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[Super Robot Wars] Weird Super Robot Wars

Japan Otaku ReviewsYeahx5

It is certainly not a bad work.

SLPS 00550 ILLUSTRATED BY YUKI KADAI BANPRESTO ©Sōtsū Agency・NTV ©Sōtsū Agency・Sunrise ©Sōtsū Agency・Sunrise ©Tōei ©Go Nagai・Dynamic Planning ©Keisuke Fujikawa・Yoshitake Suzuki・Dynamic Planning ©Leiji Matsumoto・Tōei ©Hajime Yatate TOMINO YOSHITAKI ©BANPRESTO 1996 MADE IN JAPAN

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For example… After entry, if you purchase an e-book for 3,000 yen*1, you will receive 2,000 points*3 back! *1 This is the tax-excluded amount after the coupon discount. *2 Only the first purchase within the period is eligible. *3 Points will be awarded around the 25th of the following month.

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1: Japan Otaku ReviewsYeahx2

(Kuuuuuu)

2: Japan Otaku ReviewsYeahx1

The original song is also strange.

3: Japan Otaku ReviewsYeahx4

Diverge and do not merge.

11: Japan Otaku ReviewsYeahx1

>>3

I will do it!

Once I clear both, I’ll challenge the boss stage!!

4: Japan Otaku ReviewsYeahx2

A historically important work that has allowed us to silence those annoying people who keep saying, “Ah, if only it weren’t SD!!” from this point on.

5: Japan Otaku Reviews

I wonder why the ν Gundam is in a heroine-like place.

6: Japan Otaku Reviews

I started wanting to play myself, but I don’t really understand the mechanics of Voltes in the early stages…

Is it possible that you can’t combine at will?

12: Japan Otaku Reviews

>>6

Uh.

7: Japan Otaku ReviewsYeahx5

The graphics are doing well.

8: Japan Otaku ReviewsYeahx12

But the realistic proportions themselves were good.

9: Japan Otaku Reviews

I wonder why it sounds so fluffy and muffled…

10: Japan Otaku Reviews

What is the fighting spirit?

13: Japan Otaku Reviews

Terada’s talk on this was interesting.

It was about half resentment towards President Winky.

15: Japan Otaku ReviewsYeahx5

>>13

This is what’s popular now!

14: Japan Otaku Reviews

The absurd writing in the scenario part is already quite something, but the text in the encyclopedia has also become hard to understand... I get the nuance, but what is hibernation?

Full Name: Amuro Ray
Nickname: Amuro
Appearances: Char’s Counterattack
He got involved in the battles of the Zeon army and ended up piloting a Gundam. At first, he had a reserved personality, but he grew through the deaths of friends on the battlefield and parting from his parents. Awakening his abilities as a Newtype, he became active as an ace in battle. Later, he entered a long period of hibernation, but returned to the battlefield in Zeta Gundam. In Char’s Counterattack, he piloted the RX-93 Nu Gundam, which he designed, and faced his long-time rival Char in a final battle. His personality is somewhat gloomy, and he enjoys tinkering with machinery.

The absurd writing in the scenario part is already quite something, but the text in the encyclopedia has also become hard to understand… I get the nuance, but what is hibernation?

16: Japan Otaku ReviewsYeahx3

I’m going to use all the machines with that kind of momentum.

I think it’s pretty good that each aircraft is reasonably strong.

17: Japan Otaku Reviews

It was tough in the era when beam sabers couldn’t attack in the sky.

18: Japan Otaku Reviews

Even if the performance of the unit after merging and changing is strong,

It’s coming out way too late, so I can’t make it active that much.

19: Japan Otaku Reviews

Although Zfield and Hermoz were picked up, there are only these general models like Kyo and Artemis, right?

20: Japan Otaku Reviews

Sometimes the ν Gundam is in the background, and sometimes it isn’t.

21: Japan Otaku ReviewsYeahx2

To be honest, I think it’s more complete than F.

