Home » Death Stranding » [DEATH STRANDING] After a long time, I’ve started playing from the beginning and have come all the way to where I can draw the national road.

[DEATH STRANDING] After a long time, I’ve started playing from the beginning and have come all the way to where I can draw the national road.

Japan Otaku ReviewsYeahx2

I really do love making highways…!


1: Japan Otaku ReviewsYeahx1

In the early stages, it’s inconvenient no matter what you do, and carrying luggage is a hassle.

Every time we connect, the convenience dramatically increases, and it’s fun because we can drive around in the stolen car.

Oh, I just fell off a cliff.

2: Japan Otaku Reviews

I heard that part 2 is coming out, so I started playing recently, but what’s up with the wind farm over there…

I placed my luggage and took down the BT to make it safe, but it respawned while I was going down the cliff…

4: Japan Otaku Reviews

>>2

In the early stages, it’s really better to escape quickly!

6: Japan Otaku ReviewsYeahx8

>>2

That’s a place where you can increase your star rating since they set up the zip line.

8: Japan Otaku Reviews

>>6

Zip line…

When will it be…

3: Japan Otaku ReviewsYeahx24

It’s such a unique experience that’s different from any other game.

There are nutrients that can only be absorbed in this game.

5: Japan Otaku Reviews

In simulation games, the transportation infrastructure and securing energy are crucial for people’s lives first.

This game makes you struggle a lot to secure it on your own.

The sense of achievement is amazing.

7: Japan Otaku Reviews

I was stuck on the PS version before using the architecture added in the director’s cut.

This time, I’m going to play thoroughly until the end!

9: Japan Otaku Reviews

Zip lines will become incredibly convenient.

However, I also want to develop the surface routes…

11: Japan Otaku Reviews

>>9

When I go to the remote area I worked hard to maintain, I only have my ladder with zero likes, so how does everyone else get around…?

That can happen too.

10: Japan Otaku Reviews

It’s like I’m walking while holding BB, so I feel like my sense of ethics is being tested to avoid falling.

Safety first

12: Japan Otaku Reviews

I bought it on release day and finished it, so I wonder what differences there are from the DC version. I just watched a video now and was surprised at how convenient the jump pads look.

I was nervous even when going down a small step…

13: Japan Otaku ReviewsYeahx10

I wondered what was so interesting about this… but before I knew it, I was desperately working on highway construction and setting up zip lines, even sacrificing sleep, back when it was first released.

It was a terrifying game that I still can’t quite explain what drove me to play it… I’ll buy the second one too.

14: Japan Otaku ReviewsYeahx12

Somehow, online is exquisite.

Sometimes, buildings that you want appear in places you can reach with a little effort when you desire them.

When you need to charge your bike, there’s a generator set up!

15: Japan Otaku Reviews

I haven’t tried it because I’m scared.

When you commit murder, it causes a big explosion on the field, right?

23: Japan Otaku Reviews

>>15

If left for a certain period of time, the corpse will necrose and become BT as per the settings.

When BT comes into contact with nearby humans, it is blown away by annihilation.

16: Japan Otaku Reviews

Although the theme of the first one was about connection, the second one starts with the question, “Should we have connected?” → It’s too scary to think that we shouldn’t have connected.

20: Japan Otaku Reviews

>>16

Well, it was said that there are problems that can arise because they are connected even by just one.

Choosing to gradually go extinct came much sooner than I had expected.

109: Japan Otaku Reviews

>>16

At that point in time, there were some understandable reasons for those who were suspicious or reluctant to join.

17: Japan Otaku Reviews

The fear of the BT zone until you learn to cut the cord is truly one of a kind.

18: Japan Otaku Reviews

>>17

I’ve got poop and pee! Let’s go!

19: Japan Otaku Reviews

>>17

It’s a hassle, so I’m leaving my stuff behind and rushing in to blow up the catcher, turning it clear.

21: Japan Otaku Reviews

Should we have connected the zipline?

22: Japan Otaku Reviews

I had so much fun building the highway that I got stuck and was satisfied without progressing the story.

24: Japan Otaku Reviews

I remember that what Ijūin said was funny, but I forgot the content; that was exactly the state I was in.

Will there be a director’s cut before the release date…?

25: Japan Otaku Reviews

Carrying the corpse to the disposal site is a pain in the ass, so I never dropped any Void-outs.

As a gaming experience, I feel like I could have become more deeply immersed if I had voided out at least once without being able to help it.

