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“Are you inviting me to Yumia’s Atelier?”

Find the game you want to play! No.1 game magazine Weekly Famitsu release commemorative feature Assassin’s Creed Miradomans Journey to Know the “Truth” of Alchemy – Atelier Yumira: The Alchemist of Reminiscence and the Land of Illusion – Release Commemorative Special 24~ SPECIAL INTERVIEW Special Interview ○Producer/Director Junzo Hosoi Shinichi Yasuhiko ○Character Design Benitama No. 1891 2025 4/3 680 yen

1: Japan Otaku ReviewsYeahx2

Combat is difficult…

It’s easy to avoid a wide area attack that’s obviously glowing on the floor.

That’s not the case; with regular attacks, if you don’t closely watch your opponent’s movements, it can be hard to tell when you’ve been hit.

While staring at the enemy, I’m too busy rapidly pressing the attack button to execute combos, and it’s hard.

When the enemy’s tracking magic attacks come in, it’s often hard to see them when the screen is cluttered with attacks from both enemies and allies, and I end up getting hit without realizing it and almost dying.

2: Japan Otaku ReviewsYeahx11

You can only enjoy decent combat in the atelier at the beginning, so make sure to enjoy it now.

When the mixing starts to accelerate, the battle falls apart in every game.

3: Japan Otaku ReviewsYeahx1

Big chest! Big butt!

15: Japan Otaku Reviews

>>3

Naughty face!

83: Japan Otaku Reviews

>>15

Awesome!

4: Japan Otaku ReviewsYeahx1

It seems that my little sister wants to engage in stylish combat, but I can’t do a just counter and probably won’t use it, sorry.

The moment you perfectly dodged, switch out! That’s impossible!

5: Japan Otaku Reviews

I only have about two combat skills for each, so I wonder if it will get easier once I have more.

I still don’t really understand the mixing… I just have the impression that if I can involve various things in a large circle, it should be fine.

6: Japan Otaku Reviews

I want to hit this ass.

7: Japan Otaku Reviews

I’m a chimpanzee, so I’m a little bit smart.

Considering that it’s important to recharge skills that can be used to press the attack during a break

Instead of just mindlessly attacking, it would be better to focus on defense as the main strategy.

While thinking that, it’s like “Ukee UkiKikikiKii Ukiiiiii!!”

8: Japan Otaku Reviews

Is a trial version available?

Can you see my pants?

9: Japan Otaku ReviewsYeahx3

>>8

Hi! I can see you.

10: Japan Otaku Reviews

This batch of mixing feels a bit tricky… but maybe it’s just because it’s the beginning. If I can do more things in the future, mixing might become more enjoyable.

But I want you to somehow make it so that I can skip the part where the synthesis starts.

11: Japan Otaku Reviews

I want more of the items used to level up recipes, but I wonder if the spawn locations are somewhat fixed. I wish more of those mysterious blue lines would appear.

12: Japan Otaku Reviews

The mixing of ingredients is probably making people think I’m a Steel Alchemist.

13: Japan Otaku Reviews

Open the treasure chest! (Bang)

14: Japan Otaku ReviewsYeahx1

Yumia-san has legs more than I expected.

16: Japan Otaku Reviews

I wonder if combat will be difficult…

It feels like it ends in an instant.

It seems like there’s a lot to do, but since I just do it haphazardly and it gets done, I wonder if there’s really any meaning in thinking about it properly.

I wonder why it’s only one enemy…

22: Japan Otaku Reviews

>>16

There are multiple occurrences, and we get separated from our allies, but…

17: Japan Otaku ReviewsYeahx2

I don’t understand alchemy more than combat.

18: Japan Otaku Reviews

Isn’t it a bit concerning that the battle command display should be on the right instead of the left?

19: Japan Otaku Reviews

What is that sidelong glance and those big breasts?

20: Japan Otaku Reviews

I feel like it doesn’t make sense to settle too much while on the move.

21: Japan Otaku Reviews

The light shines too brightly.

