Home » Game » Fighting game » [Fighting game] After watching the Toki chapter of the “Crap Character Chronicles,” I watched the livestream of the latest tournament, and Toki is just too much!!!!!!

[Fighting game] After watching the Toki chapter of the “Crap Character Chronicles,” I watched the livestream of the latest tournament, and Toki is just too much!!!!!!

Japan Otaku Reviews+

1: Japan Otaku ReviewsYeahx39

It’s strange that there is still a recent tournament.

11: Japan Otaku ReviewsYeahx17

>>1

If anything, it’s happening today!!

2: Japan Otaku Reviews

The Hokuto Mine, which can be mined for 20 years.

3: Japan Otaku Reviews

By the way, are there any bugs that have been found recently?

4: Japan Otaku ReviewsYeahx2

Isn’t Nagi essentially a boost with restrictions (or technically none)?

19: Japan Otaku Reviews

>>4

The fact that it can be stacked with boosts turned out to be stronger than I expected…

5: Japan Otaku Reviews

I was disappointed that there was still no explanation of the emotional part.

6: Japan Otaku Reviews

Amazing! The scene that was described in the legends is happening just like that in the tournament!

7: Japan Otaku Reviews

↑Combo Successful↑

Yūjō Dan Jin Ken

↓Combo Failure↓

8: Japan Otaku ReviewsYeahx4

Isn’t there more to this character that isn’t bad?

9: Japan Otaku Reviews

I hear an incredibly nostalgic voice.

Are you still doing it?

10: Japan Otaku Reviews

The only bad thing is the difficulty of using Heavy and 2B.

12: Japan Otaku Reviews

Tominaga looks like a young hopeful Toki.

14: Japan Otaku Reviews

>>12

Tomina, stop trying to go to the edge of the screen when it gets tough.

16: Japan Otaku ReviewsYeahx1

>>14

Ten percent of another game’s memories are ingrained!

18: Japan Otaku Reviews

>>16

It’s a suicidal act if it’s Hokuto.

If quirks inevitably come out

47: Japan Otaku Reviews

>>16

I really like that justice cannot be achieved in Hokuto.

I don’t know what will happen in ten seconds.

It’s insane how Heart-sama users easily win even against Tominaga’s Toki.

13: Japan Otaku Reviews

I didn’t know the small pants of Toki had such funny performance.

15: Japan Otaku Reviews

Why is such a famous illustrator saying something nonsensical like “hunger, sleepiness, Fist of the North Star”…?

17: Japan Otaku Reviews

Isn’t it terrible that there hasn’t been a solution to crouch punch for 20 years…?

20: Japan Otaku Reviews

Isn’t the temporarily strongest player Fukunaga here for the tournament?

21: Japan Otaku ReviewsYeahx1

It’s a shame that the character Yoshida can’t appear in the “Cursed Character Chronicles” because you can’t practice at home and want to support him.

22: Japan Otaku Reviews

What time does the tournament start today?

23: Japan Otaku ReviewsYeahx1

Why is someone who draws delicate and beautiful illustrations developing combos for a retro fighting game…?

24: Japan Otaku ReviewsYeahx5

>>23

Because it requires delicate and beautiful combos, illustration creation is akin to Hokuto.

167: Japan Otaku Reviews

>>24

I see.

I see…??

172: Japan Otaku Reviews

>>23

They’re preparing for an era when stacks of cash can’t even be used to wipe your butt.

26: Japan Otaku Reviews

It seems that people who are good at drawing are also good at combos.

27: Japan Otaku Reviews

The outcome of the Tokitoki match is too quick.

30: Japan Otaku Reviews

>>27

It’s too early physically as well.

28: Japan Otaku Reviews

Isn’t this checkmate for Souther…?

34: Japan Otaku ReviewsYeahx7

>>28

Yes

29: Japan Otaku Reviews

First of all, right from the appearance (in the Desuman), it felt very mysterious because at the end of the combo video I posted, there was an illustration from Sakura-so, casually promoting it like “please take a look!”

