
I really do love making highways…!
In the early stages, it’s inconvenient no matter what you do, and carrying luggage is a hassle.
Every time we connect, the convenience dramatically increases, and it’s fun because we can drive around in the stolen car.
Oh, I just fell off a cliff.
I heard that part 2 is coming out, so I started playing recently, but what’s up with the wind farm over there…
I placed my luggage and took down the BT to make it safe, but it respawned while I was going down the cliff…
>>2
In the early stages, it’s really better to escape quickly!
>>2
That’s a place where you can increase your star rating since they set up the zip line.
>>6
Zip line…
When will it be…
It’s such a unique experience that’s different from any other game.
There are nutrients that can only be absorbed in this game.
In simulation games, the transportation infrastructure and securing energy are crucial for people’s lives first.
This game makes you struggle a lot to secure it on your own.
The sense of achievement is amazing.
I was stuck on the PS version before using the architecture added in the director’s cut.
This time, I’m going to play thoroughly until the end!
Zip lines will become incredibly convenient.
However, I also want to develop the surface routes…
>>9
When I go to the remote area I worked hard to maintain, I only have my ladder with zero likes, so how does everyone else get around…?
That can happen too.
It’s like I’m walking while holding BB, so I feel like my sense of ethics is being tested to avoid falling.
Safety first
I bought it on release day and finished it, so I wonder what differences there are from the DC version. I just watched a video now and was surprised at how convenient the jump pads look.
I was nervous even when going down a small step…
I wondered what was so interesting about this… but before I knew it, I was desperately working on highway construction and setting up zip lines, even sacrificing sleep, back when it was first released.
It was a terrifying game that I still can’t quite explain what drove me to play it… I’ll buy the second one too.
Somehow, online is exquisite.
Sometimes, buildings that you want appear in places you can reach with a little effort when you desire them.
When you need to charge your bike, there’s a generator set up!
I haven’t tried it because I’m scared.
When you commit murder, it causes a big explosion on the field, right?
>>15
If left for a certain period of time, the corpse will necrose and become BT as per the settings.
When BT comes into contact with nearby humans, it is blown away by annihilation.
Although the theme of the first one was about connection, the second one starts with the question, “Should we have connected?” → It’s too scary to think that we shouldn’t have connected.
>>16
Well, it was said that there are problems that can arise because they are connected even by just one.
Choosing to gradually go extinct came much sooner than I had expected.
>>16
At that point in time, there were some understandable reasons for those who were suspicious or reluctant to join.
The fear of the BT zone until you learn to cut the cord is truly one of a kind.
>>17
I’ve got poop and pee! Let’s go!
>>17
It’s a hassle, so I’m leaving my stuff behind and rushing in to blow up the catcher, turning it clear.
Should we have connected the zipline?
I had so much fun building the highway that I got stuck and was satisfied without progressing the story.
I remember that what Ijūin said was funny, but I forgot the content; that was exactly the state I was in.
Will there be a director’s cut before the release date…?
Carrying the corpse to the disposal site is a pain in the ass, so I never dropped any Void-outs.
As a gaming experience, I feel like I could have become more deeply immersed if I had voided out at least once without being able to help it.
In the director’s cut, the national highway will become circular, making it more convenient.
It will be easier to go from K4 to K7.
I have a faint memory of being surprised when the highway extended in an unexpected direction.
I’m too lazy to take it to the processing facility, so I’m going to sink it in the black pond!
The tire grip in this world is way too low!
The DC version has many convenient features, which I’m grateful for…
Cannot return to delivery without the maneuver unit.
By the way, I haven’t finished the racetrack that is the southernmost.
I wonder if I’ll continue.
When you do a second run, the multiplayer is bugged and it’s tough!
I’m happy to see that I’m getting a lot of likes for completing the national highway by myself.
The delivery during the times when you could only walk is also deeply meaningful.
>>35
Difficulties become memories.
It was dangerous getting caught by BT over there… This place was super annoying with mules…
I wonder if Mamoru Oshii will also play 2 completely offline.
Playing a game with the concept of connection without connecting with anyone.
I thought it was a porter game… but before I knew it, I had become the delivery guy.
I was a bit worried that the element of the stick was becoming too strong for 2, making its role as a rope feel diminished, but with Magellan Man, I didn’t care about that anymore! Go! Magellan Man Punch! That’s how it went.
I like the story that converges on the parent-child bond from both Cliff and Lou’s perspectives.
But Ameri is quite creepy, I guess…
I was unsure about buying 2, but I made up my mind to buy it after seeing a ridiculous movie where you fight samurais with a guitar.
Does the Director’s Cut version of 1 have any additional scenarios?
