
It is certainly not a bad work.
SLPS 00550 ILLUSTRATED BY YUKI KADAI BANPRESTO ©Sōtsū Agency・NTV ©Sōtsū Agency・Sunrise ©Sōtsū Agency・Sunrise ©Tōei ©Go Nagai・Dynamic Planning ©Keisuke Fujikawa・Yoshitake Suzuki・Dynamic Planning ©Leiji Matsumoto・Tōei ©Hajime Yatate TOMINO YOSHITAKI ©BANPRESTO 1996 MADE IN JAPAN
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
(Kuuuuuu)
The original song is also strange.
Diverge and do not merge.
>>3
I will do it!
Once I clear both, I’ll challenge the boss stage!!
A historically important work that has allowed us to silence those annoying people who keep saying, “Ah, if only it weren’t SD!!” from this point on.
I wonder why the ν Gundam is in a heroine-like place.
I started wanting to play myself, but I don’t really understand the mechanics of Voltes in the early stages…
Is it possible that you can’t combine at will?
>>6
Uh.
The graphics are doing well.
But the realistic proportions themselves were good.
I wonder why it sounds so fluffy and muffled…
What is the fighting spirit?
Terada’s talk on this was interesting.
It was about half resentment towards President Winky.
>>13
This is what’s popular now!
Full Name: Amuro Ray
Nickname: Amuro
Appearances: Char’s Counterattack
He got involved in the battles of the Zeon army and ended up piloting a Gundam. At first, he had a reserved personality, but he grew through the deaths of friends on the battlefield and parting from his parents. Awakening his abilities as a Newtype, he became active as an ace in battle. Later, he entered a long period of hibernation, but returned to the battlefield in Zeta Gundam. In Char’s Counterattack, he piloted the RX-93 Nu Gundam, which he designed, and faced his long-time rival Char in a final battle. His personality is somewhat gloomy, and he enjoys tinkering with machinery.
The absurd writing in the scenario part is already quite something, but the text in the encyclopedia has also become hard to understand… I get the nuance, but what is hibernation?
I’m going to use all the machines with that kind of momentum.
I think it’s pretty good that each aircraft is reasonably strong.
It was tough in the era when beam sabers couldn’t attack in the sky.
Even if the performance of the unit after merging and changing is strong,
It’s coming out way too late, so I can’t make it active that much.
Although Zfield and Hermoz were picked up, there are only these general models like Kyo and Artemis, right?
Sometimes the ν Gundam is in the background, and sometimes it isn’t.
To be honest, I think it’s more complete than F.
>>21
No, if you look at it individually, F is definitely more complete.
The low level of completion is F grade.
This bouncy BGM is…!
Discernment
Despite being the main character, the hidden companion is Hiiro.
I normally enjoyed it, but if I was told that I made various suggestions while creating it and they were all rejected…
I think it’s an otter…
The weapon modification costs for things like Vulcans felt blatantly cheaper compared to before, so I modified them vigorously and had fun.
Games like this or F or alpha side story have excessively long load times.
>>27
Those works around that area were particularly long, weren’t they…?
It feels like just a little extra on top of the already prolific works, but it feels incredibly long.
>>27
The α side story has battle scene cuts included…
>>87
HIT!
Critical
Pouwawa
Paleen
Dancouga is unbelievably strong.
>>28
Moreover, I love it because the cut-ins are also cool.
I wish they would attempt to reunite at the end of the branching paths in an era where the number of works and machines has increased.
I don’t know any other Super Robot Wars that use R-1 and R-2 as much as this game’s ground version.
R-1 Truly the Main Character
The first combination attack in Super Robot Wars, Deskross.
Even if they say the Shurak squad can be used…
The only aircraft that can carry my favorites is about the V-Dash.
>>33
I might occasionally have Connie, the only one with luck, pilot the V2 Buster Gundam with MAP weapons.
>>33
Rigazī: “You can get on if you want.”
Deng! Dedededeng! Dedededeng! Dedede de-ede-dee!
Myon myon myo myon myon myon myon myon
>>34
The text appears to be nonsensical or improperly formatted, as it does not convey a coherent message in Japanese.
“He’s going to tear the aircraft apart!”
>>46
It transformed into a Meganoid soldier or a Vega soldier and continued to appear in later years.
All the Reisner series are easy to use, and as a Reisner fan, I am thrilled.
Both Baldy and Babel are strong, so it won’t be a waste to modify them.
It was too strong, so it got nerfed right away in the next installment, Beast Transformation.
What is a beam mohawk?
>>38
To confirm the details, we flew to the orb.
Since it’s before alpha, I don’t move much, but the standing picture is seriously cool, right?
Although it was ultimately cancelled, it was interesting that they were trying to involve Crossbone from around this time.
