

The distance S was not attached, wahaha.

44: Japan Otaku Reviews

Hey, nameless.

What should I do about Falco?

No matter how hard I try, I just can’t do any photo editing.

Can’t something be done about this late senior race?

46: Japan Otaku Reviews

The mindset for gaining bonds with the bond-up for earning gauges after summer is also useful for raising bonds with early support cards, so there’s a high synergy.

48: Japan Otaku Reviews

After confirming the route, you will raise Seiko-chan’s gauge to ensure you can still achieve harmony, right?

49: Japan Otaku Reviews

>>48

Green >>> Peach >> Blue level of sensation

50: Japan Otaku Reviews

It’s best to take it before it’s finalized.

I mean, stop mixing in miss rates with the ★3s…

51: Japan Otaku Reviews

Let’s shine with Harmony and Chance Smile! There’s nothing else we can do.

If you pull out even one before the route is confirmed, there will only be 2 out of 8 left as prizes.

53: Japan Otaku ReviewsYeahx2

>>51

I think 22% friendship is also on the positive side.

54: Japan Otaku Reviews

>>53

Let’s shine together!

55: Japan Otaku ReviewsYeahx1

>>54

It’s true, if you look closely, it was that kind of story. I’m sorry.

52: Japan Otaku Reviews

Seiko-chan performs the worst during the second half of the classic.

The blue break series is hopeless…

56: Japan Otaku Reviews

I’m inevitably troubled by the comforting notion of friendship due to the habits formed from past scenarios.

57: Japan Otaku ReviewsYeahx2

In the first place, there is no progress in research other than High Seiko, so there’s no motivation to do it.

58: Japan Otaku Reviews

If we can secure “Off We Go” before the classics, it has the potential to be a significant boost by itself.

I can’t take it…!

59: Japan Otaku Reviews

It’s already difficult and confusing to balance and manage the desired legendary gauge in relation to the statuses I want to raise through regular training and the insights I want.

I still don’t understand it well even after watching the explanatory video.

That is precisely the crux of the scenario, I suppose.

60: Japan Otaku Reviews

Even if you do calculations with just numbers on the desk without any research or anything.

When the regular training collaborator has significant training effects, don’t the other two have no chance of winning even in theory?

61: Japan Otaku Reviews

I thought it was interesting and tried it, but it didn't work... Am I making some kind of mistake?

“6 turns left. Understanding. 3 turns until completion.”

I thought it was interesting and tried it, but it didn’t work… Am I making some kind of mistake?

63: Japan Otaku ReviewsYeahx13

>>61

It’s wrong to trust someone without a name.

65: Japan Otaku ReviewsYeahx2

>>63

I accidentally believed it, that was close…

62: Japan Otaku Reviews

It’s troublesome to take a break early.

I want to make it a point to go and use up the things I need to take out as soon as possible.

64: Japan Otaku ReviewsYeahx3

The guidance in the case of the same number of insights should have been completely random.

66: Japan Otaku Reviews

Isn’t it decided by the number of stars if the experience points are the same?

I don’t really understand.

68: Japan Otaku ReviewsYeahx2

>>66

Even so

If the number of stars is Seiko-chan 5, Light 4, and Sue-san 3, then it would be strange if Seiko-chan is not chosen, right?

I think it’s random after all…

67: Japan Otaku Reviews

Sent Light is strong with Machan.

I feel that if the schedule for the target race isn’t good, I won’t be able to effectively utilize the system.

76: Japan Otaku Reviews

>>67

If it’s a Uma Musume that can be effectively used, it seems that Sue can also overlap the sixth challenge zone with the target race.

69: Japan Otaku ReviewsYeahx3

It seems safe to keep all three of Seiko’s skills, including Bond +2, during junior level.

70: Japan Otaku Reviews

Since Haiseiko often misses, I want to make sure to secure it at the junior level if possible…

71: Japan Otaku Reviews

I’ll prioritize learning speaking techniques during my junior years, but I’ll think about the rest later.

72: Japan Otaku Reviews

If you can get two bonds +2 in the first two rounds, it’s strong because the support bond gauge will increase by +5 with one Seiko in the Passion Zone.

By stepping that way, it will naturally become easier to acquire the mindset of Seiko during the junior period, so it’s killing two birds with one stone.

73: Japan Otaku ReviewsYeahx2

There’s a design mistake in the training scenario, isn’t there?

It’s obvious that even if you say you can choose from three types, only one type of training will be chosen.

You can finally differentiate according to your distance suitability by getting the gold skills.

74: Japan Otaku Reviews

I think the hint +1 for Ore★2 is really good…

75: Japan Otaku Reviews

I wanted guidance for racing…

This clearly shows a difference because of the goal.

77: Japan Otaku Reviews

In other words, evaluations can become quite strict depending on the character’s goals.

79: Japan Otaku Reviews

>>77

I don’t feel like I can achieve UC with a dirt character that runs a lot in the summer training camp and in the senior autumn.

78: Japan Otaku Reviews

There might be room for research on the other two routes as well.

I won’t research anything other than the advantageous route within the limited time.

80: Japan Otaku ReviewsYeahx1

I thought again that the dirt group is really unfortunate.

The target race is in a terrible position and the number of fans is unusually low.

