
GUNDAM G GENERATION CROSS RAYS
Yes
You can just play it when you want to finish the game.
I wonder why there aren’t five in the group…
There are various downsides like dispatch issues and the difficulty of the list, but I like it because of Tekketsu.
Is it okay to send out two basic units while rotating the stage and then send a third unit for a long time when I quit the game?
Well, if it’s any other option, you can only use one squad for stage clear every time…
Even just being able to send out dispatches to accumulate experience points during the time you can’t play during the day is a huge improvement in quality of life.
It feels like they’re reflecting on the fact that they went a bit overboard with the easy DLC farming in Genesis, with various types of dispatch.
Even so, being the latest, it’s the easiest in various ways in G Generation.
>>9
The ease of play is totally different just between Genesis and Cross Raise, isn’t it?
I thought it was admirable that DLC mechs can no longer be developed.
I have a memory of just repeatedly grinding the earning stages and collecting items to shorten the dispatch time.
I dislike being required to solve something like a “tsumeshogi” using only the machines provided on stage.
>>13
I hate Katharon from Double-O!
>>15
It’s fine because it’s interesting if you do it just once.
Why did you put the Gundam Meister skill there! Tell me!
>>13
The part I dislike the most in the series.
The meaning of training my unit!
The battleship coordination is too strong, isn’t it…
>>14
But to be honest, I appreciate it being this smooth.
You can tie it yourself.
>>17
I think it’s quite tedious because there are usually a lot of useless weaklings if there’s no battleship coordination.
I honestly really hated this expedition system.
“Make it possible to earn on stage.”
>>16
It’s good because you can earn extra from stage plays.
I’ll have them run errands before bed.
Maps that our team cannot interfere with are really crap.
I’ve never seen a super sonic transporter active like this in the main story.
>>21
Few occupied spaces! Fast movement! Dual-use for ground and space!
You can compensate for attack with levels and option parts!
>>22
A mystery laser that is neither a beam nor a live round!
My style is not to do everything at once, so even though I haven’t really worked on the face much, the development has progressed dramatically during the expedition.
The units have all completed things like the successor aircraft to the main role machines.
I’ve ended up having to grind the toughest stage of the 3rd army just to collect the Meisters…
Right now, with DLC dispatch, it can be handled however you want.
Isn’t it true that you won’t be the first to be eliminated in the inferno environment, Meister?
It’s really troublesome how they set up annoying missions in the preliminary battles…
The transporter is evaluated too differently between those with early benefits and those without.
>>30
If you can increase the unit slots even in the final stages, both machines will dominate with SST, and the evaluation will soar.
Despite receiving a significantly larger number of stages in the first G Generation, the terrestrial arc of Iron-Blooded Orphans Season 2 was skipped…
>>31
The balance is… the balance is off…!
I remembered leveling Bael up to level 999 by doing the Inferno laps.
I’ll raise Mobius a lot in the trial version.
Even though we can now sortie without battleships, the battleships are incredibly strong.
Even after being significantly weakened in Inferno, it’s still strong.
>>37
Rather, because I wasn’t used to it, I didn’t use the sudden attack side at all…
>>39
The skirmish was quite easy because it had good maneuverability.
It’s easy to recover EN too.
Honestly, I don’t understand why the playability fluctuated so much from stage to stage; it was weak to the point of being confusing.
I really hated fighting on the second stage map using the last of the colas.
It’s faster to return to the flagship, Impala.
>>43
It’s stronger to hit with the flagship.
For battleships, there are hardly any downsides to registering strong ones first, regardless of whether there is production filling or not…
The ridiculousness of Episode 1 of the W scenario is off the charts.
Because it’s just text, no one can communicate with each other.
I stopped because I progressed too much in development just by doing expeditions before going to bed.
>>38
The modified Treme is also incredibly powerful as a battleship, isn’t it…?
The barrier is strong.
The number of sorties for MS that cannot use battleships will also be limited.
Well then…
Although there is the Golden Jussley ship, they say they cannot scout Jussley himself.
I remember that in the latter part of the Seed Destiny, I had to fully utilize both battleship coordination and unit charges to complete the mission.
I hate nano laminate armor!
Don’t equip something like this as standard!!!
>>52
The phase shift consumes energy, but the nano-laminate armor has absolutely no drawbacks, which is really unfair.
