
Damn! I’m not feeling well, so my performance has dropped!
I wonder if you could let me join from now on.
I wanted Masaki to have a magical armor operating skill or personal skills as a finishing touch.
>>3
Aren’t you into possession lately?
Simple firepower aside, the Syflash is still too unique and unmatched.
>>4
The simple firepower of the Akashic Buster is easy to use.
>>4
So I’ll break it.
I wanted you to have possession at 30…
X is centered around Wataru’s group in the very early stages, so just being strong against air units is more than enough to be perfect.
Always a subtle Cosmo Nova.
>>10
Isn’t the attack power top class?
Usually just one bullet left.
>>12
Additional ammunition with Kasubo! Further added with B-save!
X was strong in the old style, wasn’t it?
The difficulty changes considerably depending on whether you are present in the early stages or not.
I feel like there were many Cyberstars in the past that weren’t that strong.
>>14
The side story of α had an event in the final episode, but it was still a bit lacking…
The thread image was an early purchase bonus for early participation, right?
In the case of α, until the release of Cosmo Nova and Psyflash, mobility and movement speed are enhanced, but I have a memory of being troubled after exhausting High Familia.
>>15
If it’s after alpha, there aren’t many hits, so it might be okay to charge in with a disc cutter, right?
Isn’t it the case that most things other than MD are worth cultivating?
MD was tough, even though I had a strong affection for the character.
It’s just an evaluation of the works I’ve done, but I thought for the first time that Cyberstar is strong.
From the enemy’s perspective, it’s a terrible game to have a machine charging in at crazy speeds, shooting MAP weapons that can’t distinguish between friend and foe.
>>20
It’s a matter of whether to wipe them out all at once and turn them into fund experience points, or to lead the follow-up and trample without letting them retaliate, which makes it too troublesome for the enemy.
Conveniently available high air suitability performance-enhancing parts.
Since the basic Cyflash is overpowered, I think there are many adjustments that will nerf the main body’s performance…
“Who said there was a wallet rush?”
I hope the characters from Masou Kishin appear in both console and portable versions as well.
In the early game, I re-learned that this guy excels at an S rank.
The Cybuster in the SRW games after X has always been strong.
In X, you can survive in the early game just with the Akashic Buster.
Even if Saifurashu is weakened, it’s still strong and all I can do is laugh.
>>28
In the past, only Scythe Flash was strong, but now all weapons are powerful.
Was the power of Sci-Flash high?
It was fun because the map weapon with soul moderation felt more convenient and had clearly defined roles.
Back around the 4th or F version, the range of Saifurasshu was incredibly wide, so it was convenient.
It’s not that powerful or anything, but it can be used casually and is strong.
>>30
These days, my mobility has been ridiculously high.
I feel like I was able to move about 15 spaces when using the acceleration as a Cyberd.
Above all, it’s great because it’s cool, including the pilot.
The OG series is a bit off…
>>34
As expected, the OG series’ magic armor gods are always strong…
>>34
There is no ALL, and if you drop with a Siphon Flash, your PP decreases, and you can’t compensate with replacement weapons, so the headwinds were tough.
>>34
The system comes to kill armaments and pilot traits…
The design of the possession mode is so uncool… I guess it’s too late to change anything since the series has come to a conclusion…
>>35
Uh, I like it.
The character in the thread is normally strong, but X’s determination as Captain Nemo is too destructive for the game.
I like the initial Zergard Ryujinmaru, Shinkenmaru, and Fuzinmaru’s party balance in X.
>>40
It’s true that I’m a demon god, but!
>>40
Isn’t there someone who came from the future?
>>102
I didn’t really feel any discomfort either, but now that you mention it, the design of Cyber Buster resembles a bird…
The balance is good with a disconnector included without consumption.
The multi-action activates as long as you can take down even one unit within the map weapon, which is a perfect match.
It’s fine to earn points by defeating a large number of enemies normally, or you can defeat one and use it to chip away at others.
>>42
If Ideon joins the battle next, it could turn into a hellish scene.
>>63
In the current environment, there is a possibility that it might be difficult to play aggressively because the gauge does not build up enough to clear turns.
It’s too strong to be able to use it after moving, identify allies over a wide area, regardless of its power.
Is this the only range for 30? But even so, it’s strong.
The iron block Buzzer Buster is quite cool.
What’s up with this wallet flash? The range is so narrow this time.
…No, haven’t I done enough for this?
I really don’t want to, I really don’t want to, I really don’t want to!
I hate it when I miss the early purchase for Minami-chan and have to join late…
The thread image shows that with the aftereffects of Psyflash, ZERO was hit with a Cosmonova powerful enough to be blown away in one hit.
Basically, if you charge in and unleash a series of Syphon Flashes, 80% of the enemies will die.
I’m getting bored.
The loli bus is also really narrow, but it was still too strong systemically.
The defeat and re-action are happening too much!
The alpha side story is worth it for the coolness of the Dance of the Sword.
The Alpha’s Cybuster was really difficult to use unless you obtained the hidden weapon.
Gundam is also strong because ZZ has the High Mega.
