Home » Game » Atelier Series » [Atelier Series] It seems to be very popular overseas too.

[Atelier Series] It seems to be very popular overseas too.

Japan Otaku ReviewsYeahx5

It seems everyone wants to move characters in erotic outfits, after all.

1: Japan Otaku ReviewsYeahx38

Well, that’s true.

2: Japan Otaku ReviewsYeahx17

The reason why NieR: Automata became so popular is…

44: Japan Otaku Reviews

>>2

I found it quite normal and interesting as an action!

3: Japan Otaku Reviews

If you could ride that, Reiser would have sold ten times more…

4: Japan Otaku Reviews

Isn’t it selling about ten times more than other studios?

5: Japan Otaku Reviews

Nier is even ten times more so…

6: Japan Otaku Reviews

In other words, it’s 100 times more powerful.

7: Japan Otaku Reviews

A game where characters casually show panty shots while acting is quite rare.

8: Japan Otaku ReviewsYeahx14

If you’re going to be looking at it the whole time while playing, it has to be a cute butt.

18: Japan Otaku Reviews

>>8

Migi…

9: Japan Otaku Reviews

I want you to show more of your back.

10: Japan Otaku Reviews

The blend is quite rough, so I want more restrictions.

It’s a bit sad that you can just fill all your equipment with leveled-up clothes or ingots.

19: Japan Otaku ReviewsYeahx2

>>10

I hope it gets interesting with the element unlock, but if it stays like this, alchemy is boring…

It just ends up being only about resonance and targeting range.

11: Japan Otaku Reviews

I’m looking forward to 2.

12: Japan Otaku Reviews

It’s pitiful that even though it’s so erotic, they are still quite ostracized in both their hometown and by the investigation team.

13: Japan Otaku Reviews

>>12

There seems to be a scummy guy who would approach saying he can be of help to me, at least one person.

16: Japan Otaku Reviews

>>13

A woman with such bad habits won’t be approachable even if she’s sexy.

14: Japan Otaku Reviews

Avoiding combat is really difficult… I can’t dodge while running.

Also, I couldn’t view the list of controller operations in the configuration.

It feels like an older generation game that can’t even swap buttons.

15: Japan Otaku Reviews

I don’t want to, she’s a crazy woman with a bomb hidden in her heel!

17: Japan Otaku Reviews

Is it already an expected achievement for the sequel even before its release?

20: Japan Otaku Reviews

>>17

The demo has just been released.

It’s being released tomorrow, but…

21: Japan Otaku ReviewsYeahx2

Are you expecting that kind of game-like fun from the atelier?

120: Japan Otaku ReviewsYeahx9

>>21

The Atelier series has continued this far because it is interesting as a game.

22: Japan Otaku Reviews

In the main story, it will likely be properly depicted, but the child is one who thoroughly practices the teachings of their mother, who was an alchemist.

It seems that there was no father.

I fantasize about being told harshly to be careful of men.

23: Japan Otaku Reviews

Show me the thumbnail.

24: Japan Otaku ReviewsYeahx3

I started the trial version, and I quickly realized that this camera work makes it easy to get motion sickness.

The camera keeps spinning around just because the battle has ended, and it’s shaking due to the constant earthquakes.

The hurdles in the early stages are high.

25: Japan Otaku ReviewsYeahx1

After all, Ryza was a masterpiece.

30: Japan Otaku Reviews

>>25

There have been three releases of Liza.

35: Japan Otaku Reviews

>>25

The third installment had empty map exploration, which was very disappointing.

40: Japan Otaku ReviewsYeahx8

>>35

It’s just that air players are lifting it up and using it as a punching bag to criticize this work.

26: Japan Otaku ReviewsYeahx4

I want to collect materials using the slinger.

34: Japan Otaku Reviews

>>26

I want my companions to voluntarily collect materials.

27: Japan Otaku ReviewsYeahx7

Isn’t it natural that there’s not much you can do in the trial version…?

36: Japan Otaku ReviewsYeahx1

>>27

Even though I say it’s small, if you include the map within the high-concentration mana area, the exploration range is really wide…

The level 10 cap is tough.

28: Japan Otaku Reviews

The puzzle in the Mystery Series was too troublesome, so this is enough for me. I’m done with the mixing.