85: Japan Otaku Reviews

>>21

No, if you look at it individually, F is definitely more complete.

The low level of completion is F grade.

22: Japan Otaku Reviews

This bouncy BGM is…!

23: Japan Otaku Reviews

Discernment

24: Japan Otaku Reviews

Despite being the main character, the hidden companion is Hiiro.

25: Japan Otaku ReviewsYeahx2

I normally enjoyed it, but if I was told that I made various suggestions while creating it and they were all rejected…

I think it’s an otter…

26: Japan Otaku Reviews

The weapon modification costs for things like Vulcans felt blatantly cheaper compared to before, so I modified them vigorously and had fun.

27: Japan Otaku Reviews

Games like this or F or alpha side story have excessively long load times.

81: Japan Otaku Reviews

>>27

Those works around that area were particularly long, weren’t they…?

It feels like just a little extra on top of the already prolific works, but it feels incredibly long.

87: Japan Otaku ReviewsYeahx2

>>27

The α side story has battle scene cuts included…

94: Japan Otaku Reviews

>>87

HIT!

Critical

Pouwawa

Paleen

28: Japan Otaku Reviews

Dancouga is unbelievably strong.

30: Japan Otaku ReviewsYeahx2

>>28

Moreover, I love it because the cut-ins are also cool.

29: Japan Otaku Reviews

I wish they would attempt to reunite at the end of the branching paths in an era where the number of works and machines has increased.

31: Japan Otaku Reviews

I don’t know any other Super Robot Wars that use R-1 and R-2 as much as this game’s ground version.

R-1 Truly the Main Character

32: Japan Otaku Reviews

The first combination attack in Super Robot Wars, Deskross.

33: Japan Otaku Reviews

Even if they say the Shurak squad can be used…

The only aircraft that can carry my favorites is about the V-Dash.

37: Japan Otaku Reviews

>>33

I might occasionally have Connie, the only one with luck, pilot the V2 Buster Gundam with MAP weapons.

50: Japan Otaku Reviews

>>33

Rigazī: “You can get on if you want.”

34: Japan Otaku Reviews

Deng! Dedededeng! Dedededeng! Dedede de-ede-dee!

Myon myon myo myon myon myon myon myon

46: Japan Otaku Reviews

>>34

The text appears to be nonsensical or improperly formatted, as it does not convey a coherent message in Japanese.

“He’s going to tear the aircraft apart!”

65: Japan Otaku Reviews

>>46

It transformed into a Meganoid soldier or a Vega soldier and continued to appear in later years.

35: Japan Otaku Reviews

All the Reisner series are easy to use, and as a Reisner fan, I am thrilled.

Both Baldy and Babel are strong, so it won’t be a waste to modify them.

36: Japan Otaku Reviews

It was too strong, so it got nerfed right away in the next installment, Beast Transformation.

38: Japan Otaku Reviews

What is a beam mohawk?

48: Japan Otaku Reviews

>>38

To confirm the details, we flew to the orb.

39: Japan Otaku ReviewsYeahx4

Since it’s before alpha, I don’t move much, but the standing picture is seriously cool, right?

40: Japan Otaku Reviews

Although it was ultimately cancelled, it was interesting that they were trying to involve Crossbone from around this time.

If it had been realized, it seems like the voice actors, BGM, and everything else would have changed compared to now.

41: Japan Otaku Reviews

I didn’t know that loading is incredibly fast on PSPGO…

The battle starts in an instant…

42: Japan Otaku Reviews

It sounds like music that was just played directly from MIDI, and it’s not polished, but it has a certain charm.

43: Japan Otaku Reviews

When Ryusei and Tenzan were still one.

44: Japan Otaku Reviews

>>43

Tenzan doesn’t say run-run, run-run.

45: Japan Otaku Reviews

The design of the enemy’s original machine is also quite strange, isn’t it?

47: Japan Otaku Reviews

The modification of the Vulcan is cheap, so Gun-Eazy punches with the modified Vulcan in close combat.

