
Why do I have to think about stray cats…?
I don’t know.
If it’s not a cliff, we can manage somehow.
Then just do it solo.
Enjoying the cries of despair is what wild (farming) is about.
Anyway, the equipment will get stronger.
A success rate of around 10% is the most exciting.
Go with Gore as a support member.
About half of them are probably dying from trying too hard in a cramped environment.
Well, if you don’t need permission quest tickets…
It is sufficient to do it solo…
If you can reach the top end in that tier, then it’s a pretty easy game.
The rescue from hell is more interesting, you see.
I think the most difficult part is breaking Jindahado’s dorsal fin to prevent its breath attack.
Everyone is supposed to be targeting parts destruction, but they don’t break at all, and even when they do, they’re too close to death to use big moves.
I still haven’t encountered a triple faints yet…
Maybe it’s because I’m using a PS5 with Japanese language settings.
>>15
When set to Japanese, it’s unlikely to fail three times.
When it comes to worldwide, there is an increase in abandonment before three deaths.
Isn’t it faster to hit with your mind’s eye?
If you intend to make it high difficulty, you’ll need to consider proper terrain and transparency specifications.
Those who are likely to die three times would probably leave after the first death.
I’ve never done Jindahadmaru, but it seems crazy in the wild.
>>19
If you find a rock, it could be used up completely and everyone could die, which is a possibility.
In solo, can I destroy the back before the final stage?
Support members are strong.
If you find this work difficult, please at least acquire the minimum knowledge needed.
>>23
Even with an ancient playstyle, you can manage somewhat, but trying to fully utilize the system is difficult…
I think to myself that Japanese people are really good at games…
>>24
Foreigners’ responses.
>>24
There aren’t many foreigners outside of Asia who seriously play games, and while that’s not necessarily a bad thing, it’s a bit surprising.
It really feels like just casually playing around to kill time.
Please stop fighting in the narrow hallway!
>>26
This is something to say to the monster.
>>26
Since there is a guide slinger, let’s pull it ourselves.
If you’ve fought in battles, (there’s still) no one at that level.
It feels like even the locals have gotten used to it since the very beginning, but is that not the case?
Failing in the wild is fun too.
I thought, “Is it really that easy to fail!?” but I have enough experience up to two deaths, so if I had died myself, that would indeed be a failure.
Strays are kind of like a gacha game.
I heard that when doing raids with Pokémon, it’s recommended to aim for time slots when there are a lot of Japanese players, and that a strongest GAIJIN ranking has been created.
Sometimes doing Jindahado is pretty fun…
In the quest where Ajah definitely interrupts during the battle against the seasoned Gore, the guest fainted three times in all three attempts…
>>38
The seasoned Gore doesn’t come to the arena.
You can withstand Jindahad’s big move with a guard…
>>32
(I want to see someone get taken out by a big move~)
It’s rare for accidents to occur even in the wild since I’m using a whistle.
It might be when the wild ones have low defense, as they can be defeated in one hit or take too much damage, making it hard to recover in time.
I have seen the trickster placing a small barrel while everyone hides from falling rocks in Dahad several times.
I’m the guy who gets wall-banged by Jin during big moves and can’t escape, so I’m doomed!
>>44
Sometimes I get blocked by the ice that appears around me when using big moves, preventing me from escaping the wall and end up dying.
But in solo without a name, the win rate is even lower, right?
>>45
Isn’t it that you’re too good, so there’s no element of dying in solo or anything?
Don’t ride the hot air balloon, stop it.
>>47
What’s up with the ones that resurrect after dying? Isn’t that unfair?
I don’t like being attacked in the hallway, so for a while, I was carrying a guiding slinger.
Recently, I’ve been carrying heavy stuff, so I don’t have it anymore.
The veteran Gore is just obviously much more difficult, isn’t it?
Only that guy has an attack hitbox on just moving.
When I went to the rockfall at Dahad riding Sekreto, Sekreto started walking and died…
By the way, I’ve never failed a quest solo until now…
Thank you, Mitsumushi department.
Narrow spaces can be a problem for the camera, right?
>>52
I think Gore’s biggest enemy is the camera.
In close proximity, you generally can’t tell what Gore is doing with their cloak.
The unreliability of Seclet during battle.
This time the difficulty is low, so unless it’s with a hammer or solo flute, it seems unlikely to even experience three deaths.