>>61
I wonder why only the phase shift is consumed… especially since VPS is not consumed.
Being the Macky Bael leader and charging in alone with incredible momentum to destroy everything was super fun.
Once I registered the modified Trawme2 and the first Barbatos for production, I proceeded to 00 and enhanced the machines equipped with GN Drives without any drawbacks.
Charge with Lilina on the Gelsger!
Rex’s tail and Kima Vida’s Dainsleif have too much range and firepower.
It’s even more amazing when you stack skills.
Limiting it to four titles, there are still not enough participants…!
>>57
If we had cut the side story, we could have increased it a bit more, right?
There are surprisingly many special lines, but there are definitely more cannon firing lines, so unless you consciously try to listen for them, you won’t hear them at all.
I’ll make use of this, Ioria…!
Isn’t the amount of materials in Operation 00 just really too much!?
>>64
The jinx is coming out more and more, far exceeding the set number!
What I really want is for them to create an F for the current kids.
I understand that it makes sense to turn to mobile games because it’s impossible on a larger scale.
>>67
If you want to let F do it, then you should just let F do it.
There are too many enemies, it’s so tedious! When it gets too easy, I go back to the thread and have been playing for about two years…
I think the system up to Obawa was easier to clear than the one we have now.
I think it’s definitely a negative aspect that every time they do the opening stage, it makes you feel like the main story hasn’t started yet.
>>66
Has it been enhanced too much…?
There are over 30 Jinxes!!!
The CB Gundam is truly amazing…
Rich in weapon types with long-range weapons, equipped with EN recovery, and capable of flight.
>>73
It’s good to praise those who have good aptitude.
When using the Wing characters, I really feel that way.
Because there are so many, we end up relying on battleships…
Glasses girl prpr
There is justification for having more than 30 units prepared in the setting, just in case…
It’s not just a matter of that degree?
With 30 units, it won’t be much different from our own forces…
We are also using reinforcements that do not exist in the original work…
The biggest frustration for me is that, while I can somewhat compromise on losing the multi-lock, it’s clear that most of the super aggressive armaments are just being wasted.
It’s stronger to snipe with Gunner Zaku than to use tension weapons like Akatsuki or Blast Impulse, so stop that.
I’ve been using two cat-eared loli robots with Zaa-san’s voice all along.
Cute
While looking at my character, I saw a ZAFT Red with Rie Tanaka’s voice and pink hair, so I created it as Lacus 3 and Lacus 4.
I hate it when there are weapons in the setting explanation or aircraft images that I can’t use!!
It’s excellent because it comes with a GN field.
If we had one more character from Kugimiya, we could have formed the Kugimiya squad.
The conditions for unlocking characters are a bit troublesome.
If the desired characters are concentrated in the second half, by the time I gather my ideal members, I’ve already gone through quite a bit of what I wanted to do.
>>86
It’s really terrible that the characters from Seed Destiny other than Shin, Heine, and the Extended group are only unlocked under certain conditions in the late-game stages.
>>86
I’m here at the end after gathering everyone… Don’t let the Tekkadan’s collection stop…!
I have to say, there are many mysterious parts in this work when viewed in terms of recreating the original.
I think the Seed series that most faithfully reproduces the original is X Astray… In the original Astray, Gai actually takes care of Gina right in front of Rao.
Honorable protagonist of Cross Rays, Shar Axtica.
>>88
The practically exclusive battle BGM is great, isn’t it…?
(Characters from the earlier version that have progressed in their development compared to the later version)
I was happy that Hash-kun retreated and survived, but why…?
For some reason, Lacus, Lunamaria, and Meirin are erased in the destiny ending.
For some reason, Stella appears in the reconciliation scene between Kira and Shin.
>>94
The last stage of fate is a chaotic state where anime and manga are mixed, and the name of Aslan’s liberation mission is THE EDGE…
>>112
The manga mixes both the BonBon version and The Edge, and sometimes the dialogue is not just from the TV version but also uses lines from the Special Edit version.
Some protagonists can be easily obtained just by filling up the get gauge of the ride, while others can only be acquired by not taking specific actions in the original’s final stage, leading to a huge disparity…
I feel like the leader had quite serious abilities.
>>96
Wasn’t the captain a higher class?
>>96
It won’t stop…
>>96
The second-term leader is a hassle until you obtain them, but their will to keep going is extremely competent.