If it had been realized, it seems like the voice actors, BGM, and everything else would have changed compared to now.
I didn’t know that loading is incredibly fast on PSPGO…
The battle starts in an instant…
It sounds like music that was just played directly from MIDI, and it’s not polished, but it has a certain charm.
When Ryusei and Tenzan were still one.
>>43
Tenzan doesn’t say run-run, run-run.
The design of the enemy’s original machine is also quite strange, isn’t it?
The modification of the Vulcan is cheap, so Gun-Eazy punches with the modified Vulcan in close combat.
Tenzen: “Hey, was I like this…?”
I dislike the pose of ν and Rigazi.
The pilot’s cut-in wasn’t bad either.
Don’t fall down!
However, even though I was a kid, I really spent so much time playing this game…
>>54
I remember clearing the ground route while being drowsy and dozing off.
Wow!……… I got hit!………… (moves to the center)……… BOOM!
A commemorative Mazinger Z that can be used until the end.
At this time, Mazinger was quite strong, wasn’t it?
The fuel efficiency is extremely bad, but
>>57
Using it about two times for the boss is enough, and for the weaker enemies, I’m not worried about fuel consumption with missiles and the scrander.
A game where P weapons are strong.
This pack has one person with a big ν in the background, which is kind of strange.
I understand that various things happened to bring it to this shape.
Unable to combine or the deployed units are limited.
It felt like more than half of the stages were the kind where you couldn’t fight with full intensity, resembling a tutorial atmosphere.
Heero descends to Earth under Char’s orders.
For some reason, there are a few characters that appear but are not included in the big encyclopedia.
Ishikawa Prefecture Illustrated
A buster rifle that can only shoot three times.
There were long loading times in other big games as well…
I started to worry if games will always be like this from now on…
There are really great places like big Skarluk, Doggora, and Foole.
The SRX was a super robot that was extremely strong, albeit not very fuel-efficient, limited to 3 turns.
Allenby tends to die easily because Rain is more capable.
The unusual length of the new spa road is probably a programming error.
I have no memory of this Raideen at all.
>>73
No way… It was the last hope of the prehistoric civilization of Mu…
>>73
Ryusei gets burned hugging the hot legs of Raideen, and Ryusei spreads the rumor that Rai is gay, while Raideen is talked about in a nuanced way in the movie, as if it’s a secret weapon against Aero Getters and invaders from the harmful universe.
I love the voice of the weak soldier; it’s so rich.
>>74
There were many veteran voice actors.
I feel like 64 is the successor to this.
Removing strange elements and connecting it to the A of GBA.
I love the peakiness of this k-Majin power that drastically reduces EN just by moving.
I liked the scene where the fighting became more intense in God.
The ground route is more fun, but the only way to settle things with the Aerogator is through the space route.
The visual aspects, such as realistic body proportions and cut-ins, had definitely evolved.
The scenario is quite free-spirited, but it’s enjoyable as a festival game.
But the deflated enemy phase BGM and the ridiculously long load times are really wearing on my nerves…
I like the original elements that recreate the map where the V-Gundam’s trailer unit is being escorted.
I haven’t participated in other V-series Super Robot Wars.
>>82
Only Mazinger Z, which is slow on its feet, can properly fight against the Beast Warrior mechs, so if I adjust to Kamion’s movement, I end up getting hit.
There was something that connected to the later clawing of the Tsumesupa, like defeating them by skillfully using the bolt machines and dividing up the work.
But I really gathered all the parts, didn’t I?
When played on the PS2, it experiences unusual frame drops.
The new Raideen is treated preferentially in terms of its setting.
Well, SLGs around this time generally had long load times…
There were quite a few original robots with unusual designs.
In the current Super Robot Wars, it’s obvious, but it was refreshing that Gaiking’s battleship is also really strong.
Also big.
I had prepared for the lost continent of Mu, but there were additional weapons there that I missed out on.
Aside from the strongest weapon being a completely hidden event, Raideen is pretty good.
There are a few aircraft with an overly good style.
As for Dunkouga, it was relatively strong for a while because the Fourth series was unusually weak.
I think the advantage of portraying size differences is that it can be done realistically with body shapes, and I believe that aspect was handled well.
Sukucoma 2 was really good too.
The branching between the ground arc and the space arc feels really rough, and looking at it now, it makes me wonder if that’s really okay.
It’s true-to-life in proportion, but the movements are not very different.
On the contrary, it’s evolved so much since the α spinoff that it’s almost like wondering what happened.
>>99
Really? Depending on the item, it feels like it moves with more impact than α.
It’s before F.
Dancouga is stronger than in the Fourth War and has a cool ultimate technique, so I have reevaluated it.
>>100
The wild transformation was an outlaw skill that indiscriminately increased damage.
