
In addition to the main quest where you can experience the story of the “Puella Magi Madoka Magica” series, we are preparing various battle content where you can earn rewards! Battle Mode Player Match
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
PvP is necessary, but it’s fine after you get bored of PvE.
It’s unavoidable because PvP is the most profitable.
There are quite a few people who get interested when there is PvP.
I am one of them.
>>3
In other words, you are the beast.
>>3
Alright, die.
>>5
An opponent has been found.
Fight… fight…
It would be great if I could easily skip it even in PVP.
A double-edged sword that worsens the atmosphere of the community.
If we lose, let’s make it so that the character turns into a witch and disappears!
>>9
Nobody’s going to do that.
Let’s also add 3v3 team matches to broaden the options.
I feel sorry for people who believe there are loose ones even though it’s supposed to be XD.
>>11
Wow…
It would be fine if there were some bonuses, but I want the super strong items that can’t be obtained without saving up PvP points to go away.
There’s a guild! There is PVP!
Well then…
>>14
I have no choice but to do it… Union match!
It may be true if you say it’s an element of the original work… that’s the feeling.
Please fight in the game instead of here…
>>16
The game hasn’t started yet.
Don’t incorporate daily or important rewards.
I don’t think it will last as long as Magireco.
Gacha will just end up waiting for past characters.
>>20
It’s not entirely impossible, but…
I think it would be weak if we don’t properly bring the story unique to this work to the forefront.
Magia Record has faced constant pros and cons, but it has maintained its position precisely because it continued to offer new things.
At the XD place…
I only have the image of it carelessly throwing around gacha like a fool…
I wouldn’t say I dislike PvP itself, but…
The area around PvP tends to become a gathering place for low-quality players.
They’re saying that they’re going to do an original story, just in case.
It’s not that; it’s just that there isn’t anything at the core of this game.
It seems like it’s going to be like “Girls und Panzer: Gather Everyone’s Tank Road.”
I created a 3D model, but it seems it didn’t yield results proportional to the cost, and it died before the Tank Road Operation.
Because of things like that, it’s better not to easily fold up the old ones…
Well, in this example, Magireco isn’t as low-cost as the grand operation, so there is a difference there.
Maybe the anxious part is the feeling of a sweet plan that we can get through with a boost as the new movie is coming soon.
>>27
When will it be, Kaito?
I will be releasing advance tickets this time.
>>30
It’s going to be next winter, after all.
There is no trust that it will be completed honestly, but…
Assault Lily has a minimum of once a week (up to 7 times) for a 15-minute confinement, but I wonder how this will turn out.
It is said that there was a world called high society a long time ago…
I think there are plans to collaborate with a movie and boost things around six months after the start.
Maybe the movie will be out early next year.
I would be happy if I could fight like a rebellion.
There’s a movie, so they’ll probably do at least a year of promotion tied into the BD release. To begin with, I don’t even know what the content of that movie is like, whether they will wrap it up or expand on it.
I wouldn’t be surprised if someone said they’ve already finished writing the sequel’s script because so much time has passed.
Is it turning into an action game?
>>35
There’s no way I can make it.
I’ve been constantly told that it resembles Splatoon.
Well, while Magireco was also said to be like FGO, the feel is quite different, so I’ll believe that it’s not exactly like Star Rail.
>>37
FGO was still better!
>>38
I only said that using the three-color command doesn’t look as similar as I thought; I didn’t bring up which one is better.
It seems that in SINoALICE it was longer, and even if it’s once a week, it’s common to have six consecutive battles in a monthly PvP event.
I think it’s especially tedious for people who dislike it because there are restraints in group battles.
Since there are battles between magical girls in anime, it’s inevitable that there is PvP.
Magia Record has hit the mark with its scenario and characters, but its gameplay is below that of FGO…
>>42
The phrase “game design” seems to suggest that the characters and scenario are better than those above, but they are losing overall in that regard.
Why are you dragging out the discussion about gameplay so much?
Are there any social games that are popular due to their good gameplay?
>>44
Self-proclaimed RPGs are mostly bad, but puzzle and tower defense games seem to receive positive engagement based on their gameplay, right?
In PvP with a high level of technical intervention, the overall quality of players tends to degrade a lot.
PvP without a level of technical intervention is just a slap-fight with money.
I believe PvP in social games is a completely negative culture.
It should be safe with Madoka and the others’ variety gacha.
I think it’s about that level when watching Symphogear.
It’s easy since players will fight each other on their own.