>>41
A few additional maps have been added.
Just a little bit.
I started replaying it from yesterday.
I was impressed that I still receive likes and that the facilities are well-established.
Killing someone is out of the question, but I feel like I want to kill.
It was just a delivery person, but suddenly trench warfare started, and it was a game I quit.
>>44
It’s not even 10% of the entire game…
It seems that DC is not just about strengthening the gameplay.
It’s nice that the first and last deliveries walk to the same place.
Hey!!!!
It’s Anonymous!!!!
I am Anonymous!!!
I want to say that I explored it on foot to avoid wasting resources… but I did use the zip line.
Despite saying that human connections are important, the story reveals that I wasn’t really connected at all with the person I thought I was connected with before the game.
I completed the game 100% twice, but I don’t understand why it’s considered fun.
Opening a thread just to say this was interesting while I make a point of showing I’m not interested seems like a surefire way to not connect with anyone.
If you get spotted by the enemy, it’s faster to just reset than to escape from the quagmire.
As we go on, is that not the case?
>>55
Of course, there will be more countermeasures, so there are plenty of options.
Pee Man BT
It was fun to skate back and forth… whoa… I’m about to die a little.
If you get the umbilical cord cutting blade, the game against BT will become a piece of cake.
>>59
I occasionally make mistakes.
Once equipped, BT-kun will become a child that gives you plenty of chiral materials…
I intentionally got caught by BT, and here’s the chiral crystal, old man!
>>61
After finishing all the deliveries, lowering the difficulty makes it easier.
It surprisingly takes a lot of time until a corpse turns into BT, so let’s just go ahead and carry it.
It’s a bit problematic if it’s too fast.
I bought it because it was half-price on Steam.
I’m taking a day off tomorrow to make it a long weekend, so I’m going to have a blast.
>>63
It will become really fun once the national road is restored.
Keep going until then!
Be careful of delivery addiction.
Climbing the sheer rock face.
Climbing a snowy mountain.
Slipped, fell, and dropped the luggage.
BB cried out loudly.
Attacked by BT.
It’s a strange game that, after going through various struggles, receiving “thank you” and “like 👍️” encourages me.
I think that, in addition to the BT itself, the radar’s response sound adds to the feeling of fear.
It wasn’t incredibly funny, but in the scene at the end where I had to go back the way I came, I had already completed the highway.
I was really impressed because it was so easy, so I might actually like it quite a bit just for that reason.
Can’t you get achievements for likes offline?
I used to think, “What is delivery addiction?” but before I knew it, I’d become that kind of person myself…
Since there are no drawbacks to sending likes, I was sending a ton of likes to bridges and generators.
I was overjoyed, thinking “It suddenly feels like a fighting game starts here, just like Director Kojima’s style!!!!!!!”
>>72
I really like that part because it was super refreshing.
Playing with the mules is becoming more and more enjoyable.
Oh no! Did I die!?
It’s funny how Mads Mikkelsen gets caught in a chokehold when he gets used to fighting.
I can understand why it becomes cumbersome when trench warfare suddenly demands battle elements.
Delivering little by little using ladders and ropes without an offline national highway is also fun.
The most interesting part was building a zip line network that allows you to travel to all the facilities in the flatlands without ever having to walk from the facilities near the snowy mountains.
>>78
I couldn’t help but laugh at the part where the face punch slows down.
The automatic delivery robot is creepy!
>>80
Wee~eeiiuu~ (strange song)
It’s a really fun mysterious game where you stomp on the ground while making deliveries.
>>81
The rough terrain was so interesting that I completely stopped building roads.
Non-slip shoes can go anywhere on foot or trike, and when a car is needed, it’s procured locally.
Thanks to that, there have been a few troublesome situations.
I also like walking aimlessly in a place where there’s nothing.
If you see a mule, just cause a traffic accident once to reduce their numbers.
>>84
*Rarely, due to a crazy physics glitch, there are consecutive hit detections, and Lua cries heavily.*
Suddenly, it turns into a layout like Tekken…
What’s up with that old guy who suddenly appeared looking like a snake?
>>86
Aren’t they the people who were made to do it by the president for things like Stillmother and the various chiral communications?
I won’t allow just pizza and wine delivery.
>>87
Isn’t it terrible that a single fall can cause serious internal damage to the wine?
Well, if you say it’s obvious, then it is obvious.
Isn’t an automatic delivery robot just a mule’s prey…?
>>88
The robot is so creepy that thieves don’t approach.
When I’m riding my bike and getting a little too carried away, I end up hitting a small bump and almost dying from a big jump.
The comfort of being able to maintain a path that was incredibly difficult to traverse.