It’s not just the Machine Power.
Super types on the ground route tend to be strong, so they often get overlooked.
The difficulty is easier, so any aircraft can perform well.
>>102
One could say that the Shuraku squad can be used until the very end, or it could also be said that there aren’t enough hands and legs, so it’s necessary to use the Shuraku squad until the very end.
Since α, what has changed is that the company creating it has changed.
I think there are definitely some genuinely good songs in the background music.
>>105
The arrangement like Melos is nice, isn’t it?
Oh, is Voltus going to space? It’s a trap option.
The lip-sync cut-in is doing pretty well.
I think the tendency to elevate α and belittle the new was really terrible.
>>109
It’s new, or rather, a win-key.
>>109
I think α is still almost the same as Winky Super Robot Wars…
What clearly changed is from the side story.
>>109
Well, the Winkey bashing is still ongoing, but… it’s a legacy of failure from back then.
>>122
I wonder how long they’ll keep bringing up something that happened nearly 30 years ago.
>>129
Conversely, when talking about common occurrences in Super Robot Wars, it feels like about 70% relies on Winky-related topics.
I think the standard for the genre of Super Robot Wars has been solidified by Winky.
The coolness of the performance of the Dangun Kōga Sword can still be said to be among the best.
Mazinger is strong!
Dancouga is strong!
The three Getter pilots look strange in some way!
I might like the fighting in Shining and later Super Robot Wars more.
In other words, there are few participating works, so I can’t help but use characters other than the main ones.
Especially the space edition.
I think the one that has changed the most is subtly the 64.
Combined attacks and unit movements.
This is my favorite if it’s the SE for enemy reinforcements.
I would be troubled if I ended up being like someone else’s “powawawan.”
The big lie that supermarkets can’t be used during the Winky era.
This or the supermarket is quite strong.
>>118
If you restrict yourself to not using Super-type characters in F, the difficulty will definitely increase a lot.
>>124
People mock Uchuu B, but in terms of main forces, there’s also Go Shogun and others in F.
The biggest mystery is why Boss Borot, which has characters for the boss and two henchmen, is not designed for three passengers.
It’s a work that can be understood as an experimental piece or a passionate endeavor where various elements have been crammed in.
This is a work that significantly increases combat power through the special effect of increased willpower (fighting spirit).
Don’t add any weapons to the Gun-Eazy without any explanation.
I really like the game balance.
But you know… the road, after all…
Alpha is both good and bad, dragging along the Winky era.
Well, it’s rare to be weaker than level 4…
When you attach armor-enhancing parts, it decreases mobility in exchange, which was probably an experimental element.
It’s just that the bugs are lowering the mobility.
>>130
Huh, the armor doesn’t go up?
If it had been ported to Saturn, would the BGM and loading have improved?
The aircraft cut-ins have become more impressive since the days of α.
I really love the cut of swinging the Dangu Kōgaken.
Isn’t it that now, when it’s widely known through live commentary, the teasing has become the worst?
Got it! That was definitely not a topic of discussion until then.
It’s sad that the live commentary of Terada Morizumi from Spa Natsu was effectively canceled.
It was about to end the surface arc…
Winky’s balance
The problem of being overly discussed based on the F standard.
>>136
The third time is fine, but the fourth time, I’m not so sure…
The lines are indeed peculiar.
As expected from the seasonal Gundam, the God is incredibly strong.
>>140
V is also favored in various ways since it’s in its prime.
It seems quite unusual now that even characters that are almost like minor roles are all appearing in a way that feels like favoritism.
>>188
The commitment passed down to the α Gundam series.
>>188
Isn’t it just new enough to roughly reproduce the story?
>>202
You have D and 30, right!
Even though the fourth one is quite well balanced like S…
I can still forgive you.
F has combat demo cuts integrated into the system, but it’s problematic that the ON/OFF function has been removed.
>>145
What do you mean?
I like SD too, but the real-sized super robots are really cool.
Especially Dancouga.
I love the toughness of Mazinger and the rough strength of Mazin Power.
I definitely don’t want to do a Super-type no-use restriction F completion…
It’s about things like Majin Power or YJification, and other elements that follow.
>>149
A guy whose words are as strong as Ryusei or even stronger is del.
The Shining Finger of the Shining Gundam was surprisingly convenient because its range was 1-2.
Equipping the Minovsky Craft made it incredibly powerful.
>>155
Weapons with a range of 2 or more have their damage reduced due to the shooting mechanics, so they aren’t as powerful as expected.
This weapon has a range of 2, which makes it useful in various situations, but it also has its pros and cons…
It’s often said, but the balance of F is at a divine level.
I haven’t received any F completion at all.
>>156
A brutal technique that greatly increases the enemy’s mobility or turns their limit red.
