
It’s strange that there is still a recent tournament.
>>1
If anything, it’s happening today!!
The Hokuto Mine, which can be mined for 20 years.
By the way, are there any bugs that have been found recently?
Isn’t Nagi essentially a boost with restrictions (or technically none)?
>>4
The fact that it can be stacked with boosts turned out to be stronger than I expected…
I was disappointed that there was still no explanation of the emotional part.
Amazing! The scene that was described in the legends is happening just like that in the tournament!
↑Combo Successful↑
Yūjō Dan Jin Ken
↓Combo Failure↓
Isn’t there more to this character that isn’t bad?
I hear an incredibly nostalgic voice.
Are you still doing it?
The only bad thing is the difficulty of using Heavy and 2B.
Tominaga looks like a young hopeful Toki.
>>12
Tomina, stop trying to go to the edge of the screen when it gets tough.
>>14
Ten percent of another game’s memories are ingrained!
>>16
It’s a suicidal act if it’s Hokuto.
If quirks inevitably come out
>>16
I really like that justice cannot be achieved in Hokuto.
I don’t know what will happen in ten seconds.
It’s insane how Heart-sama users easily win even against Tominaga’s Toki.
I didn’t know the small pants of Toki had such funny performance.
Why is such a famous illustrator saying something nonsensical like “hunger, sleepiness, Fist of the North Star”…?
Isn’t it terrible that there hasn’t been a solution to crouch punch for 20 years…?
Isn’t the temporarily strongest player Fukunaga here for the tournament?
It’s a shame that the character Yoshida can’t appear in the “Cursed Character Chronicles” because you can’t practice at home and want to support him.
What time does the tournament start today?
Why is someone who draws delicate and beautiful illustrations developing combos for a retro fighting game…?
>>23
Because it requires delicate and beautiful combos, illustration creation is akin to Hokuto.
>>24
I see.
I see…??
>>23
They’re preparing for an era when stacks of cash can’t even be used to wipe your butt.
It seems that people who are good at drawing are also good at combos.
The outcome of the Tokitoki match is too quick.
>>27
It’s too early physically as well.
Isn’t this checkmate for Souther…?
>>28
Yes
First of all, right from the appearance (in the Desuman), it felt very mysterious because at the end of the combo video I posted, there was an illustration from Sakura-so, casually promoting it like “please take a look!”
Four types of “Atami” (1 frame startup) and instant death from throws.
The air throw is too lawless…
It seems really tough that players always have to face mix-ups of high, low, and throws, but I wonder if they’re managing okay.
On the contrary, why isn’t Souther a weak character despite having a guard crush?
>>35
If you attack, you’ll become quite a strong character.
>>35
The character specializes in projectile attacks, for better or worse, and is strong in offensive capabilities, so it has a good matchup against mid-tier and below where that can be effective.
Even if Sauza Token didn’t have Gakra, it would be impossible due to the barrier.
If you stack explosive stars during an attack, the Toki side becomes invincible.
When the opponent initiates “joint joint quirk,” it’s a history of resolving it by starting a real fight.
In this game, when you actually play it, the switch between standing and crouching guard is strange, making guarding really difficult.
It’s not that the video is bad, but…
The performance other than Nagi is also amazing, and before getting into Nagi’s story, it’s already enough.
Just the fact that Copan is the strongest shows how helpless it is.
It’s called a “small panty barrier” or something like that…
The Southern Cross Exploding Star Wave is a technique that would be enough to dominate the world if it existed in any other fighting game…
Slow flying projectiles with very low speed, like mid-level attacks.
Even Souther has only Toki and Rei who can maintain a solid grip without any gauge usage for their entire life…
I was watching the EVOJAPAN2024 archive, and I was amazed that someone using Heart made it to the Winners Final…
>>46
Motosumi was originally good at reading, but their reading on EVO day was incredible.
Isn’t Copan unable to pierce long lower sections or something?
>>48
Everyone seriously judges long techniques properly in advance, so it’s impossible.
>>52
Why does the 2A hitbox come out first?
>>55
You’ve lost weight, Toki…
I’ve seen a hitbox for the first time, but that’s not the hitbox for a light punch…
I think there was a reason that Copan’s attack intensity is strong attack or greater, so JB and others were being one-sidedly defeated, but I didn’t touch on that.
I have seen plenty of unlawful conduct.
I didn’t know that it also has strengths like Guile from Street Fighter 2 beneath that.
“Getting an advantage by hitting the invincible during the blackout.”
>>53
In the video, it was said to be 0F after the blackout, but to be precise, the attack hitbox comes out during the blackout itself.
The fact that gauge moves are advantageous when guarded is just too harsh.
After about 3 years of playing, I, on my second day as Toki, managed to win about 30% against an intermediate Souther.