49: Japan Otaku Reviews

Tenzen: “Hey, was I like this…?”

51: Japan Otaku Reviews

I dislike the pose of ν and Rigazi.

52: Japan Otaku Reviews

The pilot’s cut-in wasn’t bad either.

53: Japan Otaku ReviewsYeahx2

Don’t fall down!

54: Japan Otaku Reviews

However, even though I was a kid, I really spent so much time playing this game…

60: Japan Otaku Reviews

>>54

I remember clearing the ground route while being drowsy and dozing off.

55: Japan Otaku Reviews

Wow!……… I got hit!………… (moves to the center)……… BOOM!

56: Japan Otaku Reviews

A commemorative Mazinger Z that can be used until the end.

57: Japan Otaku Reviews

At this time, Mazinger was quite strong, wasn’t it?

The fuel efficiency is extremely bad, but

69: Japan Otaku Reviews

>>57

Using it about two times for the boss is enough, and for the weaker enemies, I’m not worried about fuel consumption with missiles and the scrander.

58: Japan Otaku Reviews

A game where P weapons are strong.

59: Japan Otaku Reviews

This pack has one person with a big ν in the background, which is kind of strange.

I understand that various things happened to bring it to this shape.

61: Japan Otaku Reviews

Unable to combine or the deployed units are limited.

It felt like more than half of the stages were the kind where you couldn’t fight with full intensity, resembling a tutorial atmosphere.

62: Japan Otaku Reviews

Heero descends to Earth under Char’s orders.

63: Japan Otaku Reviews

For some reason, there are a few characters that appear but are not included in the big encyclopedia.

64: Japan Otaku Reviews

Ishikawa Prefecture Illustrated

66: Japan Otaku Reviews

A buster rifle that can only shoot three times.

67: Japan Otaku Reviews

There were long loading times in other big games as well…

I started to worry if games will always be like this from now on…

68: Japan Otaku Reviews

There are really great places like big Skarluk, Doggora, and Foole.

70: Japan Otaku ReviewsYeahx2

The SRX was a super robot that was extremely strong, albeit not very fuel-efficient, limited to 3 turns.

71: Japan Otaku Reviews

Allenby tends to die easily because Rain is more capable.

72: Japan Otaku Reviews

The unusual length of the new spa road is probably a programming error.

73: Japan Otaku Reviews

I have no memory of this Raideen at all.

79: Japan Otaku Reviews

>>73

No way… It was the last hope of the prehistoric civilization of Mu…

97: Japan Otaku ReviewsYeahx1

>>73

Ryusei gets burned hugging the hot legs of Raideen, and Ryusei spreads the rumor that Rai is gay, while Raideen is talked about in a nuanced way in the movie, as if it’s a secret weapon against Aero Getters and invaders from the harmful universe.

74: Japan Otaku Reviews

I love the voice of the weak soldier; it’s so rich.

98: Japan Otaku Reviews

>>74

There were many veteran voice actors.

75: Japan Otaku Reviews

I feel like 64 is the successor to this.

Removing strange elements and connecting it to the A of GBA.

76: Japan Otaku Reviews

I love the peakiness of this k-Majin power that drastically reduces EN just by moving.

77: Japan Otaku Reviews

I liked the scene where the fighting became more intense in God.

78: Japan Otaku Reviews

The ground route is more fun, but the only way to settle things with the Aerogator is through the space route.

80: Japan Otaku Reviews

The visual aspects, such as realistic body proportions and cut-ins, had definitely evolved.

The scenario is quite free-spirited, but it’s enjoyable as a festival game.

But the deflated enemy phase BGM and the ridiculously long load times are really wearing on my nerves…

82: Japan Otaku ReviewsYeahx2

I like the original elements that recreate the map where the V-Gundam’s trailer unit is being escorted.

I haven’t participated in other V-series Super Robot Wars.