>>156
Because the producer dropped out halfway…!
>>164
P is Terada, right?
>>169
Didn’t Terada withdraw?
I remember that the map weapon where the Bolo shot missiles had quite elaborate movements.
>>157
Is it the one where the missile is launched and approaches the screen, then falls down?
In later years, there weren’t many map weapons that were that particular…
Misunderstandings like the new Ryusei = Tenzan are being quite corrected.
The new Ryusei is not a villain like that, but simply a madman.
>>158
I quite liked that new Ryusei was on the hero’s side with that vibe.
I was thinking that even if someone makes similar statements, it’s wrong to side with the villains…
Also, while everyone keeps talking about Ryusei, the fact that the entire Shin’s SRX team is strange in the first place is being ignored.
The Hellmoos that appeared around the middle of the game, similar to a retreat boss, was so big that it became the background of the final map, and I was quite surprised on my first encounter.
This initial Majin Power was a system that directly interfered with armament.
The fourth installment is quite important because it’s the work that built the foundation of the current system.
When I defeated the final boss in the space chapter, I thought, “No way, is this for real…?”
This was my first Super Robot Wars, so I have more affection for Voltes than for Combattler.
I haven’t seen either original work, though.
The 30 cm robot proportions have already become quite standard.
It has become the only Super Robot Wars where you can hear Lord Cain’s voice…
The new Raideen hardly features any sub-characters…
The graphics were really beautiful in the 4th game, even though it was on the SFC…
The evolution from EX was incredible.
Thanks to this, I only say “Okay, Shinobi!”
>>172
It’s because they passed away!
>>177
If this Dunkougah had a separation feature, I would have used it, huh.
…Is that not the case? (while looking at the bolt machine)
I wonder why the fourth time was set to a limit of 255.
I have the impression that everyone was stopping and turning completely red.
>>173
I don’t have enough memory.
>>173
If you make it 4 bytes, will it become 65535?
>>182
The numbers you see after firing the high mega cannon with luck on your side.
It felt like a misplaced original character…
If you think of the 4th dimension as SFC, it’s an incredible work, isn’t it?
F truly has jobs for all characters in the super category, and even in the real category, if you raise the armor, you can still be active with characters that cannot evade like Kou. It’s a divine balance.
Ignoring F completely and evaluating it individually, it might have the best balance in the series.
Aya Kobayashi’s face in the image is more slender and beautiful than now.
For some reason, I fell in love with Amuro.
The new Raideen has a strong image of being toyed with by the Rayearth forces.
If you save your funds, you’ll be able to take down Hellmo with Dunkuga in normal play.
I think it would have been good for Luka to have Kazuyuki Kase as a substitute at the time of GC.
The range is unusually long in exchange for a low limit, so overall balance is maintained.
I think it’s a good balance to defeat the F Earth-affined Qubeley.
It feels like it may not be worth the effort…
>>191
Maybe I’m mistaken, but…
Defeating Qubeley is the final level of F.
The buster rifle that can only fire three shots is still good.
Adjust the Dover gun to a total of three shots.
Is it correct that Watta was unexpectedly the substitute?
>>193
It’s correct with Wata.
I think there was a story back then about not being able to get in touch with the voice actor and it being unavoidable.
The extreme weakness of the Buff Clan members clearly feels like a result of production convenience.
Even though it’s the final stage, Buff Clan, Grandmaster, and Devil Gundam are all incredibly weak; their stats are clearly not keeping up in the late game.
A weak robot with an inexplicable strength, just one of them is here.
I liked that all the G-Gundam types had weapons called ○○ Strike.
>>198
I really like those cut-ins that enlarge and repeat with a “gagyin gagyin gagyin” sound…
I remember that the Saturn crowd was really angry about F and the final chapter.
It was common in that era, right?
“I’ll only release it with this model, and then ignore it later.”
>>199
Sorry, sorry.
If you buy the PS version again, I’ll give you a reissue of the Mazinger Z super alloy, so please forgive me.
Winky’s achievement of building the foundation of Super Robot Wars from nothing between the Famicom and Super Famicom is immense.
At least from the second to the fourth, it has definitely continued to evolve every time.
I want to acknowledge that while there are mixed opinions about it, I appreciate its adventurous approach as an experimental piece.
I think the new Dorgola in the Super Robot Wars is one of the coolest in the history of Super Robot Wars.
Everyone in the Shurak squad could use it, right?
I remember the performance being fairly okay.
I quite liked the SRX team around this time.
I wish the Saturn’s save system had allowed for a more seamless experience instead of splitting it into two parts.
The character design for the Getter Team is illustrated by Mr. Ishikawa for the new version.
I’m not using that; I’m keeping the original version of Ryoma’s character design with the monk’s outfit.
What is a Shining Shot?