This is a truly terrible game and character, a memory that sends shivers down my spine.
Why has a fighting game from 20 years ago continued to evolve…?
The performance of Terette being an infinite-range projectile that can be incorporated into combos is surprisingly terrible.
Only Toki slightly ignores the original source… the opponent Seikakko doesn’t have such a wild technique, and while the Fighting Energy Calling Method is supposed to focus on spirit, it has become a high-performance projectile.
When it comes to Hokuto’s ranged techniques! The transmission crack waves are a terrible move, though.
Does this mean that in basketball, when time runs out, it’s “high 100 percent,” so you can look at the remaining time and go get a drink?
>>62
Well, if you let your guard down too much, you might accidentally drop it and have your stars taken away…
Since it’s a strategy that would normally be used in last year’s martial arts tournament finals, it’s a small punch barrier.
The characters from AC Hokuto would be the ones called trash if they were in a different game, right?
Charge into the distant explosion star with Bubaria.
The latest one (10 hours ago) isn’t wrong, but isn’t it still fundamentally flawed?
I’m always curious, how are you able to catch the cross-legged beam…?
It was interesting how I was using moves I learned from the ‘Cursed Character Chronicles’ during the martial arts tournament!
When does the century-end martial arts tournament start again?
>>69
From 11 o’clock
It’s fun that a seriously extremely famous illustrator is among the top ranks.
I saw an explanation of the internal processing of Sekkatsu a long time ago, but even when released simultaneously in Tokitoki, it was about which one was winning or how the internal processing determined which one hit or missed, and so on.
In other games, strong characters…
It’s not properly balanced, so all the characters are unreasonable…
What I thought was a reunion for seniors seems to be a lively gathering with new and overseas participants.
>>73
(Since I felt something was missing, I’m moving to Tokyo for overseas opportunities.)
>>73
It seems that occasionally new recruits come to the same late-century warring states athletics as well.
I wonder why…
From the counter set, “Telette”.
I watched the TRF’s peak era competitions without really understanding them at the time.
Even after learning the details in yesterday’s video explanation, it seemed like it was taken for granted.
I was able to realize again the abnormality of the warriors I had been continuously dealing with.
That’s insane…
The opening boost small combo rush is super fast, and the visual of Toki flying away is awful.
Last week, I felt growth as the new players defeated K.I.
I’m rubbing against small bread and 2C a lot!!!
It’s fun to move around, which is crazy.
>>83
It’s not just fighting games, it’s crazy, right? “It’s fun to use and too strong.”
Let’s use it because it’s more fun than because we can win! The temptation is on a whole different level.
The on-the-day entry for the martial arts tournament has already started.
Let’s go to Itabashi right now.
Don’t let your guard down during basketball, even with the stars and gauge collection going on.
>>86
Even while receiving damage, you have to think in advance about the plan for the next development based on the gauge amount, which is something that connects to when you’re taking the SA3 in Street Fighter 6.
There are both Boost (Dry Brush) and Bani (Drive Impact), so isn’t Street Fighter 6 essentially AC Hokuto?
>>94
If you search for a compatible fighting game for Hokuto, the first candidate would probably be Street Fighter 6.
The systems are that similar.
Hokuto’s command input is strict.
It might be worse than KOF96.
>>78
It was a tournament where anything goes.
Well, if you see the video, you’ll understand why the appeal is outstanding and why you’d want to move it.
I always think it’s amazing that you can commentate on what you’re doing.
It would be better to start the tournament in a different thread.
Heart-sama has memories of causing a stir at last year’s martial arts tournament.
>>95
My heart is a genius at being a troublemaker.
Heart users preserve their hearts outside of the tournament.
I’ve heard that Jagi is considered a broken character in other games as well.
>>97
Whether it’s called broken is debatable, but there are quite a few strong techniques even by the standards of JA, Senju, or Rakkan, and even the end of the century.
End of the Century Martial Arts Tournament!
Beast Cup!
AWT!
From morning till night, it’s all about fighting games.
I have heard that voice before.
It is said that Shinken has a slight advantage.
The appearance of Raoh’s combo is really terrible.
>>103
(King of Fist repeatedly punches while on his knees)
I feel that Hōkuto is strong because it can be enjoyed through both sight and sound, even among video enthusiasts.
>>105
It’s great when even amateurs can tell, “This guy is no good!!” in basketball…
Wasn’t there around 5000 concurrent viewers at the Hokuto tournament?
I really think it’s very popular.
Indeed, Street Fighter 6 is a game that ends when you get knocked into a wall.
It’s not like Jaggi is strong enough to be talked about in terms of occurrence or openings, and being told he’s strong in other games.
Having practical-level tricks is fundamentally bad in other places.