26: Japan Otaku Reviews

In the director’s cut, the national highway will become circular, making it more convenient.

It will be easier to go from K4 to K7.

27: Japan Otaku Reviews

I have a faint memory of being surprised when the highway extended in an unexpected direction.

28: Japan Otaku Reviews

I’m too lazy to take it to the processing facility, so I’m going to sink it in the black pond!

29: Japan Otaku Reviews

The tire grip in this world is way too low!

30: Japan Otaku Reviews

The DC version has many convenient features, which I’m grateful for…

31: Japan Otaku Reviews

Cannot return to delivery without the maneuver unit.

32: Japan Otaku Reviews

By the way, I haven’t finished the racetrack that is the southernmost.

I wonder if I’ll continue.

33: Japan Otaku Reviews

When you do a second run, the multiplayer is bugged and it’s tough!

34: Japan Otaku ReviewsYeahx1

I’m happy to see that I’m getting a lot of likes for completing the national highway by myself.

35: Japan Otaku ReviewsYeahx5

The delivery during the times when you could only walk is also deeply meaningful.

38: Japan Otaku Reviews

>>35

Difficulties become memories.

It was dangerous getting caught by BT over there… This place was super annoying with mules…

36: Japan Otaku Reviews

I wonder if Mamoru Oshii will also play 2 completely offline.

Playing a game with the concept of connection without connecting with anyone.

37: Japan Otaku Reviews

I thought it was a porter game… but before I knew it, I had become the delivery guy.

39: Japan Otaku Reviews

I was a bit worried that the element of the stick was becoming too strong for 2, making its role as a rope feel diminished, but with Magellan Man, I didn’t care about that anymore! Go! Magellan Man Punch! That’s how it went.

40: Japan Otaku Reviews

I like the story that converges on the parent-child bond from both Cliff and Lou’s perspectives.

But Ameri is quite creepy, I guess…

41: Japan Otaku Reviews

I was unsure about buying 2, but I made up my mind to buy it after seeing a ridiculous movie where you fight samurais with a guitar.

Does the Director’s Cut version of 1 have any additional scenarios?

53: Japan Otaku Reviews

>>41

A few additional maps have been added.

Just a little bit.

42: Japan Otaku ReviewsYeahx2

I started replaying it from yesterday.

I was impressed that I still receive likes and that the facilities are well-established.

43: Japan Otaku Reviews

Killing someone is out of the question, but I feel like I want to kill.

44: Japan Otaku ReviewsYeahx3

It was just a delivery person, but suddenly trench warfare started, and it was a game I quit.

49: Japan Otaku ReviewsYeahx9

>>44

It’s not even 10% of the entire game…

45: Japan Otaku Reviews

It seems that DC is not just about strengthening the gameplay.

46: Japan Otaku ReviewsYeahx4

It’s nice that the first and last deliveries walk to the same place.

47: Japan Otaku Reviews

Hey!!!!

It’s Anonymous!!!!

I am Anonymous!!!

48: Japan Otaku Reviews

I want to say that I explored it on foot to avoid wasting resources… but I did use the zip line.

50: Japan Otaku ReviewsYeahx1

Despite saying that human connections are important, the story reveals that I wasn’t really connected at all with the person I thought I was connected with before the game.

52: Japan Otaku Reviews

I completed the game 100% twice, but I don’t understand why it’s considered fun.

54: Japan Otaku ReviewsYeahx9

Opening a thread just to say this was interesting while I make a point of showing I’m not interested seems like a surefire way to not connect with anyone.

55: Japan Otaku Reviews

If you get spotted by the enemy, it’s faster to just reset than to escape from the quagmire.

As we go on, is that not the case?

58: Japan Otaku Reviews

>>55

Of course, there will be more countermeasures, so there are plenty of options.

56: Japan Otaku Reviews

Pee Man BT

57: Japan Otaku Reviews

It was fun to skate back and forth… whoa… I’m about to die a little.

59: Japan Otaku Reviews

If you get the umbilical cord cutting blade, the game against BT will become a piece of cake.

66: Japan Otaku Reviews

>>59

I occasionally make mistakes.

60: Japan Otaku Reviews

Once equipped, BT-kun will become a child that gives you plenty of chiral materials…

61: Japan Otaku ReviewsYeahx7

I intentionally got caught by BT, and here’s the chiral crystal, old man!

74: Japan Otaku Reviews

>>61

After finishing all the deliveries, lowering the difficulty makes it easier.