>>47
Every time there’s an update, it makes a lot of noise about the environment, so I become very cautious.
If you’re not going to include unnecessary exploration parts, then it would be fine to have an all-skip scenario, and it seems like it would become an easy social game, doesn’t it?
Here, inflation occurs haphazardly and periodically, so basically it’s a game of cash.
Gryphon Syndrome…
Do character games really need PvP?
>>52
It may not need to be PVP, but a competitive element is necessary.
If not, the necessity to enhance through gacha will become less.
There are examples of success without that kind of thing, but they are exceptions.
>>52
If there’s no PVP, there’s nothing to do, so it’s needed.
If it’s a game where you enjoy the main story, without PVP, you might think, “Well, I don’t need to level up my character or collect that item,” and it keeps narrowing down.
If you don’t want to do it, you don’t have to.
>>95
The recently announced MMO also had PVP, but I guess that’s to be expected.
I think it’s a bad move to have a time-consuming PVP since there are few people who would make it their main game at this point.
>>54
People like that just don’t have to do those things.
If you take away the space where there’s a layer willing to spend money just for the sake of competition, then there’s no business to be had.
I watched the video, and while the production and UI were quite stale, the menu screen was just like typical Japanese social games, so I thought they might as well have copied that too.
Since interpersonal interactions just end up being a fight with bundles of cash, I don’t need that.
It’s too stressful to be forced to play daily.
Is this a command battle?
I wonder if I can live until I get all the Magia Record characters.
>>59
Is it really necessary to include characters that barely have any appearances except in limited-time events?
>>63
If the treatment of characters in a character game is careless, it will just lead to failure.
>>79
It’s a bit of a concern whether a character that only appears in limited events of another social game carries that weight.
At the time of the Magireco…
>>79
I wonder if I can get all the characters in Magireco? It’s a response to that.
I think it’s a matter of whether the event itself that features limited characters will be recreated, so I’m not sure if just the characters will come.
It already feels like it’s doomed.
I originally only followed the TV anime and Rebellion.
Turn-based
I think the biggest drawback is the character draw limitations.
Especially relying on past characters.
It seems like it might change again depending on what time the movie is.
Stale?
The Star Rail you referenced doesn’t have player versus player, right?
If it’s as casual as Mirrors, then that’s fine, but I don’t think it will be like that.
Without PVP, the game’s lifespan will shorten.
>>70
There’s no FGO, but…
>>71
That guy is an exceptional case in everything.
Isn’t the exploration way too slow? I only saw the development video from six months ago.
PokeLab
Guild Match
I love you very much.
PVP when you can win reasonably well is super fun…
Even without FGO, neither Monster Strike nor Puzzle & Dragons has PvP, right?
So, I’m not saying I don’t want PvP.
>>76
There have been PvP games using different apps since ancient times.
Recently, a different system for PvP was incorporated into the game, Monst.
>>76
Puzzle Dragon has a ranking, so it’s fine to say it exists.
Charging + PvP is terrifying.
Surprisingly, there are people who are influenced by PVP.
It looks like you’re caught up in a crappy mobile game.
>>80
It’s rare to find something that has rankings or competitive elements completely eliminated even without PVP.
>>80
PvP is more like something for consoles rather than mobile games.
>>80
You have quite a foul mouth and a high fighting spirit.
You’re suited for PvP.
>>87
Maybe it’s better to interpret that as him being self-aware enough to avoid a certain game because he knows he has a tendency to get angry easily.
I feel that PvP in social games is best when it’s a type where you fight against other players’ parties rather than a real-time battle.
Puzzles & Dragons has PvP, right?
Are you an idiot?
If it weren’t for the daily missions, I wouldn’t want to touch it at all.
PVP or something.
If you’re using a 3D model, what’s more important than PvP is whether or not you can see the pants.
If it’s turn-based battle, it doesn’t seem to be real-time.
PvP is probably fine, isn’t it?
Thank you for your hard work in the GvG battle!
The 1PT 5-member formation is already looking tough.
It seems like the air getting worse and the heart becoming rough, doesn’t it? ❤️
It seems there won’t be any exploration elements like Mitakihara or Kamihama, which is a bit disappointing.
If you’re going to reference Star Rail, I wish I could have that too.
>>97
It’s too much to compare it with a serious game that has had its resources poured in from the continent.
Oh, there’s GvG.
That looks tough.
>>98
I remember that Magia Record had that kind of story.
I really hate PvP a thousand times more.
