
Is there a festival tomorrow night?
I’m glad that Mr. Kenou’s efforts have been rewarded.
I want to have a debrief, so thank you…
How long will the death star gauge of the machine last…
I clearly understood that 2A is crap.
I unexpectedly got emotional even though it’s such an apocalyptic game.
Seeing the person who said there hadn’t been any measures for 20 years get hunted down by that 2A made me realize that there really are none.
Wasn’t it just a one-shot kill from Heart-sama the first time you saw it?!
>>8
If you’re not careful, anyone can be brought back to their first impression of Heart-sama.
Damn, I lost to a technique I don’t understand in the 20-year strategy…
>>9
It’s impossible because there have been no measures taken for 20 years!!
I have not been able to figure out how to break down the 2A of Toki for 20 years.
Yesterday’s end-of-the-century seminar was effective…!
I want everyone to remain a warrior even when they become an uncle or a grandpa…
>>12
I’ll keep doing it until the foundation goes.
It’s really scary to see that the foundation is truly collapsing…
>>34
If you want, one is broken…
That was really interesting!
I remembered how we ruled the video scene during the Niconico era.
It was helpful to do a character showcase as promotion the day before the event.
The total number of responses was 13,500.
To be honest, if it weren’t for the legends, I wouldn’t have even noticed the existence of the tournament, so I’m grateful…
Thank you so much, Mame Spa.
When you focus on the movements of 2A during the match, it’s seriously scary how there are no proper countermeasures.
>>17
Toki’s Boo attack is relatively effective as a countermeasure, but…
To begin with, the fact that a mere copan is being made to do such things is completely not worth it.
>>33
Maybe all the actions in this game lead to this conclusion.
>>17
(It seems like I’m getting shot down in the air…)
Today I was watching a video of people bouncing at the edge for a long time.
The last soul’s boo-in-satsu piercing was amazing…
It was a tournament where Mamiya Heart Rao was dynamic.
I want the time for Shin and Souther to come to life.
The fact that you can see death from anywhere makes it really entertaining…
Tomorrow, a line will form at game centers nationwide for AC Hokuto…
>>22
First, send me the game center that has AC Hokuto.
>>22
First, the game centers where the cabinets were placed have almost disappeared since the end of the century…
I don’t want to do it, but it was really fun.
The tempo of the match is too good, and this game is really interesting.
I’ll have to pass since I couldn’t even stabilize the basic combos…
I only knew that I had used it as a reference for a video I watched a long time ago, but it was a lot of fun.
I’m thinking of trying out the arcade located a little further by car.
I thought the insatsu was for following, but that judgment flying at me is crazy…
It was a crappy technique, but the last attack was really cool.
I thought that Toki really deserves to be included in the lineup of crappy characters.
By the way, other characters also have their standout features, making the overall situation feel completely broken.
The nameless jaggy user was eliminated early (even though they were really trying hard against Toki).
Congratulations on Raoh’s first victory!
I like the illustration of Heart, this one!
I have a lot to say, but all I can think of is that it was fun…
The drive gauge in Street Fighter 6 is a copy of Hōken.
>>30
Not only is it a copy, but it’s even worse!
The boost system is just messed up!!
>>46
Degrade things like this.
All characters were active, weren’t they?
Judas has seen a lot of pretty shitty places.
Still, Toki’s touch and presence were too strong.
It’s more like a casing or the death star of a CRT.
The death star of the Atomis motherboard.
The death star of the Hokuto circuit board.
I need to continue avoiding everything.
Any character can potentially be instantly killed from an illegal Boo insertion if they have the gauge, so there’s an extraordinary tension right from the gameplay.
It might actually be Bushido Blade.
Champion? It didn’t work out in the comments.
It’s a tournament that I look forward to every year, but this time the terrible character legends that came just before it were also perfectly timed.
Thank you, Ikoma Devil.
>>39
Thanks to that knowledge, it was really easy to understand the highlights even on the first visit.
Printing is terrible, but recently I’ve come to feel that this level of crappiness is somehow true to the original.
It was great to see Tokis being killed by other characters here and there.
The strongest character is undoubtedly Toki, but when it comes to dying, Toki also dies fleetingly and mercilessly, truly…
>>47
When there’s no gauge, the switches are weak, so it’s common to lose the first touch and get taken out just like that.
Is Toki’s 2A a kancho?