When I couldn’t see the camera and it was game over, I got mad about the camera in Monster Hunter for the first time in a while and felt nostalgic.
I used to blame Konami back in the day, huh…
When I got used to Jindahad’s big move, I thought I could go for it! But after I got wiped out and the random player who followed me also got wiped out and it all collapsed, I laughed so hard that I felt like I wanted to disappear.
That thing from Jindahad has already teleported to the camp.
>>58
When the rock is far away, it seems faster that way.
>>58
I’m also that type, but I died because the secret didn’t come.
>>66
Now is the time to use the Return Ball.
There are still ferals that get fooled by Geriyos pretending to be dead!
>>59
It’s the best entertainment!
If the sluggishness of Sekreto continues, it might activate Dahado’s super move before they even arrive after calling.
The slope map should perish.
I’ve never died in a game, and since Yuta isn’t here, I thought everyone was pretty good.
Is it because I’m only doing PC matches in Japan?
It’s interesting how someone dies in a multiplayer game, isn’t it?
I like the tension when there’s no way out in 2nd place.
I’ve been progressing little by little and I’ve reached just a bit past HR30.
The missions just keep telling me to raise my HR, and it feels empty…
>>68
If we raise it a bit more to 30, the conversation will progress, so raise the HR.
I’m scared of accidents, so I became Albedo.
I’ve been hunting Gore continuously, and even including the tempered ones, the success rate for hunting Gore in random groups is about 90%.
If I go solo, I can win easily, so going multiplayer is just for fun.
The modification quest is too scary.
Can’t something be done about it?
>>72
I won’t play with the PC side.
>>72
Going to No Name.
I can withstand Jin D’haad’s big attacks, so when the ones who followed me as Pikmin die, I can’t help but chuckle.
If it’s just about clearing any enemy without dying, it definitely won’t take 50 minutes.
Can you set it up so that the secretariat always runs behind the hunter and allows them to ride?
While you want to ride during combat, if you read while moving to the right…
I want to eliminate the phenomenon where secretions come from the right and are taken to the left.
>>76
If it were there, it wouldn’t be criticized so harshly.
I don’t want to do it as a nobody.
I’m too lazy to choose specific ingredients, so I’ve just started using wide-range and downing Great Gubigubi.
I can’t become Rosso, but I can still support.
>>81
If it’s a flute, I have skills equivalent to a large amount of dust, so I’ll play it.
Will Nameless Maru not get angry even if they die?
Of course, I don’t intentionally die, but I get taken out sometimes because I’m practicing with weapons!
>>83
Good job!
>>83
I’ll make sure you don’t die even if you get suffocated by the dust.
>>92
Died in one hit…
>>83
As long as I’m dancing, I won’t let you die, so don’t worry.
>>83
Those seeking efficiency will either play solo or form fixed groups with professional hunters, while everyone else is looking for a chaotic experience.
>>83
Since I have become a supporter, it would be my fault if I let you die.
You are not to blame.
The secret is always wandering around aimlessly, unable to settle on a position, responding very slowly when called, and doing all the work carelessly and sloppily, just like me at the workplace.
Isn’t this installment one of the easiest in the series, or maybe even the easiest overall?
>>86
I think it’s a good balance that many people can enjoy.
I mean, normally you wouldn’t bring an Ailuro with you, right?
What I feel when others die in multiplayer is not anger or sadness, but relief.
I’ve been involved in about 160 rescue missions, but I’ve actually failed about 4 or 5 times.
Because when it’s multiplayer, it’s hard to identify targets and I get hit a lot.
Before talking about allies, multiplayer is more difficult.
I was able to block Jindahad’s big move, but I got hit hard and blown away because I jumped out from behind the rock too quickly.
Stop getting between the enemy and me, Secreto.
They’re coming from both directions!
Mr. Rosso shoots recovery bullets as if he’s predicting the future… it’s a level that a teacher could never reach.
>>100
First, when those monsters move, they’ll definitely arrive before I do.
Is that future prediction too?
I feel like I’m frequently facing issues where I press a button to activate some feature in this game, but it doesn’t activate.
>>103
A gap is inserted between actions that does not accept button inputs.
The old recovery medicine victory pose is always being regularly set up.
>>103
It feels like the reason it doesn’t activate is mostly because the previous motion wasn’t canceled properly.
It’s not a cancellation of weapon swinging.
>>103
The secret of stopping the dash on my own! A map that can’t be opened with repeated summaries!
