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[Super Robot Wars] A character around the level of an early join SSR.

1: Japan Otaku ReviewsYeahx8

Damn! I’m not feeling well, so my performance has dropped!

2: Japan Otaku ReviewsYeahx6

I wonder if you could let me join from now on.

3: Japan Otaku Reviews

I wanted Masaki to have a magical armor operating skill or personal skills as a finishing touch.

8: Japan Otaku Reviews

>>3

Aren’t you into possession lately?

4: Japan Otaku ReviewsYeahx5

Simple firepower aside, the Syflash is still too unique and unmatched.

5: Japan Otaku ReviewsYeahx1

>>4

The simple firepower of the Akashic Buster is easy to use.

6: Japan Otaku ReviewsYeahx3

>>4

So I’ll break it.

7: Japan Otaku Reviews

I wanted you to have possession at 30…

9: Japan Otaku Reviews

X is centered around Wataru’s group in the very early stages, so just being strong against air units is more than enough to be perfect.

10: Japan Otaku Reviews

Always a subtle Cosmo Nova.

12: Japan Otaku ReviewsYeahx3

>>10

Isn’t the attack power top class?

Usually just one bullet left.

65: Japan Otaku Reviews

>>12

Additional ammunition with Kasubo! Further added with B-save!

11: Japan Otaku Reviews

X was strong in the old style, wasn’t it?

13: Japan Otaku Reviews

The difficulty changes considerably depending on whether you are present in the early stages or not.

14: Japan Otaku ReviewsYeahx4

I feel like there were many Cyberstars in the past that weren’t that strong.

17: Japan Otaku Reviews

>>14

The side story of α had an event in the final episode, but it was still a bit lacking…

15: Japan Otaku Reviews

The thread image was an early purchase bonus for early participation, right?

In the case of α, until the release of Cosmo Nova and Psyflash, mobility and movement speed are enhanced, but I have a memory of being troubled after exhausting High Familia.

18: Japan Otaku Reviews

>>15

If it’s after alpha, there aren’t many hits, so it might be okay to charge in with a disc cutter, right?

16: Japan Otaku Reviews

Isn’t it the case that most things other than MD are worth cultivating?

MD was tough, even though I had a strong affection for the character.

19: Japan Otaku Reviews

It’s just an evaluation of the works I’ve done, but I thought for the first time that Cyberstar is strong.

20: Japan Otaku ReviewsYeahx5

From the enemy’s perspective, it’s a terrible game to have a machine charging in at crazy speeds, shooting MAP weapons that can’t distinguish between friend and foe.

70: Japan Otaku Reviews

>>20

It’s a matter of whether to wipe them out all at once and turn them into fund experience points, or to lead the follow-up and trample without letting them retaliate, which makes it too troublesome for the enemy.

21: Japan Otaku Reviews

Conveniently available high air suitability performance-enhancing parts.

22: Japan Otaku Reviews

Since the basic Cyflash is overpowered, I think there are many adjustments that will nerf the main body’s performance…

23: Japan Otaku Reviews

“Who said there was a wallet rush?”

24: Japan Otaku Reviews

I hope the characters from Masou Kishin appear in both console and portable versions as well.

25: Japan Otaku Reviews

In the early game, I re-learned that this guy excels at an S rank.

26: Japan Otaku Reviews

The Cybuster in the SRW games after X has always been strong.

27: Japan Otaku ReviewsYeahx2

In X, you can survive in the early game just with the Akashic Buster.

28: Japan Otaku Reviews

Even if Saifurashu is weakened, it’s still strong and all I can do is laugh.

31: Japan Otaku Reviews

>>28

In the past, only Scythe Flash was strong, but now all weapons are powerful.

29: Japan Otaku Reviews

Was the power of Sci-Flash high?

It was fun because the map weapon with soul moderation felt more convenient and had clearly defined roles.

30: Japan Otaku Reviews

Back around the 4th or F version, the range of Saifurasshu was incredibly wide, so it was convenient.

It’s not that powerful or anything, but it can be used casually and is strong.

33: Japan Otaku Reviews

>>30

These days, my mobility has been ridiculously high.

I feel like I was able to move about 15 spaces when using the acceleration as a Cyberd.

32: Japan Otaku Reviews

Above all, it’s great because it’s cool, including the pilot.