>>48
Kanchō is 2D.
2A is an unusually ordinary copan.
>>48
Different.
What is called “kancho” is 2D.
The crouching punch that is being slapped with one hand (just putting the palm out) is 2A.
Why did KI change from Rei to Judah?
>>49
I feel like I can use anything, including Toki-Reiyu, depending on the flow of things at that time.
>>49
In the fighting tournament, we just use characters in rotation every year.
At EVOJ, I won with a perfect record using Ray.
>>68
I heard that you haven’t even lost a round, so it seems like the operation debuff is necessary… and that’s how I feel.
I still feel like I was winning consecutively at the beginning!
>>49
Maybe it’s because I’m using it quite seriously and having fun?
If you really think it’s crap, then why not become a Raoh player!
I’m going to use Toki without hesitation!
I thought it was a really good flow to see Toki, who was introduced as the strongest character in the previous day’s “Crap Character Biography,” losing to various characters.
>>52
The skills of the Shitty Character Chronicles! It shows well and has good balance.
If the foundation goes away, there’s nothing we can do…
It seems that a port to the latest hardware or Steam is indeed being sought after…
I want to see it get destroyed when it’s inserted into Boo 2A.
I also saw someone die from a combo after being countered with 2A.
I saw a full combo after rushing in with a suitable 2A rapid fire and NAGI.
Toki who is rubbing a copan under the air roll.
The second round shines brightly, taking it back in the third round—it’s too entertaining!
When you rub 2A, it automatically counters and falls down…
I want a new Hokuto fighting game; it’s popular overseas too.
It seems like copyright is troublesome.
Based on the recent tournament results, it seems like Toki is the strongest, followed by Yuda.
I got to see the activation of the meat arcana, and it was really plentiful.
KI is originally a Reiyuda user.
In tournaments like this, it’s common to use Judas as a mascot, but when it comes to dojo competitions, it really drives the opponent into the depths of despair.
The explanation of 2A2D2C and bounds was interesting.
The way Heart-sama turned out was amazing…
>>72
The match is too extravagant in its development…
By executing techniques while closing the distance at the same time as the command, if this were to appear in Street Fighter 6, it would be more than just a complaint.
The fact that there were a lot of triggers makes it funny when we have moments of mutual hits.
Honestly, I would like to see a North Star fighting game expressed with today’s Ark’s 3D graphics capabilities.
KI feels like picking the one you want to use at that time.
I haven’t seen the crested ibis lately.
I hope Teacher Cage can win too!
In a one-shot tournament, there’s a chance of losing, so the win rate is strange, you know? KI…
>>79
In the apocalyptic martial arts tournament that I’m running, we often lose in the main event, but we’re still really strong in the qualifiers and other competitions…
2A rapid-fire! Trade! Successful scramble! Follow up with boost or Nagi!
It’s hilarious that while the AWT Final is happening, Hokuto is getting this much hype.
Arc should not look away from Hokuto, the advanced presence of eSports, while proclaiming eSports and hold official tournaments.
>>81
If an official suddenly shows up after 20 years of unofficially improving each other, you’d be angry saying, “What’s the point now?”
>>96
But please do something about the foundation…
>>102
The foundation should be said to Sammy, not to Arc.
Moreover, the parts originally belong to Sega.
And neither of them are being produced anymore…
I wish more fighting games with a boost system would come out.
>>82
Stop…!!
>>82
If there’s a boost, fighting games will be over!
We have no choice but to live as a fin-de-siècle game!
It’s a 30-minute in-depth explanation of the Toki legend, yet it still fails to introduce even the basics.
Such an abnormal character and game.
What is up with Mamiya dribbling as soon as the screen changes?
I wonder if there was at least one nameless person.
>>85
There was Jagi!!
Let’s also put up the judgment of Judah’s distant C.
Boost is truly a system with infinite possibilities.
I love flying after a boost following a soaring dragon.
I saw that in the “Cursed Characters Chronicles”! The balance of tension where such characters meet a miserable end was good.
I don’t know if I can call this balance.
>>91
Well, even if the game balance itself isn’t good, the game (is still functioning in the post-apocalyptic era) and its entertainment value is endlessly high.
If I were an oil tycoon, I would fully fund the development of AC Hokuto 2…
>>93
Take good care of the Hungry Wolf.