Even Laiza was a simple design that kept adding up with the rebuild.

29: Japan Otaku Reviews

Will the bike that is sometimes illustrated together actually appear as a means of transportation?

And can I automatically collect while riding a motorcycle…?

39: Japan Otaku Reviews

>>29

In the PV, it looks like they’re riding normally in the field.

Collecting is a pleasure to be enjoyed outside.

31: Japan Otaku Reviews

KOF94 Kata

32: Japan Otaku ReviewsYeahx2

Overall it’s interesting, but while playing normally…

When I entered the cramped room at the base, the camera work was terrible, so I can understand why there would be complaints.

33: Japan Otaku Reviews

Simple mixing is tough at the beginning, but you can just go brain-dead at the end… I guess it varies from person to person; I don’t like it, though.

38: Japan Otaku Reviews

I think that even if it’s a Liza game, the combat is never interesting, and there’s no need to include action elements at all.

41: Japan Otaku ReviewsYeahx2

It’s important whether you can see the pants in works with action.

42: Japan Otaku Reviews

If you defeat enemies moderately, you’ll reach level 10 in no time…

43: Japan Otaku Reviews

After the effective abolition of the calendar, I’ve honestly spent less time thinking about how many resources to allocate for gathering and mixing; it has just turned into a puzzle that hasn’t been interesting for the past few years…

45: Japan Otaku Reviews

The white pants are a bit…

52: Japan Otaku Reviews

>>45

Is it wrong for a 21-year-old to wear white pants?

53: Japan Otaku Reviews

>>45

To be honest, from playing the demo, I feel that the butt that’s usually shown and the slit of the skirt are sexier, so I think just seeing the panties is enough.

55: Japan Otaku ReviewsYeahx1

>>45

It’s nice to be neat and tidy, isn’t it…?

47: Japan Otaku ReviewsYeahx1

But you’ve always said you didn’t need a calendar, right, Noname-chan?

48: Japan Otaku ReviewsYeahx2

I seriously used whether you can see my underwear or not as a criterion for my purchasing decisions.

51: Japan Otaku Reviews

>>48

I was disappointed that the PS version took so many precautions to prevent the panties from being seen.

Can you see it on Steam?

70: Japan Otaku ReviewsYeahx6

>>51

They’re all the same.

There’s no way that Gast-chan has the technical skill to divide things on the platform.

50: Japan Otaku Reviews

I wonder what’s inside… CRUNCH, that didn’t work.

54: Japan Otaku Reviews

What is a calendar?

57: Japan Otaku Reviews

I understand why they decided to abolish things like eslog and Shari since there was enough time to take a nap and move the calendar forward.

59: Japan Otaku ReviewsYeahx3

Rather, personally, I can’t get excited unless the pants are white.

61: Japan Otaku ReviewsYeahx1

Even though it’s called “white bread,” it’s a proper design that fits the game’s atmosphere, not just a shortcut. That’s nice, right?

62: Japan Otaku Reviews

The schedule has been a tradition since the first generation.

64: Japan Otaku Reviews

The battle is too busy.

It tends to feel like something is missing or like I’ve killed something.

72: Japan Otaku Reviews

>>64

I don’t know when is the right time to heal.

While challenging a tough enemy, before I knew it, my big brother took heavy damage.

67: Japan Otaku Reviews

Please give a name to the assistant leader…

69: Japan Otaku Reviews

The Blurif Emperor hit it big in Australia, didn’t he?

81: Japan Otaku Reviews

>>69

Yeah

Why?

71: Japan Otaku ReviewsYeahx2

The atelier series usually considers it a success if a single title sells 100,000 copies, but selling over 2 million copies across three titles was extraordinary, and I doubt we’ll see a repeat of that, as expected…

73: Japan Otaku Reviews

I remembered that during the time of Ryza, the Steam release was delayed by a month, so I couldn’t wait and ended up buying Code Vein instead, and ultimately didn’t buy Ryza.

It seems like there won’t be any delays in the release this time, so I’m looking forward to buying it since it’s my first Atelier game.

74: Japan Otaku ReviewsYeahx2

It’s amazing that we can consistently release new works like this in today’s time.

84: Japan Otaku Reviews

>>74

I believe it is a production system focused on releasing one work every year, regardless of the era.

