Home » Manga » Fist of the North Star » [Fist of the North Star] The Dojo Battle at the End of the Century was interesting, wasn’t it?

[Fist of the North Star] The Dojo Battle at the End of the Century was interesting, wasn’t it?

1: Japan Otaku Reviews

Is there a festival tomorrow night?

2: Japan Otaku ReviewsYeahx17

I’m glad that Mr. Kenou’s efforts have been rewarded.

3: Japan Otaku ReviewsYeahx7

I want to have a debrief, so thank you…

4: Japan Otaku ReviewsYeahx7

How long will the death star gauge of the machine last…

5: Japan Otaku Reviews

I clearly understood that 2A is crap.

6: Japan Otaku Reviews

I unexpectedly got emotional even though it’s such an apocalyptic game.

7: Japan Otaku ReviewsYeahx20

Seeing the person who said there hadn’t been any measures for 20 years get hunted down by that 2A made me realize that there really are none.

8: Japan Otaku Reviews

Wasn’t it just a one-shot kill from Heart-sama the first time you saw it?!

64: Japan Otaku Reviews

>>8

If you’re not careful, anyone can be brought back to their first impression of Heart-sama.

9: Japan Otaku Reviews

Damn, I lost to a technique I don’t understand in the 20-year strategy…

27: Japan Otaku ReviewsYeahx1

>>9

It’s impossible because there have been no measures taken for 20 years!!

10: Japan Otaku Reviews

I have not been able to figure out how to break down the 2A of Toki for 20 years.

11: Japan Otaku Reviews

Yesterday’s end-of-the-century seminar was effective…!

12: Japan Otaku ReviewsYeahx1

I want everyone to remain a warrior even when they become an uncle or a grandpa…

34: Japan Otaku ReviewsYeahx2

>>12

I’ll keep doing it until the foundation goes.

It’s really scary to see that the foundation is truly collapsing…

41: Japan Otaku Reviews

>>34

If you want, one is broken…

13: Japan Otaku ReviewsYeahx2

That was really interesting!

I remembered how we ruled the video scene during the Niconico era.

14: Japan Otaku ReviewsYeahx12

It was helpful to do a character showcase as promotion the day before the event.

15: Japan Otaku ReviewsYeahx5

The total number of responses was 13,500.

16: Japan Otaku ReviewsYeahx16

To be honest, if it weren’t for the legends, I wouldn’t have even noticed the existence of the tournament, so I’m grateful…

Thank you so much, Mame Spa.

17: Japan Otaku Reviews

When you focus on the movements of 2A during the match, it’s seriously scary how there are no proper countermeasures.

33: Japan Otaku ReviewsYeahx5

>>17

Toki’s Boo attack is relatively effective as a countermeasure, but…

To begin with, the fact that a mere copan is being made to do such things is completely not worth it.

43: Japan Otaku Reviews

>>33

Maybe all the actions in this game lead to this conclusion.

42: Japan Otaku Reviews

>>17

(It seems like I’m getting shot down in the air…)

18: Japan Otaku Reviews

Today I was watching a video of people bouncing at the edge for a long time.

19: Japan Otaku Reviews

The last soul’s boo-in-satsu piercing was amazing…

20: Japan Otaku Reviews

It was a tournament where Mamiya Heart Rao was dynamic.

I want the time for Shin and Souther to come to life.

21: Japan Otaku ReviewsYeahx6

The fact that you can see death from anywhere makes it really entertaining…

22: Japan Otaku Reviews

Tomorrow, a line will form at game centers nationwide for AC Hokuto…

32: Japan Otaku Reviews

>>22

First, send me the game center that has AC Hokuto.

44: Japan Otaku Reviews

>>22

First, the game centers where the cabinets were placed have almost disappeared since the end of the century…

23: Japan Otaku ReviewsYeahx2

I don’t want to do it, but it was really fun.

24: Japan Otaku Reviews

The tempo of the match is too good, and this game is really interesting.

I’ll have to pass since I couldn’t even stabilize the basic combos…

25: Japan Otaku Reviews

I only knew that I had used it as a reference for a video I watched a long time ago, but it was a lot of fun.

I’m thinking of trying out the arcade located a little further by car.

