Home » Game » Atelier Series » [Atelier Series] This kid has really bad habits with their feet…

[Atelier Series] This kid has really bad habits with their feet…


1: Japan Otaku Reviews

A fighting style that reminds me of Sue-chan.

2: Japan Otaku Reviews

It’s nice that you can see the panties in nature, isn’t it?

4: Japan Otaku Reviews

>>2

Can you see it!?

6: Japan Otaku ReviewsYeahx8

>>4

There are more perverts here than I thought.

3: Japan Otaku Reviews

I love the butt when squatting.

5: Japan Otaku ReviewsYeahx4

You show off a lot of stylish kicks, but my favorite is the rough kick when opening treasure chests.

7: Japan Otaku Reviews

This character was the protagonist of the atelier.

8: Japan Otaku Reviews

I feel like the attention has increased significantly since this genocide cutter came out.

11: Japan Otaku ReviewsYeahx14

>>8

Coolness is important.

19: Japan Otaku ReviewsYeahx4

>>11

I think this Genocide Cutter scores 120 points in both coolness and eroticism.

9: Japan Otaku ReviewsYeahx15

The character design feels very much like Granblue Fantasy, probably because it’s originally from Cygames.

49: Japan Otaku Reviews

>>9

I thought that’s how it was, and when I looked it up, I found out that Toridamono was also originally from CyGames.

10: Japan Otaku Reviews

If you think Totori is the strongest, then there’s the god character called Ryza, so the bar is set high for the Atelier.

12: Japan Otaku Reviews

This fighting style doesn’t seem to be taught by my mother, but rather like it’s self-taught, so what’s up with that?

15: Japan Otaku ReviewsYeahx5

>>12

Alchemists use their hands, so kicking with their free foot is advantageous!

25: Japan Otaku Reviews

>>15

In the past, there were alchemists who kicked with a rider kick while having their eyes glowing red…

13: Japan Otaku Reviews

The expression is too cool, and I can’t concentrate on the legs.

14: Japan Otaku ReviewsYeahx3

Being 21 is the best!

16: Japan Otaku Reviews

I feel like there are jobs that are better suited than alchemist.

17: Japan Otaku ReviewsYeahx5

>>16

Dancer

22: Japan Otaku Reviews

>>16

Are you talking about soccer players?

18: Japan Otaku ReviewsYeahx1

The mobility in the mountains is astonishing, so rescues and such…

20: Japan Otaku Reviews

It’s a bit too physically elite…

21: Japan Otaku Reviews

I wonder if the dancing ritual is necessary in FF10?

23: Japan Otaku Reviews

I think this kid would be really strong at blitzball.

29: Japan Otaku Reviews

>>23

When you mention Blitz at the atelier, a different person comes out…

24: Japan Otaku Reviews

Is this child a lesbian too?

28: Japan Otaku ReviewsYeahx8

>>24

I like the distance with Victor, so I hope he’s straight.

34: Japan Otaku ReviewsYeahx5

>>28

It’s nice to be bisexual so that you can go either route.

27: Japan Otaku Reviews

What should I do to get a good look at it, even though I can catch glimpses of it in all the actions?

30: Japan Otaku ReviewsYeahx2

Kata I Balance

31: Japan Otaku Reviews

The feeling of a boy’s heart arises because of the name of the technique being called out.

32: Japan Otaku Reviews

Wearing a tight mini skirt while using foot techniques is such a pervert, isn’t it?!

33: Japan Otaku ReviewsYeahx10

There are few characters with explicitly stated sexual orientations, so you can fantasize as you like!

40: Japan Otaku Reviews

>>33

It’s okay to be a hardcore kemono fan or an Albert enthusiast.

35: Japan Otaku ReviewsYeahx1

I couldn’t help but laugh at how obvious it was that only the breasts were sticking out from the side on the alchemy screen.