137: Japan Otaku Reviews

>>82

Only Mazinger Z, which is slow on its feet, can properly fight against the Beast Warrior mechs, so if I adjust to Kamion’s movement, I end up getting hit.

There was something that connected to the later clawing of the Tsumesupa, like defeating them by skillfully using the bolt machines and dividing up the work.

But I really gathered all the parts, didn’t I?

83: Japan Otaku Reviews

When played on the PS2, it experiences unusual frame drops.

84: Japan Otaku ReviewsYeahx1

The new Raideen is treated preferentially in terms of its setting.

86: Japan Otaku Reviews

Well, SLGs around this time generally had long load times…

88: Japan Otaku Reviews

There were quite a few original robots with unusual designs.

89: Japan Otaku Reviews

In the current Super Robot Wars, it’s obvious, but it was refreshing that Gaiking’s battleship is also really strong.

Also big.

90: Japan Otaku Reviews

I had prepared for the lost continent of Mu, but there were additional weapons there that I missed out on.

91: Japan Otaku Reviews

Aside from the strongest weapon being a completely hidden event, Raideen is pretty good.

92: Japan Otaku Reviews

There are a few aircraft with an overly good style.

93: Japan Otaku Reviews

As for Dunkouga, it was relatively strong for a while because the Fourth series was unusually weak.

95: Japan Otaku Reviews

I think the advantage of portraying size differences is that it can be done realistically with body shapes, and I believe that aspect was handled well.

Sukucoma 2 was really good too.

96: Japan Otaku Reviews

The branching between the ground arc and the space arc feels really rough, and looking at it now, it makes me wonder if that’s really okay.

99: Japan Otaku Reviews

It’s true-to-life in proportion, but the movements are not very different.

On the contrary, it’s evolved so much since the α spinoff that it’s almost like wondering what happened.

103: Japan Otaku ReviewsYeahx1

>>99

Really? Depending on the item, it feels like it moves with more impact than α.

It’s before F.

100: Japan Otaku Reviews

Dancouga is stronger than in the Fourth War and has a cool ultimate technique, so I have reevaluated it.

116: Japan Otaku Reviews

>>100

The wild transformation was an outlaw skill that indiscriminately increased damage.

It’s not just the Machine Power.

101: Japan Otaku Reviews

Super types on the ground route tend to be strong, so they often get overlooked.

102: Japan Otaku Reviews

The difficulty is easier, so any aircraft can perform well.

106: Japan Otaku Reviews

>>102

One could say that the Shuraku squad can be used until the very end, or it could also be said that there aren’t enough hands and legs, so it’s necessary to use the Shuraku squad until the very end.

104: Japan Otaku Reviews

Since α, what has changed is that the company creating it has changed.

105: Japan Otaku Reviews

I think there are definitely some genuinely good songs in the background music.

135: Japan Otaku Reviews

>>105

The arrangement like Melos is nice, isn’t it?

107: Japan Otaku Reviews

Oh, is Voltus going to space? It’s a trap option.

108: Japan Otaku Reviews

The lip-sync cut-in is doing pretty well.

109: Japan Otaku Reviews

I think the tendency to elevate α and belittle the new was really terrible.

115: Japan Otaku ReviewsYeahx1

>>109

It’s new, or rather, a win-key.

120: Japan Otaku Reviews

>>109

I think α is still almost the same as Winky Super Robot Wars…

What clearly changed is from the side story.

122: Japan Otaku ReviewsYeahx2

>>109

Well, the Winkey bashing is still ongoing, but… it’s a legacy of failure from back then.

129: Japan Otaku ReviewsYeahx3

>>122

I wonder how long they’ll keep bringing up something that happened nearly 30 years ago.

147: Japan Otaku Reviews

>>129

Conversely, when talking about common occurrences in Super Robot Wars, it feels like about 70% relies on Winky-related topics.

I think the standard for the genre of Super Robot Wars has been solidified by Winky.