34: Japan Otaku Reviews

The OG series is a bit off…

38: Japan Otaku Reviews

>>34

As expected, the OG series’ magic armor gods are always strong…

45: Japan Otaku Reviews

>>34

There is no ALL, and if you drop with a Siphon Flash, your PP decreases, and you can’t compensate with replacement weapons, so the headwinds were tough.

74: Japan Otaku ReviewsYeahx2

>>34

The system comes to kill armaments and pilot traits…

35: Japan Otaku Reviews

The design of the possession mode is so uncool… I guess it’s too late to change anything since the series has come to a conclusion…

39: Japan Otaku ReviewsYeahx3

>>35

Uh, I like it.

36: Japan Otaku ReviewsYeahx1

The character in the thread is normally strong, but X’s determination as Captain Nemo is too destructive for the game.

40: Japan Otaku Reviews

I like the initial Zergard Ryujinmaru, Shinkenmaru, and Fuzinmaru’s party balance in X.

46: Japan Otaku Reviews

>>40

It’s true that I’m a demon god, but!

102: Japan Otaku Reviews

>>40

Isn’t there someone who came from the future?

147: Japan Otaku Reviews

>>102

I didn’t really feel any discomfort either, but now that you mention it, the design of Cyber Buster resembles a bird…

41: Japan Otaku ReviewsYeahx3

The balance is good with a disconnector included without consumption.

42: Japan Otaku Reviews

The multi-action activates as long as you can take down even one unit within the map weapon, which is a perfect match.

It’s fine to earn points by defeating a large number of enemies normally, or you can defeat one and use it to chip away at others.

63: Japan Otaku Reviews

>>42

If Ideon joins the battle next, it could turn into a hellish scene.

68: Japan Otaku Reviews

>>63

In the current environment, there is a possibility that it might be difficult to play aggressively because the gauge does not build up enough to clear turns.

43: Japan Otaku Reviews

It’s too strong to be able to use it after moving, identify allies over a wide area, regardless of its power.

Is this the only range for 30? But even so, it’s strong.

44: Japan Otaku ReviewsYeahx1

The iron block Buzzer Buster is quite cool.

47: Japan Otaku ReviewsYeahx2

What’s up with this wallet flash? The range is so narrow this time.

…No, haven’t I done enough for this?

48: Japan Otaku Reviews

I really don’t want to, I really don’t want to, I really don’t want to!

I hate it when I miss the early purchase for Minami-chan and have to join late…

49: Japan Otaku Reviews

The thread image shows that with the aftereffects of Psyflash, ZERO was hit with a Cosmonova powerful enough to be blown away in one hit.

50: Japan Otaku Reviews

Basically, if you charge in and unleash a series of Syphon Flashes, 80% of the enemies will die.

I’m getting bored.

51: Japan Otaku Reviews

The loli bus is also really narrow, but it was still too strong systemically.

The defeat and re-action are happening too much!

52: Japan Otaku Reviews

The alpha side story is worth it for the coolness of the Dance of the Sword.

53: Japan Otaku Reviews

The Alpha’s Cybuster was really difficult to use unless you obtained the hidden weapon.

54: Japan Otaku Reviews

Gundam is also strong because ZZ has the High Mega.

62: Japan Otaku Reviews

>>54

It’s unfair that the MAP, along with the full power of the long-range normal high mega and the short-range P weapons, can handle all directions.

55: Japan Otaku Reviews

While cutting down the enemies and dropping a Syflash, initiate Multi Action while also reducing other enemies.

Defeat the enemies cut down by Cyflash with other units to trigger a multi-action…

56: Japan Otaku Reviews

Terrain adaptation being zero-consumption on the air S scatterer is super convenient.

57: Japan Otaku Reviews

In the α side story, the Syflash had too low power.

82: Japan Otaku Reviews

>>57

In the old Super Robot Wars, you could customize units individually, so you could fully upgrade just the Cyflash, but now it’s all or nothing.

58: Japan Otaku Reviews

I like that the 5-stage modifications give the machines personality, not just in the thread image.

59: Japan Otaku ReviewsYeahx2

The balance of X’s Wataru PT with actual heroes like wizards, samurai, knights, and robots is pretty good, isn’t it?

60: Japan Otaku Reviews

It’s clearly a golem that looks like it has a lot of money!

