
Pierce, so that was your name.
After reading the manga, I also went with that name.
>>2
The main story is really serious, but I remember laughing at how wild it was in the anthology.
I wonder which CV it is now.
In the drama CD, it’s Koyasu-san, and in the remake, it should be Taniyama-san.
Considering 2, I want Mr. Taniyama to continue doing it from now on as well.
It should have been Akira Ishida, not Koyasu.
>>4
Is that so… I’m sorry.
Either way, it’s overlapping with 3…
Koyasu is Tacchan.
Was it these lips?
If it’s Kiyan, I’ll end up getting better at singing, so it’s no good.
>>10
Are you saying that model TOKIO Nagase and CV Ishida can’t sing?
>>14
Ishida’s singing is at a level that he himself recognizes as bad and avoids…
There aren’t many demons in the game who show interest in singing.
I read a lot of Persona 4 comic strips and anthologies.
I was using it as a light guidebook.
>>11
I think you can generally take the portrayal in the anthology at face value.
>>12
If you take Higashi Shizuma’s piercings at face value, you’ll end up in ruins!
>>13
Mikaberu is already, in a good way, completely crazy.
>>13
“I said I want to marry a Napoleon fish (Meganthias natalensis), that’s being selfish.”
It’s a piercing told to endure being a rich guy with glasses (Nanjou-kun).
I haven’t played the first Persona, and I feel like I know the work only through my knowledge of the manga.
>>16
It’s easier to recommend the manga adaptation for the story.
In the live-action commercial, the only thing I remember is that Sonmura was Moe Yamaguchi.
Nomorakatano mama!
Mohahatsujihapapaa!
The first installment has quite rough combat and a ridiculously high encounter rate, making it tough as a game…
>>20
Wasn’t there a place like a school where if you were attacked from behind while using the toilet, it would almost lead to total annihilation?
I remember stopping there once.
>>23
There is indeed the early Hanako-san.
In the middle of the game, there is a challenging area called the “mouth-slit horde.”
>>23
I learned to summon at least one Persona that is immune to curse with Back Attack Mahamudon…
Back attack vinyl strike, die.
I have the impression that P1 fans tend to say things like “Call it an aberration or the original” or “Oh, you played the remake version, that’s shallow,” but is that a bias?
>>21
Prejudice
>>21
Don’t worry, it’s just an idiot chirping about how the remake is much easier to play, turning the difficulty into good memories, except for the fact that the music has changed.
>>185
I’m saying that the tune has changed.
Potential awakening? The first installment seems to have a troublesome growth element.
>>27
If you just play normally, you won’t understand potential awakening…
>>29
Igor doesn’t tell me, but there must have been some lines that roughly suggested some hidden elements.
There are also some that have latent attack and can’t have latent resurrection added when I thought I would.
>>27
Since it’s a hidden element, you can totally clear it without even being aware of it.
To be blunt, it’s at the level of a gaming addict.
Unlike Kirishima’s song, the probability of the song about Pierces itself being interesting is 0%.
You can raise it by using questions from an angry opponent, but…
The high encounter rate combined with long loading times is just brutal.
I was really into it at the time, but I can’t help but think how well I managed to do it.
If you mix a stone that learns strong magic into the fusion, you can push through quite effectively.
If it’s a target that the magic doesn’t work on, you can just shoot them with a machine gun with a high number of attacks, and the healing amount of recovery magic is significant.
The system is complex, or rather difficult to understand, but you’ll manage once you get used to it.
I feel like I probably wouldn’t have been able to clear it if I didn’t know about the lateral jumps at the landing area.
>>35
Chewing Soul is being sold in the store for 500 yen, huh.
>>38
I understand that weapon and armor take priority, so SP recovery gets pushed to the back.
In that case, you can recover SP by endlessly doing lateral jumps, which is the worst.
Having twin brothers is nice…
You really don’t need to worry about latent awakening.
I tried to create a potential revival Megidolaon Succubus, but it was too much trouble, so I just gave up on the game altogether.
Amun-Ra-kun who gets excluded in the manga…
>>39
Because Vishnu appeared in the packaging and commercials, I strongly associate Vishnu with the P1 protagonist.
>>39
Except for a part, it’s not a Kaneko design and I probably don’t have any design sketches either, Amen-Ra.
Magi doesn’t grow, and Baal and Odin were stronger for regular use.
Marduk is useless.
With the latent resurrection Kamakura Gongerou, the struggles until now have turned into an easy game.
>>40
First of all, there are only a few players who can aim for and bring out Kamakura Gongoro.
I don’t think Amen-Ra-kun is weak since his consumption SP isn’t very high and he has boss-specific skills.
Nanjou-kun is too reliable because he has an awakening event right at the beginning.