At first, for about the first three days, Heart was a strong character.
In terms of anime fighting games, it feels like Arc System Works has reached completion with Dragon Ball.
But I think it’s different from the current fighting games, where the management is involved to a certain extent, that people are looking for in a Hokuto fighting game…
>>98
I can no longer breathe in the atmosphere of a store-led random battles extension…
I wish they would port it using the rollback method on Steam.
Will the character rankings change in an environment where lag and frame drops are eliminated?
>>99
Raoh becomes stronger.
The impact of Raou’s huge body flying through the air, like in Boo Insatsu or Boo En D, is really impressive, isn’t it?
>>100
I think the aerial boomerang attack looks the most impressive.
That really has the movement of a final boss.
I was surprised that Nanashiyagi-sama moved a lot better than I expected.
Even with the boost, Arcana Heart was pretty well balanced, right?
>>104
Eh…!?
When you only watch the videos, it’s easy to think that Tokisouzer is stuck because of the barrier, but if you watch the actual battles, you should realize that they don’t use the barrier very much.
The Toki side doesn’t want to show such openings either.
But I really felt the evolution of the times with proper sponsors for esports in this kind of broadcast.
I understand that you want new works, but I think it’s impossible to intentionally create this for various reasons…
>>110
I mean, it’s not something you should make.
I saw up to the point where the old-timer Heart-san wiped out the younger players three times and unleashed his old-timer power.
What happened after that?
>>113
KI was also dealt with.
>>116
“Accident”
>>124
This is why Hokuto is unbeatable.
>>113
I was dealing with the vanguard KI.
>>118
Old people are amazing!
>>113
After that, I continued to kill one enemy at a time.
>>113
There were various things, but Raoh won his first championship…
And since the commemorative picture features Heart-sama, I made a heart shape with my hands for the photo shoot.
There’s no Heart-sama at your place, right?!
The argument that there hasn’t been a strategy for 20 years was really convincing.
If it’s sandwiched, it’s falling.
I can understand the desire for a modified version of Hokuto 2 that retains the charm of the current Hokuto.
You should know best that it is impossible…
>>119
This exquisite shittiness that was intended can never be replicated.
When I see the crappy moves in KOF, I momentarily think they might be easier since there’s a blue square inside, but…
This game has a cancel system, so when you keep hitting, the actual hitbox for your hand effectively becomes meaningless, which is the key point.
>>120
And for opponents that require a jumping attack, we just have to press the light punch and they fall…!
KI is usually exhausted by the time of the finals because of the management duties.
To fix this balance, we have no choice but to revive the generous guy and spread alcohol around.
>>121
It’s bad because real cunning is rampant.
>>128
With this sake, it’s game over!
>>145
It seems like they are drinking magma.
If it’s a self-owned IP game, that’s one thing, but something like Hokuto is probably complex and mysterious, so it seems like Arc would be cautious about handling it.
I mean, the strength of the hit detection can’t be fully understood just by looking at the hitboxes.
Unless you go through unreasonable experiences.
>>127
I have been watching continuously from last year to this year, but even with Toki, who is said to have a beloved body, the way she gets hit in this game often seems strange.
It’s like the palm strike is hitting without actually making contact with the toes.
>>127
“Why are you in an anti-air position even though you’re crouching?” was something the viewers thoroughly enjoyed.
Before the hardware dies, please port the AC version…
Due to issues with licensing fees, there are various difficulties with remakes and ports for Hokuto.
It’s all just a variety of miraculous crap.
I think it would have faded away quickly if we hadn’t found basketball.
Just before, I was recommended the video of the first diagram of the Reiwa era along with the biographical notes, so I thought, “This is what was mentioned in the video!”
I couldn’t quite understand only Heart-sama…
>>134
What is commonly referred to as a “troll character.”
The theoretical value is ridiculously low, but the practical value is extremely high type.
Well, it’s not that expensive, but if I don’t take measures, I’ll die.
>>154
And Lord Heart’s user refuses the match, preventing countermeasures.
>>154
Air throwing is awesome or something.
Double ace!!?? Or something.
The highlight is amazing.
In the past, in the tournament qualifiers, KI lost to Lord Heart.
>>135
The first store finals of the tournament qualifiers are the same character as Heart-sama.
>>151
Is it a country of chaos or something?