31: Japan Otaku Reviews

Four types of “Atami” (1 frame startup) and instant death from throws.

32: Japan Otaku Reviews

The air throw is too lawless…

33: Japan Otaku Reviews

It seems really tough that players always have to face mix-ups of high, low, and throws, but I wonder if they’re managing okay.

35: Japan Otaku Reviews

On the contrary, why isn’t Souther a weak character despite having a guard crush?

39: Japan Otaku ReviewsYeahx1

>>35

If you attack, you’ll become quite a strong character.

41: Japan Otaku ReviewsYeahx1

>>35

The character specializes in projectile attacks, for better or worse, and is strong in offensive capabilities, so it has a good matchup against mid-tier and below where that can be effective.

36: Japan Otaku Reviews

Even if Sauza Token didn’t have Gakra, it would be impossible due to the barrier.

If you stack explosive stars during an attack, the Toki side becomes invincible.

37: Japan Otaku Reviews

When the opponent initiates “joint joint quirk,” it’s a history of resolving it by starting a real fight.

38: Japan Otaku Reviews

In this game, when you actually play it, the switch between standing and crouching guard is strange, making guarding really difficult.

40: Japan Otaku Reviews

It’s not that the video is bad, but…

The performance other than Nagi is also amazing, and before getting into Nagi’s story, it’s already enough.

42: Japan Otaku Reviews

Just the fact that Copan is the strongest shows how helpless it is.

43: Japan Otaku Reviews

It’s called a “small panty barrier” or something like that…

44: Japan Otaku ReviewsYeahx3

The Southern Cross Exploding Star Wave is a technique that would be enough to dominate the world if it existed in any other fighting game…

Slow flying projectiles with very low speed, like mid-level attacks.

45: Japan Otaku Reviews

Even Souther has only Toki and Rei who can maintain a solid grip without any gauge usage for their entire life…

46: Japan Otaku Reviews

I was watching the EVOJAPAN2024 archive, and I was amazed that someone using Heart made it to the Winners Final…

85: Japan Otaku Reviews

>>46

Motosumi was originally good at reading, but their reading on EVO day was incredible.

48: Japan Otaku Reviews

Isn’t Copan unable to pierce long lower sections or something?

52: Japan Otaku Reviews

>>48

Everyone seriously judges long techniques properly in advance, so it’s impossible.

55: Japan Otaku Reviews

>>52

Why does the 2A hitbox come out first?

57: Japan Otaku Reviews

>>55

You’ve lost weight, Toki…

49: Japan Otaku Reviews

I’ve seen a hitbox for the first time, but that’s not the hitbox for a light punch…

50: Japan Otaku Reviews

I think there was a reason that Copan’s attack intensity is strong attack or greater, so JB and others were being one-sidedly defeated, but I didn’t touch on that.

51: Japan Otaku ReviewsYeahx1

I have seen plenty of unlawful conduct.

I didn’t know that it also has strengths like Guile from Street Fighter 2 beneath that.

53: Japan Otaku Reviews

“Getting an advantage by hitting the invincible during the blackout.”

56: Japan Otaku ReviewsYeahx1

>>53

In the video, it was said to be 0F after the blackout, but to be precise, the attack hitbox comes out during the blackout itself.

54: Japan Otaku Reviews

The fact that gauge moves are advantageous when guarded is just too harsh.

58: Japan Otaku Reviews

After about 3 years of playing, I, on my second day as Toki, managed to win about 30% against an intermediate Souther.

This is a truly terrible game and character, a memory that sends shivers down my spine.

59: Japan Otaku Reviews

Why has a fighting game from 20 years ago continued to evolve…?

60: Japan Otaku Reviews

The performance of Terette being an infinite-range projectile that can be incorporated into combos is surprisingly terrible.