37: Japan Otaku Reviews

Well, crawling on all fours and passing through narrow spaces are just actions for wanting to show off breasts and buttocks, right?

38: Japan Otaku Reviews

An alchemist climbing a cliff like “Mummu Hoi.”

39: Japan Otaku Reviews

I laughed at the way you moved something that looked like a rock wall with a “heave-ho” feeling.

41: Japan Otaku Reviews

Wow

42: Japan Otaku Reviews

Isn’t Nelke the only one who officially progressed on the marriage route?

43: Japan Otaku Reviews

A common type of fire effect seen in Granblue Fantasy and Puzzle & Dragons.

44: Japan Otaku Reviews

I’ve been touching it since Asha, but the mixing isn’t just putting it in the pot and stirring.

It looks like a bit of a deliberate pose.

45: Japan Otaku Reviews

>>44

It’s from now on.

46: Japan Otaku Reviews

Currently, it feels like Aira has a stronger arrow towards Yumia.

47: Japan Otaku Reviews

The battle system looks fun, but I can’t see the enemy’s attacks at all, and I’m taking a lot of hits.

85: Japan Otaku Reviews

>>47

“When the enemy is targeting and attacking you, it’s okay to judge by the sound effects that play beforehand!”

48: Japan Otaku Reviews

The impression from the beginning is that this girl has a pretty good personality.

50: Japan Otaku ReviewsYeahx1

I like that it is designed to allow climbing with a triple jump and catching footings.

51: Japan Otaku Reviews

What’s going on under your skirt, Ayra?

52: Japan Otaku Reviews

It looks like I might kick it too.

53: Japan Otaku Reviews

So it was Benitama, I see.

Wow, you were really drawing Granblue Fantasy stuff, huh?! Were you an employee!?

78: Japan Otaku ReviewsYeahx1

>>53

I only said company employee, so I don’t think it’s about being a Cygames employee or anything like that.

54: Japan Otaku Reviews

Large breasts futanari

55: Japan Otaku Reviews

= Shoe Explode Box

56: Japan Otaku Reviews

The fact that Benitama used to be from Cygames didn’t come up, but could it be that they were just misunderstood for recreating Granblue Fantasy illustrations as a hobby?

57: Japan Otaku Reviews

Overall, this picture looks cool, but when you see it up close, it’s too sexy.

58: Japan Otaku Reviews

It’s been a while since I’ve seen someone open a treasure chest with a kick.

62: Japan Otaku ReviewsYeahx4

>>58

Dragon Quest Monsters Joker and Breath of the Wild

A gesture made by relatively wild barbarian types who run through the mountains and fields.

79: Japan Otaku Reviews

>>62

Even the prince is doing it in FF16…

59: Japan Otaku Reviews

Since there are only three people in the party, the conversations during the exploration keep revolving around these three and Flammy, and I’ve already developed quite an attachment to them.

It’s great that Victor takes the initiative to carry heavy things, isn’t it?

90: Japan Otaku Reviews

>>59

It only becomes exploration while having conversations after reaching the latter part of the demo.

I felt very lonely because I had already gone to all the places I could immediately visit as soon as I was able to act freely…

61: Japan Otaku Reviews

Since it’s the first installment, there’s still a sense of trial and error in balancing with the open world, and the presence of the field’s sea urchins was so overwhelming that it didn’t work out.

63: Japan Otaku ReviewsYeahx6

The design of the main character is really good, just as I struggled immensely until it was completed.

64: Japan Otaku Reviews

Does this have any connections to past works?

68: Japan Otaku ReviewsYeahx3

>>64

I want you to feel assured that there is none.

The worldview is reset every three works.

69: Japan Otaku Reviews

>>68

Is that so?

I thought the protagonist from the previous work would appear each time, having grown.

82: Japan Otaku Reviews

>>69

For example, in the Mystery series, the protagonist from the first work appears in the second or third works.

This is the first installment of the new series.