26: Japan Otaku ReviewsYeahx1

I thought the insatsu was for following, but that judgment flying at me is crazy…

28: Japan Otaku Reviews

It was a crappy technique, but the last attack was really cool.

29: Japan Otaku ReviewsYeahx10

I thought that Toki really deserves to be included in the lineup of crappy characters.

By the way, other characters also have their standout features, making the overall situation feel completely broken.

The nameless jaggy user was eliminated early (even though they were really trying hard against Toki).

Congratulations on Raoh’s first victory!

I like the illustration of Heart, this one!

I have a lot to say, but all I can think of is that it was fun…

30: Japan Otaku ReviewsYeahx5

The drive gauge in Street Fighter 6 is a copy of Hōken.

46: Japan Otaku ReviewsYeahx4

>>30

Not only is it a copy, but it’s even worse!

The boost system is just messed up!!

53: Japan Otaku ReviewsYeahx25

>>46

Degrade things like this.

31: Japan Otaku Reviews

All characters were active, weren’t they?

35: Japan Otaku Reviews

Judas has seen a lot of pretty shitty places.

Still, Toki’s touch and presence were too strong.

36: Japan Otaku ReviewsYeahx4

It’s more like a casing or the death star of a CRT.

The death star of the Atomis motherboard.

The death star of the Hokuto circuit board.

I need to continue avoiding everything.

37: Japan Otaku ReviewsYeahx2

Any character can potentially be instantly killed from an illegal Boo insertion if they have the gauge, so there’s an extraordinary tension right from the gameplay.

It might actually be Bushido Blade.

38: Japan Otaku Reviews

Champion? It didn’t work out in the comments.

39: Japan Otaku Reviews

It’s a tournament that I look forward to every year, but this time the terrible character legends that came just before it were also perfectly timed.

Thank you, Ikoma Devil.

45: Japan Otaku ReviewsYeahx2

>>39

Thanks to that knowledge, it was really easy to understand the highlights even on the first visit.

40: Japan Otaku ReviewsYeahx4

Printing is terrible, but recently I’ve come to feel that this level of crappiness is somehow true to the original.

47: Japan Otaku Reviews

It was great to see Tokis being killed by other characters here and there.

The strongest character is undoubtedly Toki, but when it comes to dying, Toki also dies fleetingly and mercilessly, truly…

58: Japan Otaku Reviews

>>47

When there’s no gauge, the switches are weak, so it’s common to lose the first touch and get taken out just like that.

48: Japan Otaku Reviews

Is Toki’s 2A a kancho?

51: Japan Otaku Reviews

>>48

Kanchō is 2D.

2A is an unusually ordinary copan.

66: Japan Otaku ReviewsYeahx2

>>48

Different.

What is called “kancho” is 2D.

The crouching punch that is being slapped with one hand (just putting the palm out) is 2A.

49: Japan Otaku Reviews

Why did KI change from Rei to Judah?

61: Japan Otaku Reviews

>>49

I feel like I can use anything, including Toki-Reiyu, depending on the flow of things at that time.

68: Japan Otaku Reviews

>>49

In the fighting tournament, we just use characters in rotation every year.

At EVOJ, I won with a perfect record using Ray.

76: Japan Otaku Reviews

>>68

I heard that you haven’t even lost a round, so it seems like the operation debuff is necessary… and that’s how I feel.

I still feel like I was winning consecutively at the beginning!

70: Japan Otaku ReviewsYeahx4

>>49

Maybe it’s because I’m using it quite seriously and having fun?

50: Japan Otaku Reviews

If you really think it’s crap, then why not become a Raoh player!

I’m going to use Toki without hesitation!

52: Japan Otaku ReviewsYeahx9

I thought it was a really good flow to see Toki, who was introduced as the strongest character in the previous day’s “Crap Character Biography,” losing to various characters.

63: Japan Otaku ReviewsYeahx1

>>52

The skills of the Shitty Character Chronicles! It shows well and has good balance.

54: Japan Otaku ReviewsYeahx1

If the foundation goes away, there’s nothing we can do…

It seems that a port to the latest hardware or Steam is indeed being sought after…

55: Japan Otaku Reviews

I want to see it get destroyed when it’s inserted into Boo 2A.

I also saw someone die from a combo after being countered with 2A.

I saw a full combo after rushing in with a suitable 2A rapid fire and NAGI.

