
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
I used shabu in Pokémon cards…
Shabu!?
Mistaken JAF
>>3
This didn’t go very well.
>>4
(The road was frozen…)
JAF?!
Road service?!
In martial arts, there are kicking techniques like roundhouse kicks, jumping kicks, and low kicks.
Is the punch only as good as a sky upper?
There are punch techniques.
Water flow barrage or something.
Dark Strong Strike or something.
Fist of Rage
Flame Punch, etc.
Whether strong or weak, he looks like an expert in punches.
It would be nice if the thread image could remember all the techniques of the iron fist.
Should I take a razor punch with a special technique…?
Evolving into Inovai.
Various types were distributed in the flow of the three-color punch, so I think that’s fine…
Personally, I think that if there were a Pokémon contest for the most grotesque appearance, this one could definitely aim for the top three.
>>16
It seems like they’re still talking about the blue version’s dots.
You say that the initial move of being completely naked and the mind games of the spirit punch both have power, so what is still lacking?
>>17
Base stats
Isn’t it okay to try hard like the sharpness of an iron fist?
>>19
There were some areas where it was distributed too roughly to achieve 1.5 times the characteristics.
Roberun has it, you know?
Well, since the first generation had characters that wore gloves, pants, and shoes based on real human motifs, the design perspective has definitely broadened.
Also, the upper learns Sky Uppercut.
If it’s a jab, I’ll learn Mach Punch and Baller Punch.
For a travel companion of the fighting type, this one is the most useful.
The skills learned at lv are just too good.
The problem is that there are very few catch methods that can be incorporated into the journey, like in the Wild Area of Sword and Shield.
“Reppika is good, but since it’s around the Natsume battle, it feels a bit late in the game.”
I received an egg through a trade from another ROM and played it, and it was fun.
When you think about it, the original character seems like a punch character, but doesn’t really have a good punch, right?
>>24
It exists, but this guy’s status is weak.
The explosive punch seems to be a patented move of Machamp.
It’s tough even against Roobushin, so single-handed fighting is difficult.
Aren’t you embarrassed to have low HP even though you’re a boxer?
>>30
It might be inevitable because I’m losing weight.
There’s no boxing martial art, so there aren’t any decent punches either.
Is it no good to put an iron fist on the in-fight?
>>34
Since Infa can also use Pokémon like Hiri or quadrupeds, it doesn’t seem to be a technique limited to just attacking.
>>46
But the tackle applies… even though it’s a full-body, full-spirited charge.
He still has an exciting punch.
If you’re in the lightweight category, you can be faster.
I think the development has given the three-colored punch a sufficiently diverse set of techniques.
Does it improve if a series of punches turns into a fight?
The base stats are dead, so there’s no way to succeed as is no matter what you do.
It would be ideal to evolve like Okorizaru, but since I have to give it to Sawamurā and Kapoerā too, the developers might not be keen on that…
>>39
There are also Strikes that are evolving a lot, overshadowing Kairos and Heracross, so that’s not a bad thing, right?
>>39
There is no such rule, you know.
Look at Kamitchu.
Right now, being a single type is tough.
Maybe even if they raise their base stats, it’s just terrible that Sawamurā will shine.
>>41
Capoeiristas had a time when they were skilled in doubles, so there’s also a chance for that.
Either way, the thread image is…
>>45
Since a totally outrageous role superior to Incineroar has emerged, just having high base stats is far from enough to gain a chance…
While Tokukou 30 is quite straightforward for a first generation, its overall base stats are low, making it ultimately weak.
It’s a bit unfortunate that even though it’s a Pokémon obtainable at an event, it seems like the design didn’t consider the mechanics very well.
Recently, I’ve also been doing strikes in close combat…
Sure, you would do some infighting too…
>>49
First of all, just the fact that Mukuhawk can be used means it’s not impressive at all.
>>50
It is said that what once was a strike has now become nothing more than a kick…
In-fight is given out a lot despite not being extremely bad at strong upper paths.
>>52
A little while ago, I was holding back a bit and stopping myself with some silly strength…
Well, it’s a bit too much strength, isn’t it?
>>52
It’s strange that the exclusive move of a legendary Pokémon has the same power as Close Combat.
In-fighting can also use Pokémon like Lopunny, Braviary, and Granbull, so it’s becoming common material.
Among the many weird skill configurations in Diveven, this one is the only decent one.
By the way, Satoshi’s Mukuhawk made its appearance in the animated DP series over a decade ago, so whether it has limbs or not is not particularly relevant.
I guess Mimiropp was received because it gets Fighting type when mega evolved, right?
The strong impression of Infar’s punch attacks is also due to the effects from its first appearance.
>>59
The kick effect is there, but it inevitably gives a stronger impression of the punch.
I like SV’s close combat; it’s cool.
If the infighter isn’t working, treat them like an out boxer.
By teaching a special move that increases evasion while attacking.