>>54
It’s unfair that the MAP, along with the full power of the long-range normal high mega and the short-range P weapons, can handle all directions.
While cutting down the enemies and dropping a Syflash, initiate Multi Action while also reducing other enemies.
Defeat the enemies cut down by Cyflash with other units to trigger a multi-action…
Terrain adaptation being zero-consumption on the air S scatterer is super convenient.
In the α side story, the Syflash had too low power.
>>57
In the old Super Robot Wars, you could customize units individually, so you could fully upgrade just the Cyflash, but now it’s all or nothing.
I like that the 5-stage modifications give the machines personality, not just in the thread image.
The balance of X’s Wataru PT with actual heroes like wizards, samurai, knights, and robots is pretty good, isn’t it?
It’s clearly a golem that looks like it has a lot of money!
The GBA version of OG2 was weak with the Cybaster… I mean, the frequent changes in units until the middle of the game and considering the proficiency makes it difficult to use special types that can’t change their weapons… The MAP weapons are generally weak too…
The Granzon can actually be weak sometimes, right?
>>64
The numbers are strong, but it’s a bit tricky to use.
>>67
The mobility is low, and the weapons usable after moving are weak, and the mental commands are also difficult to handle.
It is set up like a thoroughly boss enemy.
A game that has just been continuously doing a cycle of refreshing since F was completed.
Rather, Granzon is a prime example of something that is strong as an enemy but weak as an ally.
>>69
Even if it’s an ally, it won’t go as far as being weak.
>>69
In the past, when they were enemies, they were strong, but once they became allies, they were physically indestructible against attacks from enemies…
In the Masou Kishin series, Granzon has a more convenient counterattack technique for dealing with weak enemies, while Neo Granzon has issues with range and fuel efficiency when it comes to counterattacks.
Gran Zone is generally strong, but when it becomes Neo Gran Zone, it gives off an impression of being somewhat difficult to use.
Isn’t OG strong?
It was a companion to EXH as MD.
I understand that Saifura is convenient, but I actually haven’t actively used it much.
Perhaps because its original power is lower compared to other MAPWs.
>>77
Besides the Winky era and XT30, there aren’t many entries in the Masou Kishin series that have at least a minimum level of power, except for 1 and 3.
The GBA OG does not have a system for PP reduction in MAPW, so while it can become strong with training, its power is really low.
The OG series is basically a series that puts all its effort into tormenting the Cybuster…
>>77
I think being able to shoot after moving, regardless of ally or enemy identification, is a significant advantage.
ZZ is impressive because it can be switched.
There are often times when Granzon’s P weapon only reaches Granworm Sword…
I thought I could use Neo Granzon in the DLC for 30, but it wasn’t there.
Granzon was definitely strong in the second OG.
For some reason, among the OG series, the side story is the only one that is strong, Cyber-Slayer.
Why?
>>87
The OG spin-off has uniformly strong allies.
Along with that, the enemies are also incredibly strong.
>>94
The OG side story didn’t really imply that the Cybuster was strong in a relative sense, did it?
>>87
Due to various circumstances, it seems like they can no longer release the α series, so this might serve as a substitute for a monetary gift.
>>97
The spin-off came out after Sarufa, right?
>>105
Sorry, I misunderstood it as α side story.
Moreover, there are times when the amount gained is also reduced in the map.
There may be an image that Granzon isn’t very strong because Shu’s chapter is too difficult.
>>89
I don’t think it’s that difficult, though…
Weasel is really strong.
I want to see the True Transmission Dance sword in the dynamic Super Robot Wars.
Well, since X onwards came out later than OG, it was probably criticized for being weak…
>>92
The Tose group has the image of making adjustments without listening to opinions very much from the start.
It was as if to release all the frustrations up to now; X was strong at 30.
The difficulty often comes from the fact that even the key Shu often doesn’t deploy in the chapter.
>>96
It’s just a matter of using the basic Bound Dock as a shield and shooting from out of range with Weasel and Gadi Fall…
The Cyberstar in the thread image is a late-game unit that has high stats for Masaki, during a period when the early allies are mostly mediocre.
Since the addition of skills after Masou 2, they have increased considerably even without considering possession.
>>103
I wish they had added a ranged weapon with all attributes just for throwing and slashing attacks in MD… Familiar Visage would be fine too, but…
Well, since the inability to flip Duraxil horizontally is the reason for MD Cyberstar’s participation, a new anime was just a distant dream.
>>110
Even though new techniques were added to Raioh and new cuts were added to Compatible Kaiser…
>>114
The OG series has continued to neglect the Cyberster…
However, to obtain this SSR in the early stages, pre-registration (early purchase) is necessary…
>>104
I wonder when we’ll be able to buy the early purchase bonuses all the time.
>>111
When I missed the chance to buy T, I wanted it to be included in the DLC for around 500 yen.
Is the Granzon without Neo Granzon the strongest in α?
Well, it’s not Granzon, it’s Shu.
EX is the most difficult at the beginning of the Compilune chapter where Valcion is heavily nerfed.
It’s a tight battle with the heavily nerfed Valsione and the weakened Granveil.