56: Japan Otaku Reviews

Toki who is rubbing a copan under the air roll.

57: Japan Otaku Reviews

The second round shines brightly, taking it back in the third round—it’s too entertaining!

59: Japan Otaku Reviews

When you rub 2A, it automatically counters and falls down…

60: Japan Otaku Reviews

I want a new Hokuto fighting game; it’s popular overseas too.

It seems like copyright is troublesome.

62: Japan Otaku Reviews

Based on the recent tournament results, it seems like Toki is the strongest, followed by Yuda.

65: Japan Otaku Reviews

I got to see the activation of the meat arcana, and it was really plentiful.

67: Japan Otaku Reviews

KI is originally a Reiyuda user.

In tournaments like this, it’s common to use Judas as a mascot, but when it comes to dojo competitions, it really drives the opponent into the depths of despair.

69: Japan Otaku Reviews

The explanation of 2A2D2C and bounds was interesting.

71: Japan Otaku ReviewsYeahx10

71: Japan Otaku Reviews

72: Japan Otaku Reviews

The way Heart-sama turned out was amazing…

86: Japan Otaku Reviews

>>72

The match is too extravagant in its development…

73: Japan Otaku Reviews

By executing techniques while closing the distance at the same time as the command, if this were to appear in Street Fighter 6, it would be more than just a complaint.

74: Japan Otaku Reviews

The fact that there were a lot of triggers makes it funny when we have moments of mutual hits.

75: Japan Otaku Reviews

Honestly, I would like to see a North Star fighting game expressed with today’s Ark’s 3D graphics capabilities.

77: Japan Otaku Reviews

KI feels like picking the one you want to use at that time.

I haven’t seen the crested ibis lately.

78: Japan Otaku Reviews

I hope Teacher Cage can win too!

79: Japan Otaku Reviews

In a one-shot tournament, there’s a chance of losing, so the win rate is strange, you know? KI…

101: Japan Otaku Reviews

>>79

In the apocalyptic martial arts tournament that I’m running, we often lose in the main event, but we’re still really strong in the qualifiers and other competitions…

80: Japan Otaku Reviews

2A rapid-fire! Trade! Successful scramble! Follow up with boost or Nagi!

81: Japan Otaku Reviews

It’s hilarious that while the AWT Final is happening, Hokuto is getting this much hype.

Arc should not look away from Hokuto, the advanced presence of eSports, while proclaiming eSports and hold official tournaments.

96: Japan Otaku Reviews

>>81

If an official suddenly shows up after 20 years of unofficially improving each other, you’d be angry saying, “What’s the point now?”

102: Japan Otaku ReviewsYeahx8

>>96

But please do something about the foundation…

133: Japan Otaku Reviews

>>102

The foundation should be said to Sammy, not to Arc.

Moreover, the parts originally belong to Sega.

And neither of them are being produced anymore…

82: Japan Otaku Reviews

I wish more fighting games with a boost system would come out.

87: Japan Otaku ReviewsYeahx4

>>82

Stop…!!

92: Japan Otaku ReviewsYeahx2

>>82

If there’s a boost, fighting games will be over!

We have no choice but to live as a fin-de-siècle game!

83: Japan Otaku Reviews

It’s a 30-minute in-depth explanation of the Toki legend, yet it still fails to introduce even the basics.

Such an abnormal character and game.

84: Japan Otaku Reviews

What is up with Mamiya dribbling as soon as the screen changes?

85: Japan Otaku Reviews

I wonder if there was at least one nameless person.

97: Japan Otaku ReviewsYeahx4

>>85

There was Jagi!!

88: Japan Otaku Reviews

Let’s also put up the judgment of Judah’s distant C.

89: Japan Otaku ReviewsYeahx3

Boost is truly a system with infinite possibilities.

90: Japan Otaku Reviews

I love flying after a boost following a soaring dragon.

91: Japan Otaku Reviews

I saw that in the “Cursed Characters Chronicles”! The balance of tension where such characters meet a miserable end was good.

I don’t know if I can call this balance.

107: Japan Otaku ReviewsYeahx1

>>91

Well, even if the game balance itself isn’t good, the game (is still functioning in the post-apocalyptic era) and its entertainment value is endlessly high.