62: Japan Otaku Reviews

It surprisingly takes a lot of time until a corpse turns into BT, so let’s just go ahead and carry it.

It’s a bit problematic if it’s too fast.

63: Japan Otaku Reviews

I bought it because it was half-price on Steam.

I’m taking a day off tomorrow to make it a long weekend, so I’m going to have a blast.

116: Japan Otaku Reviews

>>63

It will become really fun once the national road is restored.

Keep going until then!

64: Japan Otaku ReviewsYeahx10

Be careful of delivery addiction.

65: Japan Otaku Reviews

Climbing the sheer rock face.

Climbing a snowy mountain.

Slipped, fell, and dropped the luggage.

BB cried out loudly.

Attacked by BT.

It’s a strange game that, after going through various struggles, receiving “thank you” and “like 👍️” encourages me.

67: Japan Otaku ReviewsYeahx2

I think that, in addition to the BT itself, the radar’s response sound adds to the feeling of fear.

68: Japan Otaku Reviews

It wasn’t incredibly funny, but in the scene at the end where I had to go back the way I came, I had already completed the highway.

I was really impressed because it was so easy, so I might actually like it quite a bit just for that reason.

69: Japan Otaku Reviews

Can’t you get achievements for likes offline?

70: Japan Otaku Reviews

I used to think, “What is delivery addiction?” but before I knew it, I’d become that kind of person myself…

71: Japan Otaku Reviews

Since there are no drawbacks to sending likes, I was sending a ton of likes to bridges and generators.

72: Japan Otaku Reviews

I was overjoyed, thinking “It suddenly feels like a fighting game starts here, just like Director Kojima’s style!!!!!!!”

79: Japan Otaku Reviews

>>72

I really like that part because it was super refreshing.

73: Japan Otaku Reviews

Playing with the mules is becoming more and more enjoyable.

Oh no! Did I die!?

75: Japan Otaku Reviews

It’s funny how Mads Mikkelsen gets caught in a chokehold when he gets used to fighting.

76: Japan Otaku Reviews

I can understand why it becomes cumbersome when trench warfare suddenly demands battle elements.

77: Japan Otaku Reviews

Delivering little by little using ladders and ropes without an offline national highway is also fun.

78: Japan Otaku Reviews

The most interesting part was building a zip line network that allows you to travel to all the facilities in the flatlands without ever having to walk from the facilities near the snowy mountains.

83: Japan Otaku Reviews

>>78

I couldn’t help but laugh at the part where the face punch slows down.

80: Japan Otaku Reviews

The automatic delivery robot is creepy!

89: Japan Otaku ReviewsYeahx4

>>80

Wee~eeiiuu~ (strange song)

81: Japan Otaku Reviews

It’s a really fun mysterious game where you stomp on the ground while making deliveries.

124: Japan Otaku Reviews

>>81

The rough terrain was so interesting that I completely stopped building roads.

Non-slip shoes can go anywhere on foot or trike, and when a car is needed, it’s procured locally.

Thanks to that, there have been a few troublesome situations.

82: Japan Otaku ReviewsYeahx1

I also like walking aimlessly in a place where there’s nothing.

84: Japan Otaku Reviews

If you see a mule, just cause a traffic accident once to reduce their numbers.

97: Japan Otaku Reviews

>>84

*Rarely, due to a crazy physics glitch, there are consecutive hit detections, and Lua cries heavily.*

85: Japan Otaku Reviews

Suddenly, it turns into a layout like Tekken…

86: Japan Otaku Reviews

What’s up with that old guy who suddenly appeared looking like a snake?

95: Japan Otaku Reviews

>>86

Aren’t they the people who were made to do it by the president for things like Stillmother and the various chiral communications?

87: Japan Otaku Reviews

I won’t allow just pizza and wine delivery.

94: Japan Otaku Reviews

>>87

Isn’t it terrible that a single fall can cause serious internal damage to the wine?

Well, if you say it’s obvious, then it is obvious.

88: Japan Otaku Reviews

Isn’t an automatic delivery robot just a mule’s prey…?

91: Japan Otaku Reviews

>>88

The robot is so creepy that thieves don’t approach.

90: Japan Otaku Reviews

When I’m riding my bike and getting a little too carried away, I end up hitting a small bump and almost dying from a big jump.

92: Japan Otaku Reviews

The comfort of being able to maintain a path that was incredibly difficult to traverse.