86: Japan Otaku Reviews

>>74

Even though I’ve been releasing a new Pokémon game every two years.

Even Pokémon has become impossible.

89: Japan Otaku Reviews

>>86

It’s the end of the game industry.

76: Japan Otaku ReviewsYeahx1

I want a new game in the Ar Tonelico series!

77: Japan Otaku Reviews

It seems that Atelier has somehow stopped being a turn-based battle system…

80: Japan Otaku ReviewsYeahx3

I bought it… with a season pass.

85: Japan Otaku Reviews

>>80

That’s good, isn’t it?

Even if I follow my lustful desires.

82: Japan Otaku Reviews

Koie Tecmo doesn’t really make much of Nobunaga’s Ambition, Musou, or Ninja anymore.

Musou just came out recently, and the ninja is about to be released soon.

87: Japan Otaku Reviews

I don’t know the past works, but the mixing was more interesting.

Also, I’m not going to knead the big pot.

96: Japan Otaku Reviews

>>87

The alchemy system changes almost every time, so it depends on the work.

Personally, I like Sophie.

88: Japan Otaku ReviewsYeahx1

Gast-chan is skilled at recycling in both good and bad ways, which is why she can be consistently produced.

105: Japan Otaku Reviews

>>88

I think the graphics in the field best represent the essence of Gusto.

It’s like I have a sense of déjà vu all the time, or maybe the base hasn’t changed since long ago.

92: Japan Otaku ReviewsYeahx1

Ambitions are now played only by grandfathers…

93: Japan Otaku Reviews

The outfit exclusive to season pass purchasers is cute, isn’t it?

As expected, I passed on things like hair color changes and default costume color changes.

97: Japan Otaku Reviews

I feel like I’ve been making neutralizers since the beginning of the past phase.

Making a neutralizer with a neutralizer.

99: Japan Otaku ReviewsYeahx2

>>97

It’s relatively common.

119: Japan Otaku Reviews

>>99

It feels like we’re entering the mid-game now that we have started mass-producing good neutralizers.

98: Japan Otaku Reviews

I wonder if Koei Tecmo’s otome game brand is still alive…

102: Japan Otaku ReviewsYeahx3

>>98

I’m regularly putting out a lot of works.

107: Japan Otaku ReviewsYeahx1

>>98

If RONIN and the otome game team hadn’t collaborated, the character popularity wouldn’t have been that high.

100: Japan Otaku Reviews

Aside from other points, it’s the most surprising that this has a good reputation for combat.

106: Japan Otaku ReviewsYeahx3

>>100

Because you can see my underwear…

116: Japan Otaku ReviewsYeahx2

>>106

Even without pants, it’s fun to aggressively attack using front and back row movements and items…

117: Japan Otaku Reviews

>>100

Thinking of it as a developed version of the command input from Lysa with an added evasion system makes it quite understandable, and I believe it has been properly incorporated.

I understand that it may seem half-hearted if you were expecting complete action.

101: Japan Otaku Reviews

The battle will probably just consist of throwing four types of items carelessly in the second half.

103: Japan Otaku Reviews

All of the neutralizing agent alchemy loops will be done…

104: Japan Otaku Reviews

It feels like you can freely wander around the field.

It’s my first atelier, but I think I’ll give it a try.

108: Japan Otaku Reviews

There have been about five works featuring a male protagonist in the Atelier series.

109: Japan Otaku Reviews

I keep skipping it because it seems like a hassle, even though I’m curious about the character each time.

Could it be that even those who found DQ11 tedious would enjoy alchemy in Atelier?

114: Japan Otaku ReviewsYeahx1

>>109

It won’t do / It cannot be.

110: Japan Otaku Reviews

The new Angelique was released in 2021, so has Ruby Party not been active since then?

Well, it seems like they would participate in things like Origins or Ronin…

111: Japan Otaku Reviews

People who were interested in Liza but didn’t make a purchase.

Foreigners are saying this is perfect for a first playthrough of the series.

112: Japan Otaku ReviewsYeahx3

I want the Trails series to show more of the pants.

113: Japan Otaku Reviews

I wonder if there’s a pretty good chance that collecting materials will feel tedious.

115: Japan Otaku Reviews

Since the tracks are clearly showing the pants, it would be better to just show the pants.