93: Japan Otaku Reviews

If I were an oil tycoon, I would fully fund the development of AC Hokuto 2…

109: Japan Otaku ReviewsYeahx3

>>93

Take good care of the Hungry Wolf.

94: Japan Otaku Reviews

At first, for about the first three days, Heart was a strong character.

95: Japan Otaku Reviews

In terms of anime fighting games, it feels like Arc System Works has reached completion with Dragon Ball.

98: Japan Otaku ReviewsYeahx10

But I think it’s different from the current fighting games, where the management is involved to a certain extent, that people are looking for in a Hokuto fighting game…

111: Japan Otaku Reviews

>>98

I can no longer breathe in the atmosphere of a store-led random battles extension…

99: Japan Otaku Reviews

I wish they would port it using the rollback method on Steam.

Will the character rankings change in an environment where lag and frame drops are eliminated?

114: Japan Otaku Reviews

>>99

Raoh becomes stronger.

100: Japan Otaku ReviewsYeahx1

The impact of Raou’s huge body flying through the air, like in Boo Insatsu or Boo En D, is really impressive, isn’t it?

138: Japan Otaku ReviewsYeahx1

>>100

I think the aerial boomerang attack looks the most impressive.

That really has the movement of a final boss.

103: Japan Otaku ReviewsYeahx4

I was surprised that Nanashiyagi-sama moved a lot better than I expected.

104: Japan Otaku Reviews

Even with the boost, Arcana Heart was pretty well balanced, right?

112: Japan Otaku ReviewsYeahx5

>>104

Eh…!?

105: Japan Otaku Reviews

When you only watch the videos, it’s easy to think that Tokisouzer is stuck because of the barrier, but if you watch the actual battles, you should realize that they don’t use the barrier very much.

The Toki side doesn’t want to show such openings either.

108: Japan Otaku Reviews

But I really felt the evolution of the times with proper sponsors for esports in this kind of broadcast.

110: Japan Otaku ReviewsYeahx1

I understand that you want new works, but I think it’s impossible to intentionally create this for various reasons…

117: Japan Otaku ReviewsYeahx7

>>110

I mean, it’s not something you should make.

113: Japan Otaku Reviews

I saw up to the point where the old-timer Heart-san wiped out the younger players three times and unleashed his old-timer power.

What happened after that?

116: Japan Otaku ReviewsYeahx4

>>113

KI was also dealt with.

124: Japan Otaku ReviewsYeahx5

>>116

“Accident”

132: Japan Otaku ReviewsYeahx6

>>124

This is why Hokuto is unbeatable.

118: Japan Otaku ReviewsYeahx3

>>113

I was dealing with the vanguard KI.

123: Japan Otaku Reviews

>>118

Old people are amazing!

122: Japan Otaku Reviews

>>113

After that, I continued to kill one enemy at a time.

136: Japan Otaku Reviews

>>113

There were various things, but Raoh won his first championship…

And since the commemorative picture features Heart-sama, I made a heart shape with my hands for the photo shoot.

There’s no Heart-sama at your place, right?!

115: Japan Otaku Reviews

The argument that there hasn’t been a strategy for 20 years was really convincing.

If it’s sandwiched, it’s falling.

119: Japan Otaku ReviewsYeahx8

I can understand the desire for a modified version of Hokuto 2 that retains the charm of the current Hokuto.

You should know best that it is impossible…

126: Japan Otaku ReviewsYeahx6

>>119

This exquisite shittiness that was intended can never be replicated.

120: Japan Otaku ReviewsYeahx5

When I see the crappy moves in KOF, I momentarily think they might be easier since there’s a blue square inside, but…

This game has a cancel system, so when you keep hitting, the actual hitbox for your hand effectively becomes meaningless, which is the key point.

139: Japan Otaku ReviewsYeahx4

>>120

And for opponents that require a jumping attack, we just have to press the light punch and they fall…!

121: Japan Otaku Reviews

KI is usually exhausted by the time of the finals because of the management duties.

To fix this balance, we have no choice but to revive the generous guy and spread alcohol around.

128: Japan Otaku Reviews

>>121

It’s bad because real cunning is rampant.

145: Japan Otaku ReviewsYeahx4

>>128

With this sake, it’s game over!

147: Japan Otaku ReviewsYeahx3

>>145

It seems like they are drinking magma.