>>110
The basic traits of a weak character are (slow) startup, (weak) hitbox, and (low) damage output, so this character has all three aspects.
The performance of Rakan is not permitted in other games.
Understanding the mechanism of basketball brings a different kind of fun.
“Wasn’t it overtourism when 10,000 people were watching the legends?”
It’s a field where crazy characters with insane abilities from both Hokuto and BASARA clash in a full-scale fighting game.
There’s something strange mixed in.
>>115
BASARAX is interesting, but it’s sad that there aren’t many people who have played it…
It was a game that you had to buy together with the early purchase of the gun.
Why isn’t the guard gauge a shared system…?
>>116
As a result of being faithfully adapted from the original work.
>>137
There’s no way Souther would get a guard break! He’s more of a defensive character!
>>154
If the secrets of the body were revealed, it would be fragile, and rather, it would be a legitimate specification.
>>180
Don’t let all the characters find out!? I don’t even understand if that secret has much meaning against Nanto, so don’t get caught in a guard break!?
Was there something like “orinagi” in the original work?
I only knew the story about Toki being crazy, but is this really not at the top among the worst character legends…?
>>118
Because of Mori…
>>118
As expected, I can’t win against Mouri even in terms of crap.
>>118
According to the person who used that Tokii, the Mori side seems to be more intense.
Well, both are terrible characters, though.
It was no good because there was too much lack of rigidity.
Where can I watch today’s tournament?
Well, the common system is incredibly strong to begin with.
I can only say this here, but…
I want you to pay attention to the Shin user who has been around since ancient times, Mebius.
You can feel the passage of time.
>>124
I have been supporting beginners since they were really beginners.
I’m a player who hasn’t played Hokuto yet, but I’ve even seen the wall bounce from a counter hit.
Huh? Isn’t this not good?
What was the development staff thinking?
If you start with this game without knowing the original work…
Raoh? I know!
It’s like a trident stabbed into the ground, right? It’s a muscular guy, isn’t it??
I think it will be recognized like that.
Is it scheduled to start at 11 o’clock?
Conversely, if we consider that Mouri has the only one-hit combo in BASARAX, he might be a character from Fist of the North Star.
However, among others who can achieve 100% with gauge involvement, only Raoh has the true strong fist that can reach 100% without using any gauge…
Mouri can deliver checkmate without complicated moves.
If you don’t do difficult things, you won’t get stuck.
I mean, Hokuto itself is difficult, really difficult. Why can those masters keep doing those annoying combos endlessly?
When competing, I can’t help but be really concerned about the small hitbox of Toki.
A few months ago, there was a commentary by Kusoru on Hideyoshi, but it’s really scary that you can’t become the strongest character with that in Basara Cross.
Mouri, who is said to be worth three Judases.
Even though it’s advantageous, we take the risk of getting hit ourselves and go for the full 100%.
If Mouri is aiming for a 100% startup with no risk, then Mouri is definitely more dangerous.
When you actually try it yourself, you realize that it doesn’t feel good to move at all, and you can truly understand that those who move freely are really masters of their craft…
Even if Okra can’t be fully packed, they say there’s still room for growth since there’s about a 10-round difference with other characters…
I knew about Buppakko and Nagi, but this guy’s regular moves are strong too…
You can eat rice just with shokupan, right?
I don’t want to be misunderstood; it’s not just that Toki is strange.
Actually, everyone is a bit strange.
If you combine the crappiness of Toki, Rei, and Yuda and divide it by one, it’s kind of like your character, Mori…
By the way, in that video, they casually referred to the infinite combo as dribbling.
In AC Hokuto, depending on the combo situation until transitioning to a basketball state, it is referred to as “Hyakuretsu,” “Dribble,” or “Traveling.”
I wonder why it’s Souther, not Toki who is afflicted by illness, that is the Soft Emperor…
A character that barely maintains competitive viability.
A mass-produced Toki will be hunted in the demon realm.
I’ve heard that Rei is easier to use and becomes stronger at the highest level, but is there a lot of Toki?
I hear that the strongest theorist is Judah.
>>147
Not at all…
From start to finish, Toki is overwhelmingly easy to use, strong, and the strongest.
The common system in Hokuto is fundamentally flawed.
The Toki’s techniques and fundamentals are all strange.
>>148
It’s said that Jagi is strong when he goes elsewhere because the common system is fundamentally broken.
Well, there are strong techniques, but…
Are we doing the live commentary in this thread?
What caused Hokuto to end up like that?
In about 10 years, it will be like Metal Slug.
I want the developers from that time to speak up.
The information that Toki has become even more broken in the strategy is terrible.
At the point where strategies are either accepted or endorsed, it ends up losing to the impact of okra, which had been prohibited from being strategized.