93: Japan Otaku Reviews

They call it delivery addiction, but I’m not stealing packages and delivering them somewhere… right?

102: Japan Otaku ReviewsYeahx3

>>93

Look, even the nameless one raids Ms. Mule’s house for no reason, right?

96: Japan Otaku Reviews

I was thinking of delivering pizza with poop from the second round.

98: Japan Otaku Reviews

I feel like the pop virus rate and path vol2 rate in the facility are high, or is it just my perception?

111: Japan Otaku Reviews

>>98

I really love Apocalyptica, so I have everything set to pathvol2.

99: Japan Otaku Reviews

I am Sam!

100: Japan Otaku Reviews

An eight-headed robot is creepy.

Automated delivery robot like that.

101: Japan Otaku Reviews

My name is the uncle who lays the highest level of zip lines on the strange ridges of snowy mountains.

103: Japan Otaku Reviews

It’s nice to have someone who goes out of their way to build next to a hot spring and play music.

104: Japan Otaku Reviews

Sometimes I confuse rubber bullets with live ammunition.

105: Japan Otaku Reviews

I’m sorry, it’s about time my heart stops.

106: Japan Otaku Reviews

Can I turn off jump scares?

107: Japan Otaku Reviews

Babam babam bam bam bam

108: Japan Otaku Reviews

Once you have your equipment ready to a certain extent, everything is solved with a sleep grenade launcher!

A single string is enough!

112: Japan Otaku Reviews

>>108

The counter performance is too high…

110: Japan Otaku Reviews

BT gives likes, so it looks cute.

122: Japan Otaku ReviewsYeahx2

>>110

The fact that it’s a one-hit kill and the reaction comes back makes a huge difference in impression.

113: Japan Otaku Reviews

I really like having Norman Reedus sing “What a nice hot spring” at the peak of his popularity.

114: Japan Otaku Reviews

This is Sam Porter Bridges, a master of the tortoiseshell binding.

115: Japan Otaku Reviews

There was something in the shower room! It was scary, but when I opened it, it was the deep sea, and it was beautiful.

118: Japan Otaku Reviews

>>115

(A huge whale is attacking)

117: Japan Otaku Reviews

I am Anonymous!

119: Japan Otaku Reviews

When creators become independent and make indie games, they tend to have a low-budget feel in terms of graphics and motion.

This is really not the case at all; Koji is amazing.

120: Japan Otaku ReviewsYeahx2

>>119

I think it’s great that Sony picked me up.

125: Japan Otaku ReviewsYeahx1

>>119

It’s like I was picked up with “It’s okay to spend money on SONY!” so I would be troubled if low-budget games are released as a result.

Well, they had impressive results, and the talent at Kojima Productions is probably excellent too.

121: Japan Otaku Reviews

If you try to hit him, you’ll be dodged by a string and rolled up in a tortoise shell binding.

123: Japan Otaku Reviews

It’s amazing how it’s an open world yet so desolate, and above all, it really aligns with the concept of the work.

126: Japan Otaku Reviews

Are you struggling without a game engine? Okay, okay! You can use ours however you like! That guerrilla is just too warm…

That’s something in the strongest class of the industry, isn’t it?

127: Japan Otaku ReviewsYeahx3

I think both Director Kojima and Konami have settled into a good place.

128: Japan Otaku ReviewsYeahx3

When a line came up that hinted it was around the time things were getting boring, I couldn’t help but laugh.

129: Japan Otaku Reviews

I basically have never made one myself because someone else usually has placed the accommodations.

130: Japan Otaku ReviewsYeahx1

(The excessively liked urination mushroom)

131: Japan Otaku Reviews

Even Director Koijima has reached his 60s.

132: Japan Otaku Reviews

It’s been a while since it was released, and I started my second playthrough and cleared it this morning, but looking at the story again, I realize I still don’t know much about Rue…

133: Japan Otaku ReviewsYeahx2

I dislike it because it’s hard to come in and out of Hamamura Communication.

137: Japan Otaku ReviewsYeahx1

>>133

A giant mushroom towering at the entrance.

134: Japan Otaku Reviews

I stopped in less than ten hours for the first time.

I feel like it’s a waste to have put it on hold because of business trips and just left it like that.

You can stack about twice the height in luggage, right?

139: Japan Otaku Reviews

>>134

If I set my mind to it, I can walk with over 300kg on my back.