Masaki himself has quite a lot of experience compared to the intense crew of the Guidance Team in the main story world.
>>109
First, the training team has earlier practical experience, and due to the difference in the flow of time at the MD point.
It should be a battle history like I’ve been training in the Room of Spirit and Time…
>>113
Even though only a few months have passed on the surface, it’s been years of constant fighting in La Gear as part of the second arc of the magical armor, with parts 2, 3, and F…
It was nerfed at 30.
In any map, the initial enemies come out grouped together in 2 or 3, so a Scythe Flash with a range of 3 was sufficient.
>>112
Rather than saying that a range of 3 is sufficient,
The initial placement in 30 is quite intentional and makes it difficult to aim for MAPW.
Even if the range is 3, there were many starting situations where Sai Flash can catch the most.
The original Granzon has always been strong.
It is super strong as it not only has great strength but also has been evolved into a Neo form.
Magic Sword! Ether Flip Table!
The OG spin-off features Bartol as the enemy, so they have been avoiding it like crazy.
In the end, it was a boss plus four companions.
The sci-fi flash doesn’t work that well.
The disc cutter and Akashic Buster are incredibly powerful.
Despite the time that has passed over the years, the La Gearas crew hasn’t changed much in appearance.
I want to play the SFC Masou Kishin now.
I stopped there because I was sad that Zeoloot was going to die.
>>123
Because it’s the most exciting part…
>>123
If you have a PSP or GBA version, there are many parts in the scenario that will show a full-screen illustration, so if you have the actual device, give it a try.
Akashic Busters often have barrier-piercing traits, so there are times when they can do their job just with that.
>>124
In other words, I’ve never had any other job.
Even though the range of the disc cutter cannot be switched, I finally thought it had improved in the side story, but it only went up to level 2 and is being surpassed by other P weapons.
For some reason, only T hasn’t been transplanted… Is it because of Naraz Monoh?
>>125
Have I been too poisoned by the Winky Super Robot Wars channel? Seriously thinking about it, it might be Cowboy Bebop?
>>129
It’s about “Expelled from Paradise,” right?
Even the background music seems to have copyright issues.
>>135
Is there any element like that other than the BGM, I wonder?
I sold 30 after the initial bonus as well.
From now on, you’ll also sell the limited edition individually, right?
I like Zergard, but I really wanted a vehicle switch event for X.
>>130
At least it should be in a state of being always open.
I wanted some kind of change.
>>140
Considering the strongest technique that was set, using magic to the fullest over there is the usual operation.
I like the kick when I keep using the catapult while memorizing the mid-game.
The PSP version of the Masoukishin remake had adjustments that addressed various needs.
I can fully upgrade Neo Granzon properly.
I actually don’t know why I’m being clingy to Shuu.
Did Masaki have his parents killed by Shu?
>>133
Is it a roll call?
>>133
There is no Japanese text provided for translation. Please provide the text you would like translated.
>>133
When I think about what Shuu did, Masaki is actually being quite lenient.
>>157
There is a part where Masaki himself, in a vague way but in a sense, understands the essence of his sister’s turmoil, the responsibilities of being a pilot of the magic armored god, and the existence of the evil god that lay within Shu.
Narazumono has definitely been a problem at some point, without a doubt…
It’s unclear whether it was the other day or even earlier, but that’s what the channel in question spread.
The change of the main mech in the second half is a clear highlight point.
PSP version of Masoukishin.
Isn’t it possible to buy it from the PS Store and play it on Vita?
Oil tycoon Ahmad-sama
The great high priest Tian.
Demon Demonكسa
Cowboy Bebop was adapted into a foreign drama…
>>143
In F, there is no limit on the number of shots, so after rapid firing, you can possess and completely restore your PN, allowing for a broken move.
>>146
It’s fun to go all out from the start with the assumption that I’ll fully recover with Possession and Mahakala.
The sight of firing multiple Cosmo Novas during the counterattack turn with F is
There’s something that tells the reason why I usually can’t shoot in rapid succession, right?
Well, I can shoot repeatedly with a hyper reloader in the thread image and even at 30.
The hero (savior), the wizard (Amane or Iori), the warrior (Shibaraku-sensei), and the balance is good in the thread.
>>150
It feels like I’m doing something on the level of Teacher Citan from Xenogears…
>>150
I really appreciate you coming along no matter which route I choose.
>>154
Going on the Gundam route in the first round is really helpful because the firepower is insufficient…
Even Wendy herself is possessed? A mutation from astral armor…? What is that, I don’t know… Scary…
>>151
The astral armor is something Seithis is wearing.
The weapon that Saifis implemented is the one that canceled the Prana Discharge, which sends slashes flying from the sword.
The Akashic Nova is the same.
The proportion of spirits created by spirits is gradually increasing from the collaboration between humans and spirits…
I kept saying F so much that my memory got mixed up with Super Robot Wars F.
The Saiflash in Super Robot Wars F was amazing.
The Posebuster was lawless, even if it was the end.
>>156
I’ve been here since the middle of this lawless 2…
I’ve been wanting to play Masou, but I’ve heard that 3 is incredibly difficult.