125: Japan Otaku Reviews

If it’s a self-owned IP game, that’s one thing, but something like Hokuto is probably complex and mysterious, so it seems like Arc would be cautious about handling it.

127: Japan Otaku Reviews

I mean, the strength of the hit detection can’t be fully understood just by looking at the hitboxes.

Unless you go through unreasonable experiences.

148: Japan Otaku Reviews

>>127

I have been watching continuously from last year to this year, but even with Toki, who is said to have a beloved body, the way she gets hit in this game often seems strange.

It’s like the palm strike is hitting without actually making contact with the toes.

152: Japan Otaku Reviews

>>127

“Why are you in an anti-air position even though you’re crouching?” was something the viewers thoroughly enjoyed.

129: Japan Otaku Reviews

Before the hardware dies, please port the AC version…

130: Japan Otaku ReviewsYeahx3

Due to issues with licensing fees, there are various difficulties with remakes and ports for Hokuto.

131: Japan Otaku Reviews

It’s all just a variety of miraculous crap.

I think it would have faded away quickly if we hadn’t found basketball.

134: Japan Otaku Reviews

Just before, I was recommended the video of the first diagram of the Reiwa era along with the biographical notes, so I thought, “This is what was mentioned in the video!”

I couldn’t quite understand only Heart-sama…

154: Japan Otaku ReviewsYeahx4

>>134

What is commonly referred to as a “troll character.”

The theoretical value is ridiculously low, but the practical value is extremely high type.

Well, it’s not that expensive, but if I don’t take measures, I’ll die.

164: Japan Otaku Reviews

>>154

And Lord Heart’s user refuses the match, preventing countermeasures.

188: Japan Otaku Reviews

>>154

Air throwing is awesome or something.

Double ace!!?? Or something.

The highlight is amazing.

135: Japan Otaku Reviews

In the past, in the tournament qualifiers, KI lost to Lord Heart.

151: Japan Otaku Reviews

>>135

The first store finals of the tournament qualifiers are the same character as Heart-sama.

166: Japan Otaku Reviews

>>151

Is it a country of chaos or something?

174: Japan Otaku ReviewsYeahx8

>>166

Yes

186: Japan Otaku ReviewsYeahx1

>>151

The final match of the Nakano TRF qualifiers between Chocolate Flavor Heart and Vanilla Flavor Heart is great, isn’t it?

137: Japan Otaku Reviews

It’s an era where Raoh can finish the stage at the waterfall…

140: Japan Otaku ReviewsYeahx4

When I think about how many copies this game would sell if it were revived, just the copyright fees would be enough to kill it.

141: Japan Otaku ReviewsYeahx4

I want you to remember that this game was a wasteland until Hyakuretsu was discovered.

142: Japan Otaku ReviewsYeahx2

Basketball and other things are products of miracles, so if you mess with them carelessly, it feels like the whole flavor will be lost.

162: Japan Otaku Reviews

>>142

I want a sequel about the death omen star burst that KI always talks about…

143: Japan Otaku ReviewsYeahx9

Motodate is also super strong with fire powers, and his human abilities are too high.

150: Japan Otaku ReviewsYeahx3

>>143

I’m still grateful for how well I was taught about zero SP.

144: Japan Otaku Reviews

Well, with this combo game content, having no bursts is impossible in the Reiwa era… I mean, it was impossible even in the Heisei era.

153: Japan Otaku Reviews

>>144

At that time, people were asking why there was no burst, you know?

In the end, it was good that it didn’t happen.

171: Japan Otaku ReviewsYeahx6

>>153

If there’s a burst, the low-tier character No Chance will definitely accelerate.

146: Japan Otaku Reviews

I think it’s not good to be stuck in a loop because of an accident!

Seriously, Grave’s poke is just insane.

149: Japan Otaku Reviews

It suddenly happened! Even if someone says, “It’s the foundation of the Atomiswave!” it would be troublesome.

161: Japan Otaku Reviews

>>149

Effective use of waste

155: Japan Otaku ReviewsYeahx2

EVOJ2024 Hokuto is also incredibly strong because of Teacher KI.

Second Place Matayoshi Raoh (Second Generation Shiro) Third Place Genju TO Heart

So actually, the two finalists this time had properly made it up to 4th place.