This is the legendary delivery person…

141: Japan Otaku Reviews

>>139

This… with the power of the skeleton…

135: Japan Otaku Reviews

I realized I couldn’t teleport to the safe house I created in the tutorial, and it drove me crazy.

136: Japan Otaku Reviews

Bikes are amazing!

Mule trucks are amazing!

The truck I bought is awesome!

The national road is amazing!

The zipline is awesome!

It’s exciting how it keeps getting more convenient.

138: Japan Otaku Reviews

The umbilical cord cutting is super convenient, but since the BT battles became sloppy, I feel like it might have been fine without it.

140: Japan Otaku Reviews

I wonder why this was so heavily criticized at first.

143: Japan Otaku ReviewsYeahx1

>>140

There are worthless people who just want to cause trouble everywhere…

142: Japan Otaku Reviews

The zipline is a destination, but it completely becomes void.

It’s fun to occasionally go back to walking…

151: Japan Otaku Reviews

>>142

Okay, awesome.

Bring me pizza and wine.

144: Japan Otaku ReviewsYeahx3

Well, I understand that people who don’t get along probably won’t meet at all.

145: Japan Otaku Reviews

The atmosphere of the work’s drama seems to suggest that they have been forging ahead on foot all along, huh Sam?

The movement to the incinerator at the ending or the construction of buildings.

146: Japan Otaku Reviews

In the game stroll, the porter said that this way of stacking would ruin your back!

Sam is amazing!

147: Japan Otaku Reviews

At the beginning, getting caught by the enemy meant certain death, but gradually it became easier to shake them off, and it turned into a strange experience where I even deliberately charged in.

148: Japan Otaku Reviews

I got really hooked on it, but if someone asked me what was so interesting about it, I would be very troubled.

You’ll understand once you try it! It’s not something you can just say that those who get addicted really get hooked.

149: Japan Otaku Reviews

Skeleton was only using piles.

150: Japan Otaku Reviews

Honestly, I felt like it would be a crappy game in the East…

It changed drastically the moment I got the truck.

152: Japan Otaku Reviews

When I try it again, Fragile is giving off a strong Sam-love aura…

And Sam still manages to handle that even in the ending…

153: Japan Otaku ReviewsYeahx1

With the increase of things like cargo launchers in DC, delivering to the top of the mountain will be easy if we can just fly them!

I thought that, but in the end, I have to go to the site and deliver it myself using the zip line…

154: Japan Otaku Reviews

You will come to understand the absurd concept of delivery addiction in your heart.

158: Japan Otaku Reviews

>>154

They start attacking mules and stealing their cargo…

155: Japan Otaku Reviews

It’s a harsh world, but the good people I meet at the delivery destinations give me a lot of motivation.

160: Japan Otaku Reviews

>>155

Chiral artist “I understand ♡♡♡”

156: Japan Otaku Reviews

Fragile probably also has wrinkly breasts…

157: Japan Otaku Reviews

Likes drive me…

159: Japan Otaku Reviews

To be honest, I was skeptical about whether this game was really fun until I got on the boat.

It becomes enjoyable when you can choose options for movement and combat.

161: Japan Otaku Reviews

Nameless Mu

I’m lacking oxytocin, so please make the delivery…

162: Japan Otaku Reviews

It’s interesting to build a route to the old man’s house who lives in the snowy mountains.

What kind of place are you living in…

163: Japan Otaku Reviews

Since you don’t need to operate anything while on the zipline, it feels like a fast travel with an extremely long loading time, so I stopped using it.

Connecting the zip lines is super fun.

173: Japan Otaku Reviews

>>163

I understand.

Construction is exciting, but using it is boring.

164: Japan Otaku Reviews

Deliver the pizza, Sam ❤

165: Japan Otaku Reviews

I think it’s a game that enjoys inconvenience.

That’s why I feel a sense of catharsis as things become more and more convenient.

166: Japan Otaku Reviews

Making movement inconvenient in an open world is just too challenging…

178: Japan Otaku Reviews

>>166

This is a game that fights against the terrain…

A hiking game that observes inclines and stepping stones to find the optimal route, but it doesn’t quite reach the level of mountaineering.

167: Japan Otaku Reviews

No matter how many times I play, the old man on the mountain becomes a BT!

168: Japan Otaku Reviews

It’s fun to walk slowly even though it’s above.

A wonderfully luxurious walking simulator.

169: Japan Otaku Reviews

Attack the mule base! Knock them all out!

Ransack the warehouse as much as you can! Scatter the contents everywhere!