61: Japan Otaku Reviews

Only Toki slightly ignores the original source… the opponent Seikakko doesn’t have such a wild technique, and while the Fighting Energy Calling Method is supposed to focus on spirit, it has become a high-performance projectile.

When it comes to Hokuto’s ranged techniques! The transmission crack waves are a terrible move, though.

62: Japan Otaku Reviews

Does this mean that in basketball, when time runs out, it’s “high 100 percent,” so you can look at the remaining time and go get a drink?

74: Japan Otaku ReviewsYeahx4

>>62

Well, if you let your guard down too much, you might accidentally drop it and have your stars taken away…

63: Japan Otaku Reviews

Since it’s a strategy that would normally be used in last year’s martial arts tournament finals, it’s a small punch barrier.

64: Japan Otaku Reviews

The characters from AC Hokuto would be the ones called trash if they were in a different game, right?

65: Japan Otaku Reviews

Charge into the distant explosion star with Bubaria.

66: Japan Otaku Reviews

The latest one (10 hours ago) isn’t wrong, but isn’t it still fundamentally flawed?

67: Japan Otaku Reviews

I’m always curious, how are you able to catch the cross-legged beam…?

68: Japan Otaku ReviewsYeahx1

It was interesting how I was using moves I learned from the ‘Cursed Character Chronicles’ during the martial arts tournament!

69: Japan Otaku Reviews

When does the century-end martial arts tournament start again?

82: Japan Otaku Reviews

>>69

From 11 o’clock

70: Japan Otaku Reviews

It’s fun that a seriously extremely famous illustrator is among the top ranks.

71: Japan Otaku Reviews

I saw an explanation of the internal processing of Sekkatsu a long time ago, but even when released simultaneously in Tokitoki, it was about which one was winning or how the internal processing determined which one hit or missed, and so on.

72: Japan Otaku Reviews

In other games, strong characters…

It’s not properly balanced, so all the characters are unreasonable…

73: Japan Otaku Reviews

What I thought was a reunion for seniors seems to be a lively gathering with new and overseas participants.

80: Japan Otaku Reviews

>>73

(Since I felt something was missing, I’m moving to Tokyo for overseas opportunities.)

88: Japan Otaku Reviews

>>73

It seems that occasionally new recruits come to the same late-century warring states athletics as well.

I wonder why…

75: Japan Otaku Reviews

From the counter set, “Telette”.

76: Japan Otaku Reviews

I watched the TRF’s peak era competitions without really understanding them at the time.

Even after learning the details in yesterday’s video explanation, it seemed like it was taken for granted.

I was able to realize again the abnormality of the warriors I had been continuously dealing with.

That’s insane…

77: Japan Otaku Reviews

The opening boost small combo rush is super fast, and the visual of Toki flying away is awful.

79: Japan Otaku Reviews

Last week, I felt growth as the new players defeated K.I.

81: Japan Otaku Reviews

I’m rubbing against small bread and 2C a lot!!!

83: Japan Otaku Reviews

It’s fun to move around, which is crazy.

89: Japan Otaku ReviewsYeahx1

>>83

It’s not just fighting games, it’s crazy, right? “It’s fun to use and too strong.”

Let’s use it because it’s more fun than because we can win! The temptation is on a whole different level.

84: Japan Otaku Reviews

The on-the-day entry for the martial arts tournament has already started.

Let’s go to Itabashi right now.

86: Japan Otaku Reviews

Don’t let your guard down during basketball, even with the stars and gauge collection going on.

94: Japan Otaku ReviewsYeahx1

>>86

Even while receiving damage, you have to think in advance about the plan for the next development based on the gauge amount, which is something that connects to when you’re taking the SA3 in Street Fighter 6.

There are both Boost (Dry Brush) and Bani (Drive Impact), so isn’t Street Fighter 6 essentially AC Hokuto?

100: Japan Otaku Reviews

>>94

If you search for a compatible fighting game for Hokuto, the first candidate would probably be Street Fighter 6.