72: Japan Otaku Reviews

>>64

none

It is suggested that the Atelier world is connected in a tremendous overarching way.

There are no connections to any other works as this is the first new piece in a direct world.

65: Japan Otaku Reviews

I want to open boxes with a full-power kick like in Wild Arms 3.

66: Japan Otaku Reviews

It may seem like a rather hopeless situation at first, but having a mindset to take action with a “Well, let’s do this!” attitude without being too pessimistic is great!

You can see my pants too!

70: Japan Otaku Reviews

While rubbing against a slight snag and doing a multi-stage jump, I am reminded of the Bethesda-style climbing.

71: Japan Otaku Reviews

I hadn’t watched the PV much, so the voice was a bit brighter than I expected.

73: Japan Otaku Reviews

The atmosphere is bad…

74: Japan Otaku Reviews

Kicking open treasure chests is a mark of the Koei Tecmo protagonist.

75: Japan Otaku Reviews

The gesture of brushing back hair when leveling up is cute.

76: Japan Otaku ReviewsYeahx1

This means that on the 21st, and with Xenoblade Chronicles coming out on the 20th, the season for climbing games has arrived.

83: Japan Otaku ReviewsYeahx1

>>76

I’m looking forward to both, so it’s tough that they’re coming out at the same time.

77: Japan Otaku Reviews

If you understand alchemy, punis, chestnuts, sea urchins, and barrels

I pretty much understand the worldview.

80: Japan Otaku Reviews

Sea urchins are materials that can be harvested on land.

Chestnuts are a material that can be harvested from the sea.

Aquatic plant material that can be collected from the sea.

Let’s remember just this.

81: Japan Otaku Reviews

I apologize for the amateur question, but why is it a skirt instead of pants even though it’s focused on foot techniques?

91: Japan Otaku ReviewsYeahx5

>>81

Because it’s naughty.

94: Japan Otaku Reviews

>>81

When it’s time to fight, I’m okay because I’ve unhooked my skirt.

97: Japan Otaku Reviews

>>81

By daring to show it, I feel that I must definitely defeat my opponent.

84: Japan Otaku Reviews

This time, since it’s a world where alchemy is forbidden, it would be tragic if past protagonists were present.

86: Japan Otaku Reviews

Does this companion help with evasion or things like that?

93: Japan Otaku Reviews

>>86

In the strategy setting screen, you can relatively finely adjust the remaining HP at which allies will focus on evasive attacks.

87: Japan Otaku Reviews

Generally, three works share one worldview.

88: Japan Otaku ReviewsYeahx2

It’s too erotic to see Yuria and Aira leaning forward on the menu screen.

Victor is a nuisance.

92: Japan Otaku ReviewsYeahx3

>>88

You’re taking a step back, reading the atmosphere!

89: Japan Otaku ReviewsYeahx1

Gasto-chan is raising the bar for the protagonist, but will the next one be okay?

95: Japan Otaku Reviews

>>89

If I win, I’ll have three years of leeway, so during that time I’ll squeeze out as much brainpower and creativity from the designer as possible.

96: Japan Otaku Reviews

The menu screen can have various compositions just by changing its location, so it’s quite elaborate.

98: Japan Otaku ReviewsYeahx1

It’s fine for everyone to fight when there are many enemies during an encounter.

It feels bad when someone dies without permission.

99: Japan Otaku Reviews

Is it okay to pick up materials haphazardly?

102: Japan Otaku Reviews

>>99

From my experience with past works,

In the future, there will be so much trash in the container that it will become a nuisance and I’ll end up throwing it away.

105: Japan Otaku Reviews

>>99

It’s mostly furniture recipes, but since I use them quite a bit for trading, feel free to pick them up.

100: Japan Otaku Reviews

Can you release a game of this scale every 1-2 years?

108: Japan Otaku Reviews

>>100

Because of this scale, it can be released at intervals of 1 to 2 years.

Perhaps Memories 2 (tentative) has already started development.