They call it delivery addiction, but I’m not stealing packages and delivering them somewhere… right?
>>93
Look, even the nameless one raids Ms. Mule’s house for no reason, right?
I was thinking of delivering pizza with poop from the second round.
I feel like the pop virus rate and path vol2 rate in the facility are high, or is it just my perception?
>>98
I really love Apocalyptica, so I have everything set to pathvol2.
I am Sam!
An eight-headed robot is creepy.
Automated delivery robot like that.
My name is the uncle who lays the highest level of zip lines on the strange ridges of snowy mountains.
It’s nice to have someone who goes out of their way to build next to a hot spring and play music.
Sometimes I confuse rubber bullets with live ammunition.
I’m sorry, it’s about time my heart stops.
Can I turn off jump scares?
Babam babam bam bam bam
Once you have your equipment ready to a certain extent, everything is solved with a sleep grenade launcher!
A single string is enough!
>>108
The counter performance is too high…
BT gives likes, so it looks cute.
>>110
The fact that it’s a one-hit kill and the reaction comes back makes a huge difference in impression.
I really like having Norman Reedus sing “What a nice hot spring” at the peak of his popularity.
This is Sam Porter Bridges, a master of the tortoiseshell binding.
There was something in the shower room! It was scary, but when I opened it, it was the deep sea, and it was beautiful.
>>115
(A huge whale is attacking)
I am Anonymous!
When creators become independent and make indie games, they tend to have a low-budget feel in terms of graphics and motion.
This is really not the case at all; Koji is amazing.
>>119
I think it’s great that Sony picked me up.
>>119
It’s like I was picked up with “It’s okay to spend money on SONY!” so I would be troubled if low-budget games are released as a result.
Well, they had impressive results, and the talent at Kojima Productions is probably excellent too.
If you try to hit him, you’ll be dodged by a string and rolled up in a tortoise shell binding.
It’s amazing how it’s an open world yet so desolate, and above all, it really aligns with the concept of the work.
Are you struggling without a game engine? Okay, okay! You can use ours however you like! That guerrilla is just too warm…
That’s something in the strongest class of the industry, isn’t it?
I think both Director Kojima and Konami have settled into a good place.
When a line came up that hinted it was around the time things were getting boring, I couldn’t help but laugh.
I basically have never made one myself because someone else usually has placed the accommodations.
(The excessively liked urination mushroom)
Even Director Koijima has reached his 60s.
It’s been a while since it was released, and I started my second playthrough and cleared it this morning, but looking at the story again, I realize I still don’t know much about Rue…
I dislike it because it’s hard to come in and out of Hamamura Communication.
>>133
A giant mushroom towering at the entrance.
I stopped in less than ten hours for the first time.
I feel like it’s a waste to have put it on hold because of business trips and just left it like that.
You can stack about twice the height in luggage, right?
>>134
If I set my mind to it, I can walk with over 300kg on my back.
This is the legendary delivery person…
>>139
This… with the power of the skeleton…
I realized I couldn’t teleport to the safe house I created in the tutorial, and it drove me crazy.
Bikes are amazing!
Mule trucks are amazing!
The truck I bought is awesome!
The national road is amazing!
The zipline is awesome!
It’s exciting how it keeps getting more convenient.
The umbilical cord cutting is super convenient, but since the BT battles became sloppy, I feel like it might have been fine without it.
I wonder why this was so heavily criticized at first.
>>140
There are worthless people who just want to cause trouble everywhere…
The zipline is a destination, but it completely becomes void.
It’s fun to occasionally go back to walking…
>>142
Okay, awesome.
Bring me pizza and wine.
Well, I understand that people who don’t get along probably won’t meet at all.
The atmosphere of the work’s drama seems to suggest that they have been forging ahead on foot all along, huh Sam?
The movement to the incinerator at the ending or the construction of buildings.
In the game stroll, the porter said that this way of stacking would ruin your back!
Sam is amazing!
At the beginning, getting caught by the enemy meant certain death, but gradually it became easier to shake them off, and it turned into a strange experience where I even deliberately charged in.
I got really hooked on it, but if someone asked me what was so interesting about it, I would be very troubled.
You’ll understand once you try it! It’s not something you can just say that those who get addicted really get hooked.
Skeleton was only using piles.
Honestly, I felt like it would be a crappy game in the East…
It changed drastically the moment I got the truck.
When I try it again, Fragile is giving off a strong Sam-love aura…
And Sam still manages to handle that even in the ending…
With the increase of things like cargo launchers in DC, delivering to the top of the mountain will be easy if we can just fly them!
I thought that, but in the end, I have to go to the site and deliver it myself using the zip line…
You will come to understand the absurd concept of delivery addiction in your heart.