Whether the stray cat scatters dust is just luck, but a solo support hunter will definitely scatter dust, so the multiplayer in this game is practically just a hobby.
I think the difficulty curve up to the higher levels is very well balanced.
>>105
Even someone as terrible as me was able to solo up to the higher levels, so I think the consideration is really effective.
You should do it with Sapo Han.
I wish the secret wouldn’t come right in front of me when I’m in concentration mode with the crossbow, even though it doesn’t have hit detection.
There are many alien creatures!
>>108
(You’re not dancing, huh…)
Many people probably don’t want this, and it’s a way to buy time, but…
I wanted a tracking system.
I used to like collecting things quietly.
>>109
Since there is some trace, can we be excused with that?
I’m just grateful that hunting doesn’t take 30 to 50 minutes anymore.
I felt the aging in previous titles as I struggled to keep up with the controls, but in this game, using one hand is easy and I’m grateful for it…
Once you start consuming ticket-like items, the situation changes.
>>116
Are you really struggling with wasting luck tickets?
Pii~
The low success rate of strays is
If four people who are worse than solo players gather, I think it will turn out that way…
Using items is ineffective unless you press the shortcut repeatedly.
>>121
It feels like the preliminary input is quite shallow.
Sometimes, the support han is exhausted and cute.
Moreover, the second option doesn’t count, so it makes me feel like I don’t need casual multiplayer.
I was blown away by the enemy’s big move! I jumped on the secret and escaped! Somehow it bent and crashed into the enemy!
I think there are quite a few hunters who have died like that.
A success rate of less than half is too exaggerated.
I’ve only done multiplayer about 20 times so far, maybe once.
I would like to make it so that those under HR150 cannot participate.
>>127
I want such people to be prohibited from participating.
>>127
Alba and Mira from World were that.
I’m not good at Gora, so I keep going to Albedo, which means I can’t say anything about the people who fail…
Since it takes about 15 minutes with multiplayer, it has become easier to farm rounds.
I was surprised to see that there are many people with a supporter mentality after watching the whistles following the World Cup.
Gore is clearly a game of luck.
Form a fixed team with professional addicts.
Let’s have fun on a worldwide scale!
When I was playing Da Hood in multiplayer, two people got knocked out, and then one person suddenly started trolling.
It seemed like they were registered with that provoking phrase template due to the speed of the chat.
Is there really any benefit to specifically hunting Dahad…?
>>141
Fun
>>141
It’s whether it’s interesting or not.
>>141
The act of fighting itself is the real delight.
>>141
It has elements like a king’s droplet and jump rope, making it fun.
There is also the fact that it’s super large.
>>141
There are hardly any options with gimmicks, except for Dahado…
In this game, the HR level goes up too quickly, and I feel like I’m still quite bad even at the upper 100s.
People around 300 and above move differently.
I had never fainted in other tempered monsters, so I went into a tempered Gore with a light heart and ended up fainting twice…
The armor spheres are probably really tough, and I’ve seen a lot of instances where I get instantly killed by attacks that would only normally deal 30% damage to my unenhanced armor.
I can’t save you from instant death.
When one person is close to death, Gore makes it run wildly, and from there it gives the impression of becoming chaotic.
When there’s a gunner, the frequency of that happening significantly increases, and the bow gets one-shot.
Dahad is really fun, it feels like an event battle, doesn’t it?
I laughed because my friend hates Secret too much.
Don’t steal the cat’s food just because you’re useless; I’m killing the secret protectors left and right.
>>152
Even though Goselect is on the side that has had their food taken away!
>>152
Why is the fire spreading to the guard secret after taking the cat’s food, even though it’s a livestock secret?
While casually joining quest rescues during the Gold Crown Marathon, I ended up exceeding HR 200.
The golden crowns are not gathered.
I wonder if Jindahad is an ancient dragon-level creature.
Sometimes items from shortcuts just won’t be used at all, right?
I’ve surpassed 100 kills of Gore, so leave Gore to me.
Next, I aim for 200 fish.
I will eradicate you from this world, Gore Magala…
Dragons don’t eat, right!?
Gore can normally have accidents too, it’s tough, isn’t it?
Gore finally remembers the movements, and the accidents are decreasing.
The success rate of strays has also become stable.
I reached HR150 while making production weapons.
I’ve never seen a research expedition ticket.
>>161
The expedition team’s equipment is completely unfinished.
Right now, I really want a lot of additional monsters.