The systems are that similar.

87: Japan Otaku Reviews

Hokuto’s command input is strict.

It might be worse than KOF96.

90: Japan Otaku Reviews

>>78

It was a tournament where anything goes.

91: Japan Otaku ReviewsYeahx1

Well, if you see the video, you’ll understand why the appeal is outstanding and why you’d want to move it.

92: Japan Otaku ReviewsYeahx3

I always think it’s amazing that you can commentate on what you’re doing.

93: Japan Otaku ReviewsYeahx1

It would be better to start the tournament in a different thread.

95: Japan Otaku Reviews

Heart-sama has memories of causing a stir at last year’s martial arts tournament.

104: Japan Otaku Reviews

>>95

My heart is a genius at being a troublemaker.

96: Japan Otaku Reviews

Heart users preserve their hearts outside of the tournament.

97: Japan Otaku Reviews

I’ve heard that Jagi is considered a broken character in other games as well.

108: Japan Otaku Reviews

>>97

Whether it’s called broken is debatable, but there are quite a few strong techniques even by the standards of JA, Senju, or Rakkan, and even the end of the century.

98: Japan Otaku ReviewsYeahx1

End of the Century Martial Arts Tournament!

Beast Cup!

AWT!

From morning till night, it’s all about fighting games.

101: Japan Otaku Reviews

I have heard that voice before.

102: Japan Otaku Reviews

It is said that Shinken has a slight advantage.

103: Japan Otaku Reviews

The appearance of Raoh’s combo is really terrible.

106: Japan Otaku Reviews

>>103

(King of Fist repeatedly punches while on his knees)

105: Japan Otaku ReviewsYeahx2

I feel that Hōkuto is strong because it can be enjoyed through both sight and sound, even among video enthusiasts.

112: Japan Otaku Reviews

>>105

It’s great when even amateurs can tell, “This guy is no good!!” in basketball…

107: Japan Otaku Reviews

Wasn’t there around 5000 concurrent viewers at the Hokuto tournament?

I really think it’s very popular.

109: Japan Otaku Reviews

Indeed, Street Fighter 6 is a game that ends when you get knocked into a wall.

110: Japan Otaku Reviews

It’s not like Jaggi is strong enough to be talked about in terms of occurrence or openings, and being told he’s strong in other games.

Having practical-level tricks is fundamentally bad in other places.

121: Japan Otaku Reviews

>>110

The basic traits of a weak character are (slow) startup, (weak) hitbox, and (low) damage output, so this character has all three aspects.

111: Japan Otaku Reviews

The performance of Rakan is not permitted in other games.

113: Japan Otaku Reviews

Understanding the mechanism of basketball brings a different kind of fun.

114: Japan Otaku Reviews

“Wasn’t it overtourism when 10,000 people were watching the legends?”

115: Japan Otaku Reviews

It’s a field where crazy characters with insane abilities from both Hokuto and BASARA clash in a full-scale fighting game.

There’s something strange mixed in.

158: Japan Otaku Reviews

>>115

BASARAX is interesting, but it’s sad that there aren’t many people who have played it…

It was a game that you had to buy together with the early purchase of the gun.

116: Japan Otaku Reviews

Why isn’t the guard gauge a shared system…?

137: Japan Otaku Reviews

>>116

As a result of being faithfully adapted from the original work.

154: Japan Otaku ReviewsYeahx3

>>137

There’s no way Souther would get a guard break! He’s more of a defensive character!

180: Japan Otaku Reviews

>>154

If the secrets of the body were revealed, it would be fragile, and rather, it would be a legitimate specification.

186: Japan Otaku Reviews

>>180

Don’t let all the characters find out!? I don’t even understand if that secret has much meaning against Nanto, so don’t get caught in a guard break!?

117: Japan Otaku Reviews

Was there something like “orinagi” in the original work?

