
Amuro 384 194 Amazon 434 132 Super 1 513 207 Hasodar 716 448
The design of original characters is great, isn’t it…?
I don’t really care, but why is Amuro the only one not referred to as Gun Killer but by his actual name?
>>2
Is it because it can be attached and detached?
>>2
Although it’s not at the same time, it’s a game where both Amuro and Seabook pilot the Nu Gundam and the F91…
Also, when the battle takes place indoors, you can’t ride the MS and have to fight with a Petit Mobile Suit.
The enemy MS and monsters don’t care about that at all.
>>6
I love that because of this setting, the rider becomes gigantic outdoors.
I played this when I was in elementary school, but I didn’t know it was a terrible game.
>>3
I was also enjoying the PS game of Great Battle, despite being harshly criticized.
>>3
Even as an elementary school student, I thought something was off doing this after the Hero Chronicles…
I don’t think I recognized it as a terrible game, though.
I’m hoping that the Rider Killer and Ultra Killer can be picked up by something again.
>>8
Was it around Dodgeball 2 that I was picked up?
Katadimon
Is this all the compatible stuff coming out from Super 1?
The only one who really died is Rider Killer, right?
>>11
Don’t really kill me.
>>11
It’s just going to disappear and end, so it’s unclear whether it died or not.
>>33
Ultra Killer has returned to Zoffy…
I remember sharing the capsule monster game with Yoshinaga-kun, as we were among the few in class who bought it…
Agira was found and told about by Yoshinaga-kun.
It’s a Gundam Killer! It’s not a Gun Killer! That’s someone else!!
The Himalayas are not a volcano!
Even if it’s called a bad game, there are those that are somewhat playable and those that you can’t progress in at all.
A game where all the residents hate heroes.
A game where local residents roughly dislike Tokyo.
The Seven Deadly Sins created by Arc System Works.
>>20
Is that so!?
>>28
That’s why the hero saga created by Winky is from a different development company in the first place.
I got stuck halfway because I didn’t know how to proceed.
The map is too empty…
Because the decrease that occurs forcibly at the event is not taken into account at all.
Isn’t it ridiculous that there’s a specification where no matter what the player does, they absolutely can’t see the good ending…?
>>23
It’s a system that reveals they hadn’t play-tested it…
Hero War Chronicles is really well done… I think.
>>24
It’s not well done.
Gaia Saver is not finished yet.
Capsule Monster
It seems that Bandai Namco has quite an attachment to this game.
Mark Hunter was picked up in Mugaflo.
The name of Gaia Saber was picked up in OG.
>>29
Gaia Saber is liked by Terada and was used in the Superhero Operation, so it will gradually appear because of that connection.
I didn’t really care about various things, but I thought that it was a bit much for Apollo Geist and Shadow Moon to appear as weak characters, even as a child.
>>30
It was mentioned in the Super Hero Wars, but in the first place, the Hero Wars series is that kind of game.
Because, you know, Mom, Ultraman, Kamen Rider, and Gundam are all fighting together, right?
>>31
I see… I hope it’s interesting…
>>31
I’m really glad that the one I bought with this feeling was Great Battle 4…
(Yapur being killed in a random attack)
It was a generous era.
The dead cow: “It seems I’m dead…”
I think it’s because of this guy that I have an aversion to RPGs.
Also, Lacroan Heroes.
The reason our team’s name was Gaia Savers in the Superhero Operation is…
I felt the same scent from the ambition of Tidal.
>>42
I love Ultraman Gaia too much…
I didn’t notice the capsule monsters, but I realized that Amazon Caution was unusually useful even when I was a child.
That guy, the Harkmanter…
What are you doing, Zofi brother…?
In episode 4, Amuro bought and equipped the new hyper bazooka for his ν Gundam, but in episode 5, Seabook’s ν doesn’t have it, so I wondered if they are different units? But the creator probably didn’t think that far, right?
It made me feel like, “That’s not the point,” when I had to use Petit Mob in a place where enemy MS can normally enter.
It took me a while to realize that the two Eleking appearing without any special event were the bosses, and thinking about the fact that I need to level up to defeat them still sucks.
(Same map all the time…)
I think it’s a bad game when the story’s flow is abruptly cut off and you get stuck not knowing what to do.
It was enjoyable to have a variety of attack options.
I think the Hero Chronicle is pretty much the same, but what was praised was that V3 is ridiculously strong and that Haman-sama temporarily becomes an ally.
>>52
Hey, isn’t this V3 a different person?
ZX: “That green old lady… doesn’t she seem a bit suspicious?”
Me: “You’re the suspicious one.”
Is it Kochnoti?
>>55
Kochinocchi, Kaniminora, Mochiminora
Due to copyright issues, unhappy boys will no longer be born.
While all my friends around me were playing FF5, I was the only one doing this.
(It seems that I got into FF5 a few months later.)
The mark itself is not attractive, but it’s in the starting lineup because it’s just too strong…
>>61
The orichalcum power is too strong.
The story progressed at the point where the hero was hated by the mob.
Which one has a lot of wild Nobuhiko?
I want to ask those who played, how did you clear the part with the subspace sensor?
Generally, it comes back as a round-robin…
I wandered for several days without understanding the meaning and happened to discover it.
Isn’t it the case that the population is rapidly decreasing, and if you play normally, you definitely won’t reach the best ending?
The uncle’s furious scream at the absence of something that has not been explored.
It might be a good lesson in what not to do, as it does things that shouldn’t be done both as a fan game and as an RPG.
The preachy ending message just blames you by saying “it’s your bad play,” but isn’t it terrible that the only way to see the best ending is essentially cheating?