
“` Definitive Edition JASRAC Japan Music Copyright Association (Video) No. 942940 Simuram Series 4th Super Robot Wars SUPER FAMICOM Super Famicom Mouse Compatible New Orolo Bits Cubain, Grungust Appears! The Gundam, Getter, and Mazinger are returning! The latest Super Robot Wars! ©Ashi Productions ©Sotsu Agency/Sunrise ©Tatsunoko Production (using the character and world of Go Nagai’s CB) ©Toei ©Tohoku Shinsha ©BANPRESTO 1995 MADE IN JAPAN BANPRESTO “`
Defeat the enemy, protect your friends.
It’s the 4th Super Robot Wars! ♪
Determination, certainty, spirit, passion, inspiration.
Miraculous Micromissile
The fatal aspect isn’t that severe, but there are quite a few strange bugs.
The long-awaited separated form of the combined robot has been introduced, but it is putting pressure on the memory.
>>6
It seems like many players have said goodbye to Dunkouga.
>>8
You can still fight in a separated state! That being said, it’s better than a battle machine, but isn’t it just about the performance of early-stage MS?
Was it long-awaited?
I started from F, but I was thinking you guys should just come after you’ve fused…
>>7
The early stages of F are too tight on resources…
This is my first Super Robot Wars.
The feeling of despair when I thought I finally defeated Oji, only for the Blood Temple to appear, was intense.
I don’t remember how I got through it.
>>9
I gave up on the super route and restarted in reality.
>>44
It seems that was the only map where I used up even the mental energy of the reinforcements’ armored divine machines.
The reason I remember this song so well is because I was watching Game Kingdom.
Isn’t it fine to just make up a reason and say we can’t separate after all?
>>14
“New spa…”
What I’ve been curious about since that time is the stripes at the top and bottom of the box art.
Due to the need to recreate the combination in the event, a separated state itself is necessary.
After combining, deleting the separate units and registering each pilot as a sub-pilot… feels like it might cause a bug.
It may just be the result of following a winky-type realism.
So it was compatible with the mouse… why?
>>17
Around the same time, Mario Paint was released and simulations were mainly on PCs, so was it for the purpose of recreating the atmosphere…?
A passionate, destined soul shines in the ultimate robot battle!
The Super Famicom mouse was surprisingly well-distributed… It also supports the third version.
Grungust’s first appearance was the most tragic…
>>22
The combination of being able to perform miracles and the firepower of Dark Sword Murder makes it the best boss killer in history.
>>38
But Keito’s sword…
The top and bottom of the package.
The encyclopedia motif from Keibunsha is great, isn’t it?
It was a trap for old men back then.
Huh?
>>23
At that time, it includes kids too!
It’s amazing how much data was packed into the Super Famicom era.
First of all, Kyoubunsha is still alive and has actually released a strategy guide for this.
Rather, isn’t it an underhanded technique in this season’s Super Robot Wars to use a mouse in EX to recover HP endlessly with Spirit Commands?
>>27
I-I don’t know~
Atomic Bazooka
>>29
Brigadier General Brex is killed for this reason.
It was listed in the cheat section of gaming magazines at the time to the same degree as the usage method for Shu’s chapter Neo Granzon.
Isn’t the birthday and original protagonist from here too?
Simulama series…?
>>33
Simulation and llama… what was a llama again…?
>>36
I have a feeling it was a diorama.
>>36
Wasn’t it a drama?
The character design of Lake River God has gone around a few times and turned into an ant.
There is also an event where Quest tries to throw away the two Jegans you get.
The capacity is too tight.
Now that I do it, the intermission is short.
I guess it will become that way.
It’s not so much the Grungust, but the fact that the 4th Super Robot Wars route is just that difficult…
I heard that the stripes on the box are a design from an encyclopedia.
From here, there will be some minor changes, but for now, the system will be completed at the fourth stage.
Simulation
It’s a drama!!
In the map where the super-type Blood Temple appears.
The magic armored gods that come out are just a drop in the bucket…
If it were a final chapter, that would be one thing, but for a thread image, there are only a handful of stages where I think, “This is a problem.”
It’s a game balance that even elementary school upper grades can clear without thinking too hard.
Since this was my first play, I couldn’t choose a counterattack against the enemy…
Kids can get stuck with a super-type Ordunaposeidal.
I mean, I’m stuck.
Wicky’s Peak
Forced transfers and troop division can cause quite a bit of trouble.
I cleared it while looking at a strategy guide in sixth grade… how nostalgic…
I cleared the third Ragnarok thanks to my brother teaching me.
I love the SFC version from far away.
From the east, west, south, and north of the ground route, one after another.
I remember that the stage where the Poseidal army sends reinforcements was difficult…
Since I was developing my hobbies in my first Super Robot Wars, it made it even more.
I can understand why some MSs have a ground adaptation of B.
I’m still wondering what the reasoning is behind some supermarket-type machines not having Adaptation A.
>>57
Well, in the case of the fourth one, there’s nothing particularly wrong with being adaptable like F…
The three-wheeled chief has already become free material.
Can’t we clear it by retrying from total defeat?
>>60
Wasn’t it the case that retrying with experience and funds transfer wasn’t possible after saving the map around this time?
I absolutely love the CM song “64 no Atsuki Tamashii,” but it’s quite obscure.
I wonder how they designed the Super Ordinal Poseidal, expecting players to clear it.
Since it’s an era where you can’t modify right before deployment, total annihilation → retry is only for grinding play.
The Twilight of Glory
I was thinking about whether I could drive the Dragonosaurus onto the ground, and when I somehow surrounded it with aerial units and guided its path to the coast, my brain was fried with excitement.
Raideen is here!!
>>68
Hey… there’s also a fade-in movie!
>>68
When it received voice acting in the 4th iteration S.
I am surprised by the high rate of Akira Kamiya in Getter, Raideen, and Daimos.
Of course, a popular robot like Raideen is a regular.
I never expected that this combination of Combattler and Dunkoug would become a tough choice…
I have always thought that the Kirara Sword 1180 is strange compared to the Plasma Sword 1220.
By the way, Huck is land A, but Grungust is land B, so it loses even more in firepower.
>>72
I was using it with the Gaslander and Wing Gust, so I didn’t really mind.
I played through to the clear for the first time in a while, and the super-type units were stronger than I expected.
Both Mazinger and Dancouga were able to fight well until the very end.
The storm on Kilimanjaro was tough too.
The Argama is weak, so focus on defense.
>>74
That map pretends to be an aerial battle, but the hit detection is on land…
As a result, variable units become completely useless.
“At the third point in time, I was shocked to realize that we could reproduce this much! The battle jet’s somersault from the combined demo.”
It seemed to have become a little more elaborate and luxurious.
Wasn’t Huckebein the Losh Saber?
If we don’t move the Argama and Keith from their starting positions in episodes 2 or 3…
The black three-star reinforcement has arrived at the starting position, and for the first time, it has resulted in a game over…
The battleships from the past were soft, weren’t they?
I remember that only the Grand Gallant had outstanding HP among the battleships.
The first battleship is the Trojan Horse with Torres as captain, and the Rondo Bell’s forces are diminished too much.
For some reason, Gato and GP02 can be recruited and can obliterate enemies with a nuclear bazooka.