Home » Manga » Bleach » [Bleach] Soi Fon is fun, but the combos are too long and I get kicked out of matches! If the basic combo is about 15 seconds long, with the cutscenes included, it’s just a combo of about a minute and a few seconds!

[Bleach] Soi Fon is fun, but the combos are too long and I get kicked out of matches! If the basic combo is about 15 seconds long, with the cutscenes included, it’s just a combo of about a minute and a few seconds!

Here is the extracted text from the image: “` PS5 BLEACH REBIRTH OF SOULS CERO B BANDAI NAMCO ©Tite Kubo / Shueisha, TV Tokyo, Dentsu, Pierrot ©BANDAI NAMCO Entertainment Inc. “`

1: Japan Otaku ReviewsYeahx13

Playing by yourself in a match…

2: Japan Otaku Reviews

Similar to Yoiichi, her combos are also a bit long, but not to that extent.

3: Japan Otaku Reviews

Is the combo research progressing?

4: Japan Otaku Reviews

With Suiboku Mirror, it seems like the match will be so long that a time-up might actually become an option.

5: Japan Otaku Reviews

The screen share of Awakened Shiro-chan and Noitora is terrible!

6: Japan Otaku Reviews

Deliver a double strike kill.

7: Japan Otaku Reviews

I’m having fun doing combos with my Bankai Ichigo, but every once in a while, there’s an opponent online who is strangely immune to both strong and weak attacks while using the Hollowification with their Getsuga.

There seems to be a strange tendency for the combos to fluctuate.

8: Japan Otaku Reviews

Isn’t it different from that rumored 30FPS and the combo?

Even when I check combos in training mode, they don’t connect in online matches.

10: Japan Otaku Reviews

>>8

Since it’s Steam, it probably isn’t the same as that PS4 thing, but on the other hand, I wonder if it could vary with the specs of the other party because it’s Steam.

9: Japan Otaku Reviews

It’s better to report any strange behavior actively.

11: Japan Otaku Reviews

I’ve only done the story, but the volume is amazing.

I finally started the secret, but I really need to make it properly…

16: Japan Otaku Reviews

>>11

I’m really happy that I can see quite a few characters that couldn’t participate.

I can’t believe that a non-named battle can happen in the Reiwa era.

12: Japan Otaku Reviews

I’m also on Steam, but I think the other person has low specs which causes lag.

It may not look very heavy, but when it’s at a disadvantage, it can quickly unleash a barrage, and we also shoot fast—doesn’t it seem strange that we lose? There are quite a few opponents who think that way.

13: Japan Otaku Reviews

The impulsive attacks generally have a counter-attack, and even if various follow-up attacks are executed quite late after quick attacks or impulsive hits, they can still lead to the fastest combos. Some characters’ first hit of quick attacks seems to have an advantageous frame; the scaling on impulsive attack follow-ups is very heavy.

Considering that part, it seems that single confirmations are quite important.

The difficulty of confirmation itself might be incredibly lenient, but since the pace is fast, it may take a little time to get used to it?

14: Japan Otaku Reviews

Gin is fun, but everyone can’t respond to the reach, and even with the maximum boost, the combos barely reduce half of the damage, which is pretty cheap, and the ultimate move, the Dance Blade Beam, is so ridiculously uncool that it drives me crazy.

You… the building-slicing part is so cool…!

15: Japan Otaku Reviews

It’s online lag because it’s wireless… I can normally play games like Monster Hunter though…

50: Japan Otaku ReviewsYeahx4

>>15

Let’s seriously stop using wireless for games that involve playing with others…

17: Japan Otaku Reviews

The feel of the match is not like a rollback but rather has a normal delay smell, so there are quite a few obstacles to combos when it’s laggy.

18: Japan Otaku Reviews

In a room match, when I create the room, I have max green, but almost everyone who joins has only one red.

Whenever I enter a room, the host turns entirely red, but is it just me?

I can’t go online anymore…

19: Japan Otaku Reviews

It’s okay to wait at the flea market while doing other things.

20: Japan Otaku Reviews

How are you extending your combos?

I can only do things like Sengeki Burst and Sengeki Mortar Walking.

25: Japan Otaku Reviews

>>20

I think the basics are just that or incorporating spiritual pressure techniques.

It feels like there are some characters that are partially against the rules.

21: Japan Otaku Reviews

Gin was a technically weak character in the Heat the Soul series and in the black-cloaked requiem as well, so I think it’s just his fate.

28: Japan Otaku Reviews

>>21

I think it’s strong simply because of the long reach and the unusual performance of the two-gauge.