There were so many in the grass in Sword and Shield that it didn’t work out.
I wonder if they’re catching and eating insects with a jab.
By the way, are there any insects or animals other than Pokémon in that world?
>>65
There used to be some, but it feels like they are gradually being replaced.
>>65
In old stories, it is said that there is something.
The reason it is not depicted is that if it were shown, it would be difficult to distinguish whether it is a Pokémon or an animal, which is a gameplay convenience.
There are Indian elephants.
Isn’t that an unused setting for the Pokémon anime?
>>68
No, that’s not it. I mean seriously.
In the past, the Pokédex entry for Raichu, which was referred to as the Indian Elephant, has been changed to that of Dialga in Arceus.
>>70
Isn’t it the case that the giant Pacific octopus has been replaced by the Indian elephant in chronological order?
>>78
It’s not just that the settings are replaced; it’s more about how, as more games are released, the variety of creature motifs increases and they are meta-replaced.
>>81
Well, then it’s not a setting, is it?
>>87
I’m not the one who brought up the idea of a non-setting in the first place, so I didn’t even mention a setting.
I think the worst thing is that Sawamurā and Capoeira sometimes receive a fair amount of attention depending on the rules.
>>71
The fact that there are other, more convenient options available means that those who can use “nekodamashi” (cat teasing) definitely have the ability to do something.
With the cat trick, you can freely activate powerful moves, so you can use it effectively just by choosing your opponent.
Kiai Punch Mach Punch can do Janken with Ebiwalar using Hayate Gaeshi.
I think most of them are probably eating nuts, but I wonder if aquatic Pokémon are eating seaweed…
A jab is a series of punches, right?
If it was about the giant squid in India, there would be no contradictions…
India…?
For example, strawberries and Chikorita are separate entities, as real fruits and Pokémon berries exist independently.
The setting is relatively complicated.
The sad present of the Seaking, who had its boxer-like upper taken away.
Ebiwalar (50-105-79-35-110-76) (455)
Sawamurā 50-120-53-35-110-87 (455)
Capoeira 50-95-95-35-110-70 (455)
>>80
Isn’t an HP of 50 just too weak after evolution?
>>86
The first generation has quite a few of those.
Look at Dugtrio!
>>88
A pitiful creature whose base stats per individual have become weaker than before evolution.
If you’re a boxer, get up on your feet more lightly.
>>82
I guess he’s the type of boxer who stops and fights.
>>82
So, I will learn rapid movement.
I thought it was a bit rude to evolve Ebiwalar as a reference, but it did evolve from Yungera since the first generation…
This guy should master Shadow Punch and Soccer Punch more effectively.
If the first generation has techniques like the three-colored punch and megaton punch, you can say it’s abundant.
Why isn’t there any martial arts?
>>85
Just when I thought it had increased, it’s a spirit punch and an explosive punch.
Don’t mess with me!!
However, unless we increase the number of bipedal Pokémon that can use their hands, it will only result in more specialized moves.
What is it that B is high, yet it’s softer than Capoeira to evolve?
I think the allocation of c35 is impressive.
>>93
I think if they get an additional evolution because they’re great, they’ll transform quite a bit.
It’s fine for everyone, including the capoeiristas, to receive additional evolutions.
>>96
Every time I put in a bulky item, will it be implemented in seven different ways…?
>>103
When I look at Eevee’s area in the encyclopedia, I realize it has a large occupancy area…
>>96
The shining Capoeira might actually go wild with a double… or maybe not.
It’s funny that the first generation is practically a D35.
I really hate this guy.
I don’t want Pokémon to exist.
Sky Upper is excellent in flying.
If I make consecutive punches a fighting type with power 25, won’t that work somehow…?
>>104
Aren’t you completely planning to wipe out the struggling fighter who is already crying from being excluded from the upper adjustments of the combo moves?
Let’s evolve Ebiwalar and give it its exclusive ability.
Give it names like “yoga fist” and “strength fist,” and the attack is doubled, with an additional double boost for punch techniques.
Don’t monopolize the double pants and distribute them.
>>107
Give me.
Despite increasing the variety of punch techniques and their corresponding properties, it still feels like there’s something lacking in the punches.
>>109
I’ve added more techniques like claw techniques and biting techniques, so the balance is…
Even though there is Kamitsukurochi, there are no additions for Tarupple or Applieu.
There shouldn’t be a restriction that all branching evolution paths must have additions.
The magnification of 1.5 for Kiremi and the jaw is strong, right…?
I’m still doing my best lately because I have a role in Pokepoke.
>>115
It’s great that Pokémon can still shine in other areas even if they’re weak in the main games.
What’s up with the kick technique being so overwhelmingly dead?
>>117
I think it’s pretty harsh that those who were struggling with Jump Knee because Infight was distributed as a TM are now saying, “Well, we have Infight…”
While Ebiwalar is fine, what even is Sawamurā?
What is that appearance like a thumb?