I understand you want to gather all five members for the party, but isn’t it difficult to coordinate?
>>101
After all, Nagisa will be left over anyway.
>>101
Is it really an attribute?
>>123
While watching the video, there are icons for attacks and enemies, and it is equipped with a break gauge.
Yes
>>138
It seems like if we gather the regular members based on the default outfits’ color images, there will be a lot of costume variations…
Will we be able to go to the fountain square in front of the Gunma Prefectural Office?
It’s clear that there are definitely guild-like elements in a union.
I wasn’t sure what to do… or has the information increased recently?
PvP loosens the wallets of some hardcore players.
Thanks to that, there’s no choice but to accept that the game continues.
>>106
The ones who complain aren’t going to pay instead of the addicts…
I think the voices of those who dislike PvP are just too loud.
It’s fine to have, but let it be automatic.
Don’t force me to take it seriously.
I thought it was with the mirrors.
Why do you like beating up CPUs but hate PVP?
If you’re saying that you hate the possibility of losing, doesn’t that mean your pride is too high?
>>110
Even with a 50% win rate, it feels like 30-40%, because that’s just how we are as beings.
>>110
Is that really the kind of comment from someone who doesn’t think there are humans on the other side of the screen?
>>118
What does that mean…?
Are you talking about a guest character who is incredibly strong but too kind to want to fight because it’s sad for the defeated opponent?
>>110
There is a clear difference between CPU and PvP.
I completely don’t understand why you would wonder “Why?”.
>>127
The thing to do is the same, right?
Just the opponent’s performance changes.
I hate to say it, but many people who like Madoka are just fans of the original anime and don’t really care about the spin-off works.
>>111
It seems like a response that someone might come out with a huff to deny.
>>111
Well, there were quite a few people who had no contact with Magia Record until the anime.
Just because the anime was interesting, it’s questionable if I’ll dive into the mobile game as well.
I tried Magia Record, but I didn’t feel like playing the Princess Principal mobile game.
I used to have a lot of fun playing cooperative hack-and-slash games online where groups could play together… it was a game where you had to fend off an overwhelming number of white creatures coming from the left.
I always think that it would be fine as long as I don’t do PvP.
Reward?
Throw it away.
I liked Madoka Magica, so I played the mobile game, right?
First, roll the dice…
Are you doing PvP in the Stare system!?
PvP with pay-to-win elements becomes addictive once you experience it.
I think there were quite a few people who played the Madoka Magica mobile game because it had been running for years with a brutal gacha system where you had to pull the same character four times to be strong.
Can you peek at my pants?
When I say I dislike PvP, will they say something like “But you beat up the CPU…”?
>>129
What are you saying?
Is it okay to consider it PVP just because there’s a ranking?
Well, it’s turn-based, so if there’s anything to be concerned about, it might be the disparity in rank rewards being too large.
>>130
It’s not equal, right?
There is naturally a score ranking even for PvE only.
In fact, those who are willing to spend money on extensive play don’t even need to be fans of Madoka Magica.
I’ve actually seen a famous top player who was a believer in f4 (also famous from Anju: Vivier).
Actually, they said they had never watched the anime Madoka Magica until they played Magia Record.
Isn’t there someone whose Japanese seems suspicious?
I think people who want to participate in PvP elements should just join in as they like.
I hope they implement a mode for watching.
PVP anti people are incredibly loud until the game is released, and then once the game is out, they only talk about PvP, so it’s common to just ignore them.
>>135
It’s a mistake to think that the voices of those doing PVP are loud.
>>145
First of all, are you really going to say that when this thread is loudly proclaiming that we don’t need PVP?
>>150
What are those people who come into a thread for PvP haters and attack the PvP opponents?
>>159
I didn’t hit it.
>>135
I don’t really understand Japanese, but is it a dialect?
In discussions on anonymous forums, when the game was released, many who dislike PvP probably didn’t even start playing it, so it’s not surprising that threads are filled with those who accept PvP, right?
Since they are stopping the service and rebuilding it, they are probably making quite a profit.
It’s unrealistic to continue with game content that feels like a fossil, untouched by the times.
>>136
The more troublesome the game continues, the more it can’t be said to be “that” correct.
There are also some that died over there after creating a new one.
On the contrary, are there social games without attributes?
I’ve never seen anything like this before.
>>140
I’m managing 10 titles, but there are 2 titles without attribute rock-paper-scissors.
>>140
Arc Knights and so on.