110: Japan Otaku ReviewsYeahx2

The coolness of the performance of the Dangun Kōga Sword can still be said to be among the best.

111: Japan Otaku Reviews

Mazinger is strong!

Dancouga is strong!

The three Getter pilots look strange in some way!

112: Japan Otaku Reviews

I might like the fighting in Shining and later Super Robot Wars more.

113: Japan Otaku Reviews

In other words, there are few participating works, so I can’t help but use characters other than the main ones.

Especially the space edition.

114: Japan Otaku Reviews

I think the one that has changed the most is subtly the 64.

Combined attacks and unit movements.

117: Japan Otaku Reviews

This is my favorite if it’s the SE for enemy reinforcements.

I would be troubled if I ended up being like someone else’s “powawawan.”

118: Japan Otaku ReviewsYeahx1

The big lie that supermarkets can’t be used during the Winky era.

This or the supermarket is quite strong.

124: Japan Otaku Reviews

>>118

If you restrict yourself to not using Super-type characters in F, the difficulty will definitely increase a lot.

143: Japan Otaku Reviews

>>124

People mock Uchuu B, but in terms of main forces, there’s also Go Shogun and others in F.

121: Japan Otaku Reviews

The biggest mystery is why Boss Borot, which has characters for the boss and two henchmen, is not designed for three passengers.

123: Japan Otaku Reviews

It’s a work that can be understood as an experimental piece or a passionate endeavor where various elements have been crammed in.

This is a work that significantly increases combat power through the special effect of increased willpower (fighting spirit).

125: Japan Otaku Reviews

Don’t add any weapons to the Gun-Eazy without any explanation.

126: Japan Otaku Reviews

I really like the game balance.

But you know… the road, after all…

127: Japan Otaku Reviews

Alpha is both good and bad, dragging along the Winky era.

128: Japan Otaku Reviews

Well, it’s rare to be weaker than level 4…

130: Japan Otaku Reviews

When you attach armor-enhancing parts, it decreases mobility in exchange, which was probably an experimental element.

It’s just that the bugs are lowering the mobility.

139: Japan Otaku ReviewsYeahx6

>>130

Huh, the armor doesn’t go up?

131: Japan Otaku Reviews

If it had been ported to Saturn, would the BGM and loading have improved?

132: Japan Otaku Reviews

The aircraft cut-ins have become more impressive since the days of α.

I really love the cut of swinging the Dangu Kōgaken.

133: Japan Otaku Reviews

Isn’t it that now, when it’s widely known through live commentary, the teasing has become the worst?

Got it! That was definitely not a topic of discussion until then.

134: Japan Otaku ReviewsYeahx1

It’s sad that the live commentary of Terada Morizumi from Spa Natsu was effectively canceled.

It was about to end the surface arc…

136: Japan Otaku Reviews

Winky’s balance

The problem of being overly discussed based on the F standard.

150: Japan Otaku Reviews

>>136

The third time is fine, but the fourth time, I’m not so sure…

138: Japan Otaku Reviews

The lines are indeed peculiar.

140: Japan Otaku Reviews

As expected from the seasonal Gundam, the God is incredibly strong.

188: Japan Otaku Reviews

>>140

V is also favored in various ways since it’s in its prime.

It seems quite unusual now that even characters that are almost like minor roles are all appearing in a way that feels like favoritism.

197: Japan Otaku Reviews

>>188

The commitment passed down to the α Gundam series.

202: Japan Otaku Reviews

>>188

Isn’t it just new enough to roughly reproduce the story?

210: Japan Otaku Reviews

>>202

You have D and 30, right!

142: Japan Otaku Reviews

Even though the fourth one is quite well balanced like S…

145: Japan Otaku Reviews

I can still forgive you.

F has combat demo cuts integrated into the system, but it’s problematic that the ON/OFF function has been removed.

154: Japan Otaku Reviews

>>145

What do you mean?

146: Japan Otaku ReviewsYeahx1

I like SD too, but the real-sized super robots are really cool.