118: Japan Otaku Reviews

I only knew the story about Toki being crazy, but is this really not at the top among the worst character legends…?

122: Japan Otaku Reviews

>>118

Because of Mori…

125: Japan Otaku ReviewsYeahx1

>>118

As expected, I can’t win against Mouri even in terms of crap.

127: Japan Otaku ReviewsYeahx2

>>118

According to the person who used that Tokii, the Mori side seems to be more intense.

Well, both are terrible characters, though.

119: Japan Otaku Reviews

It was no good because there was too much lack of rigidity.

120: Japan Otaku Reviews

Where can I watch today’s tournament?

123: Japan Otaku Reviews

Well, the common system is incredibly strong to begin with.

124: Japan Otaku ReviewsYeahx2

I can only say this here, but…

I want you to pay attention to the Shin user who has been around since ancient times, Mebius.

You can feel the passage of time.

157: Japan Otaku Reviews

>>124

I have been supporting beginners since they were really beginners.

126: Japan Otaku Reviews

I’m a player who hasn’t played Hokuto yet, but I’ve even seen the wall bounce from a counter hit.

Huh? Isn’t this not good?

What was the development staff thinking?

128: Japan Otaku Reviews

If you start with this game without knowing the original work…

Raoh? I know!

It’s like a trident stabbed into the ground, right? It’s a muscular guy, isn’t it??

I think it will be recognized like that.

129: Japan Otaku Reviews

Is it scheduled to start at 11 o’clock?

130: Japan Otaku Reviews

Conversely, if we consider that Mouri has the only one-hit combo in BASARAX, he might be a character from Fist of the North Star.

131: Japan Otaku Reviews

However, among others who can achieve 100% with gauge involvement, only Raoh has the true strong fist that can reach 100% without using any gauge…

132: Japan Otaku ReviewsYeahx2
133: Japan Otaku Reviews

Mouri can deliver checkmate without complicated moves.

If you don’t do difficult things, you won’t get stuck.

I mean, Hokuto itself is difficult, really difficult. Why can those masters keep doing those annoying combos endlessly?

134: Japan Otaku Reviews

When competing, I can’t help but be really concerned about the small hitbox of Toki.

135: Japan Otaku Reviews

A few months ago, there was a commentary by Kusoru on Hideyoshi, but it’s really scary that you can’t become the strongest character with that in Basara Cross.

Mouri, who is said to be worth three Judases.

136: Japan Otaku ReviewsYeahx1

Even though it’s advantageous, we take the risk of getting hit ourselves and go for the full 100%.

If Mouri is aiming for a 100% startup with no risk, then Mouri is definitely more dangerous.

138: Japan Otaku Reviews

When you actually try it yourself, you realize that it doesn’t feel good to move at all, and you can truly understand that those who move freely are really masters of their craft…

139: Japan Otaku Reviews

Even if Okra can’t be fully packed, they say there’s still room for growth since there’s about a 10-round difference with other characters…

140: Japan Otaku Reviews

I knew about Buppakko and Nagi, but this guy’s regular moves are strong too…

You can eat rice just with shokupan, right?

141: Japan Otaku ReviewsYeahx3

I don’t want to be misunderstood; it’s not just that Toki is strange.

Actually, everyone is a bit strange.

142: Japan Otaku Reviews

If you combine the crappiness of Toki, Rei, and Yuda and divide it by one, it’s kind of like your character, Mori…

143: Japan Otaku Reviews

By the way, in that video, they casually referred to the infinite combo as dribbling.

In AC Hokuto, depending on the combo situation until transitioning to a basketball state, it is referred to as “Hyakuretsu,” “Dribble,” or “Traveling.”

144: Japan Otaku Reviews

I wonder why it’s Souther, not Toki who is afflicted by illness, that is the Soft Emperor…

145: Japan Otaku Reviews

A character that barely maintains competitive viability.