87: Japan Otaku ReviewsYeahx3

>>80

Around December, the senior Talmay loses consciousness.

81: Japan Otaku ReviewsYeahx1

It’s really tough that you only get one guidance gauge even when you participate in the race.

This is causing a really suffocating scenario.

82: Japan Otaku ReviewsYeahx4

I think it’s okay to have a target race with a lead of about +1 or 2.

83: Japan Otaku Reviews

This is definitely insufficiently adjusted.

84: Japan Otaku Reviews

It’s too tough from the end of the 6th turn of the opening legend until the debut.

I can’t take it anymore if an event doesn’t happen that allows us to go out on legendary outings here.

85: Japan Otaku Reviews

While it’s incredibly fun to combine looking toward the future and extreme concentration during hint fever time, it has made it harder to go down the Seiko route and has somewhat impacted the growth of stats due to not taking stat upgrades, which is quite troublesome.

86: Japan Otaku Reviews

Farewell, High Seiko.

88: Japan Otaku Reviews

The experience of the timing for euthanasia is the earliest in the scenario so far.

90: Japan Otaku Reviews

>>88

In that regard, it’s better than the machine, but there is also a farewell timing before the classical training camp…

In other words, even with both red and green at MAX, they suddenly attack.

94: Japan Otaku Reviews

>>88

Using the gauge early feels wasteful, so it’s common to fail after forcing practice and end up with a quick death.

89: Japan Otaku ReviewsYeahx1

Sue performs better with fixed value increases when their own hand is weak, so it’s an intentional adjustment.

Although lacking in insight and not succeeding overseas, Sue, who brought back insights and remained strong domestically after returning home, has emerged.

91: Japan Otaku Reviews

Honestly, I think it’s fine if the target race is even +3.

If you make the colors random, just that alone is a disadvantage.

95: Japan Otaku Reviews

>>91

I want about 1 type + 3 or all types + 1…

92: Japan Otaku Reviews

The ending of Lark’s senior camp was well-crafted, even if it was coincidental.

93: Japan Otaku ReviewsYeahx1

When the races are packed in the latter half of the senior series, it gets overwhelming, doesn’t it?

96: Japan Otaku Reviews

Autumn! JC! Arima Kinen!!

Whoa!!!

99: Japan Otaku Reviews

>>96

At least let the hidden goal remain hidden…

97: Japan Otaku Reviews

While it is a common scenario, it has a rather eerie distortion of having unique goals, which means that the drawbacks of the unique goal system are inherited as they are.

During the training camp, races or senior multiple races.

98: Japan Otaku Reviews

We didn’t need a specific goal in this scenario.

100: Japan Otaku Reviews

During mile training, the latter half of the senior stage is just a turn to earn skip points while overflowing with stats, and it doesn’t change whether there are goals or not.

You can at least gain skipo without consuming any physical strength.

101: Japan Otaku Reviews

Isn’t it that I’ve received too much training, and the benefits of race skill points are diminishing?

102: Japan Otaku Reviews

I’m doing long-distance CB, but it’s tough because robots have been getting better.

Being able to make a comeback in the last 3 turns was huge.

104: Japan Otaku Reviews

In the Sprinters’ Stakes in late September, if you use Karen for the scenario clear, her stats will clearly stand out compared to others…

105: Japan Otaku Reviews

I long for green juice and cake.

106: Japan Otaku ReviewsYeahx1

I experienced despair today in the final target race of the race mentioned above, exactly at Tarmare.

107: Japan Otaku Reviews

>>106

Well, the dirt horse girls are basically the same, so it’s just a margin of error.

  • Related Posts

    [Granblue Fantasy] I got out yesterday at 000, but I’m here again…

    The blog discusses recent game updates and character acquisitions, highlighting changes and community reactions in Japan’s otaku culture.

    Read more

    [Nintendo Switch] Please tell me some software that I can quickly play during my break.

    Japan Otaku reviews a variety of games, highlighting fun, time-thief puzzles, and quick-play options like Vampire Survivor.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Fist of the North Star] What is “Nunkatsu”?

    • March 23, 2025
    [Fist of the North Star] What is “Nunkatsu”?

    [Granblue Fantasy] I got out yesterday at 000, but I’m here again…

    • March 23, 2025
    [Granblue Fantasy] I got out yesterday at 000, but I’m here again…

    [Masked Rider] A new PV has arrived!

    • March 23, 2025
    [Masked Rider] A new PV has arrived!

    [Nintendo Switch] Please tell me some software that I can quickly play during my break.

    • March 23, 2025
    [Nintendo Switch] Please tell me some software that I can quickly play during my break.

    [Bleach] Soi Fon is fun, but the combos are too long and I get kicked out of matches! If the basic combo is about 15 seconds long, with the cutscenes included, it’s just a combo of about a minute and a few seconds!

    • March 23, 2025
    [Bleach] Soi Fon is fun, but the combos are too long and I get kicked out of matches! If the basic combo is about 15 seconds long, with the cutscenes included, it’s just a combo of about a minute and a few seconds!

    [Mii-chan and Yamada-san] I’m glad I was able to decorate the first step of my successful experience.

    • March 23, 2025
    [Mii-chan and Yamada-san] I’m glad I was able to decorate the first step of my successful experience.