>>146
No, you haven’t done that, right?
From the beginning, there are techniques and physical aspects, and since the confirmation for the third has come out, now we have damage which includes various attributes, and necrosis is probably the fourth attribute.
>>152
Certainly.
Is that also an attribute?
>>140
I’m doing something that didn’t exist but has increased.
Now the attributes have increased and the roles have increased… as an afterthought.
>>147
There were originally physical and magical attributes, right?
The color of the damage was also different.
>>151
I’ve never seen someone refer to the difference between physics and magic as attributes before…
>>155
Well, that’s what attributes are all about, you know?
That is not output as the same damage and is also color-coded.
Damage cut exists only for physical and only for magic, you know.
I think it would be clear if the name has strong attribute imagery like light and darkness.
Well, right now there is both light and darkness.
>>174
I think you want to say physical attributes and magical attributes, but what everyone else is talking about is attribute rock-paper-scissors or the rock-paper-scissors triangle, so…
>>182
The game I’m talking about now had attributes added later, but there are no attribute rock-paper-scissors or triangle interactions.
So, what about attributes?
>>147
I wonder what that was all about, suddenly starting attribute rock-paper-scissors…
Is it a boost?
I could understand the others, but I’ve always thought, what is the wood attribute, Mami-san?
>>142
It’s not even a wind attribute, and there’s no other color.
It feels better to just say it’s a wood attribute because the flowers fall.
Production loves to gather all guild members at a specific time to engage in real-time GvG, keeping them occupied for several minutes every day.
Someone who has to participate because both the rewards and the food are appealing.
>>148
I hate that.
I quit because of that with SINoALICE too.
If there are no attributes (or if attribute elements are weak), it tends to become a situation where only the strongest character is needed, leading to infinite inflation in gacha games where you can only make money by relying on that.
I know of social games without attributes, but if I give a specific example, I feel like I would be targeted, so I’ll keep quiet.
The game I’ve been into lately shouldn’t have attributes or anything.
It says in the tips that if the cost is high, the performance and attributes are also high, but it makes you wonder what attributes are.
Having PvP takes up time…
In Pokémon, elements like fire and water are attributes.
I don’t think there are any entities that attribute attack and special attack.
>>163
Arknights does not have a compatibility relationship like physical defense and magic resistance, where fire types are strong against grass types.
The ones wearing armor that looks really heavy tend to have high defense but low magic resistance.
The game that I started playing in collaboration is
Oh, this looks like a nice atmosphere, but there’s PvP… I thought, only to find out it was a new content added right before the collaboration.
When I peeked at the bulletin board, it was a scene of wailing and gnashing of teeth.
>>165
In a sense, it means that everyone is at the starting line.
>>169
The collaboration characters were so strong that I was able to level them up considerably, so I was able to reach a certain level.
I got tired of it and quit the game itself…
Was there a SINOALICE GvG!?
I was convinced when they said there was something going on, but the difference in which attack is more effective and the type of additional damage is not based on attributes, right?
Isn’t it a bit too aggressive to have the main content focus on both re-experiencing existing works and PvP?
>>170
I thought they were just stalling by redoing something like Magireco, but they’re just continuously releasing videos, and I really don’t understand what they plan to do since the service launched…
I don’t want to do it because it wouldn’t be interesting if it’s P2W.
Do people who hate PvP dislike losing?
>>172
Just because it’s wireless, they start with abusive language.
>>176
It’s coming in PvE too, so doesn’t that have nothing to do with PvP?
>>179
I’ve never seen that in PvE.
>>180
You’ll understand that part when you play cooperative games…
>>180
You still do not know the true PvE.
>>172
If it’s not real matching, then it doesn’t really matter.
People who escape until the last minute, seriously, they can die.
>>172
I don’t like that I can’t receive rewards unless I go to the top.
Whether I win or lose, I can earn points, and I’ll get more for winning, but if I can ultimately receive everything, then I’ll do it.
PVP ovulation!
If you look at the essential point, hitting with a favorable attribute deals big damage, while a disadvantageous attribute results in reduced damage, you could say that physical and magic attacks are the same.
I find it hard to agree, but I understand what you’re trying to say.
The word “attribute” originally started to be used in the sense of “positional property,” I wonder?
I wonder if wireless or wired is a concern in PVE?
Does that mean battling in an RPG is like what you do in Pokémon?
If you’re only playing games where you can win even when three out of four people are dancing and it’s super easy, I don’t think anyone would complain even in PvE.