61: Japan Otaku Reviews

The GBA version of OG2 was weak with the Cybaster… I mean, the frequent changes in units until the middle of the game and considering the proficiency makes it difficult to use special types that can’t change their weapons… The MAP weapons are generally weak too…

64: Japan Otaku Reviews

The Granzon can actually be weak sometimes, right?

67: Japan Otaku Reviews

>>64

The numbers are strong, but it’s a bit tricky to use.

78: Japan Otaku ReviewsYeahx1

>>67

The mobility is low, and the weapons usable after moving are weak, and the mental commands are also difficult to handle.

It is set up like a thoroughly boss enemy.

66: Japan Otaku Reviews

A game that has just been continuously doing a cycle of refreshing since F was completed.

69: Japan Otaku Reviews

Rather, Granzon is a prime example of something that is strong as an enemy but weak as an ally.

72: Japan Otaku ReviewsYeahx1

>>69

Even if it’s an ally, it won’t go as far as being weak.

73: Japan Otaku Reviews

>>69

In the past, when they were enemies, they were strong, but once they became allies, they were physically indestructible against attacks from enemies…

71: Japan Otaku Reviews

In the Masou Kishin series, Granzon has a more convenient counterattack technique for dealing with weak enemies, while Neo Granzon has issues with range and fuel efficiency when it comes to counterattacks.

75: Japan Otaku Reviews

Gran Zone is generally strong, but when it becomes Neo Gran Zone, it gives off an impression of being somewhat difficult to use.

76: Japan Otaku Reviews

Isn’t OG strong?

It was a companion to EXH as MD.

77: Japan Otaku Reviews

I understand that Saifura is convenient, but I actually haven’t actively used it much.

Perhaps because its original power is lower compared to other MAPWs.

81: Japan Otaku Reviews

>>77

Besides the Winky era and XT30, there aren’t many entries in the Masou Kishin series that have at least a minimum level of power, except for 1 and 3.

The GBA OG does not have a system for PP reduction in MAPW, so while it can become strong with training, its power is really low.

The OG series is basically a series that puts all its effort into tormenting the Cybuster…

93: Japan Otaku ReviewsYeahx1

>>77

I think being able to shoot after moving, regardless of ally or enemy identification, is a significant advantage.

79: Japan Otaku ReviewsYeahx1

ZZ is impressive because it can be switched.

84: Japan Otaku Reviews

There are often times when Granzon’s P weapon only reaches Granworm Sword…

85: Japan Otaku Reviews

I thought I could use Neo Granzon in the DLC for 30, but it wasn’t there.

86: Japan Otaku Reviews

Granzon was definitely strong in the second OG.

87: Japan Otaku Reviews

For some reason, among the OG series, the side story is the only one that is strong, Cyber-Slayer.

Why?

94: Japan Otaku Reviews

>>87

The OG spin-off has uniformly strong allies.

Along with that, the enemies are also incredibly strong.

99: Japan Otaku Reviews

>>94

The OG side story didn’t really imply that the Cybuster was strong in a relative sense, did it?

97: Japan Otaku Reviews

>>87

Due to various circumstances, it seems like they can no longer release the α series, so this might serve as a substitute for a monetary gift.

105: Japan Otaku Reviews

>>97

The spin-off came out after Sarufa, right?

106: Japan Otaku Reviews

>>105

Sorry, I misunderstood it as α side story.

88: Japan Otaku ReviewsYeahx1

Moreover, there are times when the amount gained is also reduced in the map.

89: Japan Otaku Reviews

There may be an image that Granzon isn’t very strong because Shu’s chapter is too difficult.

91: Japan Otaku Reviews

>>89

I don’t think it’s that difficult, though…

Weasel is really strong.

90: Japan Otaku Reviews

I want to see the True Transmission Dance sword in the dynamic Super Robot Wars.

92: Japan Otaku ReviewsYeahx2

Well, since X onwards came out later than OG, it was probably criticized for being weak…

98: Japan Otaku Reviews

>>92

The Tose group has the image of making adjustments without listening to opinions very much from the start.

95: Japan Otaku Reviews

It was as if to release all the frustrations up to now; X was strong at 30.

96: Japan Otaku ReviewsYeahx1

The difficulty often comes from the fact that even the key Shu often doesn’t deploy in the chapter.