A ridiculously strong Rupsrex and Hydra.
Neil vs Sershes’ DVE is really intense.
I feel that reproducing this exchange increases Mikishin’s intensity.
It would have been fine for characters to join by paying the funds up to Obawa, so why make it worse?
>>99
It’s great that you can start by collecting the characters you like after earning some money first.
I shouldn’t say it this way, but I’m just glad that Sashes managed to make it right before the recording deadline.
However, it still felt like there was a bit of a bad condition.
>>101
It seemed tough for EXVS too…
Sorebi finds Neil’s conditions unnecessarily troublesome and more tedious than those of other first-year groups.
Baeal and Maki came quite easily and are strong.
>>104
The design conditions for Bael can be fulfilled as long as you can clear even the first episode of 00F.
If you develop Ahead not with Smartron but with Sakigake, Agnika Kaier’s soul will enter.
Perhaps because she joined late, Lunamaria in this work had relatively high stats.
The Strike Freedom and Destiny are strong, but the Legend wants a bit more performance.
>>109
G Generation has a main focus on fighting-type units, which can be quite tough.
The underwater Blue Frame that can only use a knife appeared as reinforcements on the surface.
It’s nice that any character can be leveled up and modified to continue being usable.
As a result of the GN Bit becoming an awakened weapon, Lockon’s compatibility with the Gundam Kshatriya Sabanya has become somewhat lacking.
It seems that the Eternal version is actually enhanced in the opposite way with the Nanolam, and I couldn’t help but laugh.
>>118
It changed from fixed damage reduction to damage cut.
With the full-max level 100 setup, the ally Barbatos UR’s HP is around 120,000, so isn’t it actually strong in a way?
>>118
Are you planning to become the Yata no Kagami for the poor…?
>>118
In Cross Raises, it’s a 3500 reduction, but in Eternal, it’s a 20% reduction.
Thanks to that, don’t rely on such power! It turned into a strange situation where Aslan (who got into the MS on his own) was lecturing the Owls who copied the Second Stage.
It’s nice to see Spinorodi and Arianrod Graze rampaging through the OZ prize.
When it comes to the Bonbon version elements, it’s like Vino reacted as if it didn’t matter what happened to Earth just because it was said in the Bonbon version, even though it wasn’t mentioned in the anime.
And for some reason, you’re not here, Yōran.
Cross Rays isn’t really interesting in terms of its design.
It’s always the same designs that make me think, “Oh, it’s you again.”
>>125
There are some strange ones that have few limitations and can only develop certain machines.
I think it was easier to create things like Saber in past works.
>>125
Genesis also has a lot of dedicated machine designs, and when you narrow down the range of participating works, it can’t be helped…
The reduction in ratio is crazy!
The only regret about this game is that I couldn’t rearrange the abilities.
When a coordinator becomes too skilled, it becomes a problem if they can’t be removed.
In Eternal, since the Gundam Meister’s performance remains the same, there’s talk that the 00 team is quite strong, isn’t it?
The reason is that there are only 3 enemies in the daily quest, so they can’t build up their tension.
>>130
There are maps where around 50 enemies appear, including reinforcements, as well as maps with just five really strong ones, so it’s about using them appropriately.
The PS armor decreasing every turn is also a source of stress.
I heard that Eternal has exceeded the number of MS used in Cross Rays at the time of its service launch (532 types), and that was disappointing.
>>134
(Saji’s solitary cell)
If you conquer Double O with Iron-Blooded Mobile Suits, it’s lawless.
>>138
The enemies will have a miserable experience with EW.
It will almost completely nullify shooting.
Personally, I find the weakness of the W faction quite concerning.
Well, there is one that is inexplicably strong, you know.
>>139
For some reason, I think Trowa received zero distance because there was a female fan involved in the production.
Zero isn’t weak either.
My spirits are low, but…
Nataku is just ordinary.
Epion, Deathscythe, and Sandrock are out of the question.
>>141
These guys are usually strong in action games, but usually weak in simulations…
>>147
The Death Scythe is strong in Super Robot Wars… except for the beginning of Alpha.
>>148
Not that strong, really…
>>147
G Generation is quite strict when it comes to range…
Heavy Arms-kun?