118: Japan Otaku Reviews

I really don’t care about pants, but I like the front row and back row quite a bit.

121: Japan Otaku ReviewsYeahx2

So far, in the alchemy system, Yumia is cute, and my only impression is that her breasts are really big.

126: Japan Otaku Reviews

>>121

In scenes where hands are shown, the breasts always end up being cut off…

138: Japan Otaku ReviewsYeahx1

>>121

I’m sure he’s 21 years old.

I’m an adult!

156: Japan Otaku ReviewsYeahx1

>>138

Is this the oldest protagonista among the atelier protagonists at their first appearance?

163: Japan Otaku Reviews

>>156

Mary’s 20 might be the oldest so far.

164: Japan Otaku Reviews

>>156

It seems like she’s around 24 in terms of settings, but Marie is actually 19.

122: Japan Otaku Reviews

Just relying on skills feels a bit off, but combining items and character changes makes it quite enjoyable.

123: Japan Otaku Reviews

If the Trails series has gotten to the point where you can see pants, shouldn’t the CERO rating be raised?

Well, I hope it becomes visible enough like that.

124: Japan Otaku Reviews

Yumia has a great character, but the guys have no charm at all, which lowers my motivation.

What’s up with that punk-like guy?

129: Japan Otaku ReviewsYeahx12

>>124

Isn’t it that there’s no charm to the character at all since they only chatted briefly in the prologue…?

If anything, even Mikakoshi’s knight isn’t much different from anything else besides the breasts.

133: Japan Otaku Reviews

>>124

Liza didn’t have much charm as a male character either…

148: Japan Otaku ReviewsYeahx1

>>133

I liked both Amper and Boos.

149: Japan Otaku ReviewsYeahx4

>>133

Well, I was really happy to finally join Boos in 3, and I probably didn’t make much noise about it.

161: Japan Otaku Reviews

>>149

I really like the honesty of wanting to go on an adventure with friends…

135: Japan Otaku Reviews

>>124

The first impression is terrible, but it’s said in an interview that the goal is for that Yankee character to gradually change, so that impression is perfectly accurate.

125: Japan Otaku Reviews

Depending on the ground, you can’t see the attack range, so hold on a minute!

127: Japan Otaku Reviews

Even if they were well made, it’s just pants.

For now, if you’re just wearing them… it’s fine.

128: Japan Otaku Reviews

I’m satisfied because I worked hard in housing and was able to create a decent base.

While walking around the map, I noticed small camps scattered here and there, but I don’t have enough building materials…!

130: Japan Otaku Reviews

I love action games, so I’m happy that it has high action elements.

I want to play Sophie’s action game.

131: Japan Otaku ReviewsYeahx1

I really liked the two male characters from Sophie 2, but I haven’t seen much discussion about them.

132: Japan Otaku Reviews

They say that a beautiful woman can hide seven troubles…

134: Japan Otaku ReviewsYeahx10

Before the release of an atelier, there are always people insisting that men are unnecessary.

There have always been male party members since the early days of the series, haven’t there?

141: Japan Otaku Reviews

>>134

There were popular characters like Suke-san too.

153: Japan Otaku Reviews

>>141

Make sure to hold Rorona properly; look, she has shrunk a bit in various ways.

168: Japan Otaku Reviews

>>153

(Rulua isn’t playing, huh…)

157: Japan Otaku ReviewsYeahx5

>>134

I think that layer is probably the same one that says that about all games with beautiful girl protagonists, not just in the atelier genre.

136: Japan Otaku Reviews

I tried an atelier for the first time, but the alchemy is difficult and I can’t understand it.

142: Japan Otaku Reviews

>>136

For now, I understand that we can just mass-produce the neutralizing agent.

137: Japan Otaku Reviews

There are quite a few characters that make a bad impression at first glance in Atelier.

151: Japan Otaku Reviews

>>137

Your face is scary.

The fee for the request is high.

The task is tough.

139: Japan Otaku Reviews

I realized that Nii-san becomes so stiff if he doesn’t smile, so I want him to laugh quickly.

140: Japan Otaku Reviews

It feels like there is a slightly insufficient explanation regarding whether it can be placed or not in the housing.

I want to place a mana replenishment station at all the camps.

143: Japan Otaku Reviews

Even if they say something about my pants, it’s only at a frame-by-frame pace that I can manage it.