101: Japan Otaku Reviews

>>96

It’s just a matter of using the basic Bound Dock as a shield and shooting from out of range with Weasel and Gadi Fall…

100: Japan Otaku Reviews

The Cyberstar in the thread image is a late-game unit that has high stats for Masaki, during a period when the early allies are mostly mediocre.

103: Japan Otaku Reviews

Since the addition of skills after Masou 2, they have increased considerably even without considering possession.

110: Japan Otaku Reviews

>>103

I wish they had added a ranged weapon with all attributes just for throwing and slashing attacks in MD… Familiar Visage would be fine too, but…

Well, since the inability to flip Duraxil horizontally is the reason for MD Cyberstar’s participation, a new anime was just a distant dream.

114: Japan Otaku Reviews

>>110

Even though new techniques were added to Raioh and new cuts were added to Compatible Kaiser…

116: Japan Otaku Reviews

>>114

The OG series has continued to neglect the Cyberster…

104: Japan Otaku Reviews

However, to obtain this SSR in the early stages, pre-registration (early purchase) is necessary…

111: Japan Otaku ReviewsYeahx1

>>104

I wonder when we’ll be able to buy the early purchase bonuses all the time.

121: Japan Otaku Reviews

>>111

When I missed the chance to buy T, I wanted it to be included in the DLC for around 500 yen.

107: Japan Otaku Reviews

Is the Granzon without Neo Granzon the strongest in α?

Well, it’s not Granzon, it’s Shu.

108: Japan Otaku Reviews

EX is the most difficult at the beginning of the Compilune chapter where Valcion is heavily nerfed.

It’s a tight battle with the heavily nerfed Valsione and the weakened Granveil.

109: Japan Otaku Reviews

Masaki himself has quite a lot of experience compared to the intense crew of the Guidance Team in the main story world.

113: Japan Otaku Reviews

>>109

First, the training team has earlier practical experience, and due to the difference in the flow of time at the MD point.

It should be a battle history like I’ve been training in the Room of Spirit and Time…

119: Japan Otaku Reviews

>>113

Even though only a few months have passed on the surface, it’s been years of constant fighting in La Gear as part of the second arc of the magical armor, with parts 2, 3, and F…

112: Japan Otaku Reviews

It was nerfed at 30.

In any map, the initial enemies come out grouped together in 2 or 3, so a Scythe Flash with a range of 3 was sufficient.

115: Japan Otaku Reviews

>>112

Rather than saying that a range of 3 is sufficient,

The initial placement in 30 is quite intentional and makes it difficult to aim for MAPW.

Even if the range is 3, there were many starting situations where Sai Flash can catch the most.

117: Japan Otaku Reviews

The original Granzon has always been strong.

It is super strong as it not only has great strength but also has been evolved into a Neo form.

118: Japan Otaku Reviews

Magic Sword! Ether Flip Table!

120: Japan Otaku Reviews

The OG spin-off features Bartol as the enemy, so they have been avoiding it like crazy.

In the end, it was a boss plus four companions.

The sci-fi flash doesn’t work that well.

The disc cutter and Akashic Buster are incredibly powerful.

122: Japan Otaku Reviews

Despite the time that has passed over the years, the La Gearas crew hasn’t changed much in appearance.

123: Japan Otaku Reviews

I want to play the SFC Masou Kishin now.

I stopped there because I was sad that Zeoloot was going to die.

126: Japan Otaku Reviews

>>123

Because it’s the most exciting part…

127: Japan Otaku Reviews

>>123

If you have a PSP or GBA version, there are many parts in the scenario that will show a full-screen illustration, so if you have the actual device, give it a try.

124: Japan Otaku Reviews

Akashic Busters often have barrier-piercing traits, so there are times when they can do their job just with that.

131: Japan Otaku Reviews

>>124

In other words, I’ve never had any other job.

Even though the range of the disc cutter cannot be switched, I finally thought it had improved in the side story, but it only went up to level 2 and is being surpassed by other P weapons.

125: Japan Otaku ReviewsYeahx1

For some reason, only T hasn’t been transplanted… Is it because of Naraz Monoh?

129: Japan Otaku Reviews

>>125

Have I been too poisoned by the Winky Super Robot Wars channel? Seriously thinking about it, it might be Cowboy Bebop?