>>154
They start attacking mules and stealing their cargo…
It’s a harsh world, but the good people I meet at the delivery destinations give me a lot of motivation.
>>155
Chiral artist “I understand ♡♡♡”
Fragile probably also has wrinkly breasts…
Likes drive me…
To be honest, I was skeptical about whether this game was really fun until I got on the boat.
It becomes enjoyable when you can choose options for movement and combat.
Nameless Mu
I’m lacking oxytocin, so please make the delivery…
It’s interesting to build a route to the old man’s house who lives in the snowy mountains.
What kind of place are you living in…
Since you don’t need to operate anything while on the zipline, it feels like a fast travel with an extremely long loading time, so I stopped using it.
Connecting the zip lines is super fun.
>>163
I understand.
Construction is exciting, but using it is boring.
Deliver the pizza, Sam ❤
I think it’s a game that enjoys inconvenience.
That’s why I feel a sense of catharsis as things become more and more convenient.
Making movement inconvenient in an open world is just too challenging…
>>166
This is a game that fights against the terrain…
A hiking game that observes inclines and stepping stones to find the optimal route, but it doesn’t quite reach the level of mountaineering.
No matter how many times I play, the old man on the mountain becomes a BT!
It’s fun to walk slowly even though it’s above.
A wonderfully luxurious walking simulator.
Attack the mule base! Knock them all out!
Ransack the warehouse as much as you can! Scatter the contents everywhere!
Leaving without taking anything.
>>169
Thumbs up
The joy of being able to ride a motorcycle for the first time after charging.
The sadness of charging straight into the BT area, getting stuck between rocks, and being abandoned.
It’s a classic boss battle (item throw! body press!).
>>174
I laughed when someone threw a PSP at me.
Is it good because it’s SONY, or is it good despite being SONY?
When I used a zip line made by someone else in the mountains, I was shocked to find that the landing point was deadly, as I had been continuously exposed to someone’s goodwill.
>>175
It might be the type that can be safely descended by changing its orientation…
There’s something like that with the one I set up too.
>>175
It’s like taking a step forward in the Soul series following the message that there’s a path ahead, only to fall to your death.
The world is filled with likes 👍.
I just started recently and I’m currently on a ship, and I just arrived in the Chubu region.
Ameri looked the same as Sam did when he was a child.
Having a physical body allows me to freely come and go to beaches where I can’t enter voluntarily.
The direction is variously unsettling and too suspicious…
>>176
Close the thread right now and return to delivering.
>>176
For now, let’s connect all of America without worrying about it.
Don’t think about anything.
Deliver it, Anonymous.
I sometimes wonder what the hell I’m doing… but that’s what’s interesting.
It’s too strange of a game.
>>180
I thought this while looking at Norman Reedus’s shower butt.
Anything
Even if I chew it.
Don’t make (someone) do it.
At the snow-capped mountain climbing area.
I wonder if I could make a game with this.
The first thing to do is to transport the body of the nurturing mother to the crematorium; this is the only game I know.
At that time, it was unbranded, so I have a desire to play the DC version.
I have too many other games to play, so I don’t think I can finish them before the release of the second one.
I think it’s frustrating that the only means to make the snowy mountain comfortable were the national highway and zip lines.
It’s a shame that, although the situation is enjoyable…
>>190
Running at full speed with a reinforced skeleton.
When you get off, there’s also the option of using a skateboard, right?!
You’re spamming likes with all these signs! I’m going to erase them!
I’m still disappointed and shocked that I couldn’t pee next to the Hartman family’s bath.
Crossing the American continent! When I heard that, I checked my location at the safe house and thought we had made more progress than I expected…
I understand why ancient Rome put so much effort into the construction and maintenance of such flat and straight roads.
The national highway is deteriorating.
(Well, someone will probably put in the materials…)
Is this what it is like?
>>196
It’s a really fun game for those who love TOZAN.
I understand because I played the DEMO version on Steam.
This American continent is smaller than I thought.
>>197
Maybe about the size of Sado.
>>197
People are saying that you can’t make a continent-sized game with OW, but insisting “Even if it’s small, if I claim it’s the American continent, then it is the American continent!” is too much of a strong style…
I didn’t become addicted to delivery, but I did become addicted to it.
I built power plants all over the place.
I was glad that my efforts in improving the national roads finally paid off, as I’m sure there will be situations where I can return from one end to the other on my own.
It’s a bit hazy, but…
There are a lot of ladders built by a character called “Nantoka” on the last map.
I remember being moved by the feeling of not being alone.
There have been photos uploaded continuously in the Steam community thread.
There are small instances where I realize, “I didn’t know this game could do that…”