I can’t pay attention to it during the game.

The photo mode is like that.

144: Japan Otaku Reviews

Whether male or female, jagged teeth just feel old-fashioned somehow.

152: Japan Otaku Reviews

>>144

It’s still a fairly common attribute to see here and there… I do think it has decreased, though.

145: Japan Otaku ReviewsYeahx2

No, no!

I don’t want to see it so much that I would go to the extent of exposing it.

Just a little glimpse is fine, not everything on display!

146: Japan Otaku Reviews

I understand that it’s complicated and that it takes about 40 minutes when you cram it all in, which is tough.

Personally, I really like alchemy in Mystery the most.

158: Japan Otaku Reviews

>>146

I really like that mysterious guy too.

It’s fun to combine things in various ways, isn’t it?

Well, I can understand that some people find it bothersome…

147: Japan Otaku Reviews

I want another important and deep male character like Keith Griffin.

150: Japan Otaku ReviewsYeahx1

The combat system is quite different from previous entries, right?

165: Japan Otaku ReviewsYeahx3

>>150

Combat and alchemy are quite different.

The combat and alchemy are quite different each time, but I think the difference is especially significant this time.

175: Japan Otaku Reviews

>>165

When the concept of “just” comes up, it makes me concerned about things like “Don’t push me!” or “Don’t make me do it with two buttons!”

189: Japan Otaku Reviews

>>175

I saw that the action game in the tutorial requires two buttons for dodging, and I couldn’t help but say, “Seriously?…”

198: Japan Otaku Reviews

>>189

The fact that an additional input during shield can result in a dodge is the same in Smash Bros too…

154: Japan Otaku ReviewsYeahx1

Whenever the release date of a new Atelier work approaches, I somehow find myself starting to play the old games again.

It will never end.

155: Japan Otaku Reviews

What’s with the camera angle being ridiculously restricted to not show the pants?

I don’t know much about past works, but I feel like I could watch them more easily in the past.

159: Japan Otaku Reviews

Boo, why didn’t you come until 3?

167: Japan Otaku Reviews

>>159

The reason for the story’s progression is the discord, so it can’t be helped.

I wonder why there are no subscriptions for 2…

180: Japan Otaku Reviews

>>167

I don’t think the combat capability is much of a problem, considering that Claudia could throw a clumsy towel or a flute back in the day.

160: Japan Otaku Reviews

I want different button layouts for combat and exploration…

I wonder if it’s necessary to press the button every time when moving through narrow spaces in the exploration.

162: Japan Otaku Reviews

This work clearly states that it’s putting a lot of effort into the male characters as well.

As the story progresses, it seems like everyone becomes close and turns into a friendly party that has playful interactions like in Tales.

169: Japan Otaku Reviews

>>162

The new PV looks like they’re having a lot of fun.

166: Japan Otaku Reviews

It seems that the captain will join the next work of the Recollections series.

172: Japan Otaku Reviews

>>166

I haven’t gathered any information, so I think this person seems suspicious, but can I trust them?

177: Japan Otaku Reviews

>>172

At the demo stage, there’s nothing suspicious! They’re a good person!

170: Japan Otaku Reviews

There’s no need to split resource gathering into two buttons, right?

It would have been nice if there was a one-button option to easily collect ores and fallen trees!

176: Japan Otaku ReviewsYeahx2

>>170

Changing the old tools was a hassle, so I hope they can combine the buttons into one.

178: Japan Otaku Reviews

>>170

It is compared to the simplicity of a game that was ahead enough to be made into an OW.

171: Japan Otaku Reviews

In the Atelier series, I think there are usually male characters who are candidates for the protagonist’s love interest.

173: Japan Otaku ReviewsYeahx1

If we make Marie a typical college graduate who fails and makes her around 22 or 24, the game will end when she turns 30…

192: Japan Otaku Reviews

>>173

At the start of the game, she is a girl, but by the time you finish, she becomes an adult woman, so a significant amount of time passes, right?

197: Japan Otaku ReviewsYeahx2

>>192

What do you mean by Totori-san dressed like that at 20 when it’s all over?

174: Japan Otaku Reviews

Kiryuu-chan usually appears in the next installment of the series without any issues, but this time I’m not sure.