146: Japan Otaku Reviews

A mass-produced Toki will be hunted in the demon realm.

147: Japan Otaku Reviews

I’ve heard that Rei is easier to use and becomes stronger at the highest level, but is there a lot of Toki?

I hear that the strongest theorist is Judah.

161: Japan Otaku ReviewsYeahx2

>>147

Not at all…

From start to finish, Toki is overwhelmingly easy to use, strong, and the strongest.

148: Japan Otaku Reviews

The common system in Hokuto is fundamentally flawed.

The Toki’s techniques and fundamentals are all strange.

155: Japan Otaku Reviews

>>148

It’s said that Jagi is strong when he goes elsewhere because the common system is fundamentally broken.

Well, there are strong techniques, but…

149: Japan Otaku Reviews

Are we doing the live commentary in this thread?

150: Japan Otaku Reviews

What caused Hokuto to end up like that?

In about 10 years, it will be like Metal Slug.

I want the developers from that time to speak up.

151: Japan Otaku Reviews

The information that Toki has become even more broken in the strategy is terrible.

At the point where strategies are either accepted or endorsed, it ends up losing to the impact of okra, which had been prohibited from being strategized.

164: Japan Otaku Reviews

>>151

I feel like there was a time when, before the research was redone because Shura was trying too hard against Toki, it was said that there were three or four strong characters, including Toki.

175: Japan Otaku Reviews

>>151

Even just hearing about okra gave me a strong sense that nothing could possibly win against it… Toki is crazy, but I felt like if it was timed right, it could somehow work out.

Isn’t it strange that even if you get knocked out, you still gain a gauge from those Mouri soldiers’ projectiles?

152: Japan Otaku Reviews

BASARA has something equivalent to a burst, so unlike Hokuto, where you wait for the gauge holders to get hit, there are system differences that make it a bit hard to compare.

I learned about the severity of Mori through this series, but it’s just too lawless.

153: Japan Otaku Reviews

It’s true that Toki has the highest specs, but aside from that, other characters also have a chance in this post-apocalyptic balanced environment…

156: Japan Otaku Reviews

Among the three main terrible characters, the pet shop is the most obvious broken character.

159: Japan Otaku Reviews

When I think about it, Toki isn’t swinging the lower level at all.

Instead, it’s swaying back and forth…

165: Japan Otaku Reviews

>>159

Why am I able to guard this to some extent…? It’s not like there’s a guard button, right?

160: Japan Otaku Reviews

The user has not fully realized Toki’s capabilities, so has it progressed from the era when it was one of the strongest?

162: Japan Otaku Reviews

For some reason, even just watching the stream, if you keep watching it, you’ll start to be able to recite some combos by heart.

Even if you can do it, it doesn’t mean you can do it in practice.

163: Japan Otaku Reviews

I wonder if by some mistake they’ll hold a big official tournament!

166: Japan Otaku Reviews

If it’s between a Toki, okra, and a bird, it would be okra, I guess.

168: Japan Otaku ReviewsYeahx11

Q. Who is the strongest character in this game?

A. The ray that I use

There was a time when there was no way to argue against it.

169: Japan Otaku Reviews

But NAGI, it has a strong tendency to either cause accidental inputs or not come out at all unless you precisely input the Dragon Punch command while pressing the button for 1 or 3…

177: Japan Otaku Reviews

>>169

It’s amazing how Shura can keep up with everything while nagging so much; even when I’m doing it myself, I lose track of where I am and in what state.

170: Japan Otaku ReviewsYeahx3

I think the strongest theoretical Judas is quite an old story, but isn’t it easier with Rei…?

171: Japan Otaku Reviews

The bird can clearly fly, but what are these two who exceed even that level?

173: Japan Otaku Reviews

It’s the same with Chun-Li from Street Fighter 3; the hitbox is definitely smaller.

174: Japan Otaku Reviews

If you don’t insert it beautifully and firmly, the technique won’t come out, so I’ve heard that it’s a really excellent key disk correction game.