Leaving without taking anything.

171: Japan Otaku Reviews

>>169

Thumbs up

170: Japan Otaku Reviews

The joy of being able to ride a motorcycle for the first time after charging.

The sadness of charging straight into the BT area, getting stuck between rocks, and being abandoned.

174: Japan Otaku Reviews

It’s a classic boss battle (item throw! body press!).

189: Japan Otaku Reviews

>>174

I laughed when someone threw a PSP at me.

Is it good because it’s SONY, or is it good despite being SONY?

175: Japan Otaku Reviews

When I used a zip line made by someone else in the mountains, I was shocked to find that the landing point was deadly, as I had been continuously exposed to someone’s goodwill.

181: Japan Otaku ReviewsYeahx5

>>175

It might be the type that can be safely descended by changing its orientation…

There’s something like that with the one I set up too.

185: Japan Otaku Reviews

>>175

It’s like taking a step forward in the Soul series following the message that there’s a path ahead, only to fall to your death.

The world is filled with likes 👍.

176: Japan Otaku Reviews

I just started recently and I’m currently on a ship, and I just arrived in the Chubu region.

Ameri looked the same as Sam did when he was a child.

Having a physical body allows me to freely come and go to beaches where I can’t enter voluntarily.

The direction is variously unsettling and too suspicious…

177: Japan Otaku ReviewsYeahx8

>>176

Close the thread right now and return to delivering.

184: Japan Otaku Reviews

>>176

For now, let’s connect all of America without worrying about it.

179: Japan Otaku Reviews

Don’t think about anything.

Deliver it, Anonymous.

180: Japan Otaku Reviews

I sometimes wonder what the hell I’m doing… but that’s what’s interesting.

It’s too strange of a game.

186: Japan Otaku Reviews

>>180

I thought this while looking at Norman Reedus’s shower butt.

182: Japan Otaku Reviews

Anything

Even if I chew it.

Don’t make (someone) do it.

183: Japan Otaku Reviews

At the snow-capped mountain climbing area.

I wonder if I could make a game with this.

187: Japan Otaku Reviews

The first thing to do is to transport the body of the nurturing mother to the crematorium; this is the only game I know.

188: Japan Otaku Reviews

At that time, it was unbranded, so I have a desire to play the DC version.

I have too many other games to play, so I don’t think I can finish them before the release of the second one.

190: Japan Otaku Reviews

I think it’s frustrating that the only means to make the snowy mountain comfortable were the national highway and zip lines.

It’s a shame that, although the situation is enjoyable…

198: Japan Otaku Reviews

>>190

Running at full speed with a reinforced skeleton.

When you get off, there’s also the option of using a skateboard, right?!

191: Japan Otaku Reviews

You’re spamming likes with all these signs! I’m going to erase them!

192: Japan Otaku Reviews

I’m still disappointed and shocked that I couldn’t pee next to the Hartman family’s bath.

193: Japan Otaku Reviews

Crossing the American continent! When I heard that, I checked my location at the safe house and thought we had made more progress than I expected…

194: Japan Otaku Reviews

I understand why ancient Rome put so much effort into the construction and maintenance of such flat and straight roads.

195: Japan Otaku Reviews

The national highway is deteriorating.

(Well, someone will probably put in the materials…)

196: Japan Otaku Reviews

Is this what it is like?

200: Japan Otaku Reviews

>>196

It’s a really fun game for those who love TOZAN.

I understand because I played the DEMO version on Steam.

197: Japan Otaku ReviewsYeahx3

This American continent is smaller than I thought.

199: Japan Otaku Reviews

>>197

Maybe about the size of Sado.

203: Japan Otaku Reviews

>>197

People are saying that you can’t make a continent-sized game with OW, but insisting “Even if it’s small, if I claim it’s the American continent, then it is the American continent!” is too much of a strong style…

201: Japan Otaku Reviews

I didn’t become addicted to delivery, but I did become addicted to it.

I built power plants all over the place.

202: Japan Otaku Reviews

I was glad that my efforts in improving the national roads finally paid off, as I’m sure there will be situations where I can return from one end to the other on my own.

204: Japan Otaku Reviews

It’s a bit hazy, but…

There are a lot of ladders built by a character called “Nantoka” on the last map.

I remember being moved by the feeling of not being alone.

205: Japan Otaku Reviews

There have been photos uploaded continuously in the Steam community thread.

There are small instances where I realize, “I didn’t know this game could do that…”

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