The enhancement through the body strike looks quite weak.

22: Japan Otaku Reviews

I’ve been able to match consistently in the Steam version’s free market, but I feel like the room matches are a bit suspicious, and seeing reports that it’s hard to match in other free markets makes me think there might be some difference with the servers or something.

23: Japan Otaku Reviews

I’ve never had a successful flea market deal…

24: Japan Otaku Reviews

>>23

Do it properly without stones.

26: Japan Otaku Reviews

>>24

Close

Good

None

None

I haven’t matched since the PS version was released until today…

27: Japan Otaku Reviews

In terms of Ichigo’s Bankai story

I feel that there is quite a character difference between characters that can perform a derived instant step followed by a bombardment upon awakening and those that cannot.

It’s rare to have a character that can further chase after a derived instant step, right?

29: Japan Otaku Reviews

Honestly, the distance field for matching can be set to unlimited.

If you keep the communication good, nothing will change.

30: Japan Otaku Reviews

Are soipon and Yoiichi-san going to extend with a dark sword?

The hit count adjustment seems pretty significant, so it felt like casually tightening the spiritual pressure was stronger.

35: Japan Otaku Reviews

>>30

Before awakening, it is true that the corrections are too heavy and the latter half of the combo deals 0 damage, but you can still recover the gauge, so focusing on that when doing combos is strong.

It seems like there’s a minimum guarantee for normal attacks after awakening, so I can somewhat ignore the adjustments, which means I won’t be finishing combos quickly at any time.

31: Japan Otaku Reviews

We’re able to match without lag with unlimited close-range communication here.

32: Japan Otaku Reviews

Shall we try a flea market while reviewing the settings?

33: Japan Otaku Reviews

You can set up a post and recruit here!

It’s a bit lonely because it’s a room for two people.

45: Japan Otaku Reviews

>>33

“How can there be no spectators for a RUMMA game? Is this how games are in the Reiwa era…?”

34: Japan Otaku Reviews

I like Yon-sama, but I really hate the herringbone shape because it’s so uncool.

37: Japan Otaku Reviews

>>34

It’s unavoidable because I’m a pupa…

39: Japan Otaku Reviews

>>34

But I think it’s good that, as the appearance and the term “pupal basket” suggest, it’s a time of dormancy, Papemape.

Until I become a papemape, not being able to destroy this side is quite a lot of excrement.

36: Japan Otaku Reviews

The pose of the dance’s dual blades is always troubling because it never gets any better.

41: Japan Otaku Reviews

>>36

One of the dance moves in Bleach: Brave Souls was definitely not a stance but rather a slashing attack that extended straight out.

38: Japan Otaku Reviews

Which is lighter, the execution room of Rukia or Ichigo’s spiritual room?

44: Japan Otaku Reviews

>>38

Isn’t the tremolo room the lightest!?

46: Japan Otaku Reviews

>>44

It’s just a feeling, but in training mode it drops pretty well, but in Ichigo mode it has become quite difficult to drop, so training mode is probably heavy.

51: Japan Otaku Reviews

>>46

Well then, I’ll set it to Ichigo’s stage… even though I don’t use Ichigo…

40: Japan Otaku Reviews

The dance of the blade is just like that from the original work, so there’s no helping it!

It’s more like a stance technique than a super special move, to be honest.

42: Japan Otaku Reviews

I knew that natural indigo dye had Kyōka Suigetsu, but wasn’t Kyōka Suigetsu supposed to use a reverse gauge and not be usable a second time?

43: Japan Otaku Reviews

This didn’t match very well, but I wonder if it would match with settings that include equipment and character upgrades?

47: Japan Otaku Reviews

In a one-on-one room, I feel kind of bad when the wins and losses become uneven…

48: Japan Otaku Reviews

>>47

I am the man who lost 100% in the room I set up yesterday.

49: Japan Otaku Reviews

>>48

Otter…

52: Japan Otaku ReviewsYeahx2

Let’s not do it because it’s a hassle for those around you, not for you!

55: Japan Otaku Reviews

>>52

Playing a heavy game like this with wireless is pretty tough…

53: Japan Otaku Reviews

I heard that the mental stage glass is heavy, but maybe that’s not really the case after all.

Visually, it looks simple and light, doesn’t it?

54: Japan Otaku Reviews

Soi Pon has to successfully perform a one-shot kill twice, which is tough because it requires a first-time kill move.

56: Japan Otaku Reviews

>>54

It’s fine to use the two-hit kill in 3-6.

57: Japan Otaku Reviews

Give me ranked matches.

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