156: Japan Otaku Reviews

The term “Dōgeki Hasha” (Fighting Game Champion) doesn’t resonate with the Generation Game anymore…

157: Japan Otaku ReviewsYeahx1

When you were treating me, it was really crazy, right…?

How much chicken was consumed in a single tournament…

169: Japan Otaku ReviewsYeahx2

>>157

Everyone has gotten fat…

158: Japan Otaku Reviews

It’s true that Toki was scorched earth…

159: Japan Otaku Reviews

I’m satisfied to see once again just how strong characters like Heart and Mamiya can be in the hands of skilled players.

160: Japan Otaku Reviews

Starting with no gauge was quite a change, and realizing how crucial the gauge becomes in the game and how important the opening exchanges are really changed my perspective a lot.

163: Japan Otaku Reviews

All the young ones (27 years old) were confused and it was funny.

183: Japan Otaku Reviews

>>163

I was able to win with my old man’s strength even in 1P.

165: Japan Otaku Reviews

Boosts and accumulation are truly breaking this game while supporting it at its core.

167: Japan Otaku Reviews

Thanks to the original manga, anime, and fighting games, it’s strong to be able to respond with lines from the work when reacting to something.

168: Japan Otaku Reviews

I wish I could have seen the Hexaheart, which is on par with Heart-sama.

170: Japan Otaku ReviewsYeahx5

If you add alcohol, the three powers will just run wild even more.

Raoh and Mamiya will surely drop to last place.

178: Japan Otaku Reviews

>>170

It didn’t work.

187: Japan Otaku Reviews

>>170

The reason Raoh has not won until now is…

172: Japan Otaku Reviews

The days of being fixated on fried chicken are now a thing of the past.

173: Japan Otaku Reviews

If we’re talking about practical value, then Raoh and Mamiya are definitely higher than Heart.

What should I say about Heart-sama…

179: Japan Otaku Reviews

>>173

One-hit kill character

189: Japan Otaku Reviews

>>179

This initial surprise attack regularly takes down the champion…

175: Japan Otaku Reviews

I threw it!

184: Japan Otaku ReviewsYeahx8

>>175

I’m glad to hear this new thing in the Reiwa era.

176: Japan Otaku ReviewsYeahx2

The winner’s interview was generally crazy, but

They say we are the team that has played Hokuto the most intensely for a year, so it’s crazy…

177: Japan Otaku Reviews

Because of copyright, there are disadvantages that prevent large-scale entertainment even if it has entertainment value.

180: Japan Otaku Reviews

When I saw the opening boost kancho round, I thought, what am I supposed to do with this?

181: Japan Otaku Reviews

In the end, it’s the one with strong maneuvering that’s strong, so if there was a burst, it would have been over, huh…

190: Japan Otaku Reviews

>>181

I still think that burst is just an element that expands character differences.

182: Japan Otaku Reviews

Heart-sama is not the type to be crazy like Toki; rather, they are the type that makes you think, “What a damn character.”

A character that becomes really annoying in an Elfort-like way.

185: Japan Otaku Reviews

I want to know what the state of this game was like around 2007, after the end of the 2006 tournament.

The TRF Hokuto videos probably became famous around 2008.

191: Japan Otaku ReviewsYeahx2

>>185

I think it would be interesting to dig around in various things.

197: Japan Otaku Reviews

>>185

For now, the number of stores has drastically decreased.

192: Japan Otaku ReviewsYeahx1

I felt an incredible intensity that can’t be described as just effort to successfully hit the mark on the second floor about a hundred times in a row.

193: Japan Otaku Reviews

I never expected to see Heart’s attack and the double ace in the Reiwa era.

198: Japan Otaku ReviewsYeahx2

>>193

Mamiya’s route against Mamiya too!

194: Japan Otaku Reviews

It’s just that if you mess up with Raoh Mamiya, it’s like you’re already losing.

Generally, they’re more like theoretical value characters.

195: Japan Otaku Reviews

A character that continually surprises with their flavor.

196: Japan Otaku ReviewsYeahx8

The Heart is known for surprising unsuspecting gamers with its firepower through live-draw aces, down chaser aces, and double aces, so it has an important role to play.

And today, I showed all the patterns, and it was a perfect performance level that even showed how much I wanted to be in the typhoon loop.

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