I want to see various monsters.
Jindahad can be stressful when forced into intense grinding, but for now, it feels like a fun event to play.
If I talk about the deliciousness, it’s strange that even after clearing the main story, I’m just endlessly hunting for Albedo…
But I’m doing it because it’s fun.
I wonder what it is that makes the secret stop dashing on its own.
Even though I’m using a gun, the way I’m being chipped away from Gore is insane.
I only saw the survey team ticket once while taking breaks during pollen exchange.
First, stronger monsters than Gore.
I want a Rabara-Barina or Doshaguma that is as strong as the current veteran Gore.
I’ll kill you… I’ll kill you, Guardian Dragon Secret.
I dislike it because it confuses me.
It appears that they are saying plausible things to make it look like they are managing the situation, but in the end, what they really want is overfishing.
It’s fine if I keep failing, so it’s okay if you implement high-difficulty quests.
That level of challenge is more rewarding.
I’m getting bored just hunting Albedo, so I’ll mix in Dahad and Goa in between.
If weapon layering comes, we’ll have a reason to hunt various monsters, so please implement it quickly❤️
Albedo finds it interesting to fight with Lance, so I’ll continue hunting.
I think everyone is here to see someone die, and they all play so well that I can’t help but click my tongue.
It’s kind of boring because no one really cares about Jindahado…
>>179
You have revealed your true nature…
>>179
It will definitely be fun to play with the anonymous person above in a multiplayer game.
Everyone is waiting to see Yuta, right?
Guard in front of your frozen ally.
I’ve started playing with the edited stamps recently.
I’m sending out rescue requests as a default, but do I fail that much?
Isn’t it about whether you fail once out of ten times?
>>185
The stars of Gore are likely to fail.
Is it possible that hunters participating in rescue missions for monsters that are not in demand are hoping for my death?
When everyone was using guns in the wild, it was interesting to see fire pillars rising up from all over the place.
Whoa… the Dragon Cannon is too long…
I dislike Sekreto because sometimes they act so hyperactive it feels like ADHD.
By the time I reach this level, I can win against Gore even with no armor.
But I don’t want to play a difficulty where it seems like you won’t die even after being hit for 50 minutes…
>>191
Playing multiplayer endlessly at a friend’s house during the holidays and not being able to get a full set of armor was fun because we were kids back then…
What is it about Seclet that makes it hesitate even when approaching a stationary object?
It’s strange to complain about failure when rescue operations are something you enter expecting unexpected events.
I want to decide on a fixed pattern for automatic hitting.
I wonder if there are any good ideas.
I’m not sure how it was when the person came in recently, and when they died… I don’t know who is to blame… I am registered.
If you’re serious about efficiency, it’s faster to go solo.
I’ve seen several people, including myself, paint their Chocobos yellow and turn them into Secret.
Many people are getting into multiplayer seeking thrills, so there seems to be a demand for lower-tier equipment restrictions in rooms for defeating level 5 tempered monsters.
There’s a character I really want to recreate, but I’m struggling because all the phrases I can use are either sarcastic or insults.
>>198
It’s truly a simple hunt.
It’s the egoism that young hunters tend to fall into.
I think that content from the selected series will be garbage as usual once G-rank is unlocked, so it’s more viable to gather weapons and armor for future potential.
Sometimes the secret will be completely lost and won’t lead you to your destination at all.
Is it strange when there are multiple routes from the location to the destination and the distances don’t change?
>>200
If you start the underground lake with Sunahara’s Barahalah, it often happens and causes trouble.
I’m not saying that failing at a wild gore doesn’t happen, but isn’t less than half being brought into shared responsibility?
I have a feeling that I’m hoping for someone to come to my rescue… that’s where I’m headed.
Then I will die.
When I was playing in the recommended lobby, I joined a Gore rescue mission, and after quickly defeating it, I was thanked a lot by a foreign player who had their voice chat on.
It’s really annoying when someone who is bad keeps aiming for counters and dies over and over, so I wish they would just use a weapon that allows them to guard calmly.
>>205
Okay, I’ll use the great sword.
>>205
I really wish you would just play solo or with acquaintances and avoid saying things like that, it’s really annoying.
Register Tashin’s lines as well.
I can’t stop anymore.
>>206
It’s not Tashin!
>>206
Wasn’t this Werner?
Even if you fail a quest in the wild, no one will care.
Let’s move on to the next one.