23: Japan Otaku Reviews

Just because there are instances where multiple enemies appear, it doesn’t mean that the foundation is always battles against a single enemy.

24: Japan Otaku Reviews

I guess that’s true for enemies in the sky field…

25: Japan Otaku ReviewsYeahx1

The perspective on battles changes between people who picked hard mode first and those who picked normal mode first, right?

I’m a weak player who got beaten badly by a puny enemy when I started with Very Hard, so I switched to Normal.

26: Japan Otaku ReviewsYeahx2

These days, being shown such a bold loading screen is quite surprising.

What are you loading with this…?

27: Japan Otaku ReviewsYeahx1

Oh, a tough opponent! You’ve got something good, right? I was the one who challenged and got instantly killed, then cried while running back home.

I, for one, am melting away, and my companions are too; the enemy is just too difficult…

28: Japan Otaku Reviews

I liked boosting quality with Riza’s neutralizer loop, I wonder if there’s one here too.

29: Japan Otaku ReviewsYeahx1

I don’t understand anything at all, I’m just fighting based on vibe.

30: Japan Otaku Reviews

I only have an image of you looking scary and going “Wow!”

31: Japan Otaku ReviewsYeahx1

It’s rare to have a system where ziplines and bullets are limited like this…

34: Japan Otaku Reviews

>>31

Well, as long as there are materials, I can make bullets.

The ability to create bullets infinitely is dangerous enough on its own, alchemy…

37: Japan Otaku ReviewsYeahx1

>>31

Well, as long as you’re gathering, you can get materials as much as you want, and since you can craft on the spot, it’s essentially like having an infinite supply.

If you’re someone who finds mixing troublesome, well… that’s just how this game is…

32: Japan Otaku Reviews

Age, you know.

35: Japan Otaku Reviews

I think it’s disappointing that the Atelier series is repeating the bad pattern of neglecting alchemy due to an overemphasis on the combat system, showing no growth.

36: Japan Otaku Reviews

When will brother Victor become affectionate?

38: Japan Otaku ReviewsYeahx1

I’m playing Atelier for the first time, but is the photo mode mentioned in the product page a naughty one?

40: Japan Otaku ReviewsYeahx1

>>38

The photo mode in current games has a lot of limitations…

Once the MODs come out on Steam, the real fun starts.

39: Japan Otaku ReviewsYeahx3

It feels like the overly elaborate concoction and post-battle effects that cannot be skipped are definitely going to be a problem.

41: Japan Otaku ReviewsYeahx3

>>39

You can cut the formulation, but

42: Japan Otaku ReviewsYeahx1

I thought it was flying while straddling a cane, but it’s just falling.

43: Japan Otaku Reviews

Works that can be sold for erotic content are definitely strong…

None of the titles should be too high and mighty.

44: Japan Otaku ReviewsYeahx1

I want you to cut out the part where the mixture first expands softly.

45: Japan Otaku Reviews

This work is getting good reviews, but is it really that interesting?

68: Japan Otaku Reviews

>>45

Yesterday, there were mixed opinions and people were criticizing it in the thread, but now that the ID has come out, is the overall reputation good or bad? What is it?

47: Japan Otaku Reviews

It seems like it was a series that never sold over 1 million as a standalone, even with erotic sales…

48: Japan Otaku Reviews

It’s not pants, it’s leggings.

49: Japan Otaku Reviews

I’m playing on PS5 Pro, but when I hit the barrels in the tutorial map, they just disappear with sound and no special effects.

Entering narrow spaces slowly or the modeling being a bit lackluster in 2025.

There is a bad feeling of vertical multi-ness.

Combat and alchemy are interesting.

50: Japan Otaku Reviews

Flammy is boasting about being extremely high-performance…

62: Japan Otaku ReviewsYeahx1

>>50

I’ll make it happen…

51: Japan Otaku Reviews

With a face like this, I’m wearing white pants, huh?

52: Japan Otaku Reviews

I want to make you wear the black rose soon.