176: Japan Otaku Reviews

Interestingly, all three major terrible characters have original works, which is beautiful.

178: Japan Otaku Reviews

>>176

I can’t help but laugh at how bad the same development team is at making fighting games when they produce two characters like that.

189: Japan Otaku Reviews

>>176

Mouri and the pet shop are quite negatively affecting the original elements.

The crested ibis is…

190: Japan Otaku Reviews

>>176

In short, when trying to translate “it was like this in the original work” into a game, game balance tends to become a secondary consideration.

In card games, if the concept isn’t solid, it tends to become broken.

199: Japan Otaku Reviews

>>190

Look at this stylish action version of Vergil from the original game; it has become an easy-to-break character.

206: Japan Otaku ReviewsYeahx1

>>199

Original work reproduction, yes!

179: Japan Otaku ReviewsYeahx3

I came.

I came.

GAME NEWTON e-Sports Field Invincibility Time MUTEKIIJIKAN.COM End of Century Martial Arts Tournament HOKUTONOKEN 2013 TEAM BATTLE GP 202x 2025.3.22 Hardcore e-Sports to Energize the World

185: Japan Otaku Reviews

>>179

Is it a local force?

Have fun!

193: Japan Otaku Reviews

>>179

When it comes to strength, there are characters like Toki and Rei, but in terms of the impact of their appearance as strong figures, it’s definitely the Holy Emperor.

181: Japan Otaku Reviews

In the past, participants in the Hokuto tournament would try to take difficult routes and would automatically fall, creating winning chances for themselves.

I remember giving a reply like that.

182: Japan Otaku Reviews

Judas knows very well that when he tries to compete himself, it’s as terrible as Toki! Because he has experienced it himself.

183: Japan Otaku Reviews

Isn’t Mori breaking various rules by sealing the system and getting the gauge for free?

184: Japan Otaku Reviews

TAS videos of fighting games are said to be dull.

187: Japan Otaku Reviews

Maybe it’s Miyagi Mamiya, who is producing theoretical values, that looks like an abnormal person…

When it comes to losing, of course you lose, but it feels like I’m almost putting into practice the idea that if you touch here, you can kill.

188: Japan Otaku Reviews

It’s already open, isn’t it?

191: Japan Otaku Reviews

Hardcore esports is certainly something to talk about!

192: Japan Otaku Reviews

I was curious about how Yuda Jagi’s diamond is doing, so I went to check the latest, and it turns out Jagi is tougher than Yuda and Toki and Raoh.

Is it because it’s tough for Raoh to handle if a dream scenario is set up since it can’t deal with landmines?

194: Japan Otaku Reviews

Mouri definitely wants you to try using it yourself.

Even if I can’t do athletics, I feel like there’s something fundamentally wrong with the performance, right?

195: Japan Otaku Reviews

Being told that I can’t break through just by launching an attack at the edge of the screen and rubbing for reinforcements is no joke.

196: Japan Otaku Reviews

It’s a bit too funny that even after 20 years, you still can’t do anything about Toki spamming 2A.

204: Japan Otaku Reviews

>>196

The super strong judgment keeps coming out at high speed, and on top of that, it charges in at high speed too.

What am I supposed to do?

198: Japan Otaku Reviews

Please definitely touch Mouri and also Tomamiko.

I’m about to get seriously angry because of this huge damage.

200: Japan Otaku Reviews

That’s a nice illustration.

I might have seen Cool Souther after a long time.

201: Japan Otaku Reviews

Right now, Mamiya’s rank has gone up, hasn’t it?

203: Japan Otaku Reviews

Receptionist DAICHI and KI are doing it!

205: Japan Otaku Reviews

In recent years, it’s interesting to see Kenshiro appearing fairly high up in rankings.

207: Japan Otaku ReviewsYeahx1

This recently released video was really helpful for video creators.

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