101: Japan Otaku Reviews

It’s fresh and nice to pose with the camera spinning around in menus and alchemy, but I feel like I might get dizzy playing while drinking alcohol.

103: Japan Otaku Reviews

It’s unavoidable since a major accident has occurred.

Everyone’s attitude toward alchemy is too cold…

104: Japan Otaku Reviews

In the case of sequels, it will be Atelier 2 or Alchemist 2.

106: Japan Otaku Reviews

But I might want to see it if it’s a “30-something” Liza.

107: Japan Otaku Reviews

This time, since similar items are automatically stacked, there shouldn’t be any overflow in the containers, right?

If you say it’s bad that there were 5000 in the past and I’m overflowing, I can’t argue with that.

109: Japan Otaku Reviews

When it came to Ryza, where everything was divided by material level and additional effects, I gave up on management… I was rather haphazard when it came to alchemy too.

110: Japan Otaku ReviewsYeahx1

Once quality can be visualized

The Luft and Reherun we got in the tutorial have a quality of 0, don’t they?

So this is what it was like, even though I did a friend attack.

111: Japan Otaku Reviews

In the case of Liza, she was so popular that she became the protagonist in 2 and 3, but for Yumia, there is a possibility that the protagonist will change in the sequel, similar to traditional Atelier games.

112: Japan Otaku Reviews

I’m a newcomer from Arland, so I’m weak because the protagonist from the previous game has become my master.

113: Japan Otaku ReviewsYeahx1

Sophie was a very popular protagonist, but with Teacher Sophie, it added more depth and it doesn’t feel like it’s just about popularity.

114: Japan Otaku Reviews

When you delve into the same protagonist across three works, you run out of material.

I prefer to see a new main character’s mentor role like before.

115: Japan Otaku Reviews

Sophie is incredibly cute, but the battle system was just a standard command-based RPG, so I didn’t get really hooked.

This time is quite enjoyable.

I wonder what Liza was like.

119: Japan Otaku Reviews

>>115

Something like a real-time RPG.

There was no evasion like Yumia.

116: Japan Otaku Reviews

It’s okay if the former main character doesn’t need to grow.

117: Japan Otaku Reviews

>>116

Rorona: “Really?”

118: Japan Otaku Reviews

Isn’t it big in the butt?

120: Japan Otaku Reviews

Add more girls, please.

Cut down the ratio of guys or something.

121: Japan Otaku ReviewsYeahx9

>>120

Do Buririfu.

130: Japan Otaku Reviews

>>121

I-It’s dead.

125: Japan Otaku ReviewsYeahx8

>>120

If you let Gust change direction like that, there’s a high chance it’ll die…

122: Japan Otaku Reviews

Even if we talk about growth, I’m already an adult.

123: Japan Otaku Reviews

I’m too interested in brown breasts and furry breasts.

124: Japan Otaku ReviewsYeahx6

How many times are you going to claim that we should increase women and don’t need men?

139: Japan Otaku ReviewsYeahx3

>>124

Fools won’t change unless they die.

126: Japan Otaku Reviews

It’s a real-time progression, but I wonder if it really has any meaning… such a mysterious system.

127: Japan Otaku ReviewsYeahx8

Rather, increase love.

134: Japan Otaku ReviewsYeahx3

>>127

I want individual ED too…

128: Japan Otaku Reviews

Riser greatly changed the combat system, so in the first game, it was a combat style that made you want to say “What is this?”, but it gradually got polished and became enjoyable.

However, from the early game onwards, it will end with the opening item being unleashed.

129: Japan Otaku ReviewsYeahx5

>>128

It’s the usual studio!

131: Japan Otaku Reviews

If you want to have a good time with Liza, don’t play as Liza.

135: Japan Otaku ReviewsYeahx4

>>131

Playing Raiza doesn’t mean you can’t get out.

The resolution has improved, making things more efficient.