135: Japan Otaku Reviews

>>129

It’s about “Expelled from Paradise,” right?

Even the background music seems to have copyright issues.

142: Japan Otaku Reviews

>>135

Is there any element like that other than the BGM, I wonder?

128: Japan Otaku Reviews

I sold 30 after the initial bonus as well.

From now on, you’ll also sell the limited edition individually, right?

130: Japan Otaku ReviewsYeahx1

I like Zergard, but I really wanted a vehicle switch event for X.

140: Japan Otaku Reviews

>>130

At least it should be in a state of being always open.

I wanted some kind of change.

144: Japan Otaku Reviews

>>140

Considering the strongest technique that was set, using magic to the fullest over there is the usual operation.

I like the kick when I keep using the catapult while memorizing the mid-game.

132: Japan Otaku Reviews

The PSP version of the Masoukishin remake had adjustments that addressed various needs.

I can fully upgrade Neo Granzon properly.

133: Japan Otaku ReviewsYeahx1

I actually don’t know why I’m being clingy to Shuu.

Did Masaki have his parents killed by Shu?

137: Japan Otaku Reviews

>>133

Is it a roll call?

138: Japan Otaku Reviews

>>133

There is no Japanese text provided for translation. Please provide the text you would like translated.

157: Japan Otaku Reviews

>>133

When I think about what Shuu did, Masaki is actually being quite lenient.

161: Japan Otaku Reviews

>>157

There is a part where Masaki himself, in a vague way but in a sense, understands the essence of his sister’s turmoil, the responsibilities of being a pilot of the magic armored god, and the existence of the evil god that lay within Shu.

134: Japan Otaku Reviews

Narazumono has definitely been a problem at some point, without a doubt…

It’s unclear whether it was the other day or even earlier, but that’s what the channel in question spread.

136: Japan Otaku Reviews

The change of the main mech in the second half is a clear highlight point.

139: Japan Otaku Reviews

PSP version of Masoukishin.

Isn’t it possible to buy it from the PS Store and play it on Vita?

141: Japan Otaku Reviews

Oil tycoon Ahmad-sama

The great high priest Tian.

Demon Demonكسa

145: Japan Otaku Reviews

Cowboy Bebop was adapted into a foreign drama…

146: Japan Otaku Reviews

>>143

In F, there is no limit on the number of shots, so after rapid firing, you can possess and completely restore your PN, allowing for a broken move.

148: Japan Otaku Reviews

>>146

It’s fun to go all out from the start with the assumption that I’ll fully recover with Possession and Mahakala.

149: Japan Otaku Reviews

The sight of firing multiple Cosmo Novas during the counterattack turn with F is

There’s something that tells the reason why I usually can’t shoot in rapid succession, right?

Well, I can shoot repeatedly with a hyper reloader in the thread image and even at 30.

150: Japan Otaku Reviews

The hero (savior), the wizard (Amane or Iori), the warrior (Shibaraku-sensei), and the balance is good in the thread.

153: Japan Otaku Reviews

>>150

It feels like I’m doing something on the level of Teacher Citan from Xenogears…

154: Japan Otaku ReviewsYeahx1

>>150

I really appreciate you coming along no matter which route I choose.

158: Japan Otaku Reviews

>>154

Going on the Gundam route in the first round is really helpful because the firepower is insufficient…

151: Japan Otaku Reviews

Even Wendy herself is possessed? A mutation from astral armor…? What is that, I don’t know… Scary…

155: Japan Otaku Reviews

>>151

The astral armor is something Seithis is wearing.

The weapon that Saifis implemented is the one that canceled the Prana Discharge, which sends slashes flying from the sword.

The Akashic Nova is the same.

The proportion of spirits created by spirits is gradually increasing from the collaboration between humans and spirits…

152: Japan Otaku Reviews

I kept saying F so much that my memory got mixed up with Super Robot Wars F.

The Saiflash in Super Robot Wars F was amazing.

156: Japan Otaku Reviews

The Posebuster was lawless, even if it was the end.

159: Japan Otaku Reviews

>>156

I’ve been here since the middle of this lawless 2…

160: Japan Otaku Reviews

I’ve been wanting to play Masou, but I’ve heard that 3 is incredibly difficult.

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