>>151
I feel like there was a time when, before the research was redone because Shura was trying too hard against Toki, it was said that there were three or four strong characters, including Toki.
>>151
Even just hearing about okra gave me a strong sense that nothing could possibly win against it… Toki is crazy, but I felt like if it was timed right, it could somehow work out.
Isn’t it strange that even if you get knocked out, you still gain a gauge from those Mouri soldiers’ projectiles?
BASARA has something equivalent to a burst, so unlike Hokuto, where you wait for the gauge holders to get hit, there are system differences that make it a bit hard to compare.
I learned about the severity of Mori through this series, but it’s just too lawless.
It’s true that Toki has the highest specs, but aside from that, other characters also have a chance in this post-apocalyptic balanced environment…
Among the three main terrible characters, the pet shop is the most obvious broken character.
When I think about it, Toki isn’t swinging the lower level at all.
Instead, it’s swaying back and forth…
>>159
Why am I able to guard this to some extent…? It’s not like there’s a guard button, right?
The user has not fully realized Toki’s capabilities, so has it progressed from the era when it was one of the strongest?
For some reason, even just watching the stream, if you keep watching it, you’ll start to be able to recite some combos by heart.
Even if you can do it, it doesn’t mean you can do it in practice.
I wonder if by some mistake they’ll hold a big official tournament!
If it’s between a Toki, okra, and a bird, it would be okra, I guess.
Q. Who is the strongest character in this game?
A. The ray that I use
There was a time when there was no way to argue against it.
But NAGI, it has a strong tendency to either cause accidental inputs or not come out at all unless you precisely input the Dragon Punch command while pressing the button for 1 or 3…
>>169
It’s amazing how Shura can keep up with everything while nagging so much; even when I’m doing it myself, I lose track of where I am and in what state.
I think the strongest theoretical Judas is quite an old story, but isn’t it easier with Rei…?
The bird can clearly fly, but what are these two who exceed even that level?
It’s the same with Chun-Li from Street Fighter 3; the hitbox is definitely smaller.
If you don’t insert it beautifully and firmly, the technique won’t come out, so I’ve heard that it’s a really excellent key disk correction game.
Interestingly, all three major terrible characters have original works, which is beautiful.
>>176
I can’t help but laugh at how bad the same development team is at making fighting games when they produce two characters like that.
>>176
Mouri and the pet shop are quite negatively affecting the original elements.
The crested ibis is…
>>176
In short, when trying to translate “it was like this in the original work” into a game, game balance tends to become a secondary consideration.
In card games, if the concept isn’t solid, it tends to become broken.
>>190
Look at this stylish action version of Vergil from the original game; it has become an easy-to-break character.
>>199
Original work reproduction, yes!
>>179
Is it a local force?
Have fun!
>>179
When it comes to strength, there are characters like Toki and Rei, but in terms of the impact of their appearance as strong figures, it’s definitely the Holy Emperor.
In the past, participants in the Hokuto tournament would try to take difficult routes and would automatically fall, creating winning chances for themselves.
I remember giving a reply like that.
Judas knows very well that when he tries to compete himself, it’s as terrible as Toki! Because he has experienced it himself.
Isn’t Mori breaking various rules by sealing the system and getting the gauge for free?
TAS videos of fighting games are said to be dull.
Maybe it’s Miyagi Mamiya, who is producing theoretical values, that looks like an abnormal person…
When it comes to losing, of course you lose, but it feels like I’m almost putting into practice the idea that if you touch here, you can kill.
It’s already open, isn’t it?
Hardcore esports is certainly something to talk about!
I was curious about how Yuda Jagi’s diamond is doing, so I went to check the latest, and it turns out Jagi is tougher than Yuda and Toki and Raoh.
Is it because it’s tough for Raoh to handle if a dream scenario is set up since it can’t deal with landmines?
Mouri definitely wants you to try using it yourself.
Even if I can’t do athletics, I feel like there’s something fundamentally wrong with the performance, right?
Being told that I can’t break through just by launching an attack at the edge of the screen and rubbing for reinforcements is no joke.
It’s a bit too funny that even after 20 years, you still can’t do anything about Toki spamming 2A.
>>196
The super strong judgment keeps coming out at high speed, and on top of that, it charges in at high speed too.
What am I supposed to do?
Please definitely touch Mouri and also Tomamiko.
I’m about to get seriously angry because of this huge damage.
That’s a nice illustration.
I might have seen Cool Souther after a long time.
Right now, Mamiya’s rank has gone up, hasn’t it?
Receptionist DAICHI and KI are doing it!
In recent years, it’s interesting to see Kenshiro appearing fairly high up in rankings.
This recently released video was really helpful for video creators.