148: Japan Otaku Reviews

>>135

I didn’t think he was the kind of guy who would be like that Gian…

132: Japan Otaku ReviewsYeahx4

I have the basics down, but I’m still not quite sure what I’m fighting against, when, how many, and who I’m aiming for…

163: Japan Otaku ReviewsYeahx1

>>132

Enemies that are clustered together in the same spot are treated as a single enemy with a long HP bar and high attack frequency.

133: Japan Otaku Reviews

It’s still early in the game, but I’m surprised at how weak the item’s power is in response to Ayla and the others.

136: Japan Otaku ReviewsYeahx1

>>133

Until you unlock the quality Atlas core in the skill tree, all the products of alchemy will have a quality of single digits to 0…

142: Japan Otaku Reviews

>>136

Shirasoon

143: Japan Otaku ReviewsYeahx1

>>136

I was producing a lot of garbage…

137: Japan Otaku Reviews

You don’t have to fight with your panties completely exposed…

If it’s mainly foot techniques, then hot pants or…

138: Japan Otaku Reviews

The battle is quite busy and nice.

The just counter will eventually become a habit… I wonder if it will…

140: Japan Otaku Reviews

Perhaps the world of Yumia’s Atelier is

Kicking with legs wide open allows my underwear to be seen.

It might not be something particularly embarrassing.

141: Japan Otaku Reviews

When I level up the recipe, rebuild it, and attach a special crystal, it feels like the power somehow increases.

I am fighting with the atmosphere.

144: Japan Otaku Reviews

If it’s up to hard, I can probably manage by mashing buttons.

It’s impossible for me.

145: Japan Otaku Reviews

Do you mean items in the pouch, like bandages that can be easily used with shortcut buttons?

146: Japan Otaku Reviews

Can you see the pants in the Switch version too?

166: Japan Otaku ReviewsYeahx1

>>146

If you want to see pants, wouldn’t it be better to buy it on Steam? There will be mods coming out.

147: Japan Otaku ReviewsYeahx1

The opening had a bad-looking person who was clearly peeking at the pants, and it was unacceptable.

150: Japan Otaku Reviews

If you keep dealing low damage repeatedly, you’ll notice it.

The screen is cluttered, making it hard to see the damage, so it took me a while to notice.

151: Japan Otaku Reviews

Since Liza was straightforward and a bit lewd, I’m hiding this a little.

156: Japan Otaku ReviewsYeahx1

>>151

What part of a woman who sticks her butt out so much is hiding?

159: Japan Otaku ReviewsYeahx3

>>151

I wonder if I’m hiding it!? Am I able to hide this!?

152: Japan Otaku Reviews

The red guiding marker for the mana contest is overlapping tremendously with the wandering weaker enemies.

Stop encountering enemies immediately after the competition ends.

153: Japan Otaku Reviews

The Switch version is a bit bad…

154: Japan Otaku Reviews

When I remap the keys in the Steam version, it changes both the field and combat all at once. Please spare me from that.

I can’t crouch with ◯ and I want to dash with R1.

155: Japan Otaku Reviews

I wonder if there are enough points to obtain all the skills within the trial version range.

157: Japan Otaku Reviews

Stop treating the gun like a club!

161: Japan Otaku Reviews

>>157

When you get to that point, it’s an incredibly convenient multi-tool.

158: Japan Otaku Reviews

I played to get off with Liza and my brain got fried by Boos.

160: Japan Otaku Reviews

Getting muddy is good, isn’t it?

164: Japan Otaku ReviewsYeahx1

>>160

It’s great when it gets dirty in light clothing.

It was the best when I forcibly opened the locked treasure chest and it exploded.

162: Japan Otaku Reviews

This isn’t a difficulty level you choose from the start.

177: Japan Otaku ReviewsYeahx2

>>162

That’s usually the case, though.

Once everyone gets somewhat used to games, for some reason they start choosing the highest difficulty on their first playthrough.