Creating the revived Megidolaon Rim would lead to an immediate collapse of balance, so I feel it’s just right not to know about it.
The manga was doing well with the arcade machine when they got Amen-Ra-kun.
Nanjo-kun is so excellent as an explainer that he seems to be an esper, perfectly seeing through Katori’s true feelings.
I seriously think the lack of save points is a defect.
>>46
There was a lot of tree planting done on the PSP…
Such Vishnu is said to be not only labor-intensive during the entry period but also not that strong.
>>49
Even Amen-Ra is like that…
I was impressed that Tatchan’s late-game exclusive Persona could be used with normal performance in P2.
>>54
The consumption SP is too high.
Kamakuragongorou and Tenjiku Tokubei were released, but Narukami never came out in my lifetime.
It may be possible that some ROMs are easier or harder to come by.
But it seems that Vishnu is not exclusive to the protagonist and can perform demon summoning like a normal emperor persona, except for Nanjo and Kido.
For some reason, the persona Vishnu appears in the live-action Devil Summoner.
The holding of the manga is
Seimen Kongou
Agatram
Quetzalcoatl
Vishnu
Was it?
>>56
Marduk also has it, and Quetzal is on the shadow side.
The shadow brings down the moon and the world instead of using the emperor.
>>69
Magnus was very active.
High-rank personas, not just Vishnu, are heavy on consumption and difficult to use.
Training through latent resurrection is an element that requires a strategy guide for deep gameplay, right?
When it comes to the protagonist’s persona, it’s Kamakura Gongoro, right?
I thought that my older brother (not really an older brother) was focused solely on Lilith and that this guy was quite perverted.
>>62
I think we’re probably talking about Lilim, and Lilim is the reliable side in terms of resilience…
>>78
In the manga, they were also absorbing through persona change, right?
>>78
Since mental-type attacks and ailments don’t work, it’s difficult to get wiped out even when surrounded by things like mouth fish if you’re alone.
It’s about time to release a remake or remaster on PC.
>>63
The Windows version is out, isn’t it?
I don’t think many people have probably cleared it…but since it’s a port of the PS version and there are no additional elements, there’s no problem at all.
In the manga, the scene where Nanjou-kun retrieves the glasses after Yamaoka’s death left a strange impression on me.
>>64
So you’re collecting the tortoiseshell glasses there.
FOOL is ridiculously strong, isn’t it, Persona?
>>65
You normally can’t make it just by playing casually…
The purpose is not to attach latent revival.
Since the Persona rank will be reset, being able to grow again becomes a balance breaker.
The dedicated persona for 1 is level 60 and costs 20 SP, so it’s relatively cheap.
The first generation has quite a few tough spots for playing around…
>>68
The PSP version is fairly comfortable, but the BGM…
Isn’t it just that the level range didn’t match for Narukami to appear?
The embodiment of disappointment known as Amatsumikaboshi.
The higher-ranking EMPEROR has a set of possession skills that are not very impressive, so you need to utilize inheritance to make it worthwhile.
Even Amen-Ra has a growth type that’s like that, especially for a protagonist-exclusive persona…
Whether it’s Agi or Megidolaon, the same Persona consumes the same SP, looking back it was an amazing system.
I haven’t tried the PSP version because of the BGM.
Well, if you have or can equip an area attack magic, there shouldn’t be any problems to clear it…
I played the PSP version, but I can’t reach a level where I can use the dedicated Persona until I clear it.
The last protagonist persona was Baal.
The War Chronicles of the Pigeons… I wanted to read more…
>>86
It’s coming out before Fate, you know.
>>93
The command spells, the Geshtalts, the battle royale, the church absorbing energy, and the mastermind behind it all—it’s all just as it is.
>>86
It was interesting, but I still thought I really like Pixie.
>>173
Even in games like IF and Kahn, Pixie was always present, and those who like MegaTen probably think it’s enough to just have Pixie available.
>>173
It’s the author’s fetish since the time of Shin Megami Tensei.
So there was a PC version…
>>87
I heard that Mark’s “pepepepepe” became “peruperuperupe” starting from the PC version.
The main story is quite a proper coming-of-age tale, so there are parts where the BGM of the PSP version matches well.
I think the ending theme fits really well.
>>88
I understand.
I understand, but… there are fewer songs than on the PS version and it feels like reuse!
Reviving the early Persona and having it inherit your preferred magic might be the strongest option.
I feel like the Lilim was at life line level when going from Thanatos in the Snow Queen Arc.
I relied on Phaleg because Lilim has heavy SP consumption.
>>91
By the way, Ellie is a strong Arcana… and also Brown.
>>99
The demon god isn’t that great, so I gave Nanjo-kun an archangel.
Since the first time I encountered it was the remake version, the background music didn’t feel that out of place.