>>147
It’s interesting that in the inferno environment, those three machines fall into the category that can be used normally… just having either penetration or defense down is already impressive…
On the contrary, it’s fun to pick on the nano-frame aircraft from outside its range.
It’s generally equipped with short-range capabilities.
>>142
It’s understandable that toothpicks are the strongest in that world.
The range of Iron Blood 8 is strong… it’s strong!
The battleship collaboration was reputed to be too strong, so I super-powered the enemies in the DLC to make it bearable!
It’s impressive that almost no one can be confirmed to be playing Hell Mode.
“As for Cross Raise itself, I just watch it.”
>>149
It feels far until I can be free.
>>149
I’ve raised it to level cap.
It’s useless unless it’s a battleship collaboration!
I wonder how much more I need to level up to be able to win against Hell… I understand that much, but…
I don’t feel like going that far around.
Is there some kind of reward for clearing Hell Mode?
>>154
I guess kids these days think it’s normal to get a reward after clearing a difficult level.
>>155
It’s normal to have a reward for a challenge, right?
>>155
Stop with that boring power play.
If there’s a certain reduction, it will become worthless if inflation occurs.
I ignored Inferno Mode and only cleared the Expansion Stage.
I like that the stage itself is a crossover.
The level of humor of trilobites, which lack land adaptability and therefore do not apply underwater combat knowledge and underwater maneuvering skills intended for amphibious vehicles.
Cross Rays tends to be easier on the skill aspect, especially for those who favor fighting, so I ended up using characters I usually don’t.
Bae’s range is weak and it only has real bullets, but being grouped together can make it easier to strengthen with options, etc.
The Destiny Impulse, filled with beams, is surprisingly easy to use.
Moon Steel, Astray, and 00 Side Stories have not been concluded…
What is Hell Mode again? I think I’ve done everything.
I don’t remember much before Inferno because it was too hellish.
There are quite a few units in the second half that only have rifles with a range of 4, so the Bael’s range isn’t actually that short…
It’s a bit of a shame that there are no Forbidden Blue type creatures since there are quite a few sea maps.
Because they maintain their confidence on their own, there is a subtle synergy between Luis and Greysain.
On the build machine
Each is a Galbaldy from Iron Blood.
Fenice at W
Diver at 00
It’s nice that Build Strike comes out in the seeds.
>>170
Eh…!?
>>174
Are you a beginner in Iron Blood?
It’s nice that you can easily strengthen things with funds.
SFS really didn’t get used for anything other than playing around with the Tieren high mobility type in the end…
>>173
Most of my favorite mechs are generally slow, so I basically always equip them with this…
SFS had Hyperion and Sisquoc on board.
Due to the circumstances of the participating works, there are only Gur and the original version for SFS.
It’s better to buy this for 1000 yen on sale than to do a gacha…
>>179
You can’t use Euclid with 1000 yen!
The name has Rebeak… focused on live ammunition… this is a Blood Iron MS, isn’t it…
>>183
However, the beam works normally.
>>185
The softest among the Iron-Blooded MS.
Somehow, I find CS’s G Generation interesting, and even though the gameplay is the same, the new entries and different franchises change each time, so I thought it would sell reasonably well if they kept releasing it.
I got really hooked on Gundam from the Double O game on PS2.
Since the collaboration is strong, in INFERNO, using collaboration will decrease experience points…
I think that idea is quite devilish.
Battleship coordination is too easy, but defending against a large number of Virgo or stages filled with ZAFT’s swimming team can be bothersome if you don’t get this.
Isn’t this a quantity that assumes collaboration?
I haven’t forgotten the unusual amount of jinxes…
It’s funny how strong the card game is because of the strong collaboration.
I’m currently working on it, but since the Gundam series has a feeling of branching off during development, it’s kind of tiring to keep making the same units over and over to fill out the profiles.
I wonder how many times I’ve made Maganac, Gates, and O Gundam.
Since this is the last of the silver parts that will be available outside of early purchase, hangers will be released.
Give up, clear X Astray, save money, and it would be good to buy a rehome.
Putting Neil on Sabanya does indeed make it a machine suited for Lyle… that’s definitely a good thing to say.
>>194
I love that when you put a theater version Ham on the Reborns Gundam, it gets exciting, but it becomes normal as soon as it transforms.
That attitude! I won’t forgive you, brother-in-law!!!!!!