I was the same way.

196: Japan Otaku Reviews

>>177

If you can’t change the difficulty once you’ve chosen it, that’s one thing, but if you can lower it midway, then…

It’s better to lower it after deciding it’s not something you want to choose from the beginning…

180: Japan Otaku Reviews

>>162

It’s fine that the attacks hurt, but it’s too tough, so the minor battles drag on for too long.

188: Japan Otaku Reviews

>>180

Allies are dying, damage efficiency is dropping, and since I basically don’t die because of evasion, it’s becoming too redundant.

165: Japan Otaku Reviews

The butt when pulling the lever is nice, isn’t it?

167: Japan Otaku Reviews

When I swim, I get all wet, but I want to get even wetter.

168: Japan Otaku Reviews

The Switch version is a bit too choppy, so I can’t even think about pants.

176: Japan Otaku Reviews

>>168

I tried the Switch demo yesterday, but after the cutscene with the golem in the prologue, the loading stopped halfway, and when I restarted it and skipped, it crashed with an error…

169: Japan Otaku Reviews

After playing quite a bit, I realized that both Ayla and Victor can perform long-range attacks.

I’m firing missiles from big brother’s shield…

171: Japan Otaku Reviews

>>169

Since it’s a pile bunker, I can launch missiles.

170: Japan Otaku Reviews

The battle is a real-time battle, but what you’re doing is similar to Sophie 2, right?

You can’t deal significant damage unless you remove the barrier and break it from either a distance or up close.

172: Japan Otaku Reviews

Yumia-san has an air of allure since she is an adult.

There are times when they make a smug face and look normally cute, which makes my heart race.

173: Japan Otaku Reviews

It’s an atelier since the Twilight series, so it’s refreshing and fun in many ways.

The map is vast, too vast.

174: Japan Otaku Reviews

If you neglect to switch characters, Victor will die right away.

175: Japan Otaku Reviews

I thought it might be nice to pull the camera back a little more during combat.

178: Japan Otaku Reviews

The combat system, including battles, feels the most familiar with Lidis.

179: Japan Otaku ReviewsYeahx1

Following Riza is quite the pressure…

181: Japan Otaku Reviews

It’s not so much that you can’t win even if you strengthen, so personally I feel that Very Hard seems just right.

182: Japan Otaku Reviews

I’ll do it in barely.

183: Japan Otaku Reviews

If you have finished collecting mana within the range that can be delivered by the mixture and still have space to put materials, it’s good to add them to the sea urchin.

The sea urchin has quality enhancement features.

184: Japan Otaku Reviews

The most frustrating thing about the Ryza series was that you couldn’t choose anything other than low difficulty until you cleared the game once, so I’m happy that you can select Very Hard from the beginning.

185: Japan Otaku Reviews

I wanted to point the camera straight up, not just for the sake of the pants.

186: Japan Otaku Reviews

I believe that grassroots activities will bear fruit…

187: Japan Otaku Reviews

I was concerned about the camera and a few other things, but I would be happy if they could fix it.

https://www.famitsu.com/article/202503/36988

189: Japan Otaku Reviews

It’s an Atelier reminiscent of Lydie & Suelle, but is the combat like this now?

Is this your first time?

191: Japan Otaku Reviews

>>189

I wonder if the action is starting from this time.

190: Japan Otaku Reviews

I want to know if it’s a game where you can see panties.

192: Japan Otaku ReviewsYeahx1

I was holding a Poké Ball in the thumbnail.

193: Japan Otaku Reviews

I want a normal attack.

The feeling of emptiness when all skills are on cooldown is intense.

195: Japan Otaku Reviews

>>193

Switch to the item and strike.

194: Japan Otaku Reviews

I wonder how that pile bunker works, but I guess it’s too late to ask now!

197: Japan Otaku Reviews

I thought the first one wouldn’t open even after shooting the treasure chest switch, but it turns out I need to use the bullet consumption option.