When I heard from the original source later, I thought, well, of course they would be criticized.
Leveling up Mark and Nanjo-kun was tough…
Basically, the piercings get burned off first…
It was really difficult to collect the Spiegel series.
What’s with losing your Persona when you’re incapacitated?
A strangely strong round bird.
>>96
He’s strong even when transformed into a bow…
It’s impressive that they erased the myth awakening.
>>98
I think just leaving this has significantly reduced the criticism.
>>145
If you were preparing an alternative song, that would be one thing, but it was the regular battle theme…
Nanjou-kun is still fine.
The level difference between Mark and Brown
Mark has a period where he shines in the Megido role for a while.
I think everyone around Fareguvizofunirgozutenou was using it.
If things go badly, they might be here until the end.
The latent revival was really not a good element.
Let’s go!
I think it was sold at convenience stores for the PC version.
The PSP version is so comfortable that I can’t go back to the PS version anymore.
With the simplification of the town map and an overall increase in tempo, it has become a game that can be cleared in about 15 hours if you remember how to progress to some extent.
The coolest technique name in the MegaTen series.
Hieros Glyphein and so on.
>>111
An attribute that I’m not really sure what it’s effective for!
>>113
Boss Assault
The only situation to use it is probably against the final boss.
>>121
I guess it depends on whether regular players will use Amen-Ra…
There are only users at the dedicated level for advanced gameplay.
I remember starting the game after leaving it idle to max out the playtime and locking in the content of Code Breaker.
Visofnir has a strong judgment of light, doesn’t it…
There are a few enemies that this will work on, even if magic doesn’t affect them.
Just adding an option to choose the old BGM in the remake version would be enough, so please release it again.
>>115
Is this the pattern of sin and punishment?
>>116
However, there is a bug where no matter what you do to the sin, the enemy’s attack power is too low…
Also, the Führer-like nature of the dictator makes it somewhat lacking in interest.
>>115
I heard that real-time switching background music is technically difficult.
>>130
It’s not a rumor because I’m doing it in Shin 3 and other games as well.
>>115
Tsuchiya-san: “Songs from my past are embarrassing…”
From girls, brown.
From the boys, it’s Ellie.
In terms of the story, it’s Rage.
No one chooses Ayase.
>>117
System-wise, when you’re new, you usually have either Brown or Ellie as allies by the time you get there… On the second playthrough, you’ll want to choose Rage.
First of all, just imagining doing a casino is exhausting.
The potential XX and Snow Queen arc feels like a collection of the bad elements from Atlas at that time.
That guy, was it Tenjiku Tokubei? He has a rather unimpressive image.
It might be that I was disappointed with the items because I didn’t include Ayase.
One free slot is too few for just one person…
The loading times in the PSP version of the game are a bit concerning.
The punishment has become extremely fast, but…
What really stood out is that in the remake of Sin and Punishment, they included the original music, so it feels like only P1 was sacrificed.
In the PSP version of Sin, if you want to change your actions, you have to reselect everyone.
There are some issues with the damage calculation…
It’s helpful that I can see things like the mini-map and the compatibility with personas.
The child of Shiyou
At that time, it felt strangely cool.
The game balance may be criticized, but this peakiness becomes addictive.
Also, supplementing abilities with the persona and the person themselves.
By the way, I wonder why Vishnu is taking center stage with a look that’s like he’s the main character instead of Amenra.
>>132
When it comes to the strongest in the demon god category, it’s a series tradition to say Vishnu.
In the case of true water, it’s just chlorine.
>>132
It’s probably because the myth of the Avatara, which is among the top class of demons in past works, aligns well with the theme of Persona.
At that time, names like Brown and Charlie had a sharp sense of naming.
I don’t remember playing in the casino in P1.
I threw it without understanding the rules of Code Breaker, didn’t I?
>>134
When the codebreaker disappeared due to the crime, Kaneko said he didn’t care because he didn’t like me.
Satomi was saying that they don’t understand what is interesting, and I thought, “These people shouldn’t be saying unnecessary things.”
I don’t know either.
Whoa… The Amatsu Mikaboshi coming out from this early fusion chart is definitely going to be strong…
Desert heatstroke
Yuuman Ankokushou
Nice parody naming!
>>140
The sequel features something like Tenma Ryuusei Rekken, for example.
Now, it’s a sorrowful downpour.
I want it to be remade.
I wish they would actually remake Atlas instead of just refining it as usual.
>>141
So just do it already!
I played the PS1 version for about 40 hours and then gave up.
I bought both the package and download versions of the PSP version, but I’m throwing them away.
I’m a weak otaku…
Ayase’s magician is in the heroic spirit category, so the best compatibility is all about cool ones.
The person is, for better or worse, an authentic kogal.