Especially Dancouga.

148: Japan Otaku Reviews

I love the toughness of Mazinger and the rough strength of Mazin Power.

151: Japan Otaku ReviewsYeahx2

I definitely don’t want to do a Super-type no-use restriction F completion…

152: Japan Otaku Reviews

It’s about things like Majin Power or YJification, and other elements that follow.

153: Japan Otaku ReviewsYeahx1

>>149

A guy whose words are as strong as Ryusei or even stronger is del.

155: Japan Otaku Reviews

The Shining Finger of the Shining Gundam was surprisingly convenient because its range was 1-2.

Equipping the Minovsky Craft made it incredibly powerful.

165: Japan Otaku Reviews

>>155

Weapons with a range of 2 or more have their damage reduced due to the shooting mechanics, so they aren’t as powerful as expected.

This weapon has a range of 2, which makes it useful in various situations, but it also has its pros and cons…

156: Japan Otaku Reviews

It’s often said, but the balance of F is at a divine level.

I haven’t received any F completion at all.

161: Japan Otaku ReviewsYeahx1

>>156

A brutal technique that greatly increases the enemy’s mobility or turns their limit red.

164: Japan Otaku Reviews

>>156

Because the producer dropped out halfway…!

169: Japan Otaku Reviews

>>164

P is Terada, right?

179: Japan Otaku Reviews

>>169

Didn’t Terada withdraw?

157: Japan Otaku Reviews

I remember that the map weapon where the Bolo shot missiles had quite elaborate movements.

189: Japan Otaku ReviewsYeahx1

>>157

Is it the one where the missile is launched and approaches the screen, then falls down?

In later years, there weren’t many map weapons that were that particular…

158: Japan Otaku ReviewsYeahx2

Misunderstandings like the new Ryusei = Tenzan are being quite corrected.

The new Ryusei is not a villain like that, but simply a madman.

186: Japan Otaku Reviews

>>158

I quite liked that new Ryusei was on the hero’s side with that vibe.

I was thinking that even if someone makes similar statements, it’s wrong to side with the villains…

Also, while everyone keeps talking about Ryusei, the fact that the entire Shin’s SRX team is strange in the first place is being ignored.

159: Japan Otaku Reviews

The Hellmoos that appeared around the middle of the game, similar to a retreat boss, was so big that it became the background of the final map, and I was quite surprised on my first encounter.

160: Japan Otaku Reviews

This initial Majin Power was a system that directly interfered with armament.

162: Japan Otaku ReviewsYeahx1

The fourth installment is quite important because it’s the work that built the foundation of the current system.

163: Japan Otaku Reviews

When I defeated the final boss in the space chapter, I thought, “No way, is this for real…?”

166: Japan Otaku Reviews

This was my first Super Robot Wars, so I have more affection for Voltes than for Combattler.

I haven’t seen either original work, though.

167: Japan Otaku ReviewsYeahx1

The 30 cm robot proportions have already become quite standard.

168: Japan Otaku Reviews

It has become the only Super Robot Wars where you can hear Lord Cain’s voice…

170: Japan Otaku Reviews

The new Raideen hardly features any sub-characters…

171: Japan Otaku Reviews

The graphics were really beautiful in the 4th game, even though it was on the SFC…

The evolution from EX was incredible.

172: Japan Otaku Reviews

Thanks to this, I only say “Okay, Shinobi!”

177: Japan Otaku Reviews

>>172

It’s because they passed away!

183: Japan Otaku Reviews

>>177

If this Dunkougah had a separation feature, I would have used it, huh.

…Is that not the case? (while looking at the bolt machine)

173: Japan Otaku Reviews

I wonder why the fourth time was set to a limit of 255.

I have the impression that everyone was stopping and turning completely red.

181: Japan Otaku ReviewsYeahx2

>>173

I don’t have enough memory.

182: Japan Otaku Reviews

>>173

If you make it 4 bytes, will it become 65535?