188: Japan Otaku Reviews

>>174

It has been confirmed that the enemies encountered along the way are known, but the role of the final boss is completely uncertain, so there is a possibility of reconciliation by the end.

179: Japan Otaku ReviewsYeahx1

Do not count Marie’s age until Ellie and Anis are finished.

181: Japan Otaku Reviews

Handjob

182: Japan Otaku Reviews

I don’t dislike traditional command-based RPGs, and I’m also okay with the action-oriented battles in Yumia.

I was just not good at Liza’s combat.

183: Japan Otaku Reviews

There are moments when the color scheme makes the character look like Kazama Jin.

184: Japan Otaku Reviews

By the time you reach the ending, several years may have passed in the atelier, so it’s hard to get a clear image of specific ages.

185: Japan Otaku Reviews

The command system is great because you can make items and grin about it.

Action is fun in its own way.

186: Japan Otaku Reviews

I’m playing after a long time, but it seems that the alchemy pot is no longer there…

193: Japan Otaku Reviews

>>186

There is a strong possibility that it will make a comeback in the next series.

199: Japan Otaku Reviews

>>186

It’s been there all along! There’s really no one who’s been doing it all this time!? I’m shocked!

187: Japan Otaku ReviewsYeahx3

The sluggish response when switching items during battle.

That hold selection didn’t work.

190: Japan Otaku Reviews

I didn’t realize that this ore requires a tool to break… I was stuck gathering graphite for a while because the recipe hasn’t increased yet.

191: Japan Otaku Reviews

In the Atelier series, even villains like Evil Face and Luard can easily become allies in the next game, right?

194: Japan Otaku ReviewsYeahx1

I think I prefer command-based combat.

Because the degree of item enhancement is easy to understand.

195: Japan Otaku Reviews

I’m playing on normal difficulty, but the downside is that I can’t watch slowly because I quickly surround a small number of enemies and beat them down with a stick.

It’s comfortable, but

196: Japan Otaku Reviews

I thought it was a PS2 game where you can’t move around while guarding.

201: Japan Otaku ReviewsYeahx1

>>196

“Instead, is the judgment for Just Guard unusually lenient?”

I feel like if I just press randomly, it will all be a perfect guard.

203: Japan Otaku ReviewsYeahx1

>>196

That’s the same with Falcom and others…

209: Japan Otaku Reviews

>>203

If you could move while guarding, then dodging wouldn’t be necessary, so it’s intentional, isn’t it?

207: Japan Otaku Reviews

>>196

Isn’t that system’s game rather rare…?

200: Japan Otaku ReviewsYeahx1

I played the demo on Steam and ended up buying the PS5 version, but there are no bonuses for playing the demo, right?

202: Japan Otaku Reviews

Since this work has changed from spinning to dancing, the kiln has been restructured.

There is a small one attached to the back.

204: Japan Otaku ReviewsYeahx3

It’s surprisingly fun to be able to explore such a vast map even in the demo version, especially since it’s before the release.

212: Japan Otaku Reviews

>>204

I’m worried about whether Gast-chan has the stamina to finish making it properly.

205: Japan Otaku Reviews

The combat is really delicate…

The tasks don’t change, I have free time, the camera is bad making it hard to avoid attacks, and the automated allies fall quickly.

206: Japan Otaku ReviewsYeahx2

Wasn’t it enough to just push L2 while moving sideways? Do you really need two buttons for dodging?

211: Japan Otaku Reviews

>>206

Two buttons, or rather, two fingers.

213: Japan Otaku Reviews

>>206

Stick input is also button detection, right?

Alternatively, it’s a person who uses keyboard controls.

208: Japan Otaku Reviews

The Twilight series also featured alchemists who didn’t use a furnace.

For the player, alchemy was just someone stirring the pot.

210: Japan Otaku ReviewsYeahx1

I thought that the presence or absence of jump mechanics in these kinds of games really affects the enjoyment level significantly.

Of course it’s more fun to be able to go everywhere you can see.

214: Japan Otaku ReviewsYeahx5

It was something like alchemy related to pharmaceutical compounding.

It has become a magical feeling of fantasy.

215: Japan Otaku Reviews

Let’s merge with Tales.

216: Japan Otaku Reviews

It’s concerning that the range in which you can raise your viewpoint is narrower than the range you can reach by jumping.

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