198: Japan Otaku Reviews

Many people choose the highest difficulty from the beginning in games that have action elements.

199: Japan Otaku ReviewsYeahx1

When it comes to high difficulty, there is an image of enemies being extremely powerful and durable, which can be troublesome.

200: Japan Otaku Reviews

When will it be released?

205: Japan Otaku Reviews

>>200

The day after tomorrow.

201: Japan Otaku Reviews

Is the current atelier mainly focused on combat?

202: Japan Otaku Reviews

I was fine, but it seems like a lot of people get motion sickness from the camera.

It seems like it could be resolved by maintaining the victory pose at the same angle in the distant view after the battle is over.

203: Japan Otaku Reviews

In high-difficulty RPGs, there are often unreasonable deaths, but in action games, it largely depends on your own skills, so you can manage it relatively well.

204: Japan Otaku ReviewsYeahx1

It’s fine that the enemy’s attacks are strong, but our attacks are so weak that there’s no sense of challenge at all; it might be better to increase the difficulty after we get our forces ready.

208: Japan Otaku Reviews

>>204

I saw earlier that you should make it by adding neutralizers and ingots.

I wanted some guidance in that area even in the trial version.

212: Japan Otaku Reviews

>>208

For those who know, it’s the usual flow, but for those who don’t, the explanation of the mixing can become overly verbose, making it difficult.

206: Japan Otaku Reviews

I was hoping it would be released today or tomorrow.

207: Japan Otaku Reviews

The map is so large that it makes me feel anxious…

211: Japan Otaku Reviews

>>207

If you say this is the best in a region, it’s impressive… but when you think of it as just one work, it feels scary and suspicious.

209: Japan Otaku Reviews

I’m wondering whether to buy the Switch version.

Is there a demo version?

210: Japan Otaku Reviews

I just started, but can I ride a motorcycle in the demo version?

213: Japan Otaku Reviews

It might be my environment, but it froze and crashed while I was playing on Steam, so I think I’ll just buy it for PS5 after all.

There’s no way that pants will be regulated on the platform, right?

215: Japan Otaku Reviews

>>213

I apologize, but it appears the text you intended to provide is missing. Could you please share the Japanese text that you would like me to translate?

214: Japan Otaku Reviews

Is it an erotic book?

  • Related Posts

    [Uma Musume: Pretty Derby] I think everyone has already drawn this character for free, so I can talk about her as much as I want.

    Japan Otaku Reviews discusses various topics, from characters and events to training challenges and humorous misunderstandings.

    Read more

    [Gakuen Idolmaster] The PC version came out, so I’ve been playing it, but isn’t this honor board idol incredibly cute?!

    Japan Otaku Reviews discusses the charm of bulletin board idols and playful banter in fan interactions within the community.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Mobile Suit Gundam] GF Series Development Blog

    • March 20, 2025
    [Mobile Suit Gundam] GF Series Development Blog

    [BanG Dream!] I didn’t forget, you know…

    • March 20, 2025
    [BanG Dream!] I didn’t forget, you know…

    [Uma Musume: Pretty Derby] I think everyone has already drawn this character for free, so I can talk about her as much as I want.

    • March 20, 2025
    [Uma Musume: Pretty Derby] I think everyone has already drawn this character for free, so I can talk about her as much as I want.

    [Gakuen Idolmaster] The PC version came out, so I’ve been playing it, but isn’t this honor board idol incredibly cute?!

    • March 20, 2025
    [Gakuen Idolmaster] The PC version came out, so I’ve been playing it, but isn’t this honor board idol incredibly cute?!

    [Xenogears] It’s not evil, but…

    • March 20, 2025
    [Xenogears] It’s not evil, but…

    [Mobile Suit Gundam: The Witch from Mercury] Not evil.

    • March 20, 2025
    [Mobile Suit Gundam: The Witch from Mercury] Not evil.