190: Japan Otaku ReviewsYeahx1

>>182

The numbers you see after firing the high mega cannon with luck on your side.

174: Japan Otaku Reviews

It felt like a misplaced original character…

175: Japan Otaku Reviews

If you think of the 4th dimension as SFC, it’s an incredible work, isn’t it?

176: Japan Otaku ReviewsYeahx1

F truly has jobs for all characters in the super category, and even in the real category, if you raise the armor, you can still be active with characters that cannot evade like Kou. It’s a divine balance.

Ignoring F completely and evaluating it individually, it might have the best balance in the series.

178: Japan Otaku ReviewsYeahx2

Aya Kobayashi’s face in the image is more slender and beautiful than now.

For some reason, I fell in love with Amuro.

180: Japan Otaku Reviews

The new Raideen has a strong image of being toyed with by the Rayearth forces.

184: Japan Otaku Reviews

If you save your funds, you’ll be able to take down Hellmo with Dunkuga in normal play.

185: Japan Otaku Reviews

I think it would have been good for Luka to have Kazuyuki Kase as a substitute at the time of GC.

187: Japan Otaku ReviewsYeahx1

The range is unusually long in exchange for a low limit, so overall balance is maintained.

191: Japan Otaku Reviews

I think it’s a good balance to defeat the F Earth-affined Qubeley.

It feels like it may not be worth the effort…

196: Japan Otaku Reviews

>>191

Maybe I’m mistaken, but…

Defeating Qubeley is the final level of F.

192: Japan Otaku Reviews

The buster rifle that can only fire three shots is still good.

Adjust the Dover gun to a total of three shots.

193: Japan Otaku ReviewsYeahx1

Is it correct that Watta was unexpectedly the substitute?

204: Japan Otaku Reviews

>>193

It’s correct with Wata.

I think there was a story back then about not being able to get in touch with the voice actor and it being unavoidable.

194: Japan Otaku Reviews

The extreme weakness of the Buff Clan members clearly feels like a result of production convenience.

Even though it’s the final stage, Buff Clan, Grandmaster, and Devil Gundam are all incredibly weak; their stats are clearly not keeping up in the late game.

195: Japan Otaku Reviews

A weak robot with an inexplicable strength, just one of them is here.

198: Japan Otaku Reviews

I liked that all the G-Gundam types had weapons called ○○ Strike.

205: Japan Otaku Reviews

>>198

I really like those cut-ins that enlarge and repeat with a “gagyin gagyin gagyin” sound…

199: Japan Otaku Reviews

I remember that the Saturn crowd was really angry about F and the final chapter.

It was common in that era, right?

“I’ll only release it with this model, and then ignore it later.”

208: Japan Otaku Reviews

>>199

Sorry, sorry.

If you buy the PS version again, I’ll give you a reissue of the Mazinger Z super alloy, so please forgive me.

200: Japan Otaku Reviews

Winky’s achievement of building the foundation of Super Robot Wars from nothing between the Famicom and Super Famicom is immense.

At least from the second to the fourth, it has definitely continued to evolve every time.

I want to acknowledge that while there are mixed opinions about it, I appreciate its adventurous approach as an experimental piece.

201: Japan Otaku Reviews

I think the new Dorgola in the Super Robot Wars is one of the coolest in the history of Super Robot Wars.

203: Japan Otaku Reviews

Everyone in the Shurak squad could use it, right?

I remember the performance being fairly okay.

206: Japan Otaku ReviewsYeahx1

I quite liked the SRX team around this time.

207: Japan Otaku Reviews

I wish the Saturn’s save system had allowed for a more seamless experience instead of splitting it into two parts.

209: Japan Otaku Reviews

The character design for the Getter Team is illustrated by Mr. Ishikawa for the new version.

I’m not using that; I’m keeping the original version of Ryoma’s character design with the monk’s outfit.

211: Japan Otaku Reviews

What is a Shining Shot?

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