>>166
Yes
>>151
The final match of the Nakano TRF qualifiers between Chocolate Flavor Heart and Vanilla Flavor Heart is great, isn’t it?
It’s an era where Raoh can finish the stage at the waterfall…
When I think about how many copies this game would sell if it were revived, just the copyright fees would be enough to kill it.
I want you to remember that this game was a wasteland until Hyakuretsu was discovered.
Basketball and other things are products of miracles, so if you mess with them carelessly, it feels like the whole flavor will be lost.
>>142
I want a sequel about the death omen star burst that KI always talks about…
Motodate is also super strong with fire powers, and his human abilities are too high.
>>143
I’m still grateful for how well I was taught about zero SP.
Well, with this combo game content, having no bursts is impossible in the Reiwa era… I mean, it was impossible even in the Heisei era.
>>144
At that time, people were asking why there was no burst, you know?
In the end, it was good that it didn’t happen.
>>153
If there’s a burst, the low-tier character No Chance will definitely accelerate.
I think it’s not good to be stuck in a loop because of an accident!
Seriously, Grave’s poke is just insane.
It suddenly happened! Even if someone says, “It’s the foundation of the Atomiswave!” it would be troublesome.
>>149
Effective use of waste
EVOJ2024 Hokuto is also incredibly strong because of Teacher KI.
Second Place Matayoshi Raoh (Second Generation Shiro) Third Place Genju TO Heart
So actually, the two finalists this time had properly made it up to 4th place.
The term “Dōgeki Hasha” (Fighting Game Champion) doesn’t resonate with the Generation Game anymore…
When you were treating me, it was really crazy, right…?
How much chicken was consumed in a single tournament…
>>157
Everyone has gotten fat…
It’s true that Toki was scorched earth…
I’m satisfied to see once again just how strong characters like Heart and Mamiya can be in the hands of skilled players.
Starting with no gauge was quite a change, and realizing how crucial the gauge becomes in the game and how important the opening exchanges are really changed my perspective a lot.
All the young ones (27 years old) were confused and it was funny.
>>163
I was able to win with my old man’s strength even in 1P.
Boosts and accumulation are truly breaking this game while supporting it at its core.
Thanks to the original manga, anime, and fighting games, it’s strong to be able to respond with lines from the work when reacting to something.
I wish I could have seen the Hexaheart, which is on par with Heart-sama.
If you add alcohol, the three powers will just run wild even more.
Raoh and Mamiya will surely drop to last place.
>>170
It didn’t work.
>>170
The reason Raoh has not won until now is…
The days of being fixated on fried chicken are now a thing of the past.
If we’re talking about practical value, then Raoh and Mamiya are definitely higher than Heart.
What should I say about Heart-sama…
>>173
One-hit kill character
>>179
This initial surprise attack regularly takes down the champion…
I threw it!
>>175
I’m glad to hear this new thing in the Reiwa era.
The winner’s interview was generally crazy, but
They say we are the team that has played Hokuto the most intensely for a year, so it’s crazy…
Because of copyright, there are disadvantages that prevent large-scale entertainment even if it has entertainment value.
When I saw the opening boost kancho round, I thought, what am I supposed to do with this?
In the end, it’s the one with strong maneuvering that’s strong, so if there was a burst, it would have been over, huh…
>>181
I still think that burst is just an element that expands character differences.
Heart-sama is not the type to be crazy like Toki; rather, they are the type that makes you think, “What a damn character.”
A character that becomes really annoying in an Elfort-like way.
I want to know what the state of this game was like around 2007, after the end of the 2006 tournament.
The TRF Hokuto videos probably became famous around 2008.
>>185
I think it would be interesting to dig around in various things.
>>185
For now, the number of stores has drastically decreased.
I felt an incredible intensity that can’t be described as just effort to successfully hit the mark on the second floor about a hundred times in a row.
I never expected to see Heart’s attack and the double ace in the Reiwa era.
>>193
Mamiya’s route against Mamiya too!
It’s just that if you mess up with Raoh Mamiya, it’s like you’re already losing.
Generally, they’re more like theoretical value characters.
A character that continually surprises with their flavor.
The Heart is known for surprising unsuspecting gamers with its firepower through live-draw aces, down chaser aces, and double aces, so it has an important role to play.
And today, I showed all the patterns, and it was a perfect performance level that even showed how much I wanted to be in the typhoon loop.