>>118
I still remember the episode in Pokémon where I battled Hitmonchan and its trump card was KO Punch.
>>118
It’s because of that appearance that the D is high!
Neither Sawamurā nor Capoeira is particularly weak, but this one has no good points at all.
Moreover, probably since the first generation.
The three-colored fangs have low accuracy, you see.
>>121
I overdid the effects…
I think Sawamurā briefly placed within the top 30 in some double rankings, right?
>>124
I somehow became partners with Lele since I can make high D and perform rain dances.
It’s a story about the original version of Mewtwo Strikes Back and the remake version of Mewtwo Strikes Back.
In the original version, there is a line from Sachiko Kobayashi that says, “Ask the seagulls of the sea.”
In the remake version, it is changed to “Ask the seagull of the sea.”
>>126
Symboler
What makes me happy about distributing panzer is that it’s steel, not a fist of iron mochi…
>>126
Yungeller
There are only mediocre throwing techniques and throws.
>>131
I think it’s time to reconsider the fact that throwing is fixed damage (around 100) starting from Earth throw, which is quite obvious by now.
Capoeira would have been the top meta in doubles.
Until Incineroar appears
>>126
Allah…
Sawsbuck feels like it’s a monster that’s been copied, but this one feels a bit too human.
It has to be the first generation, including the naming, or it’s no good.
What is the “mouse” in “mouse Pokémon” and such?
>>136
I don’t think there is any other meaning because it’s easy for the player to understand.
In fantasy, even if a Minotaur appears, no one questions whether King Minos is also there, right?
It would be nice if Balky evolved even further after branching evolution into Sawamebi Capo and then reverted to one species again.
>>137
How about naming it Marsh-d…ler, taken from mixed martial arts?
It’s terrible that Gyarados has intimidation and also has cat-like taunts.
Because of its type, it resists burns and provocations.
Because it’s bad, it won’t listen to my mischievous intentions…
What about Hitmonchan’s fist?
It looks like you have punch gloves on.
It’s actually not the case…
The reason why Sawamurā was the strongest was just because it had the ability to activate Mist Seed and could use Rain Dance, thanks to its agility.
The species rules for H50D110 are quite strict, so conversely, Sawamurā and Kapoeira are performing well.
The evolution conditions are biased towards defense, yet it doesn’t have endurance-oriented abilities or anything like that.
>>147
The hardest one is Capoeira, you know.
In terms of acrobatics, there are still things like the large newura.
>>148
I was about to say that I can’t do rain prayers… and then I realized that Oonyura could also do rain prayers.
Can you do it?
>>152
I wonder what amago is.
It seems like there’s no unique strength or anything like that in the punch.
If you say that, then Sawamurā isn’t really fighting with kicks either.
That trio from each party is more suitable for doubles than singles.
Capoeiristas can handle a heavy environment with double the weight.
Sawamurā can perform combos with light techniques, making it quite a surprise for first-time players.
If you’re going to hit it, you can use Boushin, and if you’re supporting, there’s Kojondo, so it can be used as a lower version of those.
It should be enough to just give a trait that activates a punch move twice normally…
>>154
Since the base is weak and the range of techniques is specified, even if it becomes strong, it won’t be able to rampage at all, so it might be safe.
Oh, this child’s fist…
In some anime, Sawamurā’s infight was really kicking a lot.
It might be an image of rushing in and launching a series of attacks, regardless of arms or legs.
It’s amazing because the special defense and moves were terrible in the first generation.
>>157
I was a weakling who had my gym rights in the town taken over by an Esper at the setting level…
>>160
Due to type advantages, it’s impossible to win, and besides, Psychic was dominant back then.
I want everything to be completely the same as the punch glove except for the effect multiplier of the iron fist.
Capoeirista is currently ranked 149th in doubles.
Just barely making it into the rankings…
I’ve mentioned several times that the way Goukazaru’s Inferno accelerates from a relaxed position in Legends is incredibly cool, but each time I get ignored.
I think there are also downsides to Megaton being a Normal type.
>>170
Even if it were replaced by fighting, the accuracy is terrible…
>>170
With the performance being just fine with brute force, I wonder why they even created something like this…
The base stats of the first generation are equivalent to a total of 380 now…
If we’re talking about evolution, who is the superior boxer in the original material?
>>173
I think it would be enough to just add a motif like a cape costume that looks like a boxer before they enter the ring, while pretending to be oblivious.
It seems these gloves have a good compatibility with this guy, but then what would something like those gloves be?
I’m showing a glimpse of my underwear.
Gushikenna
Those with a combat style like Chinese martial arts tend to wear gloves more often.
Isn’t it possible to get Iron Fist as a second ability?
The first generation didn’t consider the balance between types.
I think they were trying to intentionally create strong and weak types.
I don’t think I was really conscious of player-versus-player combat.
The rocks that could exploit weaknesses all had high defense and their moves were lacking, so the first generation was a bit underwhelming.