Is there any meaning in being separated by levels and P levels?
In fact, it was abolished in 2, but for some reason, it was standardized at the P level from 3 onwards.
Perhaps it’s not that the physical specs have increased, but rather that the skills as a Persona user have improved.
I have a memory of losing motivation for a game while wandering around and getting lost before assembling my party.
The Snow Queen chapter is a bonus route, so it’s fine to be a bit unreasonable, right?
>>148
When I first played as the Ice Queen, I thought I might have skipped something along the way.
The Sebek chapter is originally treated as a hidden element, yet it is deeply involved in the story.
If you don’t have any particular preferences, I would like to include Rage.
I remember thinking that I could refuse Brown in the flow of this conversation.
The poignant chaos of a barrage was probably an anthology of Persona.
Even though the face graphics have a really peculiar style, I still thought the protagonist was handsome.
Ellie felt incredibly cute.
Hey! Sexy dance! Hey! Hey!
It wasn’t about changing in real time, but rather how it seemed like it was a hassle to end with a nice sound effect like “dede-dede-den” no matter where the battle finished.
>>155
Yes, yes, the jingle for the end of PSP Sin was gone.
If I’m not used to it, I can’t attack with marks! Why does it happen!?
>>156
It wasn’t very good that the range of formation patterns was somewhat determined by close-range weapons and guns…
Every time I got hit with a back attack, I had to fix it.
I went to the last dungeon and fought the final boss about five times, but I gave up due to overheating.
The victory BGM for the sin felt kind of safe, and it must be tough on PSP.
Mark is really helpless until he creates the Gozen Tenno.
Even though it’s often given to the main character because it’s convenient to make a gozu.
I’m curious about the additional scenario of the crime, but it’s getting bad reviews, so I can’t play it.
>>165
I didn’t particularly dislike it, as it felt like a small incident related to the persona that isn’t core to the main story.
The dungeon is full of warps and is really annoying.
I think it’s a bit too aggressive to change the experience points based on the level of activity.
>>167
It’s too harsh that slow ones are considered weak.
>>174
You can just have Gozutennou take care of the cleanup.
It’s fine to have it equipped with the whole magic you taught it and let it handle the cleanup.
If we’re just talking about the image, Vishnu leaves a strong impression.
In a game, creating it is a real hassle and it’s not that strong, so it’s really just an image…
I wonder if there are people who jumped into the Snow Queen chapter on their first playthrough with absolutely no information?
>>169
There are quite a few people who do a thorough job of it.
There were people looking for Yuki who thought it wouldn’t just end with a spot participation.
>>169
There are many.
Before advancing the game, if you explore the school from corner to corner, there are people who will intrude before you know it.
My friend also couldn’t connect the story when it came to the Snow Queen arc.
>>169
There was someone who said in the thread about the goddess confession here that they entered for the first time and gave up… Is that really true?
There were some people who said they were able to join Rage on their first try, but it’s hard to believe that.
There were additional scenarios.
I’m getting a little curious.
>>170
I feel like the sin was not written by Satomi Tadashi, but rather by guest writers like Mafia Kajita.
The punishment is so well-written by Satomi that it is still talked about even now.
If it were an arranged song based on the Mythical Awakening, everyone would have been happy if it had vocals.
The Apollo of punishment is strong, cool, and there is no disagreement about the sign.
I cleared it for now, but with the loading times and dungeons, I didn’t have the energy to continue to the Snow Queen chapter.
When I created the Narukami, the downside of the experience points distribution being too uneven was significant.
What’s up with the system that distributes experience points based on that level of contribution…
I’m not asking for much, so please remaster it while adjusting at least one crime based on the PSP punishment…
>>182
The punishment and the crime are quite different and unreasonable…
I want sins to be re-implanted based on punishment.
Looking back now, it’s full of things that are just bizarre.
Despite that, it was still quite popular, which is impressive.
I feel like there were as many anthologies as there are stars.
>>183
I think the Persona Club played an important role in connecting the blank period up to P3.
I noticed there was an additional crime scenario this year, so I downloaded it.
I don’t know when the store will close, it’s dangerous.
I might be influenced by nostalgia, but I really liked the atmosphere of the first one.
I think I was feeling a certain unique sense of eeriness.
It seems that there are quite a few people who have started the Sebek arc and the Snow Queen arc.
Whoa! Media Rahan airstrike!
Experience points will be distributed because you contributed.
I understand that among the weapons available for purchase now, this one, this one, this one, this one, this one, this one, this one, and this one is the strongest.
Now, which weapons can we equip?
It feels like the save points in Agastia’s tree or the occult elements were deeper than they are now.
The Snow Queen often has a tendency to compulsion, but I think Rage is conditionally exaggerated.
There is no basis.