53: Japan Otaku Reviews

I don’t really understand, and it feels like it’s not even using the memory properly…

54: Japan Otaku ReviewsYeahx1

I understand that the budget is increasing with the money Riza earned from her body.

55: Japan Otaku Reviews

The attacks that hit me always have a sound coming from the enemy before they are launched, right?

56: Japan Otaku Reviews

I didn’t really know anything about that kind of thing, but I had the impression that using too much memory would get you in trouble, but it seems that’s not the case…

57: Japan Otaku Reviews

It looks like it’s not being used satisfactorily because it’s made to fit the lowest point.

It’s my first time seeing a loading screen with graphics at this level.

58: Japan Otaku Reviews

As long as it’s an open world, there will be loading no matter what the graphics are.

59: Japan Otaku Reviews

Unless it’s a physics engine, I won’t be using any memory.

Fake computer otaku

60: Japan Otaku ReviewsYeahx1

The photo mode is trash…

61: Japan Otaku Reviews

I want you to get even more covered in mud.

63: Japan Otaku Reviews

If it’s sexual, I’ll forgive you.

64: Japan Otaku Reviews

Aren’t you using memory???

65: Japan Otaku Reviews

I don’t want to just circle around the enemy; I want to move freely…

66: Japan Otaku Reviews

>>65

I wonder if they’re turning towards us because the enemy charged… only to be confused when the enemy returns to their original position.

67: Japan Otaku Reviews

Is this the “truth” of alchemy?

69: Japan Otaku Reviews

Is hiding the panties systemically only for photo mode, and does everything else depend on how you configure it?

70: Japan Otaku ReviewsYeahx2

Try the demo version and make your own judgment.

71: Japan Otaku Reviews

It’s probably too early to evaluate since it’s still a trial version…

72: Japan Otaku Reviews

How you feel about the loading can significantly change depending on what other games you’ve played.

I think it’s pretty unbelievable.

81: Japan Otaku ReviewsYeahx2

>>72

Rather, if you were playing other games, I can only say that it’s possible.

I want to ask the opposite, but what kind of games have you been playing until now?

73: Japan Otaku Reviews

Because I’m playing Monster Hunter alongside it, I’m getting Moribah and Albah mixed up.

74: Japan Otaku Reviews

What can be understood at the demo stage is that the camera needs some work.

76: Japan Otaku Reviews

It’s premature to decide that any piece is good at this point.

77: Japan Otaku Reviews

When you raise the settings a little, the fan spins quickly.

I didn’t hear such a sound even in Starfield.

Please optimize it.

79: Japan Otaku ReviewsYeahx1

It is certainly true that the overseas evaluation is unusually high.

I’ve been seeing that some Japanese people are dissatisfied with the poor camera work and the tempo loss between starting blending and finishing battles.

90: Japan Otaku Reviews

>>79

Overall, it’s interesting and has good ratings, which is why I think it makes you wonder, “Why couldn’t they fix this part?”

I think it’s wonderful that you can see the pants.

80: Japan Otaku Reviews

Little sister seems a bit loose in various ways.

82: Japan Otaku Reviews

It feels like the UI was inspired by that.

85: Japan Otaku Reviews

It’s an erotic game, right!?

86: Japan Otaku Reviews

I’m looking forward to doing it because my face is lewd.

87: Japan Otaku Reviews

Can you see the soles of my feet?

88: Japan Otaku Reviews

A girl with a smug face is cute.

89: Japan Otaku ReviewsYeahx1

The theory that the comments section is closed only in Japan on YouTube.

94: Japan Otaku Reviews

>>89

If I can’t understand a foreign language anyway, it’s okay to just leave it be.

Because I can somewhat understand Japanese, it’s better for my mental health not to look at it.

91: Japan Otaku ReviewsYeahx1

The feel is quite good, but the demo definitely makes you feel nauseous; this might affect sales levels, don’t you think?

92: Japan Otaku Reviews

I was surprised that at least the graphics and map exploration have evolved significantly from the previous game.

93: Japan Otaku Reviews

I didn’t get drunk, though.

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